Priority: Difference between revisions

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{{spading|comment=Any messages that have priority over moves - basically, anything that was overlooked; Quick Claw's and Custap Berry messages' priority in Generation IV <!---Quick Claw has no message in Generations II and III!--->}}
{{spading|comment=Any messages that have priority over moves - basically, anything that was overlooked; verify Quick Claw's and Custap Berry messages' priority in Generation IV <!---Quick Claw has no message in Generations II and III!--->}}
{{unknown name}}
'''Priority''' (Japanese: '''先制''' ''preemption'') is a characteristic of [[move]]s, such that any move with a higher priority than another will always be performed first. When two moves have the same priority, the users' {{stat|Speed}} statistics will determine which one is performed first in a {{pkmn|battle}}.
'''Priority''' refers to the order in which Trainers' commands are followed during a battle. Under normal circumstances, the priority of a [[move]] used in a {{pkmn|battle}} is determined by the {{Stat|Speed}} statistic of the Pokémon using the move. However, a move may have a different priority value, which can cause that move to always go before or after ordinary moves. Using [[item]]s and [[recall|switching Pokémon]] will almost always precede a Pokémon's move.


Each move and certain actions have a hidden priority value in the game data, ranging from <tt>+8</tt> to <tt>-8</tt>. Most moves are ordinary, and have <tt>0</tt> priority. Moves that always go before ordinary priority moves have increased priority and priority values greater than zero. Examples include moves such as {{m|Quick Attack}} and {{m|Extreme Speed}}. Moves that always go after ordinary priority moves have decreased priority and priority values less than zero. Examples of decreased priority moves are {{m|Counter}} and {{m|Roar}}. Moves with effects that last an entire turn, such as {{m|Protect}} or {{m|Magic Coat}}, have much higher priority to ensure that the move is used at the start of the turn.
Each move has a hidden priority value in the game data, with values ranging from <tt>+5</tt> to <tt>-7</tt>. The great majority of moves have no special priority: their priority value is <tt>0</tt>. A move with a positive priority is a '''priority move''' (Japanese: '''先制攻撃''' ''preemptive attack'')<!--Refer to Quick Guard-->. Moves with a positive priority may also be referred to as having an increased priority<ref>[http://www.pokemon.com/us/strategy/perfecting-your-pokemon-party-in-2016/ Perfecting Your Pokémon Party in 2016! | Pokemon.com]</ref> and moves with a negative priority a decreased priority. In the fandom, moves that have the same priority are said to be in the same priority bracket.


Moves that have the same priority are said to be in the same priority bracket. When two moves of equal priority, such as when both {{m|Aqua Jet}} and {{m|Bullet Punch}} are used in the same turn, the Pokémon with the higher Speed will act first.
Certain actions always occur before any moves can be performed (with the possible exception of Pursuit). The messages for the activation of {{DL|In-battle effect item|Quick Claw}}, [[Custap Berry]], and [[O-Power]]s are always shown before anything else. [[Recall|Switching out]], [[Rotation Battle|rotating]], using [[item]]s, [[Escape|escaping]], and the message that {{m|Focus Punch}} is charging are next. [[Mega Evolution]] generally occurs after any switching has occurred. If a Pokémon is Mega Evolving or rotating and using Pursuit on a Pokémon that is switching out, however, the Mega Evolution or rotation always happens before the Pokémon uses Pursuit (and therefore before the other Pokémon's switch).


Pokémon with the Ability {{a|Prankster}} or {{a|Gale Wings}} increase the priority of their [[status move]]s or {{type|Flying}} moves by 1, respectively.
{{m|Pursuit}} is a special exception to the general rule of priority, due to its effect. [[Recall|Switching]] fundamentally happens before any moves can be performed, but when Pursuit is targetting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. If multiple Pursuits are targetting the same Pokémon and the Pokémon switches out, if the Pokémon [[fainting|faints]] before all of the Pursuits have executed, the remaining Pursuits will execute at their normal priority.


Move priority is not changed by the effects of {{m|Trick Room}}, which only reverses the order of moves within a priority bracket. Increased priority moves still go first, and decreased priority moves still go last.
Pokémon with the Ability {{a|Prankster}} or {{a|Gale Wings}} increase the priority of their [[status move]]s or {{type|Flying}} moves (respectively) by 1, and Pokémon with {{a|Triage}} increase the priority of their HP-restoring moves to the highest priority.


When a Pokémon uses a move, some held items and Abilities cause it to move either first or last in its priority bracket, ignoring even Trick Room. The items {{DL|Incense|Full Incense}} and {{DL|In-battle effect item|Lagging Tail}} and the Ability {{a|Stall}} cause the affected Pokémon to go last in its priority bracket, while the items {{DL|In-battle effect item|Quick Claw}} and [[Custap Berry]] cause the user to go first in its priority bracket.
Move priority is not affected by the effects of {{m|Trick Room}}, which only reverses the Speed-resolved order of moves within a priority bracket; moves with higher priority are still performed before ones with lower priority. Some [[held item]]s and {{Abilities}} also affect a move's resolution within its priority bracket (ignoring even Trick Room), but not the priority itself. The items {{DL|Incense|Full Incense}} and {{DL|In-battle effect item|Lagging Tail}} and the Ability {{a|Stall}} cause the affected Pokémon to go last in its priority bracket, while the items {{DL|In-battle effect item|Quick Claw}} and [[Custap Berry]] cause the user to go first in its priority bracket.


In the Pokémon Mystery Dungeon series, priority moves attack the target up to 2 tiles away, due to speed not determining the attacking order. In [[Pokémon Mystery Dungeon: Explorers of Sky]], wild Pokémon may attempt to attack the player or fellow teammate while inside a wall, but only if the foe is 2 tiles away.
In the Pokémon Mystery Dungeon series, priority moves attack the target up to 2 tiles away, due to speed not determining the attacking order. In [[Pokémon Mystery Dungeon: Explorers of Sky]], wild Pokémon may attempt to attack the player or fellow teammate while inside a wall, but only if the foe is 2 tiles away.


==In the games==
==Move priority==
===Generation VI===
===Generation VI===
{| style="margin:auto; background: #fff; {{roundy}} border: 5px solid #333399"
{| class="roundy" style="margin:auto; background: #fff; border: 5px solid #339"
|-
|-
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
|- style="background: #E5F2D8;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +8
| style="text-align:center" | +5
| {{DL|In-battle effect item|Quick Claw}}/[[Custap Berry]]/[[O-Power]] trigger message
|- style="background: #D8D8F2;"
| style="text-align:center;" | +7
| {{m|Pursuit}}{{tt|*|If the target opponent switches, otherwise priority is 0. If a Pokémon uses Pursuit on a Pokémon that is switching out, and the user of Pursuit Mega Evolves or rotates in that turn, the Mega Evolution or rotation will always occur before the execution of Pursuit.}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | +6
| [[Recall|Switching out]], [[Rotation Battle|rotating]], using [[item]]s, [[Escape|escaping]], charging of {{m|Focus Punch}}, [[Mega Evolution]]{{tt|*|always occurs after switching}}
|- style="background: #D8D8F2;"
| style="text-align:center;" | +5
| {{m|Helping Hand}}
| {{m|Helping Hand}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | +4
| style="text-align:center" | +4
| {{m|Detect}}, {{m|King's Shield}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Spiky Shield}}, {{m|Snatch}}
| {{m|Detect}}, {{m|King's Shield}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Spiky Shield}}, {{m|Snatch}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +3
| style="text-align:center" | +3
| {{m|Endure}}, {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Crafty Shield}}
| {{m|Endure}}, {{m|Fake Out}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Crafty Shield}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | +2
| style="text-align:center" | +2
| {{m|Extreme Speed}}, {{m|Feint}}, {{m|Follow Me}}, {{m|Rage Powder}}
| {{m|Extreme Speed}}, {{m|Feint}}, {{m|Follow Me}}, {{m|Rage Powder}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +1
| style="text-align:center" | +1
| {{m|Ally Switch}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Ion Deluge}}, {{m|Mach Punch}},<br>{{m|Powder}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}
| {{m|Ally Switch}}, {{m|Aqua Jet}}, {{m|Baby-Doll Eyes}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Ion Deluge}}, {{m|Mach Punch}},<br>{{m|Powder}}, {{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}, {{m|Water Shuriken}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | 0
| style="text-align:center" | 0
| All other [[move]]s, {{DL|Triple Battle|shifting}}
| All other [[move]]s, {{DL|Triple Battle|shifting}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -1
| style="text-align:center" | -1
| {{m|Vital Throw}}
| {{m|Vital Throw}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -2
| style="text-align:center" | -2
| ''None''
| ''None''
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -3
| style="text-align:center" | -3
| {{m|Focus Punch}}
| {{m|Focus Punch}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -4
| style="text-align:center" | -4
| {{m|Avalanche}}, {{m|Revenge}}
| {{m|Avalanche}}, {{m|Revenge}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -5
| style="text-align:center" | -5
| {{m|Counter}}, {{m|Mirror Coat}}
| {{m|Counter}}, {{m|Mirror Coat}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -6
| style="text-align:center" | -6
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -7
| style="text-align:center" | -7
| {{m|Trick Room}}
| {{m|Trick Room}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | -8
| ''None''
|}
|}


