Primeape (Pokémon)/Generation II learnset: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(New page: {{pokelinkback|056|Mankey}} __NOTOC__ ====By leveling up==== {{movelist|fighting|fighting|2|1|Mankey}} {{mlentry2|Previous|Scratch|Normal|40|100|35}} {{mlentry2|Previous|Leer|Nor...)
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{pokelinkback|056|Mankey}}
{{pokelinkback|057|Primeape|2}}
__NOTOC__
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|fighting|fighting|2|1|Mankey}}
{{learnlist/levelh|Primeape|fighting|fighting|2|1}}
{{mlentry2|Previous|Scratch|Normal|40|100|35}}
{{learnlist/level2|Start|Scratch|Normal|40|100|35}}
{{mlentry2|Previous|Leer|Normal|—|100|30}}
{{learnlist/level2|Start|Leer|Normal|—|100|30}}
{{mlentry2|Previous|Low Kick|Fighting|—|100|20||'''}}
{{learnlist/level2|Start|Low Kick|Fighting|50|100|20||'''}}
{{mlentry2|Previous|Karate Chop|Fighting|50|100|25||'''}}
{{learnlist/level2|9|Low Kick|Fighting|50|100|20||'''}}
{{mlentry2|Previous|Fury Swipes|Normal|18|80|15}}
{{learnlist/level2|15|Karate Chop|Fighting|50|100|25||'''}}
{{mlentry2|Previous|Focus Energy|Normal|—|—|40}}
{{learnlist/level2|21|Fury Swipes|Normal|18|80|15}}
{{mlentry2|28|Rage|Normal|20|100|20}}
{{learnlist/level2|27|Focus Energy|Normal|—|—|40}}
{{mlentry2|36|Seismic Toss|Fighting|—|100|20}}
{{learnlist/level2|28|Rage|Normal|20|100|20}}
{{mlentry2|45|Cross Chop|Fighting|100|80|5||'''}}
{{learnlist/level2|36|Seismic Toss|Fighting|—|100|20}}
{{mlentry2|54|Screech|Normal|—|85|40}}
{{learnlist/level2|45|Cross Chop|Fighting|100|80|5||'''}}
{{mlentry2|63|Thrash|Normal|90|100|20}}
{{learnlist/level2|54|Screech|Normal|—|85|40}}
{{movelist/note|1}}
{{learnlist/level2|63|Thrash|Normal|90|100|20}}
{{learnlist/levelf|Primeape|fighting|fighting|2|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|fighting|fighting|2|1|Mankey}}
{{learnlist/tmh|Primeape|fighting|fighting|2|1}}
{{mlentry2|[[TM01]]|DynamicPunch|Fighting|100|50|5||'''}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5||'''}}
{{mlentry2|[[TM02]]|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{mlentry2|[[TM03]]|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{mlentry2|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{mlentry2|[[TM08]]|Rock Smash|Fighting|20|100|15||'''}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15||'''}}
{{mlentry2|[[TM09]]|Psych Up|Normal|—|—|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
{{mlentry2|[[TM10]]|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{mlentry2|[[TM11]]|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{mlentry2|[[TM13]]|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{mlentry2|[[TM15]]|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{mlentry2|[[TM17]]|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{mlentry2|[[TM20]]|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{mlentry2|[[TM21]]|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{mlentry2|[[TM23]]|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{mlentry2|[[TM25]]|Thunder|Electric|120|70|10}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10}}
{{mlentry2|[[TM27]]|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{mlentry2|[[TM28]]|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{mlentry2|[[TM31]]|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{mlentry2|[[TM33]]|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{mlentry2|[[TM34]]|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{mlentry2|[[TM35]]|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{mlentry2|[[TM39]]|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{mlentry2|[[TM40]]|Defense Curl|Normal|—|—|40}}
{{learnlist/tm2|TM40|Defense Curl|Normal|—|—|40}}
{{mlentry2|[[TM41]]|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{mlentry1|[[TM43]]|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|—|—|5}}
{{mlentry2|[[TM44]]|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{mlentry2|[[TM45]]|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{mlentry2|[[TM46]]|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{mlentry2|[[TM48]]|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{mlentry2|[[HM04]]|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{movelist/note|2}}
{{learnlist/tmf|Primeape|fighting|fighting|2|1}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|fighting|fighting|2|1|Mankey}}
{{learnlist/breedh|Primeape|fighting|fighting|2|1}}
{{mlentry2|{{p|Sneasel}}|Beat Up|Dark|10|100|10}}
{{learnlist/breed2|{{MSP|215|Sneasel}}|Beat Up|Dark|10|100|10}}
{{mlentry2|{{p|Rattata}}, {{p|Raticate}}<br>{{p|Sandshrew}}, {{p|Sandslash}}<br>{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}<br>{{p|Rhyhorn}}, {{p|Rhydon}}<br>{{p|Aipom}}<br>{{p|Sneasel}}<br>{{p|Teddiursa}}, {{p|Ursaring}}<br>{{p|Houndour}}, {{p|Houndoom}}|Counter|Fighting|&mdash;|100|20|*}}
{{learnlist/breed2|{{MSP|034|Nidoking}}{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|112|Rhydon}}|Counter|Fighting|&mdash;|100|20|}}
{{mlentry2|{{p|Psyduck}}, {{p|Golduck}}<br>{{p|Farfetch'd}}<br>{{p|Cyndaquil}}, {{p|Quilava}}, {{p|Typhlosion}}<br>{{p|Girafarig}}<br>{{p|Sneasel}}|Foresight|Normal|&mdash;|100|40|*}}
{{learnlist/breed2|{{MSP|083|Farfetch'd}}|Foresight|Normal|&mdash;|100|40|*}}
{{mlentry2|{{p|Smeargle}}|Meditate|Psychic|&mdash;|&mdash;|40}}
{{learnlist/breed2|{{MSP|235|Smeargle}}|Meditate|Psychic|&mdash;|&mdash;|40}}
{{mlentry2|{{p|Rattata}}, {{p|Raticate}}<br>{{p|Pikachu}}, {{p|Raichu}}<br>{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}<br>{{p|Rhyhorn}}, {{p|Rhydon}}<br>{{p|Cyndaquil}}, {{p|Quilava}}, {{p|Typhlosion}}<br>{{p|Sentret}}, {{p|Furret}}<br>{{p|Houndour}}, {{p|Houndoom}}|Reversal|Fighting|&mdash;|100|15|*|'''}}
{{learnlist/breed2|{{MSP|235|Smeargle}}|Reversal|Fighting|&mdash;|100|15||'''}}
{{mlentry2|{{p|Rhyhorn}}, {{p|Rhydon}}<br>{{p|Dunsparce}}<br>{{p|Swinub}}, {{p|Piloswine}}|Rock Slide|Rock|75|90|10|*}}
{{learnlist/breed2|{{MSP|111|Rhyhorn}}|Rock Slide|Rock|75|90|10|*}}
{{eggmoves/note|4}}
{{learnlist/breedf|Primeape|fighting|fighting|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move tutor|tutoring]]====
{{tutor|fighting|fighting|2|1|Mankey}}
{{learnlist/tutorh|Primeape|fighting|fighting|2|1}}
{{mtentry2|yes|Thunderbolt|Electric|95|100|15}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15|||yes}}
{{tutor/note|2}}
{{learnlist/tutorf|Primeape|fighting|fighting|2|1}}
 
