Protect (move): Difference between revisions

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{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Conversion 2|Normal|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Conversion 2|Normal|cat=Status}}
{{movelist|Doom Desire|Steel|cat=Special}}
{{movelist|Doom Desire|Steel|cat=Special}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Feint|Normal|cat=Physical}}

Revision as of 17:15, 26 January 2015

151Mew.png This move effect may be in need of research.
Reason: What versions does the Generation III accuracy glitch apply to?
You can discuss this on the talk page.
Protect
まもる Protect
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4*
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Protect (Japanese: まもる Protect) is a non-damaging Normal-type move introduced in Generation II. It has been TM17 since Generation II.

Effect

Generation II

Protect protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status condition that it obtained on a previous turn. Using Protect, Detect, or Endure consecutively (not counting turns spent using items) decreases the chance of success by 50% each use, whether it is successful or not. Protect has an extra 1/256 chance of failing at any consecutive use, due to the accuracy check in the first two generations.[1]

The following moves cannot be stopped by Protect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation III

Protect now has a 50% decaying rate of success on the current turn if Protect, Detect, or Endure, was used successfully on the previous turn. This was intended to cap at 12.5% on the fourth consecutive turn, but a glitch causes the cap to not work, causing Protect's success rate on the fifth and future turns to follow an erratic sequence given in the table below:[2][3]

Turn Chance (/65536) Turn Chance (/65536) Turn Chance (/65536) Turn Chance (/65536) Turn Chance (/65536)
1 65536[citation needed] 17 168 33 89 49 2000 65 110
2 32767 18 266 34 56 50 100 66 90
3 16383 19 289 35 57 51 65535 67 64
4 8191 20 270 36 61 52 65535 68 95
5 118 21 343 37 157 53 22 69 69
6 165 22 271 38 247 54 30 70 99
7 166 23 264 39 129 55 23 71 187
8 102 24 65535 40 129 56 40 72 1
9 65534 25 51201 41 100 57 2 73 3084
10 68 26 38404 42 20 58 50 74 2820
11 243 27 25609 43 250 59 68 75 2827
12 182 28 20496 44 40 60 60 76 1285
13 197 29 10272 45 500 61 19 77 0
14 203 30 5168 46 60 62 70
15 194 31 78 47 1000 63 24
16 214 32 75 48 80 64 80


Turn Chance (%) Turn Chance (%) Turn Chance (%) Turn Chance (%) Turn Chance (%)
1 100%[citation needed] 17 00.2563% 33 00.0595% 49 03.0517% 65 00.1678%
2 49.9998% 18 00.4059% 34 00.0854% 50 00.1526% 66 00.1373%
3 24.9985% 19 00.4410% 35 00.0870% 51 99.9985% 67 00.0992%
4 12.4985% 20 00.4120% 36 00.0931% 52 99.9985% 68 00.1450%
5 00.1801% 21 00.5234% 37 00.2396% 53 00.0336% 69 00.1053%
6 00.2518% 22 00.4135% 38 00.3769% 54 00.0458% 70 00.1515%
7 00.2533% 23 00.4028% 39 00.1968% 55 00.0351% 71 00.2853%
8 00.1556% 24 99.9985% 40 00.1968% 56 00.0610% 72 00.0015%
9 99.9970% 25 78.1265% 41 00.1526% 57 00.0031% 73 04.7058%
10 00.1038% 26 58.5999% 42 00.0305% 58 00.0763% 74 04.3030%
11 00.3708% 27 39.0762% 43 00.3815% 59 00.1038% 75 04.3137%
12 00.2777% 28 31.2744% 44 00.0610% 60 00.0916% 76 01.9608%
13 00.3006% 29 15.6738% 45 00.7629% 61 00.0290% 77 0%
14 00.3098% 30 07.8857% 46 00.0916% 62 00.1068%
15 00.2960% 31 00.1190% 47 01.5259% 63 00.0366%
16 00.3265% 32 00.1144% 48 00.1221% 64 00.1221%


Protect fails if the user goes last in the turn.

The following moves cannot be stopped by Protect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation IV

Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.

In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), or an Ability (No Guard), it has a chance to hit through Protect equal to (100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Protect.

The following moves cannot be stopped by Protect:

Move Type Damage category
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  ???  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint and Shadow Force lift Protect's protection for the rest of the turn.

Generation V

Protect no longer has a minimum success rate, and still has 50% decay, which now includes Quick Guard and Wide Guard as well.[4]

The following moves cannot be stopped by Protect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Conversion 2  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint and Shadow Force lift Protect's protection for the rest of the turn.

Generation VI

The moves King's Shield and Spiky Shield now also decrease the chance of success of Protect. Even though Quick Guard and Wide Guard no longer fail due to consecutive use, they still decrease the chance of success of Protect on consecutive turns.

The following moves cannot be stopped by Protect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aromatic Mist  Fairy  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Confide  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Conversion 2  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hold Hands  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Phantom Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Play Nice  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Roar  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Whirlwind  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint, Shadow Force, and Phantom Force lift Protect's protection for the rest of the turn.

Pokémon Mystery Dungeon

The user is protected from all attacks for a set amount of turns, which ends on the user's turn. However, items such as toss items can still hit.

