Psycho Shift (move): Difference between revisions

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jtranslit=Saiko Shifuto |
jtranslit=Saiko Shifuto |
gameimage=Psycho Shift.png |
gameimage=Psycho Shift.png |
gameimage2=Psycho Shift 2.png |
gameimagewidth=300 |
type=Psychic |
type=Psychic |
damagecategory=Status |
damagecategory=Status |
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maxpp=16 |
maxpp=16 |
power=— |
power=— |
accuracy=90 |
accuracy={{tt|100|90 in Generations IV-V}} |
bdesc= |
bdesc= |
gen=IV |
gen=IV |
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appealsc=0 |
appealsc=0 |
scdesc=Raises the score if the Voltage is low. |
scdesc=Raises the score if the Voltage is low. |
category6=Clever|
appeal6=2|
jam6=0|
cdesc6=Works great if the user goes last this turn.|
pokefordex=Psycho%20Shift |
pokefordex=Psycho%20Shift |
touches=no |
touches=no |
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target=anyadjacent |
target=anyadjacent |
footnotes= }}
footnotes= }}
'''Psycho Shift''' (Japanese: '''サイコシフト''' ''Psycho Shift'') is a {{type|Psychic}} move introduced in [[Generation IV]].
'''Psycho Shift''' (Japanese: '''サイコシフト''' ''Psycho Shift'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]].


==Effect==
==Effect==
===Generation IV===
===Generation IV===
Psycho Shift transfers any non-volatile [[status ailment]] from the user to the target, curing the user in the process. It will not transfer volatile status ailments (confusion, etc.), and will fail if the target is immune to the status ailment via type, Ability, {{m|Safeguard}}, or is affected by a status ailment already.
Psycho Shift cures any non-volatile [[status condition]] the user has and afflicts the target with it.


If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned (if the move succeeds).
It will not transfer volatile status conditions, such as {{status|confusion}}. It will fail if the target is immune to the status condition (such as via [[type]], [[Ability]], {{m|Safeguard}}, or by already having a status condition).


Psycho Shift will cure the user before inflicting the status ailment on the opponent. Therefore, {{a|Synchronize}} will reflect status conditions when Psycho Shift is used (if the user of Psycho Shift is susceptible to the status ailment).<!--this is to account for special cases, like when the Pokemon's type has changed since inflicting the status-->
If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned. Psycho Shift can be used to transfer {{status|sleep}} when used via {{m|Sleep Talk}}. As there is no way to act while {{status|freeze|frozen}}, Psycho Shift cannot transfer this condition.
 
Psycho Shift will cure the user, then inflict the status condition on the opponent. Therefore, if Psycho Shift is used on a Pokémon with {{a|Synchronize}}, Synchronize will activate and afflict the user of Psycho Shift with that status condition again (if the user of Psycho Shift is susceptible to the status condition).<!--this is to account for special cases, like when the Pokemon's type has changed since inflicting the status-->


===Generation V===
===Generation V===
Psycho Shift will now cure the user after that Ability is activated. Therefore, {{a|Synchronize}} will fail to reflect status conditions when Psycho Shift is used.
Psycho Shift will now inflict the status condition on the target, then cure the user. Therefore, if Psycho Shift is used on a Pokémon with {{a|Synchronize}}, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates.
 