====By a prior [[evolution]]====
{{Learnlist/prevoh|Primeape|Fighting|Fighting|2|1}}
{{Learnlist/prevo2null}}
{{Learnlist/prevof|Primeape|Fighting|Fighting|2|1}}
 
[[zh:火爆猴/第二世代技能表]]

Revision as of 05:38, 19 July 2014

← Primeape Primeape

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Scratch Normal 04040 100}}100% 35
00Start Leer Normal 0000 100}}100% 30
00Start Low Kick Fighting 05050 100}}100% 20
099 Low Kick Fighting 05050 100}}100% 20
1515 Karate Chop Fighting 05050 100}}100% 25
2121 Fury Swipes Normal 01818 080}}80% 15
2727 Focus Energy Normal 0000 —}}—% 40
2828 Rage Normal 02020 100}}100% 20
3636 Seismic Toss Fighting 0000 100}}100% 20
4545 Cross Chop Fighting 100100 080}}80% 5
5454 Screech Normal 0000 085}}85% 40
6363 Thrash Normal 09090 100}}100% 20
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Electric Sprite.png TM41 ThunderPunch Electric 75 100% 15
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Fire Sprite.png TM48 Fire Punch Fire 75 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Sneasel
Beat Up Dark 10 100% 10
NidokingPsyduckGolduckMankeyPrimeapeRhydon
Counter Fighting 100% 20
Farfetch'd
Foresight* Normal 100% 40
Smeargle
Meditate Psychic —% 40
Smeargle
Reversal Fighting 100% 15
Rhyhorn
Rock Slide* Rock 75 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Primeape in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Primeape in that game.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Primeape can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Primeape cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see moves from other generations