Primeape (Pokémon)/Generation III learnset: Difference between revisions

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{{pokelinkback|057|Primeape}}
{{pokelinkback|057|Primeape|3}}
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|fighting|fighting|3|1|Primeape}}
{{learnlist/levelh|Primeape|Fighting|Fighting|3|1}}
{{mlentry3|Start|Scratch|Normal|40|100|35|Tough|4|0}}
{{learnlist/level3|1|Scratch|Normal|40|100|35|Tough|4|0}}
{{mlentry3|Start|Leer|Normal|—|100|30|Cool|3|0}}
{{learnlist/level3|1|Leer|Normal|—|100|30|Cool|3|0}}
{{mlentry3|Start|Low Kick|Fighting|—|100|20|Tough|1|4||'''}}
{{learnlist/level3|1|Low Kick|Fighting|—|100|20|Tough|1|4||'''}}
{{mlentry3|6|Low Kick|Fighting|—|100|20|Tough|1|4||'''|FRLG}}
{{learnlist/level3|6|Low Kick|Fighting|—|100|20|Tough|1|4||'''|FRLG}}
{{mlentry3|9|Low Kick|Fighting|—|100|20|Tough|1|4||'''|RSE}}
{{learnlist/level3|9|Low Kick|Fighting|—|100|20|Tough|1|4||'''|RSE}}
{{mlentry3|11|Karate Chop|Fighting|50|100|25|Tough|3|0||'''|FRLG}}
{{learnlist/level3|11|Karate Chop|Fighting|50|100|25|Tough|3|0||'''|FRLG}}
{{mlentry3|15|Karate Chop|Fighting|50|100|25|Tough|3|0||'''|RSE}}
{{learnlist/level3|15|Karate Chop|Fighting|50|100|25|Tough|3|0||'''|RSE}}
{{mlentry3|16|Fury Swipes|Normal|18|80|15|Tough|2|1|||FRLG}}
{{learnlist/level3|16|Fury Swipes|Normal|18|80|15|Tough|2|1|||FRLG}}
{{mlentry3|21|Fury Swipes|Normal|18|80|15|Tough|2|1|||RSE}}
{{learnlist/level3|21|Fury Swipes|Normal|18|80|15|Tough|2|1|||RSE}}
{{mlentry3|21|Focus Energy|Normal|—|—|40|Cool|1|3|||FRLG}}
{{learnlist/level3|21|Focus Energy|Normal|—|—|40|Cool|1|3|||FRLG}}
{{mlentry3|26|Seismic Toss|Fighting|—|100|20|Tough|2|1|||FRLG}}
{{learnlist/level3|26|Seismic Toss|Fighting|—|100|20|Tough|2|1|||FRLG}}
{{mlentry3|27|Focus Energy|Normal|—|—|40|Cool|1|3|||RSE}}
{{learnlist/level3|27|Focus Energy|Normal|—|—|40|Cool|1|3|||RSE}}
{{mlentry3|28|Rage|Normal|20|100|20|Cool|3|0}}
{{learnlist/level3|28|Rage|Normal|20|100|20|Cool|3|0}}
{{mlentry3|35|Cross Chop|Fighting|100|80|5|Cool|3|0||'''|FRLG}}
{{learnlist/level3|35|Cross Chop|Fighting|100|80|5|Cool|3|0||'''|FRLG}}
{{mlentry3|36|Seismic Toss|Fighting|—|100|20|Tough|2|1|||RSE}}
{{learnlist/level3|36|Seismic Toss|Fighting|—|100|20|Tough|2|1|||RSE}}
{{mlentry3|44|Swagger|Normal|—|90|15|Cute|2|0|||FRLG}}
{{learnlist/level3|44|Swagger|Normal|—|90|15|Cute|2|0|||FRLG}}
{{mlentry3|45|Cross Chop|Fighting|100|80|5|Cool|3|0||'''|RSE}}
{{learnlist/level3|45|Cross Chop|Fighting|100|80|5|Cool|3|0||'''|RSE}}
{{mlentry3|53|Screech|Normal|—|85|40|Smart|1|3|||FRLG}}
{{learnlist/level3|53|Screech|Normal|—|85|40|Smart|1|3|||FRLG}}
{{mlentry3|54|Screech|Normal|—|85|40|Smart|1|3|||RSE}}
{{learnlist/level3|54|Screech|Normal|—|85|40|Smart|1|3|||RSE}}
{{mlentry3|62|Thrash|Normal|90|100|20|Tough|4|4|||FRLG}}
