Pokémon Trading Card Game Online: Difference between revisions
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|developer=Electrified Games, Sleepy Giant Entertainment, {{tt|Plexipixel|Website design}}, {{tt|Inversoft|Word filter}} | |developer=Electrified Games, Sleepy Giant Entertainment, {{tt|Plexipixel|Website design}}, {{tt|Inversoft|Word filter}} | ||
|publisher=The Pokémon Company International | |publisher=The Pokémon Company International | ||
|gen_series=[[Generation IV]] | |gen_series=[[Generation IV]]/{{gen|V}}/{{gen|VI}} misc | ||
|cero= | |cero= | ||
|esrb=E | |esrb=E | ||
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|oflc=G | |oflc=G | ||
|release_date_ja=N/A | |release_date_ja=N/A | ||
|release_date_na=March 24, 2011 (TC beta) | |release_date_na=March 24, 2011<br>(TC beta) | ||
|release_date_au=March 24, 2011 (TC beta) | |release_date_au=March 24, 2011<br>(TC beta) | ||
|release_date_eu=March 24, 2011 (TC beta) | |release_date_eu=March 24, 2011<br>(TC beta) | ||
|website_ja=N/A | |website_ja=N/A | ||
|website_en=[https://www.pokemon.com/us/pokemon-tcg/ Game site] | |website_en=[https://www.pokemon.com/us/pokemon-tcg/ Game site] | ||
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[[File:TCGOicon.png|thumb|Pokémon TCGO site icon]] | [[File:TCGOicon.png|thumb|Pokémon TCGO site icon]] | ||
'''Pokémon Trading Card Game Online''' ( | '''Pokémon Trading Card Game Online''' (also referred to as '''Pokémon TCG Online''' or '''TCGO''') is a [http://www.pokemon.com/us/pokemon-tcg/play-online/download/ downloadable game] and the first Pokémon game of the MMOTCG (massively-multiplayer online trading card game) genre. It is based on the [[Pokémon Trading Card Game]] or TCG aspect of the Pokémon franchise and follows the same rules. The game was originally released as a browser-based game in March 2011 before being relaunched as a downloadable game in 2012 for the PC and Mac and for iPad in 2014. It officially emerged from open beta testing in February 2015 but continues to be refined and improved upon on a continual basis. The game is free to download and is accessible to both beginners and experienced players. It is also intended to be used by both [[#Child accounts|adults and children]]. Players do not need to purchase physical [[#Theme decks|Theme decks]] or {{TCG|Booster pack}}s from a store in order to play. Players are provided with everything they need, and there are multiple means of [[#Reward systems|earning new cards and other rewards]] as the game is played. | ||
== | ==Guided story== | ||
So as to not overwhelm new players of all age levels with the complexity of the full game and in order to assist less experienced players in learning basic game mechanics, all players are initially directed through a set of in-game [[#Tutorials|Tutorials]] and then the beginning set of {{DL|Appendix:Glossary (TCG)|Match}}es in the [[#Trainer Challenge|Trainer Challenge]] before all game features are accessible. | |||
Upon logging into the ''Pokémon Trading Card Game Online'', players start their adventure at a virtual "[[Game Store]]", where Trainers [[Zach]] and [[Ella]] welcome them. Players begin by playing through two in-game [[#Tutorial Mode|Tutorial]]s with a simplified ''[[#Online-exclusive Theme decks|Basic Blue Starter Theme deck]]'' and its {{TCG|Water}} {{ene|Water}} and {{TCG|Colorless|Colorless type}} {{ene|Colorless}} Pokémon against Zach and Ella before slowly unlocking a ''Basic Yellow Starter Theme deck'' and its {{TCG|Lightning}} {{ene|Lightning}} and {{TCG|Colorless}} {{ene|Colorless}} Pokémon against five additional computer-controlled [[Game Store|Trainers]]. These seven Trainers uses a variety of different {{TCG|Deck|Deck}} and {{TCG|Type|Pokémon types}} and often use {{TCG|Pokémon|Pokémon cards}} with attacks that apply {{TCG|Special Conditions}}, thus introducing players to a variety of basic game mechanics. Advancement through the in-game Tutorials does not require players to {{DL|Appendix:Glossary (TCG)|Winning|win}} a given {{DL|Appendix:Glossary (TCG)|match}}. | |||
Next, players compete against another set of computer-controlled [[Game Store|Trainer]] characters from the [[#Trainer Challenge|Trainer Challenge]]. Players are provided with four Starter Theme decks, each representing one of four [[Starter Pokémon]] types — {{TCG|Fire}} {{ene|Fire}}, {{TCG|Grass}} {{ene|Grass}}, {{TCG|Lightning}} {{ene|Lightning}}, and {{TCG|Water}} {{ene|Water}}. Player proceed sequentially through the Trainer Challenge as they {{DL|Appendix:Glossary (TCG)|Winning|win}} matches in three in-game ''"Leagues"''. The full set of features in the ''Pokémon Trading Card Game Online'' is not unlocked until players have won a match against the first several Trainers in the ''Gold League''. Once the full feature set is unlocked, the Trainer Challenge may be pursued at the player's own pace or bypassed entirely. | |||
===Bypass training=== | |||
Players already familiar with the game may bypass this directed training phase by disabling the ''"New User Experience"'' under [[#Options|Options]]. | |||
==Rotation chart== | ==Rotation chart== | ||
Many in-game Pokémon Trading Card Game Online features rotate or change on a recurring basis: | Many in-game ''Pokémon Trading Card Game Online'' features '''rotate or change''' on a recurring basis: | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | ||
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| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | Weekly [[#Shop rotation|Shop rotation]] | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | Weekly [[#Shop rotation|Shop rotation]] | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Wednesday, 12:00 AM {{wp|UTC}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Wednesday, 12:00 AM {{wp|UTC}} | ||
|- style="color: black;" | |- style="color: black;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | Weekly [[Pokémon.com]] website ''ONLY'' 15 [[#Trainer Tokens|Trainer Token]] maximum per week — ''independent from the TCGO but relevant for Trainer Token acquisition purposes'' | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | Weekly [[Pokémon.com]] website ''ONLY'' 15 [[#Trainer Tokens|Trainer Token]] maximum per week — ''independent from the TCGO but relevant for Trainer Token acquisition purposes'' | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Saturday, 4:00 AM {{wp|UTC}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Saturday, 4:00 AM {{wp|UTC}} | ||
|} | |} | ||
==Play | ==Play modes== | ||
There are | There are five primary '''Play modes''' available. These are ''[[#Trainer Challenge|Trainer Challenge]]'', ''[[#Versus Mode|Versus Mode]]'', ''[[#Tournament Mode|Tournament Mode]]'', ''[[#Tutorial Mode|Tutorial Mode]]'', and ''[[#Quick Match|Quick Match]]''. Additionally, ''[[#Friend Battle|Friend Battle]]'' and ''[[#Play Testing|Play Testing]]'' are available under ''Friends'' in the [[#Social menu|Social menu]] and the [[#Deck Manager|Deck Manager]] respectively. | ||
===Trainer Challenge=== | ===Trainer Challenge=== | ||
In the Trainer Challenge, players face various computer-controlled [[Game Store|Trainer]] characters using only [[#Theme decks|Theme decks]], including [[#Online-exclusive Theme decks|Online-exclusive Theme decks]] featuring [[Starter Pokémon]] {{p|Tepig}} and {{type|Fire|Fire type}} Pokémon {{ene|Fire}}, {{p|Snivy}} and {{type|Grass|Grass type}} Pokémon {{ene|Grass}}, and {{p|Oshawott}} and {{type|Water|Water type}} Pokémon {{ene|Water}} from the [[Generation V|Black & White Series]] ({{TCG|Black & White - Basic Red|BW Basic Red}}, {{TCG|Black & White - Basic Green|BW Basic Green}}, and {{TCG|Black & White - Basic Blue|BW Basic Blue}}), | In the '''Trainer Challenge''', players face various computer-controlled [[Game Store|Trainer]] characters using only [[#Theme decks|Theme decks]], including [[#Online-exclusive Theme decks|Online-exclusive Theme decks]] featuring [[Starter Pokémon]] {{p|Tepig}} and {{type|Fire|Fire type}} Pokémon {{ene|Fire}}, {{p|Snivy}} and {{type|Grass|Grass type}} Pokémon {{ene|Grass}}, and {{p|Oshawott}} and {{type|Water|Water type}} Pokémon {{ene|Water}} from the [[Generation V|Black & White Series]] ({{TCG|Black & White - Basic Red|BW Basic Red}}, {{TCG|Black & White - Basic Green|BW Basic Green}}, and {{TCG|Black & White - Basic Blue|BW Basic Blue}}) and the {{TCG|X & Y - Basic Yellow|XY Basic Yellow}} featuring {{p|Pikachu}} and {{TCG|Lightning|Lightning type}} Pokémon {{ene|Lightning}}, unlocked in [[#Tutorial Mode|Tutorial Mode]], from the [[Generation VI|X & Y Series]]. Players may also use Theme decks unlocked by [[#Redeem codes|Redemption codes]] from code cards found inside appropriately marked, physical Theme decks as well as those purchased virtually with [[#Trainer Tokens|Trainer Tokens]] or [[#Gems|Gems]] from the in-game [[#Shop|Shop]]. Code cards are obtainable from the {{DL|Theme Deck (TCG)|Generation V|Black & White Series}} onward. | ||
{| class="roundy" style="border: 2px solid #44acdb; margin-left: 10px; background: #144d9a; float: right; text-align:center;" | {| class="roundy" style="border: 2px solid #44acdb; margin-left: 10px; background: #144d9a; float: right; text-align:center;" | ||
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| style="background: #ffc;" | '''[[Rika]]''' | | style="background: #ffc;" | '''[[Rika]]''' | ||
| style="background: #ffc;" | '''{{OBP|Tyson|TCGO}}''' | | style="background: #ffc;" | '''{{OBP|Tyson|TCGO}}''' | ||
| style="background: #ffc; {{roundybr|5px}};" | | | style="background: #ffc; {{roundybr|5px}};" | | ||
|} | |} | ||
Players battle in three | Players battle in three ''"Leagues"'': '''Gold League''', '''Platinum League''', and '''City Championship'''. Players have the option of adjusting the {{DL|Appendix:Glossary (TCG)|Match|match}} difficulty between: ''"Easy"'', ''"Medium"'', and ''"Hard"'' (see [[#Earning stars|Earning stars]]). Changing the difficulty setting changes the composition of the opponent's deck. Players must defeat a [[Game Store|given Trainer]] in a specific spot or position once before unlocking the next Trainer position. Players must also defeat a given league once before unlocking the next, starting with Gold League and ending with City Championship. Unlike more traditional {{DL|Play! Pokémon|Local Tournaments|Pokémon Trading Card Game Tournaments}} such as the multi-player [[#Tournament Mode|Tournament Mode]], defeat on the part of players in these Trainer Challenge leagues does not result in players changing their standing. In other words, players may pickup right where they left off rather than start all over again. | ||
{{DL|Appendix:Glossary (TCG)|Winning}} matches in the Trainer Challenge earn players ''Trainer Challenge Points'' that apply toward each Trainer in a unique league position. ''Trainer Challenge Points'' then [[#Earning stars|Earns 1 to 4 stars]] with 1, 3, or 10 [[#Trainer Tokens|Trainer Token]] or {{TCG|Booster pack}} awards. | |||
There are also 12 circles at the bottom of the ''"Select A Trainer"'' screen for a Trainer Challenge {{DL|Appendix:Glossary (TCG)|Match|match}}, which correspond to each of the 12 Trainers in that league. By clicking on the corresponding circle, players may quickly select that Trainer in that specific spot or position. Some Trainers appear more than once in a league. Some do not appear at all. A ''padlocked circle'' means that the corresponding Trainer has not yet been unlocked. An ''open grey circle'' indicates that the Trainer has been unlocked but has not been beaten with any of the player's [[#Theme decks|Theme decks]]. A ''dark green check mark'' over a grey circle means that the Trainer has not yet been defeated with the player selected Theme deck. A ''light green check mark'' indicates that the Trainer has already been defeated with the player selected Theme deck. Each Theme deck has its own set of dark green and light green check marks for each Trainer position in each league. | There are also 12 circles at the bottom of the ''"Select A Trainer"'' screen for a Trainer Challenge {{DL|Appendix:Glossary (TCG)|Match|match}}, which correspond to each of the 12 Trainers in that league. By clicking on the corresponding circle, players may quickly select that Trainer in that specific spot or position. Some Trainers appear more than once in a league. Some do not appear at all. A ''padlocked circle'' means that the corresponding Trainer has not yet been unlocked. An ''open grey circle'' indicates that the Trainer has been unlocked but has not been beaten with any of the player's [[#Theme decks|Theme decks]]. A ''dark green check mark'' over a grey circle means that the Trainer has not yet been defeated with the player selected Theme deck. A ''light green check mark'' indicates that the Trainer has already been defeated with the player selected Theme deck. Each Theme deck has its own set of dark green and light green check marks for each Trainer position in each league. | ||
====Unlocking decks==== | ====Unlocking decks==== | ||
Players must defeat 7 Trainers with the same [[#Online-exclusive Theme decks|Starter Theme deck]] to fully unlock all the cards in that deck. | Players must defeat 7 Trainers with the same [[#Online-exclusive Theme decks|Starter Theme deck]] (except for the {{TCG|X & Y - Basic Yellow|XY Basic Yellow}} Theme deck) to fully unlock all the cards in that deck. Two cards are replaced automatically with each Trainer beaten. Beating the same Trainer in a different position in a league or in a different leagues counts toward the 7 successes. Beating a Trainer in the same position in a league more than once does not count toward the 7 successes. | ||
* ''NOTE: The {{TCG|X & Y - Basic Yellow|XY Basic Yellow}} [[#Online-exclusive Theme decks|Theme deck]] is unlocked in [[#Tutorial Mode|Tutorial Mode]]. | |||
* ''NOTE: The October 2, 2013 update retired a feature that also gradually unlocked redeemable or purchased [[#Theme decks|Theme decks]] over the course of 11 successful {{DL|Appendix:Glossary (TCG)|Winning|wins}} as described above. All redeemed or purchased Theme decks are now fully "unlocked" immediately upon [[#Redeem codes|redeeming]] or purchasing them in the in-game [[#Shop|Shop]].'' | |||
|- | |||
* '' | |||
===Versus Mode=== | ===Versus Mode=== | ||
Players | Players take on other players in a '''Random Battle''' with one of four ''[[#Play types|Play types]]'' or ''Deck formats'' ('''Theme''', '''Standard''', '''Expanded''', or '''Unlimited''') and a deck appropriate to the selected Play type. | ||
==== | ====Random Battle==== | ||
Players | The '''Random Battle''' feature allows players to play against another randomly selected online player. Players earn a single [[#Trainer Tokens|Trainer Token]] for each match played (''"Expert Matchmaking Reward"''), provided they have met [[#Miscellaneous|minimum playtime requirements]], plus 2 Trainer Tokens if they {{DL|Appendix:Glossary (TCG)|Winning|win}} a match versus a player who was ''[[#Player rank|ranked]]'' by the ''Pokémon Trading Card Game Online'' as having an ''"Advantage"'' based on player/deck play history (''"Game Advantage Upset Reward"''). Additionally, players are give the chance to spin the [[#Bonus Wheel|Bonus Wheel]], which provides an opportunity to receive Trainer Tokens, [[#Tournament Tickets|Tournament Tickets]], or a [[#Mystery Box|Mystery Box]] reward. Trainer Tokens and the Bonus Wheel are provided to both players regardless of the outcome of the match. This feature was formally an option under ''[[#Ranked Battle|Ranked Battle]]'' and ''Opponent Types''. | ||
Winning a match also earns players [[#Versus Points|Versus Points]], which advance players along a [[#Versus Ladder|Versus Ladder]] reward system. | |||
====Play types==== | ====Play types==== | ||
Players select from four ''Play types'', also known ''Game type'' or ''Deck format'': | Players select from four '''Play types''', also known ''Game type'' or ''Deck format'': | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | ||
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| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | | style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ||
;[[#Theme decks|Theme]] | ;[[#Theme decks|Theme]] | ||
:Only | :Only preconstructed [[#Theme decks|Theme decks]] are allowed in this play type. Apart from the [[Starter Pokémon|Starter]] themed [[#Online-exclusive Theme decks|Online-exclusive Theme decks]], Theme decks are obtained by either using [[#Redeem codes|Redemption codes]] or by purchase with [[#Trainer Tokens|Trainer Tokens]] or [[#Gems|Gems]] in the in-game [[#Shop|Shop]]. | ||
;{{TCG|Standard format|Standard}} | ;{{TCG|Standard format|Standard}} | ||
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===Tournament Mode=== | ===Tournament Mode=== | ||
Entry into | Entry into '''Tournaments''' versus other players require either [[#Tournament Tickets|Tournament Tickets]] or [[#Trainer Tokens|Trainer Tokens]]. Players may use one of four Deck formats or [[#Play types|Play types]] ('''Theme''', '''Standard''', '''Expanded''', or '''Unlimited'''), though not all Deck formats are always available. Playing in tournaments with other players provide the opportunity to gain at least a single Trainer Token and a spin on the [[#Bonus Wheel|Bonus Wheel]] at the end of each {{DL|Appendix:Glossary (TCG)|Match|match}} as well as the opportunity to earn Trainer Tokens, Tournament Tickets, {{TCG|Booster pack}}s, and [[#Tournament Chests|Tournament Chests]] based on player placement in a given tournament. | ||
Each tournament is composed of three-round single elimination {{DL|Appendix:Glossary (TCG)|Match|matches}} between 8 players. Upon selecting a [[#Play types|Deck format]] with either a [[#Tournament Tickets|Tournament Ticket]] or [[#Trainer | Each tournament is composed of three-round single elimination {{DL|Appendix:Glossary (TCG)|Match|matches}} between 8 players. Upon selecting a [[#Play types|Deck format]] with either a [[#Tournament Tickets|Tournament Ticket]] or [[#Trainer Tokens|Trainer Token]] entry requirement, players are placed into a queue until 8 players join. Once that queue is full, the tournament will begin and a new queue will be created. The maximum duration of a tournament is 1 hour and 18 minutes with up to 25 minutes minutes per match (12 and ½ minutes per player) and one minute between rounds. | ||
====Tournament rotation==== | ====Tournament rotation==== | ||
Continuously running tournaments currently offer three [[#Play types|Deck formats]]: two require a [[#Tournament Tickets|Tournament Ticket]] entry fee and one a [[#Trainer | Continuously running tournaments currently offer three [[#Play types|Deck formats]]: two require a [[#Tournament Tickets|Tournament Ticket]] entry fee and one a [[#Trainer Tokens|Trainer Token]] entry fee. The exact Deck formats and entry fee costs rotate on a weekly basis on Mondays at 7:00 PM {{wp|UTC}} (Coordinated Universal Time or Greenwich Mean Time).<ref>[http://forums.pokemontcg.com/topic/29814-tournament-rotation-refined/ Tournament Rotation Refined — March 31, 2015]</ref> On weekends, one of the two Tournament Ticket entry fee tournaments is increased to a 6 Tournament Tickets cost instead of 4 but also offers increased placement rewards. | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | ||
|- | |- | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | | style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ||
* Week 1: '''[[#Theme decks|Theme deck]]''' (49 [[#Trainer | * Week 1: '''[[#Theme decks|Theme deck]]''' (49 [[#Trainer Tokens|Trainer Token]] entry fee), '''Standard''' (4 [[#Tournament Tickets|Tournament Ticket]] entry fee), and '''Unlimited''' (4 [[#Tournament Tickets|Tournament Ticket]] entry fee) | ||
* Week 2: '''[[#Theme decks|Theme deck]]''' (4 [[#Tournament Tickets|Tournament Ticket]] entry), '''Standard''' (49 T[[#Trainer | * Week 2: '''[[#Theme decks|Theme deck]]''' (4 [[#Tournament Tickets|Tournament Ticket]] entry), '''Standard''' (49 T[[#Trainer Tokens|Trainer Token]] entry fee), and '''Extended''' (4 [[#Tournament Tickets|Tournament Ticket]] entry fee) | ||
|} | |} | ||
====Tournament special events==== | ====Tournament special events==== | ||
The first non-trial Tournament special event officially premiered on 5 | The first non-trial '''Tournament special event''' officially premiered on February 5, 2015 as a weeklong tournament in which players battled in all four [[#Play types|Deck formats]] for special themed rewards based on Team Magma and Team Aqua from the [[Pokémon Omega Ruby and Alpha Sapphire]] video games. Other Tournament special events occur from time to time. | ||
====Tournament rewards==== | ====Tournament rewards==== | ||
Entry costs and rewards vary widely for Tournament special events. Continuously running tournament entry costs and rewards are standardized: | Entry '''costs and rewards''' vary widely for Tournament special events. Continuously running tournament entry costs and rewards are standardized: | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | ||
!Trainer Tokens | !Trainer Tokens | ||
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'''Rewards:''' | '''Rewards:''' | ||
* 1st Place — [[#Tournament Tickets|Tournament Tickets]] ×3 | |||
* 2nd Place — [[#Tournament Tickets|Tournament Tickets]] ×2 | |||
* 3rd to 4th Place — [[#Tournament Tickets|Tournament Tickets]] ×1 | |||
* 5th to 8th Place — [[#Trainer Tokens|Trainer Tokens]] ×12 | |||
| style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}};" | | | style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}};" | | ||
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'''Rewards:''' | '''Rewards:''' | ||
* 1st Place — [[List of Pokémon Trading Card Game expansions|Current expansion]] Booster packs ×2 and Random {{TCG|Booster pack}}s ×1 | |||
* 2nd Place — [[List of Pokémon Trading Card Game expansions|Current expansion]] Booster packs ×1 and Random {{TCG|Booster pack}}s ×1 | |||
* 3rd to 4th Place — Random {{TCG|Booster pack}}s ×1 | |||
* 5th to 8th Place — [[#Tournament Chests|Tournament Chests]] ×1 | |||
|- style="color: black; vertical-align: top;" | |- style="color: black; vertical-align: top;" | ||
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'''Rewards:''' | '''Rewards:''' | ||
* 1st Place — [[List of Pokémon Trading Card Game expansions|Current expansion]] Booster packs ×2, Random {{TCG|Booster pack}}s ×2, and [[#Tournament Chests|Tournament Chests]] ×3 | |||
* 2nd Place — [[List of Pokémon Trading Card Game expansions|Current expansion]] Booster packs ×2, Random {{TCG|Booster pack}}s ×1, and [[#Tournament Chests|Tournament Chests]] ×1 | |||
* 3rd to 4th Place — Random {{TCG|Booster pack}}s ×1 and [[#Tournament Chests|Tournament Chests]] ×1 | |||
* 5th to 8th Place — [[#Tournament Chests|Tournament Chests]] ×1 and [[#Trainer Tokens|Trainer Tokens]] ×25 | |||
|} | |} | ||
===Tutorial Mode=== | |||
{{main|Tutorial (TCGO)}} | |||
After being welcomed to the "[[Game Store]]", players face [[Zach]] and [[Ella]] in two '''Tutorial''' [[Pokémon Trading Card Game]] matches designed to teach players the basics of game play. Players advance regardless of whether they win or loose a match. If players ''"Play as a Guest"'' and complete the initial two Tutorials, they will be presented with a full {{DL|Appendix:Glossary (TCG)|Match|match}} against a random computer-controlled [[Game Store|Trainer]] from the [[#Trainer Challenge|Trainer Challenge]]. Players may repeat but will not advance beyond this random battle stage. Players will, however, be encouraged to create a [[#Pokémon Trainer Club|Pokémon Trainer Club]] ''"User Name"'' and ''"Password"'' after each of these matches. | |||
;Pokémon Trainer Club | |||
:Players who create a [[#Pokémon Trainer Club|Pokémon Trainer Club]] account also may use this account on the official [[Pokémon.com]] website and at [[Play! Pokémon]] events. | |||
After logging into the ''Pokémon Trading Card Game Online'' with a [[#Pokémon Trainer Club|Pokémon Trainer Club]] account, players advance directly from the second Tutorial to five additional Tutorials. These final set are more like traditional matches rather the first two Tutorials. Instead, of computer-controlled [[Game Store|Trainers]] discussing specific game mechanics, these Tutorials use abbreviated {{DL|Appendix:Glossary (TCG)|Match|matches}} to introduce players to {{TCG|Special Conditions}} imposed by attacks and introduce players to different {{TCG|Deck|Deck types}} and builds. In these final five matches, players are also presented with and slowly unlock a ''[[#Online-exclusive Theme decks|XY Basic Yellow Theme deck]]''. By the end of the seventh match, players will gain full access to this ''XY Basic Yellow'' deck. | |||
:{| cellspacing="2" cellpadding="2" class="roundy" style="border: 2px solid #44acdb; background: #144d9a; color: white; float: right;" | |||
|+ style="color: black; text-align:center;" | '''Tutorial Ladder:''' | |||
|- | |||
! Tutorial #: | |||
! style="text-align: left;" | Reward: | |||
|- style="color: black; vertical-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center; width: 25%;" | {{DL|Tutorial (TCGO)|Tutorial #1}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 25 [[#Trainer Tokens|Trainer Tokens]]. | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | {{DL|Tutorial (TCGO)|Tutorial #2}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 25 [[#Trainer Tokens|Trainer Tokens]]. | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | {{DL|Tutorial (TCGO)|Tutorial #3}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 25 [[#Trainer Tokens|Trainer Tokens]]. | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | {{DL|Tutorial (TCGO)|Tutorial #4}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 50 [[#Trainer Tokens|Trainer Tokens]]. | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | {{DL|Tutorial (TCGO)|Tutorial #5}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 50 [[#Trainer Tokens|Trainer Tokens]]. | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | {{DL|Tutorial (TCGO)|Tutorial #6}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 75 [[#Trainer Tokens|Trainer Tokens]]. | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | {{DL|Tutorial (TCGO)|Tutorial #7}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | one non-tradable, 10-card {{TCG|Booster pack}}. | |||
|} | |||
====Tutorial Ladder==== | |||
At the bottom of the main Tutorial screen, players find seven steps or ladder rungs on a '''Tutorial Ladder''' represented by seven [[Game Store|Trainers]] images and connected to one of seven unique Tutorials. When an individual Tutorial is completed, a green "check mark" is placed over the Tutorial Ladder image and the background turns from light blue to dark blue. Completing an individual Tutorial on the Tutorial Ladder earns players 25 to 75 [[#Trainer Tokens|Trainer Tokens]] (250 Trainer Tokens total) or a non-tradable, 10-card {{TCG|Booster pack}}. Players are welcome to replay a given Tutorial by selecting it on the Tutorial Ladder; however, the rewards may only be earned once. | |||
====Additional tutorials==== | |||
For those seeking '''Additional tutorials''' outside of the ''Pokémon Trading Card Game Online'' itself, a brief description of {{DL|Pokémon Trading Card Game|How to play}} appears on the [[Pokémon Trading Card Game]] (TCG) page. The {{TCG|Appendix:Glossary}} also defines most TCG terminology and game mechanics. Players may also browse Bulbapedia related TCG articles at [[:Category:Pokémon Trading Card Game]]. Bulbagarden additionally hosts forums to discuss the TCG at the [http://bmgf.bulbagarden.net/forumdisplay.php?f=283 Forum: Pokémon Trading Card Games]. Finally, there are browser-based [http://www.pokemon.com/us/pokemon-tcg/play-online/tutorial/ step-by-step TCG tutorials] on [[Pokémon.com]].'' | |||
===Quick Match=== | |||
'''Quick Match''' is a single player mode using a randomly selected [[#Theme decks|Theme deck]] that players have unlocked. Players battle against another randomly selected player. The {{DL|Appendix:Glossary (TCG)|Match|match}} does not count toward [[#Player rank|Player rank]], earn [[#Trainer Tokens|Trainer Tokens]], or a [[#Bonus Wheel|Bonus Wheel]] spin. | |||
===Friend Battle=== | |||
'''Friend Battle''' is located under the ''Friends'' section of the [[#Social menu|Social menu]] by selecting the head silhouette next to a friend who is currently logged into the game. This mode allows players to play against another player who is on their [[#Social menu|Friends List]]. This mode does not count toward [[#Player rank|Player rank]] or earn [[#Trainer Tokens|Trainer Tokens]] and a [[#Bonus Wheel|Bonus Wheel]] spin. | |||
===Play Testing=== | |||
'''Play Testing''' is located under the [[#Deck Manager|Deck Manager]]. This mode allows players to practice using their chosen deck against a random computer-controlled [[Game Store|Trainer]] from the [[#Trainer Challenge|Trainer Challenge]] and does not count toward [[#Player rank|Player rank]] or earn [[#Trainer Tokens|Trainer Tokens]] and a [[#Bonus Wheel|Bonus Wheel]] spin. | |||
==Collection viewer== | |||
'''Collection viewer''' button (three cards). The Collection viewer shows cards, unopened {{TCG|Booster pack}}s and [[#Non-exclusive Theme decks|Non-exclusive Theme decks]], and [[#Avatar Creator|Avatar]] and [[#Gameplay items|Gameplay items]] in a player's collection as well as items players tag ''"[[#Trade|For Trade]]"'', ''"Wanted"'', or ''"For Review"''. | |||
===Trade Locked cards=== | |||