===Generation V===
===Generation V===
{| style="margin:auto; background: #fff; {{roundy}} border: 5px solid #333399"
{| class="roundy" style="margin:auto; background: #fff; border: 5px solid #339"
|-
|-
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
|- style="background: #E5F2D8;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +8
| style="text-align:center" | +5
| {{DL|In-battle effect item|Quick Claw}}/[[Custap Berry]] trigger message
|- style="background: #D8D8F2;"
| style="text-align:center;" | +7
| {{m|Pursuit}}{{tt|*|if the target opponent switches, otherwise priority is 0}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | +6
| [[Recall|Switching out]], [[Rotation Battle|rotating]], using [[item]]s, [[Escape|escaping]], charging of {{m|Focus Punch}}
|- style="background: #D8D8F2;"
| style="text-align:center;" | +5
| {{m|Helping Hand}}
| {{m|Helping Hand}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | +4
| style="text-align:center" | +4
| {{m|Detect}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Snatch}}
| {{m|Detect}}, {{m|Magic Coat}}, {{m|Protect}}, {{m|Snatch}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +3
| style="text-align:center" | +3
| {{m|Endure}}, {{m|Fake Out}}, {{m|Follow Me}}, {{m|Quick Guard}}, {{m|Rage Powder}}, {{m|Wide Guard}}
| {{m|Endure}}, {{m|Fake Out}}, {{m|Follow Me}}, {{m|Quick Guard}}, {{m|Rage Powder}}, {{m|Wide Guard}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | +2
| style="text-align:center" | +2
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Feint}}
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Feint}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +1
| style="text-align:center" | +1
| {{m|Ally Switch}}, {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Mach Punch}},<br>{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}
| {{m|Ally Switch}}, {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Ice Shard}}, {{m|Mach Punch}},<br>{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | 0
| style="text-align:center" | 0
| All other [[move]]s, {{DL|Triple Battle|shifting}}
| All other [[move]]s, {{DL|Triple Battle|shifting}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -1
| style="text-align:center" | -1
| {{m|Vital Throw}}
| {{m|Vital Throw}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -2
| style="text-align:center" | -2
| ''None''
| ''None''
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -3
| style="text-align:center" | -3
| {{m|Focus Punch}}
| {{m|Focus Punch}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -4
| style="text-align:center" | -4
| {{m|Avalanche}}, {{m|Revenge}}
| {{m|Avalanche}}, {{m|Revenge}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -5
| style="text-align:center" | -5
| {{m|Counter}}, {{m|Mirror Coat}}
| {{m|Counter}}, {{m|Mirror Coat}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -6
| style="text-align:center" | -6
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}
| {{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Roar}}, {{m|Whirlwind}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -7
| style="text-align:center" | -7
| {{m|Magic Room}}, {{m|Trick Room}}, {{m|Wonder Room}}, [[Roaming Pokémon|fleeing]]
| {{m|Magic Room}}, {{m|Trick Room}}, {{m|Wonder Room}}, [[Roaming Pokémon|fleeing]]
|- style="background: #E5F2D8;"
| style="text-align:center;" | -8
| ''None''
|}
|}


===Generation IV===
===Generation IV===
{| style="margin:auto; background: #fff; {{roundy}} border: 5px solid #333399"
{| class="roundy" style="margin:auto; background: #fff; border: 5px solid #339"
|-
|-
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +7
| style="text-align:center" | +5
| {{m|Pursuit}}{{tt|*|if the target opponent switches, otherwise priority is 0}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | +6
| [[Recall|Switching out]], using [[item]]s, [[Escape|escaping]], charging of {{m|Focus Punch}}
|- style="background: #D8D8F2;"
| style="text-align:center;" | +5
| {{m|Helping Hand}}
| {{m|Helping Hand}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | +4
| style="text-align:center" | +4
| {{m|Magic Coat}}, {{m|Snatch}}
| {{m|Magic Coat}}, {{m|Snatch}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +3
| style="text-align:center" | +3
| {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}},  
| {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}},  
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | +2
| style="text-align:center" | +2
| {{m|Feint}}
| {{m|Feint}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +1
| style="text-align:center" | +1
| {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Extreme Speed|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Ice Shard}}, {{m|Mach Punch}},<br>{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}
| {{m|Aqua Jet}}, {{m|Bide}}, {{m|Bullet Punch}}, {{m|Extreme Speed|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Ice Shard}}, {{m|Mach Punch}},<br>{{m|Quick Attack}}, {{m|Shadow Sneak}}, {{m|Sucker Punch}}, {{m|Vacuum Wave}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | 0
| style="text-align:center" | 0
| All other [[move]]s, [[Roaming Pokémon|fleeing]]
| All other [[move]]s, [[Roaming Pokémon|fleeing]]
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -1
| style="text-align:center" | -1
| {{m|Vital Throw}}
| {{m|Vital Throw}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -2
| style="text-align:center" | -2
| ''None''
| ''None''
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -3
| style="text-align:center" | -3
| {{m|Focus Punch}}
| {{m|Focus Punch}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -4
| style="text-align:center" | -4
| {{m|Avalanche}}, {{m|Revenge}}
| {{m|Avalanche}}, {{m|Revenge}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -5
| style="text-align:center" | -5
| {{m|Counter}}, {{m|Mirror Coat}}
| {{m|Counter}}, {{m|Mirror Coat}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -6
| style="text-align:center" | -6
| {{m|Roar}}, {{m|Whirlwind}}
| {{m|Roar}}, {{m|Whirlwind}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -7
| style="text-align:center" | -7
| {{m|Trick Room}}
| {{m|Trick Room}}
|}
|}


===Generation III===
===Generation III===
{| style="margin:auto; background: #fff; {{roundy}} border: 5px solid #333399"
{| class="roundy" style="margin:auto; background: #fff; border: 5px solid #339"
|-
|-
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
|- style="background: #E5F2D8;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +8
| style="text-align:center" | +5
| Charging of {{m|Focus Punch}}
|- style="background: #D8D8F2;"
| style="text-align:center;" | +7
| {{m|Pursuit}}{{tt|*|if the target opponent switches, otherwise priority is 0}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | +6
| [[Recall|Switching out]], using [[item]]s, [[Escape|escaping]]
|- style="background: #D8D8F2;"
| style="text-align:center;" | +5
| {{m|Helping Hand}}
| {{m|Helping Hand}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | +4
| style="text-align:center" | +4
| {{m|Magic Coat}}, {{m|Snatch}}
| {{m|Magic Coat}}, {{m|Snatch}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +3
| style="text-align:center" | +3
| {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}}
| {{m|Detect}}, {{m|Endure}}, {{m|Follow Me}}, {{m|Protect}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | +2
| style="text-align:center" | +2
| ''None''
| ''None''
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +1
| style="text-align:center" | +1
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Mach Punch}}, {{m|Quick Attack}}
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Fake Out}}, {{m|Mach Punch}}, {{m|Quick Attack}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | 0
| style="text-align:center" | 0
| All other [[move]]s, [[Roaming Pokémon|fleeing]]
| All other [[move]]s, [[Roaming Pokémon|fleeing]]
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -1
| style="text-align:center" | -1
| {{m|Vital Throw}}
| {{m|Vital Throw}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -2
| style="text-align:center" | -2
| ''None''
| ''None''
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -3
| style="text-align:center" | -3
| {{m|Focus Punch}}
| {{m|Focus Punch}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -4
| style="text-align:center" | -4
| ''None''
| {{m|Revenge}}
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -5
| style="text-align:center" | -5
| {{m|Counter}}, {{m|Mirror Coat}}, {{m|Roar}}, {{m|Whirlwind}}
| {{m|Counter}}, {{m|Mirror Coat}}, {{m|Roar}}, {{m|Whirlwind}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | -6
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | -7
| ''None''
|- style="background: #E5F2D8;"
| style="text-align:center;" | -8
| ''None''
|}
|}


