Psycho Shift (move): Difference between revisions
(47 intermediate revisions by 27 users not shown) | |||
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jtrans=Psycho Shift | | jtrans=Psycho Shift | | ||
jtranslit=Saiko Shifuto | | jtranslit=Saiko Shifuto | | ||
gameimage=Psycho Shift.png | | gameimage=Psycho Shift.png | | ||
gameimage2=Psycho Shift 2.png | | |||
gameimagewidth=300 | | |||
type=Psychic | | type=Psychic | | ||
damagecategory=Status | | damagecategory=Status | | ||
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maxpp=16 | | maxpp=16 | | ||
power=— | | power=— | | ||
accuracy=90 | | accuracy={{tt|100|90 in Generations IV-V}} | | ||
bdesc= | | bdesc= | | ||
gen=IV | | gen=IV | | ||
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appealsc=0 | | appealsc=0 | | ||
scdesc=Raises the score if the Voltage is low. | | scdesc=Raises the score if the Voltage is low. | | ||
category6=Clever| | |||
appeal6=2| | |||
jam6=0| | |||
cdesc6=Works great if the user goes last this turn.| | |||
pokefordex=Psycho%20Shift | | pokefordex=Psycho%20Shift | | ||
touches=no | | touches=no | | ||
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target=anyadjacent | | target=anyadjacent | | ||
footnotes= }} | footnotes= }} | ||
'''Psycho Shift''' (Japanese: '''サイコシフト''' '' | '''Psycho Shift''' (Japanese: '''サイコシフト''' ''Psycho Shift'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]]. | ||
==Effect== | ==Effect== | ||
Psycho Shift | ===Generation IV=== | ||
Psycho Shift cures any non-volatile [[status condition]] the user has and afflicts the target with it. | |||
It will not transfer volatile status conditions, such as {{status|confusion}}. It will fail if the target is immune to the status condition (such as via [[type]], [[Ability]], {{m|Safeguard}}, or by already having a status condition). | |||
If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned. Psycho Shift can be used to transfer {{status|sleep}} when used via {{m|Sleep Talk}}. As there is no way to act while {{status|freeze|frozen}}, Psycho Shift cannot transfer this condition. | |||
Psycho Shift will cure the user, then inflict the status condition on the opponent. Therefore, if Psycho Shift is used on a Pokémon with {{a|Synchronize}}, Synchronize will activate and afflict the user of Psycho Shift with that status condition again (if the user of Psycho Shift is susceptible to the status condition).<!--this is to account for special cases, like when the Pokemon's type has changed since inflicting the status--> | |||
===Generation V=== | |||
Psycho Shift will now inflict the status condition on the target, then cure the user. Therefore, if Psycho Shift is used on a Pokémon with {{a|Synchronize}}, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates. | |||
===Generation VI=== | |||
Psycho Shift's accuracy changed from 90% to 100%. | |||
==Description== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|Using its psychic power of suggestion, the user transfers its status problems to the target.}} | |||
{{movedescentry|{{gameabbrev6|XYORAS}}|Using its psychic power of suggestion, the user transfers its status conditions to the target.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===By [[level|leveling up]]=== | ===By [[level|leveling up]]=== | ||
{{Moveheader/Level|Psychic|4}} | {{Moveheader/Level|Psychic|4}} | ||
{{Moveentry/Level4|163|Hoothoot|2|Normal|Flying|41|49}} | {{Moveentry/Level4|163|Hoothoot|2|Normal|Flying|41|49|49}} | ||
{{Moveentry/Level4|164|Noctowl|2|Normal|Flying|47|57}} | {{Moveentry/Level4|164|Noctowl|2|Normal|Flying|47|57|57}} | ||
{{Moveentry/Level4|177|Natu|2|Psychic|Flying|33|33}} | {{Moveentry/Level4|177|Natu|2|Psychic|Flying|33|33|{{tt|33|XY}}<br>{{tt|39|ORAS}}}} | ||
{{Moveentry/Level4|178|Xatu|2|Psychic|Flying|37|37}} | {{Moveentry/Level4|178|Xatu|2|Psychic|Flying|37|37|{{tt|37|XY}}<br>{{tt|43|ORAS}}}} | ||
{{Moveentry/Level4|380|Latias|2|Dragon|Psychic|50|50}} | {{Moveentry/Level4|380|Latias|2|Dragon|Psychic|50|50|{{tt|50|XY}}<br>{{tt|28|ORAS}}}} | ||
{{Moveentry/Level4|381|Latios|2|Dragon|Psychic|50|50}} | {{Moveentry/Level4|381|Latios|2|Dragon|Psychic|50|50|{{tt|50|XY}}<br>{{tt|28|ORAS}}}} | ||
{{Moveentry/Level4|386|Deoxys|1|Psychic|Psychic|57|57}} | {{Moveentry/Level4|386|Deoxys|1|Psychic|Psychic|57|57|{{tt|57|XY}}<br>{{tt|43|ORAS}}}} | ||
{{Moveentry/Level4|488|Cresselia|1|Psychic|Psychic|75|75}} | {{Moveentry/Level4|488|Cresselia|1|Psychic|Psychic|75|75|1, 75}} | ||
{{Movefooter|Psychic|4}} | {{Movefooter|Psychic|4}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Moveheader/Breed|Psychic|4}} | {{Moveheader/Breed|Psychic|4}} | ||
{{Moveentry/Breed4|175|Togepi|1| | {{Moveentry/Breed4|063|Abra|1|Psychic|Psychic|no|no|{{MSP|327|Spinda}}|note=Chain breed}} | ||
{{Moveentry/Breed4|198|Murkrow|2|Dark|Flying|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}} | {{Moveentry/Breed4|175|Togepi|1|Fairy|Fairy|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}} | ||