{{learnlist/level3|62|Thrash|Normal|90|100|20|Tough|4|4|||FRLG}}
{{mlentry3|63|Thrash|Normal|90|100|20|Tough|4|4|||RSE}}
{{learnlist/level3|63|Thrash|Normal|90|100|20|Tough|4|4|||RSE}}
{{movelist/note|3|fighting}}
{{learnlist/levelf|Primeape|Fighting|Fighting|3|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|fighting|fighting|3|1|Primeape}}
{{learnlist/tmh|Primeape|Fighting|Fighting|3|1}}
{{mlentry3|[[TM01]]|Focus Punch|Fighting|150|100|20|Tough|3|0||'''}}
{{learnlist/tm3|TM01|Focus Punch|Fighting|150|100|20|Tough|3|0||'''}}
{{mlentry3|[[TM06]]|Toxic|Poison|—|85|10|Smart|3|0}}
{{learnlist/tm3|TM06|Toxic|Poison|—|85|10|Smart|3|0}}
{{mlentry3|[[TM08]]|Bulk Up|Fighting|—|—|20|Beauty|1|0}}
{{learnlist/tm3|TM08|Bulk Up|Fighting|—|—|20|Beauty|1|0}}
{{mlentry3|[[TM10]]|Hidden Power|Normal|—|100|15|Smart|3|0}}
{{learnlist/tm3|TM10|Hidden Power|Normal|—|100|15|Smart|3|0}}
{{mlentry3|[[TM11]]|Sunny Day|Fire|—|—|5|Beauty|1|0}}
{{learnlist/tm3|TM11|Sunny Day|Fire|—|—|5|Beauty|1|0}}
{{mlentry3|[[TM12]]|Taunt|Dark|—|100|20|Smart|2|0}}
{{learnlist/tm3|TM12|Taunt|Dark|—|100|20|Smart|2|0}}
{{mlentry3|[[TM15]]|Hyper Beam|Normal|150|90|5|Cool|4|4}}
{{learnlist/tm3|TM15|Hyper Beam|Normal|150|90|5|Cool|4|4}}
{{mlentry3|[[TM17]]|Protect|Normal|—|—|10|Cute|1|0}}
{{learnlist/tm3|TM17|Protect|Normal|—|—|10|Cute|1|0}}
{{mlentry3|[[TM18]]|Rain Dance|Water|—|—|5|Tough|1|0}}
{{learnlist/tm3|TM18|Rain Dance|Water|—|—|5|Tough|1|0}}
{{mlentry3|[[TM21]]|Frustration|Normal|—|100|20|Cute|1|0}}
{{learnlist/tm3|TM21|Frustration|Normal|—|100|20|Cute|1|0}}
{{mlentry3|[[TM23]]|Iron Tail|Steel|100|75|15|Cool|1|4}}
{{learnlist/tm3|TM23|Iron Tail|Steel|100|75|15|Cool|1|4}}
{{mlentry3|[[TM24]]|Thunderbolt|Electric|95|100|15|Cool|4|0}}
{{learnlist/tm3|TM24|Thunderbolt|Electric|95|100|15|Cool|4|0}}
{{mlentry3|[[TM25]]|Thunder|Electric|120|70|10|Cool|2|2}}
{{learnlist/tm3|TM25|Thunder|Electric|120|70|10|Cool|2|2}}
{{mlentry3|[[TM26]]|Earthquake|Ground|100|100|10|Tough|1|3}}
{{learnlist/tm3|TM26|Earthquake|Ground|100|100|10|Tough|1|3}}
{{mlentry3|[[TM27]]|Return|Normal|—|100|20|Cute|1|0}}
{{learnlist/tm3|TM27|Return|Normal|—|100|20|Cute|1|0}}
{{mlentry3|[[TM28]]|Dig|Ground|80|100|10|Smart|1|0}}
{{learnlist/tm3|TM28|Dig|Ground|60|100|10|Smart|1|0}}
{{mlentry3|[[TM31]]|Brick Break|Fighting|75|100|15|Cool|1|4||'''}}
{{learnlist/tm3|TM31|Brick Break|Fighting|75|100|15|Cool|1|4||'''}}
{{mlentry3|[[TM32]]|Double Team|Normal|—|—|15|Cool|2|0}}
{{learnlist/tm3|TM32|Double Team|Normal|—|—|15|Cool|2|0}}
{{mlentry3|[[TM39]]|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{learnlist/tm3|TM39|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{mlentry3|[[TM40]]|Aerial Ace|Flying|60|—|20|Cool|2|0}}
{{learnlist/tm3|TM40|Aerial Ace|Flying|60|—|20|Cool|2|0}}
{{mlentry3|[[TM42]]|Facade|Normal|70|100|20|Cute|2|0}}
{{learnlist/tm3|TM42|Facade|Normal|70|100|20|Cute|2|0}}
{{mlentry3|[[TM43]]|Secret Power|Normal|70|100|20|Smart|1|0}}
{{learnlist/tm3|TM43|Secret Power|Normal|70|100|20|Smart|1|0}}
{{mlentry3|[[TM44]]|Rest|Psychic|—|—|10|Cute|2|0}}
{{learnlist/tm3|TM44|Rest|Psychic|—|—|10|Cute|2|0}}
{{mlentry3|[[TM45]]|Attract|Normal|—|100|15|Cute|2|0}}
{{learnlist/tm3|TM45|Attract|Normal|—|100|15|Cute|2|0}}
{{mlentry3|[[TM46]]|Thief|Dark|40|100|10|Tough|1|0}}
{{learnlist/tm3|TM46|Thief|Dark|40|100|10|Tough|1|0}}
{{mlentry3|[[TM50]]|Overheat|Fire|140|90|5|Beauty|6|0}}
{{learnlist/tm3|TM50|Overheat|Fire|140|90|5|Beauty|6|0}}
{{mlentry3|[[HM04]]|Strength|Normal|80|100|15|Tough|2|1}}
{{learnlist/tm3|HM04|Strength|Normal|80|100|15|Tough|2|1}}
{{mlentry3|[[HM06]]|Rock Smash|Fighting|20|100|15|Tough|1|3||'''}}
{{learnlist/tm3|HM06|Rock Smash|Fighting|20|100|15|Tough|1|3||'''}}
{{movelist/note|3|fighting}}
{{learnlist/tmf|Primeape|Fighting|Fighting|3|1}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|fighting|fighting|3|2|Primeape}}
{{learnlist/breedh|Primeape|Fighting|Fighting|3|1}}
{{mlentry3|{{p|Sneasel}}|Beat Up|Dark|10|100|10|Smart|2|1}}
{{learnlist/breed3|{{MSP|215|Sneasel}}|Beat Up|Dark|10|100|10|Smart|2|1}}
{{mlentry3|{{p|Vigoroth}}, {{p|Slaking}}|Reversal|Fighting|—|100|15|Cool|2|0||'''}}
{{learnlist/breed3|{{MSP|287|Slakoth}}{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}|Counter|Fighting|—|—|20|Tough|2|0||}}
{{mlentry3|{{p|Psyduck}}, {{p|Golduck}}<br>{{p|Farfetch'd}}<br>{{p|Cyndaquil}}, {{p|Quilava}}, {{p|Typhlosion}}<br>{{p|Girafarig}}<br>{{p|Sneasel}}|Foresight|Normal|&mdash;|100|40|Smart|3|0|*}}
{{learnlist/breed3|{{MSP|054|Psyduck}}{{MSP|083|Farfetch'd}}|Foresight|Normal|&mdash;|100|40|Smart|3|0|*}}
{{mlentry3|{{p|Smeargle}}|Meditate|Psychic|&mdash;|&mdash;|40|Beauty|1|0}}
{{learnlist/breed3|{{MSP|235|Smeargle}}|Meditate|Psychic|&mdash;|&mdash;|40|Beauty|1|0}}
{{mlentry3|{{p|Smeargle}}|Revenge|Fighting|60|100|10|Tough|3|0||'''}}
{{learnlist/breed3|{{MSP|235|Smeargle}}|Revenge|Fighting|60|100|10|Tough|3|0||'''}}
{{mlentry3|{{p|Camerupt}}|Rock Slide|Rock|75|90|10|Tough|1|3}}
{{learnlist/breed3|{{MSP|288|Vigoroth}}|Reversal|Fighting|&mdash;|100|15|Cool|2|0||'''}}
{{mlentry3|{{p|Snubbull}}, {{p|Granbull}}<br>{{p|Torchic}}, {{p|Combusken }}, {{p|Blaziken}}<br>{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}<br>{{p|Spinda}}|SmellingSalt|Normal|60|100|10|Smart|2|3|*}}
{{learnlist/breed3|{{MSP|323|Camerupt}}|Rock Slide|Rock|75|90|10|Tough|1|3}}
{{eggmoves/note|3|fighting}}
{{learnlist/breed3|{{MSP|327|Spinda}}|SmellingSalt|Normal|60|100|10|Smart|2|3|*}}
{{learnlist/breedf|Primeape|Fighting|Fighting|3|1}}


====By [[Move tutor|tutoring]]====
====By [[Move tutor|tutoring]]====
{{tutor|fighting|fighting|3|1|Primeape}}
{{learnlist/tutorh|Primeape|Fighting|Fighting|3|1}}
{{mtentry3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
{{learnlist/tutor3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
{{mtentry3|Counter|Fighting|&mdash;|100|20|Tough|2|0|||yes|yes|no}}
{{learnlist/tutor3|Counter|Fighting|&mdash;|100|20|Tough|2|0|||yes|yes|no}}
{{mtentry3|Defense Curl|Normal|&mdash;|&mdash;|40|Cute|2|0|||no|yes|no}}
{{learnlist/tutor3|Defense Curl|Normal|&mdash;|&mdash;|40|Cute|2|0|||no|yes|no}}
{{mtentry3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}
{{learnlist/tutor3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}
{{mtentry3|DynamicPunch|Fighting|100|50|5|Cool|2|1||'''|no|yes|no}}
{{learnlist/tutor3|DynamicPunch|Fighting|100|50|5|Cool|2|1||'''|no|yes|no}}
{{mtentry3|Endure|Normal|&mdash;|&mdash;|10|Tough|2|0|||no|yes|no}}
{{learnlist/tutor3|Endure|Normal|&mdash;|&mdash;|10|Tough|2|0|||no|yes|no}}
{{mtentry3|Fire Punch|Fire|75|100|15|Beauty|4|0|||no|yes|no}}
{{learnlist/tutor3|Fire Punch|Fire|75|100|15|Beauty|4|0|||no|yes|no}}
{{mtentry3|Ice Punch|Ice|75|100|15|Beauty|4|0|||no|yes|no}}
{{learnlist/tutor3|Ice Punch|Ice|75|100|15|Beauty|4|0|||no|yes|no}}
{{mtentry3|Mega Kick|Normal|120|75|5|Cool|4|0|||yes|yes|no}}
{{learnlist/tutor3|Mega Kick|Normal|120|75|5|Cool|4|0|||yes|yes|no}}
{{mtentry3|Mega Punch|Normal|80|85|20|Tough|4|0|||yes|yes|no}}
{{learnlist/tutor3|Mega Punch|Normal|80|85|20|Tough|4|0|||yes|yes|no}}
{{mtentry3|Metronome|Normal|&mdash;|&mdash;|10|Cute|3|0|||yes|yes|no}}
{{learnlist/tutor3|Metronome|Normal|&mdash;|&mdash;|10|Cute|3|0|||yes|yes|no}}
{{mtentry3|Mimic|Normal|&mdash;|&mdash;|10|Cute|1|0|||yes|yes|yes}}
{{learnlist/tutor3|Mimic|Normal|&mdash;|&mdash;|10|Cute|1|0|||yes|yes|yes}}
{{mtentry3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}
{{learnlist/tutor3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}
{{mtentry3|Psych Up|Normal|&mdash;|&mdash;|10|Smart|2|0|||no|yes|no}}
{{learnlist/tutor3|Psych Up|Normal|&mdash;|&mdash;|10|Smart|2|0|||no|yes|no}}
{{mtentry3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}
{{learnlist/tutor3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}
{{mtentry3|Seismic Toss|Fighting|&mdash;|100|20|Tough|2|1|||yes|yes|yes}}
{{learnlist/tutor3|Seismic Toss|Fighting|&mdash;|100|20|Tough|2|1|||yes|yes|yes}}
{{mtentry3|Sleep Talk|Normal|&mdash;|&mdash;|10|Cute|3|0|||no|yes|no}}
{{learnlist/tutor3|Sleep Talk|Normal|&mdash;|&mdash;|10|Cute|3|0|||no|yes|no}}
{{mtentry3|Snore|Normal|40|100|15|Cute|4|0|||no|yes|no}}
{{learnlist/tutor3|Snore|Normal|40|100|15|Cute|4|0|||no|yes|no}}
{{mtentry3|Substitute|Normal|&mdash;|&mdash;|10|Smart|2|0|||yes|yes|yes}}
{{learnlist/tutor3|Substitute|Normal|&mdash;|&mdash;|10|Smart|2|0|||yes|yes|yes}}
{{mtentry3|Swagger|Normal|&mdash;|90|15|Cute|2|0|||no|yes|yes}}
{{learnlist/tutor3|Swagger|Normal|&mdash;|90|15|Cute|2|0|||no|yes|yes}}
{{mtentry3|Swift|Normal|60|&mdash;|20|Cool|2|0|||no|yes|no}}
{{learnlist/tutor3|Swift|Normal|60|&mdash;|20|Cool|2|0|||no|yes|no}}
{{mtentry3|ThunderPunch|Electric|75|100|15|Cool|4|0|||no|yes|no}}
{{learnlist/tutor3|ThunderPunch|Electric|75|100|15|Cool|4|0|||no|yes|no}}
{{tutor/note|3|fighting}}
{{learnlist/tutorf|Primeape|Fighting|Fighting|3|1}}
 