===Generation II===
===Generation II===
{| style="margin:auto; background: #fff; {{roundy}} border: 5px solid #333399"
{| class="roundy" style="margin:auto; background: #fff; border: 5px solid #339"
|-
|-
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +7
| style="text-align:center" | +2
| {{m|Pursuit}}{{tt|*|if the target opponent switches, otherwise priority is 0}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | +6
| [[Recall|Switching out]], using [[item]]s, [[Escape|escaping]]
|- style="background: #D8D8F2;"
| style="text-align:center;" | +5
| ''None''
|- style="background: #E5F2D8;"
| style="text-align:center;" | +4
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | +3
| {{m|Detect}}, {{m|Endure}}, {{m|Protect}}
| {{m|Detect}}, {{m|Endure}}, {{m|Protect}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | +2
| style="text-align:center" | +1
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | +1
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Mach Punch}}, {{m|Quick Attack}}
| {{m|Extreme Speed|ExtremeSpeed}}, {{m|Mach Punch}}, {{m|Quick Attack}}
|- style="background: #E5F2D8;"
|- style="background: #D8D8F2"
| style="text-align:center;" | 0
| style="text-align:center" | 0
| All other [[move]]s
| All other [[move]]s
|- style="background: #D8D8F2;"
|- style="background: #E5F2D8"
| style="text-align:center;" | -1
| style="text-align:center" | -1
| {{m|Roar}}, {{m|Whirlwind}}
| {{m|Counter}}, {{m|Mirror Coat}}, {{m|Roar}}, {{m|Whirlwind}}, {{m|Vital Throw}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | -2
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | -3
| ''None''
|- style="background: #E5F2D8;"
| style="text-align:center;" | -4
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | -5
| {{m|Counter}}, {{m|Mirror Coat}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | -6
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | -7
| [[Roaming Pokémon|Fleeing]]
|}
|}


===Generation I===
===Generation I===
{| style="margin:auto; background: #fff; {{roundy}} border: 5px solid #333399"
{| class="roundy" style="margin:auto; background: #fff; border: 5px solid #339"
|-
|-
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytl|5px}}" | Priority
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
! style="background: #333399; color:white; {{roundytr|5px}}" | Moves
|- style="background: #E5F2D8;"
|- style="background: #D8D8F2"
| style="text-align:center;" | +6
| style="text-align:center" | +1
| [[Recall|Switching out]], using [[item]]s, [[Escape|escaping]]
|- style="background: #D8D8F2;"
| style="text-align:center;" | +5
| ''None''
|- style="background: #E5F2D8;"
| style="text-align:center;" | +4
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | +3
| ''None''
|- style="background: #E5F2D8;"
| style="text-align:center;" | +2
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | +1
| {{m|Quick Attack}}
| {{m|Quick Attack}}
|- style="background: #E5F2D8;"
|- style="background: #E5F2D8"
| style="text-align:center;" | 0
| style="text-align:center" | 0
| All other [[move]]s
| All other [[move]]s
|- style="background: #D8D8F2;"
|- style="background: #D8D8F2"
| style="text-align:center;" | -1
| style="text-align:center" | -1
| ''None''
|- style="background: #E5F2D8;"
| style="text-align:center;" | -2
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | -3
| ''None''
|- style="background: #E5F2D8;"
| style="text-align:center;" | -4
| ''None''
|- style="background: #D8D8F2;"
| style="text-align:center;" | -5
| {{m|Counter}}
| {{m|Counter}}
|- style="background: #E5F2D8;"
| style="text-align:center;" | -6
| ''None''
|}
|}


Line 345: Line 233:


==Trivia==
==Trivia==
* Since {{m|Focus Punch}} has a higher priority than {{m|Avalanche}}, {{m|Revenge}}, {{m|Dragon Tail}}, {{m|Circle Throw}}, and {{m|Counter}}, they are unable to break the focus of a Pokémon using Focus Punch. They are therefore the only five attacks that can strike a Pokémon in the same turn as it successfully uses Focus Punch.
* Since {{m|Focus Punch}} has a higher priority than {{m|Avalanche}}, {{m|Revenge}}, {{m|Dragon Tail}}, {{m|Circle Throw}}, and {{m|Counter}}, they are unable to break the focus of a Pokémon using Focus Punch. They and Focus Punch are therefore the only six attacks that can strike a Pokémon in the same turn as it successfully uses Focus Punch, without the use of {{m|Quash}} or {{m|After You}}.
* {{p|Hitmontop}} can learn the most priority moves of all Pokémon, with 14 {{cat|increased priority moves}} and 2 decreased priority moves.
* {{p|Hitmontop}} can learn more moves with non-zero priority than any other Pokémon, with 14 {{cat|increased priority moves}} and 2 decreased priority moves.
* Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.
* Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.
* All moves that have ever had -7 priority have the word "room" in their names.
* All moves that have ever had -7 priority have the word "room" in their names.
==In other languages==
''Priority move''
{{langtable|color=ddf|bordercolor=ccf
|de=Erstschlag-Attack
|fr=Attaque prioritaire
|it=Mosse che colpire per primi
|ko={{tt|선제공격|Seonje gonggyeok}} ''preemptive attack''
|es=Movimiento que se adelanta y ataca primero}}
==References==
{{reflist}}


{{-}}
{{-}}
Line 356: Line 256:


[[de:Priorität]]
[[de:Priorität]]
[[es:Prioridad]]
[[fr:Priorité d'attaque]]
[[fr:Priorité d'attaque]]
[[it:Priorità]]
[[it:Priorità]]
[[ja:優先度]]
[[ja:優先度]]
[[zh:优先度]]
[[zh:优先度]]

Revision as of 14:52, 19 July 2016

013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Any messages that have priority over moves - basically, anything that was overlooked; verify Quick Claw's and Custap Berry messages' priority in Generation IV

Priority (Japanese: 先制 preemption) is a characteristic of moves, such that any move with a higher priority than another will always be performed first. When two moves have the same priority, the users' Speed statistics will determine which one is performed first in a battle.

Each move has a hidden priority value in the game data, with values ranging from +5 to -7. The great majority of moves have no special priority: their priority value is 0. A move with a positive priority is a priority move (Japanese: 先制攻撃 preemptive attack). Moves with a positive priority may also be referred to as having an increased priority[1] and moves with a negative priority a decreased priority. In the fandom, moves that have the same priority are said to be in the same priority bracket.

Certain actions always occur before any moves can be performed (with the possible exception of Pursuit). The messages for the activation of Quick Claw, Custap Berry, and O-Powers are always shown before anything else. Switching out, rotating, using items, escaping, and the message that Focus Punch is charging are next. Mega Evolution generally occurs after any switching has occurred. If a Pokémon is Mega Evolving or rotating and using Pursuit on a Pokémon that is switching out, however, the Mega Evolution or rotation always happens before the Pokémon uses Pursuit (and therefore before the other Pokémon's switch).

Pursuit is a special exception to the general rule of priority, due to its effect. Switching fundamentally happens before any moves can be performed, but when Pursuit is targetting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. If multiple Pursuits are targetting the same Pokémon and the Pokémon switches out, if the Pokémon faints before all of the Pursuits have executed, the remaining Pursuits will execute at their normal priority.

Pokémon with the Ability Prankster or Gale Wings increase the priority of their status moves or Flying-type moves (respectively) by 1, and Pokémon with Triage increase the priority of their HP-restoring moves to the highest priority.

Move priority is not affected by the effects of Trick Room, which only reverses the Speed-resolved order of moves within a priority bracket; moves with higher priority are still performed before ones with lower priority. Some held items and Abilities also affect a move's resolution within its priority bracket (ignoring even Trick Room), but not the priority itself. The items Full Incense and Lagging Tail and the Ability Stall cause the affected Pokémon to go last in its priority bracket, while the items Quick Claw and Custap Berry cause the user to go first in its priority bracket.

