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Difference between revisions of "Psystrike (move)"

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m (Correcting the move translation)
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==Effect==
 
==Effect==
 
===In battle===
 
===In battle===
Psycho Break inflicts damage. Although being classified as Special move, this move calculates damage using the user's {{stat|Special Attack}} and the opponent's {{stat|Defense}} stat.
+
Psycho Break inflicts damage. Despite being classified as Special move, this move calculates damage using the user's {{stat|Special Attack}} and the opponent's {{stat|Defense}} stat.
   
 
==Learnset==
 
==Learnset==

Revision as of 10:21, 30 October 2010

Psycho Break
サイコブレイク Psycho Break
[[File:|center]]
Type  Psychic
Category  Special
PP  10 (max. 16)
Power  100
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: サイコブレイク Psycho Break) is a damage-dealing Template:Type2 move introduced in Generation V. It is the signature move of Mewtwo.

Effect

In battle

Psycho Break inflicts damage. Despite being classified as Special move, this move calculates damage using the user's Special Attack and the opponent's Defense stat.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
150 150 Mewtwo Psychic 100
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Trivia

In other languages

Template:Project MoveDex notice