Psychic (type): Difference between revisions
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Psychic-type Pokémon and moves have been very popular since [[Generation I]] due to their typically high {{stat|Special Attack}} and being resisted by only two types, including themselves. They are super-effective against the common Fighting and {{t|Poison}} types, the latter of which is otherwise strong defensively and the former of which tend to have low {{stat|Special Defense}}. | Psychic-type Pokémon and moves have been very popular since [[Generation I]] due to their typically high {{stat|Special Attack}} and being resisted by only two types, including themselves. They are super-effective against the common Fighting and {{t|Poison}} types, the latter of which is otherwise strong defensively and the former of which tend to have low {{stat|Special Defense}}. | ||
The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}. However, this is not always necessary as many Psychic-type Pokémon can learn moves super-effective against Dark types, such as strong Fighting type moves like {{m|Focus Blast}} and {{m|Dazzling Gleam}}, a powerful Fairy-type move. Psychics also have access to a wide range of Special moves from nearly every type, which can make their {{t|Ghost}} and {{t|Bug}} weaknesses ineffective. | The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}. However, this is not always necessary as many Psychic-type Pokémon can learn moves super-effective against Dark types, such as strong Fighting type moves like {{m|Focus Blast}}, and {{m|Dazzling Gleam}}, a powerful Fairy-type move. Psychics also have access to a wide range of Special moves from nearly every type, which can make their {{t|Ghost}} and {{t|Bug}} weaknesses ineffective. | ||
===Contest properties=== | ===Contest properties=== | ||
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===Pure Psychic-type Pokémon=== | ===Pure Psychic-type Pokémon=== | ||
{| class="roundy" style="margin:auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}} | {| class="roundy" style="margin:auto; background:#{{psychic color light}}; border: 5px solid #{{psychic color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{psychic color light}}; border-collapse:collapse" | ||
|-style="background: #{{psychic color light}} | |-style="background:#{{psychic color light}}" | ||
! # | ! # | ||
! | ! | ||
Line 89: | Line 89: | ||
|{{p|Kadabra}} | |{{p|Kadabra}} | ||
|- | |- | ||
|065 | | rowspan="2" |065 | ||
|{{MSP|065|Alakazam}} | |{{MSP|065|Alakazam}} | ||
|{{p|Alakazam}} | |{{p|Alakazam}} | ||
|- | |- | ||
|{{MSP|065M|Alakazam}} | |{{MSP|065M|Alakazam}} | ||
|{{p|Alakazam|Mega Alakazam}} | |{{p|Alakazam|Mega Alakazam}} | ||
Line 105: | Line 104: | ||
|{{p|Hypno}} | |{{p|Hypno}} | ||
|- | |- | ||
|150 | | rowspan="2" |150 | ||
|{{MSP|150|Mewtwo}} | |{{MSP|150|Mewtwo}} | ||
|{{p|Mewtwo}} | |{{p|Mewtwo}} | ||
|- | |- | ||
|{{MSP|150MY|Mewtwo}} | |{{MSP|150MY|Mewtwo}} | ||
|{{p|Mewtwo|Mega Mewtwo Y}} | |{{p|Mewtwo|Mega Mewtwo Y}} | ||
Line 214: | Line 212: | ||
|- | |- | ||
|678 | |678 | ||
|{{MSP|678|Meowstic}} | |{{MSP|678{{#ifexpr: ({{#time: H}} mod 2) = 0||F}}|Meowstic}} | ||
|{{p|Meowstic}} | |{{p|Meowstic}} | ||
|- | |||
|789 | |||
|{{MSP|789|Cosmog}} | |||
|{{p|Cosmog}} | |||
|- | |||
|790 | |||
|{{MSP|790|Cosmoem}} | |||
|{{p|Cosmoem}} | |||
|- | |||
|800 | |||
|{{MSP|800|Necrozma}} | |||
|{{p|Necrozma}} | |||
|} | |} | ||
|} | |} | ||
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===Half Psychic-type Pokémon=== | ===Half Psychic-type Pokémon=== | ||
====Primary Psychic-type Pokémon==== | ====Primary Psychic-type Pokémon==== | ||
{| class="roundy" style="margin:auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}} | {| class="roundy" style="margin:auto; background:#{{psychic color light}}; border: 5px solid #{{psychic color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{psychic color light}}; border-collapse:collapse" | ||
|-style="background: #{{psychic color light}} | |-style="background:#{{psychic color light}}" | ||
! # | ! # | ||
! | ! | ||
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{{typetable|Fairy}} | {{typetable|Fairy}} | ||
|- | |- | ||
|282 | | rowspan="2" |282 | ||
|{{MSP|282|Gardevoir}} | |{{MSP|282|Gardevoir}} | ||
|{{p|Gardevoir}}{{tt|*|Pure Psychic-type prior to Generation VI}} | |{{p|Gardevoir}}{{tt|*|Pure Psychic-type prior to Generation VI}} | ||
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{{typetable|Fairy}} | {{typetable|Fairy}} | ||
|- | |- | ||
|{{MSP|282M|Gardevoir}} | |{{MSP|282M|Gardevoir}} | ||
|{{p|Gardevoir|Mega Gardevoir}} | |{{p|Gardevoir|Mega Gardevoir}} | ||
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{{typetable|Fairy}} | {{typetable|Fairy}} | ||
|- | |- | ||
|475 | | rowspan="2" |475 | ||
|{{MSP|475|Gallade}} | |{{MSP|475|Gallade}} | ||
|{{p|Gallade}} | |{{p|Gallade}} | ||
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{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |- | ||
|{{MSP|475M|Gallade}} | |{{MSP|475M|Gallade}} | ||
|{{p|Gallade|Mega Gallade}} | |{{p|Gallade|Mega Gallade}} | ||
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{{typetable|Flying}} | {{typetable|Flying}} | ||
