Rage (move): Difference between revisions

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(As seen on Twitch Plays Pokémon— Fury Attack vs Rage.)
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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=99 |
{{MoveInfobox
name=Rage |
|n=99
jname=いかり |
|name=Rage
jtranslit=Ikari |
|jname=いかり
jtrans=Rage |
|jtranslit=Ikari
gameimage=Rage V.png |
|jtrans=Rage
type=Normal |
|gameimage=Rage.png
damagecategory=Physical |
|gameimagewidth=300px
basepp=20 |
|type=Normal
maxpp=32 |
|damagecategory=Physical
power=20 |
|basepp=20
accuracy=100 |
|maxpp=32
bdesc=??? |
|power=20
gen=I |
|accuracy=100
category=Cool |
|gen=I
appeal=3 |
|category=Cool
jam=0 |
|appeal=3
cdesc=Can be repeatedly used without boring the judge. |
|jam=0
appealsc=0 |
|cdesc=Can be repeatedly used without boring the judge.
scdesc=Earn double the score in the next turn. |
|appealsc=0
pokefordex=rage |
|scdesc=Earn double the score in the next turn.
touches=yes |
|category6=Tough
protect=yes |
|appeal6=1
magiccoat=no |
|jam6=3
snatch=no |
|cdesc6=Badly startles all of the Pokémon to act before the user.
brightpowder=yes |
|touches=yes
kingsrock=yes |
|protect=yes
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
tm1=yes |
|kingsrock=yes
tm#1=20 |
|sound=no
na=no |
|tm1=yes
target=anyadjacent |
|tm#1=20
footnotes= }}
|na=no
'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. In Generation I, it was [[TM20]].
|target=anyadjacent
}}
'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I.


==Effect==
==Effect==
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Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its {{stat|Attack}} stat will increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its {{stat|Attack}} stat will increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.


If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.


Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
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Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.


===Generation V===
===Generation V onwards===
Same as the previous generations except extra damage bonuses gained when the user of Rage is hit by an opponent are once again Attack stat bonuses.
Extra damage bonuses gained when the user of Rage is hit by an opponent are again Attack stat bonuses.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A non-stop attack move. The user's <sc>Attack</sc> power increases every time it sustains damage.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A non-stop attack move. The user's <sc>Attack</sc> power increases every time it sustains damage.}}
{{movedescentry|{{gameabbrev3|GSC}}|Raises <sc>Attack</sc> if the user is hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Raises <sc>Attack</sc> if the user is hit.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Raises the user's <sc>Attack</sc> every time it is hit.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Raises the user's <sc>Attack</sc> every time it is hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|While this move is in use, it gains attack power each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|While this move is in use, it gains attack power each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|004|Charmander|1|Fire|Fire|22|19|19|FRLG=no|no|no}}
{{Moveentry/6|004|Charmander|2|Monster|Dragon|22|19|19{{sup/3|RSE}}|||}}
{{Moveentry/Level1|005|Charmeleon|1|Fire|Fire|24|20|20|FRLG=no|no|no}}
{{Moveentry/6|005|Charmeleon|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|||}}
{{Moveentry/Level1|006|Charizard|2|Fire|Flying|24|20|20|FRLG=no|no|no}}
{{Moveentry/6|006|Charizard|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|||}}
{{Moveentry/Level1|015|Beedrill|2|Bug|Poison|25|25|25|19|19|19}}
{{Moveentry/6|015|Beedrill|1|Bug|Bug|25|25|25|19|19|19}}
{{Moveentry/Level1|057|Primeape|1|Fighting|Fighting|no|Y=28|--, 28|--, 28|28|28}}
{{Moveentry/6|057|Primeape|1|Field|Field|28{{sup/1|Y}}|1, 28|1, 28|28|28|28}}
{{Moveentry/Level1|084|Doduo|2|Normal|Flying|36|25|25|10|10|STAB='''}}
{{Moveentry/6|084|Doduo|1|Flying|Flying|36|25|25|10|10|10{{sup/6|XY}}<br>9{{sup/6|ORAS}}|STAB='''}}
{{Moveentry/Level1|085|Dodrio|2|Normal|Flying|39|25|25|--, 10|--, 10|STAB='''}}
{{Moveentry/6|085|Dodrio|1|Flying|Flying|39|25|25|1, 10|1, 10|1, 10{{sup/6|XY}}<br>1, 9{{sup/6|ORAS}}|STAB='''}}
{{Moveentry/Level1|095|Onix|2|Rock|Ground|25|27|25|FRLG=23|14|14|B2W2=10|13}}
{{Moveentry/6|095|Onix|1|Mineral|Mineral|25|27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13}}
{{Moveentry/Level1|104|Cubone|1|Ground|Ground|46|29|29|23|23|23}}
{{Moveentry/6|104|Cubone|1|Monster|Monster|46|29|29|23|23|23}}
{{Moveentry/Level1|105|Marowak|1|Ground|Ground|55|32|32|23|23|23}}
{{Moveentry/6|105|Marowak|1|Monster|Monster|55|32|32|23|23|23}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|31|31|22|22|22|STAB='''}}
{{Moveentry/6|115|Kangaskhan|1|Monster|Monster|1|31|31|22|22|22|STAB='''}}
{{Moveentry/Level1|128|Tauros|1|Normal|Normal|--|8|8|FRLG=4|5|5|STAB='''}}
{{Moveentry/6|128|Tauros|1|Field|Field|44|8|8{{sup/3|RSE}}<br>4{{sup/3|FRLG}}|5|5|5|STAB='''}}
{{Moveentry/Level1|136|Flareon|1|Fire|Fire|48|Y=no|no|no|no|no}}
{{Moveentry/6|136|Flareon|1|Field|Field|48{{sup/1|RGB}}|||||}}
{{Moveentry/Level1|158|Totodile|1|Water|Water|no|7|7|8|8}}
{{Moveentry/6|158|Totodile|2|Monster|Water 1||7|7|8|8|8}}
{{Moveentry/Level1|159|Croconaw|1|Water|Water|no|--, 7|--, 7|8|8}}
{{Moveentry/6|159|Croconaw|2|Monster|Water 1||1, 7|1, 7|8|8|8}}
{{Moveentry/Level1|160|Feraligatr|1|Water|Water|no|--, 7|--, 7|--, 8|--, 8}}
{{Moveentry/6|160|Feraligatr|2|Monster|Water 1||1, 7|1, 7|1, 8|1, 8|1, 8}}
{{Moveentry/Level1|206|Dunsparce|1|Normal|Normal|no|--|--|--|--|--|STAB='''}}
{{Moveentry/6|206|Dunsparce|1|Field|Field||1|1|1|1|1|STAB='''}}
{{Moveentry/Level1|208|Steelix|2|Steel|Ground|no|27|25|FRLG=23|14|14|B2W2=10|13}}
{{Moveentry/6|208|Steelix|1|Mineral|Mineral||27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13}}
{{Moveentry/Level1|209|Snubbull|1|Fairy|Fairy|no|34|34|31|31|31|note=STAB prior to Gen VI}}
{{Moveentry/6|209|Snubbull|2|Field|Fairy||34|34|31|31|31|note=STAB prior to Gen VI}}
{{Moveentry/Level1|210|Granbull|1|Fairy|Fairy|no|38|38|35|35|35|note=STAB prior to Gen VI}}
{{Moveentry/6|210|Granbull|2|Field|Fairy||38|38|35|35|35|note=STAB prior to Gen VI}}
{{Moveentry/Level1|318|Carvanha|2|Water|Dark|no|no|7|6|6}}
{{Moveentry/6|267|Beautifly|1|Bug|Bug||||||37{{sup/6|ORAS}}}}
{{Moveentry/Level1|319|Sharpedo|2|Water|Dark|no|no|--, 7|--, 6|--, 6}}
{{Moveentry/6|318|Carvanha|1|Water 2|Water 2|||7|6|6|6{{sup/6|XY}}<br>4{{sup/6|ORAS}}}}
{{Moveentry/Level1|371|Bagon|1|Dragon|Dragon|no|no|--|--|--}}
{{Moveentry/6|319|Sharpedo|1|Water 2|Water 2|||1, 7|1, 6|1, 6|1, 6{{sup/6|XY}}<br>4{{sup/6|ORAS}}}}
{{Moveentry/Level1|372|Shelgon|1|Dragon|Dragon|no|no|--|--|--}}
{{Moveentry/6|371|Bagon|1|Dragon|Dragon|||1|1|1|1}}
{{Moveentry/Level1|373|Salamence|2|Dragon|Flying|no|no|--|--|--}}
{{Moveentry/6|372|Shelgon|1|Dragon|Dragon|||1|1|1|1}}
{{Moveentry/Level1|551|Sandile|2|Ground|Dark|no|no|no|no|--}}
{{Moveentry/6|373|Salamence|1|Dragon|Dragon|||1|1|1|1}}
{{Moveentry/Level1|552|Krokorok|2|Ground|Dark|no|no|no|no|--}}
{{Moveentry/6|551|Sandile|1|Field|Field|||||1|1}}
{{Moveentry/Level1|553|Krookodile|2|Ground|Dark|no|no|no|no|--}}
{{Moveentry/6|552|Krokorok|1|Field|Field|||||1|1}}
{{Moveentry/Level1|554|Darumaka|1|Fire|Fire|no|no|no|no|9}}
{{Moveentry/6|553|Krookodile|1|Field|Field|||||1|1}}
{{Moveentry/Level1|555|Darmanitan|1|Fire|Fire|no|no|no|no|--, 9}}
{{Moveentry/6|554|Darumaka|1|Field|Field|||||9|9}}
{{Moveentry/Level1|626|Bouffalant|1|Normal|Normal|no|no|no|no|6|STAB='''}}
{{Moveentry/6|555|Darmanitan|1|Field|Field|||||1, 9|1, 9}}
{{Movefooter|Normal|1}}
{{Moveentry/6|626|Bouffalant|1|Field|Field|||||6|6|STAB='''}}
{{Movefoot|Normal}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|228|Houndour|2|Dark|Fire|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}}}
{{Moveentry/5|228|Houndour|1|Field|Field|||||}}
{{Moveentry/Breed2|234|Stantler|1|Normal|Normal|no|no|no|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}|STAB='''}}
{{Moveentry/5|234|Stantler|1|Field|Field||||||STAB='''}}
{{Moveentry/Breed2|276|Taillow|2|Normal|Flying|no|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|STAB='''}}
{{Moveentry/5|276|Taillow|1|Flying|Flying||||||STAB='''}}
{{Moveentry/Breed2|333|Swablu|2|Normal|Flying|no|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|STAB='''}}
{{Moveentry/5|333|Swablu|2|Dragon|Flying||||||STAB='''}}
{{Moveentry/Breed2|522|Blitzle|1|Electric|Electric|no|no|no|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}}}
{{Moveentry/5|522|Blitzle|1|Field|Field|||||}}
{{Moveentry/Breed2|550|Basculin|1|Water|Water|no|no|no|{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}}}
{{Moveentry/5|550|Basculin|1|Water 2|Water 2|||||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|2}}


===By [[TM]]===
===By [[TM]]===
{{Moveheader/TM|Normal|1|TM20|no|no|no|no|no}}
{{Movehead/TM|Normal|1|TM20|no|no|no|no|no|no}}
{{Moveentry/AllTM|Rage|1}}
{{Moveentry/AllTM|Rage|1}}
{{Movefooter|Normal|1}}
{{Movefoot|Normal}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|236|Tyrogue|1|Fighting|Fighting|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Tyrogue|New York City Pokémon Center}}}}
{{Moveentry/1|236|Tyrogue|1|Undiscovered|Undiscovered|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Tyrogue|New York City Pokémon Center}}}}
{{Moveentryspecial|246|Larvitar|2|Rock|Ground|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Larvitar|New York City Pokémon Center}}}}
{{Moveentry/1|246|Larvitar|1|Monster|Monster|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Larvitar|New York City Pokémon Center}}}}
{{Learnlist/footer}}
{{Movefoot|Normal}}


==In other games==
==In other games==
==={{pkmn|Mystery Dungeon}} series===
===[[Pokémon Mystery Dungeon series]]===
In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} games, Rage does not deal damage. Instead, it gives the user the [[Status ailments in Mystery Dungeon#Status conditions caused by moves|Enraged]] status, which boosts its Attack stat by one level every time it takes damage.
In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} games, Rage does not deal damage. Instead, it gives the user the [[Status ailments in Mystery Dungeon#Status conditions caused by moves|Enraged]] status, which boosts its Attack stat by one level every time it takes damage.


In [[Pokémon Mystery Dungeon: Gates to Infinity]], Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.
In [[Pokémon Mystery Dungeon: Gates to Infinity]], Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame gets larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}}
{{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame getting larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}}
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}}
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}}
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}}
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}}
Line 136: Line 146:


===Pokédex entries===
===Pokédex entries===
{{Animedexheader|Kanto}}
{{Animedexheader|Kanto|no}}
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}}
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}}
{{Animedexfooter/Pokémon|original|Kanto}}
{{Animedexfooter/Pokémon|original|Kanto}}


==In the manga==
==In the manga==
===In the Aim to Be a Card Master!! manga===
{{movemanga|type=normal|exp=yes|gen=The user's attack is increased by rage.|image1=Kenta Ditto Transform Rage.png|image1p=Ditto transformed as a Dodrio}}
{{movep|type=tcg colorless|ms=085|pkmn=Dodrio|method=Ditto's attack is increased by rage.}}
{{movebtmManga|type=tcg colorless|user=Kenta Minamii|user1=Kenta's Ditto|startcode=MCM1|startname=District Convention "Kenta, to the Open Sea"|notes=Debut<br>Used via {{color2|{{tcg colorless color dark}}|Transform (move)|Transform}}}}
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user gains attack power when it is hit by an attack.|image1=Pika Rage Bide.png|image1p=Pikachu}}
{{movemanga|type=normal|exp=yes|gen=The user gains attack power when it is hit by an attack.|image1=Pika Rage Bide.png|image1p=Pikachu}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu gains attack power each time it is hit by an attack.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu gains attack power each time it is hit by an attack.}}
{{movebtmManga|type=normal|user=Pika|user1=Red's Pika|startcode=PS090|startname=The Legend|notes=Debut}}
{{movebtmManga|type=normal|user=Pika|user1=Red's Pika|startcode=PS090|startname=The Legend|notes=Debut}}
===In the Pokémon Gold & Silver: The Golden Boys manga===
{{movemanga|type=normal|exp=yes|gen=The user increases its attack power.|image1=Chinchou Rage Spark Golden Boys.png|image1p=Chinchou}}
{{movep|type=normal|ms=170|pkmn=Chinchou|method=Chinchou increases its attack power by holding in electricity.}}
{{movebtmManga|type=normal|user=Chinchou (Pokémon)|user1=Several wild Chinchou|startcode=GB20|startname=A Serious Crisis!! The Battle With The Lugia|notes=Debut}}


===In the Pokémon Pocket Monsters manga===
===In the Pokémon Pocket Monsters manga===
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}}
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}}
{{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br/>Clefairy cannot {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Rage as of {{color2|{{normal color dark}}|Generation III}}}}
{{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br>Clefairy cannot {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Rage as of {{color2|{{normal color dark}}|Generation III}}}}


==In other generations==
==In other generations==
{{movegen|
{{movegen
type=Normal|
|type=Normal
genI=Rage I|
|genI=Rage I
genII=Rage II|
|genII=Rage II
genIII=Rage III|
|genIII=Rage III
genIV=Rage IV|
|genIV=Rage IV
}}
 
{{Movegen
|type=Normal
|genV=Rage V
|PMDRB=Rage PMD RB
}}
}}
{{Movegen|
 
type=Normal|
{{Movegen
Stad=Rage Stadium|
|type=Normal
|Stad=Rage Stadium
|Stad2=Rage Stad2
|Colo=Rage Colo
|XD=Rage XD
}}
}}


==Trivia==
==Trivia==
* In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed.
* In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed.
* Prior to [[Generation VI]], if the last opposing Pokémon successfully used {{m|Self-Destruct}} or {{m|Explosion}} on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.


==In other languages==
==In other languages==
Line 180: Line 211:
|ko=분노 ''Bunno''
|ko=분노 ''Bunno''
|no=Sinne
|no=Sinne
|pt_br=Raiva
|pt_br=Raiva<br>Ira (TCG)
|pt_eu=Fúria
|pt_eu=Fúria
|sr=Bes
|sr=Bes
|es=Furia}}
|es=Furia
|vi=Phẫn Nộ
}}
{{-}}
{{-}}
{{Generation I TMs}}
{{Generation I TMs}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that can raise the user's Attack]]
[[Category:Moves that can jam]]


[[de:Raserei]]
[[de:Raserei]]
[[es:Furia]]
[[fr:Frénésie]]
[[fr:Frénésie]]
[[it:Ira (mossa)]]
[[it:Ira (mossa)]]
[[ja:いかり]]
[[ja:いかり]]
[[pl:Rage]]
[[pl:Rage]]
[[pt:Rage]]
[[zh:愤怒(招式)]]
[[zh:愤怒(技能)]]

Revision as of 00:51, 7 December 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Rage
いかり Rage
[[File:|300pxpx|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.

Effect

Generation I

Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its Attack stat will increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Stadium, Disable will cause a Pokémon's rage to build if it is successful.

Generations II to IV

Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation V onwards

Extra damage bonuses gained when the user of Rage is hit by an opponent are again Attack stat bonuses.

