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Difference between revisions of "Remoraid (Pokémon)"

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(In the anime)
m (Trivia)
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** This is the same generation as Remoraid is needed to obtain a Mantine by evolution from Mantyke. However, since Remoraid doesn't disappear from party after Mantyke's evolution, it is only logical that Remoraid is missing on Mantine's sprite.
 
** This is the same generation as Remoraid is needed to obtain a Mantine by evolution from Mantyke. However, since Remoraid doesn't disappear from party after Mantyke's evolution, it is only logical that Remoraid is missing on Mantine's sprite.
 
* Despite that Remoraid is considered {{DL|List of Pokémon by habitat|Sea Pokémon|a dweller of deep seas}} (hence its relationship with Mantine) it is most often caught in small ponds or lakes in the video games. Furthermore, these spots do not actually contain Mantine.
 
* Despite that Remoraid is considered {{DL|List of Pokémon by habitat|Sea Pokémon|a dweller of deep seas}} (hence its relationship with Mantine) it is most often caught in small ponds or lakes in the video games. Furthermore, these spots do not actually contain Mantine.
* Even though Remoraid is classified as the Jet Pokémon, it cannot learn {{m|Aqua Jet}} by any means.
 
 
* Remoraid can be seen as a parallel to {{p|Qwilfish}}. Both of them are {{type|Water}} {{cat|Generation II Pokémon}}. Remoraid is exclusive to [[Pokémon FireRed and LeafGreen Versions|LeafGreen]], while Qwilfish is exclusive to [[Pokémon FireRed and LeafGreen Versions|FireRed]], with both Pokémon found in the same locations in their respective versions.
 
* Remoraid can be seen as a parallel to {{p|Qwilfish}}. Both of them are {{type|Water}} {{cat|Generation II Pokémon}}. Remoraid is exclusive to [[Pokémon FireRed and LeafGreen Versions|LeafGreen]], while Qwilfish is exclusive to [[Pokémon FireRed and LeafGreen Versions|FireRed]], with both Pokémon found in the same locations in their respective versions.
 
* When most {{OBP|Pokémon|species}} evolve, they retain or resemble their pre-evolution. Remoraid, however, changes drastically, changing from a {{wp|fish}} to an {{wp|octopus}}.
 
* When most {{OBP|Pokémon|species}} evolve, they retain or resemble their pre-evolution. Remoraid, however, changes drastically, changing from a {{wp|fish}} to an {{wp|octopus}}.

Revision as of 12:48, 9 March 2013

Corsola #222: Corsola
Pokémon
#224: Octillery Octillery
Remoraid
テッポウオ Teppouo
#223
223Remoraid.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Unknown
Category
Jet Pokémon
Abilities
Hustle or Sniper Moody
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#174
Hoenn
#362
Sinnoh
#132
Unova
#235
Regional Browser numbers
Fiore
R-114
Oblivia
R-274
Height
2'00"
Imperial
0.6 m
Metric
Weight
26.5 lbs.
Imperial
12.0 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
Body03.png
Footprint
 F223.png 
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Water 2 groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 78 Battle Exp.: 781*

Remoraid (Japanese: テッポウオ Teppouo) is a Water-type Pokémon.

It evolves into Octillery starting at level 25.

Biology

Physiology

Remoraid is a small, light-blue fish-like Pokémon. It has saucer-like eyes, two darker-blue markings on its back and a purple mouth with four pointed teeth. Remoraid has a single pelvic fin positioned like a revolver's trigger, two caudal fins (the bottom one resembling the butt of a gun and the top one being the hammer), two small pectoral fins and a dorsal fin near its mouth, as if a gun's front sight. Remoraid may be a distant cousin of Magikarp and Feebas due to the fact all three are fish-like Pokémon that evolve into completely different sea-creatures (even though Remoraid's evolved form is an octopus while Magikarp and Feebas evolve into sea serpents).

Gender differences

None.

Special abilities

Remoraid has the typical abilities of a Water type, but also learns various beam-based moves (Remoraid is one of the few Pokémon that aren't fully evolved to learn Hyper Beam), as well as Bullet Seed, Lock-On, Octazooka and Rock Blast to coincide with its gun-like appearance. Unlike most Water-type Pokémon, Remoraid is capable of using Fire-type attacks. The presence of a Remoraid has been known to make Mantyke evolve.

Behavior

Remoraid are well-known for their ability to shoot jets of water from the surface with incredible accuracy - often this is used to shoot bugs out of the air. They tend to travel with Mantine by attaching to its fins. When evolution draws near, Remoraid travels downstream from rivers.

Habitat

Remoraid are sea-dwelling Pokémon.

Diet

Main article: Pokémon food

Remoraid are known to shoot down flying insect prey with precision blasts of water. In addition, they often cling to the fins of Mantine and devour leftover bits of food the larger Pokémon leave behind.

In the anime

Remoraid in the anime
A Remoraid in the anime, attached to a Mantine

Major appearances

Remoraid first appeared in the anime in The Light Fantastic. The Remoraid featured were living in Remoraid Mountain.

In Mantine Overboard!, a family of Remoraid was shown to be living in a shipwreck under the protection of a Mantine.

Octillery The Outcast! featured Remoraid, as well as its evolved form.

Minor appearances

Remoraid first appeared in Snorlax Snowmen.

Remoraid also appeared in Celebi: Voice of the Forest.

Numerous Remoraid appeared in a flashback in The Joy of Water Pokémon as inhabitants of Lake Lucid. They were the cause of Nurse Joy's fear of Water Pokémon who was working at the Pokémon Center near the lake.

A Remoraid appeared in Dueling Heroes.

A Remoraid was seen at a Pokémon Center in The Legend of Thunder!.

Multiple Remoraid appeared in Pokémon Heroes.

A Remoraid appeared in Gary's explanation in Johto Photo Finish.

A Remoraid appeared in the opening of Destiny Deoxys.

Remoraid were used as guns in a movie that was shown in Lights, Camerupt, Action!.

A Remoraid appeared in Up Close and Personable!.

A Remoraid owned by a Co-ordinator appeared in May, We Harley Drew'd Ya!, attached to a Mantine.

A shoal of Remoraid appeared in Pokémon Ranger and the Temple of the Sea.

A Remoraid also appeared in Strategy Begins at Home!.

Multiple Remoraid have made cameo appearances in Giratina and the Sky Warrior and Zoroark: Master of Illusions.

Multiple Remoraid appeared in All for the Love of Meloetta!.

Pokédex entries

Episode Pokémon Source Entry
EP185 Remoraid Ash's Pokédex Remoraid, the Jet Pokémon. Often found in large groups, Remoraid can fire water and hit targets up to 100 meters away.
This concludes the entries from the original series.

In the manga

Gold's Remoraid, which come attached to his Mantine, Tibo

In the Pokémon Adventures manga

In Volume 11, Crystal captures a swarm of Remoraid during her ocean trip with Yellow and Fisherman Wilton. In the next volume, Wilton gives them to Gold, who uses them to power his Mantine for aerial transport.

In the TCG

Main article: Remoraid (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Silver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Crystal To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
Stadium 2 It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation III
Ruby Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Sapphire
Emerald A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
FireRed Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
LeafGreen It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation IV
Diamond It squirts water forcefully from its mouth to shoot down flying prey.
Pearl It clings to Mantine to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
Platinum It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
HeartGold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
SoulSilver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Generation V
Black It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
White
Black 2 The water they shoot from their mouths can hit moving prey from more than 300 feet away.
White 2
Generation VI
X Unknown
Y Unknown

Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Rare Route 44 (Super Rod*)
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
Common Hoenn Safari Zone extension
FireRed LeafGreen
Common Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous,
Tanoby Ruins, Trainer Tower, Water Labyrinth, Water Path (LeafGreen only)
Colosseum
One Pyrite Town (Shadow)
XD
None Trade
Generation IV
Diamond Pearl
Common Pastoria City, Sunyshore City, Pokémon League, Victory Road, Routes 213, 222, 223, 224, 230
Platinum
Common Pastoria City, Sunyshore City, Pokémon League, Routes 212, 213, 222, 223, 224, 230
HeartGold SoulSilver
Rare Route 44 (Good or Super Rod)
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V
Black White
Common Undella Town, Undella Bay, (Fishing)
Black 2 White 2
Unknown Undella Bay
Route 21 (Surf)
Dream World
Sparkling Sea
Generation VI
X Y
None Trade


