Protect (move): Difference between revisions

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(→‎Generation VI: https://twitter.com/0x7bdf/status/591858756733931521 and the in-game TV segment on Spiky Shield)
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{{MoveResearch|What versions does the Generation III accuracy glitch apply to?}}
{{MoveInfobox|
{{MoveInfobox|
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n=182 |
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==Effect==
==Effect==
===Generation II===
===Generation II===
Protect protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn. Using Protect, {{m|Detect}}, or {{m|Endure}} consecutively (not counting turns spent using items) decreases the chance of success by 50% each use, whether it is successful or not. Protect has an extra 1/256 chance of failing at any consecutive use, due to the accuracy check in the first two generations.<ref>[http://pokemon-online.eu/forums/showthread.php?8236-Protect-rate&p=92750&viewfull=1#post92750 Pokémon Online forums]</ref>
Protect protects the user from all effects of moves that target it during the turn it is used, including damage.
 
This does not include damage inflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user [[priority|goes last]] this turn, the move will fail.
 
Each time any of Protect, {{m|Detect}}, or {{m|Endure}} is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 256 which starts at the maximum of 255 and is floor-divided by 2<!-- more accessible term? int-divided? truncated? right-shifted by 1? --> each time, effectively causing an extra 1/256 chance of failing on any use. This causes the success rate to drop to 0 on a ninth consecutive successful use.<ref>http://web.archive.org/web/20110628181632/http://upokecenter.com/games/gs/guides/explanations.php#pageid5909786F4</ref>


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
Line 73: Line 76:


===Generation III===
===Generation III===
Protect now has a 50% decaying rate of success on the current turn if Protect, {{m|Detect}}, or {{m|Endure}}, was used successfully on the previous turn. This was intended to cap at 12.5% on the fourth consecutive turn, but a glitch causes the cap to not work, causing Protect's success rate on the fifth and future turns to follow an erratic sequence given in the table below:<ref>[http://no2.pic.bz/document/waza/each/6F.html ポケットモンスター情報センター 2号館] (Japanese)</ref><ref>[http://nicoviewer.net/sm19862416 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】] (Japanese)</ref>
Like in Generation II, the success rates of Protect, {{m|Detect}}, and {{m|Endure}} halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug{{fact}} causes the cap to not work, causing the game to read garbage values and causing Protect's success rate on the fifth and future turns to follow an erratic sequence.<ref>[http://no2.pic.bz/document/waza/each/6F.html ポケットモンスター情報センター 2号館] (Japanese)</ref><ref>[http://nicoviewer.net/sm19862416 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】] (Japanese)</ref>