===Generation VI===
Psycho Shift's accuracy changed from 90% to 100%.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|Using its psychic power of suggestion, the user transfers its status problems to the target.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|Using its psychic power of suggestion, the user transfers its status problems to the target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|Using its psychic power of suggestion, the user transfers its status conditions to the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[level|leveling up]]===
===By [[level|leveling up]]===
{{Moveheader/Level|Psychic|4}}
{{Moveheader/Level|Psychic|4}}
{{Moveentry/Level4|163|Hoothoot|2|Normal|Flying|41|49}}
{{Moveentry/Level4|163|Hoothoot|2|Normal|Flying|41|49|49}}
{{Moveentry/Level4|164|Noctowl|2|Normal|Flying|47|57}}
{{Moveentry/Level4|164|Noctowl|2|Normal|Flying|47|57|57}}
{{Moveentry/Level4|177|Natu|2|Psychic|Flying|33|33}}
{{Moveentry/Level4|177|Natu|2|Psychic|Flying|33|33|{{tt|33|XY}}<br>{{tt|39|ORAS}}}}
{{Moveentry/Level4|178|Xatu|2|Psychic|Flying|37|37}}
{{Moveentry/Level4|178|Xatu|2|Psychic|Flying|37|37|{{tt|37|XY}}<br>{{tt|43|ORAS}}}}
{{Moveentry/Level4|380|Latias|2|Dragon|Psychic|50|50}}
{{Moveentry/Level4|380|Latias|2|Dragon|Psychic|50|50|{{tt|50|XY}}<br>{{tt|28|ORAS}}}}
{{Moveentry/Level4|381|Latios|2|Dragon|Psychic|50|50}}
{{Moveentry/Level4|381|Latios|2|Dragon|Psychic|50|50|{{tt|50|XY}}<br>{{tt|28|ORAS}}}}
{{Moveentry/Level4|386|Deoxys|1|Psychic|Psychic|57|57}}
{{Moveentry/Level4|386|Deoxys|1|Psychic|Psychic|57|57|{{tt|57|XY}}<br>{{tt|43|ORAS}}}}
{{Moveentry/Level4|488|Cresselia|1|Psychic|Psychic|75|75}}
{{Moveentry/Level4|488|Cresselia|1|Psychic|Psychic|75|75|1, 75}}
{{Movefooter|Psychic|4}}
{{Movefooter|Psychic|4}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Psychic|4}}
{{Moveheader/Breed|Psychic|4}}
{{Moveentry/Breed4|175|Togepi|1|Fairy|Fairy|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/Breed4|063|Abra|1|Psychic|Psychic|no|no|{{MSP|327|Spinda}}|note=Chain breed}}
{{Moveentry/Breed4|198|Murkrow|2|Dark|Flying|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/Breed4|175|Togepi|1|Fairy|Fairy|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/Breed4|198|Murkrow|2|Dark|Flying|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/Breed4|327|Spinda|1|Normal|Normal|no|no|{{MSP|527|Woobat}}|note=Chain breed}}
{{Moveentry/Breed4|327|Spinda|1|Normal|Normal|no|no|{{MSP|527|Woobat}}|note=Chain breed}}
{{Moveentry/Breed4|527|Woobat|2|Psychic|Flying|no|no|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/Breed4|527|Woobat|2|Psychic|Flying|no|no|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/Breed4|561|Sigilyph|2|Psychic|Flying|no|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Moveentry/Breed4|561|Sigilyph|2|Psychic|Flying|no|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}}}
{{Movefooter|Psychic|4}}
{{Movefooter|Psychic|4}}


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{{movemanga|type=psychic|exp=yes|gen=The user gives the opponent its current status ailment.|image1=Palmer Cresselia Psycho Shift Adventures.png|image1p=Cresselia}}
{{movemanga|type=psychic|exp=yes|gen=The user gives the opponent its current status ailment.|image1=Palmer Cresselia Psycho Shift Adventures.png|image1p=Cresselia}}
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia raises its head, letting out a loud cry. It is then healed from its current status ailment, while the opponent gains the status ailment Cresselia was just healed from.}}
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia raises its head, letting out a loud cry. It is then healed from its current status ailment, while the opponent gains the status ailment Cresselia was just healed from.}}
{{movebtmManga|type=psychic|user=Tower Tycoon Palmer|user1=Palmer's Cresselia|startcode=PS435|startcode=PS438|startname=Alternate Dimension Showdown VIII|notes=Debut}}
{{movebtmManga|type=psychic|user=Tower Tycoon Palmer|user1=Palmer's Cresselia|startcode=PS438|startname=The Final Dimensional Duel VIII|notes=Debut}}


==In other generations==
==In other generations==
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type=Psychic|
type=Psychic|
genIV=Psycho Shift IV|
genIV=Psycho Shift IV|
genV=Psycho Shift V|
}}
}}


