Psyduck (Pokémon)/Generation I learnset

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← Psyduck Psyduck

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
2828 Tail Whip Normal 0000 100}}100% 30
3131 Disable Normal 0000 055}}55% 20
3636 Confusion Psychic 05050 100}}100% 25
4343 Fury Swipes Normal 01818 080}}80% 15
5252 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Water Sprite.png TM12 Water Gun Water 40 100% 25
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Normal Sprite.png TM16 Pay Day Normal 40 100% 20
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 100 100% 10
Bag TM Normal Sprite.png TM31 Mimic Normal 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see TM moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Flash Normal 0000 070}}70% 20
II Headbutt Normal 07070 100}}100% 15
II Hypnosis Psychic 0000 060}}60% 20
II Ice Punch Ice 07575 100}}100% 15
II Light Screen Psychic 0000 00—}}—% 30
II Petal Dance Grass 07070 100}}100% 20
II Psybeam Psychic 06565 100}}100% 20
II Psychic Psychic 09090 100}}100% 10
II Screech Normal 0000 085}}85% 40
II Tri Attack Normal 08080 100}}100% 10
II Waterfall Water 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
Amnesia PsyduckStad Amnesia Psychic —% 20
  • A superscript level indicates that Psyduck can learn this move normally in Generation I at that level
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see event moves from other generations