Pokémon Tretta: Difference between revisions

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(→‎Tretta: I guess this was copied from Wikipedia, because it randomly mentioned "fictional Pokémon species"... as if we didn't know Pokémon are not real. XD)
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====Types and moves====
====Types and moves====
{{TrettaTypes}}
{{TrettaTypes}}
A Pokémon's type is indicated by the symbol under its PokéEne. Its type determines what move types it will be weak against or resistant to in battle. The types featured in Pokémon Tretta are the same as those found in the main series Pokémon games, as well as their individual strengths and weaknesses. The first expansion does not feature all types, but it is likely all will be covered as more expansions are released. The type symbols used in Pokémon Tretta are based on those from Pokémon Battrio.
A Pokémon's type is indicated by the symbol under its PokéEne. Its type determines what move types it will be weak against or resistant to in battle. The types featured in Pokémon Tretta are the same as those found in the main series Pokémon games, as well as their individual strengths and weaknesses. The first expansion did not feature all types, but all were covered by the time of the fifth expansion. The type symbols used in Pokémon Tretta are based on those from Pokémon Battrio.


Each Pokémon can have up to three moves as indicated by the segments on the reverse of the Tretta. Each segment details the name and type of the move, all of which are based on those from the core games. Each Pokémon in the first set only had one move, but expansions released thereafter included Pokémon with multiple moves.
Each Pokémon can have up to three moves as indicated by the segments on the reverse of the Tretta. Each segment details the name and type of the move, all of which are based on those from the core games. Each Pokémon in the first set only had one move, but expansions released thereafter included Pokémon with multiple moves.
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==Gameplay==
==Gameplay==
===Starting a game===
===Starting a game===
Upon inserting ¥100, players can choose between two game modes: Get In-Game, or Get Now. Get In-Game allows players to play the game in its entirety, while Get Now enters a short sequence in which a Quick Ball is thrown to catch and dispense a random Pokémon. The dial on the upper section is used to cycle between game modes.
Upon inserting ¥100, players can choose between three game modes: Get In-Game, Get Now, or Get in Pair. Get In-Game allows players to play the game in its entirety, while Get Now enters a short sequence in which a Quick Ball is thrown to catch and dispense a random Pokémon. Get in Pair mode was introduced in ''{{Tretta|Gather! New Leaguers}}'', with gameplay remaining much the same as Get In-Game, but with two-player features added to gameplay. The dial on the upper section is used to cycle between game modes.


===Search Mode===
===Search Mode===
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Upon starting Battle Mode, the player can then place up to three Tretta in each of the niches on the green scanning area. If the player does not have three Tretta, rental Pokémon will be used to make the deficit. If the player has any special Pokémon Battrio bridge pucks featured in the ''{{Battrio|Legendary & Mirage Shining Victory}}'' expansion, they can also be placed face down and used in place of a Tretta.
Upon starting Battle Mode, the player can then place up to three Tretta in each of the niches on the green scanning area. If the player does not have three Tretta, rental Pokémon will be used to make the deficit. If the player has any special Pokémon Battrio bridge pucks featured in the ''{{Battrio|Legendary & Mirage Shining Victory}}'' expansion, they can also be placed face down and used in place of a Tretta.


The ''{{Tretta|Search for the Legendary Pokémon!}}'' expansion introduced the Home and Away system. A team of Tretta from the latest expansion running on the console are referred to as Home, which activates the '''Home Power''' bonus. Using any number of Tretta from older expansions in a team however are referred to as Away, and will result in each Pokémon receiving a small penalty. Rental Pokémon assigned when players do not have three of their own Tretta count as Away, while Rookie and Trophy Tretta do not affect the Home and Away system. The bonus or penalty given depends on the latest Tretta expansion. The player has 30 seconds to select their Pokémon and confirm their choice by pressing one of the two buttons.
The ''{{Tretta|Search for the Legendary Pokémon!}}'' expansion introduced the "Home and Away" system. A team of Tretta from the latest expansion running on the console are referred to as Home, which activates the '''Home Power''' bonus. Using any number of Tretta from older expansions in a team however are referred to as Away, and will result in each Pokémon receiving a small penalty. Rental Pokémon assigned when players do not have three of their own Tretta count as Away, while Rookie and Trophy Tretta do not affect the Home and Away system. The bonus or penalty given depends on the latest Tretta expansion. This system is renamed "Fervor" in ''{{Tretta|Gather! New Leaguers}}''. The player has 30 seconds to select their Pokémon and confirm their choice by pressing one of the two buttons.


The player's three Pokémon then go up against the three encountered in Search Mode in a three round battle. At the start of each round players can cycle between their Pokémon by using the dial on the upper section of the console, with each one displaying its type matchup against the three opponent Pokémon. The player has 19 seconds to confirm their choice. The faster a Pokémon is selected, the better the Poké Ball bonus a player will receive as indicated by the circular screen on the right side of the console. Bonus Poké Balls earned in this way are stacked on the right side of the main screen.
The player's three Pokémon then go up against the three encountered in Search Mode in a three round battle. At the start of each round players can cycle between their Pokémon by using the dial on the upper section of the console, with each one displaying its type matchup against the three opponent Pokémon. The player has 19 seconds to confirm their choice. The faster a Pokémon is selected, the better the Poké Ball bonus a player will receive as indicated by the circular screen on the right side of the console. Bonus Poké Balls earned in this way are stacked on the right side of the main screen.
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From the ''Search for the Legendary Pokémon!'' expansion onwards, Pokémon may have more than one move. Pokémon that do will have additional options displayed on the semicircular screen above the dial for each move, essentially acting as an additional party member. Pokémon with multiple moves may also attack again if member(s) of their party are unable to battle.
From the ''Search for the Legendary Pokémon!'' expansion onwards, Pokémon may have more than one move. Pokémon that do will have additional options displayed on the semicircular screen above the dial for each move, essentially acting as an additional party member. Pokémon with multiple moves may also attack again if member(s) of their party are unable to battle.


Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player's selected Pokémon, a damage roulette will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. The chosen value is then added to the Pokémon's base attack for the current round. Possible attack bonuses range from +05 to +50. The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively.
Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player's selected Pokémon, a damage roulette will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. The chosen value is then added to the Pokémon's base attack for the current round. Possible attack bonuses range from +05 to +50, depending on the class of Tretta. The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively. In Get in Pair mode, one player is prompted to press the two buttons, while the other spins the dial.


Introduced in the ''{{Tretta|Black Kyurem & White Kyurem}}'' expansion, Pokémon may chain attacks with other Pokémon in the player's team as long as at least two Tretta include a Combo ([[File:Tretta Combo blue icon.png|18px]]) icon of the same color. Viable Pokémon are highlighted at the start of Battle Mode, and upon selecting a Pokémon, available Combo partners can be cycled between using the dial on the upper section of the console. After the first Pokémon has attacked, the damage roulette will appear before the second attack commences. Pokémon that have been selected to attack first in a round cannot be selected as Combo partners in subsequent rounds, unless that Pokémon has another move that has not been used. A team of three Pokémon with like Combo icons can therefore attack a maximum of five times over the three rounds.
Introduced in the ''{{Tretta|Black Kyurem & White Kyurem}}'' expansion, Pokémon may chain attacks with other Pokémon in the player's team as long as at least two Tretta include a Combo ([[File:Tretta Combo blue icon.png|18px]]) icon of the same color. Viable Pokémon are highlighted at the start of Battle Mode, and upon selecting a Pokémon, available Combo partners can be cycled between using the dial on the upper section of the console. After the first Pokémon has attacked, Combo Chance will start another damage roulette before the second attack commences. Pokémon that have been selected to attack first in a round cannot be selected as Combo partners in subsequent rounds, unless that Pokémon has another move that has not been used. A team of three Pokémon with like Combo icons can therefore attack a maximum of five times over the three rounds.


