Psyduck (Pokémon)/Generation I learnset: Difference between revisions

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{{pokelinkback|054|Psyduck}}
{{pokelinkback|054|Psyduck|1}}
__NOTOC__
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|water|water|1|1|Psyduck}}
{{learnlist/levelh|Psyduck|water|water|1|1}}
{{mlentry1|Start|Scratch|Normal|40|100|35}}
{{learnlist/level1|1|Scratch|Normal|40|100|35}}
{{mlentry1|28|Tail Whip|Normal|—|100|30}}
{{learnlist/level1|28|Tail Whip|Normal|—|100|30}}
{{mlentry1|31|Disable|Normal|—|80|20}}
{{learnlist/level1|31|Disable|Normal|—|55|20}}
{{mlentry1|36|Confusion|Psychic|50|100|25}}
{{learnlist/level1|36|Confusion|Psychic|50|100|25}}
{{mlentry1|43|Fury Swipes|Normal|18|80|50}}
{{learnlist/level1|43|Fury Swipes|Normal|18|80|15}}
{{mlentry1|52|Hydro Pump|Water|120|80|5||'''}}
{{learnlist/level1|52|Hydro Pump|Water|120|80|5||'''}}
{{movelist/note|1|water}}
{{learnlist/levelf|Psyduck|water|water|1|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|water|water|1|1|Psyduck}}
{{learnlist/tmh|Psyduck|water|water|1|1}}
{{mlentry1|[[TM01]]|Mega Punch|Normal|80|85|20}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{mlentry1|[[TM05]]|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{mlentry1|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm1|TM06|Toxic|Poison|—|85|10}}
{{mlentry1|[[TM08]]|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{mlentry1|[[TM09]]|Take Down|Normal|90|85|20}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{mlentry1|[[TM10]]|Double-Edge|Normal|100|100|15}}
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}
{{mlentry1|[[TM11]]|BubbleBeam|Water|65|100|20||'''}}
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20||'''}}
{{mlentry1|[[TM12]]|Water Gun|Water|40|100|25||'''}}
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25||'''}}
{{mlentry1|[[TM13]]|Ice Beam|Ice|95|100|10}}
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}
{{mlentry1|[[TM14]]|Blizzard|Ice|120|89.5|5}}
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}
{{mlentry1|[[TM16]]|Pay Day|Normal|40|100|20}}
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}
{{mlentry1|[[TM17]]|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{mlentry1|[[TM18]]|Counter|Fighting|—|100|20}}
{{learnlist/tm1|TM18|Counter|Fighting|—|100|20}}
{{mlentry1|[[TM19]]|Seismic Toss|Fighting|—|100|20}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting|—|100|20}}
{{mlentry1|[[TM20]]|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{mlentry1|[[TM28]]|Dig|Ground|100|100|10}}
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}
{{mlentry1|[[TM31]]|Mimic|Normal|—|—|10}}
{{learnlist/tm1|TM31|Mimic|Normal|—|—|10}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm1|TM32|Double Team|Normal|—|—|15}}
{{mlentry1|[[TM34]]|Bide|Normal|—|—|10}}
{{learnlist/tm1|TM34|Bide|Normal|—|—|10}}
{{mlentry1|[[TM39]]|Swift|Normal|60|—|20}}
{{learnlist/tm1|TM39|Swift|Normal|60|—|20}}
{{mlentry1|[[TM40]]|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{mlentry1|[[TM44]]|Rest|Psychic|—|—|10}}
{{learnlist/tm1|TM44|Rest|Psychic|—|—|10}}
{{mlentry1|[[TM50]]|Substitute|Normal|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{mlentry1|[[HM03]]|Surf|Water|95|100|15||'''}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15||'''}}
{{mlentry1|[[HM04]]|Strength|Normal|80|100|15}}
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}
{{movelist/note|1|water}}
{{learnlist/tmf|Psyduck|water|water|1|1}}


====By {{pkmn2|event}}s====
====By {{pkmn2|event}}s====
{{movelistspecial|water|water|1|1|Psyduck}}
{{learnlist/eventh|Psyduck|water|water|1|1}}
{{mlentry2|Pokémon Stadium|Amnesia|Psychic|—|—|20||}}
{{learnlist/event1|[[Pokémon Stadium (English)#Amnesia Psyduck|Pokémon Stadium (English)]]|Amnesia|Psychic|—|—|20}}
{{movelist/note|2|water}}
{{learnlist/eventf|Psyduck|water|water|1|1}}
 
[[zh:可达鸭/第一世代招式表]]

Revision as of 08:08, 21 September 2016

← Psyduck Psyduck

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
2828 Tail Whip Normal 0000 100}}100% 30
3131 Disable Normal 0000 055}}55% 20
3636 Confusion Psychic 05050 100}}100% 25
4343 Fury Swipes Normal 01818 080}}80% 15
5252 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Water Sprite.png TM12 Water Gun Water 40 100% 25
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Normal Sprite.png TM16 Pay Day Normal 40 100% 20
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 100 100% 10
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see TM moves from other generations

By events

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
Pokémon Stadium (English) Amnesia Psychic —% 20
  • A superscript level indicates that Psyduck can learn this move normally in Generation I at that level
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see event moves from other generations