Quick Guard (move): Difference between revisions

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priority=+3 |
priority=+3 |
gen=V |
gen=V |
category=Cool|
appeal6=2|
jam6=0|
cdesc6=Works great if the user goes first this turn.|
pokefordex=Quick%20Guard |
pokefordex=Quick%20Guard |
touches=no |
touches=no |
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Using Quick Guard, {{m|Wide Guard}}, {{m|Detect}}, {{m|Protect}}, or {{m|Endure}} consecutively decreases the chance of success by 50% for each successful use.
Using Quick Guard, {{m|Wide Guard}}, {{m|Detect}}, {{m|Protect}}, or {{m|Endure}} consecutively decreases the chance of success by 50% for each successful use.


This move has +3 [[priority]], so will be executed before most other moves.
This move has +3 [[priority]], so it will be executed before most other moves.


{{m|Feint}} and {{m|Shadow Force}} lift the effect of Quick Guard when successfully used on an opponent's team, and Feint hits despite being an increased priority move. When used on an ally, Feint is blocked by Quick Guard.
{{m|Feint}} and {{m|Shadow Force}} lift the effect of Quick Guard when successfully used on an opponent's team, and Feint hits despite being an increased priority move. When used on an ally, Feint is blocked by Quick Guard.
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Quick Guard can now be used consecutively without failing, although it still decreases the chance of success for {{m|Protect}}, {{m|Detect}}, {{m|Endure}}, {{m|King's Shield}}, and {{m|Spiky Shield}}.
Quick Guard can now be used consecutively without failing, although it still decreases the chance of success for {{m|Protect}}, {{m|Detect}}, {{m|Endure}}, {{m|King's Shield}}, and {{m|Spiky Shield}}.


{{m|Phantom Force}} will lift the effect of Quick Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Quick Guard from all allies, if they hit an ally.
{{m|Hyperspace Fury}}, {{m|Hyperspace Hole}},and {{m|Phantom Force}} will lift the effect of Quick Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Quick Guard from all allies, if they hit an ally.


===Mystery Dungeon===
===Mystery Dungeon===
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{{movedesc|fighting}}
{{movedesc|fighting}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.}}
{{movedescentry|{{gameabbrev3|XY}}|The user protects itself and its allies from priority moves.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user protects itself and its allies from priority moves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|5}}
{{Moveheader/Level|Fighting|5}}
{{Moveentry/Level5|041|Zubat|2|Poison|Flying|no|{{tt|43|ORAS}}}}
{{Moveentry/Level5|042|Golbat|2|Poison|Flying|no|{{tt|51|ORAS}}}}
{{Moveentry/Level5|107|Hitmonchan|1|Fighting|Fighting|31|31}}
{{Moveentry/Level5|107|Hitmonchan|1|Fighting|Fighting|31|31}}
{{Moveentry/Level5|122|Mr. Mime|2|Psychic|Fairy|--|--}}
{{Moveentry/Level5|122|Mr. Mime|2|Psychic|Fairy|--|--}}
{{Moveentry/Level5|169|Crobat|2|Poison|Flying|no|{{tt|51|ORAS}}}}
{{Moveentry/Level5|237|Hitmontop|1|Fighting|Fighting|46|46}}
{{Moveentry/Level5|237|Hitmontop|1|Fighting|Fighting|46|46}}
{{Moveentry/Level5|252|Treecko|1|Grass|Grass|no|{{tt|41|ORAS}}}}
{{Moveentry/Level5|253|Grovyle|1|Grass|Grass|no|{{tt|53|ORAS}}}}
{{Moveentry/Level5|254|Sceptile|1|Grass|Grass|no|{{tt|57|ORAS}}}}
{{Moveentry/Level5|276|Taillow|2|Normal|Flying|no|{{tt|25|ORAS}}}}
{{Moveentry/Level5|277|Swellow|2|Normal|Flying|no|{{tt|27|ORAS}}}}
{{Moveentry/Level5|448|Lucario|2|Fighting|Steel|33|33}}
{{Moveentry/Level5|448|Lucario|2|Fighting|Steel|33|33}}
{{Moveentry/Level5|475|Gallade|2|Psychic|Fighting|no|{{tt|11|ORAS}}}}
{{Moveentry/Level5|539|Sawk|1|Fighting|Fighting|45|45}}
{{Moveentry/Level5|539|Sawk|1|Fighting|Fighting|45|45}}
{{Moveentry/Level5|566|Archen|2|Rock|Flying|25|25}}
{{Moveentry/Level5|566|Archen|2|Rock|Flying|25|25}}
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{{Moveentry/Level5|640|Virizion|2|Grass|Fighting|55|--, 55}}
{{Moveentry/Level5|640|Virizion|2|Grass|Fighting|55|--, 55}}
{{Moveentry/Level5|647|Keldeo|2|Water|Fighting|55|55}}
{{Moveentry/Level5|647|Keldeo|2|Water|Fighting|55|55}}
{{Moveentry/Level5|678|Meowstic|1|Psychic|Psychic|no|--, 53{{male}}}}
{{Moveentry/Level5|678|Meowstic|1|Psychic|Psychic|no|--, 53 }}
{{Movefooter|Fighting|5}}
{{Movefooter|Fighting|5}}


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|es_la=Defensa Rápida
|es_la=Defensa Rápida
|es_eu=Anticipo
|es_eu=Anticipo
|pt_br=Prevenção
|pt_br=Defesa Rápida
|ko=퍼스트가드 ''Fast Guard''
|ko=퍼스트가드 ''Fast Guard''
}}
}}

Revision as of 19:12, 22 November 2015

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Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Quick Guard
ファストガード Fast Guard
Quick Guard V.png
[[File:|center]]
Type  Fighting
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation V
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes first this turn.

