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Psychic (type)

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Revision as of 15:11, 4 August 2010 by Drapion (Talk | contribs) (Trivia)

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Template:ElementalTypes Template:TypeNotice Some notable Trainers of the Psychic type include Sabrina of Saffron City, Will of the Indigo Plateau Elite Four, Tate and Liza of Mossdeep City, and Lucian of the Sinnoh Elite Four.

Statistical averages


HP: 69
Attack: 65
Defense: 68
Sp.Atk: 86
Sp.Def: 81
Speed: 74
Total: 0

Fully evolved

HP: 74.68
Attack: 84.00
Defense: 82.95
Sp.Atk: 98.84
Sp.Def: 94.76
Speed: 88.89
Total: 0

Battle properties

Generation I

Offensive Psychic Defensive
Power Types   Power Types
½× Fighting
½× Psychic Bug
None Ghost

Generation II-onward

Offensive Psychic Defensive
Power Types   Power Types
½× Fighting
½× Psychic
Dark None


Psychic-type Pokémon have been fairly popular since Generation I. Offensively speaking, they often have great Special Attack meaning they can deal damage quickly using STAB moves. Furthermore, Psychic-type Pokémon can often learn moves of other elemental types, to deal with a multitude of types, most especially their weaknesses of Dark, Ghost, and Bug. As a special sweeper, they are one of the best types in the game as a Psychic Pokémon's speed is also typically quite high. The greatest disadvantage is that Psychic cannot affect Dark. However their immunity to Psychic can now be rendered useless with Miracle Eye, as well as the fact that most Psychic-types can now learn Signal Beam. Some others are able to learn Focus Blast.

Their defensive capabilities are often weak, however, in spite of some Psychic-types featuring moves such as Recover (Alakazam, Mewtwo, Deoxys, Latios, Latias, Starmie, Celebi, Chimecho, Medicham, Lugia). Psychic-types often have excellent Special Defense, but very low Defense and HP. Because of this, they can often only survive Special-based hits, and can easily be defeated by one or two high-powered moves from a Pokémon with an average or above-average Attack stat. Psychic Pokémon also often fall to a single Crunch due to the high Attack of many Dark-type Pokémon. There are exceptions to this, such as Bronzong or Metagross, who have high defense due to their second type, Steel, and their lack of weakness to Dark-type moves.

When used in contests, Psychic-type moves typically become Smart moves, but can also be of the other four Contest types, excluding Tough.


In total, there are 53 Pokémon with the Psychic type; 35 are fully evolved.

Pure Psychic-type Pokémon

# Name
063 063 Abra
064 064 Kadabra
065 065 Alakazam
096 096 Drowzee
097 097 Hypno
122 122 Mr. Mime
150 150 Mewtwo
151 151 Mew
196 196 Espeon
201 201 Unown
202 202 Wobbuffet
280 280 Ralts
281 281 Kirlia
282 282 Gardevoir
325 325 Spoink
326 326 Grumpig
358 358 Chimecho
360 360 Wynaut
386 386 Deoxys
433 433 Chingling
439 439 Mime Jr.
480 480 Uxie
481 481 Mesprit
482 482 Azelf
488 488 Cresselia
??? 000 Munna
??? 000 Musharna
??? 000 Gochiruzeru
??? 000 Rankurusu

Half Psychic-type Pokémon

Primary Psychic-type Pokémon

# Name Type 1 Type 2
177 177 Natu Psychic Flying
178 178 Xatu Psychic Flying
249 249 Lugia Psychic Flying
251 251 Celebi Psychic Grass
475 475 Gallade Psychic Fighting
??? ??? Koromori Psychic Flying
??? ??? Victini Psychic Fire

Secondary Psychic-type Pokémon

# Name Type 1 Type 2
079 079 Slowpoke Water Psychic
080 080 Slowbro Water Psychic
102 102 Exeggcute Grass Psychic
103 103 Exeggutor Grass Psychic
121 121 Starmie Water Psychic
124 124 Jynx Ice Psychic
199 199 Slowking Water Psychic
203 203 Girafarig Normal Psychic
238 238 Smoochum Ice Psychic
307 307 Meditite Fighting Psychic
308 308 Medicham Fighting Psychic
337 337 Lunatone Rock Psychic
338 338 Solrock Rock Psychic
343 343 Baltoy Ground Psychic
344 344 Claydol Ground Psychic
374 374 Beldum Steel Psychic
375 375 Metang Steel Psychic
376 376 Metagross Steel Psychic
380 380 Latias Dragon Psychic
381 381 Latios Dragon Psychic
385 385 Jirachi Steel Psychic
436 436 Bronzor Steel Psychic
437 437 Bronzong Steel Psychic


Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Confusion Special Smart 50 100% 25 One foe Has a 10% chance of confusing the opponent.
Dream Eater Special Smart 100 100% 15 One foe Only does damage to sleeping foes. 50% of the damage done to the opponent is restored to the user.
Extrasensory Special Cool 80 100% 30 One foe Has a 10% chance of making the opponent flinch.
Future Sight Special Smart 80 90% 15 One foe Does damage 2 turns later.
Luster Purge Special Smart 70 100% 5 One foe Has a 50% chance of reducing the target's Special Defense stat.
Mirror Coat Special Beauty Varies 100% 20 Reaction Counters any Special Attack, inflicting double the damage.
Mist Ball Special Smart 70 100% 5 One foe Has a 50% chance of reducing the target's Special Attack stat.
Psybeam Special Beauty 65 100% 20 One foe Has a 10% chance of confusing the opponent.
Psychic Special Smart 90 100% 10 One foe Has a 10% chance of lowering the opponent's Special Defense.
Psycho Boost Special Smart 140 90% 5 One foe Sharply reduces the user's Special Attack stat.
Psycho Cut Physical Cool 70 100% 20 One foe It has a high critical hit ratio.
Psywave Special Smart Varies 80% 15 One foe Causes damage equal to or greater than the user's level.
Zen Headbutt Physical Beauty 80 90% 15 One foe Has a 10% chance of making the opponent flinch.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Agility Status Cool —% 30 User Increases the user's Speed by 2 levels.
Amnesia Status Cute —% 20 User Increases the user's Special Defense by 2 levels.
Barrier Status Cool —% 30 User Increases the user's Defense by 2 levels.
Calm Mind Status Smart —% 20 User Increases the user's Special Attack and Special Defense.
Cosmic Power Status Cool —% 20 User Increases the user's Defense and Special Defense.
Gravity Status Beauty —% 5 All Negates moves that levitate and fly for 5 turns.
Guard Swap Status Cute —% 10 User/One Foe Switch changes to its Defense and Special Defense with the foe.
Heal Block Status Cute 100% 15 All Prevents the opponent from restoring HP for five turns.
Healing Wish Status Cute —% 10 User The user faints. In return, the Pokémon taking its place will have its HP restored and its status cured.
Heart Swap Status Cool —% 10 User/One Foe Switch stat changes with the foe.
Hypnosis Status Smart 60% 20 One Foe Puts the opponent to sleep.
Imprison Status Smart —% 10 User Prevents foes from using any move that is also known by the user.
Kinesis Status Smart 80% 15 One Foe Lowers the target's accuracy.
Light Screen Status Beauty —% 30 User Halves damage taken from Special Attacks for 5 turns*.
Lunar Dance Status Beauty —% 10 User The user faints. In return, the Pokémon taking its place will have its HP restored and its status cured.
Magic Coat Status Beauty —% 15 User Reflects moves that inflict a Status ailment.
Meditate Status Beauty —% 40 User Increases the user's attack by 1 level.
Miracle Eye Status Cute —% 40 One Foe Removes Dark-type's immunity to Psychic attacks and restores the evasiveness of the foe to normal.
Power Swap Status Beauty —% 10 User/One Foe Switch changes to its Attack and Special Attack with the foe.
Power Trick Status Cool —% 10 User Switch the user's Attack stat with its Defense stat.
Psycho Shift Status Cool 90% 10 User/One Foe User transfers its status problems to the target.
Reflect Status Smart —% 20 User Halves damage taken from Physical Attacks for 5 turns*.
Rest Status Cute —% 10 User The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Role Play Status Cute —% 10 User Copies the foe's ability.
Skill Swap Status Smart —% 10 User/One Foe Exchanges abilities with the foe.
Teleport Status Cool —% 20 User Run away from wild Pokémon battles.
Trick Status Smart —% 10 User/One Foe Swaps items with the foe.
Trick Room Status Smart —% 20 All Slower Pokémon move first for five turns.

Balance issues

Psychic-type Pokémon are at the center of a balance issue in the Generation I games. The issue arose from the lack of an effective countermeasure against Psychic-types caused by the absence of any powerful Template:Type2 moves (at the time the only elemental weaknesses of Psychic-types). Additionally, Psychic-types were not affected by Template:Type2 moves in Generation I, causing further imbalance, although there were no powerful damaging moves that were of the Ghost type anyway, except for Night Shade, which does fixed damage. Additionally, the only Ghost-type Pokémon (the Gastly evolution line) were all part Poison, which is weak to Psychic moves.

The issue was rectified in later generations with the addition of more powerful Ghost- and Bug-type moves, pure Ghost-type Pokémon, changing Ghost-type moves to be super-effective against Psychic-type Pokémon, the addition of the Steel type (which are resistant to Psychic-type moves) and the Dark type (which are both immune to Psychic moves and powerful against Psychic-type Pokémon themselves).


  • Currently, Psycho Cut and Zen Headbutt are the only physical Psychic-type moves.
  • Psychic is the most common type for legendary Pokémon.
    • In fact, every single Generation so far has at least two legendaries representing that type.
  • As of Generation IV, all but three legendary Pokémon learn at least one Psychic move by leveling up; they are Regirock, Heatran, and Phione.
  • Psychic is the only type that shares its name with a move and a Trainer Class.
  • Despite often being known as the most powerful type, due to the balance issue during Generation I, it was not until Generation IV that a Pokémon and its evolution that have a double weakness to Psychic moves were introduced.
  • All Psychic-type Pokémon from Generations I and II are weak to the Dark type, as there were no dual type Psychic/Fighting or Psychic/Steel to counter the weakness.
  • There has been one Elite Four member or Gym Leader specializing in Psychic-type Pokémon in every generation. These roles alternate generations, with Psychic-type Gym Leaders in Generations I and III, and Psychic-type Elite Four members in Generations II and IV.
  • Even though Aura and Psychic abilities aren't confirmed to be the same, one of Sabrina's quotes in FireRed and LeafGreen suggests that Psychic abilities and Aura are at least similar to each other in description: "Psychic power isn't something that only a few people have. Everyone has psychic power. People just don't realize it."
  • When Generation IV changed the mechanics of damage categories, psychic-type was the only special type that did not have any moves turned into physical moves. All its physical moves were added after the change.

In other languages

  • Chinese: 超能力 chāonénglì
  • Dutch: Psychisch (anime) / Paranormaal (magazine)
  • Finnish: Meedio / Psyykkinen
  • French: Psy
  • German: Psycho
  • Hebrew: על חושי al hosea
  • Italian: Psico
  • Japanese: エスパー esper
  • Korean: 에스퍼 esper
  • Polish: Psychiczny
  • Portuguese (Bazilian): Psíquico
  • Russian: Психический psikhicheskii
  • Spanish: Psíquico