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Difference between revisions of "Pokéstar Studios opponents"

From Bulbapedia, the community-driven Pokémon encyclopedia.
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m (Better translations)
m (Brycen-man)
Line 85: Line 85:
 
{{learnlist/eventf|Black Door|Grass|Grass|5|0}}
 
{{learnlist/eventf|Black Door|Grass|Grass|5|0}}
   
===Brycen-man===
+
===Brycen-Man===
 
{| align="right"
 
{| align="right"
 
| {{Compare|nickname={{color2|000000|Brycen|Brycen-Man}}|type=Dark|type2=Psychic|image=[[File:Spr 5b2 Brycenman.png]]|ab=Levitate|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100}}
 
| {{Compare|nickname={{color2|000000|Brycen|Brycen-Man}}|type=Dark|type2=Psychic|image=[[File:Spr 5b2 Brycenman.png]]|ab=Levitate|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100}}
 
|}
 
|}
   
'''[[Brycen|Brycen-man]]''' (Japanese: '''ハチクマン''' ''Hachiku-man''), also known as '''Prop H1''' (Japanese: '''セットH1''' ''Set H1'') is a [[Type|dual-type]] {{2t|Dark|Psychic}} opponent that appears in the [[Brycen-man Series]].
+
'''[[Brycen|Brycen-Man]]''' (Japanese: '''ハチクマン''' ''Hachiku-man''), also known as '''Prop H1''' (Japanese: '''セットH1''' ''Set H1'') is a [[Type|dual-type]] {{2t|Dark|Psychic}} opponent that appears in the [[Brycen-Man Series]].
   
 
====Type effectiveness====
 
====Type effectiveness====
Line 122: Line 122:
   
 
====Learnset====
 
====Learnset====
{{learnlist/eventh|Brycen-man|Dark|Psychic|5|0}}
+
{{learnlist/eventh|Brycen-Man|Dark|Psychic|5|0}}
{{learnlist/event5|''[[Brycen-man Series#Third Movie|Brycen-man's Counterattack 2]]''|Ice Beam|Ice|Special|95|100|10}}
+
{{learnlist/event5|''[[Brycen-Man Series#Third Movie|Brycen-Man's Counterattack 2]]''|Ice Beam|Ice|Special|95|100|10}}
{{learnlist/event5|''[[Brycen-man Series#Third Movie|Brycen-man's Counterattack 2]]''|Night Shade|Ghost|Special|—|100|15}}
+
{{learnlist/event5|''[[Brycen-Man Series#Third Movie|Brycen-Man's Counterattack 2]]''|Night Shade|Ghost|Special|—|100|15}}
{{learnlist/event5|''[[Brycen-man Series#Third Movie|Brycen-man's Counterattack 2]]''|Psychic|Psychic|Special|90|100|10||'''}}
+
{{learnlist/event5|''[[Brycen-Man Series#Third Movie|Brycen-Man's Counterattack 2]]''|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/event5|''[[Brycen-man Series#Third Movie|Brycen-man's Counterattack 2]]''|U-turn|Bug|Physical|70|100|20}}
+
{{learnlist/event5|''[[Brycen-Man Series#Third Movie|Brycen-Man's Counterattack 2]]''|U-turn|Bug|Physical|70|100|20}}
{{learnlist/eventf|Brycen-man|Dark|Psychic|5|0}}
+
{{learnlist/eventf|Brycen-Man|Dark|Psychic|5|0}}
   
 
====Portrait====
 
====Portrait====

Revision as of 17:17, 21 October 2012

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Complete list of opponents with the weaknesses and other stats.

This is a list of opponents faced in Pokéstar Studios. They have similar traits as Pokémon, as they have types, Abilities, movesets, stats, genders, and held items.

List of opponents

Black Belt

[[File:Spr 5b2 Black Belt.png.png|96px]]
Black Belt
 Fighting 
Huge Power
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Black Belt (Japanese: カラテおう Karate King), also known as Prop K1 (Japanese: セットK1 Set K1) is a Fighting-type opponent that appears in the Timegate Traveler Series.


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Time Gate Traveler 2 Focus Punch Fighting Physical 150 100% 20
Time Gate Traveler 2
Time Gate Traveler 3
Mach Punch Fighting Physical 40 100% 30
Time Gate Traveler 2 Taunt Dark Status 100% 20
Time Gate Traveler 3 Hammer Arm Fighting Physical 100 90% 10
Time Gate Traveler 3 Jump Kick Fighting Physical 100 95% 10
  • A superscript level indicates that Black Belt can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Black Belt
  • Italic indicates a move that gets STAB only when used by an evolution of Black Belt
  • Click on the generation numbers at the top to see event moves from other generations

Black Door

[[File:Spr 5b2 Black Door.png.png|96px]]
Black Door
 Grass 
Early Bird
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Black Door(Japanese: くろいかべ Black Door), also known as Prop W2 (Japanese: セットW2 Set W2) is a Grass-type opponent that appears in the Mystery Doors of the Magical Land Series.


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Mystery Doors of the Magical Land 2 Amnesia Psychic Status —% 20
Mystery Doors of the Magical Land 2 Ingrain Grass Status —% 20
Mystery Doors of the Magical Land 2 Lucky Chant Normal Status —% 30
Mystery Doors of the Magical Land 2 Rest Psychic Status —% 10
Mystery Doors of the Magical Land 3 Baton Pass Normal Status —% 40
Mystery Doors of the Magical Land 3 Counter Fighting Physical 100% 20
Mystery Doors of the Magical Land 3 Flame Charge Fire Physical 50 100% 20
Mystery Doors of the Magical Land 3 Toxic Poison Status 90% 10
  • A superscript level indicates that Black Door can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Black Door
  • Italic indicates a move that gets STAB only when used by an evolution of Black Door
  • Click on the generation numbers at the top to see event moves from other generations

Brycen-Man

[[File:Spr 5b2 Brycenman.png.png|96px]]
Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Brycen-Man (Japanese: ハチクマン Hachiku-man), also known as Prop H1 (Japanese: セットH1 Set H1) is a dual-type Dark/Psychic opponent that appears in the Brycen-Man Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Brycen-Man's Counterattack 2 Ice Beam Ice Special 95 100% 10
Brycen-Man's Counterattack 2 Night Shade Ghost Special 100% 15
Brycen-Man's Counterattack 2 Psychic Psychic Special 90 100% 10
Brycen-Man's Counterattack 2 U-turn Bug Physical 70 100% 20
  • A superscript level indicates that Brycen-Man can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Brycen-Man
  • Italic indicates a move that gets STAB only when used by an evolution of Brycen-Man
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 Brycenman Pokéstar.png
Brycen's portrait as Brycen-Man from
Black 2 and White 2

Demon

[[File:File:Spr 5b2 Demon.png.png|96px]]
Demon
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Demon (Japanese: あくりょう Demon), also known as Prop G1 (Japanese: セットG1 Set G1) is a dual-type Dark/Ghost opponent that appears in the Ghost Eraser Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Ghost Eraser 4 Crunch Dark Physical 80 100% 15
Ghost Eraser 4 Dual Chop Dragon Physical 40 90% 15
Ghost Eraser 4 Slack Off Normal Status —% 10
Ghost Eraser 4 Swords Dance Normal Status —% 30
  • A superscript level indicates that Brycen-man can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Brycen-man
  • Italic indicates a move that gets STAB only when used by an evolution of Brycen-man
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

File:B2W2 Demon Pokéstar.png
Demon's portrait from
Black 2 and White 2

F-00

[[File:Spr 5b2 F-00.png.png|96px]]
F-00
 Steel  Normal 
Volt Absorb
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
[[File:Spr 5b2 F-00 2.png.png|96px]]
F-00
 Steel  Normal 
Reckless
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

F-00 (Japanese: F-00), also known as Prop R1 and Prop R2 (Japanese: セットR1 Set R1; セットR2 Set R2) is a dual-type Steel/Normal opponent that appears in the Un Souvenir Inoubliable Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

Prop R1
Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Un Souvenir Inoubliable Chatter Flying Special 60 100% 20
Un Souvenir Inoubliable Flail Normal Physical 100% 15
Un Souvenir Inoubliable Growl Normal Status 100% 40
Un Souvenir Inoubliable Teeter Dance Normal Status 100% 20
Un Souvenir Inoubliable 2 Defense Curl Normal Status —% 40
Un Souvenir Inoubliable 2 Headbutt Normal Physical 70 100% 15
Un Souvenir Inoubliable 2 Head Smash Rock Physical 150 80% 5
Un Souvenir Inoubliable 2 Needle Arm Grass Physical 60 100% 15
Un Souvenir Inoubliable 4 Hammer Arm Fighting Physical 100 90% 10
Un Souvenir Inoubliable 4 Iron Head Steel Physical 80 100% 15
Un Souvenir Inoubliable 4 Perish Song Normal Status —% 5
Un Souvenir Inoubliable 4 Thrash Normal Physical 120 100% 10
  • A superscript level indicates that F-00 can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by F-00
  • Italic indicates a move that gets STAB only when used by an evolution of F-00
  • Click on the generation numbers at the top to see event moves from other generations
Prop R2
Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Un Souvenir Inoubliable 3 Flare Blitz Fire Physical 120 100% 15
Un Souvenir Inoubliable 3 Iron Head Steel Physical 80 100% 15
Un Souvenir Inoubliable 3 Psychic Psychic Special 90 100% 10
Un Souvenir Inoubliable 3 Wild Charge Electric Physical 90 100% 15
  • A superscript level indicates that F-00 can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by F-00
  • Italic indicates a move that gets STAB only when used by an evolution of F-00
  • Click on the generation numbers at the top to see event moves from other generations