Quick Guard (Japanese: ファストガード Fast Guard) is a non-damaging Fighting-type move introduced in Generation V.

Effect

Generation V

Quick Guard protects all Pokémon on the user's side of the field from moves that have increased priority during that turn, such as Quick Attack or Aqua Jet. It does not block moves that have been given an increased priority through Prankster that would not usually have one.

Using Quick Guard, Wide Guard, Detect, Protect, or Endure consecutively decreases the chance of success by 50% for each successful use.

This move has +3 priority, so it will be executed before most other moves.

Feint and Shadow Force lift the effect of Quick Guard when successfully used on an opponent's team, and Feint hits despite being an increased priority move. When used on an ally, Feint is blocked by Quick Guard.

Generation VI

Quick Guard will now block moves given an increased priority through Prankster and Gale Wings. However, even if given priority by these Abilities, Quick Guard cannot block any moves that would normally bypass Protect, Detect and Spiky Shield, such as Confide and Transform.

Quick Guard can now be used consecutively without failing, although it still decreases the chance of success for Protect, Detect, Endure, King's Shield, and Spiky Shield.

Hyperspace Fury, Hyperspace Hole,and Phantom Force will lift the effect of Quick Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Quick Guard from all allies, if they hit an ally.

Mystery Dungeon

In Gates to Infinity, Quick Guard protects the user from moves that are used from more than one space away until the end of their next move.

Description

Games Description
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
The user protects itself and its allies from priority moves.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
041 Zubat Zubat Poison Flying   43
042 Golbat Golbat Poison Flying   51
107 Hitmonchan Hitmonchan Fighting Fighting 31 31
122 Mr. Mime Mr. Mime Psychic Fairy -- --
169 Crobat Crobat Poison Flying   51
237 Hitmontop Hitmontop Fighting Fighting 46 46
252 Treecko Treecko Grass Grass   41
253 Grovyle Grovyle Grass Grass   53
254 Sceptile Sceptile Grass Grass   57
276 Taillow Taillow Normal Flying   25
277 Swellow Swellow Normal Flying   27
448 Lucario Lucario Fighting Steel 33 33
475 Gallade Gallade Psychic Fighting   11
539 Sawk Sawk Fighting Fighting 45 45
566 Archen Archen Rock Flying 25 25
567 Archeops Archeops Rock Flying 25 25
589 Escavalier Escavalier Bug Steel --, 8 --, 8
619 Mienfoo Mienfoo Fighting Fighting 45 45
638 Cobalion Cobalion Steel Fighting 55 --, 55
639 Terrakion Terrakion Rock Fighting 55 --, 55
640 Virizion Virizion Grass Fighting 55 --, 55
647 Keldeo Keldeo Water Fighting 55 55
678 Meowstic Meowstic Psychic Psychic   --, 53 ♂
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
066 Machop Machop Fighting Fighting   HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
123 Scyther Scyther Bug Flying   Escavalier
190 Aipom Aipom Normal Normal   LucarioMienfooMeowstic
307 Meditite Meditite Fighting Psychic   HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
335 Zangoose Zangoose Normal Normal   LucarioMienfooMeowstic
390 Chimchar Chimchar Fire Fire HitmonchanHitmontopMr. MimeLucarioSawkMienfoo HitmonchanHitmontopMr. MimeLucarioSawkMienfooMeowstic
453 Croagunk Croagunk Poison Fighting   HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
559 Scraggy Scraggy Dark Fighting   LucarioMienfooMeowstic
624 Pawniard Pawniard Dark Steel   HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
650 Chespin Chespin Grass Grass   LucarioMienfooMeowstic
661 Fletchling Fletchling Normal Flying   ArchenArcheops
674 Pancham Pancham Fighting Fighting   HitmonchanHitmontopMr. MimeLucarioSawkMienfooMeowstic
701 Hawlucha Hawlucha Fighting Flying   HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Cliff Mienfoo Quick Guard.png
Mienfoo


The user protects itself and its allies from moves.
Pokémon Method
User First Used In Notes
Mienfoo Mienfoo jumps into the air and puts its hands together in front of it with its palms touching. Its body then becomes outlined in a red outline, then it puts its arms forward. A pulsating bright red energy shield appear in front of Mienfoo's hands and goes around itself and others, protecting them from attacks. While the barrier is up, Mienfoo floats in the air.
Cliff's Mienfoo The Beartic Mountain Feud! Debut


Trivia

In other languages

Language Title
Mandarin Chinese 先制防禦 Xiānzhì Fángyù
The Netherlands Flag.png Dutch Snelschild
France Flag.png French Prévention
Germany Flag.png German Rapidschutz
Italy Flag.png Italian Anticipo
South Korea Flag.png Korean 퍼스트가드 Fast Guard
Poland Flag.png Polish Szybka Obrona
Brazil Flag.png Brazilian Portuguese Defesa Rápida
Spanish CELAC Flag.png Latin America Defensa Rápida
Spain Flag.png Spain Anticipo


Variations of the move Quick Guard
StatusIC HOME.png Quick GuardWide GuardCrafty Shield


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.