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Remoraid (Pokémon)

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Revision as of 12:51, 18 March 2007 by User142 (Talk | contribs) (Learnset)

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000 #{{{prevnum}}}: Corsola
Pokémon
#{{{nextnum}}}: Octillery 000
Remoraid
テッポウオ Teppouo
#223
223Remoraid.png
Artwork from GSC
Type
Water '
Category
Jet Pokémon
Ability
Hustle
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#172
Hoenn
#362
Sinnoh
#132
Regional Browser numbers
Height
2'00"
Imperial
0.6 m
Metric
Weight
26.5 lbs.
Imperial
12 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
BodyUnknown.png
Footprint
 F223.png 
Gender ratio
Genderless
Breeding
Water 1 and
Water 2 groups
1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 78 Battle Exp.: 781*

Remoraid (Japanese: テッポウオ Teppouo) is a Water-type Pokémon first seen in the Generation II games. It often clings to a Mantine's underside to scavenge for food.

Remoraid has the Ability Hustle, which raises the power of physical attacks by 50%, but reduces accuracy to 80% of normal.

Biology

Physiology

Gender differences

None.

Special abilities

Behavior

Habitat

Diet

Main article: Pokémon food

In the anime

EP215 featured Remoraid, as well as its evolved form.

In the manga

In the TCG

Pokédex entries

Pokémon Gold / Pokémon LeafGreen
It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Pokémon Silver / Pokémon FireRed
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Pokémon Crystal
To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
Pokémon Ruby and Sapphire
Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Pokémon Emerald
A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.

Game locations

In side games

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 65
63 - 128 121 - 251
Defense: 35
36 - 95 67 - 185
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 35
36 - 95 67 - 185
Speed: 65
63 - 128 121 - 251
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

Template:Learnset intro

By leveling up

Game Generation II Generation III Generation IV
Start Water Gun Water Gun Water Gun
6     Lock On
10     Psybeam
11 Lock On Lock On  
14     Aurora Beam
19     Bubblebeam
22 Psybeam
Aurora Beam
Bubblebeam
Psybeam
Aurora Beam
Bubblebeam
 
23     Focus Energy
27     Bullet Seed
32     Water Pulse
33 Focus Energy Focus Energy  
36     Signal Beam
40     Ice Beam
44 Ice Beam Ice Beam  
45     Hyper Beam
55 Hyper Beam Hyper Beam  


By TM/HM

Game Generation II Generation III Generation IV
TM03 Curse Water Pulse Water Pulse
TM06 Toxic Toxic Toxic
TM09     Bullet Seed
TM10 Hidden Power Hidden Power Hidden Power
TM11     Sunny Day
TM13 Snore Ice Beam Ice Beam
TM14   Blizzard Blizzard
TM15 Hyper Beam Hyper Beam Hyper Beam
TM17 Protect Protect Protect
TM18 Rain Dance Rain Dance Rain Dance
TM20 Endure    
TM21 Frustration Frustration Frustration
TM27 Return Return Return
TM29   Psychic Psychic
TM31 Mud Slap    
TM32 Double Team Double Team Double Team
TM34 Swagger    
TM35 Sleep Talk Flamethrower Flamethrower
TM38   Fire Blast Fire Blast
TM39 Swift    
TM40 Defense Curl    
TM42   Facade Facade
TM43   Secret Power Secret Power
TM44 Rest Rest Rest
TM45 Attract Attract Attract
TM46 Thief Thief Thief
TM55     Tide
TM57     Charge Beam
TM58     Endure
TM73     Thunder Wave
TM78     Entice
TM82     Sleep Talk
TM83     Nature Blessing
TM87     Swagger
TM90     Substitute
HM03 Surf Surf Surf
HM06 Whirlpool    
HM07   Waterfall Waterfall
HM08   Dive  

By breeding

By tutoring

Special moves

Evolution

Template:EvoChart Box

Template:EvoChart Box

Trivia

The Gunfish enemy that appears underwater in Stage 6 of Pulseman resembles to Remoraid, as they are both combinations of fish and revolver pistols.

Origin

Its fame for shooting attacks is like an archerfish, however in all other regards it seems to be based on a remora. It dosen't look like its evolved form, Octillery.

Name origin

Remoraid's name may be a combination of remora and raid, as in a rapid attack. It may also be taken to incorporate the word mermaid into the name. The teppou it its Japanese name is probably 鉄砲 teppō, gun, as in Water Gun.

In other languages

External links

000 #{{{prevnum}}}: Corsola
Pokémon
#{{{nextnum}}}: Octillery 000
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