Refresh (move): Difference between revisions
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{{samename|in-game feature|Pokémon Refresh}} | {{samename|in-game feature|Pokémon Refresh}} | ||
{{bad picture|2=Should be replaced with Generation VII images}} | {{bad picture|2=Should be replaced with Generation VII images}} | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=287 | | |n=287 | ||
name=Refresh | | |name=Refresh | ||
jname=リフレッシュ | | |jname=リフレッシュ | ||
jtrans=Refresh | | |jtrans=Refresh | ||
jtranslit=Rifuresshu | | |jtranslit=Rifuresshu | ||
gameimage=Refresh.png | | |gameimage=Refresh.png | ||
gameimagewidth=300 | | |gameimagewidth=300 | ||
type=Normal | | |type=Normal | ||
damagecategory=Status | | |damagecategory=Status | ||
basepp=20 | | |basepp=20 | ||
maxpp=32 | | |maxpp=32 | ||
power=— | | |power=— | ||
accuracy=— | |accuracy=— | ||
|gen=III | |||
gen=III | | |category=Cute | ||
category=Cute | | |appeal=1 | ||
appeal=1 | | |jam=0 | ||
jam=0 | | |cdesc=Ups the user's condition. Helps prevent nervousness. | ||
cdesc=Ups the user's condition. Helps prevent nervousness. | | |appealsc=0 | ||
appealsc=0 | | |scdesc=Increased Voltage is added to the performance score. | ||
scdesc=Increased Voltage is added to the performance score. | | |appeal6=2 | ||
appeal6=2 | | |jam6=0 | ||
jam6=0 | | |cdesc6=Prevents the user from being startled one time this turn. | ||
cdesc6=Prevents the user from being startled one time this turn. | |touches=no | ||
|protect=no | |||
touches=no | | |magiccoat=no | ||
protect=no | | |snatch=yes | ||
magiccoat=no | | |mirrormove=no | ||
snatch=yes | | |kingsrock=no | ||
|sound=no | |||
kingsrock=no | |target=self | ||
}} | |||
sound=no | | |||
target=self | |||
'''Refresh''' (Japanese: '''リフレッシュ''' ''Refresh'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]]. | '''Refresh''' (Japanese: '''リフレッシュ''' ''Refresh'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]]. | ||
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==In other generations== | ==In other generations== | ||
{{movegen| | {{movegen | ||
type=normal| | |type=normal | ||
genIII=Refresh III| | |genIII=Refresh III | ||
genIV=Refresh IV| | |genIV=Refresh IV | ||
genV=Refresh V | |genV=Refresh V | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
PMDRB=Refresh PMD RB | |PMDRB=Refresh PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
Colo=Refresh Colo| | |Colo=Refresh Colo | ||
XD=Refresh XD | |XD=Refresh XD | ||
}} | }} | ||
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|pl=Regeneracja | |pl=Regeneracja | ||
|es=Alivio | |es=Alivio | ||
|sr=Osveženje}} | |sr=Osveženje | ||
|vi=Thanh Lọc | |||
}} | |||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} |
Revision as of 03:39, 10 December 2016
- If you were looking for the in-game feature, see Pokémon Refresh.
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Refresh リフレッシュ Refresh | ||||||||||||
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Target
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Availability
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Refresh (Japanese: リフレッシュ Refresh) is a non-damaging Normal-type move introduced in Generation III.
Effect
Refresh cures the user of burns, poison, or paralysis. It cannot cure freeze or sleep.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | VII | VIII | IX | ||||||
0108 | Monster | 51 | 41 | 45 | 45 | 45 | ||||||
0113 | Fairy | 9 | 9 | 9 | 9 | 9 | ||||||
0133 | Field | 20 | 20 | |||||||||
0222 | Water 1 | Water 3 | 17 | 16 | 16BW 13B2W2 |
13 | 13 | |||||
0242 | Fairy | 7 | 9 | 9 | 9 | 9 | ||||||
0333 | Flying | Dragon | 41 | 40 | 45BW 29B2W2 |
29XY 26ORAS |
26 | |||||
0334 | Flying | Dragon | 45 | 46 | 54BW 29B2W2 |
29XY 26ORAS |
26 | |||||
0350 | Water 1 | Dragon | 15 | 9 | 9 | 9XY 7ORAS |
1, 7 | |||||
0380 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 30 | 30 | 30 | 30XY 13ORAS |
13 | |||||
0381 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 30 | 30 | 30 | 30XY 13ORAS |
13 | |||||
0385 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 25 | 25 | 25 | 25 | 25 | |||||
0440 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 9 | 9 | 9 | 9 | ||||||
0463 | Monster | 41 | 41 | 45 | 45 | |||||||
0493 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 50 | 50 | 50 | 50 | ||||||
0531 | Fairy | 5 | 5XY 9ORAS |
9 | ||||||||
0788 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 26 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | VII | VIII | IX | ||||||
0007 | Monster | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0054 | Water 1 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0060 | Water 1 | ✔ | ✔ | ✔ | ✔ | |||||||
0131 | Monster | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0152 | Monster | Grass | ✔ | ✔ | ✔ | |||||||
0177 | Flying | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0183 | Water 1 | Fairy | ✔ | ✔ | ✔ | ✔ | ||||||
0258 | Monster | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0276 | Flying | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0298 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0366 | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0535 | Water 1 | ✔ | ✔ | ✔ | ||||||||
0594 | Water 1 | Water 2 | ✔ | ✔ | ✔ | |||||||
0676 | Field | ✔ | ✔ | |||||||||
0682 | Fairy | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
By events
Generation III
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0375 | Mineral | Festa Metang Rocks Metang | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user rests to cure itself of a poisoning, burn, or paralysis. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Azurill wraps its tail around the opponent and its body glows light blue. Waves of energy come off it, and the target becomes fully healed. | |||
Misty's Azurill | A Real Cleffa-Hanger | Debut | |
Altaria's body glows green for a second and it becomes completely healed. | |||
An Altaria Captured by Solana's Capture Styler | Pokémon Ranger - Deoxys' Crisis! (Part 1) | None | |
Alomomola's body glows green. Waves of energy come off it, and the target becomes fully healed. | |||
Two wild Alomomola | The Name's N! | None |
In the manga
In the Pokémon Adventures manga
The user heals its injuries. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Altaria holds its head and wings up and its body glows brightly, healing its injuries. | |||
Winona's Altaria | I Dare Ya, Altaria... Knock Chic off My Shoulder | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |