Rest (move): Difference between revisions

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|name=Rest
|name=Rest
|jname=ねむる
|jname=ねむる
|jtrans=Sleep
|jtrans=Rest
|jtranslit=Nemuru
|jtranslit=Nemuru
|gameimage=Rest.png
|gameimage=Rest IX.png
|gameimagewidth=286
|gameimagewidth=300
|type=Psychic
|type=Psychic
|damagecategory=Status
|damagecategory=Status
|basepp=10
|basepp={{tt|5|10 prior to Generation IX}}
|maxpp=16
|maxpp={{tt|8|16 prior to Generation IX}}
|power=—
|power=—
|accuracy=—
|accuracy=—
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|tm7=yes
|tm7=yes
|tm#7=44
|tm#7=44
|tmpe=yes
|tm#pe=05
|tm8=yes
|tm#8=21
|tmbdsp=yes
|tm#bdsp=44
|mtla=yes
|tm9=yes
|tm#9=085
|na=no
|na=no
}}
}}
'''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far.
'''Rest''' (Japanese: '''ねむる''' ''Rest'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It was [[TM44]] from Generation I to {{g|Ultra Sun and Ultra Moon}}, as well as in [[Pokémon Brilliant Diamond and Shining Pearl]], [[TM05]] in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], [[TM21]] in {{g|Sword and Shield}}, and is [[TM085]] in [[Generation IX]].


==Effect==
==Effect==
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user is unable to use moves for 2 turns while asleep: the turn when Rest is used and the next turn.
{| class="roundy" style="margin:auto; background: #{{psychic color}}; text-align: center"
|- style="background: #{{psychic color light}} {{roundytop|5px}}"
!
! Gen I
! Gen II–VIII
! Gen IX
|- style="background: #fff"
! style="background: #{{psychic color light}}" | [[PP]]
| colspan=2 | 10
| 5
|- style="background: #fff"
! style="background: #{{psychic color light}}; {{roundybl|8px}}" | Sleep time
| Sleep 2 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the turn after it wakes up)
| style="{{roundybr|8px}}" colspan=2 | Sleep 3 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the same turn when it wakes up)
|}
If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, it will spend one fewer turn asleep (being able to attack on the next turn after Rest is used).
Rest cures the user of any other existing non-volatile [[status condition]] ({{status|poison}}, {{status|paralysis}}, {{status|burn}}, or {{status|freeze}}) once it falls asleep. However, it does not affect any volatile ones such as {{OBP|confusion|status condition}}, [[infatuation]], [[seeding]], etc.
Rest works normally even if the user is affected by {{m|Safeguard}}.
Rest fails in these circumstances:
* The user has full [[HP]].
* The user has {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep.
* The user has {{a|Comatose}}, which causes it to be treated as if it is already sleeping.
* {{m|Uproar}} is in effect.
** In Generations III–IV only, if the user has the user has {{a|Soundproof}}, then Rest can be used while Uproar is in effect.
* The user has {{a|Leaf Guard}} during [[harsh sunlight]].
* The user is [[grounded]] while {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect.
* The user is affected by {{a|Sweet Veil}}.
If the user is affected by {{m|Heal Block}}, this move cannot be used. In this case, if there are no other moves available, it will use {{m|Struggle}}.
===Generation I===
===Generation I===
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.
{{MoveResearch|Confirm if any of these glitches is found in the original Japanese Pokémon Stadium}}
In the handheld Generation I games only, a glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In [[Pokémon Stadium]] and later games, Rest will reset stat reductions from major status conditions.


A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset and will pick up where it left off if the user becomes badly poisoned again.
In the handheld Generation I games only, if a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's counter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1).


Rest will also fail if the user's maximum HP is 256 or 511 and its current HP is one less than that amount.<!--someone prove this?-->
In the handheld Generation I games only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).


===Generation II===
===Generation II===
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the number of turns the user will remain asleep to two.
In this generation only, Rest can be used through {{m|Sleep Talk}}. It will work as usual, restoring the user's HP and resetting the number of turns the user will remain asleep.


Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full two turns.
===Generations III and IV===
 
===Generations III to IV===
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.


If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one.
Rest can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Belly Drum}}, {{m|Charm}}, or {{m|Yawn}} was used in the previous turn.


Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect.
===Generations V to VII===
Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn.


===Generation V===
If powered up by a [[Psychium Z]] into Z-Rest, all of the user's lowered stats are reset.
Rest will now fail if it is used by a Pokémon with {{a|Leaf Guard}} during [[harsh sunlight]].


===Generation VI===
===Generation VIII===
Rest will fail if {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}.
====Pokémon Legends: Arceus====
Rest restores 75% of the user's total HP and makes the user {{status|drowsy}} for four turns.
{{LegendsMove
|type=Psychic
|damagecategory=Status
|basepp=10
|actionspeed-user=0
|actionspeed-user-agile=-3
|actionspeed-user-strong=+5
|effect=Heals the user by a percentage of its total HP.<br>Inflicts drowsiness on the user.
|param2=Turns
|param2-val=4
|param2-val-agile=4
|param2-val-strong=4
|param=Heal
|param-val=75%
|param-val-agile=50%
|param-val-strong=100%}}