The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald<!-- meaning all three are different from each other, but members of a pair are the same --><ref>http://forums.glitchcity.info/index.php?topic=6603.0</ref>. It is currently undocumented whether these numbers represent success rates out of 65535 or out of 65536.
<!--
I double checked; the two sources in Japanese (the TAS and the HTML) contradict each other. Both are unlikely for different reasons: one means that the first Protect apparently has a chance to fail, and the other means that the still-primitive Gen III processor is doing long division by 65,535 (much slower) rather than a simple bit shift (very fast). My gut instinct is that it's by 65536, and that the game has a special condition that skips the check entirely on the first Protect, but not putting speculation here.
-->
{| style="background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}"
{| style="background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}"
|-
|-
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
! style="{{roundytl|5px}}" | Turn
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (/65536)
! style="{{roundytr|5px}}" | Success Rate
|-style="background:#FFF"
|-style="background:#FFF"
| 1
| 1
| 65536{{fact}}
| 65535
| 17
| 17
| 168
| 168
Line 258: Line 265:
| style="background:#FFF; {{roundybr|5px}}" | 80
| style="background:#FFF; {{roundybr|5px}}" | 80
|}{{left clear}}
|}{{left clear}}
{| style="background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}"
|-
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
! style="{{roundytl|5px}}" | Turn
! style="{{roundytr|5px}}" | Chance (%)
|-style="background:#FFF"
| 1
| 100%{{fact}}
| 17
| 00.2563%
| 33
| 00.0595%
| 49
| 03.0517%
| 65
| 00.1678%
|-style="background:#FFF"
| 2
| 49.9998%
| 18
| 00.4059%
| 34
| 00.0854%
| 50
| 00.1526%
| 66
| 00.1373%
|-style="background:#FFF"
| 3
| 24.9985%
| 19
| 00.4410%
| 35
| 00.0870%
| 51
| 99.9985%
| 67
| 00.0992%
|-style="background:#FFF"
| 4
| 12.4985%
| 20
| 00.4120%
| 36
| 00.0931%
| 52
| 99.9985%
| 68
| 00.1450%
|-style="background:#FFF"
| 5
| 00.1801%
| 21
| 00.5234%
| 37
| 00.2396%
| 53
| 00.0336%
| 69
| 00.1053%
|-style="background:#FFF"
| 6
| 00.2518%
| 22
| 00.4135%
| 38
| 00.3769%
| 54
| 00.0458%
| 70
| 00.1515%
|-style="background:#FFF"
| 7
| 00.2533%
| 23
| 00.4028%
| 39
| 00.1968%
| 55
| 00.0351%
| 71
| 00.2853%
|-style="background:#FFF"
| 8
| 00.1556%
| 24
| 99.9985%
| 40
| 00.1968%
| 56
| 00.0610%
| 72
| 00.0015%
|-style="background:#FFF"
| 9
| 99.9970%
| 25
| 78.1265%
| 41
| 00.1526%
| 57
| 00.0031%
| 73
| 04.7058%
|-style="background:#FFF"
| 10
| 00.1038%
| 26
| 58.5999%
| 42
| 00.0305%
| 58
| 00.0763%
| 74
| 04.3030%
|-style="background:#FFF"
| 11
| 00.3708%
| 27
| 39.0762%
| 43
| 00.3815%
| 59
| 00.1038%
| 75
| 04.3137%
|-style="background:#FFF"
| 12
| 00.2777%
| 28
| 31.2744%
| 44
| 00.0610%
| 60
| 00.0916%
| 76
| 01.9608%
|-style="background:#FFF"
| 13
| 00.3006%
| 29
| 15.6738%
| 45
| 00.7629%
| 61
| 00.0290%
| 77
| 0%
|-style="background:#FFF"
| 14
| 00.3098%
| 30
| 07.8857%
| 46
| 00.0916%
| 62
| 00.1068%
|-style="background:#FFF"
| 15
| 00.2960%
| 31
| 00.1190%
| 47
| 01.5259%
| 63
| 00.0366%
|-style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | 16
| 00.3265%
| 32
| 00.1144%
| 48
| 00.1221%
| 64
| style="background:#FFF; {{roundybr|5px}}" | 00.1221%
|}{{left clear}}
Protect fails if the user [[priority|goes last]] in the turn.


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
Line 457: Line 278:
{{movelist|Doom Desire|Steel}}
{{movelist|Doom Desire|Steel}}
{{movelist|Future Sight|Psychic}}
{{movelist|Future Sight|Psychic}}
{{movelist|Imprison|Psychic}}
{{movelist|Perish Song|Normal}}
{{movelist|Perish Song|Normal}}
{{movelist|Psych Up|Normal}}
{{movelist|Psych Up|Normal}}
Line 469: Line 289:
Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.
Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.


In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect.
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
Line 486: Line 306:
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
Line 499: Line 318:


===Generation V===
===Generation V===
Protect no longer has a minimum success rate, and still has 50% decay, which now includes {{m|Quick Guard}} and {{m|Wide Guard}} as well.<ref>[http://www.smogon.com/forums/showpost.php?p=3715158&postcount=772 Smogon forums]</ref>
Protect's success rate halving now no longer caps at 12.5%. {{m|Quick Guard}} and {{m|Wide Guard}} now also count toward this halving.<ref>[http://www.smogon.com/forums/showpost.php?p=3715158&postcount=772 Smogon forums]</ref>
<!-- IN NEED OF MORE RESEARCH
 
The bit shifting in the Smogon link implies that should Protect work 33 times in a row (success rate 1 in 4 billion on the last one), overflow will cause the success rate to start doubling again, until the 65th consecutive use and all future uses are guaranteed to succeed. Is this correct? (Protect only has 16 max PP, but one can alternate between four different protection moves.)
 
