Remoraid (Pokémon)/Generation II learnset: Difference between revisions

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{{pokelinkback|223|Remoraid}}
{{pokelinkback|223|Remoraid|2}}
__NOTOC__
====By [[level|leveling up]]====
====By [[level|leveling up]]====
{{movelist|water|water|2|2|Remoraid}}
{{learnlist/levelh|Remoraid|water|water|2|2}}
{{mlentry2|Start|Water Gun|Water|40|100|25||'''}}
{{learnlist/level2|Start|Water Gun|Water|40|100|25||'''}}
{{mlentry2|11|Lock-On|Normal|—|—|5}}
{{learnlist/level2|11|Lock-On|Normal|—|—|5}}
{{mlentry2|22|Psybeam|Psychic|65|100|20}}
{{learnlist/level2|22|Psybeam|Psychic|65|100|20}}
{{mlentry2|22|Aurora Beam|Ice|65|100|20}}
{{learnlist/level2|22|Aurora Beam|Ice|65|100|20}}
{{mlentry2|22|BubbleBeam|Water|65|100|20||'''}}
{{learnlist/level2|22|BubbleBeam|Water|65|100|20||'''}}
{{mlentry2|33|Focus Energy|Normal|—|—|30}}
{{learnlist/level2|33|Focus Energy|Normal|—|—|30}}
{{mlentry2|44|Ice Beam|Ice|95|100|10}}
{{learnlist/level2|44|Ice Beam|Ice|95|100|10}}
{{mlentry2|55|Hyper Beam|Normal|150|90|5}}
{{learnlist/level2|55|Hyper Beam|Normal|150|90|5}}
{{movelist/note|2|water}}
{{learnlist/levelf|Remoraid|water|water|2|2}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelist|water|water|2|2|Remoraid}}
{{learnlist/tmh|Remoraid|water|water|2|2}}
{{mlentry2|[[TM03]]|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{mlentry2|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{mlentry2|[[TM10]]|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{mlentry2|[[TM13]]|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{mlentry2|[[TM15]]|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{mlentry2|[[TM17]]|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{mlentry2|[[TM18]]|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{mlentry2|[[TM20]]|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{mlentry2|[[TM21]]|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{mlentry2|[[TM27]]|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{mlentry2|[[TM31]]|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm1|TM32|Double Team|Normal|—|—|15}}
{{mlentry2|[[TM34]]|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{mlentry2|[[TM35]]|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{mlentry2|[[TM39]]|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{mlentry2|[[TM40]]|Defense Curl|Normal|—|—|40}}
{{learnlist/tm2|TM40|Defense Curl|Normal|—|—|40}}
{{mlentry2|[[TM44]]|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{mlentry2|[[TM45]]|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{mlentry2|[[TM46]]|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{mlentry2|[[HM03]]|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{mlentry2|[[HM06]]|Whirlpool|Water|15|70|15||'''}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15||'''}}
{{movelist/note|2|water}}
{{learnlist/tmf|Remoraid|water|water|2|2}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|water|water|2|2|Remoraid}}
{{learnlist/breedh|Remoraid|water|water|2|2}}
{{mlentry2|{{p|Wooper}}, {{p|Quagsire}}|Haze|Ice|—|—|30}}
{{learnlist/breed2|{{MSP|194|Wooper}}{{MSP|195|Quagsire}}|Haze|Ice|—|—|30}}
{{mlentry2|{{p|Mantine}}<br>{{p|Goldeen}}, {{p|Seaking}}<br> {{p|Chinchou}}, {{p|Lanturn}}|Supersonic|Normal|&mdash;|55|20}}
{{learnlist/breed2|{{MSP|226|Mantine}}{{MSP|118|Goldeen}}{{MSP|119|Seaking}}{{MSP|170|Chinchou}}{{MSP|171|Lanturn}}|Supersonic|Normal|&mdash;|55|20}}
{{mlentry2|{{p|Psyduck}}, {{p|Golduck}}<br>{{p|Totodile}}, {{p|Croconaw}}, {{p|Feraligatr}}|Screech|Normal|&mdash;|85|40}}
{{learnlist/breed2|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|158|Totodile}}{{MSP|159|Croconaw}}{{MSP|160|Feraligatr}}|Screech|Normal|&mdash;|85|40}}
{{mlentry2|{{p|Octillery }}|Octazooka|Water|65|85|10||'''}}
{{learnlist/breed2|{{MSP|224|Octillery }}|Octazooka|Water|65|85|10||'''}}
{{eggmoves/note|2|water}}
{{learnlist/breedf|Remoraid|water|water|2|2}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{tutor|water|water|2|1|Remoraid}}
{{learnlist/tutorh|Remoraid|water|water|2|2}}
{{mtentry2|yes|Flamethrower|Fire|95|100|15}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15}}
{{mtentry2|yes|Ice Beam|Ice|95|100|10}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10}}
{{tutor/note|2|water}}
{{learnlist/tutorf|Remoraid|water|water|2|2}}
 
====By {{pkmn2|event}}s====
{{learnlist/eventh|Remoraid|water|water|2|2}}
{{learnlist/event2|{{DL|List of Gotta Catch 'Em All event Pokémon|Amnesia Remoraid|New York City Pokémon Center}}|Amnesia|Psychic|&mdash;|&mdash;|20||}}
{{learnlist/event2|{{DL|List of Gotta Catch 'Em All event Pokémon|Mist Remoraid|New York City Pokémon Center}}|Mist|Ice|&mdash;|&mdash;|30||}}
{{learnlist/eventf|Remoraid|water|water|2|2}}
 
[[zh:铁炮鱼/第二世代技能表]]

Revision as of 11:35, 6 June 2013

← Remoraid Remoraid

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Water Gun Water 04040 100}}100% 25
1111 Lock-On Normal 0000 —}}—% 5
2222 Psybeam Psychic 06565 100}}100% 20
2222 Aurora Beam Ice 06565 100}}100% 20
2222 BubbleBeam Water 06565 100}}100% 20
3333 Focus Energy Normal 0000 —}}—% 30
4444 Ice Beam Ice 09595 100}}100% 10
5555 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
WooperQuagsire
Haze Ice —% 30
MantineGoldeenSeakingChinchouLanturn
Supersonic Normal 55% 20
PsyduckGolduckTotodileCroconawFeraligatr
Screech Normal 85% 40
Octillery
Octazooka Water 65 85% 10
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Amnesia Psychic —% 20
New York City Pokémon Center Mist Ice —% 30
  • A superscript level indicates that Remoraid can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see event moves from other generations