Psychic Terrain (move): Difference between revisions

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(→‎Effect: Pokémon in the semi-invulnerable turn of a move are not affected by Psychic Terrain, I tested this)
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If Psychic Terrain is in effect, {{m|Nature Power}} becomes {{m|Psychic}}, {{m|Secret Power}} uses the animation of {{m|Confusion}} and may lower its target's {{stat|Speed}}, and {{m|Camouflage}} causes the user to become {{type|Psychic}}.
If Psychic Terrain is in effect, {{m|Nature Power}} becomes {{m|Psychic}}, {{m|Secret Power}} uses the animation of {{m|Confusion}} and may lower its target's {{stat|Speed}}, and {{m|Camouflage}} causes the user to become {{type|Psychic}}.


If a {{DL|In-battle effect item|Terrain Extender}} is held when Psychic Terrain is used, the terrain will last 8 turns instead of 5.
If a [[Terrain Extender]] is held when Psychic Terrain is used, the terrain will last 8 turns instead of 5.


When a Pokémon with the Ability {{a|Psychic Surge}} enters battle, Psychic Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).  
When a Pokémon with the Ability {{a|Psychic Surge}} enters battle, Psychic Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).  

Revision as of 16:23, 23 April 2017

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Psychic Terrain
サイコフィールド Psycho Field
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Psychic Terrain (Japanese: サイコフィールド Psycho Field) is a non-damaging Psychic-type move introduced in Generation VII.

Effect

Psychic Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

  • It prevents affected Pokémon from being hit by moves with increased priority.
  • It boosts the power of Psychic-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Psychic Terrain).

If Psychic Terrain is in effect, Nature Power becomes Psychic, Secret Power uses the animation of Confusion and may lower its target's Speed, and Camouflage causes the user to become Psychic-type.

If a Terrain Extender is held when Psychic Terrain is used, the terrain will last 8 turns instead of 5.

When a Pokémon with the Ability Psychic Surge enters battle, Psychic Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).

Upon successfully doing damage, Genesis Supernova creates Psychic Terrain on the field which lasts for 5 turns.

If powered up by a Psychium Z into Z-Psychic Terrain, the user's Special Attack stat rises by one stage.

Description

Games Description
SM This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0518 Musharna PsychicIC Big.png Field Field 1
0606 Beheeyem PsychicIC Big.png Human-Like Human-Like 1
0786 Tapu Lele PsychicIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0765 Oranguru NormalIC Big.png
PsychicIC Big.png
Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VII

# Pokémon Types Egg Groups Obtained with
0765 Oranguru NormalIC Big.png
PsychicIC Big.png
Field Field Easter Egg Oranguru
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
Chinese Cantonese 精神場地 Jēngsān Chèuhngdeih
Mandarin 精神場地 / 精神场地 Jīngshén Chǎngdì
France Flag.png French Champ Psychique
Germany Flag.png German Psychofeld
Italy Flag.png Italian Campo Psichico
South Korea Flag.png Korean 사이코필드 Psycho Field
Russia Flag.png Russian Ментальное Поле Mental'noye Pole
Spain Flag.png Spanish Campo Psíquico


Moves that change terrain
StatusIC HOME.png Grassy TerrainMisty TerrainElectric TerrainPsychic Terrain


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.