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Psyduck (Pokémon)

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000 #{{{prevnum}}}: Persian
Pokémon
#{{{nextnum}}}: Golduck 000
Psyduck
コダック Koduck
#054
130
Artwork from FR/LG
Type
Water '
Category
Duck Pokémon
Abilities
Damp or Cloud Nine
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#054
Johto
#138
Hoenn
#158
Sinnoh
#043
Regional Browser numbers
Height
2′07″
Imperial
0.8 m
Metric
Weight
43.2 lbs.
Imperial
19.6 kg
Metric
Dex color
Yellow
Catch rate
190 (24.8%)
Body style
Body06.png
Footprint
 F054.png 
Gender ratio
Genderless
Breeding
Water 1 and
Ground groups
1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 80 Battle Exp.: 801*

Psyduck (Japanese: コダック Koduck) is a Template:Type2 Pokémon.

Biology

Physiology

Psyduck resembles a yellow duck or platypus with a vacant stare. Its appearance, according to the Pokédex, is meant to trick enemies into thinking it is weak. It has arms with three claws on each to deliver scratches if threatened.

Gender differences

None.

Special abilities

Psyduck is constantly stunned by its headache. It usually just stands there vacantly, trying to calm its headache. When the headache gets too bad, however, it releases tension in the form of strong psychic powers.

Behavior

Psyduck are usually unable to think very clearly due to having a chronic headache. Because of the headache, a Psyduck will always hold its head. When these headaches worsen, Psyduck will perform psychic powers.

Habitat

Psyduck live in freshwater lakes, small ponds, or rivers in tropical areas.

Diet

Main article: Pokémon food

In the anime

Misty has a Psyduck that she accidentally caught in Hypno's Naptime. It is a constant source of frustration for her.

In Bye Bye Psyduck, a girl named Marina owned a Psyduck that wasn't as dopey as the one Misty had.

In Sitting Psyduck, a Psyduck was owned by a rich girl named Emily. However, the Psyduck didn't like having a pampered life-style and kept running away.

Team Rocket used a Psyduck in their scheme in Not on My Watch Ya Don't.

Nine Psyduck appeared in DP087; Six parents and three babies. Three of the parents were blocking the path that Ash and his friends tried to pass.

In the TCG

Main article: Psyduck (TCG)

Other appearances

Super Smash Bros. Melee

Psyduck is the third Pokéfloat to appear. Fighting occurs on its head and beak. It then floats up and off the top of the screen as the fighting moves onto Chikorita.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red While lulling its enemies with its vacant look, this wily Pokémon will use Template:T2.
Blue
Yellow Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Stadium Appears unaware and totally vacant. However, if its chronic headache worsens, it starts exhibiting peculiar powers.
Generation II
Gold It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal The only time it can use its psychic power is when its sleeping brain cells happen to wake.
Stadium 2 It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Generation III
Ruby Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire If it uses its mysterious power, Psyduck can't remember having done so. It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep.
Emerald When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
FireRed It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Generation IV
Diamond If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however.
Pearl It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Common Routes 24, 25, Safari Zone, Seafoam Islands
Blue (Japan)
None Trade
Yellow
Few Route 6 (surfing)
Generation II
Gold Silver
Common Routes 6, 35, Ilex Forest
Crystal
Common Routes 6, 35, Ilex Forest, National Park
Generation III
Ruby Sapphire
Common Safari Zone
Emerald
Common Safari Zone
FireRed LeafGreen
Common Almost all water areas (FireRed only)
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Common Almost all water areas
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Pond
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade


In side games

Game Location
Pokémon Channel Upgrade binder
Pokémon Pinball: Ruby & Sapphire Safari Zone (Ruby Field)
Pokémon Trozei! Huge Storage 4
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Starter Pokémon
Joyous Tower (9F-12F)
Pokémon Ranger Safra Sea
Pokémon Mystery Dungeon
(Time and Darkness)
Waterfall Cave (B1-B8)

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 52
51 - 114 98 - 223
Defense: 48
47 - 110 90 - 214
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 50
49 - 112 94 - 218
Speed: 55
54 - 117 103 - 229
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 50.


