Protect (move): Difference between revisions
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{{ | {{MoveInfobox | ||
|n=182 | |||
n=182 | | |name=Protect | ||
name=Protect | | |jname=まもる | ||
jname=まもる | | |jtrans=Protect | ||
jtrans=Protect | | |jtranslit=Mamoru | ||
jtranslit=Mamoru | | |gameimage=Protect.png | ||
gameimage=Protect.png | | |gameimagewidth=300 | ||
gameimagewidth=300 | | |type=Normal | ||
type=Normal | | |damagecategory=Status | ||
damagecategory=Status | | |basepp=10 | ||
basepp=10 | | |maxpp=16 | ||
maxpp=16 | | |power=— | ||
power=— | | |accuracy=— | ||
accuracy=— | | |priority={{tt|+4|+3 prior to Generation V}} | ||
priority= | |gen=II | ||
gen=II | | |category=Cute | ||
category=Cute | | |appeal=1 | ||
appeal=1 | | |jam=0 | ||
jam=0 | | |cdesc=Can avoid being startled by others. | ||
cdesc=Can avoid being startled by others. | | |appeal6=2 | ||
appeal6=2 | | |jam6=0 | ||
jam6=0 | | |cdesc6=Prevents the user from being startled one time this turn. | ||
cdesc6=Prevents the user from being startled one time this turn. | | |appealsc=0 | ||
appealsc=0 | | |scdesc=Raises the score if the Voltage is low. | ||
scdesc=Raises the score if the Voltage is low. | |touches=no | ||
|protect=no | |||
touches=no | | |magiccoat=no | ||
protect=no | | |snatch=no | ||
magiccoat=no | | |mirrormove=no | ||
snatch=no | | |kingsrock=no | ||
|sound=no | |||
kingsrock=no | |target=self | ||
|na=no | |||
|tm2=yes | |||
|tm#2=17 | |||
target=self| | |tm3=yes | ||
na=no| | |tm#3=17 | ||
tm2=yes| | |tm4=yes | ||
tm#2=17| | |tm#4=17 | ||
tm3=yes| | |tm5=yes | ||
tm#3=17| | |tm#5=17 | ||
tm4=yes| | |tm6=yes | ||
tm#4=17| | |tm#6=17 | ||
tm5=yes| | }} | ||
tm#5=17| | |||
tm6=yes| | |||
tm#6=17 | |||
'''Protect''' (Japanese: '''まもる''' ''Protect'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM17]] since Generation II. | '''Protect''' (Japanese: '''まもる''' ''Protect'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM17]] since Generation II. | ||
==Effect== | ==Effect== | ||
===Generation II=== | ===Generation II=== | ||
Protect protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage | Protect protects the user from all effects of moves that target it during the turn it is used, including damage. | ||
This does not include damage inflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user [[priority|goes last]] this turn, the move will fail. | |||
Each time any of Protect, {{m|Detect}}, or {{m|Endure}} is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 256 which starts at the maximum of 255 and is floor-divided by 2<!-- more accessible term? int-divided? truncated? right-shifted by 1? --> each time, effectively causing an extra 1/256 chance of failing on any use. This causes the success rate to drop to 0 on a ninth consecutive successful use.<ref>http://web.archive.org/web/20110628181632/http://upokecenter.com/games/gs/guides/explanations.php#pageid5909786F4</ref> | |||
The following moves cannot be stopped by Protect: | The following moves cannot be stopped by Protect: | ||
Line 65: | Line 65: | ||
{{movelist|Curse|???}} | {{movelist|Curse|???}} | ||
{{movelist|Future Sight|Psychic}} | {{movelist|Future Sight|Psychic}} | ||
{{movelist|Haze|Ice}} | |||
{{movelist|Mean Look|Normal}} | |||
{{movelist|Nightmare|Ghost}} | |||
{{movelist|Perish Song|Normal}} | {{movelist|Perish Song|Normal}} | ||
{{movelist|Psych Up|Normal}} | {{movelist|Psych Up|Normal}} | ||
{{movelist|Sketch|Normal}} | {{movelist|Sketch|Normal}} | ||
{{movelist|Spider Web|Bug}} | |||
{{movelist|Transform|Normal}} | {{movelist|Transform|Normal}} | ||
|} | |} | ||
Line 73: | Line 77: | ||
===Generation III=== | ===Generation III=== | ||
Like in Generation II, the success rates of Protect, {{m|Detect}}, and {{m|Endure}} halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug{{fact}} causes the cap to not work, causing the game to read garbage values and causing Protect's success rate on the fifth and future turns to follow an erratic sequence.<ref>[http://no2.pic.bz/document/waza/each/6F.html ポケットモンスター情報センター 2号館] (Japanese)</ref><ref>[http://nicoviewer.net/sm19862416 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】] (Japanese)</ref> | |||
The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald<!-- meaning all three are different from each other, but members of a pair are the same --><ref>http://forums.glitchcity.info/index.php?topic=6603.0</ref>. It is currently undocumented whether these numbers represent success rates out of 65535 or out of 65536. | |||
