Quick Feet (Ability): Difference between revisions

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|text4=Boosts Speed if there is a status problem.
|text4=Boosts Speed if there is a status problem.
|text5=Boosts Speed if there is a status problem.
|text5=Boosts Speed if there is a status problem.
|text6=Boosts the Speed stat if the Pokémon has a status condition.
|text7=Boosts the Speed stat if the Pokémon has a status condition.
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'''Quick Feet''' (Japanese: '''はやあし''' ''Quick Feet'') is an [[Ability]] introduced in [[Generation IV]]. Twelve {{OBP|Pokémon|species}} can have this Ability.
'''Quick Feet''' (Japanese: '''はやあし''' ''Quick Feet'') is an [[Ability]] introduced in [[Generation IV]].


==Effect==
==Effect==
===In battle===
===In battle===
Quick Feet increases the user's {{stat|Speed}} stat by 50% when the user is inflicted with a [[status ailment]]. The speed drop of {{status|paralysis}} does not occur.
While the Pokémon with this Ability has a [[status condition]], its {{stat|Speed}} is increased by 50%. The Pokémon with this Ability does not lose Speed due to {{status|paralysis}}.


In {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}, if the Pokémon is inflicted with any negative status condition, its Movement Speed is raised by one level. As a result, the Pokémon cannot be slowed.
===Outside of battle===
If a Pokémon with Quick Feet is in the first place in the [[party]] (even if [[fainting|fainted]]), the chance of encountering a wild Pokémon is decreased by 50%. It shares this effect with {{a|Stench}} and {{a|White Smoke}}.


===Outside of battle===
===Pokémon Mystery Dungeon series===
If a Pokémon with Quick Feet is leading the party, then Quick Feet decreases the wild Pokémon encounter rate.
In the [[Pokémon Mystery Dungeon series]], if the Pokémon is inflicted with any negative status condition, its Movement Speed is raised by one level. As a result, the Pokémon cannot be slowed.


==Pokémon with Quick Feet==
==Pokémon with Quick Feet==
{{Ability/head|Speed}}
{{Ability/head|Speed}}
{{ability/entry|135|Jolteon|Electric|Electric|Volt Absorb|None|Quick Feet}}
{{Ability/entry|135|Jolteon|Electric|Electric|Volt Absorb|None|Quick Feet}}
{{ability/entry|210|Granbull|Fairy|Fairy|Intimidate|Quick Feet|Rattled}}
{{Ability/entry|210|Granbull|Fairy|Fairy|Intimidate|Quick Feet|Rattled}}
{{ability/entry|216|Teddiursa|Normal|Normal|Pickup|Quick Feet|Honey Gather}}
{{Ability/entry|216|Teddiursa|Normal|Normal|Pickup|Quick Feet|Honey Gather}}
{{ability/entry|217|Ursaring|Normal|Normal|Guts|Quick Feet|Unnerve}}
{{Ability/entry|217|Ursaring|Normal|Normal|Guts|Quick Feet|Unnerve}}
{{ability/entry|261|Poochyena|Dark|Dark|Run Away|Quick Feet|Rattled}}
{{Ability/entry|261|Poochyena|Dark|Dark|Run Away|Quick Feet|Rattled}}
{{ability/entry|262|Mightyena|Dark|Dark|Intimidate|Quick Feet|Moxie}}
{{Ability/entry|262|Mightyena|Dark|Dark|Intimidate|Quick Feet|Moxie}}
{{ability/entry|263|Zigzagoon|Normal|Normal|Pickup|Gluttony|Quick Feet}}
{{Ability/entry|263|Zigzagoon|Normal|Normal|Pickup|Gluttony|Quick Feet}}
{{ability/entry|264|Linoone|Normal|Normal|Pickup|Gluttony|Quick Feet}}
{{Ability/entry|264|Linoone|Normal|Normal|Pickup|Gluttony|Quick Feet}}
{{ability/entry|285|Shroomish|Grass|Grass|Effect Spore|Poison Heal|Quick Feet}}
{{Ability/entry|285|Shroomish|Grass|Grass|Effect Spore|Poison Heal|Quick Feet}}
{{ability/entry|543|Venipede|Bug|Poison|Poison Point|Swarm|Quick Feet}}
{{ability/entry|544|Whirlipede|Bug|Poison|Poison Point|Swarm|Quick Feet}}
{{ability/entry|545|Scolipede|Bug|Poison|Poison Point|Swarm|Quick Feet}}
{{Ability/foot|speed}}
{{Ability/foot|speed}}
* In [[Generation V]], {{p|Venipede}}, {{p|Whirlipede}}, and {{p|Scolipede}} have Quick Feet as their Hidden Ability. It can be obtained by befriending Scolipede in {{dwa|Pleasant Forest}} if using an account connected with [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]. In [[Generation VI]], their Hidden Ability is replaced with {{a|Speed Boost}}.
==In the manga==
===In the Pokémon Adventures manga===
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Granbull}} was revealed to have Quick Feet as his Ability.


