Pokémon Yellow Version: Difference between revisions

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|category=RPG
|category=RPG
|players=2 players simultaneous
|players=2 players simultaneous
|link_method=[[Game Link Cable]]
|link_method=[[Game Link Cable]] <small>(Game Boy)</small><br>3DS Wireless <small>(3DS VC)</small>
|developer=[[Game Freak]]
|developer=[[Game Freak]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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*** If the player wins at Oak's Lab and loses or passes up the Route 22 battle, Eevee evolves into {{p|Flareon}}.
*** If the player wins at Oak's Lab and loses or passes up the Route 22 battle, Eevee evolves into {{p|Flareon}}.
*** If the player loses at Oak's Lab, regardless of the outcome of the Route 22 battle, Eevee evolves into {{p|Vaporeon}}.
*** If the player loses at Oak's Lab, regardless of the outcome of the Route 22 battle, Eevee evolves into {{p|Vaporeon}}.
* [[List of in-game trades|In-game trades]] are changed to different Pokémon.
* [[In-game trade]]s are changed to different Pokémon.
* [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]].
* [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]].
* A minimal [[friendship]] system is implemented to track how Pikachu feels about the player and Pikachu will refuse to evolve. This would later be revamped in [[Generation II]], where the system is vastly improved and applies to all Pokémon.
* A minimal [[friendship]] system is implemented to track how Pikachu feels about the player and Pikachu will refuse to evolve. This would later be revamped in [[Generation II]], where the system is vastly improved and applies to all Pokémon.
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==Connectivity==
==Connectivity==
As well as reprising the ability to allow players to trade Pokémon between two cartridges via a [[Game Link Cable]], Yellow also debuted a new link battle mode, Colosseum 2.
Like in Red, Green, and Blue, players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their [[Pokédex]]. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The Japanese version can trade and battle with Japanese versions of [[Pokémon Red and Green Versions|Pokémon Red, Green]], {{v2|Blue|_(Japanese)}} and Yellow; the Western version can trade and battle with Western versions of [[Pokémon Red and Blue Versions|Pokémon Red, Blue]], and Yellow. It can also trade with {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Yellow is completely incompatible with games from [[Generation III]] onward.
 
Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that [[Generation III|later became possible]]). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
 
Pokémon Yellow is compatible with the Japan-exclusive {{jap|Pokémon Stadium}}, {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]]. While link battles are not possible directly between Yellow and the Generation II games, a player may challenge a Generation II game using [[Pokémon Stadium 2]].


===Colosseum 2===
===Colosseum 2===
In Colosseum 2, players can select from several battle modes:
Yellow debuted a new link battle mode, Colosseum 2. In Colosseum 2, players can select from several battle modes:
* [[Pika Cup]] (for Pokémon between [[Level]]s 15 to 20 only; their combined level limit is 50)
* [[Pika Cup]] (for Pokémon between [[Level]]s 15 to 20 only; their combined level limit is 50)
* [[Petit Cup]] (for Pokémon between [[Level]]s 15 to 20, heights under 6'8" (2&nbsp;m), and weights less than 44.1&nbsp;lbs (20&nbsp;kg) only)
* [[Petit Cup]] (for Pokémon between [[Level]]s 15 to 20, heights under 6'8" (2&nbsp;m), and weights less than 44.1&nbsp;lbs (20&nbsp;kg) only)
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In addition, in the Japanese version, {{m|Blizzard}}'s chance to {{status|freeze}} in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the [[Pokémon Stadium series]] and the international releases of the Generation I games.
In addition, in the Japanese version, {{m|Blizzard}}'s chance to {{status|freeze}} in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the [[Pokémon Stadium series]] and the international releases of the Generation I games.
===Virtual Console===
The [[Nintendo 3DS]] [[Virtual Console]] release uses Nintendo 3DS wireless communication as a substitute for the Game Link cable.


==Differences from the anime==
==Differences from the anime==

Revision as of 00:07, 20 January 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Version history (Japan-only: 1.0, 1.1, 1.2, and 1.3)

Pokémon Yellow Version: Special Pikachu Edition
ポケットモンスター ピカチュウ
Yellow EN boxart.png
Pokémon Yellow Version's boxart, depicting Pikachu.
Basic info
Platform: Game Boy (enhanced for the Super Game Boy in all releases and for the Game Boy Color outside of Japan)
Category: RPG
Players: 2 players simultaneous
Connectivity: Game Link Cable (Game Boy)
3DS Wireless (3DS VC)
Developer: Game Freak
Publisher: Nintendo
Part of: Generation I core series
Ratings
CERO: Not applicable
ESRB: E
ACB: G (Game Boy)
PG (3DS VC)
OFLC: G8+
PEGI: 12
GRAC: Not applicable
GSRR: N/A
Release dates
Japan: September 12, 1998 (Game Boy)[1][2]
February 27, 2016 (3DS VC)
North America: October 18, 1999 (Game Boy)[3][4]
February 27, 2016 (3DS VC)
Australia: September 3, 1999 (Game Boy)[5]
February 27, 2016 (3DS VC)
Europe: June 16, 2000 (Game Boy)[6][7]
February 27, 2016 (3DS VC)
South Korea: Unreleased
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Pokémon.co.jp
Nintendo.co.jp
English: Pokémon.com
Nintendo.com
Japanese boxart
Yellow JP boxart.png
Boxart of Pocket Monsters: Pikachu
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Yellow Version: Special Pikachu Edition (Japanese: ポケットモンスター ピカチュウ Pocket Monsters: Pikachu), often known as Pokémon Yellow Version, is the third Pokémon game for Game Boy released worldwide, as a solitary version of Pokémon Red and Blue Versions. In Japan, the game was the fourth Pokémon game released, as a second solitary version of Pocket Monsters Red & Green.

On November 12, 2015, a Nintendo Direct announced that Yellow will be released in North America, Europe, Australia, and New Zealand on February 27, 2016, the Pokémon 20th Anniversary, for the Nintendo 3DS Virtual Console.

Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.

Plot

201
Spoiler warning: this article may contain major plot or ending details.
201

Unlike other games, Yellow was inspired by the anime, and thus, instead of having a choice between Bulbasaur, Charmander, and Squirtle, players are forced to start off with a Pikachu that Professor Oak caught on Route 1. With the rival beginning with an Eevee, the player journeys from Pallet Town to go through an all-new experience—with no Grass, Fire, or Water types to fall back on until each member of the Kanto starter trio is given to the player later on in Cerulean City, Route 24, and Vermilion City, respectively.

Much like before, players journey across Kanto from their hometown, Pallet Town, defeating the eight Gym Leaders (Brock and Misty do not join the player, unlike in the anime) and eventually the Elite Four.

Team Rocket battles feature yet another special, anime-based surprise, as Jessie and James show up, along with their Pokémon, Ekans, Koffing, and Meowth. Beyond these changes, the plot of Yellow is very similar to that of the Japanese Red and Green and Japanese Blue as well as of the international Red and Blue.

Blurb

You've finally been granted your Pokémon Trainer's license, and now you're on your way to becoming the world's greatest Pokémon Trainer! The shockingly-cute Pikachu tags along behind you as you search the enormous world for monsters to train and evolve. Face off against Blastoise's torrential water cannons. Stand strong when facing Pidgeot's stormy Gust. Develop the ultimate Pokémon strategy to defeat the eight Gym Leaders and become the greatest Pokémon Master of all time!

Changes from Red, Green, and Blue

Aesthetic changes

  • The front Pokémon sprites have all been updated to resemble how they appear in their then-current Ken Sugimori artwork usually used in promotional images and strategy guides for the Japanese Red and Green, Japanese Blue, and the international Red and Blue, as well as some of them resembling how they appear in the anime. However, the back sprites are the same as the previous games.
  • Some Trainer sprites were also redone. Red and Blue now better resemble their stock artwork for Generation I, as the Pokémon sprites do. Brock wears an outfit like his anime counterpart's and Misty's bikini was changed to a shirt and shorts similar to those worn by hers, albeit without suspenders.
  • Kanto is slightly redesigned a second time, featuring different designs for doors, signposts, windows, and other minor elements. The biggest overhaul was performed on Cerulean Cave, the game's final dungeon, where the layout was once more changed. Indigo Plateau remains unaltered.

Location changes

Obtaining the starters from the Japanese Red and Green and Japanese Blue as well as from the international Red and Blue is possible through in-game events:

Gameplay changes

  • Pikachu is the only Starter Pokémon the player can have and travels with the player on-screen, outside of a Poké Ball like Ash's. This Pikachu will not evolve into Raichu.
    • The rival starts with Eevee, and the previous three Kanto starters can be obtained later in the game.
    • Furthermore, no wild Pikachu or Raichu can be found, thus requiring the player to trade a Pikachu from another Generation I game or Generation II game to obtain a Raichu or a second Pikachu. (It is unlikely that Ash would catch another Pikachu or a Raichu.) A traded Pikachu will also not behave like the starter Pikachu, acting as a regular Pokémon instead (even to the point of being able to evolve with a Thunderstone), unless it matches the Original Trainer and Trainer ID number of the player.
      • Another Pikachu with the same Original Trainer and Trainer ID number as that of the player can be obtained by cheating. However, it will only behave like the starter Pikachu if the original one is released. Furthermore, if one of the new Pikachu is released, the Pikachu behaving like the starter will have a disappointment face for a limited period of time.
    • The cry of the starter Pikachu, or any Pikachu with the same OT and Trainer ID number of the player for that matter, is changed to "Pika!" when going in battle, "Chaaaaa!" if it faints, or "Pikachu!" on the status screen, instead of the original Pikachu cry.
    • The rival will eventually evolve his Eevee (and thus affect which are the other members of his party) depending on the player's actions early in the game:
      • If the player beats the rival at both the Oak Pokémon Research Laboratory and the early optional battle at Route 22, Eevee evolves into Jolteon.
      • If the player wins at Oak's Lab and loses or passes up the Route 22 battle, Eevee evolves into Flareon.
      • If the player loses at Oak's Lab, regardless of the outcome of the Route 22 battle, Eevee evolves into Vaporeon.
  • In-game trades are changed to different Pokémon.
  • Level-up learnsets and TM compatibility are altered slightly for certain Pokémon. Charizard, for example, can now learn Fly via HM02.
  • A minimal friendship system is implemented to track how Pikachu feels about the player and Pikachu will refuse to evolve. This would later be revamped in Generation II, where the system is vastly improved and applies to all Pokémon.
  • Gym Leaders have different teams, some based on those that appear in the anime.
    • Brock's Pokémon have had their levels decreased by 2.
    • Misty's Pokémon have not been changed.
    • Lt. Surge's only Pokémon is a level 28 Raichu.
    • Erika now has a level 30 Tangela, and level 32 Weepinbell and Gloom.
    • Koga now has three Venonat, levels 44, 46, and 48, as well as a level 50 Venomoth.
    • Sabrina now has a team composed of Abra and its evolution line, all at level 50.
    • Blaine has a level 48 Ninetales, a level 50 Rapidash, and a level 54 Arcanine.
    • Giovanni has a level 50 Dugtrio, a level 53 Persian, a level 53 Nidoqueen, a level 55 Nidoking, and a level 55 Rhydon.
  • Enhanced compatibility with the Game Boy Color is present outside of Japan, providing color palette changes as the player switches locations, whereas the Japanese version is similar to the previous core series Generation I games in where it only has Super Game Boy support. The ability to print out Pokédex entries using the Game Boy Printer was also implemented in every regional release.
    • The Super Game Boy palettes used for the Pokémon sprites are also lighter.
  • Several glitches were disabled, and all glitch Pokémon were altered because the data which was read incorrectly to create them had changed.
  • A Surfing Pikachu minigame, Pikachu's Beach, is included. However, to play this the player will have to first teach Pikachu Surf, which requires the use of Pokémon Stadium.
  • The location and availability of some Wild Pokémon allows the player to experience the game in a manner similar to the anime.
    • In the anime, Ash catches a Caterpie and a Pidgeotto in Viridian Forest. This is reflected in-game as Caterpie (but not Weedle) and Pidgeotto are both available in Viridian Forest for the player to catch. This is the only instance in Generation I where a Pidgeotto can be caught at a level earlier than Pidgey would evolve into it.
    • The Pokémon that Team Rocket use (Koffing, Ekans, Meowth and their evolutions) are not available to be caught in the wild. It would be unlikely that Ash would catch these Pokémon in the anime as they are the primary antagonists.

Storyline changes

Pokémon unobtainable in Yellow

The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous Generation I games, or from the Generation II games, which has that Pokémon available, which will be indicated.

Note that "G" indicates a Pokémon that can be caught in the Japanese Green, and thus in the international Blue as well. "B" indicates a Pokémon obtainable in the Japanese Blue.

Yellow
0013 Weedle Weedle
Bug Poison RGB
0014 Kakuna Kakuna
Bug Poison RGB
0015 Beedrill Beedrill
Bug Poison RGB
0023 Ekans Ekans
Poison R
0024 Arbok Arbok
Poison R
0026 Raichu Raichu
Electric RGB
0052 Meowth Meowth
Normal GB
0053 Persian Persian
Normal GB
0109 Koffing Koffing
Poison RGB
0110 Weezing Weezing
Poison RGB
0124 Jynx Jynx
Ice Psychic RGB
0125 Electabuzz Electabuzz
Electric R
0126 Magmar Magmar
Fire G

Connectivity

Like in Red, Green, and Blue, players may trade Pokémon between two cartridges using a Game Boy Game Link Cable. To take full advantage of this feature, several Pokémon are exclusive to each game of the pair, making it required that a person trade with others in order to complete their Pokédex. The Game Link Cable also makes possible battles with another player, allowing one to pit their Pokémon against new challenges. The Japanese version can trade and battle with Japanese versions of Pokémon Red, Green, Blue and Yellow; the Western version can trade and battle with Western versions of Pokémon Red, Blue, and Yellow. It can also trade with Pokémon Gold, Silver, and Crystal via the Time Capsule. Pokémon Yellow is completely incompatible with games from Generation III onward.

Trades between Pokémon games in different languages are possible in this generation; however, a Japanese game cannot connect with a non-Japanese game. The latter will always result in corruption if attempted. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since there is not enough room on either cartridge for all of the text, namely kana and the Latin alphabet (a feature that later became possible). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.

Pokémon Yellow is compatible with the Japan-exclusive Pokémon Stadium, Pokémon Stadium and Pokémon Stadium 2. While link battles are not possible directly between Yellow and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium 2.

Colosseum 2

Yellow debuted a new link battle mode, Colosseum 2. In Colosseum 2, players can select from several battle modes:

  • Pika Cup (for Pokémon between Levels 15 to 20 only; their combined level limit is 50)
  • Petit Cup (for Pokémon between Levels 15 to 20, heights under 6'8" (2 m), and weights less than 44.1 lbs (20 kg) only)
  • Poké Cup (for Pokémon between Levels 50 to 55 only, and the sum of all entered Pokémon's Levels cannot exceed 155; Mew is not allowed).

These three cups would later become standard cups in the international Pokémon Stadium.

In addition, in the Japanese version, Blizzard's chance to freeze in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the Pokémon Stadium series and the international releases of the Generation I games.

Virtual Console

The Nintendo 3DS Virtual Console release uses Nintendo 3DS wireless communication as a substitute for the Game Link cable.

Differences from the anime

The game is loosely based on the original anime series, but has several differences:

  • Brock does not surrender during the Pewter Gym battle and does not accompany the player thereafter.
  • Misty is first encountered in the Cerulean Gym. In the anime, she had left the Gym when Ash met her (the Gym was run by the Sensational Sisters).
  • Bulbasaur, Charmander, and Squirtle are acquired from tasks. In the anime, Charmander is rescued from heavy rain, Squirtle merely follows Ash, and Bulbasaur was caught.
  • TRMeowth ([[{{{2}}} (move)|{{{2}}}]]) can use Pay Day and does not speak in the game.
  • Bulbasaur and Squirtle are able to evolve in the game.

English title

File:Pokemon Yellow Version.jpg
An American version game cartridge of Yellow

While the game's title has become widely accepted as simply Pokémon Yellow, its officially recognized name outside of Japan is not entirely certain. On the boxart for most English versions, the expression Special Pikachu Edition replaces the series' then-current slogan Gotta Catch 'em All! below the Pokémon logo, while Yellow Version is at the bottom, near where Red and Blue had theirs. However, the expression Special Pikachu Edition is repeated on the box's opening and spine.

Contemporaneous materials refer to the game as Pokémon Yellow Version: Special Pikachu Edition,[8][9][10][11] or Pokémon Yellow for brevity. The instruction manual refers to the game as "the Yellow version of Pokémon", "Yellow" is one of the selectable preset names for the the player character, and Yellow Version can be seen on the game's title screen.

ESRB classified the game under the title Pokémon yellow.[12] The Australian Classification Board classified the game under the title POKEMON YELLOW.[13] The Canadian Intellectual Property Office records the copyright POKEMON YELLOW VERSION: SPECIAL PIKACHU EDITION.[14]

Pokémon.com refers to the game as Pokémon Yellow Special Pikachu Edition in full, but Pokémon Yellow Version and Pokémon Yellow in general usage.[15] Pokémon Yellow Special Pikachu Edition is also the title used in the Nintendo World Pokémon Series Showcase. Super Smash Bros. for Wii U refers to the game as Pokémon Yellow: Special Pikachu Edition in Pikachu's trophy description.

Development

Main article: Pokémon Yellow beta

Reception

Like Red and Blue, Yellow was also well received by the press. Like its predecessors, it received a perfect 10/10 "Masterful" rating from IGN.[16] However, it was criticized as being "just a stopgap to help us wait for the real sequels".[17] Yellow received a slightly lower average score than Red and Blue of about 85% on GameRankings. Despite this, it was the site's top rated Game Boy game in the year of its release, 1999.[18]

Soundtrack

Main article: Game Boy: Entire Pokémon Sounds Collection CD

The soundtrack for Pokémon Red, Green, and Blue and Pokémon Red and Blue also applies to Pokémon Yellow. However, Yellow added three tracks that are absent from the official soundtrack, which precedes the release of Yellow by ten months. These additional tracks were also composed by Junichi Masuda.

Staff

Main article: Staff of Pokémon Yellow

Flyers

Dated August 3, 1998 (source)

Trivia

In other languages

Language Title
Japan Flag.png Japanese ポケットモンスターピカチュウ Pocket Monsters: Pikachu
France Flag.png European French Pokémon Version Jaune
Germany Flag.png German Pokémon Gelbe Edition
Italy Flag.png Italian Pokémon Versione Gialla
Spain Flag.png European Spanish Pokémon Edición Amarilla

See also

References

  1. ポケットモンスター ピカチュウ | ポケットモンスターオフィシャルサイト
  2. ポケットモンスター ピカチュウ
  3. PHENOMENON CONTINUES WITH NINTENDO'S POKéMON YELLOW VERSION: SPECIAL PIKACHU EDITION™ (archive)
  4. NINTENDO'S LATEST POKéMON GAME SMASHES COMPANY SALES RECORD (archive)
  5. Nintendo - Nintendo 64 Games
  6. Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com (UK)
  7. Pokémon Yellow Version | Game Boy | Games | Nintendo
  8. PHENOMENON CONTINUES WITH NINTENDO'S POKéMON YELLOW VERSION: SPECIAL PIKACHU EDITION™ | Nintendo Press Releases (archive)
  9. NINTENDO'S LATEST POKéMON GAME SMASHES COMPANY SALES RECORD | Nintendo Press Releases (archive)
  10. Pokémon Games | Pokémon.com (archive)
  11. Game Boy Color: Upcoming Games | Nintendo (archive)
  12. ESRB
  13. Classification Board
  14. Canadian Copyright Register
  15. Pokémon.com - Pokémon Yellow Special Pikachu Edition
  16. IGN: Pokemon Yellow: Special Pikachu Edition (retrieved December 21, 2009)
  17. Pokemon Yellow (Game Boy) Legacy game platform reviews - CNET Reviews (retrieved December 21, 2009)
  18. Pokemon Yellow Version: Special Pikachu Edition for Game Boy (retrieved December 21, 2009)
  19. 社長が訊く『ポケットモンスター ハートゴールド・ソウルシルバー』
  20. Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : The King Of Portable Toys
  21. ゲームボーイカラー (archived copy)
  22. SPACEWORLD'97 出展 GAME BOYソフト


Generation I: Red & GreenBlue (JP)Red & BlueYellow
Generation II: Gold & SilverCrystal
Generation III: Ruby & SapphireFireRed & LeafGreenEmerald
Generation IV: Diamond & PearlPlatinumHeartGold & SoulSilver
Generation V: Black & WhiteBlack 2 & White 2
Generation VI: X & YOmega Ruby & Alpha Sapphire
Generation VII: Sun & MoonUltra Sun & Ultra Moon
Let's Go, Pikachu! & Let's Go, Eevee!‎
Generation VIII: Sword & Shield (The Isle of Armor / The Crown Tundra)
Brilliant Diamond & Shining PearlLegends: Arceus
Generation IX: Scarlet & Violet (The Teal Mask / The Indigo Disk)
Legends: Z-A
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