<!-- | |||
I double checked; the two sources in Japanese (the TAS and the HTML) contradict each other. Both are unlikely for different reasons: one means that the first Protect apparently has a chance to fail, and the other means that the still-primitive Gen III processor is doing long division by 65,535 (much slower) rather than a simple bit shift (very fast). My gut instinct is that it's by 65536, and that the game has a special condition that skips the check entirely on the first Protect, but not putting speculation here. | |||
--> | |||
{| style="background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}" | {| style="background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}" | ||
|- | |- | ||
! style="{{roundytl|5px}}" | Turn | ! style="{{roundytl|5px}}" | Turn | ||
! style="{{roundytr|5px}}" | | ! style="{{roundytr|5px}}" | Success Rate | ||
! style="{{roundytl|5px}}" | Turn | ! style="{{roundytl|5px}}" | Turn | ||
! style="{{roundytr|5px}}" | | ! style="{{roundytr|5px}}" | Success Rate | ||
! style="{{roundytl|5px}}" | Turn | ! style="{{roundytl|5px}}" | Turn | ||
! style="{{roundytr|5px}}" | | ! style="{{roundytr|5px}}" | Success Rate | ||
! style="{{roundytl|5px}}" | Turn | ! style="{{roundytl|5px}}" | Turn | ||
! style="{{roundytr|5px}}" | | ! style="{{roundytr|5px}}" | Success Rate | ||
! style="{{roundytl|5px}}" | Turn | ! style="{{roundytl|5px}}" | Turn | ||
! style="{{roundytr|5px}}" | | ! style="{{roundytr|5px}}" | Success Rate | ||
|-style="background:#FFF" | |-style="background:#FFF" | ||
| 1 | | 1 | ||
| | | 65535 | ||
| 17 | | 17 | ||
| 168 | | 168 | ||
Line 258: | Line 266: | ||
| style="background:#FFF; {{roundybr|5px}}" | 80 | | style="background:#FFF; {{roundybr|5px}}" | 80 | ||
|}{{left clear}} | |}{{left clear}} | ||
The following moves cannot be stopped by Protect: | The following moves cannot be stopped by Protect: | ||
Line 457: | Line 279: | ||
{{movelist|Doom Desire|Steel}} | {{movelist|Doom Desire|Steel}} | ||
{{movelist|Future Sight|Psychic}} | {{movelist|Future Sight|Psychic}} | ||
{{movelist|Perish Song|Normal}} | {{movelist|Perish Song|Normal}} | ||
{{movelist|Psych Up|Normal}} | {{movelist|Psych Up|Normal}} | ||
Line 469: | Line 290: | ||
Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns. | Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns. | ||
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. | In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum. | ||
The following moves cannot be stopped by Protect: | The following moves cannot be stopped by Protect: | ||
Line 486: | Line 307: | ||
{{movelist|Feint|Normal|cat=Physical}} | {{movelist|Feint|Normal|cat=Physical}} | ||
{{movelist|Future Sight|Psychic|cat=Special}} | {{movelist|Future Sight|Psychic|cat=Special}} | ||
{{movelist|Perish Song|Normal|cat=Status}} | {{movelist|Perish Song|Normal|cat=Status}} | ||
{{movelist|Psych Up|Normal|cat=Status}} | {{movelist|Psych Up|Normal|cat=Status}} | ||
Line 499: | Line 319: | ||
===Generation V=== | ===Generation V=== | ||
Protect no longer | Protect's success rate halving now no longer caps at 12.5%. {{m|Quick Guard}} and {{m|Wide Guard}} now also count toward this halving.<ref>[http://www.smogon.com/forums/showpost.php?p=3715158&postcount=772 Smogon forums]</ref> | ||
<!-- IN NEED OF MORE RESEARCH | |||
The bit shifting in the Smogon link implies that should Protect work 33 times in a row (success rate 1 in 4 billion on the last one), overflow will cause the success rate to start doubling again, until the 65th consecutive use and all future uses are guaranteed to succeed. Is this correct? (Protect only has 16 max PP, but one can alternate between four different protection moves.) | |||
UPokeCenter is normally pretty accurate about these kinds of things, but the site owner has made math mistakes before, albeit very rarely. That site says that after the eighth Protect (1/128), ninth and future Protects are automatically forced down to a 1 in 4 billion success rate, which would actually match Gen II very closely. It doesn't match Smogon though and I'm inclined to trust its bit shifting derivation more. But neither site includes the raw assembly like Gens I, II, and VI do. | |||
--> | |||
The following moves cannot be stopped by Protect: | The following moves cannot be stopped by Protect: | ||
Line 517: | Line 343: | ||
{{movelist|Feint|Normal|cat=Physical}} | {{movelist|Feint|Normal|cat=Physical}} | ||
{{movelist|Future Sight|Psychic|cat=Special}} | {{movelist|Future Sight|Psychic|cat=Special}} | ||
{{movelist|Perish Song|Normal|cat=Status}} | {{movelist|Perish Song|Normal|cat=Status}} | ||
{{movelist|Psych Up|Normal|cat=Status}} | {{movelist|Psych Up|Normal|cat=Status}} | ||
Line 530: | Line 355: | ||
===Generation VI=== | ===Generation VI=== | ||
Successfully using Protect, {{m|Detect}}, {{m|Endure}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, or {{m|King's Shield}} consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.<ref>https://twitter.com/0x7bdf/status/591858756733931521</ref> | |||
The following moves cannot be stopped by Protect: | The following moves cannot be stopped by Protect: | ||
Line 553: | Line 378: | ||
{{movelist|Hyperspace Hole|Psychic|cat=Special}} | {{movelist|Hyperspace Hole|Psychic|cat=Special}} | ||
{{movelist|Hold Hands|Normal|cat=Status}} | {{movelist|Hold Hands|Normal|cat=Status}} | ||
{{movelist|Perish Song|Normal|cat=Status}} | {{movelist|Perish Song|Normal|cat=Status}} | ||
{{movelist|Phantom Force|Ghost|cat=Physical}} | {{movelist|Phantom Force|Ghost|cat=Physical}} | ||
Line 567: | Line 391: | ||
|}{{left clear}} | |}{{left clear}} | ||
Additionally, Feint, Shadow Force, | Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect's protection for the rest of the turn. | ||
==Description== | ==Description== | ||
Line 593: | Line 417: | ||
{{Moveentry/Level2|139|Omastar|2|Rock|Water|37|37|34|34|34}} | {{Moveentry/Level2|139|Omastar|2|Rock|Water|37|37|34|34|34}} | ||
{{Moveentry/Level2|204|Pineco|1|Bug|Bug|1|1|1|1|1}} | {{Moveentry/Level2|204|Pineco|1|Bug|Bug|1|1|1|1|1}} | ||
{{Moveentry/Level2|205|Forretress|2|Bug|Steel|1|1|1|1|1 | {{Moveentry/Level2|205|Forretress|2|Bug|Steel|1|1|1|1|1}} | ||
{{Moveentry/Level2|258|Mudkip|1|Water|Water|no|37|37|37|{{tt|37|XY}}<br>{{tt|28|ORAS}}}} | {{Moveentry/Level2|258|Mudkip|1|Water|Water|no|37|37|37|{{tt|37|XY}}<br>{{tt|28|ORAS}}}} | ||
{{Moveentry/Level2|259|Marshtomp|2|Water|Ground|no|42|42|42|{{tt|42|XY}}<br>{{tt|32|ORAS}}}} | {{Moveentry/Level2|259|Marshtomp|2|Water|Ground|no|42|42|42|{{tt|42|XY}}<br>{{tt|32|ORAS}}}} | ||
Line 761: | Line 585: | ||
{{movemid|type=normal|user=Nurse Joy's Wigglytuff|startcode=XY046|startname=The Clumsy Crier Quiets the Chaos!}} | {{movemid|type=normal|user=Nurse Joy's Wigglytuff|startcode=XY046|startname=The Clumsy Crier Quiets the Chaos!}} | ||
{{movep|type=normal|ms=376M|pkmn=Metagross|method=Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}} | {{movep|type=normal|ms=376M|pkmn=Metagross|method=Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}} | ||
{{ | {{movemid|type=normal|user=Steven's Metagross|startcode=SS032|startname=Mega Evolution Special III}} | ||
{{movep|type=normal|ms=334|pkmn=Altaria|method=A turquoise force field appears in front of Altaria's body, protecting it from attacks.}} | |||
{{movemid|type=normal|user=Altaria (Pokémon)|user1=Three wild Altaria|startcode=M19|startname=Volcanion and the Mechanical Marvel}} | |||
{{movep|type=normal|ms=373|pkmn=Salamence|method=A turquoise force field appears in front of Salamence's body, protecting it from attacks.}} | |||
{{movemid|type=normal|user=Sawyer|user1=Sawyer's Salamence|startcode=XY128|startname=A Riveting Rivalry!}} | |||
{{movep|type=normal|ms=461|pkmn=Weavile|method=A turquoise force field appears in front of Weavile's body, protecting it from attacks.}} | |||
{{movebtm|type=normal|user=Alain|user1=Alain's Weavile|startcode=XY130|startname=Finals Not for the Faint-Hearted!}} | |||
==In the manga== | ==In the manga== | ||
===In the Ash | ===In the Ash & Pikachu manga=== | ||
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Ash Snorlax Protect AP.png|image1p=Snorlax}} | {{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Ash Snorlax Protect AP.png|image1p=Snorlax}} | ||
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax crosses its arm and avoids getting hurt by an attack.}} | {{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax crosses its arm and avoids getting hurt by an attack.}} | ||
Line 770: | Line 600: | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash}} | {{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash|image3=Lucy Shuckle Protect Adventures.png|image3p=Shuckle|image4=Crystal Metagross Protect Adventures.png|image4p=Metagross}} | ||
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}} | {{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}} | ||
{{movemid|type=normal|user=Silver's Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}} | {{movemid|type=normal|user=Silver's Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}} | ||