Type effectiveness

Template:DP type effectiveness

Learnset

Template:Learnset intro

By leveling up

Generation I
Level Move Type
Start Scratch normal
28 Tail Whip Normal
31 Disable Normal
36 Confusion Psychic
43 Fury Swipes Normal
52 Hydro Pump water
Generation II
Level Move Type
Start Scratch Normal
5 Tail Whip Normal
10 Disable Normal
16 Confusion Psychic
23 Screech Normal
31 Psych Up Normal
40 Fury Swipes normal
50 Hydro Pump water
Generation III
Level Move Type
Start Scratch Normal
Water Sport water
5 Tail Whip Normal
10 Disable Normal
16 Confusion Psychic
23 Screech Normal
31 Psych Up Normal
40 Fury Swipes normal
50 Hydro Pump water
Generation IV
Level Move Type Cat.
Start Scratch Normal Physical
Water Sport water Status
5 Tail Whip Normal status
9 Water Gun Water Special
14 Disable Normal Status
18 Confusion Psychic Special
22 Water Pulse Water Special
27 Fury Swipes normal physical
31 Screech Normal status
35 Psych Up Normal status
40 Zen Headbutt Psychic Physical
44 Amnesia Psychic Status
48 Hydro Pump water Special

By TM/HM

Generation I
# Move Type
TM01 Mega Punch Normal
TM05 Mega Kick Normal
TM06 Toxic Poison
TM08 Body Slam Normal
TM09 Take Down Normal
TM10 Double-Edge Normal
TM11 BubbleBeam Water
TM12 Water Gun Water
TM13 Ice Beam Ice
TM14 Blizzard Ice
TM16 Pay Day Normal
TM17 Submission Fighting
TM18 Counter Fighting
TM19 Seismic Toss Fighting
TM20 Rage Normal
TM28 Dig Ground
TM31 Mimic Normal
TM32 Double Team Normal
TM34 Bide Normal
TM39 Swift Normal
TM40 Skull Bash Normal
TM44 Rest Psychic
TM50 Substitute Normal
HM03 Surf Water
HM04 Strength Normal
Generation II
# Move Type
TM01 DynamicPunch Fighting
TM02 Headbutt normal
TM03 Curse unknown
TM06 Toxic poison
TM08 Rock Smash Fighting
TM09 Psych Up normal
TM10 Hidden Power normal
TM13 Snore normal
TM14 Blizzard ice
TM16 Icy Wind ice
TM17 Protect normal
TM18 Rain Dance water
TM20 Endure normal
TM21 Frustration normal
TM23 Iron Tail steel
TM27 Return normal
TM28 Dig ground
TM31 Mud-Slap ground
TM32 Double Team normal
TM33 Ice Punch ice
TM34 Swagger normal
TM35 Sleep Talk normal
TM39 Swift normal
TM44 Rest psychic
TM45 Attract normal
HM03 Surf water
HM04 Strength normal
HM05 Flash normal
HM06 Whirlpool water
HM07 Waterfall water
Generation III
# Move Type
TM01 Focus Punch Fighting
TM03 Water Pulse water
TM04 Calm Mind psychic
TM06 Toxic poison
TM07 Hail ice
TM10 Hidden Power normal
TM13 Ice Beam ice
TM14 Blizzard ice
TM17 Protect normal
TM18 Rain Dance water
TM21 Frustration normal
TM23 Iron Tail steel
TM27 Return normal
TM28 Dig ground
TM31 Brick Break Fighting
TM32 Double Team normal
TM40 Aerial Ace flying
TM42 Facade normal
TM43 Secret Power normal
TM44 Rest psychic
TM45 Attract normal
HM03 Surf water
HM04 Strength normal
HM05 Flash normal
HM06 Rock Smash Fighting
HM07 Waterfall water
HM08 Dive water
Generation IV
# Move Type Cat.
TM01 Focus Punch Fighting Physical
TM03 Water Pulse water Special
TM04 Calm Mind psychic Status
TM06 Toxic poison Status
TM07 Hail ice Status
TM10 Hidden Power normal Special
TM13 Ice Beam ice Special
TM14 Blizzard ice Special
TM17 Protect normal Status
TM18 Rain Dance water Status
TM21 Frustration normal Physical
TM23 Iron Tail steel Physical
TM27 Return normal Physical
TM28 Dig ground Physical
TM29 Psychic Psychic Special
TM31 Brick Break Fighting Physical
TM32 Double Team normal Status
TM40 Aerial Ace flying Physical
TM42 Facade normal Physical
TM43 Secret Power normal Physical
TM44 Rest psychic Status
TM45 Attract normal Status
TM55 Brine water Special
TM56 Fling dark Physical
TM58 Endure Normal Status
TM65 Shadow Claw ghost Physical
TM70 Flash Normal Status
TM77 Psych Up normal Status
TM78 Captivate Normal Status
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM87 Swagger Normal Status
TM90 Substitute Normal Status
HM03 Surf water Special
HM04 Strength normal Physical
HM06 Rock Smash Fighting Physical
HM07 Waterfall water Physical

