Quicketune (TCG): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
Line 4: Line 4:
|image2=KricketotMysteriousTreasures86.jpg
|image2=KricketotMysteriousTreasures86.jpg
|caption={{TCG ID|Mysterious Treasures|Kricketune|27}} and {{TCG ID|Mysterious Treasures|Kricketot|86}}
|caption={{TCG ID|Mysterious Treasures|Kricketune|27}} and {{TCG ID|Mysterious Treasures|Kricketot|86}}
||cards={{TCG ID|Mysterious Treasures|Kricketune|27}}, {{TCG|Holon Mentor}}, and {{TCG|Quick Ball}}
|cards={{TCG ID|Mysterious Treasures|Kricketune|27}}, {{TCG|Holon Mentor}}, and {{TCG|Quick Ball}}
|types={{e|Grass}}
|types={{e|Grass}}
|era=2007-2008
|era=2007-2008
Line 11: Line 11:


==Strategy==
==Strategy==
Quicketune's strategy was among the most simple of the time. The deck's entire focus was to set up a {{TCG ID|Mysterious Treasures|Kricketune|27}} on the second turn of the game with three {{TCG ID|Mysterious Treasures|Kricketot|86}} on the Bench. {{TCG|Supporter card|Supporter cards}}, such as {{TCG|Holon Mentor}}, {{TCG|TV Reporter}}, and {{TCG|Celio's Network}}, along with {{TCG|Trainer card|Trainer cards}} such as {{TCG|Master Ball}} and {{TCG|Great Ball}} provided Quickitune with the means to set up quickly. The deck's extremely thin Pokémon count of only eight allowed extra room for these consistency cards.
Quicketune's strategy was among the most simple of the time. The deck's entire focus was to set up a {{TCG ID|Mysterious Treasures|Kricketune|27}} on the second turn of the game with three {{TCG ID|Mysterious Treasures|Kricketot|86}} on the Bench. {{TCG|Supporter card}}s, such as {{TCG ID|EX Dragon Frontiers|Holon Mentor|75}}, {{TCG ID|EX Dragon Frontiers|TV Reporter|82}}, and {{TCG ID|EX Crystal Guardians|Celio's Network|73}}, along with {{TCG|Trainer card}}s such as {{TCG ID|EX Power Keepers|Master Ball|78}} and {{TCG ID|EX Power Keepers|Great Ball|77}} provided Quickitune with the means to set up quickly. The deck's extremely thin Pokémon count of only eight allowed extra room for these consistency cards.


From that point forward, Kricketune would attack with ''Concerto'', doing 80 damage each turn if there were three Kricketot Benched, using {{TCG|PlusPower}} when necessary to reach a knockout and {{TCG|Night Maintenance}} whenever a Pokémon was knocked out.
From that point forward, Kricketune would attack with ''Concerto'', doing 80 damage each turn if there were three Kricketot Benched, using {{TCG|PlusPower}} when necessary to reach a Knock Out and {{TCG ID|Secret Wonders|Night Maintenance|120}} whenever a Pokémon was Knocked Out.