Line 811: | Line 641: | ||
==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=normal| | |type=normal | ||
genII=Protect II| | |genII=Protect II | ||
genIII=Protect III| | |genIII=Protect III | ||
genIV=Protect IV| | |genIV=Protect IV | ||
genV=Protect V | |genV=Protect V | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
PMDRB=Protect PMD RB | |PMDRB=Protect PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
Stad2=Protect Stad2| | |Stad2=Protect Stad2 | ||
Colo=Protect Colo| | |Colo=Protect Colo | ||
XD=Protect XD | |XD=Protect XD | ||
}} | }} | ||
Line 836: | Line 666: | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_yue=守住 ''{{tt|Sáujyuh|Stand Guard}}'' | |||
|zh_cmn=守住 ''{{tt|Shǒuzhù|Stand Guard}}'' | |zh_cmn=守住 ''{{tt|Shǒuzhù|Stand Guard}}'' | ||
|da=Beskyt | |da=Beskyt | ||
Line 843: | Line 674: | ||
|de=Schutzschild | |de=Schutzschild | ||
|el=Προστασία | |el=Προστασία | ||
|he=הגנה ''Hagana'' | |||
|hi=बचाओ ''Bachao''<br>रक्षा कवच ''Raksha Kavach'' | |hi=बचाओ ''Bachao''<br>रक्षा कवच ''Raksha Kavach'' | ||
|id=Lindungi<br>Bertahan<br>Berlindung | |id=Lindungi<br>Bertahan<br>Berlindung | ||
Line 856: | Line 688: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
==External links== | |||
<!-- references which apply to multiple generations --> | |||
* [http://pokemon-online.eu/threads/protect-rate.8236/#post-92659 Pokémon Online forums] | |||
* [http://web.archive.org/web/20110826064256/http://www.upokecenter.com/dex/?attack=182] | |||
{{-}} | {{-}} | ||
Line 871: | Line 708: | ||
[[de:Schutzschild]] | [[de:Schutzschild]] | ||
[[fr:Abri]] | [[fr:Abri]] | ||
[[it:Protezione]] | |||
[[ja:まもる]] | [[ja:まもる]] | ||
[[pl:Protect]] | [[pl:Protect]] | ||
[[zh:守住(招式)]] | [[zh:守住(招式)]] |
Revision as of 03:15, 26 October 2016
Protect まもる Protect | ||||||||||||||
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Target
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Availability
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Protect (Japanese: まもる Protect) is a non-damaging Normal-type move introduced in Generation II. It has been TM17 since Generation II.
Effect
Generation II
Protect protects the user from all effects of moves that target it during the turn it is used, including damage.
This does not include damage inflicted by weather it is susceptible to, or damage from a status condition that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user goes last this turn, the move will fail.
Each time any of Protect, Detect, or Endure is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 256 which starts at the maximum of 255 and is floor-divided by 2 each time, effectively causing an extra 1/256 chance of failing on any use. This causes the success rate to drop to 0 on a ninth consecutive successful use.[1]
The following moves cannot be stopped by Protect:
|
Generation III
Like in Generation II, the success rates of Protect, Detect, and Endure halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug[citation needed] causes the cap to not work, causing the game to read garbage values and causing Protect's success rate on the fifth and future turns to follow an erratic sequence.[2][3]
The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald[4]. It is currently undocumented whether these numbers represent success rates out of 65535 or out of 65536.
Turn | Success Rate | Turn | Success Rate | Turn | Success Rate | Turn | Success Rate | Turn | Success Rate |
---|---|---|---|---|---|---|---|---|---|
1 | 65535 | 17 | 168 | 33 | 89 | 49 | 2000 | 65 | 110 |
2 | 32767 | 18 | 266 | 34 | 56 | 50 | 100 | 66 | 90 |
3 | 16383 | 19 | 289 | 35 | 57 | 51 | 65535 | 67 | 64 |
4 | 8191 | 20 | 270 | 36 | 61 | 52 | 65535 | 68 | 95 |
5 | 118 | 21 | 343 | 37 | 157 | 53 | 22 | 69 | 69 |
6 | 165 | 22 | 271 | 38 | 247 | 54 | 30 | 70 | 99 |
7 | 166 | 23 | 264 | 39 | 129 | 55 | 23 | 71 | 187 |
8 | 102 | 24 | 65535 | 40 | 129 | 56 | 40 | 72 | 1 |
9 | 65534 | 25 | 51201 | 41 | 100 | 57 | 2 | 73 | 3084 |
10 | 68 | 26 | 38404 | 42 | 20 | 58 | 50 | 74 | 2820 |
11 | 243 | 27 | 25609 | 43 | 250 | 59 | 68 | 75 | 2827 |
12 | 182 | 28 | 20496 | 44 | 40 | 60 | 60 | 76 | 1285 |
13 | 197 | 29 | 10272 | 45 | 500 | 61 | 19 | 77 | 0 |
14 | 203 | 30 | 5168 | 46 | 60 | 62 | 70 | ||
15 | 194 | 31 | 78 | 47 | 1000 | 63 | 24 | ||
16 | 214 | 32 | 75 | 48 | 80 | 64 | 80 |
The following moves cannot be stopped by Protect:
|
Generation IV
Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.