|- | |- | ||
|720 | | rowspan="2" |720 | ||
|{{MSP|720|Hoopa}} | |{{MSP|720|Hoopa}} | ||
|{{p|Hoopa}} | |{{p|Hoopa}} | ||
Line 340: | Line 348: | ||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
|- | |- | ||
|{{MSP|720U|Hoopa}} | |{{MSP|720U|Hoopa}} | ||
|{{p|Hoopa|Hoopa Unbound}} | |{{p|Hoopa|Hoopa Unbound}} | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
|- | |||
|741 | |||
|{{MSP|741Pa|Oricorio}} | |||
|{{p|Oricorio}}<br><small>[[List of Pokémon with form differences#Oricorio|Pa'u Style]]</small> | |||
{{typetable|Psychic}} | |||
{{typetable|Flying}} | |||
|- | |||
|786 | |||
|{{MSP|786|Tapu Lele}} | |||
|{{p|Tapu Lele}} | |||
{{typetable|Psychic}} | |||
{{typetable|Fairy}} | |||
|- | |||
|791 | |||
|{{MSP|791|Solgaleo}} | |||
|{{p|Solgaleo}} | |||
{{typetable|Psychic}} | |||
{{typetable|Steel}} | |||
|- | |||
|792 | |||
|{{MSP|792|Lunala}} | |||
|{{p|Lunala}} | |||
{{typetable|Psychic}} | |||
{{typetable|Ghost}} | |||
|} | |} | ||
|} | |} | ||
====Pokéstar Studios opponents==== | ====Pokéstar Studios opponents==== | ||
{| class="roundy" style="margin:auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}} | {| class="roundy" style="margin:auto; background:#{{psychic color light}}; border: 5px solid #{{psychic color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="unsortable" style="margin:auto; background: # | {| border=1 width="100%" class="unsortable" style="margin:auto; background:#FFF; border:1px solid #{{psychic color light}}; border-collapse:collapse" | ||
|- style="background: #{{psychic color light}} | |- style="background:#{{psychic color light}}" | ||
! # | ! # | ||
! | ! | ||
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====Secondary Psychic-type Pokémon==== | ====Secondary Psychic-type Pokémon==== | ||
{| class="roundy" style="margin:auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}} | {| class="roundy" style="margin:auto; background:#{{psychic color light}}; border: 5px solid #{{psychic color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{psychic color light}}; border-collapse:collapse" | ||
|-style="background: #{{psychic color light}} | |-style="background:#{{psychic color light}}" | ||
! # | ! # | ||
! | ! | ||
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! Type 1 | ! Type 1 | ||
! Type 2 | ! Type 2 | ||
|- | |||
|026 | |||
|{{MSP|026A|Raichu}} | |||
|{{p|Raichu}}<br><small>[[Regional variant|Alola Form]]</small> | |||
{{typetable|Electric}} | |||
{{typetable|Psychic}} | |||
|- | |- | ||
|079 | |079 | ||
Line 386: | Line 423: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|080 | | rowspan="2" |080 | ||
|{{MSP|080|Slowbro}} | |{{MSP|080|Slowbro}} | ||
|{{p|Slowbro}} | |{{p|Slowbro}} | ||
Line 392: | Line 429: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|{{MSP|080M|Slowbro}} | |{{MSP|080M|Slowbro}} | ||
|{{p|Slowbro|Mega Slowbro}} | |{{p|Slowbro|Mega Slowbro}} | ||
Line 446: | Line 482: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|308 | | rowspan="2" |308 | ||
|{{MSP|308|Medicham}} | |{{MSP|308|Medicham}} | ||
|{{p|Medicham}} | |{{p|Medicham}} | ||
Line 452: | Line 488: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|{{MSP|308M|Medicham}} | |{{MSP|308M|Medicham}} | ||
|{{p|Medicham|Mega Medicham}} | |{{p|Medicham|Mega Medicham}} | ||
Line 494: | Line 529: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|376 | | rowspan="2" |376 | ||
|{{MSP|376|Metagross}} | |{{MSP|376|Metagross}} | ||
|{{p|Metagross}} | |{{p|Metagross}} | ||
Line 500: | Line 535: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|{{MSP|376M|Metagross}} | |{{MSP|376M|Metagross}} | ||
|{{p|Metagross|Mega Metagross}} | |{{p|Metagross|Mega Metagross}} | ||
Line 506: | Line 540: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|380 | | rowspan="2" |380 | ||
|{{MSP|380|Latias}} | |{{MSP|380|Latias}} | ||
|{{p|Latias}} | |{{p|Latias}} | ||
Line 512: | Line 546: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|{{MSP|380M|Latias}} | |{{MSP|380M|Latias}} | ||
|{{p|Latias|Mega Latias}} | |{{p|Latias|Mega Latias}} | ||
Line 518: | Line 551: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|381 | | rowspan="2" |381 | ||
|{{MSP|381|Latios}} | |{{MSP|381|Latios}} | ||
|{{p|Latios}} | |{{p|Latios}} | ||
Line 524: | Line 557: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|- | |- | ||
|{{MSP|381M|Latios}} | |{{MSP|381M|Latios}} | ||
|{{p|Latios|Mega Latios}} | |{{p|Latios|Mega Latios}} | ||
Line 576: | Line 608: | ||
|{{p|Malamar}} | |{{p|Malamar}} | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{typetable|Psychic}} | |||
|- | |||
|765 | |||
|{{MSP|765|Oranguru}} | |||
|{{p|Oranguru}} | |||
{{typetable|Normal}} | |||
{{typetable|Psychic}} | |||
|- | |||
|779 | |||
|{{MSP|779|Bruxish}} | |||
|{{p|Bruxish}} | |||
{{typetable|Water}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|} | |} | ||
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====Pokéstar Studios opponents==== | ====Pokéstar Studios opponents==== | ||