UPokeCenter is normally pretty accurate about these kinds of things, but the site owner has made math mistakes before, albeit very rarely. That site says that after the eighth Protect (1/128), ninth and future Protects are automatically forced down to a 1 in 4 billion success rate, which would actually match Gen II very closely. It doesn't match Smogon though and I'm inclined to trust its bit shifting derivation more. But neither site includes the raw assembly like Gens I, II, and VI do.
-->


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
Line 517: Line 342:
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
Line 530: Line 354:


===Generation VI===
===Generation VI===
Using Protect, {{m|Detect}}, {{m|Endure}}, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Wide Guard}}, or {{m|Quick Guard}} consecutively decreases the chance of success of Protect, Detect, Endure, Spiky Shield, King's Shield by 1/3 for each consecutive use, with a minimum 1/3^6 (0.1%) chance.
Successfully using Protect, {{m|Detect}}, {{m|Endure}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, or {{m|King's Shield}} consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.<ref>https://twitter.com/0x7bdf/status/591858756733931521</ref>


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
Line 553: Line 377:
{{movelist|Hyperspace Hole|Psychic|cat=Special}}
{{movelist|Hyperspace Hole|Psychic|cat=Special}}
{{movelist|Hold Hands|Normal|cat=Status}}
{{movelist|Hold Hands|Normal|cat=Status}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
Line 567: Line 390:
|}{{left clear}}
|}{{left clear}}


Additionally, Feint, Shadow Force, and Phantom Force lift Protect's protection for the rest of the turn.
Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect's protection for the rest of the turn.


==Description==
==Description==
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{{movep|type=normal|ms=133|pkmn=Eevee|method=A bluish-green force field appears around Eevee's body, or Eevee stands on its hind legs and projects a bluish-green force field, protecting it from attack.}}
{{movep|type=normal|ms=133|pkmn=Eevee|method=A bluish-green force field appears around Eevee's body, or Eevee stands on its hind legs and projects a bluish-green force field, protecting it from attack.}}
{{movemid|type=normal|user=Virgil|user1=Virgil's Eevee|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}
{{movemid|type=normal|user=Virgil|user1=Virgil's Eevee|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}
{{movemid|type=normal|user=Serena's Eevee|startcode=XY088|startname=A Frolicking Find in the Flowers!}}
{{movemid|type=normal|user=Serena's Eevee|startcode=XY089|startname=A Frolicking Find in the Flowers!}}
{{movep|type=normal|ms=282|pkmn=Gardevoir|method=Gardevoir holds both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}
{{movep|type=normal|ms=282|pkmn=Gardevoir|method=Gardevoir holds both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}
{{movemid|type=normal|user=Anthea and Concordia|user1=Concordia's Gardevoir|startcode=BW118|startname=Secrets From Out of the Fog!}}
{{movemid|type=normal|user=Anthea and Concordia|user1=Concordia's Gardevoir|startcode=BW118|startname=Secrets From Out of the Fog!}}
Line 761: Line 584:
{{movemid|type=normal|user=Nurse Joy's Wigglytuff|startcode=XY046|startname=The Clumsy Crier Quiets the Chaos!}}
{{movemid|type=normal|user=Nurse Joy's Wigglytuff|startcode=XY046|startname=The Clumsy Crier Quiets the Chaos!}}
{{movep|type=normal|ms=376M|pkmn=Metagross|method=Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}
{{movep|type=normal|ms=376M|pkmn=Metagross|method=Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}
{{movebtm|type=normal|user=Steven's Metagross|startcode=SS032|startname=Mega Evolution Special III}}
{{movemid|type=normal|user=Steven's Metagross|startcode=SS032|startname=Mega Evolution Special III}}
{{movep|type=normal|ms=334|pkmn=Altaria|method=A turquoise force field appears in front of Altaria's body, protecting it from attacks.}}
{{movemid|type=normal|user=Altaria (Pokémon)|user1=Three wild Altaria|startcode=M19|startname=Volcanion and the Mechanical Marvel}}
{{movep|type=normal|ms=373|pkmn=Salamence|method=A turquoise force field appears in front of Salamence's body, protecting it from attacks.}}
{{movemid|type=normal|user=Sawyer|user1=Sawyer's Salamence|startcode=XY128|startname=A Riveting Rivalry!}}
{{movep|type=normal|ms=461|pkmn=Weavile|method=A turquoise force field appears in front of Weavile's body, protecting it from attacks.}}
{{movebtm|type=normal|user=Alain|user1=Alain's Weavile|startcode=XY130|startname=XY130}}


