Red Card: Difference between revisions

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The Red Card will not activate if the attacker is a wild Pokémon or its Trainer has no Pokémon to switch in, even if the Red Card would cause the attacker to flee rather than switch out. The Red Card will not activate if a Pokémon's {{m|substitute}} takes the hit instead. If a move is affected by the effect of {{a|Sheer Force}}, that move will not activate the Red Card. The Red Card activates after the last strike of a [[multi-strike move]].
The Red Card will not activate if the attacker is a wild Pokémon or its Trainer has no Pokémon to switch in, even if the Red Card would cause the attacker to flee rather than switch out. The Red Card will not activate if a Pokémon's {{m|substitute}} takes the hit instead. If a move is affected by the effect of {{a|Sheer Force}}, that move will not activate the Red Card. The Red Card activates after the last strike of a [[multi-strike move]].


If the attacker has {{a|Suction Cups}} or is under the effect of {{m|Ingrain}}, the Red Card will still activate and be consumed, but fails to cause that Pokémon to switch out or flee (even if that attacker is {{type|Ghost}}, has the Ability {{a|Run Away}}, or is holding a [[Shed Shell]] or [[Smoke Ball]]). {{cat|Trapping moves}} and {{cat|Trapping Abilities|Abilities}}, other than Ingrain, do not prevent a Pokémon being forced to switch out or flee by the Red Card.
If the attacker has {{a|Suction Cups}} or is under the effect of {{m|Ingrain}}, the Red Card will still activate and be consumed, but fails to cause that Pokémon to switch out or flee (even if that attacker is {{type|Ghost}}, has the Ability {{a|Run Away}}, or is holding a [[Shed Shell]] or [[Smoke Ball]]). {{cat|Trapping moves}} and {{cat|Trapping Abilities|Abilities}}, other than Ingrain, do not prevent a Pokémon from being forced to switch out or flee by the Red Card.


The Red Card will be knocked off or stolen by {{m|Knock Off}}, {{m|Thief}}, {{m|Covet}}, or {{a|Magician}} before it has the opportunity to activate. A Pokémon with {{a|Pickpocket}} holding a Red Card can steal an attacker's item with Pickpocket even after that attacker is switched out by the Pokémon's held Red Card; if a Pokémon steals a Red Card due to Pickpocket, that Red Card cannot activate for that same attack. If a Pokémon holding a Red Card is hit by {{m|Dragon Tail}} or {{m|Circle Throw}}, it is forced to switch out or flee before its held Red Card has the opportunity activate. If a Pokémon holding a Red Card is hit by {{m|U-turn}} or {{m|Volt Switch}}, the Red Card activates before the attacker is switched out by the move. {{a|Emergency Exit}} and {{a|Wimp Out}} activate after a Pokémon is switched in by Red Card.
The Red Card will be knocked off or stolen by {{m|Knock Off}}, {{m|Thief}}, {{m|Covet}}, or {{a|Magician}} before it has the opportunity to activate. A Pokémon with {{a|Pickpocket}} holding a Red Card can steal an attacker's item with Pickpocket even after that attacker is switched out by the Pokémon's held Red Card; if a Pokémon steals a Red Card due to Pickpocket, that Red Card cannot activate for that same attack. If a Pokémon holding a Red Card is hit by {{m|Dragon Tail}} or {{m|Circle Throw}}, it is forced to switch out or flee before its held Red Card has the opportunity to activate. If a Pokémon holding a Red Card is hit by {{m|U-turn}} or {{m|Volt Switch}}, the Red Card activates before the attacker is switched out by the move. {{a|Emergency Exit}} and {{a|Wimp Out}} activate after a Pokémon is switched in by Red Card.


===Description===
===Description===

Revision as of 08:28, 29 April 2017

Red Card
レッドカード
Red Card
Bag Red Card Sprite.png
Red Card
Pokémon Global Link artwork
Introduced in Generation V
Pocket
Generation V Bag Items pocket icon.png Items (Held items)
Generation VI Bag Items pocket icon.png Items
Generation VII Bag Items pocket icon.png Items
Fling
Power 10

The Red Card (Japanese: レッドカード Red Card) is a type of consumable held item introduced in Generation V.

In the core series games

Price

Games Cost Sell price
BWB2W2
XYORAS
N/A $100
SM N/A $2,000

Effect

If the holder is hit by a damaging move and does not faint, it consumes the Red Card and forces the Pokémon that used the move (even if it was an ally) to switch to a random Pokémon. If held by a wild Pokémon in a Single Battle, it forces a player's Pokémon that attacks it to flee when activated. (In a wild battle that was initiated as a Horde Encounter or Double Battle, or an SOS Battle in which there are currently two wild Pokémon, the Red Card will cause the player's attacking Pokémon to switch rather than flee.) If multiple Pokémon, each holding a Red Card, are hit by a single attack, only the fastest holder's held Red Card will activate.

The Red Card will not activate if the attacker is a wild Pokémon or its Trainer has no Pokémon to switch in, even if the Red Card would cause the attacker to flee rather than switch out. The Red Card will not activate if a Pokémon's substitute takes the hit instead. If a move is affected by the effect of Sheer Force, that move will not activate the Red Card. The Red Card activates after the last strike of a multi-strike move.

If the attacker has Suction Cups or is under the effect of Ingrain, the Red Card will still activate and be consumed, but fails to cause that Pokémon to switch out or flee (even if that attacker is Ghost-type, has the Ability Run Away, or is holding a Shed Shell or Smoke Ball). Trapping moves and Abilities, other than Ingrain, do not prevent a Pokémon from being forced to switch out or flee by the Red Card.

The Red Card will be knocked off or stolen by Knock Off, Thief, Covet, or Magician before it has the opportunity to activate. A Pokémon with Pickpocket holding a Red Card can steal an attacker's item with Pickpocket even after that attacker is switched out by the Pokémon's held Red Card; if a Pokémon steals a Red Card due to Pickpocket, that Red Card cannot activate for that same attack. If a Pokémon holding a Red Card is hit by Dragon Tail or Circle Throw, it is forced to switch out or flee before its held Red Card has the opportunity to activate. If a Pokémon holding a Red Card is hit by U-turn or Volt Switch, the Red Card activates before the attacker is switched out by the move. Emergency Exit and Wimp Out activate after a Pokémon is switched in by Red Card.

Description

Games Description
BWB2W2 A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.
XYORAS
SM
An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.

Acquisition

Games Finite methods Repeatable methods
BW Battle Subway (32 BP)
B2W2 Battle Subway/PWT (16 BP)
XY Battle Maison (32 BP)
ORAS Battle Maison (32 BP)
SM Route 3 Battle Tree (32 BP)

In the TCG

Main article: Red Card (XY 124)
Red Card

Red Card was introduced as an Item card in the Pokémon Trading Card Game during the English XY Series (the Japanese XY Era) in the XY expansion. This Trainer card makes the opponent shuffles their hand into their deck and draw 4 cards.

In other languages

Language Title
Chinese Cantonese 紅牌 Hùhngpàaih
Mandarin 紅牌 / 红牌 Hóngpái
France Flag.png French Carton Rouge
Germany Flag.png German Rote Karte
Italy Flag.png Italian Cartelrosso
South Korea Flag.png Korean 레드카드 Red Card
Brazil Flag.png Brazilian Portuguese Cartão Vermelho
Spain Flag.png Spanish Tarjeta Roja

External links


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.