Introduced in the ''{{Tretta|Witness Genesect!}}'' expansion, Tretta with a Form Change ([[File:Tretta Form Change blue icon.png|25px]]) icon allow Pokémon to shift from the form depicted on the upper part of the Tretta illustration to the one on lower part once Battle Mode reaches Round 3. These Tretta have two moves, with one move locked to a specific form. At present, Pokémon that change form retain the original type and stats as displayed on the Tretta.
Introduced in the ''{{Tretta|Witness Genesect!}}'' expansion, Tretta with a Form Change ([[File:Tretta Form Change blue icon.png|25px]]) icon allow Pokémon to shift from the form depicted on the upper part of the Tretta illustration to the one on lower part once Battle Mode reaches Round 3. These Tretta have two moves, with one move locked to a specific form. At present, Pokémon that change form retain the original type and stats as displayed on the Tretta.
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===Get Mode===
===Get Mode===
[[File:TrettaGetMode.jpg|thumb|220px|right|A [[Poké Ball]] is selected from the roulette in Get Mode]]
[[File:TrettaGetMode.jpg|thumb|220px|right|A [[Poké Ball]] is selected from the roulette in Get Mode]]
Get Mode begins with a large roulette wheel consisting of sixteen spaces, fifteen of which contain standard Poké Balls and one containing a Master Ball. Any bonus Poké Balls earned during Battle Mode randomly take the place of standard Poké Balls on the wheel. Players with Tretta Reports also gain an additional bonus Poké Ball, the strength of which depends on the player's rank as indicated by the color of their Tretta Report icon after a completed game. The wheel then spins and the player has 10 seconds to press the large Poké Ball button in the center of the console. The selected Poké Ball is then used on all three opponent Pokémon in attempt to catch them. The chances of a successful capture depend on the class of the opponent Pokémon, its remaining HP, and the type of ball thrown in a similar manner to the core games.
Get Mode begins with a large roulette wheel consisting of sixteen spaces, fifteen of which contain standard Poké Balls and one containing a Master Ball. Any bonus Poké Balls earned during Battle Mode randomly take the place of standard Poké Balls on the wheel. Players with Tretta Reports also gain an additional bonus Poké Ball, the strength of which depends on the player's rank as indicated by the color of their Tretta Report icon after a completed game. The wheel then spins and the player has 10 seconds to press the large Poké Ball button in the center of the console. In Get in Pair mode, one player can spin the dial to increase the chance of improving the type of ball ultimately selected, indicated by the gauge on the screen above the dial. The selected Poké Ball is then used on all three opponent Pokémon in attempt to catch them. The chances of a successful capture depend on the class of the opponent Pokémon, its remaining HP, and the type of ball thrown in a similar manner to the core games.


If a Pokémon is successfully captured, the correlating Pokémon will be dispensed from the machine as a Tretta tile. If more than one Pokémon is captured, the player can choose which Tretta to obtain. The player can also obtain any other Tretta by inserting a further ¥100 for each Pokémon, or choose to end the game.
If a Pokémon is successfully captured, the correlating Pokémon will be dispensed from the machine as a Tretta tile. If more than one Pokémon is captured, the player can choose which Tretta to obtain. The player can also obtain any other Tretta by inserting a further ¥100 for each Pokémon, or choose to end the game.
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*'''{{Tretta|Witness Genesect!}}'''
*'''{{Tretta|Witness Genesect!}}'''
*'''{{Tretta|Meowth and Search! That Trio!!}}'''
*'''{{Tretta|Meowth and Search! That Trio!!}}'''
*'''{{Tretta|Gather! New Leaguers}}'''
===Promotional===
===Promotional===
*'''{{Tretta|Promotional Tretta}}'''
*'''{{Tretta|Promotional Tretta}}'''

Revision as of 19:20, 20 July 2013

Pokémon Tretta
ポケモントレッタ
TrettaMachine.jpg
Pokémon Tretta arcade machine
Basic info
Platform: Arcade
Category: Battle simulation
Players: 1
Connectivity: None
Developer: Takara Tomy A.R.T.S./
Marvelous AQL
Publisher: Nintendo
Part of: Generation V miscellaneous
Ratings
CERO: A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: July 14, 2012
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: ポケモントレッタ
English: N/A

Pokémon Tretta (Japanese: ポケモントレッタ Pokémon Tretta) is an arcade game developed by Takara Tomy A.R.T.S. and Marvelous AQL, who also developed the Pokémon Battrio arcade game. Officially announced on April 18, 2012, Pokémon Tretta was rolled out nationwide in Japan in early July, phasing out the majority of retired Battrio machines. The arcade machines became fully operational on July 14, 2012 with the release of the first Tretta expansion.

Like its predecessor, Pokémon Tretta focuses on three-on-three Pokémon battles that require special tiles, called Tretta, that depict one of the various Pokémon species in order to play. Unlike Battrio however, Tretta incorporates searching and capturing Pokémon in various locations. Pokémon caught in game are dispensed for players to use in other battles, or to add to their collection.

Each Pokémon Tretta machine costs ¥100 to operate. The console itself can be divided into two sections:

  • The upper section contains the main screen where the core gameplay is displayed. Directly below this in the center is a large Poké Ball button used when capturing Pokémon. Either side of the Poké Ball button are two small circular screens: the left screen displays time in various game modes, the right displays a bonus Poké Ball progress gauge. On the bottom of the upper section is a dial, which can be rotated clockwise or counterclockwise to cycle between game modes, searchable areas and between Pokémon whilst in battle. The semicircular screen above this acts as an additional visual aid for certain cycles, and also displays a damage bonus roulette during battle.
  • The lower section contains two buttons on the left and right, which are used to confirm commands. The right side has an IC card scanner used to read Tretta Reports, while the left contains space to keep spare Tretta tiles. The green pad in the center is where Tretta tiles are placed into each of the three niches during battle.


Tretta

A typical Tretta

Tretta are rounded square plastic tiles measuring 41×41×3.6mm and are integral to the gameplay of Pokémon Tretta, as at least one is required to play the game. Each Tretta portrays one of the Pokémon species along with a set of individual statistics such as Hit Points, Attack, Defense, and Speed. Each Pokémon also has a set type attributed to it and up to three possible moves as featured in the main series of Pokémon games. Tretta also display the collection number, name, and portion of an image on the left edge. When put in set order, the edges form an image of a number of Pokémon.

Mechanics

Statistics

A Pokémon's stats are detailed on the reverse of Tretta. HP determines how much damage a Pokémon can sustain before it can no longer partake in battle. Attack, identified in red, determines how powerful moves used by the Pokémon are. Defense, identified in blue, determines how susceptible Pokémon are to damage. Speed, identified in green, determines the order in which Pokémon battling each other will attack, or how easily they may dodge an incoming attack. PokéEne is detailed on the obverse and gives a rough indication as to the overall strength of the Pokémon, much like levels in other Pokémon games.

Types and moves

Tretta Types
Tretta Normal type.png
Normal
Tretta Fire type.png
Fire
Tretta Water type.png
Water
Tretta Grass type.png
Grass
Tretta Electric type.png
Electric
Tretta Ice type.png
Ice
Tretta Fighting type.png
Fighting
Tretta Poison type.png
Poison
Tretta Ground type.png
Ground
Tretta Flying type.png
Flying
Tretta Psychic type.png
Psychic
Tretta Bug type.png
Bug
Tretta Rock type.png
Rock
Tretta Ghost type.png
Ghost
Tretta Dragon type.png
Dragon
Tretta Dark type.png
Dark
Tretta Steel type.png
Steel
Tretta Fairy type.png
Fairy

A Pokémon's type is indicated by the symbol under its PokéEne. Its type determines what move types it will be weak against or resistant to in battle. The types featured in Pokémon Tretta are the same as those found in the main series Pokémon games, as well as their individual strengths and weaknesses. The first expansion did not feature all types, but all were covered by the time of the fifth expansion. The type symbols used in Pokémon Tretta are based on those from Pokémon Battrio.

Each Pokémon can have up to three moves as indicated by the segments on the reverse of the Tretta. Each segment details the name and type of the move, all of which are based on those from the core games. Each Pokémon in the first set only had one move, but expansions released thereafter included Pokémon with multiple moves.

Rarity

Pokémon in Pokémon Tretta are divided into classes, as indicated by the number of stars on the front and reverse of Tretta. Normal class is indicated by one star, Super class by two, Hyper class by three, and Master class by four. Legend class Tretta do not feature stars, but have a "LEGEND" emblem at the top of the image on both sides. More powerful Pokémon have a higher-class rating, and therefore have a higher rarity. Rarer Tretta also have additional aesthetic enhancements, with Hyper and Master class Tretta featuring a holographic front and edge. The tile color of rare and promotional Tretta also vary from the standard colors. Master class Tretta are transparent and lamé-treated, Legend class Tretta are black, Rookie promotional Tretta found in promotional products are orange, and Trophy promotional Tretta awarded in tournaments or events are purple. The table below summarizes the rarities in Pokémon Tretta.

Tretta colors
Standard
White
Standard
Red
Standard
Green
Standard
Blue
Standard
Yellow
Standard
Volcano red
Standard
Jungle green
Standard
Deep river blue
Standard
Neon yellow
Standard
Pink
Standard
Sky blue
Standard
Lime green
Standard
Ice blue
Standard
Salmon pink
Standard
Turquoise
Standard
Earth green
Standard
Burgundy
Standard
Prussian blue
Standard
Dark sapphire
Legend
Black
Ultimate
Gold
Origin
Game Boy grey
Rookie/Special
Orange
Trophy
Purple
Secret *
Colorless
Tretta Safari
Army green
Special
Charizard-color
Special
Diancie-color
Special
Mewtwo-color
Special
Light pink
Special
Grey
Special
Red Gyarados-color
Special
Toyopet green
Special
Chansey-color
Special
Teal
Special
Rayquaza-color
Tretta classes
Tretta Ultimate class.png Ultimate
アルティメット
Tretta Legend class.png Legend
レジェンド
Tretta Master class.png Master
マスター
Tretta Hyper class.png Hyper
ハイパー
Tretta Super class.png Super
スーパー
Tretta Normal class.png Normal
ノーマル


Gameplay

Starting a game

Upon inserting ¥100, players can choose between three game modes: Get In-Game, Get Now, or Get in Pair. Get In-Game allows players to play the game in its entirety, while Get Now enters a short sequence in which a Quick Ball is thrown to catch and dispense a random Pokémon. Get in Pair mode was introduced in Gather! New Leaguers, with gameplay remaining much the same as Get In-Game, but with two-player features added to gameplay. The dial on the upper section is used to cycle between game modes.

Search Mode

Scanning areas in Search Mode

Upon starting a full game, Search Mode will begin in a random area of the game map, which is shaped like a giant Poké Ball and is comprised of several different environments. The player is then presented with six individual locations to look for Pokémon in with a radar-like device that can be rotated using the dial on the upper section of the console. The radar covers three locations at a time. Pokémon can only be found in certain locations, so it is up to players to determine which Pokémon may reside in a certain location before they consider including it within the search radius. Some locations may have the silhouette of a Pokémon that will be encountered if part of the search radius.

Introduced in the Meowth and Search! That Trio!! expansion, the game will prompt the player to place any Tretta with a Search (Tretta Search yellow icon.png) icon they may have in any of the niches of the green scanning area. For each Tretta used in this way, a blue marker cycles clockwise around the six locations. The player can confirm their selection by pressing one of the two buttons on the lower section of the console. Doing so will reveal the silhouette of a Pokémon found in that location, and then place an image of the Pokémon depicted on the Tretta used to denote that the location has been "Searched". If the player selects a location that already has a silhouette, the Pokémon is completely revealed. The process repeats for the second and third Search, if necessary, with the blue marker cycling faster with each subsequent Search.

Once the player has chosen a radius, pressing one of the two buttons on the lower section of the console will confirm the selection. The Pokémon in those locations will then be revealed, thus ending Search Mode. Locations featured in Pokémon Tretta vary depending on the latest expansion, and are detailed below. The Pokémon available to capture are limited to the latest expansion.