====By a prior [[evolution]]====
{{Learnlist/prevoh|Primeape|Fighting|Fighting|3|1}}
{{Learnlist/prevo3null}}
{{Learnlist/prevof|Primeape|Fighting|Fighting|3|1}}
 
====Special moves====
{{Shadow moves|057|34|Shadow Storm|Shadow Rush|--|--|Helping Hand|Normal|Cross Chop|Fighting|Focus Energy|Normal|Reversal|Fighting|xd|fighting|fighting}}
 
[[zh:火爆猴/第三世代技能表]]

Revision as of 05:49, 24 December 2015

← Primeape Primeape

By leveling up

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Scratch Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
011 Leer Normal 0000 100}}100% 30 Cool 3 ♥♥♥ 0  
011 Low Kick Fighting 0000 100}}100% 20 Tough 1 4 ♥♥♥♥
066FRLG Low Kick Fighting 0000 100}}100% 20 Tough 1 4 ♥♥♥♥
099RSE Low Kick Fighting 0000 100}}100% 20 Tough 1 4 ♥♥♥♥
1111FRLG Karate Chop Fighting 05050 100}}100% 25 Tough 3 ♥♥♥ 0  
1515RSE Karate Chop Fighting 05050 100}}100% 25 Tough 3 ♥♥♥ 0  
1616FRLG Fury Swipes Normal 01818 080}}80% 15 Tough 2 ♥♥ 1
2121RSE Fury Swipes Normal 01818 080}}80% 15 Tough 2 ♥♥ 1
2121FRLG Focus Energy Normal 0000 —}}—% 40 Cool 1 3 ♥♥♥
2626FRLG Seismic Toss Fighting 0000 100}}100% 20 Tough 2 ♥♥ 1
2727RSE Focus Energy Normal 0000 —}}—% 40 Cool 1 3 ♥♥♥
2828 Rage Normal 02020 100}}100% 20 Cool 3 ♥♥♥ 0  
3535FRLG Cross Chop Fighting 100100 080}}80% 5 Cool 3 ♥♥♥ 0  
3636RSE Seismic Toss Fighting 0000 100}}100% 20 Tough 2 ♥♥ 1
4444FRLG Swagger Normal 0000 090}}90% 15 Cute 2 ♥♥ 0  
4545RSE Cross Chop Fighting 100100 080}}80% 5 Cool 3 ♥♥♥ 0  
5353FRLG Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
5454RSE Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
6262FRLG Thrash Normal 09090 100}}100% 20 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
6363RSE Thrash Normal 09090 100}}100% 20 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting —% 20 Beauty 1 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Dark Sprite.png TM12 Taunt Dark 100% 20 Smart 2 ♥♥ 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15 Cool 1 4 ♥♥♥♥
Bag TM Electric Sprite.png TM24 Thunderbolt Electric 95 100% 15 Cool 4 ♥♥♥♥ 0  
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10 Cool 2 ♥♥ 2 ♥♥
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10 Tough 1 3 ♥♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10 Smart 1 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Flying Sprite.png TM40 Aerial Ace Flying 60 —% 20 Cool 2 ♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10 Tough 1 0  
Bag TM Fire Sprite.png TM50 Overheat Fire 140 90% 5 Beauty 6 ♥♥♥♥♥♥ 0  
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Sneasel
Beat Up Dark 10 100% 10 Smart 2 ♥♥ 1
SlakothVigorothSlaking
Counter Fighting —% 20 Tough 2 ♥♥ 0  
PsyduckFarfetch'd
Foresight* Normal 100% 40 Smart 3 ♥♥♥ 0  
Smeargle
Meditate Psychic —% 40 Beauty 1 0  
Smeargle
Revenge Fighting 60 100% 10 Tough 3 ♥♥♥ 0  
Vigoroth
Reversal Fighting 100% 15 Cool 2 ♥♥ 0  
Camerupt
Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
Spinda
SmellingSalt* Normal 60 100% 10 Smart 2 ♥♥ 3 ♥♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Primeape in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Primeape in that game.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Defense Curl Normal —% 40 Cute 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Primeape can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Primeape cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 34+ Purified moves
Shadow Storm File:Box xd 057.png Helping Hand Normal
Shadow Rush Cross Chop Fighting
-- Focus Energy Normal
-- Reversal Fighting