==In the manga==
==In the manga==
===In the Ash and Pikachu manga===
===In the Ash & Pikachu manga===
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Ash Snorlax Protect AP.png|image1p=Snorlax}}
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Ash Snorlax Protect AP.png|image1p=Snorlax}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax crosses its arm and avoids getting hurt by an attack.}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax crosses its arm and avoids getting hurt by an attack.}}
Line 770: Line 599:


===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash}}
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash|image3=Lucy Shuckle Protect Adventures.png|image3p=Shuckle|image4=Crystal Metagross Protect Adventures.png|image4p=Metagross}}
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}}
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}}
{{movemid|type=normal|user=Silver's Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}}
{{movemid|type=normal|user=Silver's Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}}
Line 828: Line 657:
Stad2=Protect Stad2|
Stad2=Protect Stad2|
Colo=Protect Colo|
Colo=Protect Colo|
XD=Protect XD|
}}
}}


Line 835: Line 665:
==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=守住 ''{{tt|Sáujyuh|Stand Guard}}''
|zh_cmn=守住 ''{{tt|Shǒuzhù|Stand Guard}}''
|zh_cmn=守住 ''{{tt|Shǒuzhù|Stand Guard}}''
|da=Beskyt
|da=Beskyt
Line 842: Line 673:
|de=Schutzschild
|de=Schutzschild
|el=Προστασία
|el=Προστασία
|he=הגנה ''Hagana''
|hi=बचाओ ''Bachao''<br>रक्षा कवच ''Raksha Kavach''
|hi=बचाओ ''Bachao''<br>रक्षा कवच ''Raksha Kavach''
|id=Lindungi<br>Bertahan<br>Berlindung
|id=Lindungi<br>Bertahan<br>Berlindung
Line 855: Line 687:
==References==
==References==
<references/>
<references/>
==External links==
<!-- references which apply to multiple generations -->
* [http://pokemon-online.eu/threads/protect-rate.8236/#post-92659 Pokémon Online forums]
* [http://web.archive.org/web/20110826064256/http://www.upokecenter.com/dex/?attack=182]


{{-}}
{{-}}
Line 870: Line 707:
[[de:Schutzschild]]
[[de:Schutzschild]]
[[fr:Abri]]
[[fr:Abri]]
[[it:Protezione]]
[[ja:まもる]]
[[ja:まもる]]
[[pl:Protect]]
[[pl:Protect]]
[[zh:守住(技能)]]
[[zh:守住(招式)]]

Revision as of 16:20, 20 September 2016

Protect
まもる Protect
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4*
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Protect (Japanese: まもる Protect) is a non-damaging Normal-type move introduced in Generation II. It has been TM17 since Generation II.

Effect

Generation II

Protect protects the user from all effects of moves that target it during the turn it is used, including damage.

This does not include damage inflicted by weather it is susceptible to, or damage from a status condition that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user goes last this turn, the move will fail.