{| class="roundy" style="margin:auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}} | {| class="roundy" style="margin:auto; background:#{{psychic color light}}; border: 5px solid #{{psychic color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="unsortable" style="margin:auto; background: # | {| border=1 width="100%" class="unsortable" style="margin:auto; background:#FFF; border:1px solid #{{psychic color light}}; border-collapse:collapse" | ||
|- style="background: #{{psychic color light}} | |- style="background:#{{psychic color light}}" | ||
! # | ! # | ||
! | ! | ||
Line 602: | Line 646: | ||
==Moves== | ==Moves== | ||
{{movelist/battle-head|Psychic}} | {{movelist/battle-head|Psychic}} | ||
{{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. | {{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.}} | ||
{{movelist/battle|5|Ally Switch|Status|Clever|—|—| | {{movelist/battle|5|Ally Switch|Status|Clever|—|—|15|self|The user teleports using a strange power and switches places with one of its allies.}} | ||
{{movelist/battle|1|Amnesia|Status|Cute|—|—|20|self|The user temporarily empties its mind to forget its concerns. | {{movelist/battle|1|Amnesia|Status|Cute|—|—|20|self|The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.}} | ||
{{movelist/battle|1|Barrier|Status|Cool|—|—|20|self|The user throws up a sturdy wall that sharply raises its Defense stat.}} | {{movelist/battle|1|Barrier|Status|Cool|—|—|20|self|The user throws up a sturdy wall that sharply raises its Defense stat.}} | ||
{{movelist/battle|3|Calm Mind|Status|Clever|—|—|20|self|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.}} | {{movelist/battle|3|Calm Mind|Status|Clever|—|—|20|self|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.}} | ||
{{movelist/battle|1|Confusion|Special|Clever|50|100|25|anyadjacent|The target is hit by a weak telekinetic force. | {{movelist/battle|1|Confusion|Special|Clever|50|100|25|anyadjacent|The target is hit by a weak telekinetic force. This may also confuse the target.}} | ||
{{movelist/battle|3|Cosmic Power|Status| | {{movelist/battle|3|Cosmic Power|Status|Beautiful|—|—|20|self|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}} | ||
{{movelist/battle|1|Dream Eater|Special|Clever|100|100|15|anyadjacent|The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal | {{movelist/battle|1|Dream Eater|Special|Clever|100|100|15|anyadjacent|The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.}} | ||
{{movelist/battle|3|Extrasensory|Special|Cool|80|100|20|anyadjacent|The user attacks with an odd, unseeable power. | {{movelist/battle|3|Extrasensory|Special|Cool|80|100|20|anyadjacent|The user attacks with an odd, unseeable power. This may also make the target flinch.}} | ||
{{movelist/battle|2|Future Sight|Special|Clever|120|100|10|anyadjacent|Two turns after this move is used, a hunk of psychic energy attacks the target.}} | {{movelist/battle|2|Future Sight|Special|Clever|120|100|10|anyadjacent|Two turns after this move is used, a hunk of psychic energy attacks the target.}} | ||
{{movelist/battle|4|Gravity|Status| | {{movelist/battle|7|Genesis Supernova|Special||185|—|1|anyadjacent|After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.}} | ||
{{movelist/battle|5|Guard Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Defense and Sp. Def stats with those of | {{movelist/battle|4|Gravity|Status|Clever|—|—|5|all|Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.}} | ||
{{movelist/battle|4|Guard Swap|Status| | {{movelist/battle|5|Guard Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.}} | ||
{{movelist/battle|4|Heal Block|Status| | {{movelist/battle|4|Guard Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.}} | ||
{{movelist/battle|5|Heal Pulse|Status|Beautiful|—|—|10|any|The user emits a healing pulse | {{movelist/battle|4|Heal Block|Status|Clever|—|100|15|adjacentfoes|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.}} | ||
{{movelist/battle|4|Healing Wish|Status| | {{movelist/battle|5|Heal Pulse|Status|Beautiful|—|—|10|any|The user emits a healing pulse that restores the target's HP by up to half of its max HP.}} | ||
{{movelist/battle|5|Heart Stamp|Physical|Cute|60|100|25|anyadjacent|The user unleashes a vicious blow after its cute act makes the target less wary. | {{movelist/battle|4|Healing Wish|Status|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.}} | ||
{{movelist/battle|4|Heart Swap|Status| | {{movelist/battle|5|Heart Stamp|Physical|Cute|60|100|25|anyadjacent|The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.}} | ||
{{movelist/battle|6|Hyperspace Hole|Special|Clever|80|—|5|anyadjacent|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}} | {{movelist/battle|4|Heart Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch stat changes with the target.}} | ||
{{movelist/battle|6|Hyperspace Hole|Special|Clever|80|—|5|anyadjacent|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.}} | |||
{{movelist/battle|1|Hypnosis|Status|Clever|—|60|20|anyadjacent|The user employs hypnotic suggestion to make the target fall into a deep sleep.}} | {{movelist/battle|1|Hypnosis|Status|Clever|—|60|20|anyadjacent|The user employs hypnotic suggestion to make the target fall into a deep sleep.}} | ||
{{movelist/battle|3|Imprison|Status|Clever|—|—|10| | {{movelist/battle|3|Imprison|Status|Clever|—|—|10|self|If opposing Pokémon know any move also known by the user, they are prevented from using it.}} | ||
