Rain: Difference between revisions
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{{search|type of weather|the Badge given by [[Wallace]] or [[Juan]]|Badge#Rain Badge|Badge → Rain Badge}} | {{search|type of weather|the Badge given by [[Wallace]] or [[Juan]]|Badge#Rain Badge|Badge → Rain Badge}} | ||
{{bad picture|2=Field image should be replaced with Generation | {{bad picture|2=Field image should be replaced with Generation VII images}} | ||
{{WeatherInfobox | {{WeatherInfobox | ||
|name=Rain | |name=Rain | ||
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|color=Water | |color=Water | ||
}} | }} | ||
[[File:Rain battle interface SM.png|thumb|250px|The battle interface during rain in {{pkmn|Sun and Moon}}]] | |||
'''Rain''' (Japanese: '''{{tt|雨|あめ}}''' ''Rain'') is a type of [[weather]] introduced in battle in [[Generation II]]. It was introduced in the overworld in [[Generation III]]. | '''Rain''' (Japanese: '''{{tt|雨|あめ}}''' ''Rain'') is a type of [[weather]] introduced in battle in [[Generation II]]. It was introduced in the overworld in [[Generation III]]. | ||
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===Heavy rain=== | ===Heavy rain=== | ||
{{incomplete|section|needs=Gen VII text}} | |||
{| class="roundy" style="background:#{{Water color dark}}; {{roundy|10px}}; border: 3px solid #{{Water color}}" cellspacing="1" cellpadding="2" | {| class="roundy" style="background:#{{Water color dark}}; {{roundy|10px}}; border: 3px solid #{{Water color}}" cellspacing="1" cellpadding="2" | ||
|- | |- | ||
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==On the field== | ==On the field== | ||
{{incomplete|section|Double check if/when it rains on Routes {{rtn|5|Unova}}, {{rtn|9|Unova}}, {{rtn|11|Unova}}, {{rtn|13|Unova}}, {{rtn|15|Unova}}, {{rtn|16|Unova}}, {{rtn|19|Unova}} | {{incomplete|section|Double check if/when it rains on Routes {{rtn|5|Unova}}, {{rtn|9|Unova}}, {{rtn|11|Unova}}, {{rtn|13|Unova}}, {{rtn|15|Unova}}, {{rtn|16|Unova}}, {{rtn|19|Unova}}}} | ||
{{weatherloch|water}} | {{weatherloch|water}} | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
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| [[Sinnoh]] | | [[Sinnoh]] | ||
| {{rt|212|Sinnoh}} | | {{rt|212|Sinnoh}} | ||
| Always | | Always (southern area) | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrev4|DPPt}} | | {{gameabbrev4|DPPt}} | ||
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| {{gameabbrev7|SM}} | | {{gameabbrev7|SM}} | ||
| [[Alola]] | | [[Alola]] | ||
| [[ | | [[Lush Jungle]], [[Brooklet Hill]] | ||
| | | 5 PM to 6 PM | ||
|- style="background:#FFF" | |||
| {{gameabbrev7|SM}} | |||
| [[Alola]] | |||
| [[Malie City]], [[Malie Garden]], [[Route]]s {{rtn|10|Alola}}, {{rtn|11|Alola}}, {{rtn|12|Alola}}, {{rtn|13|Alola}}, [[Blush Mountain]], and [[Secluded Shore]] | |||
| 5 PM to 6 PM | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrev7|SM}} | | {{gameabbrev7|SM}} | ||
| [[Alola]] | | [[Alola]] | ||
| [[ | | [[Tapu Village]], {{rt|14|Alola}} | ||
| Some days | | Some days | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| style="{{roundybl|5px}}" | {{gameabbrev7|SM}} | | style="{{roundybl|5px}}" | {{gameabbrev7|SM}} | ||
| [[Alola]] | | [[Alola]] | ||
| | | {{rt|17|Alola}}, [[Po Town]] | ||
| style="{{roundybr|5px}}" | Always | | style="{{roundybr|5px}}" | Always | ||
|- style="background:#FFF" | |||
| {{gameabbrev7|SM}} | |||
| [[Alola]] | |||
| [[Exeggutor Island]] | |||
| 10 AM - 3:59 PM (light), 6 PM - 11:59 PM (strong) | |||
|} | |} | ||
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==Effects== | ==Effects== | ||
[[File:Ash Goodra Rain Dance.png|thumb|250px|Rain | [[File:Ash Goodra Rain Dance.png|thumb|250px|Rain in the {{pkmn|anime}}]] | ||
===In battle=== | ===In battle=== | ||
* Increases the power of {{type|Water}} moves by 50%. | * Increases the power of {{type|Water}} moves by 50%. | ||
