Recoil: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
'''Recoil''' is damage a [[Pokémon]] can receive upon using a [[move]]. The most common source of recoil is from moves, however [[item|items]] may also cause recoil damage.
'''Recoil''' is damage a [[Pokémon]] can receive upon using a [[move]]. The most common source of recoil damage is from moves, however some [[item]]s also cause recoil damage.


The moves Jump Kick and Hi Jump Kick have recoil known as '''Crash Damage'''. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon.
The moves {{m|Jump Kick}} and {{m|Hi Jump Kick}} have recoil known as '''Crash Damage'''. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon.


The ability, {{a|Reckless}}, affects the power and recoil of these moves.
The ability, {{a|Reckless}}, affects the power and recoil of these moves.

Revision as of 20:47, 26 November 2008

Recoil is damage a Pokémon can receive upon using a move. The most common source of recoil damage is from moves, however some items also cause recoil damage.

The moves Jump Kick and Hi Jump Kick have recoil known as Crash Damage. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon.

The ability, Reckless, affects the power and recoil of these moves.

Items with recoil

These items harm the Pokémon holding it.

Moves with recoil damage

Name Type Category Power Accuracy Notes
Volt Tackle Electric Physical 120 100% User receives 1/3 of damage dealt as recoil damage.
Wood Hammer Grass Physical 120 100% User receives 1/4 of damage dealt as recoil damage.
Struggle Normal Physical 50 100% User always loses 1/4 HP as recoil damage; hits Ghosts.
Submission Fighting Physical 80 80% User receives 1/4 of damage dealt as recoil damage.
Take Down Normal Physical 90 85% User receives 1/4 of damage dealt as recoil damage.
Brave Bird Flying Physical 120 100% User receives 1/4 of damage dealt as recoil damage.
Double-Edge Normal Physical 120 100% User receives 1/4 of damage dealt as recoil damage.
Flare Blitz Fire Physical 120 100% User receives 1/3 of damage dealt as recoil damage; 10% chance of burning the target.
Head Smash Rock Physical 150 80% User receives 1/2 of damage dealt as recoil damage.
Jump Kick Fighting Physical 85 95% If the move misses, the user receives 1/8 of damage that should have been dealt as recoil damage.
Hi Jump Kick Fighting Physical 100 90% If the move misses, the user receives 1/8 of damage that should have been dealt as recoil damage.

Template:Gamestub