# Prize money

The payout of a Pokémon Trainer is the amount of money that a Trainer pays out at the end of a battle.

## NPC Trainers

In the games, a Trainer pays out money based on a formula:

Where Base is the base payout of the Trainer class, and Level is the level of the last Pokémon in the Trainer's party. Note that the last Pokémon is not always the highest level Pokémon - for example, in Generation II, Red pays out 7700 even though there is a level 81 Pikachu in his party, because the last Pokémon he has is his level 77 Blastoise, and in Generation IV, he pays out 16,800 despite the level 88 Pikachu because, again, the last Pokémon in his party is his Level 84 Blastoise.

In tag battles, the total payout is simply the sum of the payouts of the two Trainers if they had separate parties. For example, in Generation IV, battling a Camper with a level 26 Spearow at the end of the party at the same time as a Champion with a level 78 Garchomp at the end of the party would earn the player 416 + 15,600 = 16,016. Taking on two Roughnecks with a Level 53 and Level 67 Koffing respectively would earn the player 1272 + 1608 = 2880.

### Base payout table

Below is a table of the base payouts of each trainer class, by generation.

Trainer Class Gen I Gen II Gen III Gen IV Gen V
Youngster 15 16 16 16 16
Bug Catcher 10 16 12 16
Lass 15 24 16 16 16
Sailor 30 40 40 32
Jr. Trainer♂/Camper 20 20 20 16
Jr. Trainer♀/Picnicker 20 20 20 16
Poké Maniac 50 60 48 64
Super Nerd 25 32 24 24
Hiker 35 32 36 32 32
Biker 20 32 20 16 32
Burglar 90 88 88 16
Engineer 50 48
Juggler 35 40 40 32
Fisherman 35 40 40 32 32
Swimmer♂ 5 8 8 8 16
Swimmer♀ 20 8 16 16
Cue Ball/Roughneck 25 32 24 24
Gambler/Gamer/PI 70 72 120
Beauty 70 88 80 56
Psychic 10 32 24 32 32
Rocker 25 24
Tamer 40 40
Bird Keeper 25 24 24 32
Black Belt 25 24 24 24 32
Scientist 50 100 48 32 48
Boss 99
Grunt 30 40 20 40 40
Cool/Ace Trainer♂ 35 48 48 60 60
Cool/Ace Trainer♀ 35 48 48 60 60
Gentleman 70 72 200 200
Channeler 30
Sage 32 48
Firebreather 48 32
PokéFan 80 80 64
Twins 20 24 32 16
Medium 40
Kimono Girl 72 120
Executive/Commander 72 80
Skier 72 32
Policeman 40 40
Guitarist 32 32 24
Teacher 72 48
Young Couple 128
Collector 60 64
Battle Girl 24 16 32
Pokémon Breeder 40 48 48
Dragon Tamer 48 32
Ninja Boy 12 8
Interviewers 96 144
Rich Boy 200 160 160
Cyclist 32 32
Artist 48 48
Jogger 32
Belle & Pa 112
Cameraman
Clown 24 32
Cowgirl 16
Double Team 240
Idol 72
Poké Kid 8
Rancher 40
Reporter 40
Socialite 200 200
Veteran 80 80
Waiter 40
Waitress 32 40
Worker 40 40
Elder 120
Maid 40 40
Infielder 100
Striker 100
Hoopster 100
Linebacker 100
Smasher 100
Backers 48
Gym Leader 99 100 100 120 120
Elite Four 99 100 100 120 120
Champion 99 100 200 200 200
PKMN Trainer[1] 100 60 100[2] 100
Rival/Passerby Boy 35* 60
65*
Trainer classes that did not appear in a given generation are denoted by —.
1. PKMN Trainer is the title given to the rival in Ruby, Sapphire, Emerald, Diamond, Pearl, and Platinum.
2. In HGSS, Red's base payout, when he holds this title, is 200.

## Player character

In FireRed and LeafGreen and the Generation IV games, the money lost when a player blacks out is calculated using the same formula for the NPC trainers. Unlike the NPC trainers, however, Level is the highest level of any Pokémon in the player's party instead of simply the level of the last one - this is probably to prevent players from simply inserting a low-level Pokémon at the end of the party to minimize money loss.

Base Payout is looked up using the following table:

0 8
1 16
2 24
3 36
4 48
5 60
6 80
7 100
8 120*

*In FireRed and LeafGreen, this is 100.

For example, if the player loses to another trainer with a Level 96 Venusaur in your party when (s)he has seven badges, the player will lose 9600.

If the Trainer is currently holding less money than the amount calculated, (s)he will simply lose all his or her money and black out.

 This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.