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSP}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}
{{movedescentry|{{gameabbrev8|LA}}|The user restores its own HP but also becomes drowsy.}}
{{movedescentry|{{gameabbrev9|SV}}|The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|1}}
{{Movehead/Games|Psychic|g7=2|g8=3}}
{{Moveentry/7|039|Jigglypuff|1|Fairy|Fairy|29|29|29|25|29|29{{sup/6|XY}}<br>32{{sup/6|ORAS}}|30}}
{{Moveentry/12|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|29|29|29|25|29|29{{sup/6|XY}}<br>32{{sup/6|ORAS}}|30|18|20|20||20}}
{{Moveentry/7|086|Seel|2|Water 1|Field|40|21|29|21|21|21|21}}
{{Moveentry/12|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|||||||−|−|1|1||1}}
{{Moveentry/7|087|Dewgong|2|Water 1|Field|44|21|29|21|21|21|21}}
{{Moveentry/12|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|−|−|−|−|−|||30||||}}
{{Moveentry/7|128|Tauros|1|Field|Field||34|34|19|19|19|19}}
{{Moveentry/12|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|−|−|−|−||||30||||}}
{{Moveentry/7|143|Snorlax|1|Monster|Monster|1|36|28{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|25|28|28|28}}
{{Moveentry/12|0086|Seel|type=Water|2|Water 1|Field|40|21|29|21|21|21|21|20||21||21}}
{{Moveentry/7|161|Sentret|1|Field|Field||33|40|28|28|28|28}}
{{Moveentry/12|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|44|21|29|21|21|21|21|20||21||21}}
{{Moveentry/7|162|Furret|1|Field|Field||38|48|32|32|32|32}}
{{Moveentry/12|0108|Lickitung|type=Normal|1|Monster|Monster|−|−|−||||||||6}}
{{Moveentry/7|213|Shuckle|1|Bug|Bug||37|37|27{{sup/4|DP}}<br>35{{sup/4|PtHGSS}}|25{{sup/5|BW}}<br>20{{sup/5|B2W2}}|20|20}}
{{Moveentry/12|0128|Tauros|type=Normal|1|Field|Field|−|34|34|19|19|19|19|30|40|40||40}}
{{Moveentry/7|216|Teddiursa|1|Field|Field||29|31|43|43|43|43}}
{{Moveentry/12|0128|formsig=PC|Tauros|type=Fighting|1|Field|Field|form=Paldean Form<br>(Combat Breed)||||||||||||40}}
{{Moveentry/7|217|Ursaring|1|Field|Field||29|31|47|47|47|47}}
{{Moveentry/12|0128|formsig=PB|Tauros|type=Fighting|type2=Fire|1|Field|Field|form=Paldean Form<br>(Blaze Breed)||||||||||||40}}
{{Moveentry/7|263|Zigzagoon|1|Field|Field|||37|37|41|41{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}}
{{Moveentry/12|0128|formsig=PA|Tauros|type=Fighting|type2=Water|1|Field|Field|form=Paldean Form<br>(Aqua Breed)||||||||||||40}}
{{Moveentry/7|264|Linoone|1|Field|Field|||47|47|53|53{{sup/6|XY}}<br>40{{sup/6|ORAS}}|40}}
{{Moveentry/12|0143|Snorlax|type=Normal|1|Monster|Monster|1|36|28{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|25|28|28|28|32|20|20|9|20}}
{{Moveentry/7|293|Whismur|2|Monster|Field|||41|41|45|45{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32}}
{{Moveentry/12|0161|Sentret|type=Normal|1|Field|Field||33|40|28|28|28|28|||28||28}}
{{Moveentry/7|294|Loudred|2|Monster|Field|||51|51|57|57{{sup/6|XY}}<br>36{{sup/6|ORAS}}|32}}
{{Moveentry/12|0162|Furret|type=Normal|1|Field|Field||38|48|32|32|32|32|||32||32}}
{{Moveentry/7|295|Exploud|2|Monster|Field|||55|55|55|55{{sup/6|XY}}<br>36{{sup/6|ORAS}}|32}}
{{Moveentry/12|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||37|37|35{{sup/4|DP}}<br>27{{sup/4|PtHGSS}}|25{{sup/5|BW}}<br>20{{sup/5|B2W2}}|20|20||25|25}}
{{Moveentry/7|299|Nosepass|1|Mineral|Mineral|||37|43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16}}
{{Moveentry/12|0216|Teddiursa|type=Normal|1|Field|Field||29|31|43|43|43|43|||43||37}}
{{Moveentry/7|320|Wailmer|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/12|0217|Ursaring|type=Normal|1|Field|Field||29|31|47|47|47|47|||47||41}}
{{Moveentry/7|321|Wailord|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25}}
{{Moveentry/12|0263|Zigzagoon|type=Normal|1|Field|Field|||37|37|41|41{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35||21|21}}
{{Moveentry/7|325|Spoink|1|Field|Field|||37|29|29|29|29}}
{{Moveentry/12|0263|formsig=G|Zigzagoon|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||21}}
{{Moveentry/7|326|Grumpig|1|Field|Field|||43|29|29|29{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}}
{{Moveentry/12|0264|Linoone|type=Normal|1|Field|Field|||47|47|53|53{{sup/6|XY}}<br>40{{sup/6|ORAS}}|40||23|23}}
{{Moveentry/7|339|Barboach|1|Water 2|Water 2|||26|31|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25}}
{{Moveentry/12|0264|formsig=G|Linoone|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||23}}
{{Moveentry/7|340|Whiscash|1|Water 2|Water 2|||26|33|33|33{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25}}
{{Moveentry/12|0287|Slakoth|type=Normal|1|Field|Field|||−|−|−|−||||14||}}
{{Moveentry/7|363|Spheal|2|Water 1|Field|||37|37|37|37{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31}}
{{Moveentry/12|0288|Vigoroth|type=Normal|1|Field|Field|||−|−||||||1||}}
{{Moveentry/7|364|Sealeo|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31}}
{{Moveentry/12|0289|Slaking|type=Normal|1|Field|Field|||−|−|−|−||||14||}}
{{Moveentry/7|365|Walrein|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31}}
{{Moveentry/12|0293|Whismur|type=Normal|2|Monster|Field|||41|41|45|45{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32||15|15}}
{{Moveentry/7|369|Relicanth|2|Water 1|Water 2|||50|64|64|64{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41}}
{{Moveentry/12|0294|Loudred|type=Normal|2|Monster|Field|||51|51|57|57{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36||15|15}}
{{Moveentry/7|382|Kyogre|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}||}}
{{Moveentry/12|0295|Exploud|type=Normal|2|Monster|Field|||55|55|55|55{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36||15|15}}
{{Moveentry/7|383|Groudon|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30|30}}
{{Moveentry/12|0299|Nosepass|type=Rock|1|Mineral|Mineral|||37|43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16|||16||16}}
{{Moveentry/7|384|Rayquaza|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}}
{{Moveentry/12|0320|Wailmer|type=Water|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29||39|39}}
{{Moveentry/7|385|Jirachi|1|Undiscovered|Undiscovered|||5, 30|5, 30|5, 30|5, 30|5, 30}}
{{Moveentry/12|0321|Wailord|type=Water|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>25{{sup/6|ORAS}}|29||39|39}}
{{Moveentry/7|476|Probopass|1|Mineral|Mineral||||43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16}}
{{Moveentry/12|0325|Spoink|type=Psychic|1|Field|Field|||37|29|29|29|29|||29||29}}
{{Moveentry/7|480|Uxie|1|Undiscovered|Undiscovered||||1|1|1|1}}
{{Moveentry/12|0326|Grumpig|type=Psychic|1|Field|Field|||43|29|29|29{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35|||35||35}}
{{Moveentry/7|481|Mesprit|1|Undiscovered|Undiscovered||||1|1|1|1}}
{{Moveentry/12|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|||26|31|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25||6|6|18|6}}
{{Moveentry/7|482|Azelf|1|Undiscovered|Undiscovered||||1|1|1|1}}
{{Moveentry/12|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|||26|33|33|33{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25||1|1|18|1}}
{{Moveentry/7|613|Cubchoo|1|Field|Field|||||41|41|41}}
{{Moveentry/12|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|||37|37|37|37{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31||16|16|18}}
{{Moveentry/7|614|Beartic|1|Field|Field|||||41|41|41}}
{{Moveentry/12|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31||16|16|18}}
{{Moveentry/7|702|Dedenne|2|Field|Fairy||||||30|30}}
{{Moveentry/12|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31||16|16|18}}
{{Moveentry/7|734|Yungoos|1|Field|Field|||||||46}}
{{Moveentry/12|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|||50|64|64|64{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41||35|35}}
{{Moveentry/7|735|Gumshoos|1|Field|Field|||||||55}}
{{Moveentry/12|0382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered|||50|50{{sup/4|DPPt}}|−|−|−||−|−||−}}
{{Movefoot|Psychic}}
{{Moveentry/12|0383|Groudon|type=Ground|1|No Eggs Discovered|No Eggs Discovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30|30||54|54||54}}
{{Moveentry/12|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35||54|54||54}}
{{Moveentry/12|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||5, 30|5, 30|5, 30|5, 30|5, 30{{sup/7|SM}}<br>5{{sup/7|USUM}}||63|63||63}}
{{Moveentry/12|0399|Bidoof|type=Normal|2|Water 1|Field||||−|−|−|−|||−|16}}
{{Moveentry/12|0400|Bibarel|type=Normal|type2=Water|2|Water 1|Field||||−|−|−|−|||−|16}}
{{Moveentry/12|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||−|−|−|−||−|−|9|−}}
{{Moveentry/12|0449|Hippopotas|type=Ground|1|Field|Field||||−|−|−|−||36|36|6|36}}
{{Moveentry/12|0450|Hippowdon|type=Ground|1|Field|Field||||−|−|−|−||38|38|6|38}}
{{Moveentry/12|0463|Lickilicky|type=Normal|1|Monster|Monster||||−|−|−|−||−|−|6}}
{{Moveentry/12|0476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||||43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16|||16|−|16}}
{{Moveentry/12|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|19|1}}
{{Moveentry/12|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|19|1}}
{{Moveentry/12|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|19|1}}
{{Moveentry/12|0613|Cubchoo|type=Ice|1|Field|Field|||||41|41|41||36|||36}}
{{Moveentry/12|0614|Beartic|type=Ice|1|Field|Field|||||41|41|41||36|||36}}
{{Moveentry/12|0702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy||||||30|30||35|||35}}
{{Moveentry/12|0734|Yungoos|type=Normal|1|Field|Field|||||||46|||||43}}
{{Moveentry/12|0735|Gumshoos|type=Normal|1|Field|Field|||||||55|||||52}}
{{Moveentry/12|0819|Skwovet|type=Normal|1|Field|Field|||||||||25|||25}}
{{Moveentry/12|0820|Greedent|type=Normal|1|Field|Field|||||||||27|||27}}
{{Moveentry/12|0862|Obstagoon|type=Dark|type2=Normal|1|Field|Field|||||||||23}}
{{Moveentry/12|0901|Ursaluna|type=Ground|type2=Normal|1|Field|Field||||||||||||41}}
{{Moveentry/12|0901|formsig=B|Ursaluna|type=Ground|type2=Normal|1|Field|Field|form=Bloodmoon||||||||||||41}}
{{Moveentry/12|0971|Greavard|type=Ghost|1|Field|Field||||||||||||24}}
{{Moveentry/12|0972|Houndstone|type=Ghost|1|Field|Field||||||||||||24}}
{{Moveentry/12|0974|Cetoddle|type=Ice|1|Field|Field||||||||||||15}}
{{Moveentry/12|0975|Cetitan|type=Ice|1|Field|Field||||||||||||15}}
{{Moveentry/12|0977|Dondozo|type=Water|1|Water 2|Water 2||||||||||||15}}
{{Moveentry/12|0985|Scream Tail|type=Fairy|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||||||||35}}
{{Movefoot|Psychic|12}}