In the Pokémon Mystery Dungeon series, priority moves attack the target up to 2 tiles away, due to speed not determining the attacking order. In Pokémon Mystery Dungeon: Explorers of Sky, wild Pokémon may attempt to attack the player or fellow teammate while inside a wall, but only if the foe is 2 tiles away.

Move priority

Generation VI

Priority Moves
+5 Helping Hand
+4 Detect, King's Shield, Magic Coat, Protect, Spiky Shield, Snatch
+3 Endure, Fake Out, Quick Guard, Wide Guard, Crafty Shield
+2 Extreme Speed, Feint, Follow Me, Rage Powder
+1 Ally Switch, Aqua Jet, Baby-Doll Eyes, Bide, Bullet Punch, Ice Shard, Ion Deluge, Mach Punch,
Powder, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave, Water Shuriken
0 All other moves, shifting
-1 Vital Throw
-2 None
-3 Focus Punch
-4 Avalanche, Revenge
-5 Counter, Mirror Coat
-6 Circle Throw, Dragon Tail, Roar, Whirlwind
-7 Trick Room

Generation V

Priority Moves
+5 Helping Hand
+4 Detect, Magic Coat, Protect, Snatch
+3 Endure, Fake Out, Follow Me, Quick Guard, Rage Powder, Wide Guard
+2 ExtremeSpeed, Feint
+1 Ally Switch, Aqua Jet, Bide, Bullet Punch, Ice Shard, Mach Punch,
Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave
0 All other moves, shifting
-1 Vital Throw
-2 None
-3 Focus Punch
-4 Avalanche, Revenge
-5 Counter, Mirror Coat
-6 Circle Throw, Dragon Tail, Roar, Whirlwind
-7 Magic Room, Trick Room, Wonder Room, fleeing

Generation IV

Priority Moves
+5 Helping Hand
+4 Magic Coat, Snatch
+3 Detect, Endure, Follow Me, Protect,
+2 Feint
+1 Aqua Jet, Bide, Bullet Punch, ExtremeSpeed, Fake Out, Ice Shard, Mach Punch,
Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave
0 All other moves, fleeing
-1 Vital Throw
-2 None
-3 Focus Punch
-4 Avalanche, Revenge
-5 Counter, Mirror Coat
-6 Roar, Whirlwind
-7 Trick Room

Generation III

Priority Moves
+5 Helping Hand
+4 Magic Coat, Snatch
+3 Detect, Endure, Follow Me, Protect
+2 None
+1 ExtremeSpeed, Fake Out, Mach Punch, Quick Attack
0 All other moves, fleeing
-1 Vital Throw
-2 None
-3 Focus Punch
-4 Revenge
-5 Counter, Mirror Coat, Roar, Whirlwind

Generation II

Priority Moves
+2 Detect, Endure, Protect
+1 ExtremeSpeed, Mach Punch, Quick Attack
0 All other moves
-1 Counter, Mirror Coat, Roar, Whirlwind, Vital Throw

Generation I

Priority Moves
+1 Quick Attack
0 All other moves
-1 Counter

In the anime

Zoey's Glameow using Fake Out before Piplup is able to attack

In the anime, priority is rarely mentioned though priority moves such as Quick Attack are frequently used. Priority was mentioned by Brock in A Grand Fight for Winning!, where Fake Out used by Zoey's Glameow caused Dawn's Piplup to flinch, making him unable to use Hydro Pump.

Trivia

  • Since Focus Punch has a higher priority than Avalanche, Revenge, Dragon Tail, Circle Throw, and Counter, they are unable to break the focus of a Pokémon using Focus Punch. They and Focus Punch are therefore the only six attacks that can strike a Pokémon in the same turn as it successfully uses Focus Punch, without the use of Quash or After You.
  • Hitmontop can learn more moves with non-zero priority than any other Pokémon, with 14 increased priority moves and 2 decreased priority moves.
  • Since charging Focus Punch had a higher priority than switching in Generation III, in a Double Battle, if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out.
  • All moves that have ever had -7 priority have the word "room" in their names.

In other languages

Priority move

Language Title
France Flag.png French Attaque prioritaire
Germany Flag.png German Erstschlag-Attack
Italy Flag.png Italian Mosse che colpire per primi
South Korea Flag.png Korean 선제공격 preemptive attack
Spain Flag.png Spanish Movimiento que se adelanta y ataca primero

References


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.