Most cards available in the ''Pokémon Trading Card Game Online'' are '''"Trade Locked"''', meaning that they may not be [[#Trade|Traded]] with other players. This limitation is designed to discourage ''"card farming"'' — players creating extra accounts solely to expand their card collection through card trading (including trades with the player's primary account). Only cards redeemed with [[#Redeem codes|Redemption codes]] found with the purchase of physical [[#Non-exclusive Theme decks|Non-exclusive Theme decks]], {{TCG|Booster pack}}s, and similar collections, gained through Booster packs earned in [[#Tournament Mode|Tournament Mode]], and Booster packs and individual cards earned through the [[#Bonus Wheel|Victor's Bonus Wheel]] are ''"Tradable"''. Two symbols at the bottom of each card in the [[#Collection viewer|Collection viewer]] represent how many Tradable or Trade Locked cards players have in their collection. The left number with a blue background represents tradable cards, while the right number next to the padlock symbol with the grey background represents Trade Locked cards. | |||
==Currency== | ==Currency== | ||
There are | There are '''three currencies''' available in the ''Pokémon Trading Card Game Online''. These are ''[[#Trainer Tokens|Trainer Tokens]]'', ''[[#Tournament Tickets|Tournament Tickets]]'', and ''[[#Gems|Gems]]''. Only Trainer Tokens and Tournament Tickets are currently obtainable worldwide. | ||
===Trainer Tokens=== | ===Trainer Tokens=== | ||
{{main|Trainer Token}} | {{main|Trainer Token}} | ||
Trainer Tokens may be used to redeem non-tradable, 5-card {{TCG|Booster pack}}s (95 [[Trainer Token]]s) from current [[List of Pokémon Trading Card Game expansions|expansions]] of the game and [[#Non-exclusive Theme decks|Non-exclusive Theme decks]] (500 Trainer Tokens) also from current [[List of Pokémon Trading Card Game expansions|expansions]] | '''Trainer Tokens''' may be used to redeem non-tradable, 5-card {{TCG|Booster pack}}s (95 [[Trainer Token]]s) from current [[List of Pokémon Trading Card Game expansions|expansions]] of the game and [[#Non-exclusive Theme decks|Non-exclusive Theme decks]] (500 Trainer Tokens) also from current [[List of Pokémon Trading Card Game expansions|expansions]], as well as [[#Avatar Creator|Avatar]] and [[#Gameplay items|Gameplay items]]. They are obtained through various means, including [[#Daily Challenge|Daily Challenges]], [[#Trainer Challenge|Trainer Challenges]], [[#Tutorial Ladder|Tutorial Ladder]], [[#Versus Ladder|Versus Ladder]], [[#Random Battle|Random Battle]] matches in the [[#Versus Mode|Versus Mode]] and [[#Tournament Mode|Tournament Mode]], and the [[#Bonus Wheel|Bonus Wheel]]. | ||
Trainer Tokens are also obtained by playing various [[Pokémon.com online games|browser-based games]], earning {{DL|Pokémon.com|Stamps}}, and reading articles on [[Pokémon.com]]. They may also be spent on various items for a player's Pokémon.com Trainer Avatar. This is similar to but distinct from the [[#Avatar Creator|Pokémon TCG Online Avatar]] within the game itself. | |||
* ''NOTE: 5-card {{TCG|Booster pack}}s are unique to the ''Pokémon Trading Card Game Online''. They contain at least 3 Common ({{rar|Common}}), 1 Uncommon ({{rar|Uncommon}}), and the chance for 1 [[Rarity|Rare]] ({{rar|Rare}}) cards from a given [[List of Pokémon Trading Card Game expansions|expansion]]. Most Booster packs typically contain 10 cards and have a higher percentage of common cards in them, including those received as rewards in the ''Pokémon Trading Card Game Online'' and redeemed with [[#Redeem codes|Redemption codes]] in the in-game [[#Shop|Shop]].'' | |||
:{| cellspacing="2" cellpadding="2" class="roundy" style="border: 2px solid #44acdb; background: #144d9a; margin-left: 10px; float: right;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="border: 2px solid #44acdb; background: #144d9a; margin-left: 10px; float: right;" | ||
|+ style="text-align:center;" | '''Tournament Tickets:''' | |||
|- | |- | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | | style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ||
Line 252: | Line 277: | ||
* 99.99 USD for 100 Tournament Tickets | * 99.99 USD for 100 Tournament Tickets | ||
|} | |} | ||
Tournament Tickets are currently available as [[#Daily Login Bonus|Daily Login Bonus]] rewards or by spinning the [[#Bonus Wheel|Bonus Wheel]]. They are used to gain access to tournaments in [[#Tournament Mode|Tournament Mode]] by redeeming a certain amount of tickets needed to enter a given tournament. | ===Tournament Tickets=== | ||
'''Tournament Tickets''' are currently available as [[#Daily Login Bonus|Daily Login Bonus]] rewards, as rewards on the [[#Versus Ladder|Versus Ladder]], or by spinning the [[#Bonus Wheel|Bonus Wheel]]. They are used to gain access to tournaments in [[#Tournament Mode|Tournament Mode]] by redeeming a certain amount of tickets needed to enter a given tournament. | |||
Additionally, Tournament Tickets my be purchased by clicking on the Ticket icon | Additionally, Tournament Tickets my be purchased by clicking on the Ticket icon on upper right side of [[#Game menu|Game menu]] found on most screens or by going directly to [https://www.pokemontcg.com/us/purchase www.pokemontcg.com/us/purchase]. | ||
===Gems=== | ===Gems=== | ||
Gems are currently only available to adult players in Canada for testing and are purchased from the [[# | '''Gems''' are currently only available to adult players in Canada for testing and are purchased from the in-game [[#Shop|Shop]]. Similar to [[#Trainer Tokens|Trainer Tokens]], Gems may be used to purchase {{TCG|Booster pack}}s, [[#Non-exclusive Theme decks|Non-exclusive Theme decks]], [[#Avatar Creator|Avatar]] items, and [[#Gameplay items|Gameplay items]] in the in-game Shop or used as a currency for trading with other players. | ||
* ''NOTE: A Gem is typically equal to 2 Trainer Tokens.'' | * ''NOTE: A Gem is typically equal to 2 Trainer Tokens.'' | ||
==Daily Challenge== | ==Deck Manager== | ||
The Daily Challenge rewards players for playing the Trading Card Game Online on a daily basis. Players are presented with specific game related challenges starting at 9:00 AM {{wp|UTC}} (Coordinated Universal Time or Greenwich Mean Time) each day.<ref>[http://forums.pokemontcg.com/topic/29882-daily-challenge-details-clocks-levels-and-more/ Daily Challenge Details — Clocks, Levels and More - | '''Deck Manager''' button (open deck box). The Deck Manager allows the players to view, clone, edit or create decks using obtained cards and items. Decks may be created in either the Standard, Expanded or Unlimited format [[#Play types|Play types]]. Selecting a {{TCG|Standard format}} or {{TCG|Expanded format}} filters out cards not sanctioned for official [[Pokémon Trading Card Game]] events. After selecting a set of 60 cards, a Deck box, Coin, and Card sleeve [[#Gameplay items|Gameplay item]] may also be selected. While the ''Pokémon Trading Card Game Online'' presents an option to select a Playmat, only the default Playmat is available at this time. These [[#Gameplay items|Gameplay items]] may be obtained by [[#Redeem codes|Redemption codes]] from code cards or event codes in the in-game [[#Shop|Shop]] or purchased with [[#Trainer Tokens|Trainer Tokens]] or [[#Gems|Gems]]. | ||
==Redeem codes== | |||
'''Redeem codes''' button (gift box w/ bow). Redemption codes are unique codes that allow players to unlock [[#Theme decks|Theme decks]], {{TCG|Booster pack}}s and more. They are only found on specially marked packs and decks. ''"Contains 1 code card"'' is found on the back of Booster packs which contain a Redemption code card. Only Theme decks that are clearly marked ''"Play This Deck Online"'' will contain Redemption codes. These unique Redemption codes can only be used once. | |||
However, there are generic Redemption codes which may be used by all Pokémon TGCO players. The following are confirmed codes which unlock [[#Theme decks|Theme decks]], {{TCG|Booster pack}}s, and [[#Avatar Creator|Avatar]] items (all of which are non-tradable): | |||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | |||
|- | |||
| style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}}; vertical-align: top;" | | |||
* '''PlasmaFreeze''' - {{TCG|Rallying Cry}} deck | |||
* '''PlasmaBlast''' - {{TCG|Rallying Cry}} deck | |||
* '''PlasmaStorm''' - {{TCG|Rallying Cry}} deck | |||
* '''BoundariesCrossed''' - {{TCG|Rallying Cry}} deck | |||
* '''LegendaryTreasures''' - {{TCG|Rallying Cry}} deck | |||
* '''Flashfire''' - {{TCG|Rallying Cry}} deck | |||
* '''FuriousFists''' - {{TCG|Rallying Cry}} deck | |||
* '''PhantomForces''' - {{TCG|Rallying Cry}} deck | |||
* '''PrimalClash''' - {{TCG|Rallying Cry}} deck | |||
* '''RoaringSkies''' - {{TCG|Rallying Cry}} deck | |||
* '''AncientOrigins''' - {{TCG|Rallying Cry}} deck | |||
| style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}}; vertical-align: top;" | | |||
* '''DragonsExalted''' - Pokémon-EX Hat ([[#Avatar Creator|Avatar Item]]) | |||
* '''DarkExplorers''' - Pokémon-EX Hat ([[#Avatar Creator|Avatar Item]]) | |||
* '''NextDestinies''' - Pokémon-EX Hat ([[#Avatar Creator|Avatar Item]]) | |||
* '''PokemonTCG''' - Black Cap ([[#Avatar Creator|Avatar Item]]) | |||
|} | |||
==Reward systems== | |||
These multiple and overlapping '''Reward systems''' built into the ''Pokémon Trading Card Game Online'' allow players to be rewarded for using the game based on their current area of interest rather than playing to any one specific Reward system. Players do not need to specifically focus on progressing within a specific Reward system track, but should instead feel free to play in the type of online Pokémon Trading Card Game {{DL|Appendix:Glossary (TCG)|Match|matches}} they want and be rewarded for doing so. The eight primary Reward systems include: ''[[#Bonus Wheel|Bonus Wheel]]'', ''[[#Daily Challenge|Daily Challenge]]'', ''[[#Daily Login Bonus|Daily Login Bonus]]'', ''[[#Daily Match Bonus|Daily Match Bonus]]'', ''[[#Game play rewards|Game play rewards]]'', ''[[#Mystery Box|Mystery Box]]'', ''[[#Special Challenges|Special Challenges]]'', ''[[#Tournament Chests|Tournament Chests]]'', and ''[[#Versus Ladder|Versus Ladder]]''. Additional game play reward systems are built into each of the four primary modes of game play: [[#Trainers Challenge|Trainers Challenge]], [[#Versus Mode|Versus Mode]], [[#Tournament Mode|Tournament Mode]], and [[#Tutorial Mode|Tutorial Mode]]. | |||
===Bonus Wheel=== | |||
The '''Bonus Wheel''' provides an opportunity to receive special bonus rewards such as [[#Trainer Tokens|Trainer Tokens]], [[#Tournament Tickets|Tournament Tickets]], or a [[#Mystery Box|Mystery Box]]. Spins on the Bonus Wheel are earned through participation in a ''Random Battle'' in [[#Versus Mode|Versus Mode]] or a tournament {{DL|Appendix:Glossary (TCG)|Match|match}} in [[#Tournament Mode|Tournament Mode]] against another player. | |||
There are two Bonus Wheels: a ''Victor’s Bonus Wheel'' and a ''Basic Bonus Wheel''. The Victor’s Bonus Wheel includes greater [[#Trainer Tokens|Trainer Token]] amounts, an opportunity to receive [[#Tournament Tickets|Tournament Tickets]], and a high value [[#Mystery Box|Mystery Box]]. | |||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | |||
|- | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | |||
* ''Victor's Bonus Wheel'': 5 [[#Trainer Tokens|Trainer Tokens]] ×3, 10 Trainer Tokens ×2, 15 Trainer Tokens ×1, 25 Trainer Tokens ×1, 1 [[#Tournament Tickets|Tournament Tickets]] ×2, and a [[#Mystery Box|Mystery Box]] ×1 | |||
* ''Basic Bonus Wheel'': 1 [[#Trainer Tokens|Trainer Tokens]] ×4, 3 Trainer Tokens ×3, 5 Trainer Tokens ×2, and a [[#Mystery Box|Mystery Box]] ×1 | |||
* ''NOTE: The original, now retired, single Bonus wheel contained 1 to 5 [[#Trainer Tokens|Trainer Tokens]], 1 [[#Tournament Tickets|Tournament Ticket]], and a [[#Mystery Box|Mystery Box]].'' | |||
|} | |||
===Daily Challenge=== | |||
The '''Daily Challenge''' rewards players for playing the ''Pokémon Trading Card Game Online'' on a daily basis. Players are presented with specific game related challenges starting at 9:00 AM {{wp|UTC}} (Coordinated Universal Time or Greenwich Mean Time) each day.<ref>[http://forums.pokemontcg.com/topic/29882-daily-challenge-details-clocks-levels-and-more/ Daily Challenge Details — Clocks, Levels and More - April 3, 2015]</ref> Players may '''ONLY''' accept a single challenge during a single day. The challenge does not need to be completed before the end of a given day. However, players will not be offered a new challenge until they finish their current challenge or ''"[[#View/Abandon challenge|Abandon]]"'' it, except as a new day's challenge may be worked on simultaneously as players advance in [[#Player level|Player level]]. '''The first four challenges cannot be abandoned.''' If players complete their current challenge and a new day has already started, players will be offered that new day's challenge. If more than one day passes before players complete their current challenge, only the current new day's challenge will be presented. The challenge backlog or queue is never greater than one day at a time. | |||
* ''NOTE: Players can only choose '''ONE CHALLENGE PER DAY'''. At higher [[#Player level|Player levels]], players have the opportunity to choice between two and eventually three options each day. However, they can only choose ONE of them. '''All additional challenges that players do not select are LOST'''. While players may choose another challenge on the following day and may also store up to two or three old challenges at higher [[#Player level|Player levels]], players can never pick up more than one new challenge each day.'' | * ''NOTE: Players can only choose '''ONE CHALLENGE PER DAY'''. At higher [[#Player level|Player levels]], players have the opportunity to choice between two and eventually three options each day. However, they can only choose ONE of them. '''All additional challenges that players do not select are LOST'''. While players may choose another challenge on the following day and may also store up to two or three old challenges at higher [[#Player level|Player levels]], players can never pick up more than one new challenge each day.'' | ||
As players successfully complete challenges, they earn [[#Trainer Tokens|Trainer Tokens]] and random {{TCG|Booster pack}}s. Each Daily Challenge has an {{DL|Appendix:Glossary (TCG)|Pokémon types|Pokémon type}} associated with it as well as an ''Experience Point (or XP)'' value, which are applied to that given Pokémon type. Each Pokémon type starts at Level 0 (zero) and increases to Level 3, unlocking special Pokémon type themed [[# | As players successfully complete challenges, they earn [[#Trainer Tokens|Trainer Tokens]] and random {{TCG|Booster pack}}s. Each Daily Challenge has an {{DL|Appendix:Glossary (TCG)|Pokémon types|Pokémon type}} associated with it as well as an ''Experience Point (or XP)'' value, which are applied to that given Pokémon type. Each Pokémon type starts at Level 0 (zero) and increases to Level 3, unlocking special Pokémon type themed [[#Gameplay items|Coins]] (Level 1), Card sleeves (Level 2), and Deck boxes (Level 3). It takes a total of 5 XP for players to reach Level 1 in a given Pokémon type and then 5 more XP for Level 2. Pokémon type Level 3 requires 10 additional XP. If more XP is earned then required to reach the next level, it rolls over. However, at present, no XP will be applied after players reach Level 3 in a given Pokémon type. [[#Active Challenges/Level Progress|Active Challenges/Level Progress]] in the [[#Player Profile|Player Profile]] will not read more than ''"20/20"''. | ||
Earning a {{DL|Appendix:Glossary (TCG)|Pokémon types|Pokémon type}} level also increases overall [[#Player level|Player level]] by one. Players starts at Player level 0 (zero). Increasing Player level eventually allows players to save and pursue up to three Daily Challenges at one time. | Earning a {{DL|Appendix:Glossary (TCG)|Pokémon types|Pokémon type}} level also increases overall [[#Player level|Player level]] by one. Players starts at Player level 0 (zero). Increasing Player level eventually allows players to save and pursue up to three Daily Challenges at one time. | ||
* ''NOTE: "[[#Player level|Player level]]" should not be confused with "[[#Player rank|Player rank]]", by which | * ''NOTE: "[[#Player level|Player level]]" should not be confused with "[[#Player rank|Player rank]]", by which ''Pokémon Trading Card Game Online'' tracks player skill level when matching players for [[#Verses Mode|Random Battle]]s matches and for indicating player "Advantage" in both Random Battle and [[#Tournament Mode|Tournament]] matches'' | ||
===View/Abandon challenge=== | ====View/Abandon challenge==== | ||
A popup window introduces the Daily Challenge to players following their logging into the game. Afterward, ''"Active Challenge"'' and ''"Level Progress"'' may be viewed in the center icon/tab under [[#Player Profile|Player Profile]]. Selecting an active challenge will display a small ''trash can'' icon. Selecting the ''trash can'' icon allows players to ''"Abandon"'' that challenge. ''"Abandoning"'' a challenge will cause all progress to be lost. | A popup window introduces the Daily Challenge to players following their logging into the game. Afterward, '''"Active Challenge"''' and '''"Level Progress"''' may be viewed in the center icon/tab under [[#Player Profile|Player Profile]]. Selecting an active challenge will display a small ''trash can'' icon. Selecting the ''trash can'' icon allows players to ''"Abandon"'' that challenge. ''"Abandoning"'' a challenge will cause all progress to be lost. | ||
* ''NOTE: The first four Daily Challenges may not be abandoned. Players must complete these first four challenges before additional, random challenges are presented.'' | * ''NOTE: The first four Daily Challenges may not be abandoned. Players must complete these first four challenges before additional, random challenges are presented.'' | ||
By ''hovering over'' a given {{DL|Appendix:Glossary (TCG)|Pokémon types|Pokémon type}} with the mouse pointer (or iPad equivalent), a small indicator will show players how much XP they have earned to date for the next Pokémon type level and how much total XP is needed to reach that level. | By ''hovering over'' a given {{DL|Appendix:Glossary (TCG)|Pokémon types|Pokémon type}} with the mouse pointer (or iPad equivalent), a small indicator will show players how much XP they have earned to date for the next Pokémon type level and how much total XP is needed to reach that level. Players must hover over the progress bar itself on a Daily Challenge in order for a similar indicator to appear detailing challenge progress. | ||
===Challenge list=== | ====Challenge list==== | ||
The very first four challenges are presented in order and cannot be abandoned or bypassed. After these first four challenges are completed and continuing through [[#Player level|Player level]] 5, challenges are selected randomly from a set of three challenge types based on four {{DL|Appendix:Glossary (TCG)|Pokémon types}} (Fire {{ene|Fire}}, Grass {{ene|Grass}}, Psychic {{ene|Psychic}}, and Water {{ene|Water}}). These initial Pokémon types correspond to the Pokémon found in the three [[#Online-exclusive Theme decks|Starter Theme decks]] | The very first four challenges are presented in order and cannot be abandoned or bypassed. After these first four challenges are completed and continuing through [[#Player level|Player level]] 5, challenges are selected randomly from a set of three challenge types based on four {{DL|Appendix:Glossary (TCG)|Pokémon types}} (Fire {{ene|Fire}}, Grass {{ene|Grass}}, Psychic {{ene|Psychic}}, and Water {{ene|Water}}). These initial Pokémon types correspond to the Pokémon found in the three [[#Online-exclusive Theme decks|Starter Theme decks]] unlocked in the [[#Trainer Challenge|Trainer Challenge]] plus the [[#Daily Login Bonus|Daily Login Bonus]] Theme deck, {{TCG|Mental Might}}. Players may use these four [[#Theme decks|Theme decks]] or any other deck that qualifies for the challenge criteria. Player level 6 challenges represent a blending of the initial set of random challenges and the second set of random challenges. The second set of random challenges are based on all Pokémon types (except for {{TCG|Colorless}} {{ene|Colorless}}) and becomes the default set at Player level 7. Random challenges haves a [[Rarity]] frequency that defines how often players should expect to be presented with a particular type of challenge: Common ({{rar|Common}}), Uncommon ({{rar|Uncommon}}), and Rare ({{rar|Rare}}). The less common the challenge, the better the rewards. {{TCG|Booster pack}}s awarded with the completion of Rare ({{rar|Rare}}) challenges may be either 5-card or 10-card Booster packs, with 10-card Booster packs becoming more typical as players increase their Player level. Challenges known to be presented so far include: | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | ||