In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), a Micle Berry, or an Ability (No Guard), it has a chance to hit through Protect equal to (100 - move accuracy)%
. OHKO moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.
The following moves cannot be stopped by Protect:
Additionally, Feint and Shadow Force lift Protect's protection for the rest of the turn.
Generation V
Protect's success rate halving now no longer caps at 12.5%. Quick Guard and Wide Guard now also count toward this halving.[5]
The following moves cannot be stopped by Protect:
|
Additionally, Feint and Shadow Force lift Protect's protection for the rest of the turn.
Generation VI
Successfully using Protect, Detect, Endure, Wide Guard, Quick Guard, Spiky Shield, or King's Shield consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.[6]
The following moves cannot be stopped by Protect:
|
Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect's protection for the rest of the turn.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
007 | Squirtle | Water | 28 | 28 | 22 | 22 | 22 | |||||||
008 | Wartortle | Water | 31 | 31 | 24 | 24 | 24 | |||||||
009 | Blastoise | Water | 31 | 31 | 24 | 24 | 24 | |||||||
090 | Shellder | Water | 25 | 25 | 29 | 16 | 16 | 16 | ||||||
091 | Cloyster | Water | Ice | 1 | 1 | 1 | 1 | 1 | ||||||
098 | Krabby | Water | 34 | 41 | 39 | 29 | 29 | 29 | ||||||
099 | Kingler | Water | 38 | 49 | 42 | 29 | 32 | 32 | ||||||
138 | Omanyte | Rock | Water | 37 | 37 | 34 | 34 | 34 | ||||||
139 | Omastar | Rock | Water | 37 | 37 | 34 | 34 | 34 | ||||||
204 | Pineco | Bug | 1 | 1 | 1 | 1 | 1 | |||||||
205 | Forretress | Bug | Steel | 1 | 1 | 1 | 1 | 1 | ||||||
258 | Mudkip | Water | 37 | 37 | 37 | 37 28 | ||||||||
259 | Marshtomp | Water | Ground | 42 | 42 | 42 | 42 32 | |||||||
260 | Swampert | Water | Ground | 46 | 46 | 46 | 46 32 | |||||||
269 | Dustox | Bug | Poison | 17 | 17 | 17 | 17 37 | |||||||
279 | Pelipper | Water | Flying | 25 | 25 | 25 | 25 | |||||||
304 | Aron | Steel | Rock | 34 | 32 | 32 | 29 | 29 16 | ||||||
305 | Lairon | Steel | Rock | 37 | 34 | 34 | 29 | 29 16 | ||||||
306 | Aggron | Steel | Rock | 37 | 34 | 34 | 29 | 29 16 | ||||||
313 | Volbeat | Bug | 29 | 29 | 29 | 29 | ||||||||
324 | Torkoal | Fire | 27 | 36 | 36 | 1, 36 30 | ||||||||
341 | Corphish | Water | 23 | 22 | 23 | 23 | 23 17 | |||||||
342 | Crawdaunt | Water | Dark | 23 | 22 | 23 | 23 | 23 17 | ||||||
347 | Anorith | Rock | Bug | 31 | 25 | 25 | 25 49 | |||||||
348 | Armaldo | Rock | Bug | 31 | 25 | 25 | 25 53 | |||||||
361 | Snorunt | Ice | 25 | 22 | 22 | 22 32 | ||||||||
362 | Glalie | Ice | 25 | 22 | 22 | 22 32 | ||||||||
372 | Shelgon | Dragon | 30 | 30 | 30 | 30 | ||||||||
373 | Salamence | Dragon | Flying | 30 | 30 | 30 | 30 | |||||||
381 | Latios | Dragon | Psychic | 25 | 25 | 25 | 25 4 | |||||||
410 | Shieldon | Rock | Steel | 1 | 1 | 1 | ||||||||
411 | Bastiodon | Rock | Steel | 1 | 1 | 1 | ||||||||
412 | Burmy | Bug | 1 | 1 | 1 | |||||||||
413 | Wormadam | Bug | Grass | 10 | 10 | 10 | ||||||||
414 | Mothim | Bug | 10 | 10 | 10 | |||||||||
475 | Gallade | Psychic | Fighting | 50 | 53 | 53 49 | ||||||||
481 | Mesprit | Psychic | 16 | 16 | 16 | |||||||||
541 | Swadloon | Bug | Grass | 20 | 20 | |||||||||
543 | Venipede | Bug | Poison | 15 | 15 | |||||||||
544 | Whirlipede | Bug | Poison | 15 | 15 | |||||||||
545 | Scolipede | Bug | Poison | 15 | 15 | |||||||||
562 | Yamask | Ghost | 1 | 1 | ||||||||||
563 | Cofagrigus | Ghost | 1 | 1 | ||||||||||
564 | Tirtouga | Water | Rock | 11 | 11 | |||||||||
565 | Carracosta | Water | Rock | 11 | 11 | |||||||||
594 | Alomomola | Water | 21 | 21 | ||||||||||
616 | Shelmet | Bug | 28 | 28 | ||||||||||
665 | Spewpa | Bug | 9 | |||||||||||
704 | Goomy | Dragon | 9 | |||||||||||
705 | Sliggoo | Dragon | 9 | |||||||||||
706 | Goodra | Dragon | 9 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM17 |
III TM17 |
IV TM17 |
V TM17 |
VI TM17 | ||||||||||
All Pokémon who can learn TMs can learn Protect except Unown, Wobbuffet, Wynaut, Kricketot, Regigigas, and Tynamo. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
The user is protected from all attacks for a set amount of turns, which ends on the user's turn. However, items such as toss items can still hit.