* Decreases the power of {{type|Fire}} moves by 50%. | * Decreases the power of {{type|Fire}} moves by 50%. | ||
* | * Allows {{m|Thunder}} and {{m|Hurricane}} to bypass accuracy check. | ||
** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. | ** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. | ||
* Activates the following {{Abilities}}: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. | * Activates the following {{Abilities}}: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. | ||
** Causes Forecast to change {{p|Castform}} to its [[List of Pokémon with form differences#Castform|Rainy Form]]. | ** Causes Forecast to change {{p|Castform}} to its [[List of Pokémon with form differences#Castform|Rainy Form]]. | ||
* Changes {{m|Weather Ball}} to a {{type|Water}} move and doubles its power. | * Changes {{m|Weather Ball}} to a {{type|Water}} move and doubles its power. | ||
* Halves the power of {{m|Solar Beam}}. | * Halves the power of {{m|Solar Beam}} and {{m|Solar Blade}}. | ||
* Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}} (half the normal amount in [[Generation II]]). | * Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}} (half the normal amount in [[Generation II]]). | ||
* In the [[Pokémon Mystery Dungeon series]], prevents Pokémon from exploding. | * In the [[Pokémon Mystery Dungeon series]], prevents Pokémon from exploding. | ||
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==In other generations== | ==In other generations== | ||
===In battle=== | ===In battle=== | ||
====Core series games==== | |||
{{Movegen| | {{Movegen| | ||
type=Water| | type=Water| | ||
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genV=Rain Dance V| | genV=Rain Dance V| | ||
}} | }} | ||
=====Heavy rain===== | |||
{{Movegen| | |||
type=Water| | |||
ORAS=Primordial Sea| | |||
}} | |||
====Spin-off series games==== | |||
{{Movegen| | {{Movegen| | ||
type=Water| | type=Water| | ||
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Colo=Rain Dance Colo| | Colo=Rain Dance Colo| | ||
XD=Rain Dance XD| | XD=Rain Dance XD| | ||
PBR=Rain Dance PBR| | |||
}} | }} | ||
{{Movegen| | {{Movegen| | ||
type=Water| | type=Water| | ||
PMDRB=Rain Dance PMD RB| | PMDRB=Rain Dance PMD RB| | ||
}} | }} | ||
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|zh_yue=下雨 ''{{tt|Hahyúh|Rain}}'' | |zh_yue=下雨 ''{{tt|Hahyúh|Rain}}'' | ||
|zh_cmn=下雨 ''{{tt|Xiàyǔ|Rain}}'' | |zh_cmn=下雨 ''{{tt|Xiàyǔ|Rain}}'' | ||
|da=Regn | |||
|fr=Pluie | |fr=Pluie | ||
|de=Regen | |de=Regen | ||
|it=Pioggia | |it=Pioggia | ||
|ko=비 ''Bi'' | |ko=비 ''Bi'' | ||
|no=Regn | |||
|pt_br=Chuva | |||
|es=Lluvia | |es=Lluvia | ||
|sv=Regn | |||
|vi=Mưa | |vi=Mưa | ||
}} | }} |
Revision as of 13:53, 29 March 2017
- This article is about the type of weather. For the Badge given by Wallace or Juan, see Badge → Rain Badge.
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Field image should be replaced with Generation VII images |
Rain 雨 Rain | |
File:Rain Dance.png | |
Move | Ability |
---|---|
Rain Dance | Drizzle Primordial Sea |
Rain (Japanese: 雨 Rain) is a type of weather introduced in battle in Generation II. It was introduced in the overworld in Generation III.
It will last for five turns if created using Drizzle (Generation VI onwards) or Rain Dance, or eight if created by a Pokémon holding a Damp Rock. If created using Drizzle (prior to Generation VI) or encountered in the overworld, it will last until replaced.
There is also a variation of rain called heavy rain (Japanese: 強い雨 heavy rain). Heavy rain can be encountered in the overworld or created using Primordial Sea; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Primordial Sea remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Primordial Sea suppressed or replaced, or extremely harsh sunlight or a mysterious air current are created by Desolate Land or Delta Stream respectively.