Each time any of Protect, Detect, or Endure is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 256 which starts at the maximum of 255 and is floor-divided by 2 each time, effectively causing an extra 1/256 chance of failing on any use. This causes the success rate to drop to 0 on a ninth consecutive successful use.[1]

The following moves cannot be stopped by Protect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation III

Like in Generation II, the success rates of Protect, Detect, and Endure halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug[citation needed] causes the cap to not work, causing the game to read garbage values and causing Protect's success rate on the fifth and future turns to follow an erratic sequence.[2][3]

The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald[4]. It is currently undocumented whether these numbers represent success rates out of 65535 or out of 65536.

Turn Success Rate Turn Success Rate Turn Success Rate Turn Success Rate Turn Success Rate
1 65535 17 168 33 89 49 2000 65 110
2 32767 18 266 34 56 50 100 66 90
3 16383 19 289 35 57 51 65535 67 64
4 8191 20 270 36 61 52 65535 68 95
5 118 21 343 37 157 53 22 69 69
6 165 22 271 38 247 54 30 70 99
7 166 23 264 39 129 55 23 71 187
8 102 24 65535 40 129 56 40 72 1
9 65534 25 51201 41 100 57 2 73 3084
10 68 26 38404 42 20 58 50 74 2820
11 243 27 25609 43 250 59 68 75 2827
12 182 28 20496 44 40 60 60 76 1285
13 197 29 10272 45 500 61 19 77 0
14 203 30 5168 46 60 62 70
15 194 31 78 47 1000 63 24
16 214 32 75 48 80 64 80


The following moves cannot be stopped by Protect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation IV

Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.

In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), a Micle Berry, or an Ability (No Guard), it has a chance to hit through Protect equal to (100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.

The following moves cannot be stopped by Protect:

Move Type Damage category
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  ???  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint and Shadow Force lift Protect's protection for the rest of the turn.

Generation V

Protect's success rate halving now no longer caps at 12.5%. Quick Guard and Wide Guard now also count toward this halving.[5]

The following moves cannot be stopped by Protect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Conversion 2  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint and Shadow Force lift Protect's protection for the rest of the turn.

Generation VI

Successfully using Protect, Detect, Endure, Wide Guard, Quick Guard, Spiky Shield, or King's Shield consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.[6]

The following moves cannot be stopped by Protect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aromatic Mist  Fairy  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Confide  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Conversion 2  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hyperspace Fury  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hyperspace Hole  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hold Hands  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Phantom Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Play Nice  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Roar  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Whirlwind  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect's protection for the rest of the turn.

Description

Games Description
Stad2 Completely foils an opponent's attack. If used consecutively, its success rate decreases.
GSC Foils attack that turn. It may fail.
RSEColoXD Evades attack, but may fail if used in succession.*
Negates all damage, but may fail if used in succession.*
FRLG Enables the user to evade all attacks. It may fail if used in succession.
DPPtHGSS
BWB2W2
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
XYORAS Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
007 Squirtle Squirtle Water Water 28 28 22 22 22
008 Wartortle Wartortle Water Water 31 31 24 24 24
009 Blastoise Blastoise Water Water 31 31 24 24 24
090 Shellder Shellder Water Water 25 25 29 16 16 16
091 Cloyster Cloyster Water Ice 1 1 1 1 1
098 Krabby Krabby Water Water 34 41 39 29 29 29
099 Kingler Kingler Water Water 38 49 42 29 32 32
138 Omanyte Omanyte Rock Water 37 37 34 34 34
139 Omastar Omastar Rock Water 37 37 34 34 34
204 Pineco Pineco Bug Bug 1 1 1 1 1
205 Forretress Forretress Bug Steel 1 1 1 1 1
258 Mudkip Mudkip Water Water   37 37 37 37
28
259 Marshtomp Marshtomp Water Ground   42 42 42 42
32
260 Swampert Swampert Water Ground   46 46 46 46
32
269 Dustox Dustox Bug Poison   17 17 17 17
37
279 Pelipper Pelipper Water Flying   25 25 25 25
304 Aron Aron Steel Rock   34 32 32 29 29
16
305 Lairon Lairon Steel Rock   37 34 34 29 29
16
306 Aggron Aggron Steel Rock   37 34 34 29 29
16
313 Volbeat Volbeat Bug Bug   29 29 29 29
324 Torkoal Torkoal Fire Fire   27 36 36 1, 36
30
341 Corphish Corphish Water Water   23 22 23 23 23
17
342 Crawdaunt Crawdaunt Water Dark   23 22 23 23 23
17
347 Anorith Anorith Rock Bug   31 25 25 25
49
348 Armaldo Armaldo Rock Bug   31 25 25 25
53
361 Snorunt Snorunt Ice Ice   25 22 22 22
32
362 Glalie Glalie Ice Ice   25 22 22 22
32
372 Shelgon Shelgon Dragon Dragon   30 30 30 30
373 Salamence Salamence Dragon Flying   30 30 30 30
381 Latios Latios Dragon Psychic   25 25 25 25
4
410 Shieldon Shieldon Rock Steel     1 1 1
411 Bastiodon Bastiodon Rock Steel     1 1 1
412 Burmy Burmy Bug Bug     1 1 1
413 Wormadam Wormadam Bug Grass     10 10 10
414 Mothim Mothim Bug Flying     10 10 10
475 Gallade Gallade Psychic Fighting     50 53 53
49
481 Mesprit Mesprit Psychic Psychic     16 16 16
541 Swadloon Swadloon Bug Grass       20 20
543 Venipede Venipede Bug Poison       15 15
544 Whirlipede Whirlipede Bug Poison       15 15
545 Scolipede Scolipede Bug Poison       15 15
562 Yamask Yamask Ghost Ghost       1 1
563 Cofagrigus Cofagrigus Ghost Ghost       1 1
564 Tirtouga Tirtouga Water Rock       11 11
565 Carracosta Carracosta Water Rock       11 11
594 Alomomola Alomomola Water Water       21 21
616 Shelmet Shelmet Bug Bug       28 28
665 Spewpa Spewpa Bug Bug         9
704 Goomy Goomy Dragon Dragon         9
705 Sliggoo Sliggoo Dragon Dragon         9
706 Goodra Goodra Dragon Dragon         9
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM17
III
TM17
IV
TM17
V
TM17
VI
TM17
All Pokémon who can learn TMs can learn Protect except Unown, Wobbuffet, Wynaut, Kricketot, Regigigas, and Tynamo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

The user is protected from all attacks for a set amount of turns, which ends on the user's turn. However, items such as toss items can still hit.

Description

Games Description
MDRB The user gains the Protect status, preventing damage from enemy attacks and moves.
SMD You can evade moves until the next turn. Its chance of failing rises if you use it in a row.


In the anime


In the manga

In the Ash & Pikachu manga


In the Pokémon Adventures manga


In the Be the Best! Pokémon B+W manga


In the Pocket Monsters Diamond & Pearl manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga

In the Pocket Monsters Platinum: Aim to Be Battle King manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • In Generation II, after the "[Pokémon's name] protected itself!" message appears, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III, likely to avoid redundancy.

In other languages

Language Title
Chinese Cantonese 守住 Sáujyuh
Mandarin 守住 Shǒuzhù
Denmark Flag.png Danish Beskyt
The Netherlands Flag.png Dutch Bescherm
Finland Flag.png Finnish Suojaus
France Flag.png French Abri
Germany Flag.png German Schutzschild
Greece Flag.png Greek Προστασία
Israel Flag.png Hebrew הגנה Hagana
India Flag.png Hindi बचाओ Bachao
रक्षा कवच Raksha Kavach
Indonesia Flag.png Indonesian Lindungi
Bertahan
Berlindung
Italy Flag.png Italian Protezione
South Korea Flag.png Korean 방어 Bang'eo
Poland Flag.png Polish Ochrona
Portuguese Brazil Flag.png Brazil Proteção
Portugal Flag.png Portugal Proteção
Proteger
Romania Flag.png Romanian Protecția
Serbia Flag.png Serbian Zaštita
Spain Flag.png Spanish Protección

References

External links


Variations of the move Protect
StatusIC HOME.png ProtectDetectKing's ShieldSpiky ShieldBaneful BunkerObstructSilk TrapBurning Bulwark


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


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