Power Trick (move)

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Power Trick
パワートリック Power Trick
Power Trick.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Power Trick (Japanese: パワートリック Power Trick) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Power Trick switches the user's Attack stat with its Defense stat, however any boosts or reductions that have been applied to those stats are not switched. The effect of Power Trick may be Baton Passed.

Generation V

Power Trick can now be affected by Snatch.

Description

Games Description

The user employs its psychic power to switch its Attack with its Defense stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
213 Shuckle Shuckle Bug Rock 48 43 31 '
307 Meditite Meditite Fighting Psychic 39 43 '
308 Medicham Medicham Fighting Psychic 42 49 '
343 Baltoy Baltoy Ground Psychic 31 31 17 '
344 Claydol Claydol Ground Psychic 31 31 17 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
063 Abra Abra Psychic Psychic MedititeMedicham MedititeMedicham
066 Machop Machop Fighting Fighting   MedititeMedicham MedititeMedicham
204 Pineco Pineco Bug Bug   Shuckle Shuckle
207 Gligar Gligar Ground Flying   Shuckle Shuckle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Conway Shuckle Power Trick.png
Shuckle


The user switches its attack stat with its defense stat.
Pokémon Method
User First Used In Notes
Shuckle Shuckle's body glows multicolored as its attack and defense stats switch.
Conway's Shuckle Working on a Right Move! Debut


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 能量騙術 Néngliàng Piànshù
France Flag.png French Astuce Force
Germany Flag.png German Krafttrick
Greece Flag.png Greek Τέχνασμα Δυνάμεως
Indonesia Flag.png Indonesian Power Trick
Italy Flag.png Italian Ingannoforza
South Korea Flag.png Korean 파워트릭 Power Trick
Poland Flag.png Polish Sztuczka
Portuguese Brazil Flag.png Brazil Truque da Troca
Portugal Flag.png Portugal Sala de Truques
Serbia Flag.png Serbian Moćni Trik
Spain Flag.png Spanish Truco Fuerza


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.