Description

Games Description
StadStad2 A non-stop attack move. The user's Attack power increases every time it sustains damage.
GSC Raises Attack if the user is hit.
RSEColoXD Raises the user's Attack every time it is hit.
FRLG An attack that becomes stronger each time the user is hit in battle.
DPPtHGSS While this move is in use, it gains attack power each time the user is hit in battle.
BWB2W2
XYORAS
SM
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0004 Charmander GrassIC Big.png Monster Dragon 22 19 19RSE
0005 Charmeleon GrassIC Big.png Monster Dragon 24 20 20RSE
0006 Charizard GrassIC Big.png Monster Dragon 24 20 20RSE
0015 Beedrill GrassIC Big.png Bug Bug 25 25 25 19 19 19
0057 Primeape GrassIC Big.png Field Field 28Y 1, 28 1, 28 28 28 28
0084 Doduo GrassIC Big.png Flying Flying 36 25 25 10 10 10XY
9ORAS
0085 Dodrio GrassIC Big.png Flying Flying 39 25 25 1, 10 1, 10 1, 10XY
1, 9ORAS
0095 Onix GrassIC Big.png Mineral Mineral 25 27 25RSE
23FRLG
14 14BW
10B2W2
13
0104 Cubone GrassIC Big.png Monster Monster 46 29 29 23 23 23
0105 Marowak GrassIC Big.png Monster Monster 55 32 32 23 23 23
0115 Kangaskhan GrassIC Big.png Monster Monster 1 31 31 22 22 22
0128 Tauros GrassIC Big.png Field Field 44 8 8RSE
4FRLG
5 5 5
0136 Flareon GrassIC Big.png Field Field 48RGB
0158 Totodile GrassIC Big.png Monster Water 1 7 7 8 8 8
0159 Croconaw GrassIC Big.png Monster Water 1 1, 7 1, 7 8 8 8
0160 Feraligatr GrassIC Big.png Monster Water 1 1, 7 1, 7 1, 8 1, 8 1, 8
0206 Dunsparce GrassIC Big.png Field Field 1 1 1 1 1
0208 Steelix GrassIC Big.png Mineral Mineral 27 25RSE
23FRLG
14 14BW
10B2W2
13
0209 Snubbull GrassIC Big.png Field Fairy 34 34 31 31 31
0210 Granbull GrassIC Big.png Field Fairy 38 38 35 35 35
0267 Beautifly GrassIC Big.png Bug Bug 37ORAS
0318 Carvanha GrassIC Big.png Water 2 Water 2 7 6 6 6XY
4ORAS
0319 Sharpedo GrassIC Big.png Water 2 Water 2 1, 7 1, 6 1, 6 1, 6XY
4ORAS
0371 Bagon GrassIC Big.png Dragon Dragon 1 1 1 1
0372 Shelgon GrassIC Big.png Dragon Dragon 1 1 1 1
0373 Salamence GrassIC Big.png Dragon Dragon 1 1 1 1
0551 Sandile GrassIC Big.png Field Field 1 1
0552 Krokorok GrassIC Big.png Field Field 1 1
0553 Krookodile GrassIC Big.png Field Field 1 1
0554 Darumaka GrassIC Big.png Field Field 9 9
0555 Darmanitan GrassIC Big.png Field Field 1, 9 1, 9
0626 Bouffalant GrassIC Big.png Field Field 6 6
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0228 Houndour GrassIC Big.png Field Field
0234 Stantler GrassIC Big.png Field Field
0276 Taillow GrassIC Big.png Flying Flying
0333 Swablu GrassIC Big.png Dragon Flying
0522 Blitzle GrassIC Big.png Field Field
0550 Basculin GrassIC Big.png Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM20
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
All Pokémon who can learn TMs can learn Rage.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0236 Tyrogue GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered New York City Pokémon Center
0246 Larvitar GrassIC Big.png Monster Monster New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team and Explorers games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.

In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.

Description

Games Description
MDRB The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.
MDTDS Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.


In the anime

Ash Charmander Rage.png
Charmander's tail flame getting larger
Ash Charmander Rage hit.png
Charmander
Lorelei Cloyster Rage.png
Cloyster
While this move is in use, it gains attack power each time the user is hit in battle.
Pokémon Method
User First Used In Notes
Charmander Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.
Ash's Charmander Primeape Goes Bananas Debut
Cloyster Cloyster's whole body glows red and its attacks gain power.
Prima's Cloyster The Mandarin Island Miss-Match None


Pokédex entries

Episode Subject Source Entry
EP025 Rage Ash's Pokédex Charmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.

In the manga

In the Aim to Be a Card Master!! manga


In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • In Generation IV, there is a glitch which can occur after a Pokémon uses Transform, even via Mimic, then uses Rage while transformed.
  • Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.

In other languages

Language Title
Mandarin Chinese 憤怒 Fènnù
Denmark Flag.png Danish Raseri
The Netherlands Flag.png Dutch Razernij
Finland Flag.png Finnish Vimma
France Flag.png French Frénésie
Germany Flag.png German Raserei
Greece Flag.png Greek Οργή
Indonesia Flag.png Indonesian Marah
Italy Flag.png Italian Ira
South Korea Flag.png Korean 분노 Bunno
Norway Flag.png Norwegian Sinne
Portuguese Brazil Flag.png Brazil Raiva
Ira (TCG)
Portugal Flag.png Portugal Fúria
Serbia Flag.png Serbian Bes
Spain Flag.png Spanish Furia
Vietnam Flag.png Vietnamese Phẫn Nộ


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.