Description
|
In the anime
The Pokémon blocks any attacks that hit it with a sphere. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Gyarados's eyes glow red. Then, Gyarados releases small shockwaves from its mouth that can block an attack. | |||
Misty's Gyarados | Cerulean Blues | Debut | |
Poliwag's body becomes outlined in blue and it can stop attacks. | |||
A Poliwag Max borrowed from the Pokémon Trainer's School | Gonna Rule the School! | None | |
Two yellow discs are created in front of Ludicolo's hands. It can then block any attacks that hit the disks. | |||
Poncho's Ludicolo | Go Go Ludicolo | None | |
Deoxys crouches together and a purple barrier appears around it, blocking any attacks. | |||
Deoxys (Purple Crystal) | Destiny Deoxys | None | |
Deoxys (Green Crystal) | Destiny Deoxys | None | |
A wild Deoxys | Pokémon Ranger - Deoxys' Crisis! (Part 1) | None | |
Electabuzz blocks the opponent's attack with its arms, or Electabuzz's body becomes surrounded by gold and a green barrier appears around its body, protecting it from attacks. Sometimes its body glows yellow before using the attack. If the barrier is kept for too long it might fail. | |||
Jump's Electabuzz | Saved by the Beldum | None | |
Paul's Electabuzz | A Pyramiding Rage! | None | |
A blue force field surrounds Misdreavus's body, protecting it from attacks. | |||
Unknown Trainer's Misdreavus | Lucario and the Mystery of Mew | None | |
Snorlax's body flashes white and then it is able to withstand attacks from the opposing Pokémon. | |||
Ash's Snorlax | Wheel of Frontier | None | |
Swampert's body becomes surrounded in light green and a green barrier appears around it. Swampert can then block any attacks that hit it. | |||
Tucker's Swampert | Tactic Theatrics!! | None | |
A green barrier appears around Mew's body, protecting it from attacks. | |||
A mirage Mew | The Mastermind of Mirage Pokémon | None | |
Marshtomp's body becomes surrounded in a green shield, blocking any attacks shot at it. | |||
Brock's Marshtomp | What I Did for Love! | None | |
Butterfree's body glows light green and a green force field appears around it, blocking any attacks. | |||
Drew's Butterfree | The Unbeatable Lightness of Seeing! | None | |
Electivire creates a green barrier or force field around its body, protecting it from attacks, or Electivire puts its arms in front of its face and its body starts to glow yellow-green. A green force field then surrounds its body and protects it from attacks. | |||
Gary's Electivire | Home is Where the Start Is! | None | |
Paul's Electivire | Casting a Paul on Barry! | None | |
Elekid crosses its arms and a green barrier appears around its body, protecting it from attacks. | |||
Paul's Elekid | When Pokémon Worlds Collide! | None | |
A green barrier appears around Burmy's body, protecting it from attacks. | |||
Cheryl's Burmy | Some Enchanted Sweetening! | None | |
A pink barrier appears around Palkia's body, protecting it from attacks. | |||
Palkia (movie) | The Rise of Darkrai | None | |
A dark blue barrier appears around Dialga's body, protecting it from attacks. | |||
Dialga (movie) | The Rise of Darkrai | None | |
Slowking's body becomes surrounded by a light green barrier that it pushes out of its body to surround others. | |||
Conway's Slowking | Tag! We're It...! | None | |
Magmar lifts its arms and its body becomes surrounded by a green outline. A light green barrier then comes out of Magmar's body around it, protecting it from attacks. | |||
Unknown Trainer's Magmar | Tag! We're It...! | None | |
Glalie's body glow's gold and a green force field appears over Glalie's body, protecting it from attacks. | |||
A Pokémon Poacher's Glalie | The Drifting Snorunt! | None | |
Cherubi's body becomes outlined in gold and a green force field comes out of its body, protecting it from attacks. | |||
Marilyn's Cherubi | Battling a Cute Drama! | None | |
A green force field appears around Milotic's body, protecting it from attacks. | |||
Palmer's Milotic | Arceus and the Jewel of Life | None | |
The gray circle on Heatran's forehead glows white and a silver force field appears around Heatran's body, protecting it from attacks. | |||
Marcus's Heatran | Arceus and the Jewel of Life | None | |
A green force field surrounds Golbat's body, protecting it from attacks. | |||
Galactic Grunt's multiple Golbat | Gateway to Ruin! | None | |
Shuckle holds out two tentacles and a green force field appears over its body, protecting it from attacks. | |||
A Coordinator's Shuckle | Dressed for Jess Success! | None | |
The gem on Azelf's forehead glows red and a light green barrier surrounds its body, protecting it from attacks. | |||
Azelf (anime) | The Battle Finale of Legend! | None | |
The gem on Mesprit's forehead glows red and a light green barrier surrounds its body, protecting it from attacks. | |||
Mesprit (anime) | The Battle Finale of Legend! | None | |
The gem on Uxie's forehead glows red and a light green barrier surrounds its body, protecting it from attacks. | |||
Uxie (anime) | The Battle Finale of Legend! | None | |
Lopunny crosses its ears and a green force field surrounds its body, protecting it from attacks. | |||
Nando's Lopunny | Coming Full - Festival Circle! | None | |
Armaldo crosses its claws and a green force field surrounds its body, protecting it from attacks. | |||
Nando's Armaldo | League Unleashed! | None | |
Frillish holds out its tentacles with the bottoms facing toward the opponent and a turquoise force field surrounds Frillish's body. | |||
Trip's Frillish | A Rival Battle for Club Champ! | None | |
Dwebble pulls its body into its shell and the whole shell flashes white. Then, a wave of turquoise energy starting from the top of Dwebble's shell and moves downwards. Once the energy moves downwards, it leaves behind a darker turquoise glow, protecting Dwebble from attacks, or Dwebble pulls its body into its shell and a turquoise force field surrounds it, protecting it from attacks, or Dwebble lowers its head and a turquoise force field appears around its body, protecting it from attacks. | |||
Cilan's Dwebble | A Home for Dwebble! | None | |
Two wild Dwebble | A Home for Dwebble! | None | |
Burgh's Dwebble | Battling For The Love of Bug-Types! | None | |
A turquoise force field comes out and surrounds Herdier's body, protecting it from attacks. | |||
Lenora's Herdier | Rematch at the Nacrene Gym! | None | |
Gothitelle puts one of its hands out in front of it when the opponent is about to attack it and a turquoise energy shield appears in front of Gothitelle's hand, protecting it. | |||
A wild Gothitelle | The Lost World of Gothitelle! | None | |
Anthea's Gothitelle | Secrets From Out of the Fog! | None | |
A bluish-green force field appears around Leavanny's body, protecting it from attacks. | |||
Burgh's Leavanny | Battling For The Love of Bug-Types! | None | |
Lampent holds its arms out and a turquoise energy shield appears around its body, protecting it from attacks. | |||
A wild Lampent | Scare at the Litwick Mansion! | None | |
Litwick bows its head and holds its arms out in front of it. Then, a turquoise energy shield appears around its body, protecting it from attacks. | |||
Four wild Litwick | Scare at the Litwick Mansion! | None | |
A small turquoise energy shield appears in front of Duosion's body, and the shield grows larger until it surrounds Duosion's body. The shield protects it from attacks. | |||
Officer Jenny's Duosion | Beheeyem, Duosion, and the Dream Thief! | None | |
Timburr holds the wooden timber it holds in front of it with both of its hands horizontally. The timber then glows turquoise and a turquoise energy shield comes out of it and surrounds it, protecting it from attacks. | |||
Linda's Timburr | The Mighty Accelguard to the Rescue! | None | |
Landorus holds one or both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks. | |||
A wild Landorus | Stopping the Rage of Legends! Part 2 | None | |
Shelmet closes its shell over its face and a turquoise force field appears in front of it, protecting it from attacks. | |||
Bianca's Shelmet | Evolution Exchange Excitement! | None | |
A turquoise force field appears in front of Durant, protecting it from attacks. | |||
Multiple wild Durant | Battling the Leaf Thieves! | None | |
A bluish-green force field appears around Eevee's body, or Eevee stands on its hind legs and projects a bluish-green force field, protecting it from attack. | |||
Virgil's Eevee | Team Eevee and the Pokémon Rescue Squad! | None | |
Serena's Eevee | A Frolicking Find in the Flowers! | None | |
Gardevoir holds both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks. | |||
Concordia's Gardevoir | Secrets From Out of the Fog! | None | |
Mega Mewtwo Y forms a large blue, dome- shaped force field around itself. The dome protects everything inside from oncoming attacks. | |||
Mewtwo (Best Wishes series) | Genesect and the Legend Awakened | None | |
Surskit forms a turquoise force field in front of it, protecting it from attacks. | |||
Viola's Surskit | A Blustery Santalune Gym Battle! | None | |
Spewpa's eyes glow turquoise and it forms a turquoise force field around its body, protecting it from attacks. | |||
A wild Spewpa | To Catch a Pokémon Smuggler! | None | |
Espurr raises its hands and forms a turquoise force field in front of its body, protecting it from attacks. | |||
Elise's Espurr | Seeking Shelter from the Storm! | None | |
