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Difference between revisions of "Protect (move)"

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m (In the anime)
(Generation III: table of success, from jp wiki)
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===Generation III===
 
===Generation III===
Protect now has a 50% decaying rate of success on the current turn if Protect, {{m|Detect}}, or {{m|Endure}}, was used successfully on the previous turn. The minimum success rate is limited to 12.5%, which is four consecutive turns.<ref>[http://pokemon-online.eu/forums/showthread.php?8236-Protect-rate&p=92659&viewfull=1#post92659 Pokémon Online forums]</ref> Protect fails if the user [[priority|goes last]] in the turn.
+
Protect now has a 50% decaying rate of success on the current turn if Protect, {{m|Detect}}, or {{m|Endure}}, was used successfully on the previous turn. This holds only until the fourth consecutive turn, after which the chance of success follows an erratic sequence that is given in the table below:<ref>[http://wiki.xn--rckteqa2e.com/wiki/%E3%81%BF%E3%81%8D%E3%82%8A まもる - ポケモンWiki]</ref>
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Protect fails if the user [[priority|goes last]] in the turn.
   
 
The following moves cannot be stopped by Protect:
 
The following moves cannot be stopped by Protect:
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===Generation IV===
 
===Generation IV===
 
In {{2v2|Diamond|Pearl}}, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[weather|Rain]], or {{m|Blizzard}} in [[weather|Hail]]), or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. In other [[Generation IV]] games it works the same way as it did in Generation III.
 
In {{2v2|Diamond|Pearl}}, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[weather|Rain]], or {{m|Blizzard}} in [[weather|Hail]]), or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. In other [[Generation IV]] games it works the same way as it did in Generation III.

Revision as of 23:44, 20 January 2013

151Mew.png This move effect may be in need of research.
Reason: Generation IV table
You can discuss this on the talk page.
Protect
まもる Protect
Protect.png
[[File:|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4*
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  0  
Jamming  0  

Protect (Japanese: まもる Protect) is a non-damaging Normal-type move introduced in Generation II. It has been TM17 since Generation II.

Effect

Generation II

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn. Using Protect, Detect, or Endure consecutively (not counting turns spent using items) decreases the chance of success by 50% each use, whether it is successful or not. Protect has an extra 1/256 chance of failing at any consecutive use, due to the accuracy check in the first two generations.[1]

The following moves cannot be stopped by Protect:

Move Type
Curse  ???  Status {{{3}}}
Future Sight  Psychic  Status {{{3}}}
Perish Song  Normal  Status {{{3}}}
Psych Up  Normal  Status {{{3}}}
Transform  Normal  Status {{{3}}}


Generation III

Protect now has a 50% decaying rate of success on the current turn if Protect, Detect, or Endure, was used successfully on the previous turn. This holds only until the fourth consecutive turn, after which the chance of success follows an erratic sequence that is given in the table below:[2]