Description

Games Description
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
Foils attack that turn. It may fail.
RSE Evades attack, but may fail if used in succession.*
Negates all damage, but may fail if used in succession.*
FRLG Enables the user to evade all attacks. It may fail if used in succession.
PMDRB The user gains the Protect status, preventing damage from enemy attacks and moves.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
007 Squirtle Squirtle Water Water 28 28 22 22 22
008 Wartortle Wartortle Water Water 31 31 24 24 24
009 Blastoise Blastoise Water Water 31 31 24 24 24
090 Shellder Shellder Water Water 25 25 29 16 16 16
091 Cloyster Cloyster Water Ice -- -- -- -- --
098 Krabby Krabby Water Water 34 41 39 29 29 29
099 Kingler Kingler Water Water 38 49 42 29 32 32
138 Omanyte Omanyte Rock Water 37 37 34 34 34
139 Omastar Omastar Rock Water 37 37 34 34 34
204 Pineco Pineco Bug Bug -- -- -- -- --
205 Forretress Forretress Bug Steel -- -- -- -- --
258 Mudkip Mudkip Water Water   37 37 37 37
259 Marshtomp Marshtomp Water Ground   42 42 42 42
260 Swampert Swampert Water Ground   46 46 46 46
269 Dustox Dustox Bug Poison   17 17 17 17
279 Pelipper Pelipper Water Flying   25 25 25 25
304 Aron Aron Steel Rock   34 32 32 29 29
305 Lairon Lairon Steel Rock   37 34 34 29 29
306 Aggron Aggron Steel Rock   37 34 34 29 29
313 Volbeat Volbeat Bug Bug   29 29 29 29
324 Torkoal Torkoal Fire Fire   27 36 36 --, 36
341 Corphish Corphish Water Water   23 22 23 23 23
342 Crawdaunt Crawdaunt Water Dark   23 22 23 23 23
347 Anorith Anorith Rock Bug   31 25 25 25
348 Armaldo Armaldo Rock Bug   31 25 25 25
361 Snorunt Snorunt Ice Ice   25 22 22 22
362 Glalie Glalie Ice Ice   25 22 22 22
372 Shelgon Shelgon Dragon Dragon   30 30 30 30
373 Salamence Salamence Dragon Flying   30 30 30 30
381 Latios Latios Dragon Psychic   25 25 25 25
410 Shieldon Shieldon Rock Steel     -- -- --
411 Bastiodon Bastiodon Rock Steel     -- -- --
412 Burmy Burmy Bug Bug     -- -- --
413 Wormadam Wormadam Bug Grass     10 10 10
414 Mothim Mothim Bug Flying     10 10 10
475 Gallade Gallade Psychic Fighting     50 53 53
481 Mesprit Mesprit Psychic Psychic     16 16 16
541 Swadloon Swadloon Bug Grass       20 20
543 Venipede Venipede Bug Poison       15 15
544 Whirlipede Whirlipede Bug Poison       15 15
545 Scolipede Scolipede Bug Poison       15 15
562 Yamask Yamask Ghost Ghost       -- --
563 Cofagrigus Cofagrigus Ghost Ghost       -- --
564 Tirtouga Tirtouga Water Rock       11 11
565 Carracosta Carracosta Water Rock       11 11
594 Alomomola Alomomola Water Water       21 21
616 Shelmet Shelmet Bug Bug       28 28
665 Spewpa Spewpa Bug Bug         9
704 Goomy Goomy Dragon Dragon         9
705 Sliggoo Sliggoo Dragon Dragon         9
706 Goodra Goodra Dragon Dragon         9
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM17
III
TM17
IV
TM17
V
TM17
VI
TM17
All Pokémon who can learn TMs can learn Protect except Unown, Wobbuffet, Wynaut, Kricketot, Regigigas, and Tynamo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime


In the manga

In the Ash and Pikachu manga


In the Pokémon Adventures manga


In the Be the Best! Pokémon B+W manga


In the Pocket Monsters Diamond & Pearl manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga

In the Pocket Monsters Platinum: Aim to Be Battle King manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • In Generation II, after the "[Pokémon's name] protected itself!" message appears, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III, likely to avoid redundancy.

In other languages

Language Title
Mandarin Chinese 守住 Shǒuzhù
Denmark Flag.png Danish Beskyt
The Netherlands Flag.png Dutch Bescherm
Finland Flag.png Finnish Suojaus
France Flag.png French Abri
Germany Flag.png German Schutzschild
Greece Flag.png Greek Προστασία
India Flag.png Hindi बचाओ Bachao
रक्षा कवच Raksha Kavach
Indonesia Flag.png Indonesian Lindungi
Bertahan
Berlindung
Italy Flag.png Italian Protezione
South Korea Flag.png Korean 방어 Bang'eo
Poland Flag.png Polish Ochrona
Portuguese Brazil Flag.png Brazil Proteção
Portugal Flag.png Portugal Proteção
Proteger
Romania Flag.png Romanian Protecția
Serbia Flag.png Serbian Zaštita
Spain Flag.png Spanish Protección

References


Variations of the move Protect
StatusIC HOME.png ProtectDetectKing's ShieldSpiky ShieldBaneful BunkerObstructSilk TrapBurning Bulwark


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


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