Meowstic unfolds its ears, and circles form on its revealed inner ears, resembling eyes. It then forms a turquoise force field in front of its body, protecting it from attacks. | |||
Heath's Meowstic | Splitting Heirs! | None | |
Wigglytuff raises its hands and forms a turquoise force field in front of its body, protecting it from attacks. | |||
Nurse Joy's Wigglytuff | The Clumsy Crier Quiets the Chaos! | None | |
Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks. | |||
Steven's Metagross | Mega Evolution Special III | None | |
A turquoise force field appears in front of Altaria's body, protecting it from attacks. | |||
Three wild Altaria | Volcanion and the Mechanical Marvel | None | |
A turquoise force field appears in front of Salamence's body, protecting it from attacks. | |||
Sawyer's Salamence | A Riveting Rivalry! | None | |
A turquoise force field appears in front of Weavile's body, protecting it from attacks. | |||
Alain's Weavile | Finals Not for the Faint-Hearted! | None |
In the manga
In the Ash & Pikachu manga
The user puts up one of its arms to block an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Snorlax crosses its arm and avoids getting hurt by an attack. | |||
Ash's Snorlax | An Awesome Showdown!! | Debut |
In the Pokémon Adventures manga
The user puts up one of its arms to block an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Sneasel puts up both of its arms to block and protect itself from an attack. | |||
Silver's Sneasel | Sneasel Sneak Attack | Debut | |
Magnemite creates a forcefield around its body, protecting it from attacks. | |||
Lt. Surge's Magnemite | Magnificent Magnemite | None | |
Shuckle pulls all of its limbs into its shell and the shell starts to glow brightly, protecting it from attacks. | |||
Lucy's Shuckle | Just My Luck...Shuckle | None | |
Metagross crosses its front two legs in front of its face, protecting it from attacks. When used over and over again, the move becomes less likely to succeed. | |||
Crystal's Metagross | A Cheeky Charizard Change-Up I | None | |
Rapidash stands up on its hind legs and a bright energy surrounds the front of its hoofs, blocking an attack, or Rapidash rears up on its hind legs and crosses its front hoofs in front of its face, protecting it from attacks. | |||
Platinum's Rapidash | Hurrah for Rapidash | None |
In the Be the Best! Pokémon B+W manga
The user is immune to any type of attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Snivy stands its ground to protect itself from attacks. | |||
Monta's Snivy | Challenge the Battle Subway! | Debut |
In the Pocket Monsters Diamond & Pearl manga
The user protects itself from attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Alakazam forms a barrier with it hands and protects itself from attacks. | |||
A wild Alakazam | PDP08 | Debut |
In the Pokémon Gold & Silver: The Golden Boys manga
The user puts up its arms to block an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Elekid puts up one of its arms to block an attack. | |||
Gold's Elekid | Let's Fight! The Mini Pokémon Tournament | Debut |
In the Pokémon Gotta Catch 'Em All manga
- Asuka mentioned that Houndoom used Protect in The Legendary Pokémon and the Village of the Gods (Part Three) but the move wasn't shown.
In the Pocket Monsters Platinum: Aim to Be Battle King manga
The user puts up its hands to block an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Dusknoir puts up its hands to protect itself. | |||
Unknown Trainer's Dusknoir | PBK8 | Debut |
In the Pokémon Pocket Monsters manga
The user avoids getting hit by any type of attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Roselia crosses its arms and is not hit by an opponent's attack. | |||
A Rich Boy's Roselia | PMDP58 | Debut |
In other generations
Trivia
- In Generation II, after the "[Pokémon's name] protected itself!" message appears, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III, likely to avoid redundancy.
In other languages
|
References
- ↑ http://web.archive.org/web/20110628181632/http://upokecenter.com/games/gs/guides/explanations.php#pageid5909786F4
- ↑ ポケットモンスター情報センター 2号館 (Japanese)
- ↑ 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】 (Japanese)
- ↑ http://forums.glitchcity.info/index.php?topic=6603.0
- ↑ Smogon forums
- ↑ https://twitter.com/0x7bdf/status/591858756733931521
External links
Variations of the move Protect | ||
---|---|---|
|
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages with broken file links
- Generation II TM moves
- Generation III TM moves
- Generation IV TM moves
- Generation V TM moves
- Generation VI TM moves
- Moves
- Moves that target the user
- Normal-type moves
- Cute moves
- Status moves
- Generation II moves
- Articles needing sources
- Machine moves
- Increased priority moves
- Protection moves