===By [[TM]]===
===By [[TM]]/[[Move Tutor]]===
{{Movehead/TM|Psychic|1|TM44|TM44|TM44|TM44|TM44|TM44|TM44}}
{{Movehead/TMGames|Psychic|g1tm=44
{{Moveentry/AllTM|Rest|1|except={{pcolor|Unown}},<br>{{pcolor|Wobbuffet}}, {{pcolor|Wynaut}}, {{pcolor|Kricketot}}, {{pcolor|Burmy}}, {{pcolor|Regigigas}}, {{pcolor|Tynamo}}, {{pcolor|Spewpa}},<br>{{pcolor|Komala}}, {{pcolor|Tapu Koko}}, {{pcolor|Tapu Lele}}, {{pcolor|Tapu Bulu}}, {{pcolor|Tapu Fini}}, and  {{pcolor|Magearna}}}}
|g2tm=44
{{Movefoot|Psychic|1}}
|g3tm=44
|g4tm=44
|g5tm=44
|g6tm=44
|g7=2|g7tm-1-1=44|g7tm-2=05
|g8=3|g8tm-1=21|g8tm-2=44|g8tm-3=tutor
|g9tm=085}}
|-
| colspan=18 style="text-align: center; background-color: #{{Red color light}}" | '''Every Pokémon can learn this move by TM or Move Tutor ''except'' the ones listed below and only if marked with ✘.'''
|-
{{Moveentry/12|0010|Caterpie|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/12|0011|Metapod|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/12|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug||||||✘|✘|✘||✘}}
{{Moveentry/12|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘||✘}}
{{Moveentry/12|0129|Magikarp|type=Water|2|Water 2|Dragon|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/12|0132|Ditto|type=Normal|1|Ditto|Ditto|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘||✘}}
{{Moveentry/12|0201|Unown|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✘|✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous||✘|✘|✘|✘|✘|✘||✘|✘}}
{{Moveentry/12|0235|Smeargle|type=Normal|1|Field|Field||✘|✘|✘|✘|✘|✘|||✘||✘}}
{{Moveentry/12|0265|Wurmple|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0266|Silcoon|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0268|Cascoon|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0360|Wynaut|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||✘|✘|✘|✘|✘||✘|✘}}
{{Moveentry/12|0374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral|||✘|✘|✘|✘|✘||✘|✘||✘}}
{{Moveentry/12|0401|Kricketot|type=Bug|1|Bug|Bug||||✘|✘|✘|✘|||✘|✘|✘}}
{{Moveentry/12|0412|Burmy|type=Bug|1|Bug|Bug|form=All forms||||✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0415|Combee|type=Bug|type2=Flying|1|Bug|Bug||||✘|✘|✘|✘||✘|✘|✘|✘}}
{{Moveentry/12|0486|Regigigas|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||✘|✘|✘|✘||✔|✔|✔|✔}}
{{Moveentry/12|0602|Tynamo|type=Electric|1|Amorphous|Amorphous|||||✘|✘|✘|||||✘}}
{{Moveentry/12|0664|Scatterbug|type=Bug|1|Bug|Bug||||||✘|✘|||||✘}}
{{Moveentry/12|0665|Spewpa|type=Bug|1|Bug|Bug||||||✘|✘|||||✘}}
{{Moveentry/12|0775|Komala|type=Normal|1|Field|Field|||||||✘|||||✘}}
{{Moveentry/12|0785|Tapu Koko|type=Electric|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0789|Cosmog|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✘|||✘}}
{{Moveentry/12|0790|Cosmoem|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✘|||✘}}
{{Moveentry/12|0801|Magearna|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||✘||✔|||✔}}
{{Moveentry/12|0824|Blipbug|type=Bug|1|Bug|Bug|||||||||✘}}
{{Moveentry/12|0840|Applin|type=Grass|type2=Dragon|2|Grass|Dragon|||||||||✘|||✘}}
{{Moveentry/12|0935|Charcadet|type=Fire|1|Human-Like|Human-Like||||||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/12|0962|Bombirdier|type=Flying|type2=Dark|1|Flying|Flying||||||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/12|0965|Varoom|type=Steel|type2=Poison|1|Mineral|Mineral||||||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Movefoot|Psychic|12}}