==Trivia==
==Trivia==
*Although the Ability was introduced in [[Generation IV]], no Generation IV Pokémon can have Quick Feet.
*Although the Ability was introduced in [[Generation IV]], no Generation IV Pokémon can have Quick Feet.
* This Ability [[Rattata (EX Team Rocket Returns 71)|originated]] as a TCG {{TCG|Poké-BODY}}.


==In other languages==
==In other languages==
{{Langtable|color={{speed color}}|bordercolor={{speed color dark}}
{{Langtable|color={{speed color}}|bordercolor={{speed color dark}}
|zh_cmn=飛毛腿 ''Fēimáotuǐ''
|zh_yue=飛毛腿 ''{{tt|Fēimòuhtéu|Fleetfoot}}''
|zh_cmn=飛毛腿 / 飞毛腿 ''{{tt|Fēimáotuǐ|Fleetfoot}}''
|fr=Pied Véloce
|fr=Pied Véloce
|de=Rasanz
|de=Rasanz
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}}
}}
{{-}}
{{-}}
{{AbilityVariations|Guts|Marvel Scale|Quick Feet|color=Speed|1color={{attack color dark}}|2color={{defense color dark}}|3color={{speed color dark}}}}<br>
{{Guts|speed}}<br>
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Stat raising Abilities]]
[[Category:Stat increasing Abilities]]
[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities that affect appearance of wild Pokémon]]
[[Category:Abilities with field effects]]
[[Category:Abilities with field effects]]

Revision as of 22:10, 14 January 2017

Quick Feet はやあし
Quick Feet
Flavor text
Generation IV
Boosts Speed if there is a status problem.
Generation V
Boosts Speed if there is a status problem.
Generation VI
Boosts the Speed stat if the Pokémon has a status condition.
Generation VII
Boosts the Speed stat if the Pokémon has a status condition.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Quick Feet (Japanese: はやあし Quick Feet) is an Ability introduced in Generation IV.

Effect

In battle

While the Pokémon with this Ability has a status condition, its Speed is increased by 50%. The Pokémon with this Ability does not lose Speed due to paralysis.

Outside of battle

If a Pokémon with Quick Feet is in the first place in the party (even if fainted), the chance of encountering a wild Pokémon is decreased by 50%. It shares this effect with Stench and White Smoke.

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, if the Pokémon is inflicted with any negative status condition, its Movement Speed is raised by one level. As a result, the Pokémon cannot be slowed.

Pokémon with Quick Feet

# Pokémon Types First Ability Second Ability Hidden Ability
0135 Jolteon Jolteon
Electric Electric Volt Absorb None Quick Feet
0210 Granbull Granbull
Fairy Fairy Intimidate Quick Feet Rattled
0216 Teddiursa Teddiursa
Normal Normal Pickup Quick Feet Honey Gather
0217 Ursaring Ursaring
Normal Normal Guts Quick Feet Unnerve
0261 Poochyena Poochyena
Dark Dark Run Away Quick Feet Rattled
0262 Mightyena Mightyena
Dark Dark Intimidate Quick Feet Moxie
0263 Zigzagoon Zigzagoon
Normal Normal Pickup Gluttony Quick Feet
0264 Linoone Linoone
Normal Normal Pickup Gluttony Quick Feet
0285 Shroomish Shroomish
Grass Grass Effect Spore Poison Heal Quick Feet
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga

Trivia

In other languages

Language Title
Chinese Cantonese 飛毛腿 Fēimòuhtéu
Mandarin 飛毛腿 / 飞毛腿 Fēimáotuǐ
France Flag.png French Pied Véloce
Germany Flag.png German Rasanz
Italy Flag.png Italian Piedisvelti
South Korea Flag.png Korean 속보 Sokbo
Portugal Flag.png Portuguese Pés Rápidos
Spain Flag.png Spanish Pies Rápidos


Variations of the Ability Guts
GutsFlare BoostMarvel ScaleQuick FeetTangled FeetToxic Boost


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.