==Key cards==
==Key cards==
[[File:HolonMentorEXDeltaSpecies93.jpg|thumb|left|{{TCG|Holon Mentor}}]]
[[File:HolonMentorEXDeltaSpecies93.jpg|thumb|left|{{TCG ID|EX Dragon Frontiers|Holon Mentor|75}}]]
* '''{{TCG ID|Mysterious Treasures|Kricketune|27}}''' - As the deck's primary and only attacker, Kricketune was capable of doing up to 80 damage for only {{e|Grass}}{{e|Grass}} with its ''Concerto'' attack. At the time, this was extremely powerful early in the game and easy to accomplish through the deck's large {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card|Supporter}} line.
*'''{{TCG ID|Mysterious Treasures|Kricketune|27}}''' - As the deck's primary and only attacker, Kricketune was capable of doing up to 80 damage for only {{e|Grass}}{{e|Grass}} with its ''Concerto'' attack. At the time, this was extremely powerful early in the game and easy to accomplish through the deck's large {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card|Supporter}} line.
* '''{{TCG ID|Mysterious Treasures|Kricketot|86}}''' - Although Kricketot is obviously needed in the deck to evolve into Kricketune, having three Kricketot on the Bench was also critical to achieving maximum damage output with ''Concerto''.
*'''{{TCG ID|Mysterious Treasures|Kricketot|86}}''' - Although Kricketot is obviously needed in the deck to evolve into Kricketune, having three Kricketot on the Bench was also critical to achieving maximum damage output with ''Concerto''.
* '''{{TCG|Holon Mentor}}''' - Holon Mentor's ability to get all three remaining Kricketot on the Bench (after the Kricketot the player started with) was vital to Quicketune's strategy, for the reason stated above.
*'''{{TCG ID|EX Dragon Frontiers|Holon Mentor|75}}''' - Holon Mentor's ability to get all three remaining Kricketot on the Bench (after the Kricketot the player started with) was vital to Quicketune's strategy, for the reason stated above.
* '''{{TCG|Quick Ball}}''' - After using Holon Mentor or Great Ball to search out all four Kricketot from the deck, the Quicketune player still needed to evolve into Kricketune to begin using ''Concerto''. Since the only Pokémon left in the deck would be the latter, the combination of Holon Mentor and Quick Ball allowed for a turn two Kricketune almost 100% of the time.
*'''{{TCG ID|Mysterious Treasures|Quick Ball|114}}''' - After using Holon Mentor or Great Ball to search out all four Kricketot from the deck, the Quicketune player still needed to evolve into Kricketune to begin using ''Concerto''. Since the only Pokémon left in the deck would be the latter, the combination of Holon Mentor and Quick Ball allowed for a turn two Kricketune almost 100% of the time.
* '''{{TCG|Great Ball}}''' - Holon Mentor was generally a more effective method, but Great Ball's ability to search out a Kricketot was important in the event that Holon Mentor was not available or the player would be better served by a different Supporter.
*'''{{TCG ID|EX Power Keepers|Great Ball|77}}''' - Holon Mentor was generally a more effective method, but Great Ball's ability to search out a Kricketot was important in the event that Holon Mentor was not available or the player would be better served by a different Supporter.
* '''{{TCG|PlusPower}}''' - While 80 damage from the second turn onward with ''Concerto'' was powerful enough to knock out many Pokémon, PlusPower was needed to reach one-shot knockouts on Defending Pokémon with hit points above 90.
*'''{{TCG ID|Secret Wonders|PlusPower|121}}''' - While 80 damage from the second turn onward with ''Concerto'' was powerful enough to knock out many Pokémon, PlusPower was needed to reach one-shot Knock Outs on Defending Pokémon with hit points above 90.
* '''{{TCG|Night Maintenance}}''' - Since Kricketune had only 80HP, it was knocked out fairly often. Because the ''Concerto''<nowiki>'</nowiki>s damage output was dependent on the number of Kricketot and Kricketune in play, losing one limited it to 60 and necessitating the recovery of the knocked out Pokémon. Night Maintenance provided this recovery, allowing the player to return up to three in any combination of Pokémon and [[Energy card (TCG)#Basic Energy cards|Basic Energy]] to his or her deck.
*'''{{TCG ID|Secret Wonders|Night Maintenance|120}}''' - Since Kricketune had only 80HP, it was Knocked Out fairly often. Because the ''Concerto''<nowiki>'</nowiki>s damage output was dependent on the number of Kricketot and Kricketune in play, losing one limited it to 60 and necessitating the recovery of the Knocked Out Pokémon. Night Maintenance provided this recovery, allowing the player to return up to three in any combination of Pokémon and [[Energy card (TCG)#Basic Energy cards|Basic Energy]] to his or her deck.


==Typical decklist==
==Typical deck list==
{{DeckArchetype}}
{{DeckArchetype}}
{{decklist/header}}
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|Mysterious Treasures|Kricketune|27}}|Grass||Rare}}
{{decklist/entry|4|{{TCG ID|Mysterious Treasures|Kricketune|27}}|Grass||Rare}}
{{decklist/entry|4|{{TCG ID|Mysterious Treasures|Kricketot|86}}|Grass||Common}}
{{decklist/entry|4|{{TCG ID|Mysterious Treasures|Kricketot|86}}|Grass||Common}}
{{decklist/entry|4|{{TCG|Holon Mentor}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG ID|EX Dragon Frontiers|Holon Mentor|75}}|Trainer|Supporter|Uncommon}}
{{decklist/entry|4|{{TCG|Celio's Network}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG ID|EX Crystal Guardians|Celio's Network|73}}|Trainer|Supporter|Uncommon}}
{{decklist/entry|2|{{TCG|TV Reporter}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG ID|EX Dragon Frontiers|TV Reporter|82}}|Trainer|Supporter|Uncommon}}
{{decklist/entry|2|{{TCG|Roseanne's Research}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG ID|Secret Wonders|Roseanne's Research|125}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Castaway}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG ID|EX Crystal Guardians|Castaway|72}}|Trainer|Supporter|Uncommon}}
{{decklist/entry|1|{{TCG|Team Galactic's Wager}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG ID|Mysterious Treasures|Team Galactic's Wager|115}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Quick Ball}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG ID|Mysterious Treasures|Quick Ball|114}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|Great Ball}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG ID|EX Power Keepers|Great Ball|77}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|Master Ball}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG ID|EX Power Keepers|Master Ball|78}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|Pokédex HANDY910is}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG ID|Diamond & Pearl|Pokédex HANDY910is|111}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|PlusPower}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG ID|Secret Wonders|PlusPower|121}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Strength Charm}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|EX Dragon Frontiers|Strength Charm|81}}|Trainer|Pokémon Tool|Uncommon}}
{{decklist/entry|3|{{TCG|Night Maintenance}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Secret Wonders|Night Maintenance|120}}|Trainer||Uncommon}}
{{decklist/entry|12|{{TCG|Grass Energy}}|Energy|Grass|None}}
{{decklist/entry|12|{{TCG|Grass Energy}}|Energy|Grass|None}}
{{decklist/footer}}
{{decklist/footer}}
Line 48: Line 48:
==Possible tech cards==
==Possible tech cards==
[[File:Victory Medal Spring 2007-2008.jpg|thumb|right|{{TCG|Victory Medal}}]]
[[File:Victory Medal Spring 2007-2008.jpg|thumb|right|{{TCG|Victory Medal}}]]
* '''{{TCG|Victory Medal}}''' - Upon its release, many players who were able to obtain a playset substituted Victory Medal for the more easily obtainable {{TCG|Pokédex HANDY910is}}.  Both served essentially the same function as burnable draw Trainers, but Victory Medal's ability to grab any card from the player's deck 25% of the time was seen as slightly superior.
* '''{{TCG ID|Battle Road|Victory Medal|promo}}''' - Upon its release, many players who were able to obtain a playset substituted Victory Medal for the more easily obtainable {{TCG|Pokédex HANDY910is}}.  Both served essentially the same function as burnable draw Trainers, but Victory Medal's ability to grab any card from the player's deck 25% of the time was seen as slightly superior.


