Present (move): Difference between revisions

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{{MoveResearch|Healing Present at full HP in Stadium 2 (if different)}}
{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=217 |
n=217 |
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appealsc=0 |
appealsc=0 |
scdesc=Raises the score if the Voltage is low. |
scdesc=Raises the score if the Voltage is low. |
appeal6=3|
jam6=0|
cdesc6=An appealing move that can be used repeatedly without boring the audience.|
pokefordex=present |
pokefordex=present |
touches=no |
touches=no |
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==Effect==  
==Effect==  
===Generation II===
===Generation II===
Present has two different effects. Present can either deal damage against the target or heal the target by 80 HP.
Present has two different effects. Present can either deal damage against the target or heal the target by 80 HP. If Present deals damage, then the base power of Present is chosen at random from 40, 80, or 120.


If Present deals damage, then the base power of Present is chosen at random from 40, 80, or 120. If Present chooses to heal the target, it will heal the foe.
{| {| style="margin:auto; background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};"
 
{| {| align="center" style="background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};"
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{| border=1 width="100%" align="center" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"
|-style="background: #{{normal color light}};"
|-style="background: #{{normal color light}};"
!Effect
!Effect
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In {{game|Gold and Silver|s}}, the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the [[damage calculation|damage formula]] are replaced. The Attack variable is replaced with 10. The level will be based on the index number of the defending Pokémon's type, while the Defense will be based on the index number of the attacking Pokémon's type (if a Pokémon is a dual-type, its secondary type will be used). Also, Present only inflicts a quarter of the normal damage against Rock-type and Steel-type Pokémon.
{{Incomplete|section|What part of the code causes the glitch?}}
In {{game|Gold and Silver|s}}, a [[glitch]] causes the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the [[damage calculation|damage formula]] to be replaced. The Attack will be replaced with 10, while the level will be based on the index number of the defending Pokémon's type, and the Defense will be based on the index number of the attacking Pokémon's type (if a Pokémon has two types, its secondary type will be used). Also, Present only inflicts a quarter of the normal damage against Rock-type and Steel-type Pokémon.


{| {| align="center" style="background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};"
{| {| style="margin:auto; background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};"
|-
|-
|
|
{| border=1 width="100%" align="center" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"
|-style="background: #{{normal color light}};"
|-style="background: #{{normal color light}};"
!Index Number
!Index Number
!Type
!Type
|-
|-
|{{tt|0|If this is used for Defense, it is increased to 1}}
|{{tt|0|If this is used for Defense, the damage formula changes it to 1}}
|{{t|Normal}}
|{{t|Normal}}
|-
|-
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|}


In {{game|Crystal}} and [[Pokémon Stadium 2]], Present uses the standard damage formula.  
In {{game|Crystal}} and [[Pokémon Stadium 2]], the glitch is fixed and Present uses the standard damage formula.  


In all versions, it will heal Pokémon with full HP, though without effect.
In the core series, it will still have a 20% chance of healing Pokémon with full HP, though nothing will happen. In Stadium 2, it will still perform the move but it will say ''"It couldn't receive the gift!"


===Generation III-IV===
===Generations III and IV===
Present uses the standard damage formula. Present heals the foe by 1/4 of its max HP, instead of only 80. It will fail if it would heal Pokémon with full HP.
Present uses the standard damage formula. Present heals the foe by 1/4 of its max HP instead of a flat 80. It will fail if it would heal a Pokémon with full HP.


===Generation V===
===Generation V===
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===Generation VI===
===Generation VI===
If Present is used by a Pokémon with {{a|Parental Bond}}, if Present heals the target it will only hit once, and if it damages the target it will hit twice (the second hit will always damage the target).
In the case of Present being used by a Pokémon with {{a|Parental Bond}}, if Present heals the target it will only hit once, and if it damages the target it will hit twice.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|FRLG}}|The foe is given a booby-trapped gift. It restores HP sometimes, however.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is given a booby-trapped gift. It restores HP sometimes, however.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==In other games==
==In other games==
===Mystery Dungeon series==
===Mystery Dungeon series===
In Rescue Team, Present either heals target by 25% of its maximum HP, or deals 40, 80 or 120 damage.
In Rescue Team, Present either heals target by 25% of its maximum HP, or deals 40, 80 or 120 damage.
==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=A luminous ball is thrown at the opponent. It then explodes and either damages or heals.|image1=Team Rocket Delibird Present.png|image1p=Delibird}}
{{moveanime|type=normal|exp=yes|gen=A luminous ball is thrown at the opponent. It then explodes and either damages or heals.|image1=Team Rocket Delibird Present.png|image1p=Delibird}}
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genIV=Present IV|
genIV=Present IV|
}}
}}
{{Movegen|
type=Normal|
PMDRB=Present PMD RB|
}}
{{Movegen|
{{Movegen|
type=Normal|
type=Normal|
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genIII=Present III heal|
genIII=Present III heal|
genIV=Present IV heal|
genIV=Present IV heal|
}}
{{Movegen|
type=Normal|
PMDRB=Present PMD RB heal|
}}
{{Movegen|
type=Normal|
Stad2=Present Stad2 heal|
}}
}}


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{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=禮物 ''{{tt|Lǐwù|Present}}''
|zh_cmn=禮物 ''{{tt|Lǐwù|Present}}''
|nl=Cadeautje
|fr=Cadeau
|fr=Cadeau
|de=Geschenk
|de=Geschenk

Revision as of 18:27, 22 May 2015

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Present
プレゼント Present
Present V.png
Present V heal.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  Varies
Accuracy  90%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Present (Japanese: プレゼント Present) is a damage-dealing Normal-type move introduced in Generation II. It is the signature move of Delibird.