===Special move===
===Special move===
====[[Generation IV]]====
====[[Generation IV]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|489|Phione|2|Water 1|Fairy|[[Hayley's trades#Phione|My Pokémon Ranch]]}}
{{Moveentry/1|0489|Phione|type=Water|2|Water 1|Fairy|[[Hayley's trades#Phione|My Pokémon Ranch]]}}
{{Movefoot|Psychic}}
{{Movefoot|Psychic|1}}
 
====[[Generation VIII]]====
{{Movehead/Special|Psychic}}
{{Moveentry/1|0801|formsig=O|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|[[List of game-based Pokémon distributions (Generation VIII)#Magearna|HOME National Pokédex Completion Magearna]]|form={{form|Magearna|Original Color}}}}
{{Movefoot|Psychic|1}}
 
====[[Generation IX]]====
{{Movehead/Special|Psychic}}
{{Moveentry/1|0128|formsig=PC|Tauros|type=Fighting|1|Field|Field|form=Paldean Form<br>(Combat Breed)|[[Terastal phenomenon|Wild Tera Pokémon]] - [[East Province (Area Two)]]{{sup/9|SV}}|note=Lv.&nbsp;32}}
{{Movefoot|Psychic|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Rest causes the user to start {{DL|Status condition (Mystery Dungeon)|napping}} for 2-3{{sup/md|RB}}{{sup/md|TDS}} / 5{{sup/md|SMD}} turns. When the status ends, the user's HP is restored, its status conditions cured, and move seals removed. If the user is forcibly woken up (such as by {{m|Uproar}}), the effect will not take place. The move is affected by {{m|Snatch}}.
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=RB|pp=10|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=8|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=8|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
===[[Super Smash Bros.]] series===
===[[Super Smash Bros.]] series===
Jigglypuff uses {{sbw|Rest}} as its down B attack in the [[Super Smash Bros.]] series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl and SSB4) or sets them on fire (in Melee and the original SSB). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
{{sbw|Rest}} is {{SSB|Jigglypuff}}'s down special. Unlike its counterpart in the Pokémon games, rather than healing the player, it damages the opponent and launches them into the air and either sets them on fire (prior to [[Super Smash Bros. Brawl]]) or plants a damage-inflicting flower on their head (from Super Smash Bros. Brawl onwards). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
 
===[[Pokémon Mystery Dungeon series]]===
When used, the user becomes [[Status ailments in Mystery Dungeon#Sleep-related conditions|napping]]. When it wakes up, its HP is restored and all of its status ailments are cured.


===[[Pokémon GO]]===
===[[Pokémon GO]]===
{{GoSpecialAttack
{{GoChargedAttack
|id=132
|id=132
|move=Rest
|move=Rest
|image=no
|image=no
|type=Normal
|type=Normal
|pow=35
|pow=50
|segments=3
|energy=33
|duration=3.1
|duration=1.9
|crit=0
|damage_window=1.5 - 1.7
|drain=100
|pow_trainer=50
|users=None
|energy_trainer=35
}}
}}
==={{g|UNITE}}===
In Pokémon UNITE, Rest is {{p|Snorlax}}'s second starting move. The user  falls asleep for a short duration, healing 3 times for 8% of their Max HP. While asleep other Pokémon cannot pass through the user’s hitbox. At level 7 it's replaced by either {{m|Block}} or {{m|Yawn}}.