By breeding

Move Type Cat. Father
Confuse Ray Ghost Status Vulpix
Lapras
Umbreon
Mantine
Stantler
Spoink, Grumpig
Cross Chop Fighting Physical Mankey, Primeape
Foresight Normal Status Sentret, Furret
Mudkip, Marshtomp, Swampert
Buneary, Lopunny
Lucario
Future Sight Psychic Special Espeon
Absol
Hypnosis Psychic Status Poliwag, Poliwhirl, Poliwrath, Politoed
Stantler
Spinda
Glameow, Purugly
Light Screen Psychic Status Pikachu
Slowpoke**, Slowbro**
Jolteon**
Mareep, Flaaffy, Ampharos
Espeon**
Slowking**
Girafarig**
Swinub**, Piloswine**
Corsola**
Stantler**
Electrike**, Manectric**
Spoink**, Grumpig**
Shinx**, Luxio**, Luxray**
Pachirisu**
Mamoswine**
Mud Bomb Ground Special Ekans, Arbok
Diglett, Dugtrio
Poliwag, Poliwhirl, Poliwrath
Wooper, Quagsire
Politoed
Swinub, Piloswine
Marshtomp, Swampert
Shellos, Gastrodon
Mamoswine
Psybeam Psychic Special Espeon
Girafarig
Spoink, Grumpig
Spinda
Kecleon
Psychic Psychic Special Psyduck**, Golduck**
Poliwag**, Poliwhirl**, Poliwrath
Slowpoke, Slowbro
Lapras**
Politoed**
Espeon, Umbreon
Slowking
Girafarig
Corsola**
Stantler**
Spoink, Grumpig
Spinda**
Gorebyss
Lucario**
Refresh Normal Status Raticate***
Corsola
Teddiursa***
Seedot***
Manectric***
Zangoose***
Milotic
Yawn Normal Status Slowpoke, Slowbro
Wooper, Quagsire
Slowking
Kingdra
Slakoth, Slaking
Relicanth
Bidoof, Bibarel
Hippopotas, Hippowdon
*Indicates moves only available through chain breeding.
**Indicates moves only available through TM.
***Indicates moves only available through Pokémon from Pokémon XD: Gale of Darkness.

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:Evobox/1

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 054.png Spr 1y 054.png Spr 1g 054.png Spr b g1 054.png
II Gold Silver Crystal   Back
Spr 2g 054.png Spr 2s 054.png Spr 2c 054.gif Spr b 2g 054.png
Spr 2g 054 s.png Spr 2s 054 s.png Spr 2c 054 s.gif Spr b 2g 054 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 054.png Spr 3e 054.png Spr 3f 054.png Spr b 3r 054.png
Spr 3r 054 s.png Spr 3e 054 s.png Spr 3f 054 s.png Spr b 3r 054 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 054.png Spr 4p 054.png Spr 4h 054.png Spr b 4d 054.png
Spr 4d 054 s.png Spr 4p 054 s.png Spr 4h 054 s.png Spr b 4d 054 s.png
V Black White Black 2 White 2 Back
Spr 5b 054.png Spr 5b 054.png Spr b 5b 054.png
Spr 5b 054 s.png Spr 5b 054 s.png Spr b 5b 054 s.png
Psyduck For other sprites and images, please see Psyduck images on Bulbagarden Archives.

Trivia

  • Psyduck, as well as Golduck, has been in all four regional Pokédexes. It is also capturable in every Safari Zone.
  • In August of 2007, employees of Game Freak put Japanese Psyduck up on Global Trade Station for American Ponyta.
  • Psyduck is one of fourteen Pokémon that one could collect foreign Pokédex entries for.
  • Psyduck requires the most loops to be captured out of all the Pokémon in Pokémon Ranger.
  • Psyduck is the only Pokémon to learn Psychic by breeding.

Origin

Psyduck's apparent lack of feathers and ability to fly, along with its claws, suggest that its design draws inspiration from a duck as well as the platypus.

Name origin

Psyduck's name is possibly a combination of psychic, referring to its mental powers, and duck. Its Japanese name can be taken to mean small duck.

In other languages

  • German: Enton - An extension of Ente, meaning duck.
  • French: Psykokwak - Psy is from psychotique, meaning psychotic, and quack; the sound ducks make.
  • Korean: 고라파덕 Gorapadeok
  • Spanish: Psyduck
  • Chinese (Taiwan): 可達鴨
  • Chinese (Hong Kong): 傻鴨 - literally "silly duck". Probably because of its silly appearance and 傻 sounding a little like 'psy'

Related articles

External links

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000 #{{{prevnum}}}: Persian
Pokémon
#{{{nextnum}}}: Golduck 000
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