Psychic (type)

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Template:ElementalTypes Template:TypeNotice Notable Pokémon Trainers that specialize in Psychic-type Pokémon are Sabrina of Saffron City, Will of the Indigo Plateau Elite Four, Tate and Liza of Mossdeep City, Lucian of the Sinnoh Elite Four, and Caitlin of the Isshu Elite Four.

Statistical averages

Overall

Stat
HP: 69
Attack: 65
Defense: 68
Sp.Atk: 86
Sp.Def: 81
Speed: 74
Total: 0


Fully evolved

Stat
HP: 74.68
Attack: 84.00
Defense: 82.95
Sp.Atk: 98.84
Sp.Def: 94.76
Speed: 88.89
Total: 0


Battle properties

Generation I

Offensive Psychic Defensive
Power Types   Power Types
Fighting
Poison
½× Fighting
Psychic
½× Psychic Bug
None Ghost


Generation II-onward

Offensive Psychic Defensive
Power Types   Power Types
Fighting
Poison
½× Fighting
Psychic
½× Psychic
Steel
Bug
Dark
Ghost
Dark None


Characteristics

Psychic-type Pokémon have been fairly popular since Generation I. Offensively speaking, they often have great Special Attack meaning they can deal damage quickly using STAB moves. Furthermore, Psychic-type Pokémon can often learn moves of other elemental types, to deal with a multitude of types, most especially their weaknesses of Dark, Ghost, and Bug. As a special sweeper, they are one of the best types in the game as a Psychic Pokémon's speed is also typically quite high. The greatest disadvantage is that Psychic cannot affect Dark. However their immunity to Psychic can now be rendered useless with Miracle Eye, as well as the fact that most Psychic-types can now learnSignal Beam. Some others are able to learn Focus Blast.

Their defensive capabilities are often weak, however, in spite of some Psychic-types featuring moves such as Recover (Alakazam, Mewtwo, Deoxys, Latios, Latias, Starmie, Celebi, Chimecho, Medicham, Lugia). Psychic-types often have excellent Special Defense, but very low Defense and HP. Because of this, they can often only survive Special-based hits, and can easily be defeated by one or two high-powered moves from a Pokémon with an average or above-average Attack stat. Psychic Pokémon also often fall to a single Crunch due to the high Attack of many Dark-type Pokémon. There are exceptions to this, such as Bronzong or Metagross, who have high defense due to their second type, Steel, and their lack of weakness to Dark-type moves.

When used in contests, Psychic-type moves typically become Smart moves, but can also be of the other four Contest types, excluding Tough.

Pokémon

In total, there are 68 Pokémon with the Psychic type; 43 are fully evolved.

Pure Psychic-type Pokémon

# Name
063 Abra Abra
064 Kadabra Kadabra
065 Alakazam Alakazam
096 Drowzee Drowzee
097 Hypno Hypno
122 Mr. Mime Mr. Mime
150 Mewtwo Mewtwo
151 Mew Mew
196 Espeon Espeon
201 Unown Unown
202 Wobbuffet Wobbuffet
280 Ralts Ralts
281 Kirlia Kirlia
282 Gardevoir Gardevoir
325 Spoink Spoink
326 Grumpig Grumpig
358 Chimecho Chimecho
360 Wynaut Wynaut
386 Deoxys Deoxys
433 Chingling Chingling
439 Mime Jr. Mime Jr.
480 Uxie Uxie
481 Mesprit Mesprit
482 Azelf Azelf
488 Cresselia Cresselia
517 Munna Munna
518 Musharna Musharna
574 Gochimu Gochimu
575 Gochimiru Gochimiru
576 Gochiruzeru Gochiruzeru
577 Yuniran Yuniran
578 Daburan Daburan
579 Rankurusu Rankurusu
605 Riguree Riguree
606 Oobemu Oobemu

Half Psychic-type Pokémon

Primary Psychic-type Pokémon

# Name Type 1 Type 2
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
249 Lugia Lugia Psychic Flying
251 Celebi Celebi Psychic Grass
475 Gallade Gallade Psychic Fighting
494 Victini Victini Psychic Fire
527 Koromori Koromori Psychic Flying
528 Kokoromori Kokoromori Psychic Flying
561 Shinbora Shinbora Psychic Flying

Secondary Psychic-type Pokémon

# Name Type 1 Type 2
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
121 Starmie Starmie Water Psychic
124 Jynx Jynx Ice Psychic
199 Slowking Slowking Water Psychic
203 Girafarig Girafarig Normal Psychic
238 Smoochum Smoochum Ice Psychic
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
337 Lunatone Lunatone Rock Psychic
338 Solrock Solrock Rock Psychic
343 Baltoy Baltoy Ground Psychic
344 Claydol Claydol Ground Psychic
374 Beldum Beldum Steel Psychic
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
380 Latias Latias Dragon Psychic
381 Latios Latios Dragon Psychic
385 Jirachi Jirachi Steel Psychic
436 Bronzor Bronzor Steel Psychic
437 Bronzong Bronzong Steel Psychic
555 Hihidaruma Hihidaruma* Fire Psychic
648 Meloetta Meloetta* Normal Psychic

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Confusion Special Smart 50 100% 25 One foe Has a 10% chance of confusing the opponent.
Dream Eater Special Smart 100 100% 15 One foe Only does damage to sleeping foes. 50% of the damage done to the opponent is restored to the user.
Extrasensory Special Cool 80 100% 30 One foe Has a 10% chance of making the opponent flinch.
Future Sight Special Smart 100 100% 15 One foe Does damage 2 turns later.
Luster Purge Special Smart 70 100% 5 One foe Has a 50% chance of reducing the target's Special Defense stat.
Mirror Coat Special Beauty Varies 100% 20 Reaction Counters any Special Attack, inflicting double the damage.
Mist Ball Special Smart 70 100% 5 One foe Has a 50% chance of reducing the target's Special Attack stat.
Psybeam Special Beauty 65 100% 20 One foe Has a 10% chance of confusing the opponent.
Psychic Special Smart 90 100% 10 One foe Has a 10% chance of lowering the opponent's Special Defense.
Psycho Boost Special Smart 140 90% 5 One foe Sharply reduces the user's Special Attack stat.
Psycho Cut Physical Cool 70 100% 20 One foe It has a high critical hit ratio.
Psywave Special Smart Varies 80% 15 One foe Causes damage equal to or greater than the user's level.
Zen Headbutt Physical Beauty 80 90% 15 One foe Has a 10% chance of making the opponent flinch.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Agility Status Cool —% 30 User Increases the user's Speed by 2 levels.
Amnesia Status Cute —% 20 User Increases the user's Special Defense by 2 levels.
Barrier Status Cool —% 30 User Increases the user's Defense by 2 levels.
Calm Mind Status Smart —% 20 User Increases the user's Special Attack and Special Defense.
Cosmic Power Status Cool —% 20 User Increases the user's Defense and Special Defense.
Gravity Status Beauty —% 5 All Negates moves that levitate and fly for 5 turns.
Guard Swap Status Cute —% 10 User/One Foe Switch changes to its Defense and Special Defense with the foe.
Heal Block Status Cute 100% 15 All Prevents the opponent from restoring HP for five turns.
Healing Wish Status Cute —% 10 User The user faints. In return, the Pokémon taking its place will have its HP restored and its status cured.
Heart Swap Status Cool —% 10 User/One Foe Switch stat changes with the foe.
Hypnosis Status Smart 60% 20 One Foe Puts the opponent to sleep.
Imprison Status Smart —% 10 User Prevents foes from using any move that is also known by the user.
Kinesis Status Smart 80% 15 One Foe Lowers the target's accuracy.
Light Screen Status Beauty —% 30 User Halves damage taken from Special Attacks for 5 turns*.
Lunar Dance Status Beauty —% 10 User The user faints. In return, the Pokémon taking its place will have its HP restored and its status cured.
Magic Coat Status Beauty —% 15 User Reflects moves that inflict a Status ailment.
Meditate Status Beauty —% 40 User Increases the user's attack by 1 level.
Miracle Eye Status Cute —% 40 One Foe Removes Dark-type's immunity to Psychic attacks and restores the evasiveness of the foe to normal.
Power Swap Status Beauty —% 10 User/One Foe Switch changes to its Attack and Special Attack with the foe.
Power Trick Status Cool —% 10 User Switch the user's Attack stat with its Defense stat.
Psycho Shift Status Cool 90% 10 User/One Foe User transfers its status problems to the target.
Reflect Status Smart —% 20 User Halves damage taken from Physical Attacks for 5 turns*.
Rest Status Cute —% 10 User The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Role Play Status Cute —% 10 User Copies the foe's ability.
Skill Swap Status Smart —% 10 User/One Foe Exchanges abilities with the foe.
Teleport Status Cool —% 20 User Run away from wild Pokémon battles.
Trick Status Smart —% 10 User/One Foe Swaps items with the foe.
Trick Room Status Smart —% 20 All Slower Pokémon move first for five turns.

Balance issues

Psychic-type Pokémon were at the center of a balance issue in the Generation I games.[1] The issue arose from the lack of an effective countermeasure against Psychic-types caused by the absence of any powerful Template:Type2 moves (at the time the only elemental weaknesses of Psychic-types).

The issue was rectified in later generations with the addition of Steel and Dark types, an added weakness to Template:Type2 moves, and more powerful Bug- and Ghost-type moves.

Trivia

  • Psycho Cut, Zen Headbutt and Heart Stamp are the only physical Psychic-type moves.
    • As these moves were introduced after Generation III, this makes Psychic the only former special type not to have any of its moves changed into physical moves.
  • Psychic is the most common type for legendary Pokémon, with at least two Psychic-type legendaries introduced in each generation.
  • All legendary Pokémon but Regirock, Heatran, and Phione learn at least one Psychic-type move by leveling up.
  • Psychic is the only type that shares its name with a move and a Trainer Class.
  • Despite the balance issue during Generation I, it was not until Generation IV that a Pokémon and its evolution that have a double weakness to Psychic moves were introduced.
  • There has been one Elite Four member or Gym Leader specializing in Psychic-type Pokémon in every generation.
  • Even though Aura and Psychic abilities aren't confirmed to be the same, one of Sabrina's quotes in FireRed and LeafGreen suggests that Psychic abilities and Aura are at least similar to each other in description: "Psychic power isn't something that only a few people have. Everyone has psychic power. People just don't realize it."

References

  1. Suigimori, Ken "Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Gold and Silver more balanced." Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)

In other languages

  • Chinese: 超能力 chāonénglì
  • Dutch: Psychisch (anime) / Paranormaal (magazine)
  • Finnish: Meedio / Psyykkinen
  • French: Psy
  • German: Psycho
  • Greek: Τηλεπαθητικός - Tilepathitikos / Μυσταγωγός - Mistagogos
  • Hebrew: על חושי al hosea
  • Italian: Psico
  • Japanese: エスパー esper
  • Korean: 에스퍼 esper
  • Polish: Psychiczny
  • Portuguese (Brazilian): Psíquico
  • Russian: Психический psikhicheskii
  • Spanish: Psíquico