{{movelist/battle|1|Kinesis|Status|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. | {{movelist/battle|7|Instruct|Status||—|—|15|anyadjacent|The user instructs the target to use the target's last move again.}} | ||
{{movelist/battle|1|Light Screen|Status|Beautiful|—|—|30|team|A wondrous wall of light is put up to | {{movelist/battle|1|Kinesis|Status|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. This lowers the target's accuracy.}} | ||
{{movelist/battle|1|Light Screen|Status|Beautiful|—|—|30|team|A wondrous wall of light is put up to reduce damage from special attacks for five turns.}} | |||
{{movelist/battle|4|Lunar Dance|Status|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.}} | {{movelist/battle|4|Lunar Dance|Status|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.}} | ||
{{movelist/battle|3|Luster Purge|Special|Clever|70|100|5|anyadjacent|The user lets loose a damaging burst of light. | {{movelist/battle|3|Luster Purge|Special|Clever|70|100|5|anyadjacent|The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.}} | ||
{{movelist/battle|3|Magic Coat|Status|Beautiful|—|—|15|self|A barrier reflects back to the target moves like Leech Seed and moves that damage status.}} | {{movelist/battle|3|Magic Coat|Status|Beautiful|—|—|15|self|A barrier reflects back to the target moves like Leech Seed and moves that damage status.}} | ||
{{movelist/battle|5|Magic Room|Status|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}} | {{movelist/battle|5|Magic Room|Status|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}} | ||
{{movelist/battle|1|Meditate|Status|Beautiful|—|—|40|self|The user meditates to awaken the power deep within its body and raise its Attack stat.}} | {{movelist/battle|1|Meditate|Status|Beautiful|—|—|40|self|The user meditates to awaken the power deep within its body and raise its Attack stat.}} | ||
{{movelist/battle|4|Miracle Eye|Status| | {{movelist/battle|4|Miracle Eye|Status|Clever|—|—|40|anyadjacent|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}} | ||
{{movelist/battle|2|Mirror Coat|Special|Beautiful|Varies|100|20|self|A retaliation move that counters any special attack, inflicting double the damage taken.}} | {{movelist/battle|2|Mirror Coat|Special|Beautiful|Varies|100|20|self|A retaliation move that counters any special attack, inflicting double the damage taken.}} | ||
{{movelist/battle|3|Mist Ball|Special|Clever|70|100|5|anyadjacent|A | {{movelist/battle|3|Mist Ball|Special|Clever|70|100|5|anyadjacent|A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.}} | ||
{{movelist/battle|5|Power Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target | {{movelist/battle|5|Power Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.}} | ||
{{movelist/battle|4|Power Swap|Status| | {{movelist/battle|4|Power Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.}} | ||
{{movelist/battle|4|Power Trick|Status| | {{movelist/battle|4|Power Trick|Status|Clever|—|—|10|self|The user employs its psychic power to switch its Attack stat with its Defense stat.}} | ||
{{movelist/battle|1|Psybeam|Special|Beautiful|65|100|20|anyadjacent|The target is attacked with a peculiar ray. | {{movelist/battle|7|Prismatic Laser|Special||160|100|10|anyadjacent|The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.}} | ||
{{movelist/battle|1|Psychic|Special|Clever|90|100|10|anyadjacent|The target is hit by a strong telekinetic force. | {{movelist/battle|1|Psybeam|Special|Beautiful|65|100|20|anyadjacent|The target is attacked with a peculiar ray. This may also leave the target confused.}} | ||
{{movelist/battle|3|Psycho Boost|Special|Clever|140|90|5|anyadjacent|The user attacks the target at full power. The attack's recoil harshly | {{movelist/battle|1|Psychic|Special|Clever|90|100|10|anyadjacent|The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.}} | ||
{{movelist/battle|7|Psychic Fangs|Physical||85|100|10|anyadjacent|The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.}} | |||
{{movelist/battle|7|Psychic Terrain|Status||—|—|10|all|This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.}} | |||
{{movelist/battle|3|Psycho Boost|Special|Clever|140|90|5|anyadjacent|The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.}} | |||
{{movelist/battle|4|Psycho Cut|Physical|Cool|70|100|20|anyadjacent|The user tears at the target with blades formed by psychic power. Critical hits land more easily.}} | {{movelist/battle|4|Psycho Cut|Physical|Cool|70|100|20|anyadjacent|The user tears at the target with blades formed by psychic power. Critical hits land more easily.}} | ||
{{movelist/battle|4|Psycho Shift|Status| | {{movelist/battle|4|Psycho Shift|Status|Clever|—|100|10|anyadjacent|Using its psychic power of suggestion, the user transfers its status conditions to the target.}} | ||
{{movelist/battle|5|Psyshock|Special|Beautiful|80|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}} | {{movelist/battle|5|Psyshock|Special|Beautiful|80|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}} | ||
{{movelist/battle|5|Psystrike|Special|Cool|100|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}} | {{movelist/battle|5|Psystrike|Special|Cool|100|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This attack does physical damage.}} | ||