In side games

Game Location
Pokémon Channel Secret Cove
Pokémon Trozei! Secret Storage 13
Endless Level 1
Forever Level 1
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Silver Trench (50F-59F)
Marvelous Sea (B10-B19)
Fantasy Strait (B10-B19)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Surrounded Sea (B1-B20)
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Bottomless Sea (B1-B49)
Pokémon Ranger Safra Sea
Pokémon Ranger:
Guardian Signs
Eastern Sea
Pokémon Rumble Blast Beach: Challenger's Ground, Seabreeze Trail

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Amnesia Remoraid English United States 5 February 22 to March 14, 2002
GSC Gotta Catch 'Em All Station! Mist Remoraid English United States 5 July 12 to August 8, 2002

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 65
63 - 128 121 - 251
Defense: 35
36 - 95 67 - 185
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 35
36 - 95 67 - 185
Speed: 65
63 - 128 121 - 251
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
14/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Water Gun Water Special 04040 100}}100% 25
0066 0066 Lock-On Normal Status 0000 —}}—% 5
01010 01010 Psybeam Psychic Special 06565 100}}100% 20
01414 01414 Aurora Beam Ice Special 06565 100}}100% 20
01919 01818 BubbleBeam Water Special 06565 100}}100% 20
02323 02222 Focus Energy Normal Status 0000 —}}—% 30
03232 02626 Water Pulse Water Special 06060 100}}100% 20
03636 03030 Signal Beam Bug Special 07575 100}}100% 15
04040 03434 Ice Beam Ice Special 09595 100}}100% 10
02727 03838 Bullet Seed Grass Physical 02525 100}}100% 30
N/AN/A 04242 Hydro Pump Water Special 120120 080}}80% 5
04545 04646 Hyper Beam Normal Special 150150 090}}90% 5
04949 05050 Soak Water Status 0000 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Remoraid obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
WooperQuagsireQwilfish Acid Spray* Poison Special 40 100% 20
SeelDewgongRemoraidOctillerySphealSealeo
Walrein
Aurora Beam Ice Special 65 100% 20
GoldeenSeakingMagikarpGyaradosTotodileCroconaw
FeraligatrChinchouLanturnFeebasMiloticLuvdisc
TympolePalpitoadSeismitoadBasculinBasculinStunfisk
Flail Normal Physical 100% 15
WooperQuagsireSurskitMasquerain Haze Ice Status —% 30
PoliwagPoliwhirlPoliwrathPolitoedOmanyteOmastar
KabutoKabutopsWooperQuagsireMarshtompSwampert
TympolePalpitoadSeismitoadStunfisk
Mud Shot Ground Special 55 95% 15
Octillery Octazooka Water Special 65 85% 10
OmanyteOmastarCorsolaOctillery Rock Blast Rock Physical 25 90% 10
PsyduckGolduckTotodileCroconawFeraligatrHuntail Screech Normal Status 85% 40
BarboachWhiscashSphealSealeoWalrein Snore Normal Special 40 100% 15
GoldeenSeakingChinchouLanturnMantineWingull
PelipperTympolePalpitoadSeismitoad
Supersonic Normal Status 55% 20
CrawdauntBuizelFloatzel Swift Normal Special 60 —% 20
SquirtleWartortleBlastoisePsyduckGolduckSlowpoke
SlowbroSlowkingGoldeenSeakingLaprasRemoraid
MantineWingullPelipperWailmerWailordBarboach
WhiscashMiloticHuntailGorebyssLuvdiscShellos
ShellosGastrodonGastrodonFinneonLumineonDucklett
SwannaAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailord Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Brine Water Special 65 100% 10
Sparkling Sea Rock Blast Rock Physical 25 90% 10
  • A superscript level indicates that Remoraid can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 Trozeiani223.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP223.png Body size: 1
Recruit rate: 8.8%
Friend Area: Treasure Sea
Phrases
51%-100% HP My Water Gun's aim is precisely accurate!
26%-50% HP Oh? My HP's down halfway already?
1%-25% HP I've had it... I can't hitch on to anything now...
Level up I gained a level! My Water Gun's been boosted, too!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I gained a level! My Water Gun's been boosted, too!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP223.png Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:  Water  Poké Assist: Water PA.png
( Water )
Field move: None
Loops: 2 Min. exp.: N/A Max. exp.: N/A
Browser entry  
Remoraid dives deep underwater if it notices Rangers. Approach it from behind.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Water  Water Assist.png
( Water )
Past
Electric Assist.png
( Normal )
Crush 1 field move.png
(Crush ×1)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It shoots orbs of water to attack.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Remoraid
Unevolved
Remoraid
 Water 
Rare Candy
Level 25


