Recoil: Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
'''Recoil''' is damage a [[Pokémon]] can receive upon using a [[move]]. The most common source of recoil is from moves, however [[item | '''Recoil''' is damage a [[Pokémon]] can receive upon using a [[move]]. The most common source of recoil damage is from moves, however some [[item]]s also cause recoil damage. | ||
The moves Jump Kick and Hi Jump Kick have recoil known as '''Crash Damage'''. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon. | The moves {{m|Jump Kick}} and {{m|Hi Jump Kick}} have recoil known as '''Crash Damage'''. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon. | ||
The ability, {{a|Reckless}}, affects the power and recoil of these moves. | The ability, {{a|Reckless}}, affects the power and recoil of these moves. |
Revision as of 20:47, 26 November 2008
Recoil is damage a Pokémon can receive upon using a move. The most common source of recoil damage is from moves, however some items also cause recoil damage.
The moves Jump Kick and Hi Jump Kick have recoil known as Crash Damage. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon.
The ability, Reckless, affects the power and recoil of these moves.
Items with recoil
These items harm the Pokémon holding it.
- Flame Orb (Burns the holder)
- Life Orb (10% damage when using a damaging move)
- Sticky Barb (10% damage at the end of each turn)
- Toxic Orb (Poisons the holder)
Moves with recoil damage
Name | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Volt Tackle | 120 | 100% | User receives 1/3 of damage dealt as recoil damage. | ||
Wood Hammer | 120 | 100% | User receives 1/4 of damage dealt as recoil damage. | ||
Struggle | 50 | 100% | User always loses 1/4 HP as recoil damage; hits Ghosts. | ||
Submission | 80 | 80% | User receives 1/4 of damage dealt as recoil damage. | ||
Take Down | 90 | 85% | User receives 1/4 of damage dealt as recoil damage. | ||
Brave Bird | 120 | 100% | User receives 1/4 of damage dealt as recoil damage. | ||
Double-Edge | 120 | 100% | User receives 1/4 of damage dealt as recoil damage. | ||
Flare Blitz | 120 | 100% | User receives 1/3 of damage dealt as recoil damage; 10% chance of burning the target. | ||
Head Smash | 150 | 80% | User receives 1/2 of damage dealt as recoil damage. | ||
Jump Kick | 85 | 95% | If the move misses, the user receives 1/8 of damage that should have been dealt as recoil damage. | ||
Hi Jump Kick | 100 | 90% | If the move misses, the user receives 1/8 of damage that should have been dealt as recoil damage. |