{{movelist/battle|1|Psywave|Special|Clever|Varies|100|15|anyadjacent|The target is attacked with an odd psychic wave. The attack varies in intensity.}} | {{movelist/battle|1|Psywave|Special|Clever|Varies|100|15|anyadjacent|The target is attacked with an odd psychic wave. The attack varies in intensity.}} | ||
{{movelist/battle|1|Reflect|Status|Clever|—|—|20|team|A wondrous wall of light is put up to | {{movelist/battle|1|Reflect|Status|Clever|—|—|20|team|A wondrous wall of light is put up to reduce damage from physical attacks for five turns.}} | ||
{{movelist/battle|1|Rest|Status|Cute|—|—|10|self|The user goes to sleep for two turns. | {{movelist/battle|1|Rest|Status|Cute|—|—|10|self|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}} | ||
{{movelist/battle|3|Role Play|Status|Cute|—|—|10|anyadjacent|The user mimics the target completely, copying the target's natural Ability.}} | {{movelist/battle|3|Role Play|Status|Cute|—|—|10|anyadjacent|The user mimics the target completely, copying the target's natural Ability.}} | ||
{{movelist/battle|7|Shattered Psyche|Physical||—|—|1|anyadjacent|The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.}} | |||
{{movelist/battle|7|Shattered Psyche|Special||—|—|1|anyadjacent|The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.}} | |||
{{movelist/battle|3|Skill Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to exchange Abilities with the target.}} | {{movelist/battle|3|Skill Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to exchange Abilities with the target.}} | ||
{{movelist/battle|5|Stored Power|Special|Clever|20|100|10|anyadjacent|The user attacks the target with stored power. The more the user's stats are raised, the greater the | {{movelist/battle|7|Speed Swap|Status||—|—|10|anyadjacent|The user exchanges Speed stats with the target.}} | ||
{{movelist/battle|5|Synchronoise|Special|Clever|120|100| | {{movelist/battle|5|Stored Power|Special|Clever|20|100|10|anyadjacent|The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.}} | ||
{{movelist/battle|5|Synchronoise|Special|Clever|120|100|10|alladjacent|Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.}} | |||
{{movelist/battle|5|Telekinesis|Status|Clever|—|—|15|anyadjacent|The user makes the target float with its psychic power. The target is easier to hit for three turns.}} | {{movelist/battle|5|Telekinesis|Status|Clever|—|—|15|anyadjacent|The user makes the target float with its psychic power. The target is easier to hit for three turns.}} | ||
{{movelist/battle|1|Teleport|Status|Cool|—|—|20|self|Use it to flee from any wild Pokémon | {{movelist/battle|1|Teleport|Status|Cool|—|—|20|self|Use it to flee from any wild Pokémon.}} | ||
{{movelist/battle|3|Trick|Status|Clever|—|100|10|anyadjacent|The user catches the target off guard and swaps its held item with its own.}} | {{movelist/battle|3|Trick|Status|Clever|—|100|10|anyadjacent|The user catches the target off guard and swaps its held item with its own.}} | ||
{{movelist/battle|4|Trick Room|Status| | {{movelist/battle|4|Trick Room|Status|Clever|—|—|5|all|The user creates a bizarre area in which slower Pokémon get to move first for five turns.}} | ||
{{movelist/battle|5|Wonder Room|Status|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.}} | {{movelist/battle|5|Wonder Room|Status|Clever|—|—|10|all|The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.}} | ||
{{movelist/battle|4|Zen Headbutt|Physical| | {{movelist/battle|4|Zen Headbutt|Physical|Clever|80|90|15|anyadjacent|The user focuses its willpower to its head and attacks the target. This may also make the target flinch.}} | ||
{{movelist/battle-foot|Psychic}} | {{movelist/battle-foot|Psychic}} | ||
==Abilities== | ==Abilities== | ||
===Interacting with the Psychic type=== | ===Interacting with the Psychic type=== | ||
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, or {{a| | A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, {{a|Multitype}}, or {{a|RKS System}} will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, uses a Psychic-type move, is sent out against a Psychic-type opponent, is holding a {{DL|Plate|Mind Plate}}, or is holding a {{DL|Memory|Psychic Memory}}. | ||
{{a|Zen Mode}} can also change {{p|Darmanitan}} into its Zen Mode, which is a dual Fire/Psychic-type form. | {{a|Zen Mode}} can also change {{p|Darmanitan}} into its Zen Mode, which is a dual Fire/Psychic-type form. | ||
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* [[Generation III]] introduced the most Psychic-type Pokémon of any generation, with 20, and [[Generation VI]] introduced the fewest Psychic-type Pokémon, with six. | * [[Generation III]] introduced the most Psychic-type Pokémon of any generation, with 20, and [[Generation VI]] introduced the fewest Psychic-type Pokémon, with six. | ||
* [[Generation I]] introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves with only {{m|Hyperspace Hole|one}}. | * [[Generation I]] introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves with only {{m|Hyperspace Hole|one}}. | ||