{{Project TCG notice}}
{{Project TCG notice}}


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]

Revision as of 13:46, 8 June 2013

Quicketune
KricketuneMysteriousTreasures27.jpg
KricketotMysteriousTreasures86.jpg
Kricketune and Kricketot
Types used Grass
Major cards Kricketune, Holon Mentor, and Quick Ball
Era 2007-2008

Quicketune was a mildly popular deck archetype in the Pokémon Trading Card Game centered around Kricketune from the Mysterious Treasures expansion. It was common especially among newer players and younger players due to its inexpensiveness and relative ease of use.

Strategy

Quicketune's strategy was among the most simple of the time. The deck's entire focus was to set up a Kricketune on the second turn of the game with three Kricketot on the Bench. Supporter cards, such as Holon Mentor, TV Reporter, and Celio's Network, along with Trainer cards such as Master Ball and Great Ball provided Quickitune with the means to set up quickly. The deck's extremely thin Pokémon count of only eight allowed extra room for these consistency cards.

From that point forward, Kricketune would attack with Concerto, doing 80 damage each turn if there were three Kricketot Benched, using PlusPower when necessary to reach a Knock Out and Night Maintenance whenever a Pokémon was Knocked Out.

Key cards

  • Kricketune - As the deck's primary and only attacker, Kricketune was capable of doing up to 80 damage for only GrassGrass with its Concerto attack. At the time, this was extremely powerful early in the game and easy to accomplish through the deck's large Trainer and Supporter line.
  • Kricketot - Although Kricketot is obviously needed in the deck to evolve into Kricketune, having three Kricketot on the Bench was also critical to achieving maximum damage output with Concerto.
  • Holon Mentor - Holon Mentor's ability to get all three remaining Kricketot on the Bench (after the Kricketot the player started with) was vital to Quicketune's strategy, for the reason stated above.
  • Quick Ball - After using Holon Mentor or Great Ball to search out all four Kricketot from the deck, the Quicketune player still needed to evolve into Kricketune to begin using Concerto. Since the only Pokémon left in the deck would be the latter, the combination of Holon Mentor and Quick Ball allowed for a turn two Kricketune almost 100% of the time.
  • Great Ball - Holon Mentor was generally a more effective method, but Great Ball's ability to search out a Kricketot was important in the event that Holon Mentor was not available or the player would be better served by a different Supporter.
  • PlusPower - While 80 damage from the second turn onward with Concerto was powerful enough to knock out many Pokémon, PlusPower was needed to reach one-shot Knock Outs on Defending Pokémon with hit points above 90.
  • Night Maintenance - Since Kricketune had only 80HP, it was Knocked Out fairly often. Because the Concerto's damage output was dependent on the number of Kricketot and Kricketune in play, losing one limited it to 60 and necessitating the recovery of the Knocked Out Pokémon. Night Maintenance provided this recovery, allowing the player to return up to three in any combination of Pokémon and Basic Energy to his or her deck.

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Kricketune Grass Rare
Kricketot Grass Common
Holon Mentor T [Su] Uncommon
Celio's Network T [Su] Uncommon
TV Reporter T [Su] Uncommon
Roseanne's Research Su Uncommon
Castaway T [Su] Uncommon
Team Galactic's Wager Su Uncommon
Quick Ball T Uncommon
Great Ball T Uncommon
Master Ball T Uncommon
Pokédex HANDY910is T Uncommon
PlusPower T Uncommon
Strength Charm T [PT] Uncommon
Night Maintenance T Uncommon
12× Grass Energy Grass E


Possible tech cards

  • Victory Medal - Upon its release, many players who were able to obtain a playset substituted Victory Medal for the more easily obtainable Pokédex HANDY910is. Both served essentially the same function as burnable draw Trainers, but Victory Medal's ability to grab any card from the player's deck 25% of the time was seen as slightly superior.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.