{{Moveentry/Breed4|561|Sigilyph|2|Psychic|Flying|no|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}} | {{Moveentry/Breed4|198|Murkrow|2|Dark|Flying|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}} | ||
{{Moveentry/Breed4|327|Spinda|1|Normal|Normal|no|no|{{MSP|527|Woobat}}|note=Chain breed}} | |||
{{Moveentry/Breed4|527|Woobat|2|Psychic|Flying|no|no|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}} | |||
{{Moveentry/Breed4|561|Sigilyph|2|Psychic|Flying|no|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}} | |||
{{Movefooter|Psychic|4}} | {{Movefooter|Psychic|4}} | ||
==In the manga== | |||
===In the Pokémon Adventures manga=== | |||
{{movemanga|type=psychic|exp=yes|gen=The user gives the opponent its current status ailment.|image1=Palmer Cresselia Psycho Shift Adventures.png|image1p=Cresselia}} | |||
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia raises its head, letting out a loud cry. It is then healed from its current status ailment, while the opponent gains the status ailment Cresselia was just healed from.}} | |||
{{movebtmManga|type=psychic|user=Tower Tycoon Palmer|user1=Palmer's Cresselia|startcode=PS438|startname=The Final Dimensional Duel VIII|notes=Debut}} | |||
==In other generations== | ==In other generations== | ||
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type=Psychic| | type=Psychic| | ||
genIV=Psycho Shift IV| | genIV=Psycho Shift IV| | ||
genV=Psycho Shift V| | |||
}} | }} | ||
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{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | {{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | ||
|zh_cmn=幻象轉移 ''{{tt|Huànxiàng Zhuǎnyí|Illusory Shift}}'' | |zh_cmn=幻象轉移 ''{{tt|Huànxiàng Zhuǎnyí|Illusory Shift}}'' | ||
|fr=Échange Psy | |fr=Échange Psy{{tt|*|Generation V onwards}}<br>Echange Psy{{tt|*|Generation IV}} | ||
|de=Psybann | |de=Psybann | ||
|el=Τηλεμεταβίβαση | |el=Τηλεμεταβίβαση | ||
|it=Psicotrasfer | |it=Psicotrasfer | ||
|ko=사이코시프트 ''Psycho Shift'' | |ko=사이코시프트 ''Psycho Shift'' | ||
|es=Psico-cambio | |es=Psicocambio{{tt|*|Generation VI onwards}}<br>Psico-cambio{{tt|*|Generations IV-V}} | ||
|sr=Psihička | |pt_br=Mudança Psíquica | ||
|sr=Psihička smena}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
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[[ja:サイコシフト]] | [[ja:サイコシフト]] | ||
[[pl:Psycho Shift]] | [[pl:Psycho Shift]] | ||
[[ | [[zh:幻象转移(招式)]] |
Revision as of 11:41, 28 July 2016
Psycho Shift サイコシフト Psycho Shift | ||||||||||||
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Psycho Shift (Japanese: サイコシフト Psycho Shift) is a non-damaging Psychic-type move introduced in Generation IV.
Effect
Generation IV
Psycho Shift cures any non-volatile status condition the user has and afflicts the target with it.
It will not transfer volatile status conditions, such as confusion. It will fail if the target is immune to the status condition (such as via type, Ability, Safeguard, or by already having a status condition).
If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned. Psycho Shift can be used to transfer sleep when used via Sleep Talk. As there is no way to act while frozen, Psycho Shift cannot transfer this condition.
Psycho Shift will cure the user, then inflict the status condition on the opponent. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, Synchronize will activate and afflict the user of Psycho Shift with that status condition again (if the user of Psycho Shift is susceptible to the status condition).
Generation V
Psycho Shift will now inflict the status condition on the target, then cure the user. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates.
Generation VI
Psycho Shift's accuracy changed from 90% to 100%.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
163 | Hoothoot | Normal | Flying | 41 | 49 | 49 | ||||
164 | Noctowl | Normal | Flying | 47 | 57 | 57 | ||||
177 | Natu | Psychic | Flying | 33 | 33 | 33 39 | ||||
178 | Xatu | Psychic | Flying | 37 | 37 | 37 43 | ||||
380 | Latias | Dragon | Psychic | 50 | 50 | 50 28 | ||||
381 | Latios | Dragon | Psychic | 50 | 50 | 50 28 | ||||
386 | Deoxys | Psychic | 57 | 57 | 57 43 | |||||
488 | Cresselia | Psychic | 75 | 75 | 1, 75 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
063 | Abra* | Psychic | no | no | ||||||
175 | Togepi | Fairy | ||||||||
198 | Murkrow | Dark | Flying | |||||||
327 | Spinda* | Normal | no | no | ||||||
527 | Woobat | Psychic | Flying | no | no | |||||
561 | Sigilyph | Psychic | Flying | no | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the manga
In the Pokémon Adventures manga
The user gives the opponent its current status ailment. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Cresselia raises its head, letting out a loud cry. It is then healed from its current status ailment, while the opponent gains the status ailment Cresselia was just healed from. | |||
Palmer's Cresselia | The Final Dimensional Duel VIII | Debut |
In other generations
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |