Pokémon Yellow Version: Difference between revisions

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|jbox=Yellow JP boxart.png
|jbox=Yellow JP boxart.png
|jcaption=Boxart of Pocket Monsters: Pikachu
|jcaption=Boxart of Pocket Monsters: Pikachu
|platform=[[Game Boy]] <small>(enhanced for the [[Super Game Boy]] in all releases and for the [[Game Boy Color]] outside of Japan)</small>
|platform=[[Game Boy]] <small>(enhanced for the [[Super Game Boy]] in all releases and for the [[Game Boy Color]] outside of Japan)</small>, [[Nintendo 3DS]] ([[Virtual Console]])
|category=RPG
|category=RPG
|players=2 players simultaneous
|players=2 players simultaneous
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'''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' ''Pocket Monsters: Pikachu''), often known as '''Pokémon Yellow Version''', is the third Pokémon game for [[Game Boy]] released worldwide, as a [[core series|solitary version]] of [[Pokémon Red and Blue Versions]]. In Japan, the game was the fourth Pokémon game released, as a second solitary version of {{game|Red and Green|s|Pocket Monsters Red & Green}}.
'''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' ''Pocket Monsters: Pikachu''), often known as '''Pokémon Yellow Version''', is the third Pokémon game for [[Game Boy]] released worldwide, as a [[core series|solitary version]] of [[Pokémon Red and Blue Versions]]. In Japan, the game was the fourth Pokémon game released, as a second solitary version of {{game|Red and Green|s|Pocket Monsters Red & Green}}.


On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].
On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].


Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.
Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.
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===Aesthetic changes===
===Aesthetic changes===
* The front Pokémon sprites have all been updated to resemble how they appear in their then-current [[Ken Sugimori]] artwork usually used in promotional images and strategy guides for the Japanese {{2v2|Red|Green}}, {{game|Blue| (Japanese)|Japanese Blue}}, and the {{game|Red and Blue|s|Western Red and Blue}}, as well as some of them resembling how they appear in the {{pkmn|anime}}. However, the back sprites are the same as the previous games.
* The front Pokémon sprites have all been updated to resemble how they appear in their then-current [[Ken Sugimori]] artwork usually used in promotional images and strategy guides for the Japanese {{2v2|Red|Green}}, {{game|Blue| (Japanese)|Japanese Blue}}, and the {{game|Red and Blue|s|Western Red and Blue}}, as well as some of them resembling how they appear in the {{pkmn|anime}}. However, the back sprites are the same as the previous games.
* Some {{pkmn|Trainer}} sprites were also redone. {{ga|Red}} and {{ga|Blue}} now better resemble their stock artwork for [[Generation I]], as the Pokémon sprites do. [[Brock]] wears an outfit like his {{an|Brock|anime counterpart}}'s and [[Misty]]'s bikini was changed to a shirt and shorts similar to those worn by {{an|Misty|hers}}, albeit without suspenders.
* Some {{pkmn|Trainer}} sprites were also redone. {{ga|Red}} and {{ga|Blue}} now better resemble their stock artwork for [[Generation I]], as the Pokémon sprites do. [[Brock]] wears an outfit like his {{an|Brock|anime counterpart}}'s and [[Misty]]'s bikini was changed to a shirt and shorts similar to those worn by {{an|Misty|her counterpart}}.
* [[Kanto]] is slightly redesigned a second time, featuring different designs for doors, signposts, windows, and other minor elements. The biggest overhaul was performed on [[Cerulean Cave]], the game's final dungeon, where the layout was once more changed. [[Indigo Plateau]] remains unaltered.
* [[Blaine]] has a different overworld sprite, this time clearly showing him wearing glasses.
* [[Giovanni]] uses a {{p|Persian}} in the battle at the [[Viridian Gym]], referencing the anime {{an|Giovanni}} owning a Persian.
* All policemen were recast as [[Officer Jenny]]s and all [[Pokémon Center Nurse]]s were recast as [[Nurse Joy]]s (attended by a {{p|Chansey}}).
* {{p|Pikachu}}, {{p|Bulbasaur}}, {{p|Sandshrew}}, and {{p|Oddish}} receive new overworld sprites. Pikachu also receives a unique icon on the [[party]] screen.
* [[Kanto]] is slightly redesigned a second time, featuring different designs for doors, signposts, windows, and other minor elements.
* Enhanced compatibility with the [[Game Boy Color]] is present outside of Japan, providing color palette changes as the player switches locations, whereas the Japanese version is similar to the previous [[core series]] [[Generation I]] games in that it only has [[Super Game Boy]] support.
** The Super Game Boy palettes used for the {{OBP|Pokémon|species}} sprites are also lighter.


===Location changes===
===Location changes===
Obtaining the starters from the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as from the {{game|Red and Blue|s|Western Red and Blue}} is possible through in-game events:
* In some locations, Trainers who reference characters from the anime replace previous Trainers.
* A [[Melanie|girl]] in [[Cerulean City]] will give the {{player}} a {{p|Bulbasaur}} if the [[Starter Pokémon|starter]] {{ga|Red's Pikachu|Pikachu}}'s [[friendship]] is high.
** On {{rt|6|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} and {{tc|Camper|Jr. Trainer♀}} are changed to reference [[Joe (EP009)|Joe]] and [[Giselle]].
* A [[Damian|boy]] at the north of {{rt|24|Kanto}} gives the player a {{p|Charmander}}.
** On {{rt|9|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} was replaced with a {{tc|Youngster}} to reference [[A.J.]]
* An [[Officer Jenny]] in [[Vermilion City]] will give the player a {{p|Squirtle}} after the {{Badge|Thunder}} has been acquired.
* Two extra trainers (a {{tc|Lass}} and another {{tc|Bug Catcher}}) were added in [[Viridian Forest]].
* The Summer Beach House, where [[Pikachu's Beach]] can be played, was added to {{rt|19|Kanto}}.
* In the [[Cinnabar Gym]], the player must now take the quiz machines' quiz before they can battle the Trainer stationed nearby.
* The [[Bicycle]] theme does not play on {{rt|23|Kanto}} and in {{ka|Victory Road}}.
* [[Cerulean Cave]] has a completely different layout.
* Changes were made to the locations and availability of Pokémon.
** Some changes may have been made to reinforce the anime-based setting.
*** {{p|Pikachu}} and {{p|Raichu}} are removed from all availability in the wild, leaving only the player's starter Pikachu (who cannot evolve).
*** In the anime, {{Ash}} catches a {{p|Caterpie}} and a {{p|Pidgeotto}} in [[Viridian Forest]]. In the game, though both {{p|Caterpie}} and {{p|Weedle}} were available in previous games, only Caterpie is now. {{p|Pidgey}} and {{p|Pidgeotto}} are also both added to Viridian Forest.
*** The player can now also obtain all three of the original [[Kanto]] [[starter Pokémon]] (at [[Cerulean City]], {{rt|24|Kanto}}, and [[Vermilion City]]), just like Ash in the anime.
*** The Pokémon that {{TRT}} uses ({{p|Koffing}}, {{p|Ekans}}, {{p|Meowth}}, and their evolutions) are no longer available to be caught in the wild.
** [[In-game trade]]s are changed to different Pokémon, and two trades are removed from the game.
** {{p|Farfetch'd}} and {{p|Lickitung}}, previously available only through in-game trades, now appear as [[wild Pokémon]].
** {{p|Abra}}, previously available on the routes north of [[Cerulean City]], has now been relocated to the four routes surrounding [[Saffron City]].


===Gameplay changes===
===Gameplay changes===
* {{p|Pikachu}} is the only [[Starter Pokémon]] the {{player}} can have and [[Walking Pokémon|travels with the player]] on-screen, outside of a [[Poké Ball]] like {{OP|Ash|Pikachu}}. This Pikachu will not evolve into {{p|Raichu}}.
* {{p|Pikachu}} is the only [[starter Pokémon]] the {{player}} can choose and [[Walking Pokémon|travels with the player]] on-screen, outside of a [[Poké Ball]] like [[Ash's Pikachu]]. It will also [[cry]] like Ash's Pikachu in the anime, with its cries now voiced by [[Ikue Ohtani]].
** The {{ga|Blue|rival}} starts with {{p|Eevee}}, and the previous three [[Kanto]] starters can be obtained later in the game.
** This Pikachu cannot be [[Evolution|evolved]] or {{pkmn2|released}}.
** Furthermore, no wild Pikachu or Raichu can be found, thus requiring the player to trade a Pikachu from another [[Generation I]] game or [[Generation II]] game to obtain a Raichu or a second Pikachu. (It is unlikely that Ash would catch another Pikachu or a Raichu.) A traded Pikachu will also not behave like the starter Pikachu, acting as a regular Pokémon instead (even to the point of being able to evolve with a {{evostone|Thunderstone}}), unless it matches the [[Original Trainer]] and [[Trainer ID number]] of the player.
* The {{ga|Blue|rival}} starts with {{p|Eevee}}. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at [[Professor Oak's Laboratory]] and {{rt|22|Kanto}}.
*** Another Pikachu with the same Original Trainer and Trainer ID number as that of the player can be obtained by cheating. However, it will only behave like the starter Pikachu if the original one is released. Furthermore, if one of the new Pikachu is released, the Pikachu behaving like the starter will have a disappointment face for a limited period of time.
** If the player wins both, Eevee evolves into {{p|Jolteon}}.
** The [[cry]] of the starter Pikachu, or any Pikachu with the same OT and Trainer ID number of the player for that matter, is changed to "''Pika!''" when going in battle, "''Chaaaaa!''" if it faints, or "''Pikachu!''" on the status screen, instead of the original {{p|Pikachu}} cry.
** If the player wins the first and loses or skips the second, Eevee evolves into {{p|Flareon}}.
** The rival will eventually [[Evolution|evolve]] his Eevee (and thus affect which are the other members of his party) depending on the player's actions early in the game:
** If the player loses the first, Eevee evolves into {{p|Vaporeon}}.
*** If the player beats the rival at both the [[Professor Oak's Laboratory|Oak Pokémon Research Laboratory]] and the early optional battle at {{rt|22|Kanto}}, Eevee evolves into {{p|Jolteon}}.
* A minimal [[friendship]] system is implemented to track how Pikachu feels about the player.
*** If the player wins at Oak's Lab and loses or passes up the Route 22 battle, Eevee evolves into {{p|Flareon}}.
* [[Gym Leader]]s have different teams, some based on those that appear in the {{pkmn|anime}}.
*** If the player loses at Oak's Lab, regardless of the outcome of the Route 22 battle, Eevee evolves into {{p|Vaporeon}}.
* [[In-game trade]]s are changed to different Pokémon.
* [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]].
* [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]].
* A minimal [[friendship]] system is implemented to track how Pikachu feels about the player and Pikachu will refuse to evolve. This would later be revamped in [[Generation II]], where the system is vastly improved and applies to all Pokémon.
* Support is added for the [[Game Boy Printer]].
* [[Gym Leader]]s have different teams, some based on those that appear in the {{pkmn|anime}}.
* If the player does not have {{PDollar}}500, they can still enter the {{safari|Kanto}}. The player will have to pay any money they do have and will receive a number of Safari Balls proportional to the amount paid (but at least one).
** [[Brock]]'s Pokémon have had their levels decreased by 2.
* {{m|Kinesis}} is given to {{p|Kadabra}} as its [[signature move]]. In the previous games, {{m|Kinesis}} was never used and the only way it might appear would be if randomly called by {{m|Metronome}}.
** [[Misty]]'s Pokémon have not been changed.
* A new mode, "Colosseum 2", was added to the [[Pokémon Center#Generation I|Cable Club]].
** [[Lt. Surge]]'s only Pokémon is a level 28 Raichu.
** [[Erika]] now has a level 30 Tangela, and level 32 Weepinbell and Gloom.
** [[Koga]] now has three Venonat, levels 44, 46, and 48, as well as a level 50 Venomoth.
** [[Sabrina]] now has a team composed of {{p|Abra}} and its evolution line, all at level 50.  
** [[Blaine]] has a level 48 Ninetales, a level 50 Rapidash, and a level 54 Arcanine.
** [[Giovanni]] has a level 50 Dugtrio, a level 53 Persian, a level 53 Nidoqueen, a level 55 Nidoking, and a level 55 Rhydon.
* Enhanced compatibility with the [[Game Boy Color]] is present outside of Japan, providing color palette changes as the player switches locations, whereas the Japanese version is similar to the previous [[core series]] [[Generation I]] games in that it only has [[Super Game Boy]] support. The ability to print out Pokédex entries using the [[Game Boy Printer]] was also implemented in every regional release (although it is disabled in the [[Virtual Console]] release).
** The Super Game Boy palettes used for the {{OBP|Pokémon|species}} sprites are also lighter.
* Several [[glitch]]es were disabled, and all [[glitch Pokémon]] were altered because the data which was read incorrectly to create them had changed.
* A {{m|Surf}}ing Pikachu minigame, [[Pikachu's Beach]], is included. However, to play this the player will have to first teach {{p|Pikachu}} {{m|Surf}}, which requires the use of {{eng|Pokémon Stadium}}.
* The location and availability of some [[Wild Pokémon]] allows the player to experience the game in a manner similar to the anime.  
** In the anime, {{Ash}} catches a {{p|Caterpie}} and a {{p|Pidgeotto}} in [[Viridian Forest]]. This is reflected in-game as Caterpie (but not {{p|Weedle}}) and Pidgeotto are both available in Viridian Forest for the player to catch. This is the only instance in [[Generation I]] where a Pidgeotto can be caught at a level earlier than {{p|Pidgey}} would evolve into it.
** The Pokémon that [[Team Rocket]] use ({{p|Koffing}}, {{p|Ekans}}, {{p|Meowth}} and their evolutions) are not available to be caught in the wild. It would be unlikely that Ash would catch these Pokémon in the anime as they are the primary antagonists.


===Storyline changes===
===Storyline changes===
* [[Jessie]] and [[James]] appear and are involved in [[Team Rocket]]'s scheme, and typically appear before the {{player}} battles [[Giovanni]]. They also replace the three Team Rocket members in the [[Pokémon Tower]] that hold [[Mr. Fuji]] hostage as well as two {{tc|Team Rocket Grunt}}s: one close to the exit of [[Mt. Moon]] and the other one near the entrance to the President's room at [[Silph Co.]] Curiously, they are never referred to by their individual names and share their [[Pokémon Trainer#Trainer class|Trainer class]] with any other Team Rocket Grunt, possibly due to [[Double Battle]]s not being implemented until much later in [[Generation III]].
* The chain of events leading to the player obtaining the starter is slightly different:
** The player now takes one step further into the [[tall grass]] before [[Professor Oak]] comes along. Now himself standing in the tall grass, Oak encounters a wild Pikachu and immediately catches it before leading the player back to his laboratory.
** Instead of giving the player and {{ga|Blue}} the choice between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}, Professor Oak tells player to take the single [[Poké Ball]] on his desk, containing {{p|Eevee}}, but Blue shoves the player out of the way and takes the Poké Ball instead. Oak then gives the player the only Pokémon he has on hand: the Pikachu he has caught before, which, after the first battle against Blue, immediately breaks free from its Poké Ball and follows the player on foot from this point onward.
* The {{ka|old man}} in [[Viridian City]] now must be spoken to before going to [[Viridian Forest]]. He attempts to demonstrate how to catch a Pokémon, fails and leaves to get more Poké Balls from the Viridian [[Poké Mart]]. The player can visit the Poké Mart to ask him to repeat the tutorial.
* [[Jessie]] and [[James]] appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in [[Team Rocket]]'s scheme and are typically found before a battle with [[Giovanni]]. Though they are named "Rocket" like any {{tc|Team Rocket Grunt}}, they have distinct overworld and in-battle sprites.


===Pokémon unobtainable in Yellow===
===Pokémon unobtainable in Yellow===
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==Changes from the Game Boy release in the Virtual Console release==
==Changes from the Game Boy release in the Virtual Console release==
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled.
{| style="{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{yellow color dark}}; background: #{{yellow color}}"
|-
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124.png]]
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124 vc.png]]
|- style="font-size: 80%"
| {{pcolor|Jynx|000}}'s original sprite<br>(GBC mode)
| {{pcolor|Jynx|000}}'s recolored<br>Virtual Console sprite
|}
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening.


In the future, the games will be able to send Pokémon to {{g|Bank}}, from where they can be sent to {{g|Sun and Moon}}.
In the future, the games will be able to send Pokémon to {{g|Bank}}, from where they can be sent to {{g|Sun and Moon}}.
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==Connectivity==
==Connectivity==
Players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The Japanese versions can trade and battle with Japanese versions of {{game|Red and Green|s|Pokémon Red, Green,}} {{v2|Blue| (Japanese)}} and Yellow; the Western versions can trade and battle with Western versions of {{game|Red and Blue|s|Pokémon Red, Blue,}} and Yellow. It can also trade with {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Yellow is completely incompatible with games from [[Generation III]] onward.
Players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The Japanese versions can trade and battle with Japanese versions of {{game|Red and Green|s|Pokémon Red, Green,}} {{v2|Blue| (Japanese)}}, and Yellow; the Western versions can trade and battle with Western versions of {{game|Red and Blue|s|Pokémon Red, Blue,}} and Yellow. It can also trade with {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Yellow is completely incompatible with games from [[Generation III]] onward.


Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
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While the game's title has become widely accepted as simply ''Pokémon Yellow'', its officially recognized name outside of Japan is not entirely certain. On the boxart for most English versions, the expression ''Special Pikachu Edition'' replaces the series' then-current slogan ''[[Gotta Catch 'em All!]]'' below the Pokémon logo, while ''Yellow Version'' is at the bottom, near where Red and Blue had theirs. However, the expression ''Special Pikachu Edition'' is repeated on the box's opening and spine.
While the game's title has become widely accepted as simply ''Pokémon Yellow'', its officially recognized name outside of Japan is not entirely certain. On the boxart for most English versions, the expression ''Special Pikachu Edition'' replaces the series' then-current slogan ''[[Gotta Catch 'em All!]]'' below the Pokémon logo, while ''Yellow Version'' is at the bottom, near where Red and Blue had theirs. However, the expression ''Special Pikachu Edition'' is repeated on the box's opening and spine.


Contemporaneous materials refer to the game as ''Pokémon Yellow Version: Special Pikachu Edition'',<ref>[https://web.archive.org/web/20000621205847/http://www.nintendo.com/corp/press/100499.html PHENOMENON CONTINUES WITH NINTENDO'S POKéMON YELLOW VERSION: SPECIAL PIKACHU EDITION™ | Nintendo Press Releases] (archive)</ref><ref>[https://web.archive.org/web/20000302052202/http://www.nintendo.com/corp/press/110199.html NINTENDO'S LATEST POKéMON GAME SMASHES COMPANY SALES RECORD | Nintendo Press Releases] (archive)</ref><ref>[https://web.archive.org/web/19991013114744/http://pokemon.com/games/index.html#yellow Pokémon Games | Pokémon.com] (archive)</ref><ref>[https://web.archive.org/web/19991013020010/http://www.nintendo.com/gb/gamelist.html Game Boy Color: Upcoming Games | Nintendo] (archive)</ref> or ''Pokémon Yellow'' for brevity. The instruction manual refers to the game as "the Yellow version of Pokémon", "Yellow" is one of the selectable preset names for the the {{ga|Red|player character}}, and ''Yellow Version'' can be seen on the game's title screen.
Contemporaneous materials refer to the game as ''Pokémon Yellow Version: Special Pikachu Edition'',<ref>[https://web.archive.org/web/20000621205847/http://www.nintendo.com/corp/press/100499.html PHENOMENON CONTINUES WITH NINTENDO'S POKéMON YELLOW VERSION: SPECIAL PIKACHU EDITION™ | Nintendo Press Releases] (archive)</ref><ref>[https://web.archive.org/web/20000302052202/http://www.nintendo.com/corp/press/110199.html NINTENDO'S LATEST POKéMON GAME SMASHES COMPANY SALES RECORD | Nintendo Press Releases] (archive)</ref><ref>[https://web.archive.org/web/19991013114744/http://pokemon.com/games/index.html#yellow Pokémon Games | Pokémon.com] (archive)</ref><ref>[https://web.archive.org/web/19991013020010/http://www.nintendo.com/gb/gamelist.html Game Boy Color: Upcoming Games | Nintendo] (archive)</ref> or ''Pokémon Yellow'' for brevity. The instruction manual refers to the game as "the Yellow version of Pokémon", "Yellow" is one of the selectable preset names for the {{ga|Red|player character}}, and ''Yellow Version'' can be seen on the game's title screen.


ESRB classified the game under the title ''Pokémon yellow''.<ref>[https://www.esrb.org/ratings/Synopsis.aspx?Certificate=4122&Title=Pokemon+yellow ESRB]</ref> The Australian Classification Board classified the game under the title ''POKEMON YELLOW''.<ref>[http://www.classification.gov.au/Pages/View.aspx?ncdctx=FCkQCm7viLSpoubB2Pl%2bUqk4ywcYhGtIFwZYml92sndTY3DWHTTp5KpY2RCkfmf8 Classification Board]</ref> The {{wp|Canadian Intellectual Property Office}} records the copyright ''POKEMON YELLOW VERSION: SPECIAL PIKACHU EDITION''.<ref>[https://www.ic.gc.ca/app/opic-cipo/cpyrghts/dtls.do?fileNum=405833&type=1&lang=eng Canadian Copyright Register]</ref>
ESRB classified the game under the title ''Pokémon yellow''.<ref>[https://www.esrb.org/ratings/Synopsis.aspx?Certificate=4122&Title=Pokemon+yellow ESRB]</ref> The Australian Classification Board classified the game under the title ''POKEMON YELLOW''.<ref>[http://www.classification.gov.au/Pages/View.aspx?ncdctx=FCkQCm7viLSpoubB2Pl%2bUqk4ywcYhGtIFwZYml92sndTY3DWHTTp5KpY2RCkfmf8 Classification Board]</ref> The {{wp|Canadian Intellectual Property Office}} records the copyright ''POKEMON YELLOW VERSION: SPECIAL PIKACHU EDITION''.<ref>[https://www.ic.gc.ca/app/opic-cipo/cpyrghts/dtls.do?fileNum=405833&type=1&lang=eng Canadian Copyright Register]</ref>
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** Pokémon Yellow was also announced and released after [[Game Freak]] postponed {{game|Gold and Silver|s}}, which were originally set to come out in March 1998.<ref>[https://www.nintendo.co.jp/n12/swgbsoft/swgb03.html {{j|SPACEWORLD'97 出展 GAME BOYソフト}}]</ref> Instead, [[Pokémon Pikachu]] came out that month.
** Pokémon Yellow was also announced and released after [[Game Freak]] postponed {{game|Gold and Silver|s}}, which were originally set to come out in March 1998.<ref>[https://www.nintendo.co.jp/n12/swgbsoft/swgb03.html {{j|SPACEWORLD'97 出展 GAME BOYソフト}}]</ref> Instead, [[Pokémon Pikachu]] came out that month.
** The special Pikachu Yellow model of the [[Game Boy Printer]] was also exclusively released in Japan on September 12, 1998.<ref>[http://maru-chang.com/hard/gb/ {{j|DMG/MGB/CGB: ゲームボーイ}}]</ref><ref>[http://www.geocities.jp/hagane0772/rekisi.html {{j|ポケモンの歴史}}]</ref>
** The special Pikachu Yellow model of the [[Game Boy Printer]] was also exclusively released in Japan on September 12, 1998.<ref>[http://maru-chang.com/hard/gb/ {{j|DMG/MGB/CGB: ゲームボーイ}}]</ref><ref>[http://www.geocities.jp/hagane0772/rekisi.html {{j|ポケモンの歴史}}]</ref>
* The [[canon]]icity of the [[Kanto]] plot is often assumed to be set by Pokémon Yellow given how the particular events in the game explain {{ga|Red}}'s [[party]] as an [[Non-player character|NPC]], but him having all the Kanto [[starter Pokémon]] and {{p|Pikachu}} does not necessarily imply a correlation with the events of Yellow; his party is rather symbolic of [[Generation I]] as a whole. Another contradiction in the game canon is that the NPCs exclusive to Yellow do not exist in the other [[core series]] games set in Kanto (for example, the old in-game trade couple in [[Cerulean City]] from {{game5|Red|Green|Blue|FireRed|LeafGreen}} still lives in their house in {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}, despite the girl taking care of {{p|Bulbasaur}} replacing them in Yellow).
* {{game|HeartGold and SoulSilver|s}}, which reimplemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan.
* {{game|HeartGold and SoulSilver|s}}, which reimplemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan.
* The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a {{evostone|Thunderstone}}.
* The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a {{evostone|Thunderstone}}.
Line 203: Line 220:
* It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo.
* It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo.
* This is the only core series game influenced heavily by the anime.
* This is the only core series game influenced heavily by the anime.
* Pokémon Yellow is the only core series game in which the player cannot choose their own starter Pokémon, and which is not {{t|Grass}}-, {{t|Fire}}-, or {{type|Water}}.
* Pokémon Yellow is the only core series game in which the player cannot choose their own starter Pokémon, and whose starter is not {{t|Grass}}-, {{t|Fire}}-, or {{type|Water}}.
* Pikachu had its [[cry]] changed to that of its anime counterpart for this game. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]'s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [https://www.gamefreak.co.jp/blog/dir_english/?p=144 Director's Column]. However, Pikachu's original cry was used in some parts of the game.
* Pikachu had its [[cry]] changed to that of its anime counterpart for this game. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]'s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [https://www.gamefreak.co.jp/blog/dir_english/?p=144 Director's Column]. However, Pikachu's original cry was used in some parts of the game.
* Prior to the Virtual Console release announcement, Pokémon.com listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.
* Prior to the Virtual Console release announcement, Pokémon.com listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.
Line 210: Line 227:
==In other languages==
==In other languages==
{{langtable|color={{Yellow color}}|bordercolor={{Yellow color light}}
{{langtable|color={{Yellow color}}|bordercolor={{Yellow color light}}
|fr_eu=Pokémon Version Jaune
|ja={{tt|ポケットモンスター ピカチュウ|Pocket Monsters Pikachu}}
|de=Pokémon Gelbe Edition
|fr=Pokémon Version Jaune: Edition Spéciale Pikachu
|it=Pokémon Versione Gialla
|de=Pokémon Gelbe Edition: Special Pikachu Edition
|es_eu=Pokémon Edición Amarilla}}
|it=Pokémon Versione Gialla: Speciale Edizione Pikachu
|es=Pokémon Edición Amarilla: Edición Especial Pikachu}}


==See also==
==See also==
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[[Category:Pokémon Yellow|*]]
[[Category:Pokémon Yellow|*]]
[[Category:Third versions]]
[[Category:Third versions]]
[[Category:Virtual Console games]]
[[Category:Nintendo 3DS games]]


[[de:Pokémon Special Pikachu Edition]]
[[de:Pokémon Special Pikachu Edition]]
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[[ja:ポケットモンスター ピカチュウ]]
[[ja:ポケットモンスター ピカチュウ]]
[[pl:Pokémon Yellow]]
[[pl:Pokémon Yellow]]
[[zh:精灵宝可梦皮卡丘版]]
[[zh:精靈寶可夢皮卡丘版]]

Revision as of 09:28, 5 January 2017

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Version history (Japan-only: 1.0, 1.1, 1.2, and 1.3)

Pokémon Yellow Version: Special Pikachu Edition
ポケットモンスター ピカチュウ
Yellow EN boxart.png
Pokémon Yellow Version's boxart, depicting Pikachu.
Basic info
Platform: Game Boy (enhanced for the Super Game Boy in all releases and for the Game Boy Color outside of Japan), Nintendo 3DS (Virtual Console)
Category: RPG
Players: 2 players simultaneous
Connectivity: Game Link Cable (Game Boy)
3DS Wireless (3DS Virtual Console)
Developer: Game Freak
Publisher: Nintendo
Part of: Generation I core series
Ratings
CERO: A (3DS VC)
ESRB: E
ACB: G (Game Boy)
PG (3DS VC)
OFLC: G8+
PEGI: 12
GRAC: N/A
GSRR: 6+ (3DS VC)
Release dates
Japan: September 12, 1998 (Game Boy)[1][2]
February 27, 2016 (3DS VC)
North America: October 18, 1999 (Game Boy)[3][4]
February 27, 2016 (3DS VC)
Australia: September 3, 1999 (Game Boy)[5]
February 27, 2016 (3DS VC)
Europe: June 16, 2000 (Game Boy)[6][7]
February 27, 2016 (3DS VC)
South Korea: N/A
Hong Kong: February 27, 2016 (3DS VC)
Taiwan: February 27, 2016 (3DS VC)
Websites
Japanese: The Pokémon Company (Game Boy)
The Pokémon Company (Virtual Console)
Nintendo (Game Boy)
Nintendo (Virtual Console)
English: The Pokémon Company International (Game Boy & Virtual Console)
Nintendo (Game Boy, needs Flash Player)
Nintendo (Virtual Console)
Japanese boxart
Yellow JP boxart.png
Boxart of Pocket Monsters: Pikachu
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Yellow Version: Special Pikachu Edition (Japanese: ポケットモンスター ピカチュウ Pocket Monsters: Pikachu), often known as Pokémon Yellow Version, is the third Pokémon game for Game Boy released worldwide, as a solitary version of Pokémon Red and Blue Versions. In Japan, the game was the fourth Pokémon game released, as a second solitary version of Pocket Monsters Red & Green.

On November 12, 2015, a Nintendo Direct announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the Pokémon 20th Anniversary, for the Nintendo 3DS Virtual Console.

Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.

Plot

201
Spoiler warning: this article may contain major plot or ending details.
201

Unlike other games, Yellow was inspired by the anime, and thus, instead of having a choice between Bulbasaur, Charmander, and Squirtle, players are forced to start off with a Pikachu that Professor Oak caught on Route 1. With the rival beginning with an Eevee, the player journeys from Pallet Town to go through an all-new experience—with no Grass, Fire, or Water types to fall back on until each member of the Kanto starter trio is given to the player later on in Cerulean City, Route 24, and Vermilion City, respectively.

Much like before, players journey across Kanto from their hometown, Pallet Town, defeating the eight Gym Leaders (Brock and Misty do not join the player, unlike in the anime) and eventually the Elite Four.

Team Rocket battles feature yet another special, anime-based surprise, as Jessie and James show up, along with their Pokémon, Ekans, Koffing, and Meowth. Beyond these changes, the plot of Yellow is very similar to that of the Japanese Red and Green and Japanese Blue as well as of the Western Red and Blue.

Blurb

You've finally been granted your Pokémon Trainer's license, and now you're on your way to becoming the world's greatest Pokémon Trainer! The shockingly-cute Pikachu tags along behind you as you search the enormous world for monsters to train and evolve. Face off against Blastoise's torrential water cannons. Stand strong when facing Pidgeot's stormy Gust. Develop the ultimate Pokémon strategy to defeat the eight Gym Leaders and become the greatest Pokémon Master of all time!

Changes from Red, Green, and Blue

Aesthetic changes

Location changes

Gameplay changes

  • Pikachu is the only starter Pokémon the player can choose and travels with the player on-screen, outside of a Poké Ball like Ash's Pikachu. It will also cry like Ash's Pikachu in the anime, with its cries now voiced by Ikue Ohtani.
  • The rival starts with Eevee. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at Professor Oak's Laboratory and Route 22.
    • If the player wins both, Eevee evolves into Jolteon.
    • If the player wins the first and loses or skips the second, Eevee evolves into Flareon.
    • If the player loses the first, Eevee evolves into Vaporeon.
  • A minimal friendship system is implemented to track how Pikachu feels about the player.
  • Gym Leaders have different teams, some based on those that appear in the anime.
  • Level-up learnsets and TM compatibility are altered slightly for certain Pokémon. Charizard, for example, can now learn Fly via HM02.
  • Support is added for the Game Boy Printer.
  • If the player does not have $500, they can still enter the Safari Zone. The player will have to pay any money they do have and will receive a number of Safari Balls proportional to the amount paid (but at least one).
  • Kinesis is given to Kadabra as its signature move. In the previous games, Kinesis was never used and the only way it might appear would be if randomly called by Metronome.
  • A new mode, "Colosseum 2", was added to the Cable Club.

Storyline changes

  • The chain of events leading to the player obtaining the starter is slightly different:
    • The player now takes one step further into the tall grass before Professor Oak comes along. Now himself standing in the tall grass, Oak encounters a wild Pikachu and immediately catches it before leading the player back to his laboratory.
    • Instead of giving the player and Blue the choice between Bulbasaur, Charmander, and Squirtle, Professor Oak tells player to take the single Poké Ball on his desk, containing Eevee, but Blue shoves the player out of the way and takes the Poké Ball instead. Oak then gives the player the only Pokémon he has on hand: the Pikachu he has caught before, which, after the first battle against Blue, immediately breaks free from its Poké Ball and follows the player on foot from this point onward.
  • The old man in Viridian City now must be spoken to before going to Viridian Forest. He attempts to demonstrate how to catch a Pokémon, fails and leaves to get more Poké Balls from the Viridian Poké Mart. The player can visit the Poké Mart to ask him to repeat the tutorial.
  • Jessie and James appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in Team Rocket's scheme and are typically found before a battle with Giovanni. Though they are named "Rocket" like any Team Rocket Grunt, they have distinct overworld and in-battle sprites.

Pokémon unobtainable in Yellow

The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous Generation I games, or from the Generation II games, which has that Pokémon available, which will be indicated.

Note that "G" indicates a Pokémon that can be caught in the Japanese Green, and thus in the Western Blue as well. "B" indicates a Pokémon obtainable in the Japanese Blue.

Yellow
0013 Weedle Weedle
Bug Poison RGB
0014 Kakuna Kakuna
Bug Poison RGB
0015 Beedrill Beedrill
Bug Poison RGB
0023 Ekans Ekans
Poison R
0024 Arbok Arbok
Poison R
0026 Raichu Raichu
Electric RGB
0052 Meowth Meowth
Normal GB
0053 Persian Persian
Normal GB
0109 Koffing Koffing
Poison RGB
0110 Weezing Weezing
Poison RGB
0124 Jynx Jynx
Ice Psychic RGB
0125 Electabuzz Electabuzz
Electric R
0126 Magmar Magmar
Fire G

Changes from the Game Boy release in the Virtual Console release

Spr 1y 124.png

Spr 1y 124 vc.png

Jynx's original sprite
(GBC mode)
Jynx's recolored
Virtual Console sprite

The Nintendo 3DS Virtual Console releases can link with other Virtual Console Generation I core series games via Nintendo 3DS wireless communication, simulating the Game Link Cable. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the Game Boy Printer features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening.

In the future, the games will be able to send Pokémon to Pokémon Bank, from where they can be sent to Pokémon Sun and Moon.

The moves Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt had their animations changed slightly to tone down the flashing.

In the Western language releases, which are emulated in Game Boy Color mode, Jynx's sprite has been replaced to match its current design. The Japanese release is emulated in Game Boy mode, which is monochromatic, so no change was made.

The requirement for the Pikachu's Beach minigame is now the starter Pikachu instead of Surfing Pikachu.

Connectivity

Players may trade Pokémon between two cartridges using a Game Boy Game Link Cable. To take full advantage of this feature, several Pokémon are exclusive to each game, making it required that a person trade with others in order to complete their Pokédex. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The Japanese versions can trade and battle with Japanese versions of Pokémon Red, Green, Blue, and Yellow; the Western versions can trade and battle with Western versions of Pokémon Red, Blue, and Yellow. It can also trade with Pokémon Gold, Silver, and Crystal via the Time Capsule. Pokémon Yellow is completely incompatible with games from Generation III onward.

Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that later became possible). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.

Yellow is compatible with the Japan-exclusive Pokémon Stadium, Western Stadium, and Stadium 2. While link battles are not possible directly between Yellow and the Generation II games, a player may challenge a Generation II game using Stadium 2.

Colosseum 2

Yellow debuted a new link battle mode, Colosseum 2. In Colosseum 2, players can select from several battle modes:

  • Pika Cup (for Pokémon between levels 15 to 20 only; their combined level limit is 50)
  • Petit Cup (for Pokémon between levels 15 to 20, heights under 6'8" (2 m), and weights less than 44.1 lbs (20 kg) only)
  • Poké Cup (for Pokémon between levels 50 to 55 only, and the sum of all entered Pokémon's Levels cannot exceed 155; Mew is not allowed).

These three cups would later become standard cups in Western Stadium.

In addition, in the Japanese versions, Blizzard's chance to freeze in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the Pokémon Stadium series and the Western releases of the Generation I games.

Virtual Console

The Nintendo 3DS Virtual Console release uses 3DS wireless communication as a substitute for the Game Link Cable. The Virtual Console release disables Game Boy Printer compatibility. It also will allow Pokémon to be moved to Pokémon Bank in the future, where they can then be sent to Pokémon Sun and Moon.

Japanese and non-Japanese Generation I core series games do not recognize each other when attempting to link them via 3DS wireless communication.

Differences from the anime

The game is loosely based on the original anime series, but has several differences:

English title

File:Pokemon Yellow Version.jpg
An American version game cartridge of Yellow

While the game's title has become widely accepted as simply Pokémon Yellow, its officially recognized name outside of Japan is not entirely certain. On the boxart for most English versions, the expression Special Pikachu Edition replaces the series' then-current slogan Gotta Catch 'em All! below the Pokémon logo, while Yellow Version is at the bottom, near where Red and Blue had theirs. However, the expression Special Pikachu Edition is repeated on the box's opening and spine.

Contemporaneous materials refer to the game as Pokémon Yellow Version: Special Pikachu Edition,[8][9][10][11] or Pokémon Yellow for brevity. The instruction manual refers to the game as "the Yellow version of Pokémon", "Yellow" is one of the selectable preset names for the player character, and Yellow Version can be seen on the game's title screen.

ESRB classified the game under the title Pokémon yellow.[12] The Australian Classification Board classified the game under the title POKEMON YELLOW.[13] The Canadian Intellectual Property Office records the copyright POKEMON YELLOW VERSION: SPECIAL PIKACHU EDITION.[14]

Pokémon.com refers to the game as Pokémon Yellow Special Pikachu Edition in full, but Pokémon Yellow Version and Pokémon Yellow in general usage.[15] Pokémon Yellow Special Pikachu Edition is also the title used in the Nintendo World Pokémon Series Showcase. Super Smash Bros. for Wii U refers to the game as Pokémon Yellow: Special Pikachu Edition in Pikachu's trophy description.

In the Virtual Console release, the game is referred to as Pokémon Yellow Version: Special Pikachu Edition on the Nintendo eShop and in the manual. Like many games, it is abbreviated on the Nintendo 3DS HOME Menu, being referred to as Pokémon Yellow Version.

Development

Main article: Pokémon Yellow beta

Reception

Like Red and Blue, Yellow was also well received by the press. Like its predecessors, it received a perfect 10/10 "Masterful" rating from IGN.[16] However, it was criticized as being "just a stopgap to help us wait for the real sequels".[17] Yellow received a slightly lower average score than Red and Blue of about 85% on GameRankings. Despite this, it was the site's top rated Game Boy game in the year of its release, 1999.[18]

Soundtrack

Main article: Game Boy: Entire Pokémon Sounds Collection CD

The soundtrack for Pokémon Red, Green, and Blue and Pokémon Red and Blue also applies to Pokémon Yellow. However, Yellow added three tracks that are absent from the official soundtrack, which precedes the release of Yellow by ten months. These additional tracks were also composed by Junichi Masuda.

Staff

Main article: Staff of Pokémon Yellow

Flyers

Dated August 3, 1998 (source)

Trivia

  • The game's Japanese release date of September 12, 1998 was intentionally timed to coincide with the release of a movie, being released two months after M01.[19][20]
  • Pokémon HeartGold and SoulSilver, which reimplemented the walking Pokémon mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan.
  • The two available starter Pokémon of this game, Pikachu (player) and Eevee (rival), are the only Pokémon introduced prior to Generation V to evolve with a Thunderstone.
  • Out of all the core series Generation I games, this is the only one where Lickitung and Farfetch'd can be caught in the wild; in the Japanese Red and Green and Japanese Blue as well as in the Western Red and Blue, these Pokémon are only available by means of an in-game trade.
  • It is the only localized game prior to Generation III to lack the slogan below the Pokémon logo.
  • This is the only core series game influenced heavily by the anime.
  • Pokémon Yellow is the only core series game in which the player cannot choose their own starter Pokémon, and whose starter is not Grass-, Fire-, or Water-type.
  • Pikachu had its cry changed to that of its anime counterpart for this game. Junichi Masuda details the modification of Ikue Ohtani's voice to a sound capable of being made by the low-tech Game Boy in his Director's Column. However, Pikachu's original cry was used in some parts of the game.
  • Prior to the Virtual Console release announcement, Pokémon.com listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.
  • The boxarts for Pokémon Red, Pokémon Yellow and Pokémon Silver are the only three instances where the English Pokémon logo is shown partially covered by some element (in this case, Pikachu's ears).

In other languages

Language Title
Japan Flag.png Japanese ポケットモンスター ピカチュウ
France Flag.png French Pokémon Version Jaune: Edition Spéciale Pikachu
Germany Flag.png German Pokémon Gelbe Edition: Special Pikachu Edition
Italy Flag.png Italian Pokémon Versione Gialla: Speciale Edizione Pikachu
Spain Flag.png Spanish Pokémon Edición Amarilla: Edición Especial Pikachu

See also

External links

References

  1. ポケットモンスター ピカチュウ | ポケットモンスターオフィシャルサイト
  2. ポケットモンスター ピカチュウ
  3. PHENOMENON CONTINUES WITH NINTENDO'S POKéMON YELLOW VERSION: SPECIAL PIKACHU EDITION™ (archive)
  4. NINTENDO'S LATEST POKéMON GAME SMASHES COMPANY SALES RECORD (archive)
  5. Nintendo - Nintendo 64 Games
  6. Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com (UK)
  7. Pokémon Yellow Version | Game Boy | Games | Nintendo
  8. PHENOMENON CONTINUES WITH NINTENDO'S POKéMON YELLOW VERSION: SPECIAL PIKACHU EDITION™ | Nintendo Press Releases (archive)
  9. NINTENDO'S LATEST POKéMON GAME SMASHES COMPANY SALES RECORD | Nintendo Press Releases (archive)
  10. Pokémon Games | Pokémon.com (archive)
  11. Game Boy Color: Upcoming Games | Nintendo (archive)
  12. ESRB
  13. Classification Board
  14. Canadian Copyright Register
  15. Pokémon.com - Pokémon Yellow Special Pikachu Edition
  16. IGN: Pokemon Yellow: Special Pikachu Edition (retrieved December 21, 2009)
  17. Pokemon Yellow (Game Boy) Legacy game platform reviews - CNET Reviews (retrieved December 21, 2009)
  18. Pokemon Yellow Version: Special Pikachu Edition for Game Boy (retrieved December 21, 2009)
  19. 社長が訊く『ポケットモンスター ハートゴールド・ソウルシルバー』
  20. Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : The King Of Portable Toys
  21. ゲームボーイカラー
  22. SPACEWORLD'97 出展 GAME BOYソフト
  23. DMG/MGB/CGB: ゲームボーイ
  24. ポケモンの歴史


Generation I: Red & GreenBlue (JP)Red & BlueYellow
Generation II: Gold & SilverCrystal
Generation III: Ruby & SapphireFireRed & LeafGreenEmerald
Generation IV: Diamond & PearlPlatinumHeartGold & SoulSilver
Generation V: Black & WhiteBlack 2 & White 2
Generation VI: X & YOmega Ruby & Alpha Sapphire
Generation VII: Sun & MoonUltra Sun & Ultra Moon
Let's Go, Pikachu! & Let's Go, Eevee!‎
Generation VIII: Sword & Shield (The Isle of Armor / The Crown Tundra)
Brilliant Diamond & Shining PearlLegends: Arceus
Generation IX: Scarlet & Violet (The Teal Mask / The Indigo Disk)
Legends: Z-A
Pokémon game templates


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.