* Psychic is the most common type for [[Legendary Pokémon]], with at least two Psychic-type [[Legendary Pokémon]] introduced in each generation (except [[Generation VI]], which has only introduced one) for a total of | * Psychic is the most common type for [[Legendary Pokémon]], with at least two Psychic-type [[Legendary Pokémon]] introduced in each generation (except [[Generation VI]], which has only introduced one) for a total of 19 (out of 71). | ||
* Psychic is the only type that shares its name with {{m|Psychic|a move}} and {{tc|Psychic|a Trainer Class}}. | * Psychic is the only type that shares its name with {{m|Psychic|a move}} and {{tc|Psychic|a Trainer Class}}. | ||
* There has been one [[Elite Four]] member or [[Gym Leader]] specializing in Psychic-type Pokémon in every generation. | * There has been one [[Elite Four]] member or [[Gym Leader]] specializing in Psychic-type Pokémon in every generation. | ||
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** The Psychic type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting type is the only former physical type to not have any of its old moves changed into special moves. | ** The Psychic type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting type is the only former physical type to not have any of its old moves changed into special moves. | ||
** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ||
** {{m|Bulk Up}} and {{m|Calm Mind}}, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves. | |||
* A Pokémon cannot have a double resistance to Psychic without being a Psychic type itself. | * A Pokémon cannot have a double resistance to Psychic without being a Psychic type itself. | ||
** However, a Psychic-type Pokémon also cannot have a double resistance to more than one type. | ** However, a Psychic-type Pokémon also cannot have a double resistance to more than one type. | ||
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** Also, both Dark and Ghost types are immune to a type Psychic resists. | ** Also, both Dark and Ghost types are immune to a type Psychic resists. | ||
* {{a|Rattled}}, an [[Ability]] introducted in [[Generation V]], is affected by the weaknesses of the Psychic type. | * {{a|Rattled}}, an [[Ability]] introducted in [[Generation V]], is affected by the weaknesses of the Psychic type. | ||
==In other languages== | ==In other languages== | ||
{{langtable | {{langtable|color={{psychic color}}|bordercolor={{psychic color light}} | ||
|color={{psychic color}}|bordercolor={{psychic color light}} | |||
|ja=エスパー ''Esper'' | |ja=エスパー ''Esper'' | ||
|bg=Психомощни ''Psikhomoshtni'' | |bg=Психомощни ''Psikhomoshtni'' | ||
|zh_cmn=超能力 ''Chāonénglì'' | |zh_yue=超能力 ''{{tt|Chīunàhnglihk|Psychic}}'' | ||
|zh_cmn=超能力 ''{{tt|Chāonénglì|Psychic}}'' | |||
|cs=Psychický | |||
|da=Psykisk | |da=Psykisk | ||
|nl=Psychisch{{tt|*|anime}}<br>Paranormaal | |nl=Psychisch{{tt|*|anime}}<br>Paranormaal | ||
|fi=Meedio<br>Psyykkinen<br>Psyyke | |fi=Meedio<br>Psyykkinen<br>Psyyke | ||
| | |fr_ca=Psychique{{tt|*|Blue Rescue Team manual}} | ||
|fr_eu=Psy | |||
|de=Psycho | |de=Psycho | ||
|el=Μέντιουμ ''Méntioum'' | |el=Μέντιουμ ''Méntioum'' | ||
|hu=Pszichikus | |||
|he=על חושי ''Al Hushi'' | |he=על חושי ''Al Hushi'' | ||
|id=Mental | |id=Mental | ||
Line 726: | Line 779: | ||
|pt=Psíquico | |pt=Psíquico | ||
|ro=Psihic | |ro=Psihic | ||
|ru= | |ru=Психо ''Psikho''<br>Экстрасенс ''Ekstrasens'' | ||
|es=Psíquico | |es=Psíquico | ||
|sv=Psykisk<br>Ockult | |sv=Psykisk<br>Ockult<br>Övernaturlig{{tt|*|Original series}} | ||
|th=พลังจิต<br>เอสเปอร์ | |th=พลังจิต ''Phlạngchit''<br>เอสเปอร์ ''Esper'' | ||
|vi=Siêu năng | |||
}} | }} | ||
[[de:Psycho | ==References== | ||
<references /> | |||
[[de:Psycho]] | |||
[[fr:Psy]] | [[fr:Psy]] | ||
[[it:Psico (tipo)]] | [[it:Psico (tipo)]] |
Revision as of 18:45, 7 December 2016
The Psychic type (Japanese: エスパータイプ Esper type) is one of the eighteen types. Notable Trainers who specialize in Psychic-type Pokémon are Sabrina of Saffron City, Will of the Indigo Plateau Elite Four, Tate and Liza of Mossdeep City, Lucian of the Sinnoh Elite Four, Caitlin of the Battle Castle and the Unova Elite Four, and Olympia of Anistar City. Prior to changes in Generation IV, all damaging Psychic-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
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Fully evolved
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Battle properties
Generation I
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× |
Generation II onwards
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | 0× | None |
Characteristics
Defense
The defensive capabilities of Psychic-types are generally poor. The only types resisted by them are Fighting and themselves, while carrying weaknesses to Ghost as well as the extremely common Dark and Bug. Psychic-type Pokémon often fall to a single strong Dark-type move, such as Crunch, due to the high Attack stat of many Dark-type Pokémon versus the typically low Defense and HP of Psychic-types. In addition, the low Defense many Psychics have frequently makes their Fighting resistance ineffective. Prior to Generation VI, Steel/Psychic types were exempt from these weaknesses due to their typing, but since Dark and Ghost are no longer resisted by Steel, this is no longer the case.
Most Psychic types have a high Special Defense stat, as well as outliers with high Defense and HP stats, such as Lugia and Cresselia. Psychic-type moves tend to have supporting effects, such as Reflect, Light Screen, and Trick Room, which benefit both themselves and their teammates, giving them greater survivability.
Offense
Psychic-type Pokémon and moves have been very popular since Generation I due to their typically high Special Attack and being resisted by only two types, including themselves. They are super-effective against the common Fighting and Poison types, the latter of which is otherwise strong defensively and the former of which tend to have low Special Defense.
The biggest drawback of Psychic-type moves is that they do not affect Dark-type Pokémon, although this weakness can be removed with Miracle Eye. However, this is not always necessary as many Psychic-type Pokémon can learn moves super-effective against Dark types, such as strong Fighting type moves like Focus Blast, and Dazzling Gleam, a powerful Fairy-type move. Psychics also have access to a wide range of Special moves from nearly every type, which can make their Ghost and Bug weaknesses ineffective.
Contest properties
When used in Contests, Psychic-type moves are typically Clever moves, but can also be of the other four Contest types, excluding Tough.
Pokémon
As of Generation VI, there are 75 Psychic-type Pokémon or 10.4% of all Pokémon (counting those that are Psychic-type in at least one of their forms, including Mega Evolutions), making it the 5th most common type.
Pure Psychic-type Pokémon
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Half Psychic-type Pokémon
Primary Psychic-type Pokémon
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Pokéstar Studios opponents
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Secondary Psychic-type Pokémon
Pokéstar Studios opponents
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Target | Description | |||||||||
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I | Agility | Status | Cool | — | —% | 30 (max 48) |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
V | Ally Switch | Status | Clever | — | —% | 15 (max 24) |
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The user teleports using a strange power and switches places with one of its allies. | |||||||||
I | Amnesia | Status | Cute | — | —% | 20 (max 32) |
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The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
I | Barrier | Status | Cool | — | —% | 20 (max 32) |
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The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
III | Calm Mind | Status | Clever | — | —% | 20 (max 32) |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
I | Confusion | Special | Clever | 50 | 100% | 25 (max 40) |
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The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
III | Cosmic Power | Status | Beautiful | — | —% | 20 (max 32) |
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The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
I | Dream Eater | Special | Clever | 100 | 100% | 15 (max 24) |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
III | Extrasensory | Special | Cool | 80 | 100% | 20 (max 32) |
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The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||||||
II | Future Sight | Special | Clever | 120 | 100% | 10 (max 16) |
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Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
VII | Genesis Supernova | Special | 185 | —% | 1 (max 1) |
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After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | ||||||||||
IV | Gravity | Status | Clever | — | —% | 5 (max 8) |
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Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||||||
V | Guard Split | Status | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
IV | Guard Swap | Status | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
IV | Heal Block | Status | Clever | — | 100% | 15 (max 24) |
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For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
V | Heal Pulse | Status | Beautiful | — | —% | 10 (max 16) |
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The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
IV | Healing Wish | Status | Beautiful | — | —% | 10 (max 16) |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
V | Heart Stamp | Physical | Cute | 60 | 100% | 25 (max 40) |
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The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |||||||||
IV | Heart Swap | Status | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to switch stat changes with the target. | |||||||||
VI | Hyperspace Hole | Special | Clever | 80 | —% | 5 (max 8) |
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Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | |||||||||
I | Hypnosis | Status | Clever | — | 60% | 20 (max 32) |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
III | Imprison | Status | Clever | — | —% | 10 (max 16) |
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If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
VII | Instruct | Status | — | —% | 15 (max 24) |
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The user instructs the target to use the target's last move again. | ||||||||||
I | Kinesis | Status | Clever | — | 80% | 15 (max 24) |
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The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||||
I | Light Screen | Status | Beautiful | — | —% | 30 (max 48) |
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A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
IV | Lunar Dance | Status | Beautiful | — | —% | 10 (max 16) |
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The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |||||||||
III | Luster Purge | Special | Clever | 70 | 100% | 5 (max 8) |
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The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | |||||||||
III | Magic Coat | Status | Beautiful | — | —% | 15 (max 24) |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||||
V | Magic Room | Status | Clever | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
I | Meditate | Status | Beautiful | — | —% | 40 (max 64) |
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The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
IV | Miracle Eye | Status | Clever | — | —% | 40 (max 64) |
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Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||||
II | Mirror Coat | Special | Beautiful | Varies | 100% | 20 (max 32) |
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A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||||
III | Mist Ball | Special | Clever | 70 | 100% | 5 (max 8) |
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A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | |||||||||
V | Power Split | Status | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
IV | Power Swap | Status | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||||
IV | Power Trick | Status | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to switch its Attack stat with its Defense stat. | |||||||||
