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Difference between revisions of "Rage (move)"

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(Generation II and IV: yes?)
m (Generation I)
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Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its {{stat|Attack}} stat will increase by one stage. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
 
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its {{stat|Attack}} stat will increase by one stage. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
   
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|Sleep}}, {{status|Freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|Confusion}}.
+
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.
   
 
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
 
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

Revision as of 18:06, 1 February 2013

Rage
いかり Rage
Rage.png
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. In Generation I, it was TM20.

Effect

Generation I

Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its Attack stat will increase by one stage. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Stadium, Disable will cause a Pokémon's rage to build if it is successful.

Generations II to IV

Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation V

Same as the previous generations except extra damage bonuses gained when the user of Rage is hit by an opponent are once again Attack stat bonuses.

Pokémon Mystery Dungeon

Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
Games Description
StadStad2 A non-stop attack move. The user's Attack power increases every time it sustains damage.
GSC Raises Attack if the user is hit.
RSEColo. Raises the user's Attack every time it is hit.
FRLG An attack that becomes stronger each time the user is hit in battle.
DPPtHGSS While this move is in use, it gains attack power each time the user is hit in battle.
BWB2W2 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
004 Charmander Charmander Fire Fire 22 19 19     '
005 Charmeleon Charmeleon Fire Fire 24 20 20     '
006 Charizard Charizard Fire Flying 24 20 20     '
015 Beedrill Beedrill Bug Poison 25 25 25 19 19 '
057 Primeape Primeape Fighting Fighting   28 --, 28 --, 28 28 28 '
084 Doduo Doduo Normal Flying 36 25 25 10 10 ''''
085 Dodrio Dodrio Normal Flying 39 25 25 --, 10 --, 10 ''''
095 Onix Onix Rock Ground 25 27 25 23 14 14 10 '
104 Cubone Cubone Ground Ground 46 29 29 23 23 '
105 Marowak Marowak Ground Ground 55 32 32 23 23 '
115 Kangaskhan Kangaskhan Normal Normal -- 31 31 22 22 ''''
128 Tauros Tauros Normal Normal -- 8 8 4 5 5 ''''
136 Flareon Flareon Fire Fire 48         '
158 Totodile Totodile Water Water   7 7 8 8 '
159 Croconaw Croconaw Water Water   --, 7 --, 7 8 8 '
160 Feraligatr Feraligatr Water Water   --, 7 --, 7 --, 8 --, 8 '
206 Dunsparce Dunsparce Normal Normal   -- -- -- -- ''''
208 Steelix Steelix Steel Ground   27 25 23 14 14 10 '
209 Snubbull Snubbull Normal Normal   34 34 31 31 ''''
210 Granbull Granbull Normal Normal   38 38 35 35 ''''
318 Carvanha Carvanha Water Dark     7 6 6 '
319 Sharpedo Sharpedo Water Dark     --, 7 --, 6 --, 6 '
371 Bagon Bagon Dragon Dragon     -- -- -- '
372 Shelgon Shelgon Dragon Dragon     -- -- -- '
373 Salamence Salamence Dragon Flying     -- -- -- '
551 Sandile Sandile Ground Dark         -- '
552 Krokorok Krokorok Ground Dark         -- '
553 Krookodile Krookodile Ground Dark         -- '
554 Darumaka Darumaka Fire Fire         9 '
555 Darmanitan Darmanitan Fire Fire         --, 9 '
626 Bouffalant Bouffalant Normal Normal         6 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
228 Houndour Houndour Dark Fire PrimeapeTaurosDunsparceSnubbullGranbull PrimeapeTaurosDunsparceSnubbullGranbull PrimeapeTaurosDunsparceSnubbullGranbull PrimeapeTaurosDunsparceSnubbullGranbullSandileKrokorokKrookodileDarumakaDarmanitanBouffalant
234 Stantler Stantler Normal Normal       PrimeapeTaurosDunsparceSnubbullGranbullSandileKrokorokKrookodileDarumakaDarmanitanBouffalant
276 Taillow Taillow Normal Flying   DoduoDodrio DoduoDodrio DoduoDodrio
333 Swablu Swablu Normal Flying   DoduoDodrioBagonShelgonSalamence DoduoDodrioBagonShelgonSalamence DoduoDodrioBagonShelgonSalamence
522 Blitzle Blitzle Electric Electric       PrimeapeTaurosDunsparceSnubbullGranbullSandileKrokorokKrookodileDarumakaDarmanitanBouffalant
550 Basculin Basculin Water Water       CarvanhaSharpedo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type Machine
I
TM20
II
--
III
--
IV
--
V
--
VI
TM08
All Pokémon who can learn TMs can learn Rage.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation II

#   Pokémon Type Obtained with
236 236 Tyrogue Fighting New York City Pokémon Center
246 246 Larvitar Rock Ground New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime

Ash Charmander Rage.png Ash Charmander Rage hit.png Lorelei Cloyster Rage.png None.png
Charmander's tail flame gets larger Charmander Cloyster
While this move is in use, it gains attack power each time the user is hit in battle.
Pokémon Method
User First Used In Notes
004 Charmander Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.
Ash's Charmander Primeape Goes Bananas Debut
091 Cloyster Cloyster's whole body glows red and its attacks gain power.
Prima's Cloyster The Mandarin Island Miss-Match None

Pokédex entries

Episode Pokémon Source Entry
EP025 Rage Ash's Pokédex Charmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.
This concludes the entries from the original series.

In the manga

In the Pokémon Adventures manga


In other generations

Rage I.png Rage II.png Rage III.png Rage IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Rage Stadium.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

In other languages

Language Title
Mandarin Chinese 憤怒 Fènnù
The Netherlands Flag.png Dutch Razernij
Finland Flag.png Finnish Vimma
France Flag.png French Frénésie
Germany Flag.png German Raserei
Greece Flag.png Greek Οργή
Indonesia Flag.png Indonesian Marah
Italy Flag.png Italian Ira
South Korea Flag.png Korean 분노 Bunno
Norway Flag.png Norwegian Sinne
Portugal Flag.png Portuguese Fúria
Serbia Flag.png Serbian Bes
Spain Flag.png Spanish Furia


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.