Psycho Shift (move): Difference between revisions

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jtranslit=Saiko Shifuto |
jtranslit=Saiko Shifuto |
gameimage=Psycho Shift.png |
gameimage=Psycho Shift.png |
gameimage2=Psycho Shift 2.png |
gameimagewidth=300 |
type=Psychic |
type=Psychic |
damagecategory=Status |
damagecategory=Status |
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maxpp=16 |
maxpp=16 |
power=— |
power=— |
accuracy=90 |
accuracy={{tt|100|90 in Generations IV-V}} |
bdesc= |
bdesc= |
gen=IV |
gen=IV |
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appealsc=0 |
appealsc=0 |
scdesc=Raises the score if the Voltage is low. |
scdesc=Raises the score if the Voltage is low. |
category6=Clever|
appeal6=2|
jam6=0|
cdesc6=Works great if the user goes last this turn.|
pokefordex=Psycho%20Shift |
pokefordex=Psycho%20Shift |
touches=no |
touches=no |
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target=anyadjacent |
target=anyadjacent |
footnotes= }}
footnotes= }}
'''Psycho Shift''' (Japanese: '''サイコシフト''' ''Psycho Shift'') is a {{type|Psychic}} move introduced in [[Generation IV]].
'''Psycho Shift''' (Japanese: '''サイコシフト''' ''Psycho Shift'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]].


==Effect==
==Effect==
Psycho Shift transfers any non-volatile [[status ailment]] from the user to the target, curing the user in the process. It will not transfer volatile status ailments (confusion, etc.), and will fail if the target is immune to the status ailment via type or Ability, or is affected by a status ailment already.
===Generation IV===
Psycho Shift cures any non-volatile [[status condition]] the user has and afflicts the target with it.


In Generation V, if the target has an Ability that activates in response to the status ailment, Psycho Shift will cure the user after that Ability is activated. Therefore, {{a|Synchronize}} will fail to reflect status conditions when Psycho Shift is used. In Generation IV, {{a|Synchronize}} would cause the user of Psycho Shift to also be affected by the status ailment if it wasn't immune to it.
It will not transfer volatile status conditions, such as {{status|confusion}}. It will fail if the target is immune to the status condition (such as via [[type]], [[Ability]], {{m|Safeguard}}, or by already having a status condition).
 
If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned. Psycho Shift can be used to transfer {{status|sleep}} when used via {{m|Sleep Talk}}. As there is no way to act while {{status|freeze|frozen}}, Psycho Shift cannot transfer this condition.
 
Psycho Shift will cure the user, then inflict the status condition on the opponent. Therefore, if Psycho Shift is used on a Pokémon with {{a|Synchronize}}, Synchronize will activate and afflict the user of Psycho Shift with that status condition again (if the user of Psycho Shift is susceptible to the status condition).<!--this is to account for special cases, like when the Pokemon's type has changed since inflicting the status-->
 
===Generation V===
Psycho Shift will now inflict the status condition on the target, then cure the user. Therefore, if Psycho Shift is used on a Pokémon with {{a|Synchronize}}, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates.
 
===Generation VI===
Psycho Shift's accuracy changed from 90% to 100%.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|Using its psychic power of suggestion, the user transfers its status problems to the target.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|Using its psychic power of suggestion, the user transfers its status problems to the target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Using its psychic power of suggestion, the user transfers its status conditions to the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[level|leveling up]]===
===By [[level|leveling up]]===
{{Moveheader/Level|Psychic|4}}
{{Movehead/Level|Psychic|4}}
{{Moveentry/Level4|163|Hoothoot|2|Normal|Flying|41|49}}
{{Moveentry/3|163|Hoothoot|1|Flying|Flying|41|49|49}}
{{Moveentry/Level4|164|Noctowl|2|Normal|Flying|47|57}}
{{Moveentry/3|164|Noctowl|1|Flying|Flying|47|57|57}}
{{Moveentry/Level4|177|Natu|2|Psychic|Flying|33|33}}
{{Moveentry/3|177|Natu|1|Flying|Flying|33|33|33{{sup/6|XY}}<br>39{{sup/6|ORAS}}}}
{{Moveentry/Level4|178|Xatu|2|Psychic|Flying|37|37}}
{{Moveentry/3|178|Xatu|1|Flying|Flying|37|37|37{{sup/6|XY}}<br>43{{sup/6|ORAS}}}}
{{Moveentry/Level4|380|Latias|2|Dragon|Psychic|50|50}}
{{Moveentry/3|380|Latias|1|Undiscovered|Undiscovered|50|50|50{{sup/6|XY}}<br>28{{sup/6|ORAS}}}}
{{Moveentry/Level4|381|Latios|2|Dragon|Psychic|50|50}}
{{Moveentry/3|381|Latios|1|Undiscovered|Undiscovered|50|50|50{{sup/6|XY}}<br>28{{sup/6|ORAS}}}}
{{Moveentry/Level4|386|Deoxys|1|Psychic|Psychic|57|57}}
{{Moveentry/3|386|Deoxys|1|Undiscovered|Undiscovered|57|57|57{{sup/6|XY}}<br>43{{sup/6|ORAS}}}}
{{Moveentry/Level4|488|Cresselia|1|Psychic|Psychic|75|75}}
{{Moveentry/3|488|Cresselia|1|Undiscovered|Undiscovered|75|75|1, 75}}
{{Movefooter|Psychic|4}}
{{Movefoot|Psychic}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Psychic|4}}
{{Movehead/Breed|Psychic|4}}
{{Moveentry/Breed4|175|Togepi|1|Normal|Normal|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/3|063|Abra|1|Human-Like|Human-Like||||note=Chain breed}}
{{Moveentry/Breed4|198|Murkrow|2|Dark|Flying|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/3|175|Togepi|1|Undiscovered|Undiscovered|||}}
{{Moveentry/Breed4|561|Sigilyph|2|Psychic|Flying|no|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/3|198|Murkrow|1|Flying|Flying|||}}
{{Movefooter|Psychic|4}}
{{Moveentry/3|327|Spinda|2|Field|Human-Like||||note=Chain breed}}
{{Moveentry/3|527|Woobat|2|Field|Flying|||}}
{{Moveentry/3|561|Sigilyph|1|Flying|Flying|||}}
{{Movefoot|Psychic}}