|- | |- | ||
! Challenge Name: | |||
! First Four Challenges: | ! First Four Challenges: | ||
! Game mode: | ! Game mode: | ||
Line 290: | Line 363: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* {{DL|Appendix:Glossary (TCG)|Winning|Win}} a {{DL|Appendix:Glossary (TCG)|Match|match}} with | '''Driving In''' | ||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Winning|Win}} a {{DL|Appendix:Glossary (TCG)|Match|match}} with 1 [[#Theme decks|Theme Deck]] that contains {{TCG|Water}} {{ene|Water}} Pokémon. | |||
| style="background: #FFF;" | Any | | style="background: #FFF;" | Any | ||
| style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | ||
Line 298: | Line 373: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* {{DL|Appendix:Glossary (TCG)|Winning|Win}} a {{DL|Appendix:Glossary (TCG)|Match|match}} with | '''Burning Attack''' | ||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Winning|Win}} a {{DL|Appendix:Glossary (TCG)|Match|match}} with 1 [[#Theme decks|Theme Deck]] that contains {{TCG|Fire}} {{ene|Fire}} Pokémon. | |||
| style="background: #FFF;" | Any | | style="background: #FFF;" | Any | ||
| style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | ||
Line 306: | Line 383: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* {{DL|Appendix:Glossary (TCG)|Winning|Win}} a {{DL|Appendix:Glossary (TCG)|Match|match}} with | '''...''' | ||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Winning|Win}} a {{DL|Appendix:Glossary (TCG)|Match|match}} with 1 [[#Theme decks|Theme Deck]] that contains {{TCG|Grass}} {{ene|Grass}} Pokémon. | |||
| style="background: #FFF;" | Any | | style="background: #FFF;" | Any | ||
| style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | ||
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|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* | '''...''' | ||
| style="background: #FFF;" | [[# | | style="background: #FFF; text-align: left;" | | ||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 2 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Psychic}} {{ene|Psychic}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5-card {{TCG|Booster pack}} | | style="background: #FFF;" | 5-card {{TCG|Booster pack}} | ||
| style="background: #FFF;" | 2 {{ene|Psychic}} | | style="background: #FFF;" | 2 {{ene|Psychic}} | ||
Line 322: | Line 403: | ||
|- | |- | ||
! Challenge Name: | |||
! Challenges appearing randomly during Player levels 0 to 5 with the following rarity frequency: | ! Challenges appearing randomly during Player levels 0 to 5 with the following rarity frequency: | ||
! Game mode: | ! Game mode: | ||
Line 329: | Line 411: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* Do damage to 20 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with '' | '''...''' | ||
: | | style="background: #FFF; text-align: left;" | | ||
* Do damage to 20 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with {{TCG|Fire}} {{ene|Fire}} Pokémon. | |||
| style="background: #FFF;" | Any | |||
| style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Fire}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do damage to 20 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with {{TCG|Grass}} {{ene|Grass}} Pokémon. | |||
| style="background: #FFF;" | Any | |||
| style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Grass}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do damage to 20 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with {{TCG|Water}} {{ene|Water}} Pokémon. | |||
| style="background: #FFF;" | Any | | style="background: #FFF;" | Any | ||
| style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | ||
| style="background: #FFF;" | 1 | | style="background: #FFF;" | 1 {{ene|Water}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do damage to 20 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with {{TCG|Psychic}} {{ene|Psychic}} Pokémon. | * Do damage to 20 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with {{TCG|Psychic}} {{ene|Psychic}} Pokémon. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 25 [[#Trainer Tokens|Trainer Tokens]] | ||
| style="background: #FFF;" | 1 {{ene|Psychic}} | | style="background: #FFF;" | 1 {{ene|Psychic}} | ||
Line 346: | Line 451: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* Put | '''...''' | ||
:'' | | style="background: #FFF; text-align: left;" | | ||
* Put 5 {{TCG|Fire}} {{ene|Fire}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | Any | |||
| style="background: #FFF;" | 50 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Fire}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 5 {{TCG|Grass}} {{ene|Grass}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | Any | |||
| style="background: #FFF;" | 50 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Grass}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 5 {{TCG|Water}} {{ene|Water}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | Any | | style="background: #FFF;" | Any | ||
| style="background: #FFF;" | 50 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 50 [[#Trainer Tokens|Trainer Tokens]] | ||
| style="background: #FFF;" | 2 | | style="background: #FFF;" | 2 {{ene|Water}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* Put | '''Psy Awakening''' | ||
| style="background: #FFF;" | [[# | | style="background: #FFF; text-align: left;" | | ||
* Put 5 {{TCG|Psychic}} {{ene|Psychic}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 50 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 50 [[#Trainer Tokens|Trainer Tokens]] | ||
| style="background: #FFF;" | 2 {{ene|Psychic}} | | style="background: #FFF;" | 2 {{ene|Psychic}} | ||
Line 363: | Line 491: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} | '''...''' | ||
: | | style="background: #FFF; text-align: left;" | | ||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 5 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fire}} {{ene|Fire}} Pokémon. | |||
| style="background: #FFF;" | Any | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Fire}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 5 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Grass}} {{ene|Grass}} Pokémon. | |||
| style="background: #FFF;" | Any | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Grass}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Undertow''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 5 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Water}} {{ene|Water}} Pokémon. | |||
| style="background: #FFF;" | Any | | style="background: #FFF;" | Any | ||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | | style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | ||
| style="background: #FFF;" | 3 | | style="background: #FFF;" | 3 {{ene|Water}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} | '''...''' | ||
| style="background: #FFF;" | [[# | | style="background: #FFF; text-align: left;" | | ||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 5 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Psychic}} {{ene|Psychic}} Pokemon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | | style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | ||
| style="background: #FFF;" | 3 {{ene|Psychic}} | | style="background: #FFF;" | 3 {{ene|Psychic}} | ||
Line 380: | Line 531: | ||
|- | |- | ||
! | |||
! Player level 6 challenges are a mixture of the above and below sets. | ! Player level 6 challenges are a mixture of the above and below sets. | ||
|- | |- | ||
! Challenge Name: | |||
! Challenges appearing randomly during Player levels 7 to 15 with the following rarity frequency: | ! Challenges appearing randomly during Player levels 7 to 15 with the following rarity frequency: | ||
! Game mode: | ! Game mode: | ||
Line 389: | Line 543: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* Do | '''Shadow Strike''' | ||
: | | style="background: #FFF; text-align: left;" | | ||
:: | * Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Darkness}} {{ene|Darkness}} Pokémon. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Darkness}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Sharp Claws''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Dragon}} {{ene|Dragon}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Dragon}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fairy}} {{ene|Fairy}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Fairy}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Roundhouse Kick''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fighting}} {{ene|Fighting}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Fighting}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fire}} {{ene|Fire}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Fire}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Dangerous Spores''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Grass}} {{ene|Grass}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Grass}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Powerful Jolt''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Lightning}} {{ene|Lightning}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Lightning}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Iron Crash''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Metal}} {{ene|Metal}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Metal}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Psychic}} {{ene|Psychic}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Psychic}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 750 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Water}} {{ene|Water}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 30 [[#Trainer Tokens|Trainer Tokens]] | ||