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{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}
|zh_cmn=幻象轉移 ''{{tt|Huànxiàng Zhuǎnyí|Illusory Shift}}''
|zh_cmn=幻象轉移 ''{{tt|Huànxiàng Zhuǎnyí|Illusory Shift}}''
|fr=Échange Psy
|fr=Échange Psy{{tt|*|Generation V onwards}}<br>Echange Psy{{tt|*|Generation IV}}
|de=Psybann
|de=Psybann
|el=Τηλεμεταβίβαση
|el=Τηλεμεταβίβαση
|it=Psicotrasfer
|it=Psicotrasfer
|ko=사이코시프트 ''Psycho Shift''
|ko=사이코시프트 ''Psycho Shift''
|es=Psico-cambio
|es=Psicocambio{{tt|*|Generation VI onwards}}<br>Psico-cambio{{tt|*|Generations IV-V}}
|pt_br=Troca Psíquica
|pt_br=Mudança Psíquica
|sr=Psihička Smena}}
|sr=Psihička Smena}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[it:Psicotrasfer (mossa)]]
[[pt:Psycho Shift]]


[[de:Psybann]]
[[de:Psybann]]
[[fr:Échange Psy]]
[[fr:Échange Psy]]
[[it:Psicotrasfer (mossa)]]
[[ja:サイコシフト]]
[[ja:サイコシフト]]
[[pl:Psycho Shift]]
[[pl:Psycho Shift]]
[[zh:幻象转移(技能)]]
[[zh:幻象转移(技能)]]

Revision as of 16:24, 20 March 2016

Psycho Shift
サイコシフト Psycho Shift
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Points equal 4 minus voltage of judge
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Psycho Shift (Japanese: サイコシフト Psycho Shift) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Psycho Shift cures any non-volatile status condition the user has and afflicts the target with it.

It will not transfer volatile status conditions, such as confusion. It will fail if the target is immune to the status condition (such as via type, Ability, Safeguard, or by already having a status condition).

If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned. Psycho Shift can be used to transfer sleep when used via Sleep Talk. As there is no way to act while frozen, Psycho Shift cannot transfer this condition.

Psycho Shift will cure the user, then inflict the status condition on the opponent. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, Synchronize will activate and afflict the user of Psycho Shift with that status condition again (if the user of Psycho Shift is susceptible to the status condition).

Generation V

Psycho Shift will now inflict the status condition on the target, then cure the user. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates.

Generation VI

Psycho Shift's accuracy changed from 90% to 100%.

Description

Games Description
DPPtHGSS
BWB2W2
Using its psychic power of suggestion, the user transfers its status problems to the target.
XYORAS Using its psychic power of suggestion, the user transfers its status conditions to the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
163 Hoothoot Hoothoot Normal Flying 41 49 49
164 Noctowl Noctowl Normal Flying 47 57 57
177 Natu Natu Psychic Flying 33 33 33
39
178 Xatu Xatu Psychic Flying 37 37 37
43
380 Latias Latias Dragon Psychic 50 50 50
28
381 Latios Latios Dragon Psychic 50 50 50
28
386 Deoxys Deoxys Psychic Psychic 57 57 57
43
488 Cresselia Cresselia Psychic Psychic 75 75 1, 75
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
063 Abra Abra* Psychic Psychic no no Spinda
175 Togepi Togepi Fairy Fairy HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu
198 Murkrow Murkrow Dark Flying HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu
327 Spinda Spinda* Normal Normal no no Woobat
527 Woobat Woobat Psychic Flying no no HoothootNoctowlNatuXatu
561 Sigilyph Sigilyph Psychic Flying no HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 幻象轉移 Huànxiàng Zhuǎnyí
France Flag.png French Échange Psy*
Echange Psy*
Germany Flag.png German Psybann
Greece Flag.png Greek Τηλεμεταβίβαση
Italy Flag.png Italian Psicotrasfer
South Korea Flag.png Korean 사이코시프트 Psycho Shift
Brazil Flag.png Brazilian Portuguese Mudança Psíquica
Serbia Flag.png Serbian Psihička Smena
Spain Flag.png Spanish Psicocambio*
Psico-cambio*


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.