===Description===
===Description===
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに HPや わるいじょうたいが かいふくする|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You sleep for a while. When you wake up, your HP and bad status conditions are healed.{{tt|*|Move Summary}}<br>You'll get the Napping status condition. With the Napping status condition, you'll fall asleep, awakening later with all your HP restored and status conditions healed.{{tt|*|Move Description}}}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 170: Line 331:
==In the anime==
==In the anime==
{{moveanime|type=psychic|exp=yes|gen=The user falls asleep, healing all injuries and status problems.|image1=Harley Octillery Rest.png|image1p=Octillery|image2=Brandon Regice Rest.png|image2p=Regice|image3=Ash Snorlax Rest.png|image3p=Snorlax|image4=Aya Venonat Rest.png|image4p=Venonat}}
{{moveanime|type=psychic|exp=yes|gen=The user falls asleep, healing all injuries and status problems.|image1=Harley Octillery Rest.png|image1p=Octillery|image2=Brandon Regice Rest.png|image2p=Regice|image3=Ash Snorlax Rest.png|image3p=Snorlax|image4=Aya Venonat Rest.png|image4p=Venonat}}
{{movep|type=psychic|ms=048|pkmn=Venonat|method=Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy.}}
{{movep|type=psychic|ms=048|pkmn=Venonat|method=Venonat falls asleep and lays down its antennae. As it sleeps, it recovers all its energy.}}
{{movemid|type=psychic|user=Aya (anime)|user1=Aya's Venonat|startcode=EP176|startname=Ariados, Amigos|notes=Debut}}
{{movemid|type=psychic|user=Aya (anime)|user1=Aya's Venonat|startcode=EP176|startname=Ariados, Amigos|notes=Debut}}
{{movep|type=psychic|ms=221|pkmn=Piloswine|method=Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.}}
{{movep|type=psychic|ms=221|pkmn=Piloswine|method=Piloswine glows blue and falls asleep. As it sleeps, it recovers all its energy.}}
{{movemid|type=psychic|user=Pryce's Piloswine|startcode=EP237|startname=As Cold As Pryce}}
{{movemid|type=psychic|user=Pryce's Piloswine|startcode=EP237|startname=As Cold As Pryce}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep. As it sleeps it recovers all of its energy.}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep. As it sleeps, it recovers all of its energy.}}
{{movemid|type=psychic|user=Marcel|user1=Marcel's Snorlax|startcode=AG088|startname=The Garden of Eatin'}}
{{movemid|type=psychic|user=Marcel|user1=Marcel's Snorlax|startcode=AG088|startname=The Garden of Eatin'}}
{{movemid|type=psychic|user=Ash's Snorlax|startcode=AG149|startname=Wheel of Frontier}}
{{movemid|type=psychic|user=Ash's Snorlax|startcode=AG149|startname=Wheel of Frontier}}
Line 180: Line 341:
{{movemid|type=psychic|user=Harley|user1=Harley's Octillery|startcode=AG160|startname=Harley Rides Again}}
{{movemid|type=psychic|user=Harley|user1=Harley's Octillery|startcode=AG160|startname=Harley Rides Again}}
{{movep|type=psychic|ms=446|pkmn=Munchlax|method=Munchlax falls asleep. As it sleeps, it recovers all of its energy.}}
{{movep|type=psychic|ms=446|pkmn=Munchlax|method=Munchlax falls asleep. As it sleeps, it recovers all of its energy.}}
{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}
{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{mcolor|Metronome|000}}}}
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}}
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps, it recovers all of its energy.}}
{{movebtm|type=psychic|user=Brandon's legendary titans#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}}
{{movebtm|type=psychic|user=Brandon's legendary giants#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}}


==In the manga==
==In the manga==
===In the Ash & Pikachu manga===
===Ash & Pikachu===
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep to restore damage it took earlier.|image1=Ash Snorlax Rest AP.png|image1p=Snorlax}}
{{movemanga|type=psychic|exp=yes|gen=The user goes to sleep for a while. This fully restores the user's stamina and heals any status conditions.|image1=Ash Snorlax Rest AP.png|image1p=Snorlax}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep, restoring damage it suffered earlier.}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep, which restores all of the stamina that it had lost earlier.}}
{{movebtmManga|type=psychic|user=Ash's Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}
{{movebtmManga|type=psychic|user=Ash's Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}


===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}
{{movemanga|type=psychic|exp=yes|gen=The user goes to sleep for a while. This fully restores the user's stamina and heals any status conditions.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring all of its lost stamina.}}
{{movemid|type=psychic|user=Snor|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movemid|type=psychic|user=Snor|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movep|type=psychic|ms=130s|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}
{{movep|type=psychic|ms=130|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}
{{movemid|type=psychic|user=Silver's Gyarados|startcode=PS289|startname=Surprised by Sneasel}}
{{movemid|type=psychic|user=Silver's Gyarados|startcode=PS289|startname=Surprised by Sneasel}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring all of its lost energy.}}
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}}
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}}


* In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', a {{p|Glalie}} that {{FB|Factory Head|Noland}} was renting from the {{DL|Battle Frontier (Generation III)|Battle Factory}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]].
* In ''[[PS102|Ursaring Major]]'', {{adv|Gold}} mentioned that a wild {{p|Slowpoke}} knew Rest, but the move was never used.
* In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', a {{p|Glalie}} that [[Noland]] was renting from the {{gdis|Battle Factory|III}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]].
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Blissey}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]].


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep.|image1=Red Clefairy Rest PMHGSS.png|image1p=Clefairy}}
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep.|image1=Red Clefairy Rest PMHGSS.png|image1p=Clefairy}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy falls asleep.}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy falls asleep.}}
Line 207: Line 370:


==In other generations==
==In other generations==
===Core series games===
{{movegen
{{movegen
|type=Psychic
|type=Psychic
Line 213: Line 377:
|genIII=Rest III
|genIII=Rest III
|genIV=Rest IV
|genIV=Rest IV
}}
{{movegen
|type=Psychic
|genV=Rest V
|genV=Rest V
|genVI=Rest VI
|genVII=Rest VII
|genVIII=Rest VIII
}}
}}
 
{{movegen
{{Movegen
|type=Psychic
|type=Psychic
|PMDRB=Rest PMD RB
|LA=Rest LA
}}
}}


===Side series games===
{{Movegen
{{Movegen
|type=psychic
|type=psychic
Line 227: Line 397:
|Colo=Rest Colo
|Colo=Rest Colo
|XD=Rest XD
|XD=Rest XD
}}
{{Movegen
|type=Psychic
|PBR=Rest PBR
}}
===Spin-off series games===
{{Movegen
|type=Psychic
|PMDRB=Rest PMD RB
|PMDGTI=Rest PMD GTI
|PSMD=Rest PSMD
}}
}}


==Trivia==
==Trivia==
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO in ''[[Super Smash Bros. Melee|Melee]]''.
* According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''.
* According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''.
* This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games.
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case.
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case.
* If a {{p|Shedinja}} uses Rest, it will always fail due to the fact that a non-[[fainting|fainted]] Shedinja always has full [[HP]] (1 HP).


==In other languages==
==In other languages==
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
|zh_cmn=睡覺 ''{{tt|Shuìjiào|Sleep}}''
|zh_yue=睡覺 ''{{tt|Seuihgaau|Sleep}}'' {{tt|*|Games}}<br>沉睡 ''{{tt|Chàhmseuih|Deep Sleep}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=睡覺 / 睡觉 ''{{tt|Shuìjiào|Sleep}}''
|cs=Poklidný útok<!--source: Czech version of The Official Pokémon Handbook-->
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Slaap
|fi=Lepo
|fi=Lepo
|nl=Rust<br>Rust uit
|fr=Repos
|fr=Repos
|de=Erholung
|de=Erholung
|el=Ανάπαυση ''Anapause''
|el=Ανάπαυση ''Anápausi''
|id=Tidur
|id=Tidur
|it=Riposo
|it=Riposo
|ko=잠자기 ''Jamjagi''
|ko=잠자기 ''{{tt|Jamjagi|Sleeping}}''
|pl=Odpoczynek
|pl=Odpoczynek
|pt_br=Descansar
|pt_br=Descansar (games, anime, TCG, manga)<br>Repousar (The Official Pokémon Handbook)<br>Repouso (The Official Pokémon Handbook)
|pt_eu=Descansar<br>Repouso
|sr=Odmor
|sr=Odmor
|es=Descanso
|es=Descanso
|th=นิทรา
|vi=Nằm Ngủ
|vi=Nằm Ngủ
}}
}}
Line 261: Line 447:
{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}
{{Generation VII TMs}}<br>
{{Generation VII TMs}}
{{Generation VIII TMs}}
{{Generation IX TMs}}<br>
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that can inflict sleep]]
[[Category:Moves that can inflict sleep]]
[[Category:Status moves that heal the user immediately]]
[[Category:Status moves that heal the user immediately]]
[[Category:Moves that can heal non-volatile status conditions]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Legends: Arceus]]


[[de:Erholung]]
[[de:Erholung]]
[[es:Descanso]]
[[fr:Repos]]
[[fr:Repos]]
[[it:Riposo (mossa)]]
[[it:Riposo]]
[[ja:ねむる]]
[[ja:ねむる]]
[[pl:Rest]]
[[zh:睡觉(招式)]]
[[zh:睡觉(招式)]]

Latest revision as of 21:39, 10 March 2024

Rest
ねむる Rest
Rest IX.png
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cute
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Rest (Japanese: ねむる Rest) is a non-damaging Psychic-type move introduced in Generation I. It was TM44 from Generation I to Pokémon Ultra Sun and Ultra Moon, as well as in Pokémon Brilliant Diamond and Shining Pearl, TM05 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, TM21 in Pokémon Sword and Shield, and is TM085 in Generation IX.

Effect

Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user is unable to use moves for 2 turns while asleep: the turn when Rest is used and the next turn.

Gen I Gen II–VIII Gen IX
PP 10 5
Sleep time Sleep 2 turns (counting the turn when Rest is used)
Attack on 3rd turn (the turn after it wakes up)
Sleep 3 turns (counting the turn when Rest is used)
Attack on 3rd turn (the same turn when it wakes up)

If a Pokémon with the Early Bird Ability uses Rest, it will spend one fewer turn asleep (being able to attack on the next turn after Rest is used).

Rest cures the user of any other existing non-volatile status condition (poison, paralysis, burn, or freeze) once it falls asleep. However, it does not affect any volatile ones such as confusion, infatuation, seeding, etc.

Rest works normally even if the user is affected by Safeguard.

Rest fails in these circumstances:

If the user is affected by Heal Block, this move cannot be used. In this case, if there are no other moves available, it will use Struggle.

Generation I

151Mew.png This move effect may be in need of research.
Reason: Confirm if any of these glitches is found in the original Japanese Pokémon Stadium
You can discuss this on the talk page.

In the handheld Generation I games only, a glitch causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In Pokémon Stadium and later games, Rest will reset stat reductions from major status conditions.

In the handheld Generation I games only, if a Pokémon that has been badly poisoned by Toxic successfully uses Rest, it will be cured of poison, but Toxic's counter is not reset; if it then suffers burn, Leech Seed or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as N * x, and the N value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the N value will be reset to 1).

In the handheld Generation I games only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).

Generation II

In this generation only, Rest can be used through Sleep Talk. It will work as usual, restoring the user's HP and resetting the number of turns the user will remain asleep.

Generations III and IV

Rest now fails if it is used via Sleep Talk, regardless of the user's HP.

Rest can be used as the first move of a Pokémon Contest combination, causing Sleep Talk and Snore to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if Belly Drum, Charm, or Yawn was used in the previous turn.

Generations V to VII

Rest can be used as part of a Contest Spectacular combination, causing Sleep Talk and Snore to give an extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Rest, all of the user's lowered stats are reset.

Generation VIII

Pokémon Legends: Arceus

Rest restores 75% of the user's total HP and makes the user drowsy for four turns.

Category  Status
PP  10
Agile Strong
Power  —  —  —
Accuracy  —%  —%  —%
Action speed modifier
Self  0  -3  +5
Target  ?  ?  ?
Additional effect
Heal  75%  50%  100%
Turns  4  4  4
   ?  ?
Heals the user by a percentage of its total HP.
Inflicts drowsiness on the user.

Description

Games Description
StadStad2 The user takes a nap to fully restore its HP and recover from any status abnormalities.
GSC Sleep for 2 turns to fully recover.
RSEColo.XD The user sleeps for 2 turns, restoring HP and status.*
The user sleeps for 2 turns to restore health and status.*
FRLG The user sleeps for two turns to fully restore HP and heal any status problem.
DPPtHGSSPBR
BWB2W2
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
XYORAS
SMUSUMPE
SwShBDSP
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
LA The user restores its own HP but also becomes drowsy.
SV The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 29 29 29 25 29 29XY
32ORAS
30 18 20 20 20
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 1 1 1
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1 30
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1 30
0086 Seel WaterIC Big.png Water 1 Field 40 21 29 21 21 21 21 20 21 21
0087 Dewgong WaterIC Big.png
IceIC Big.png
Water 1 Field 44 21 29 21 21 21 21 20 21 21
0108 Lickitung NormalIC Big.png Monster Monster 6
0128 Tauros NormalIC Big.png Field Field 34 34 19 19 19 19 30 40 40 40
0128 Tauros
Tauros
Paldean Form
(Combat Breed)
FightingIC Big.png Field Field 40
0128 Tauros
Tauros
Paldean Form
(Blaze Breed)
FightingIC Big.png
FireIC Big.png
Field Field 40
0128 Tauros
Tauros
Paldean Form
(Aqua Breed)
FightingIC Big.png
WaterIC Big.png
Field Field 40
0143 Snorlax NormalIC Big.png Monster Monster 1 36 28RSE
25FRLG
25 28 28 28 32 20 20 9 20
0161 Sentret NormalIC Big.png Field Field 33 40 28 28 28 28 28 28
0162 Furret NormalIC Big.png Field Field 38 48 32 32 32 32 32 32
0213 Shuckle BugIC Big.png
RockIC Big.png
Bug Bug 37 37 35DP
27PtHGSS
25BW
20B2W2
20 20 25 25
0216 Teddiursa NormalIC Big.png Field Field 29 31 43 43 43 43 43 37
0217 Ursaring NormalIC Big.png Field Field 29 31 47 47 47 47 47 41
0263 Zigzagoon NormalIC Big.png Field Field 37 37 41 41XY
35ORAS
35 21 21
0263 Zigzagoon
Zigzagoon
Galarian Form
DarkIC Big.png
NormalIC Big.png
Field Field 21
0264 Linoone NormalIC Big.png Field Field 47 47 53 53XY
40ORAS
40 23 23
0264 Linoone
Linoone
Galarian Form
DarkIC Big.png
NormalIC Big.png
Field Field 23
0287 Slakoth NormalIC Big.png Field Field 14
0288 Vigoroth NormalIC Big.png Field Field 1
0289 Slaking NormalIC Big.png Field Field 14
0293 Whismur NormalIC Big.png Monster Field 41 41 45 45XY
32ORAS
32 15 15
0294 Loudred NormalIC Big.png Monster Field 51 51 57 57XY
36ORAS
36 15 15
0295 Exploud NormalIC Big.png Monster Field 55 55 55 55XY
36ORAS
36 15 15
0299 Nosepass RockIC Big.png Mineral Mineral 37 43 43BW
22B2W2
22XY
16ORAS
16 16 16
0320 Wailmer WaterIC Big.png Field Water 2 37 27 27 27XY
29ORAS
29 39 39
0321 Wailord WaterIC Big.png Field Water 2 37 27 27 27XY
25ORAS
29 39 39
0325 Spoink PsychicIC Big.png Field Field 37 29 29 29 29 29 29
0326 Grumpig PsychicIC Big.png Field Field 43 29 29 29XY
35ORAS
35 35 35
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 26 31 31 31XY
25ORAS
25 6 6 18 6
0340 Whiscash WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 26 33 33 33XY
25ORAS
25 1 1 18 1
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field 37 37 37 37XY
31ORAS
31 16 16 18
0364 Sealeo IceIC Big.png
WaterIC Big.png
Water 1 Field 39 39 39 39XY
31ORAS
31 16 16 18
0365 Walrein IceIC Big.png
WaterIC Big.png
Water 1 Field 39 39 39 39XY
31ORAS
31 16 16 18
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 50 64 64 64XY
41ORAS
41 35 35
0382 Kyogre WaterIC Big.png No Eggs Discovered No Eggs Discovered 50 50DPPt
0383 Groudon GroundIC Big.png No Eggs Discovered No Eggs Discovered 50 50DPPt
30HGSS
30 30 30 54 54 54
0384 Rayquaza DragonIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 50 50DPPt
30HGSS
30 30XY
35ORAS
35 54 54 54
0385 Jirachi SteelIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 5, 30 5, 30 5, 30 5, 30 5, 30SM
5USUM
63 63 63
0399 Bidoof NormalIC Big.png Water 1 Field 16
0400 Bibarel NormalIC Big.png
WaterIC Big.png
Water 1 Field 16
0446 Munchlax NormalIC Big.png No Eggs Discovered No Eggs Discovered 9
0449 Hippopotas GroundIC Big.png Field Field 36 36 6 36
0450 Hippowdon GroundIC Big.png Field Field 38 38 6 38
0463 Lickilicky NormalIC Big.png Monster Monster 6
0476 Probopass RockIC Big.png
SteelIC Big.png
Mineral Mineral 43 43BW
22B2W2
22XY
16ORAS
16 16 16
0480 Uxie PsychicIC Big.png No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 19 1
0481 Mesprit PsychicIC Big.png No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 19 1
0482 Azelf PsychicIC Big.png No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 19 1
0613 Cubchoo IceIC Big.png Field Field 41 41 41 36 36
0614 Beartic IceIC Big.png Field Field 41 41 41 36 36
0702 Dedenne ElectricIC Big.png
FairyIC Big.png
Field Fairy 30 30 35 35
0734 Yungoos NormalIC Big.png Field Field 46 43
0735 Gumshoos NormalIC Big.png Field Field 55 52
0819 Skwovet NormalIC Big.png Field Field 25 25
0820 Greedent NormalIC Big.png Field Field 27 27
0862 Obstagoon DarkIC Big.png
NormalIC Big.png
Field Field 23
0901 Ursaluna GroundIC Big.png
NormalIC Big.png
Field Field 41
0901 Ursaluna
Ursaluna
Bloodmoon
GroundIC Big.png
NormalIC Big.png
Field Field 41
0971 Greavard GhostIC Big.png Field Field 24
0972 Houndstone GhostIC Big.png Field Field 24
0974 Cetoddle IceIC Big.png Field Field 15
0975 Cetitan IceIC Big.png Field Field 15
0977 Dondozo WaterIC Big.png Water 2 Water 2 15
0985 Scream Tail FairyIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
TM44
Every Pokémon can learn this move by TM or Move Tutor except the ones listed below and only if marked with ✘.
0010 Caterpie BugIC Big.png Bug Bug
0011 Metapod BugIC Big.png Bug Bug
0013 Weedle BugIC Big.png
PoisonIC Big.png
Bug Bug
0014 Kakuna BugIC Big.png
PoisonIC Big.png
Bug Bug
0129 Magikarp WaterIC Big.png Water 2 Dragon
0132 Ditto NormalIC Big.png Ditto Ditto
0201 Unown
Unown
All forms
PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0202 Wobbuffet PsychicIC Big.png Amorphous Amorphous
0235 Smeargle NormalIC Big.png Field Field
0265 Wurmple BugIC Big.png Bug Bug
0266 Silcoon BugIC Big.png Bug Bug
0268 Cascoon BugIC Big.png Bug Bug
0360 Wynaut PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0374 Beldum SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0401 Kricketot BugIC Big.png Bug Bug
0412 Burmy
Burmy
All forms
BugIC Big.png Bug Bug
0415 Combee BugIC Big.png
FlyingIC Big.png
Bug Bug
0486 Regigigas NormalIC Big.png No Eggs Discovered No Eggs Discovered
0602 Tynamo ElectricIC Big.png Amorphous Amorphous
0664 Scatterbug BugIC Big.png Bug Bug
0665 Spewpa BugIC Big.png Bug Bug
0775 Komala NormalIC Big.png Field Field
0785 Tapu Koko ElectricIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0786 Tapu Lele PsychicIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0787 Tapu Bulu GrassIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0789 Cosmog PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0790 Cosmoem PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0801 Magearna
Magearna
All forms
SteelIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0824 Blipbug BugIC Big.png Bug Bug
0840 Applin GrassIC Big.png
DragonIC Big.png
Grass Dragon
0935 Charcadet FireIC Big.png Human-Like Human-Like *
0962 Bombirdier FlyingIC Big.png
DarkIC Big.png
Flying Flying *
0965 Varoom SteelIC Big.png
PoisonIC Big.png
Mineral Mineral *
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0489 Phione WaterIC Big.png Water 1 Fairy My Pokémon Ranch
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
0801 Magearna SteelIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered HOME National Pokédex Completion Magearna
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0128 Tauros
TaurosLv. 32
Paldean Form
(Combat Breed)
FightingIC Big.png Field Field Wild Tera Pokémon - East Province (Area Two)SV
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Rest causes the user to start napping for 2-3RBTDS / 5SMD turns. When the status ends, the user's HP is restored, its status conditions cured, and move seals removed. If the user is forcibly woken up (such as by Uproar), the effect will not take place. The move is affected by Snatch.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 10 - —% - User User -
MDTDS - - 8 - —% - User User -
BSL - - 8 - —% - User User -
MDGtI - - 13 50 —% - User User -
SMD - - 13 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Super Smash Bros. series