Description
Event | Gen II | Gen III | Gen IV | Gen V | Gen VI |
---|---|---|---|---|---|
If naturally occurring | N/A | "It is raining." | "It started to rain!" | "It started to rain!" | |
Rain Dance used | "A downpour started!" | "It started to rain!" | |||
Drizzle activated | N/A | "(Wild/Foe) <Pokémon>'s Drizzle made it rain!" | "(The wild/foe's) <Pokémon>'s Drizzle made it rain!" | ||
After turn is complete | "Rain continues to fall." | (no text) | |||
When rain ends | "The rain stopped." |
Heavy rain
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Gen VII text |
Event | Gen VI |
---|---|
If naturally occurring | "A heavy rain began to fall!" |
Primordial Sea activated | |
Preventing changing weather | "There is no relief from this heavy rain!" |
Negating Fire-type attack | "The Fire-type attack fizzled out in the heavy rain!" |
When heavy rain ends | "The heavy rain has lifted!" |
On the field
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Double check if/when it rains on Routes 5, 9, 11, 13, 15, 16, 19 |
Game | Region | Location | Conditions |
---|---|---|---|
E | Hoenn | Route 105 | When Marine Cave is there |
RSEORAS | Hoenn | Route 119 | Every three out of four days, with a thunderstorm one out of every four |
RSEORAS | Hoenn | Route 120 | Always |
RSEORAS | Hoenn | Route 123 | Some days |
E | Hoenn | Route 125 | When Marine Cave is there |
E | Hoenn | Route 127 | When Marine Cave is there |
E | Hoenn | Route 129 | When Marine Cave is there |
S | Hoenn | Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Routes 124, 125, 126, 127, 128 |
After Kyogre is awakened but before battling it |
E | Hoenn | Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Sky Pillar*, Routes 124, 125, 126, 127, 128, 129*, 130*, 131* |
After Kyogre is awakened but before solving the crisis. Interchanges with harsh sunlight. |
DPPt | Sinnoh | Route 212 | Always (southern area) |
DPPt | Sinnoh | Route 213 | Some days |
DPPt | Sinnoh | Route 214 | Always (south leg only); occasional strong rain and/or thunderstorms |
DPPt | Sinnoh | Route 215 | Always |
HGSS | Johto | Route 33 | Always |
HGSS | Johto | Lake of Rage | Every day except Wednesday |
BW | Unova | Any route, except for Routes 1 and 17 | Wherever TornadusB or ThundurusW appears; hurricaneB or thunderstormW |
BWB2W2 | Unova | Driftveil City, Cold StorageBW, Route 6 | Spring and autumn (days 4-5, 12-13, 20-21, 28-29) |
BWB2W2 | Unova | Mistralton City, Route 7, Twist Mountain | Spring and autumn (days 3-6, 11-14, 19-22, 27-30); summer (9-10, 20-21) |
BWB2W2 | Unova | Icirrus City, Dragonspiral Tower | Spring and autumn (days 3-7, 11-15, 19-23, 27-31); summer (8-11, 19-22) |
BWB2W2 | Unova | Route 8 | Spring and autumn (days 3-7, 11-15, 19-23, 27-31); summer (1-2, 6-13, 18-24); October 17, 28-31; June 17, 29-30) |
BWB2W2 | Unova | Route 12 | Sometimes |
B2W2 | Unova | Virbank City and Virbank Complex | Spring and autumn (days 4-5, 12-13, 20-21, 28-29); February 10 and 20 |
B2W2 | Unova | Floccesy Town, Route 20, Floccesy Ranch | Spring (days 3, 5, 11, 13, 20, 27, 29) and summer (9-10, 20-21) |
XY | Kalos | Route 8, Ambrette Town, Cyllage City, Route 10, Geosenge Town |
Some days* |
XY | Kalos | Route 9 | Some days |
XY | Kalos | Route 14, Laverre City, Poké Ball Factory | Monday before 1 PM |
XY | Kalos | Route 15, Route 16 | Some days |
XY | Kalos | Route 18, Couriway Town | Some days |
XY | Kalos | Route 19 | Some days |
XY | Kalos | Route 21 | Some days |
XY | Kalos | Shalour City | Some days |
XY | Kalos | Kiloude City | Wednesday |
SM | Alola | Brooklet Hill | After defeating or capturing the first Wishiwashi leading up to Lana's trial, until completing the trial |
SM | Alola | Lush Jungle, Brooklet Hill | 5 PM to 6 PM |
SM | Alola | Malie City, Malie Garden, Routes 10, 11, 12, 13, Blush Mountain, and Secluded Shore | 5 PM to 6 PM |
SM | Alola | Tapu Village, Route 14 | Some days |
SM | Alola | Route 17, Po Town | Always |
SM | Alola | Exeggutor Island | 10 AM - 3:59 PM (light), 6 PM - 11:59 PM (strong) |
Heavy rain
Game | Region | Location | Conditions |
---|---|---|---|
AS | Hoenn | Lilycove City*, Mossdeep City, Sootopolis City, Secret Islet, Secret Shore, Secret Meadow Routes 124, 125, 126, 127, 128, 129, 130, 131 |
After Kyogre is awakened but before battling it |
Effects
In battle
- Increases the power of Water-type moves by 50%.