VII | Prismatic Laser | Special | 160 | 100% | 10 (max 16) |
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The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | ||||||||||
I | Psybeam | Special | Beautiful | 65 | 100% | 20 (max 32) |
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The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
I | Psychic | Special | Clever | 90 | 100% | 10 (max 16) |
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The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
VII | Psychic Fangs | Physical | 85 | 100% | 10 (max 16) |
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The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | ||||||||||
VII | Psychic Terrain | Status | — | —% | 10 (max 16) |
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This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||||||
III | Psycho Boost | Special | Clever | 140 | 90% | 5 (max 8) |
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
IV | Psycho Cut | Physical | Cool | 70 | 100% | 20 (max 32) |
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The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
IV | Psycho Shift | Status | Clever | — | 100% | 10 (max 16) |
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Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||||
V | Psyshock | Special | Beautiful | 80 | 100% | 10 (max 16) |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
V | Psystrike | Special | Cool | 100 | 100% | 10 (max 16) |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
I | Psywave | Special | Clever | Varies | 100% | 15 (max 24) |
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The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
I | Reflect | Status | Clever | — | —% | 20 (max 32) |
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
I | Rest | Status | Cute | — | —% | 10 (max 16) |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
III | Role Play | Status | Cute | — | —% | 10 (max 16) |
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The user mimics the target completely, copying the target's natural Ability. | |||||||||
VII | Shattered Psyche | Physical | — | —% | 1 (max 1) |
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The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||||||||
VII | Shattered Psyche | Special | — | —% | 1 (max 1) |
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The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||||||||
III | Skill Swap | Status | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to exchange Abilities with the target. | |||||||||
VII | Speed Swap | Status | — | —% | 10 (max 16) |
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The user exchanges Speed stats with the target. | ||||||||||
V | Stored Power | Special | Clever | 20 | 100% | 10 (max 16) |
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The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
V | Synchronoise | Special | Clever | 120 | 100% | 10 (max 16) |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||||
V | Telekinesis | Status | Clever | — | —% | 15 (max 24) |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
I | Teleport | Status | Cool | — | —% | 20 (max 32) |
|
Use it to flee from any wild Pokémon. | |||||||||
III | Trick | Status | Clever | — | 100% | 10 (max 16) |
|
The user catches the target off guard and swaps its held item with its own. | |||||||||
IV | Trick Room | Status | Clever | — | —% | 5 (max 8) |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
V | Wonder Room | Status | Clever | — | —% | 10 (max 16) |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
IV | Zen Headbutt | Physical | Clever | 80 | 90% | 15 (max 24) |
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Psychic type
A Pokémon with Color Change, Protean, Imposter, Multitype, or RKS System will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, uses a Psychic-type move, is sent out against a Psychic-type opponent, is holding a Mind Plate, or is holding a Psychic Memory.
Zen Mode can also change Darmanitan into its Zen Mode, which is a dual Fire/Psychic-type form.
Exclusive Abilities
Only Psychic-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
---|---|---|
IV | Forewarn | Determines what moves an opposing Pokémon has. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Balance issues
Psychic-type Pokémon were at the center of a balance issue in the Generation I games.[1] The issue arose from the lack of an effective countermeasure against Psychic types caused by the absence of any powerful Bug-type moves (at the time the only weakness of Psychic types). Strengthening the gap was the fact that the only Bug-type Pokémon to know the only potentially good Bug move was also part Poison-type, creating a vulnerability to Psychic moves, and that in the first-generation games, Ghost-type moves were not only ineffective against Psychic Pokémon, but the only Ghost Pokémon at the time were part-Poison, also creating a vulnerability, not to mention the fact that the only Ghost-type move that would be affected by type matchups at the time was exceedingly weak. Also, Poison-type Pokémon were fairly common in Generation I, and the only type to resist Psychic-type moves was the Psychic type itself, meaning a weakness to the type was common in itself.
The issue was rectified in later generations with the addition of Steel and Dark types, an added weakness to Ghost-type moves, and more powerful Bug- and Ghost-type moves.
Trivia
- Generation III introduced the most Psychic-type Pokémon of any generation, with 20, and Generation VI introduced the fewest Psychic-type Pokémon, with six.
- Generation I introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves with only one.
- Psychic is the most common type for Legendary Pokémon, with at least two Psychic-type Legendary Pokémon introduced in each generation (except Generation VI, which has only introduced one) for a total of 19 (out of 71).
- Psychic is the only type that shares its name with a move and a Trainer Class.
- There has been one Elite Four member or Gym Leader specializing in Psychic-type Pokémon in every generation.
- The Psychic type could be considered a special counterpart to the Fighting type:
- The Psychic type's highest average stat is Special Attack, while the Fighting type's is Attack.
- The Psychic type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting type is the only former physical type to not have any of its old moves changed into special moves.
- Counter and Mirror Coat, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
- Bulk Up and Calm Mind, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves.
- A Pokémon cannot have a double resistance to Psychic without being a Psychic type itself.
- However, a Psychic-type Pokémon also cannot have a double resistance to more than one type.
- Two of the types that are super-effective against Psychic share a weakness with it. Dark types are also weak to Bug, and Ghost types are weak to Dark and Ghost.
- Also, both Dark and Ghost types are immune to a type Psychic resists.
- Rattled, an Ability introducted in Generation V, is affected by the weaknesses of the Psychic type.
In other languages
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References
- ↑ Sugimori, Ken "Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Gold and Silver more balanced." Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)