==In the manga==
==In the manga==
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{{movemanga|type=psychic|exp=yes|gen=The user gives the opponent its current status ailment.|image1=Palmer Cresselia Psycho Shift Adventures.png|image1p=Cresselia}}
{{movemanga|type=psychic|exp=yes|gen=The user gives the opponent its current status ailment.|image1=Palmer Cresselia Psycho Shift Adventures.png|image1p=Cresselia}}
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia raises its head, letting out a loud cry. It is then healed from its current status ailment, while the opponent gains the status ailment Cresselia was just healed from.}}
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia raises its head, letting out a loud cry. It is then healed from its current status ailment, while the opponent gains the status ailment Cresselia was just healed from.}}
{{movebtmManga|type=psychic|user=Tower Tycoon Palmer|user1=Palmer's Cresselia|startcode=PS435|startcode=PS438|startname=Alternate Dimension Showdown VIII|notes=Debut}}
{{movebtmManga|type=psychic|user=Tower Tycoon Palmer|user1=Palmer's Cresselia|startcode=PS438|startname=The Final Dimensional Duel VIII|notes=Debut}}


==In other generations==
==In other generations==
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type=Psychic|
type=Psychic|
genIV=Psycho Shift IV|
genIV=Psycho Shift IV|
genV=Psycho Shift V|
}}
}}


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{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}
|zh_cmn=幻象轉移 ''{{tt|Huànxiàng Zhuǎnyí|Illusory Shift}}''
|zh_cmn=幻象轉移 ''{{tt|Huànxiàng Zhuǎnyí|Illusory Shift}}''
|fr=Échange Psy
|fr=Échange Psy{{tt|*|Generation V onwards}}<br>Echange Psy{{tt|*|Generation IV}}
|de=Psybann
|de=Psybann
|el=Τηλεμεταβίβαση
|el=Τηλεμεταβίβαση
|it=Psicotrasfer
|it=Psicotrasfer
|ko=사이코시프트 ''Psycho Shift''
|ko=사이코시프트 ''Psycho Shift''
|es=Psico-cambio
|es=Psicocambio{{tt|*|Generation VI onwards}}<br>Psico-cambio{{tt|*|Generations IV-V}}
|sr=Psihička Smena}}
|pt_br=Mudança Psíquica
 
|sr=Psihička smena}}
 
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


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[[ja:サイコシフト]]
[[ja:サイコシフト]]
[[pl:Psycho Shift]]
[[pl:Psycho Shift]]
[[pt:Psycho Shift]]
[[zh:幻象转移(招式)]]

Revision as of 06:15, 29 November 2016

Psycho Shift
サイコシフト Psycho Shift
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Points equal 4 minus voltage of judge
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Psycho Shift (Japanese: サイコシフト Psycho Shift) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Psycho Shift cures any non-volatile status condition the user has and afflicts the target with it.

It will not transfer volatile status conditions, such as confusion. It will fail if the target is immune to the status condition (such as via type, Ability, Safeguard, or by already having a status condition).

If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned. Psycho Shift can be used to transfer sleep when used via Sleep Talk. As there is no way to act while frozen, Psycho Shift cannot transfer this condition.

Psycho Shift will cure the user, then inflict the status condition on the opponent. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, Synchronize will activate and afflict the user of Psycho Shift with that status condition again (if the user of Psycho Shift is susceptible to the status condition).

Generation V

Psycho Shift will now inflict the status condition on the target, then cure the user. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates.

Generation VI

Psycho Shift's accuracy changed from 90% to 100%.

Description

Games Description
DPPtHGSS
BWB2W2
Using its psychic power of suggestion, the user transfers its status problems to the target.
XYORAS
SM
Using its psychic power of suggestion, the user transfers its status conditions to the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0163 Hoothoot GrassIC Big.png Flying Flying 41 49 49
0164 Noctowl GrassIC Big.png Flying Flying 47 57 57
0177 Natu GrassIC Big.png Flying Flying 33 33 33XY
39ORAS
0178 Xatu GrassIC Big.png Flying Flying 37 37 37XY
43ORAS
0380 Latias GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 50 50 50XY
28ORAS
0381 Latios GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 50 50 50XY
28ORAS
0386 Deoxys GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 57XY
43ORAS
0488 Cresselia GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 75 75 1, 75
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0063 Abra GrassIC Big.png Human-Like Human-Like
0175 Togepi GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0198 Murkrow GrassIC Big.png Flying Flying
0327 Spinda GrassIC Big.png Field Human-Like
0527 Woobat GrassIC Big.png Field Flying
0561 Sigilyph GrassIC Big.png Flying Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 幻象轉移 Huànxiàng Zhuǎnyí
France Flag.png French Échange Psy*
Echange Psy*
Germany Flag.png German Psybann
Greece Flag.png Greek Τηλεμεταβίβαση
Italy Flag.png Italian Psicotrasfer
South Korea Flag.png Korean 사이코시프트 Psycho Shift
Brazil Flag.png Brazilian Portuguese Mudança Psíquica
Serbia Flag.png Serbian Psihička smena
Spain Flag.png Spanish Psicocambio*
Psico-cambio*


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.