- Decreases the power of Fire-type moves by 50%.
- Allows Thunder and Hurricane to bypass accuracy check.
- In Pokémon Diamond and Pearl, allows Thunder to hit through Protect and Detect 30% of the time.
- Activates the following Abilities: Dry Skin, Forecast, Hydration, Rain Dish, Swift Swim.
- Causes Forecast to change Castform to its Rainy Form.
- Changes Weather Ball to a Water-type move and doubles its power.
- Halves the power of Solar Beam and Solar Blade.
- Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP (half the normal amount in Generation II).
- In the Pokémon Mystery Dungeon series, prevents Pokémon from exploding.
Heavy rain
- Causes Fire-type damaging moves to fail if used (including moves that change type, if they would be Fire-type).
- If a Pokémon affected by Powder uses a Fire-type move, it will take damage from Powder.
- If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Fire-type, the Berry is not consumed.
- If a frozen Pokémon attempts to use a Fire-type move that would thaw itself (such as Flame Wheel), it will still thaw itself before the move fails.
- Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.
- If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.
- Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.
Outside of battle
Sliggoo will evolve into Goodra when leveled up while it is raining in the overworld.
From Pokémon Diamond and Pearl to Pokémon X and Y, Sweet Scent and Honey will fail if it is raining in the area, or if any other type of weather is present. In the Generation III games and Pokémon Omega Ruby and Alpha Sapphire, Sweet Scent and Honey are unaffected by the weather.
Variations
Normal rain
Rain falls. Found in all places where rain is found on the field.
Strong rain
Rains falls heavily, at a lower angle than normal rain. It is found occasionally on Route 212.
The difference from normal rain is purely aesthetic.
Heavy rain
Rain falls heavily and chaotically, with strong winds whipping through the air. This variation only occurs in the field when Kyogre awakens in Pokémon Alpha Sapphire.
Thunderstorm
Rain falls heavily, much like strong rain does, and occasionally lightning will strike and thunder will rumble. It is found on Route 119 as part of the four-day weather cycle of rain, thunderstorm, rain, and clear. It can be found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on St. Patrick's Day; February 29, 2008; and Christmas Day (December 25). In Pokémon White, after the player obtains the Legend Badge, a thunderstorm will occur on Route 7, where the player may meet Thundurus. After the player has met Thundurus, thunderstorms will occur on whatever route Thundurus is currently roaming on.
Hurricane
Rain falls heavily, although at a normal angle, and periodically strong gusts of wind will blow. It is only found in Pokémon Black. After the player obtains the Legend Badge, a hurricane will occur on Route 7, where the player may meet Tornadus. After the player has met Tornadus, hurricanes will occur on whatever route Tornadus is roaming on.
In the anime
- Main article: Rain Dance (move) → In the anime
- Main article: Drizzle (Ability) → In the anime
Like in the real world, rain is quite common, appearing in many episodes. Most of these occasions are not caused by Rain Dance or Drizzle. The first appearance of rain in the anime was in the first episode, Pokémon - I Choose You!. The first time it has appeared caused by a Pokémon was in A Shadow of a Drought.
In the manga
- Main article: Rain Dance (move) → In the manga
- Main article: Drizzle (Ability) → In the manga
In other generations
In battle
Core series games
Heavy rain
Spin-off series games
In the overworld
Normal rain
Strong rain
Thunderstorm
Hurricane
Trivia
- Several lines of unused rain quotes appear within the code of the games. These appear to be weather-triggered quotes from previous games.
In other languages
|
Heavy rain
|
Weather conditions | |
---|---|
Harsh sunlight • Rain • Sandstorm • Hail • Snow • Shadowy aura • Fog Extremely harsh sunlight • Heavy rain • Strong winds |