| style="background: #FFF;" | 1 | | style="background: #FFF;" | 1 {{ene|Water}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
'''Total Eclipse''' | |||
:'' | | style="background: #FFF; text-align: left;" | | ||
:: | * Put 7 {{TCG|Darkness}} {{ene|Darkness}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Darkness}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 7 {{TCG|Dragon}} {{ene|Dragon}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Dragon}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Dazzling Sparkle''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 7 {{TCG|Fairy}} {{ene|Fairy}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Fairy}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Training Hard''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 7 {{TCG|Fighting}} {{ene|Fighting}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Fighting}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Burning Bright''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 7 {{TCG|Fire}} {{ene|Fire}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Fire}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 7 {{TCG|Grass}} {{ene|Grass}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Grass}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''High Voltage''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 7 {{TCG|Lightning}} {{ene|Lightning}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Lightning}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Reinforcing''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 7 {{TCG|Metal}} {{ene|Metal}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Metal}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 7 {{TCG|Psychic}} {{ene|Psychic}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Psychic}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 7 {{TCG|Water}} {{ene|Water}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 55 [[#Trainer Tokens|Trainer Tokens]] | ||
| style="background: #FFF;" | 2 | | style="background: #FFF;" | 2 {{ene|Water}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} | '''Shroud of Pain''' | ||
: | | style="background: #FFF; text-align: left;" | | ||
:: | * {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Darkness}} {{ene|Darkness}} Pokémon. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Darkness}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Dragon}} {{ene|Dragon}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Dragon}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fairy}} {{ene|Fairy}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Fairy}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Rock Slide''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fighting}} {{ene|Fighting}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Fighting}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Fire Spin''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fire}} {{ene|Fire}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Fire}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Forest Flurry''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Grass}} {{ene|Grass}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Grass}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Turbo Laser''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Lightning}} {{ene|Lightning}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Lightning}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Metal}} {{ene|Metal}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Metal}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Terror Strike''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Psychic}} {{ene|Psychic}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Psychic}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 12 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Water}} {{ene|Water}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | | style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | ||
| style="background: #FFF;" | 3 | | style="background: #FFF;" | 3 {{ene|Water}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | ||
|- | |- | ||
! Challenges appearing randomly during Player levels 16 | ! Challenge Name: | ||
! Challenges appearing randomly during Player levels 16 to 30 with the following rarity frequency: | |||
! Game mode: | ! Game mode: | ||
! Reward: | ! Reward: | ||
Line 426: | Line 851: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your '' | '''Total Darkness''' | ||
:'' | | style="background: #FFF; text-align: left;" | | ||
:: | * Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Darkness}} {{ene|Darkness}} Pokémon. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Darkness}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Sonic Power''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Dragon}} {{ene|Dragon}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Dragon}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Sweet Disaster''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fairy}} {{ene|Fairy}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Fairy}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Flying Fists''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fighting}} {{ene|Fighting}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Fighting}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Fire Storm''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fire}} {{ene|Fire}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Fire}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Nature's Wrath''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Grass}} {{ene|Grass}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Grass}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Lightning Storm''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Lightning}} {{ene|Lightning}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Lightning}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Cut Down''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Metal}} {{ene|Metal}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Metal}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Nightmare''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Psychic}} {{ene|Psychic}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 1 {{ene|Psychic}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Hurricane''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Do 1000 {{DL|Appendix:Glossary (TCG)|Damage|damage}} to opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Water}} {{ene|Water}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 35 [[#Trainer Tokens|Trainer Tokens]] | ||
| style="background: #FFF;" | 1 | | style="background: #FFF;" | 1 {{ene|Water}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* Put 10 '' | '''Eternal Night''' | ||
:'' | | style="background: #FFF; text-align: left;" | | ||
:: | * Put 10 {{TCG|Darkness}} {{ene|Darkness}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Darkness}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Dragon's Roar''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 10 {{TCG|Dragon}} {{ene|Dragon}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Dragon}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Brilliant Light''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 10 {{TCG|Fairy}} {{ene|Fairy}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Fairy}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Powered Up''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 10 {{TCG|Fighting}} {{ene|Fighting}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Fighting}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Blazing Hot''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 10 {{TCG|Fire}} {{ene|Fire}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Fire}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Growing Strong''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 10 {{TCG|Grass}} {{ene|Grass}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Grass}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Turbocharged''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 10 {{TCG|Lightning}} {{ene|Lightning}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Lightning}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Gleaming Steel''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 10 {{TCG|Metal}} {{ene|Metal}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Metal}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Superior Mind''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 10 {{TCG|Psychic}} {{ene|Psychic}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | |||
| style="background: #FFF;" | 2 {{ene|Psychic}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Raging River''' | |||
| style="background: #FFF; text-align: left;" | | |||
* Put 10 {{TCG|Water}} {{ene|Water}} {{DL|Evolution|In the TCG|Evolution}} cards into play. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | | style="background: #FFF;" | 60 [[#Trainer Tokens|Trainer Tokens]] | ||
| style="background: #FFF;" | 2 | | style="background: #FFF;" | 2 {{ene|Water}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon {{rar|Uncommon}} | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | ||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your '' | '''Fade to Black''' | ||
:'' | | style="background: #FFF; text-align: left;" | | ||