Octillery
First evolution
Octillery
 Water 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Spr 2g 223.png Spr 2s 223.png Spr 2c 223.gif Spr b 2g 223.png
Spr 2g 223 s.png Spr 2s 223 s.png Spr 2c 223 s.gif Spr b 2g 223 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 223.png Spr 3e 223.png Spr 3r 223.png Spr b 3r 223.png
Spr 3r 223 s.png Spr 3e 223 s.png Spr 3r 223 s.png Spr b 3r 223 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 223.png Spr 4p 223.png Spr 4h 223.png Spr b 4d 223.png
Spr 4d 223 s.png Spr 4p 223 s.png Spr 4h 223 s.png Spr b 4d 223 s.png
V Black White Black 2 White 2 Back
Spr 5b 223.png Spr 5b 223.png Spr b 5b 223.png
Spr 5b 223 s.png Spr 5b 223 s.png Spr b 5b 223 s.png
Remoraid For other sprites and images, please see Remoraid images on Bulbagarden Archives.

Mantine sprites

Spr 2g 226.png
Spr 2g 226 s.png
Spr 2s 226.png
Spr 2s 226 s.png
Spr 2c 226.gif
Spr 2c 226 s.gif
Gold Silver Crystal
Spr 3r 226.png
Spr 3r 226 s.png
Spr 3e 226.gifSpr 3e 226 s.gif Spr 3r 226.png
Spr 3r 226 s.png
Ruby and Sapphire Emerald FireRed and LeafGreen

Trivia

  • The Gunfish enemy that appears underwater in Stage 6 of Pulseman bears a resemblance to Remoraid, as they are both combinations of fish and revolver pistols. This may be on purpose due to the fact that Ken Sugimori designed the characters in this game and also designs Pokémon.
  • Remoraid is the only Pokémon so far that is needed to evolve another Pokémon in the same party. Without Remoraid's presence, Mantyke cannot evolve into Mantine. In the anime and Pokédex entries however, it is shown that Shellder is needed to evolve Slowpoke.
  • Despite its symbiotic relationship with Mantine in previous generations, it no longer appears in Mantine's sprites from Generation IV onwards.
    • This is the same generation as Remoraid is needed to obtain a Mantine by evolution from Mantyke. However, since Remoraid doesn't disappear from party after Mantyke's evolution, it is only logical that Remoraid is missing on Mantine's sprite.
  • Despite that Remoraid is considered a dweller of deep seas (hence its relationship with Mantine) it is most often caught in small ponds or lakes in the video games. Furthermore, these spots do not actually contain Mantine.
  • Remoraid can be seen as a parallel to Qwilfish. Both of them are Water-type Generation II Pokémon. Remoraid is exclusive to LeafGreen, while Qwilfish is exclusive to FireRed, with both Pokémon found in the same locations in their respective versions.
  • When most Pokémon evolve, they retain or resemble their pre-evolution. Remoraid, however, changes drastically, changing from a fish to an octopus.
  • Remoraid is the only Pokémon to learn Lock-On by leveling up which can't learn Zap Cannon.
  • If one was to rearrange the Pokérap GS so all the Pokémon are in National Pokédex order, Remoraid would remain in its position in the song.

Origin

Remoraid's talent for shooting attacks is similar to an archerfish's. Considering its relationship to Mantyke and Mantine it appears to also be based on a remora. Its shooting abilities, general shape, and appearance make it similar to firearms, more specifically, revolvers.

Name origin

Remoraid may be a combination of remora and raid (a rapid attack). Alternatively, it could be a combination of remora and aid, denoting the health benefits of some fish which clean others.

Teppouo may be a combination of 鉄砲 teppō (gun, as in water gun) and 魚 uo (fish). 鉄砲魚 teppōuo is also the Japanese name for the archerfish.

In other languages

Language Title Meaning
Japan Flag.png Japanese テッポウオ Teppouo From 鉄砲 teppō and uo. Also refers to the archerfish.
France Flag.png French Remoraid Same as English name
Spain Flag.png Spanish Remoraid Same as English name
Germany Flag.png German Remoraid Same as English name
Italy Flag.png Italian Remoraid Same as English name
South Korea Flag.png Korean 총어 Chongeo Transliteration of its Japanese name


External links

Corsola #222: Corsola
Pokémon
#224: Octillery Octillery


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