Effect

Generation II

Present has two different effects. Present can either deal damage against the target or heal the target by 80 HP. If Present deals damage, then the base power of Present is chosen at random from 40, 80, or 120.

Effect Probability
Damage with 40 base power 40%
Damage with 80 base power 30%
Damage with 120 base power 10%
Heal the target by 80 HP 20%
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: What part of the code causes the glitch?

In Pokémon Gold and Silver, a glitch causes the level, Attack, and Defense variables of the damage formula to be replaced. The Attack will be replaced with 10, while the level will be based on the index number of the defending Pokémon's type, and the Defense will be based on the index number of the attacking Pokémon's type (if a Pokémon has two types, its secondary type will be used). Also, Present only inflicts a quarter of the normal damage against Rock-type and Steel-type Pokémon.

Index Number Type
0 Normal
1 Fighting
2 Flying
3 Poison
4 Ground
5 Rock
7 Bug
8 Ghost
9 Steel
20 Fire
21 Water
22 Grass
23 Electric
24 Psychic
25 Ice
26 Dragon
27 Dark

In Pokémon Crystal and Pokémon Stadium 2, the glitch is fixed and Present uses the standard damage formula.

In the core series, it will still have a 20% chance of healing Pokémon with full HP, though nothing will happen. In Stadium 2, it will still perform the move but it will say "It couldn't receive the gift!"

Generations III and IV

Present uses the standard damage formula. Present heals the foe by 1/4 of its max HP instead of a flat 80. It will fail if it would heal a Pokémon with full HP.

Generation V

Present consumes a Normal Gem even if it heals the target.

Generation VI

In the case of Present being used by a Pokémon with Parental Bond, if Present heals the target it will only hit once, and if it damages the target it will hit twice.

Description

Games Description
A move that inflicts major damage but may restore the target's HP.
A bomb that may restore HP.
RSE A gift in the form of a bomb. May restore HP.
FRLG The foe is given a booby-trapped gift. It restores HP sometimes, however.
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
225 Delibird Delibird Ice Flying -- -- -- -- --
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
113 Chansey Chansey* Normal Normal PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull
172 Pichu Pichu Electric Electric Delibird Delibird Delibird Delibird Delibird
173 Cleffa Cleffa* Fairy Fairy PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull
174 Igglybuff Igglybuff* Normal Fairy PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull
175 Togepi Togepi* Fairy Fairy PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull
183 Marill Marill Water Fairy Delibird Delibird Delibird Delibird Delibird
209 Snubbull Snubbull* Fairy Fairy Delibird Delibird Delibird Delibird Delibird
241 Miltank Miltank Normal Normal Delibird Delibird Delibird Delibird Delibird
440 Happiny Happiny* Normal Normal     PikachuMarillSnubbull PikachuMarillSnubbull PikachuMarillSnubbull
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

#   Pokémon Type Obtained with
0025 025 Pikachu Electric McDonald's Pikachu
Nintendo Zone Pikachu
Kyoto Cross Media Experience 2009
Ario Pikachu
7-Eleven Pikachu
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0468 468 Togekiss Normal Flying Global Link
0531 531 Audino Normal Birthday Event 2011
Birthday Event 2012
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Mystery Dungeon series

In Rescue Team, Present either heals target by 25% of its maximum HP, or deals 40, 80 or 120 damage.

In the anime

Team Rocket Delibird Present.png
Delibird


A luminous ball is thrown at the opponent. It then explodes and either damages or heals.
Pokémon Method
User First Used In Notes
Delibird Delibird pulls out a shimmering rainbow colored orb from the bag it carries, and Delibird throws it or hands it to the opponent. The orb then explodes and either damages or heals the opponent.
Team Rocket's Delibird Dues and Don'ts Debut


In the manga

In the Pokémon Adventures manga


In other generations

Damaging

Healing

In other languages

Language Title
Mandarin Chinese 禮物 Lǐwù
The Netherlands Flag.png Dutch Cadeautje
France Flag.png French Cadeau
Germany Flag.png German Geschenk
Greece Flag.png Greek Δώρο
Italy Flag.png Italian Regalino
South Korea Flag.png Korean 프레젠트 Present
Brazil Flag.png Brazilian Portuguese Presentear
Serbia Flag.png Serbian Poklon
Spain Flag.png Spanish Presente


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.