Portraits

B2W2 F-00 Pokéstar 1.png B2W2 F-00 Pokéstar 2.png
F-00's portraits from
Black 2 and White 2

Humanoid

[[File:Spr 5b2 Humanoid.png.png|96px]]
Humanoid
 Normal 
Insomnia
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Humanoid (Japanese: ひとがた Humanoid), also known as Prop C1 (Japanese: セットC1 Set C1) is a Normal-type opponent that appears in the Red Fog of Terror Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Red Fog of Terror
Red Fog of Terror 2
Acid Poison Special 40 100% 30
Red Fog of Terror
Red Fog of Terror 3
Scratch Normal Physical 40 100% 35
Red Fog of Terror
Red Fog of Terror 2
Red Fog of Terror 3
Shadow Claw Ghost Physical 70 100% 15
Red Fog of Terror 2 Dark Pulse Dark Special 80 100% 15
Red Fog of Terror 2
Red Fog of Terror 3
Double-Edge Normal Physical 120 100% 15
Red Fog of Terror 2 Ice Punch Ice Physical 75 100% 15
Red Fog of Terror 2
Red Fog of Terror 3
Night Slash Dark Physical 70 100% 15
Red Fog of Terror 2
Red Fog of Terror 3
Rock Slide Rock Physical 75 90% 10
Red Fog of Terror 2 Slash Normal Physical 70 100% 20
Red Fog of Terror 2 ThunderPunch Electric Physical 75 100% 15
Red Fog of Terror 3 Explosion Normal Physical 250 100% 5
Red Fog of Terror 3 Selfdestruct Normal Physical 200 100% 5
  • A superscript level indicates that Humanoid can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Humanoid
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 Humanoid Pokéstar.png
Humanoid's portrait from
Black 2 and White 2

M.T.

[[File:Spr 5b2 MT.png.png|96px]]
MT
 Steel 
Analytic
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

MT (Japanese: M.B.), also known as Prop M1 (Japanese: セットM1 Set M1) is a Steel-type opponent that appears in the Big Monster Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
The Mechanical Menace Earthquake Ground Physical 100 100% 10
The Mechanical Menace Iron Head Steel Physical 80 100% 15
The Mechanical Menace Spark Electric Physical 65 100% 20
The Mechanical Menace Surf Water Special 95 100% 15
  • A superscript level indicates that M.T. can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by M.T.
  • Italic indicates a move that gets STAB only when used by an evolution of M.T.
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 MT Pokéstar.png
MT's portrait from
Black 2 and White 2

Name origin

An abbreviation of Mecha Tyranitar.

Language Title Meaning
Japan Flag.png Japanese M.B. An abbreviation of Mecha Bangiras
France Flag.png French N/A
Spain Flag.png Spanish N/A
Germany Flag.png German N/A
Italy Flag.png Italian N/A
South Korea Flag.png Korean N/A


M.T. 2

[[File:Spr 5b2 M.T. 2.png.png|96px]]
M.T. 2
 Steel  Electric 
Flash Fire
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

M.T. 2 (Japanese: M.B. 2), also known as Prop M2 (Japanese: セットM2 Set M2) is a dual-type Steel/Electric opponent the appears in the Big Monster Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Big Monster 4 Dragon Pulse Dragon Special 90 100% 10
Big Monster 4 Flamethrower Fire Special 95 100% 15
Big Monster 4 Metal Burst Steel Physical 100% 15
Big Monster 4 Thunderbolt Electric Special 95 100% 15
  • A superscript level indicates that M.T. 2 can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by M.T. 2
  • Italic indicates a move that gets STAB only when used by an evolution of M.T. 2
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 MT Pokéstar 2.png
M.T. 2's portrait from
Black 2 and White 2