Set Tretta locations
Forest
しんりん
Waterfront
みずべ
Cave
どうくつ
Field
こうげん
Ruins
いせき
Beach
かいがん
Mine
こうざん
Park
こうえん
Foot
ふもと
Pokémon Tretta League Opening!
Theme: Summer
Tretta Forest location.png Tretta Waterfront location.png Tretta Cave location.png Tretta Field location.png Tretta Ruins location.png
Search for the Legendary Pokémon!
Theme: Autumn
Tretta Forest Autumn location.png Tretta Waterfront Autumn location.png Tretta Field Autumn location.png Tretta Ruins Autumn location.png Tretta Beach location.png
Black Kyurem & White Kyurem
Theme: Winter
Tretta Forest Winter location.png Tretta Waterfront Winter location.png Tretta Cave location.png Tretta Field Winter location.png Tretta Ruins Winter location.png
Witness Genesect!
Theme: Spring
Tretta Forest Spring location.png Tretta Waterfront Spring location.png Tretta Field Spring location.png Tretta Ruins Spring location.png Tretta Beach location.png
Search with Meowth! That Trio!!
Theme: Rainy Season
Tretta Forest Rainy location.png Tretta Waterfront Rainy location.png Tretta Cave location.png Tretta Field Rainy location.png Tretta Ruins Rainy location.png
Gather! New Leaguers
Theme: Festival
Tretta Forest Festival location.png Tretta Waterfront Festival location.png Tretta Field Festival location.png Tretta Ruins Festival location.png Tretta Beach Festival location.png
Let's Go Everyone! Let's Catch It!
Theme: Festival (Autumn)
Tretta Forest Festival Autumn location.png Tretta Waterfront Festival Autumn location.png Tretta Field Festival Autumn location.png Tretta Ruins Festival Autumn location.png Tretta Beach Festival location.png
Have You Seen Them?! The New Powers!!
Theme: Festival (Winter)
Tretta Forest Festival Winter location.png Tretta Waterfront Festival Winter location.png Tretta Field Festival Winter location.png Tretta Ruins Festival Winter location.png Tretta Beach Festival location.png
Chespin! Fennekin! Froakie!
Theme: Beginning Island
Tretta Forest Beginning Island location.png Tretta Waterfront Beginning Island location.png Tretta Field Beginning Island location.png Tretta Ruins Beginning Island location.png Tretta Beach location.png
Experience Mega Evolution!
Theme: Wonder Park
Tretta Forest Wonder Park location.png Tretta Waterfront Wonder Park location.png Tretta Field Wonder Park location.png Tretta Ruins Wonder Park location.png Tretta Beach location.png
Xerneas & Yveltal
Theme: Shiny Village
Tretta Forest Shiny Village location.png Tretta Waterfront Shiny Village location.png Tretta Field Shiny Village location.png Tretta Ruins Shiny Village location.png Tretta Beach location.png Tretta Mine location.png
Search! Strongest Friends
Theme: Thriller Hills
Tretta Forest Thriller Hills location.png Tretta Field Thriller Hills location.png Tretta Ruins Thriller Hills location.png Tretta Beach location.png Tretta Mine Thriller Hills location.png Tretta Park location.png
Primal Reversion's Super Power!
Theme: Beyond Land
Tretta Forest Beyond Land location.png Tretta Waterfront Beyond Land location.png Tretta Cave location.png Tretta Field Beyond Land location.png Tretta Beach location.png Tretta Park Beyond Land location.png
Invasion! Mega Rayquaza
Theme: Gogo Field
Tretta Forest Gogo Field location.png Tretta Waterfront Beyond Land location.png Tretta Cave location.png Tretta Ruins Gogo Field location.png Tretta Beach location.png Tretta Park Beyond Land location.png
Dragon Ascent! Black Mega Rayquaza Flight
Theme: Spring
Tretta Forest Gogo Field location.png Tretta Cave location.png Tretta Field U1 location.png Tretta Ruins Gogo Field location.png Tretta Beach location.png Tretta Foot location.png
Glaciate! Kyurem Assault
Theme: Summer
Tretta Forest Shiny Village location.png Tretta Cave location.png Tretta Field Shiny Village location.png Tretta Ruins Shiny Village location.png Tretta Foot location.png
Judgment! Arceus Advent
Theme: Summer
Tretta Forest Shiny Village location.png Tretta Waterfront Shiny Village location.png Tretta Cave location.png Tretta Field Shiny Village location.png Tretta Beach location.png Tretta Foot location.png
Hyperspace Fury! Hoopa Transformation
Theme: Autumn
Tretta Forest Thriller Hills location.png Tretta Waterfront U4 location.png Tretta Cave location.png Tretta Field Thriller Hills location.png Tretta Ruins Thriller Hills location.png Tretta Park location.png


Battle Mode

Pikachu uses Thunderbolt against Cobalion, Terrakion, and Virizion in Battle Mode

Upon starting Battle Mode, the player can then place up to three Tretta in each of the niches on the green scanning area. If the player does not have three Tretta, rental Pokémon will be used to make the deficit. If the player has any special Pokémon Battrio bridge pucks featured in the Legendary & Mirage Shining Victory expansion, they can also be placed face down and used in place of a Tretta.

The Search for the Legendary Pokémon! expansion introduced the "Home and Away" system. A team of Tretta from the latest expansion running on the console are referred to as Home, which activates the Home Power bonus. Using any number of Tretta from older expansions in a team however are referred to as Away, and will result in each Pokémon receiving a small penalty. Rental Pokémon assigned when players do not have three of their own Tretta count as Away, while Rookie and Trophy Tretta do not affect the Home and Away system. The bonus or penalty given depends on the latest Tretta expansion. This system is renamed "Fervor" in Gather! New Leaguers. The player has 30 seconds to select their Pokémon and confirm their choice by pressing one of the two buttons.

The player's three Pokémon then go up against the three encountered in Search Mode in a three round battle. At the start of each round players can cycle between their Pokémon by using the dial on the upper section of the console, with each one displaying its type matchup against the three opponent Pokémon. The player has 19 seconds to confirm their choice. The faster a Pokémon is selected, the better the Poké Ball bonus a player will receive as indicated by the circular screen on the right side of the console. Bonus Poké Balls earned in this way are stacked on the right side of the main screen.

From the Search for the Legendary Pokémon! expansion onwards, Pokémon may have more than one move. Pokémon that do will have additional options displayed on the semicircular screen above the dial for each move, essentially acting as an additional party member. Pokémon with multiple moves may also attack again if member(s) of their party are unable to battle.

Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player's selected Pokémon, a damage roulette will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. The chosen value is then added to the Pokémon's base attack for the current round. Possible attack bonuses range from +05 to +50, depending on the class of Tretta. The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively. In Get in Pair mode, one player is prompted to press the two buttons, while the other spins the dial.

Introduced in the Black Kyurem & White Kyurem expansion, Pokémon may chain attacks with other Pokémon in the player's team as long as at least two Tretta include a Combo (Tretta Combo blue icon.png) icon of the same color. Viable Pokémon are highlighted at the start of Battle Mode, and upon selecting a Pokémon, available Combo partners can be cycled between using the dial on the upper section of the console. After the first Pokémon has attacked, Combo Chance will start another damage roulette before the second attack commences. Pokémon that have been selected to attack first in a round cannot be selected as Combo partners in subsequent rounds, unless that Pokémon has another move that has not been used. A team of three Pokémon with like Combo icons can therefore attack a maximum of five times over the three rounds.

Introduced in the Witness Genesect! expansion, Tretta with a Form Change (Tretta Form Change blue icon.png) icon allow Pokémon to shift from the form depicted on the upper part of the Tretta illustration to the one on lower part once Battle Mode reaches Round 3. These Tretta have two moves, with one move locked to a specific form. At present, Pokémon that change form retain the original type and stats as displayed on the Tretta.

Each party Pokémon has an HP bar, as well as the opponent Pokémon in the form of the Get Gauge on the top of the screen. As the opponent Pokémon take damage, the Get Gauge is filled. Filling the Get Gauge of any of the opponent Pokémon will make them unable to battle, and thus easier to catch. Conversely, if the HP bar of any party Pokémon is completely drained they will be unable to battle. Battle Mode concludes after three rounds, unless the player runs out of usable Pokémon. Surviving party Pokémon at the end of the three rounds will each earn one additional bonus Poké Ball. The remaining HP determines the strength of the Poké Ball awarded, with higher remaining HP values earning better Poké Balls.

Get Mode

File:TrettaGetMode.jpg
A Poké Ball is selected from the roulette in Get Mode

Get Mode begins with a large roulette wheel consisting of sixteen spaces, fifteen of which contain standard Poké Balls and one containing a Master Ball. Any bonus Poké Balls earned during Battle Mode randomly take the place of standard Poké Balls on the wheel. Players with Tretta Reports also gain an additional bonus Poké Ball, the strength of which depends on the player's rank as indicated by the color of their Tretta Report icon after a completed game. The wheel then spins and the player has 10 seconds to press the large Poké Ball button in the center of the console. In Get in Pair mode, one player can spin the dial to increase the chance of improving the type of ball ultimately selected, indicated by the gauge on the screen above the dial. The selected Poké Ball is then used on all three opponent Pokémon in attempt to catch them. The chances of a successful capture depend on the class of the opponent Pokémon, its remaining HP, and the type of ball thrown in a similar manner to the core games.

If a Pokémon is successfully captured, the correlating Pokémon will be dispensed from the machine as a Tretta tile. If more than one Pokémon is captured, the player can choose which Tretta to obtain. The player can also obtain any other Tretta by inserting a further ¥100 for each Pokémon, or choose to end the game.

Tretta Reports

A Tretta Report that allows data to be recorded up to 400 times

Tretta Reports (Japanese: トレッタレポート) function in a similar manner to Memory Keys in Pokémon Battrio. Sold at a retail price of ¥500, they are not necessary to play the game but add a personal element and supplementary features to it. Tretta Reports are IC cards, similar in size to credit cards, and have a limit as to how many times save data can be recorded on them. Current varieties of Tretta Reports have a range of between 100 and 400 saves. Once the maximum allocation of data saves has been reached, players can transfer the data to a new Tretta Report.

Tretta Reports allow players to select a male or female avatar, input a nickname, and an age in years. After each game the Tretta Report keeps track of and awards points for various accolades, broken down into three categories. Discovery Completion records different Pokémon encountered in Battle Mode, including form differences. Pokémon Completion records any Pokémon caught in Get Mode. Unlike Discovery Completion, class differences between Pokémon count as separate entries. Pokémon Tretta Completion records the physical Tretta obtained via Get Mode or used in Battle Mode, effectively acting as an in-game checklist for each expansion. Bonus points are also awarded for forming like chains, such as obtaining different forms of the same Pokémon.

These points are kept track on Point Cards in game, represented by stamps. Filling a Point Card with stamps earns the player a medal, and effectively an increase in rank. Moving to the next rank presents a new more challenging Point Card to complete and may upgrade the class of the Tretta Report itself, providing an additional bonus Poké Ball to go on the roulette in Get Mode. Medals are also awarded for other actions, such as earning 1000 points in one session. After points have been awarded, players with smart phones can take an image of the supplied QR code and upload it via the Pokémon Tretta website to view National Rankings.

Partner Pokémon

Players with Tretta Reports can also choose from one of three Partner Pokémon to assist them in Battle Mode. The available choices depend on the latest Tretta expansion. From Pokémon Tretta League Opening! to Black Kyurem & White Kyurem these included Bulbasaur, Charmander, or Squirtle. From Witness Genesect! onwards, these included Turtwig, Chimchar, or Piplup. Each one starts as an Egg, and can be hatched by gaining points by playing the game, effectively acting as experience. Once hatched, players can utilize the special ability of their Partner Pokémon. Gaining experience will also evolve Partner Pokémon, increasing the effectiveness of their special ability and overall stats. If a player's Partner Pokémon reaches the final stage of evolution, it loses its special ability but can be summoned in Battle Mode as an Extra Attacker. At the end of the third round, the player will be prompted to press the Poké Ball button in the center of the console when the presented green line gets to the target point. The Partner Pokémon will then appear and deal additional damage to the opponent Pokémon.

Partner Pokémon


Pokémon Tretta sets

Core sets

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