Rest is Jigglypuff's down special. Unlike its counterpart in the Pokémon games, rather than healing the player, it damages the opponent and launches them into the air and either sets them on fire (prior to Super Smash Bros. Brawl) or plants a damage-inflicting flower on their head (from Super Smash Bros. Brawl onwards). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.

Pokémon GO

GO Normal.png Rest
Charged Attack
Gyms & Raids
Power 50
Energy cost 33
Duration 1.9 seconds
Damage window 1.5 - 1.7 seconds
Trainer Battles
Power 50
Energy cost 35
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Pokémon UNITE

In Pokémon UNITE, Rest is Snorlax's second starting move. The user falls asleep for a short duration, healing 3 times for 8% of their Max HP. While asleep other Pokémon cannot pass through the user’s hitbox. At level 7 it's replaced by either Block or Yawn.

Description

Games Description
MDRB The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.
MDTDS Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.
BSL じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに HPや わるいじょうたいが かいふくする
MDGtI You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.
SMD You sleep for a while. When you wake up, your HP and bad status conditions are healed.*
You'll get the Napping status condition. With the Napping status condition, you'll fall asleep, awakening later with all your HP restored and status conditions healed.*


In the anime

Ash Snorlax Rest.png
Snorlax
Harley Octillery Rest.png
Octillery
Brandon Regice Rest.png
Regice
Aya Venonat Rest.png
Venonat
The user falls asleep, healing all injuries and status problems.
Pokémon Method
User First Used In Notes
Venonat Venonat falls asleep and lays down its antennae. As it sleeps, it recovers all its energy.
Aya's Venonat Ariados, Amigos Debut
Piloswine Piloswine glows blue and falls asleep. As it sleeps, it recovers all its energy.
Pryce's Piloswine As Cold As Pryce None
Snorlax Snorlax falls asleep. As it sleeps, it recovers all of its energy.
Marcel's Snorlax The Garden of Eatin' None
Ash's Snorlax Wheel of Frontier None
Octillery Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping.
Harley's Octillery Harley Rides Again None
Munchlax Munchlax falls asleep. As it sleeps, it recovers all of its energy.
May's Munchlax Spontaneous Combusken! Used via Metronome
Regice Regice falls asleep and its body glows bright blue. As it sleeps, it recovers all of its energy.
Brandon's Regice Pace - The Final Frontier! None


In the manga

Ash & Pikachu


Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO in Melee.
  • According to Webster's friend in Johto, Rest is a contraction of Recover fast.
  • The English manual for Pokémon Yellow mentions that "Rest's number of turns is changed to between 1 and 3" when used in Colosseum 2. This is not the case.
  • If a Shedinja uses Rest, it will always fail due to the fact that a non-fainted Shedinja always has full HP (1 HP).

In other languages

Language Title
Chinese Cantonese 睡覺 Seuihgaau *
沉睡 Chàhmseuih *
Mandarin 睡覺 / 睡觉 Shuìjiào
The Czech Republic Flag.png Czech Poklidný útok
Denmark Flag.png Danish Hvile
The Netherlands Flag.png Dutch Slaap
Finland Flag.png Finnish Lepo
France Flag.png French Repos
Germany Flag.png German Erholung
Greece Flag.png Greek Ανάπαυση Anápausi
Indonesia Flag.png Indonesian Tidur
Italy Flag.png Italian Riposo
South Korea Flag.png Korean 잠자기 Jamjagi
Poland Flag.png Polish Odpoczynek
Portuguese Brazil Flag.png Brazil Descansar (games, anime, TCG, manga)
Repousar (The Official Pokémon Handbook)
Repouso (The Official Pokémon Handbook)
Portugal Flag.png Portugal Descansar
Repouso
Serbia Flag.png Serbian Odmor
Spain Flag.png Spanish Descanso
Thailand Flag.png Thai นิทรา
Vietnam Flag.png Vietnamese Nằm Ngủ


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.