Monica

[[File:Spr 5b2 Monica.png.png|96px]]
Monica
 Normal 
Huge Power
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Monica (Japanese: モニカ Monica), also known as Prop O1 and Prop O2 (Japanese: セットO1 Set O1; セットO2 Set O2) is a Normal-type opponent that appears in the The Giant Woman! Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
The Giant Woman! 3
The Giant Woman 4
Crush Grip Normal Physical 100% 5
The Giant Woman! 3 Focus Punch Fighting Physical 150 100% 20
The Giant Woman! 3 Growl Normal Status 100% 40
The Giant Woman! 3 Rage Normal Physical 20 100% 20
The Giant Woman! 4 DoubleSlap Normal Physical 15 85% 10
The Giant Woman! 4 Stomp Normal Physical 65 100% 20
The Giant Woman! 4 Teeter Dance Normal Status 100% 20
  • A superscript level indicates that Monica can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Monica
  • Italic indicates a move that gets STAB only when used by an evolution of Monica
  • Click on the generation numbers at the top to see event moves from other generations

Portraits

B2W2 Monica Pokéstar 1.png B2W2 Monica Pokéstar 2.png
A Clerk ♀ portraits as Monica's from
Black 2 and White 2

Monster

[[File:Spr B2W2 Monster.png.png|96px]]
Monster
 Dark 
Pressure
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

(Japanese: かいぶつ Monster), also known as Prop C2 (Japanese: セットC2 Set C2) is a Dark-type opponent that appears in the Red Fog of Terror Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Red Fog of Terror 3 Dark Pulse Dark Special 80 100% 15
Red Fog of Terror 3 Confusion Psychic Special 50 100% 25
  • A superscript level indicates that Monster can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Monster
  • Italic indicates a move that gets STAB only when used by an evolution of Monster
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 Monster Pokéstar.png
Monster's portrait from
Black 2 and White 2

Transport

[[File:Spr 5b2 Transport.png.png|96px]]
Transport
 Steel 
Motor Drive
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Transport (Japanese: てんそうき Transport), also known as Prop T1 (Japanese: セットT1 Set T1) is a Steel-type opponent that appears in the Timegate Traveler Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Time Gate Traveler Clear Smog Poison Special 50 —% 15
Time Gate Traveler Discharge Electric Special 80 100% 15
Time Gate Traveler Flame Burst Fire Special 70 100% 15
Time Gate Traveler 3 Icicle Crash Ice Physical 85 90% 10
Time Gate Traveler 3 Overheat Fire Special 140 90% 5
Time Gate Traveler 3 Signal Beam Bug Special 75 100% 15
  • A superscript level indicates that Time Machine can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Time Machine
  • Italic indicates a move that gets STAB only when used by an evolution of Time Machine
  • Click on the generation numbers at the top to see event moves from other generations

UFO

[[File:Spr B2W2 UFO.png.png|96px]]
UFO
 Flying  Electric 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

UFO (Japanese: UFO), also known as Prop U1 (Japanese: セットU1 Set U1) is a dual-type Flying/Electric opponent that appears in the Invaders Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Invader Episode 2 BubbleBeam Water Special 65 100% 20
Invader Episode 2 Counter Fighting Physical 100% 20
Invader Episode 2 Recover Normal Status —% 10
Invader Episode 2 Signal Beam Bug Special 75 100% 15
  • A superscript level indicates that UFO can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by UFO
  • Italic indicates a move that gets STAB only when used by an evolution of UFO
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 UFO Pokéstar.png
UFO's portrait from
Black 2 and White 2

UFO 2

[[File:Spr B2W2 UFO.png.png|96px]]
UFO 2
 Psychic  Electric 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

UFO 2 (Japanese: UFO 2), also known as Prop U2 (Japanese: セットU2 Set U2) is a dual-type Psychic/Electric opponent that appears in the Invaders Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Invader Episode 4 Dark Pulse Dark Special 80 100% 15
Invader Episode 4 Flamethrower Fire Special 95 100% 15
Invader Episode 4 Hyper Beam Normal Special 150 90% 5
Invader Episode 4 Ice Beam Ice Special 95 100% 10
  • A superscript level indicates that UFO can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by UFO
  • Italic indicates a move that gets STAB only when used by an evolution of UFO
  • Click on the generation numbers at the top to see event moves from other generations

White Door

[[File:Spr 5b2 White Door.png.png|96px]]
White Door
 Fire 
Blaze
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

White Door (Japanese: しろいかべ White Door), also known as Prop W1 (Japanese: セットW1 Set W1) is a Fire-type opponent that appears in the Mystery Doors of the Magical Land Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Mystery Doors of the Magical Land 3 Baton Pass Normal Status —% 40
Mystery Doors of the Magical Land 3 Inferno Fire Special 100 50% 5
Mystery Doors of the Magical Land 3 Mirror Coat Psychic Special 100% 20
Mystery Doors of the Magical Land 3 Toxic Poison Status 90% 10
  • A superscript level indicates that White Door can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by White Door
  • Italic indicates a move that gets STAB only when used by an evolution of White Door
  • Click on the generation numbers at the top to see event moves from other generations

Trivia