:: | * {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Darkness}} {{ene|Darkness}} Pokémon. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Darkness}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Dragon Rage''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Dragon}} {{ene|Dragon}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Dragon}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Rainbow Power''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fairy}} {{ene|Fairy}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Fairy}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Earthquake''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fighting}} {{ene|Fighting}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Fighting}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Inferno''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Fire}} {{ene|Fire}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Fire}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Chocking Vines''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Grass}} {{ene|Grass}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Grass}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Lightning Blast''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Lightning}} {{ene|Lightning}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Lightning}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Slice and Dice''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Metal}} {{ene|Metal}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Metal}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''Psychic Assault''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Psychic}} {{ene|Psychic}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | |||
| style="background: #FFF;" | 3 {{ene|Psychic}} | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | | |||
'''...''' | |||
| style="background: #FFF; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 16 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}} with your {{TCG|Water}} {{ene|Water}} Pokémon. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | | style="background: #FFF;" | 5 or 10-card {{TCG|Booster pack}} | ||
| style="background: #FFF;" | 3 | | style="background: #FFF;" | 3 {{ene|Water}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Rare {{rar|Rare}} | ||
|- | |- | ||
! Challenges temporarily removed with the 2 | ! Challenge Name: | ||
! Challenges temporarily removed with the June 2, 2015 update: | |||
! Game mode: | ! Game mode: | ||
! Reward: | ! Reward: | ||
Line 463: | Line 1,159: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | | style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top;" | | ||
* Leave 20 opposing Pokémon {{ | '''...''' | ||
| style="background: #fcc; vertical-align: top; text-align: left;" | | |||
* Leave 20 opposing Pokémon {{TCG|Asleep}} | |||
:''— The conditions may be applied by any card.'' | :''— The conditions may be applied by any card.'' | ||
| style="background: #fcc;" | [[# | | style="background: #fcc;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | | style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | ||
| style="background: #fcc;" | 3 {{ene|Water}} | | style="background: #fcc;" | 3 {{ene|Water}} | ||
Line 472: | Line 1,170: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | | style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top;" | | ||
* Leave 24 opposing Pokémon {{ | '''...''' | ||
| style="background: #fcc; vertical-align: top; text-align: left;" | | |||
* Leave 24 opposing Pokémon {{TCG|Burned}}. | |||
:''— The conditions may be applied by any card.'' | :''— The conditions may be applied by any card.'' | ||
| style="background: #fcc;" | [[# | | style="background: #fcc;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | | style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | ||
| style="background: #fcc;" | 3 {{ene|Fire}} | | style="background: #fcc;" | 3 {{ene|Fire}} | ||
Line 481: | Line 1,181: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | | style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top;" | | ||
* Leave 24 opposing Pokémon {{ | '''...''' | ||
| style="background: #fcc; vertical-align: top; text-align: left;" | | |||
* Leave 24 opposing Pokémon {{TCG|Confused}}. | |||
:''— The conditions may be applied by any card.'' | :''— The conditions may be applied by any card.'' | ||
| style="background: #fcc;" | [[# | | style="background: #fcc;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | | style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | ||
| style="background: #fcc;" | 3 {{ene|Psychic}} | | style="background: #fcc;" | 3 {{ene|Psychic}} | ||
Line 490: | Line 1,192: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | | style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top;" | | ||
* Leave 20 opposing Pokémon {{ | '''...''' | ||
| style="background: #fcc; vertical-align: top; text-align: left;" | | |||
* Leave 20 opposing Pokémon {{TCG|Paralyzed}}. | |||
:''— The conditions may be applied by any card.'' | :''— The conditions may be applied by any card.'' | ||
| style="background: #fcc;" | [[# | | style="background: #fcc;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | | style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | ||
| style="background: #fcc;" | 3 ... | | style="background: #fcc;" | 3 ... | ||
Line 499: | Line 1,203: | ||
|- style="color: black; vertical-align: center; text-align: center;" | |- style="color: black; vertical-align: center; text-align: center;" | ||
| style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | | style="background: #fcc; {{roundytl|5px}}; {{roundybl|5px}}; {{roundybl|5px}}; vertical-align: top;" | | ||
* Leave 20 opposing Pokémon {{ | '''...''' | ||
| style="background: #fcc; vertical-align: top; text-align: left;" | | |||
* Leave 20 opposing Pokémon {{TCG|Poisoned}}. | |||
:''— The conditions may be applied by any card.'' | :''— The conditions may be applied by any card.'' | ||
| style="background: #fcc;" | [[# | | style="background: #fcc;" | [[#Random Battle|Random Battle]] or<br>[[#Tournament Mode|Tournament Mode]] | ||
| style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | | style="background: #fcc;" | 5 or 10-card {{TCG|Booster pack}} | ||
| style="background: #fcc;" | 3 {{ene|Grass}} | | style="background: #fcc;" | 3 {{ene|Grass}} | ||
Line 508: | Line 1,214: | ||
|} | |} | ||
==Daily Login Bonus== | ===Daily Login Bonus=== | ||
The Daily Login Bonus provides a reward for playing Pokémon Trading Card Game Online on a daily basis simply by logging into the game. It consists of an initial track designed to help new players get started in the game, and a track that provides recurring rewards to existing players. Each reward unlocks the first time players login each day starting at 12:00 AM {{wp|UTC}} (Coordinated Universal Time or Greenwich Mean Time). This reward system does not require players to login on consecutive days to maintain progress on the track. Once players complete the introductory ''New Player track'', they are migrated to the recurring ''Existing Player track''. There is no limit to the number of times players may complete the ''Existing Player track'', as they are cycled back to the beginning of the track after receiving the bonus reward for the fifth day. | The '''Daily Login Bonus''' provides a reward for playing ''Pokémon Trading Card Game Online'' on a daily basis simply by logging into the game. It consists of an initial track designed to help new players get started in the game, and a track that provides recurring rewards to existing players. Each reward unlocks the first time players login each day starting at 12:00 AM {{wp|UTC}} (Coordinated Universal Time or Greenwich Mean Time). This reward system does not require players to login on consecutive days to maintain progress on the track. Once players complete the introductory ''New Player track'', they are migrated to the recurring ''Existing Player track''. There is no limit to the number of times players may complete the ''Existing Player track'', as they are cycled back to the beginning of the track after receiving the bonus reward for the fifth day. | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | ||
Line 522: | Line 1,228: | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | | style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ||
;Existing Player Track | ;Existing Player Track | ||
* '''Day 1''' - 5 [[#Trainer Tokens|Trainer Tokens]] ''(Prior to the 2 | * '''Day 1''' - 5 [[#Trainer Tokens|Trainer Tokens]] ''(Prior to the June 2, 2015 update, Day 1 awarded 15 Trainer Tokens.)'' | ||
* '''Day 2''' - 10 [[#Trainer Tokens|Trainer Tokens]] ''(Prior to the 2 | * '''Day 2''' - 10 [[#Trainer Tokens|Trainer Tokens]] ''(Prior to the June 2, 2015 update, Day 2 awarded 15 Trainer Tokens.)'' | ||
* '''Day 3''' - 15 [[#Trainer Tokens|Trainer Tokens]] ''(Prior to the 2 | * '''Day 3''' - 15 [[#Trainer Tokens|Trainer Tokens]] ''(Prior to the June 2, 2015 update, Day 3 awarded 1 [[#Tournament Tickets|Tournament Ticket]]. Prior to the April 3, 2014 update, Day 3 awarded 15 Trainer Tokens.)'' | ||
* '''Day 4''' - 1 [[#Tournament Tickets|Tournament Ticket]] ''(Prior to the 2 | * '''Day 4''' - 1 [[#Tournament Tickets|Tournament Ticket]] ''(Prior to the June 2, 2015 update, Day 4 awarded 15 Trainer Tokens.)'' | ||
* '''Day 5''' - 1 non-tradable, 10-card {{TCG|Booster pack}} (randomly selected from {{TCG|Standard format}} expansions) | * '''Day 5''' - 1 non-tradable, 10-card {{TCG|Booster pack}} (randomly selected from {{TCG|Standard format}} expansions) | ||
|} | |} | ||
This reward system was briefly retired with the 25 | This reward system was briefly retired with the March 25, 2015 update in favor of the new [[#Daily Challenge|Daily Challenge]] reward system but was reintroduced on June 2, 2015 to allow players who are not interested in pursuing Daily Challenges to continue earning daily rewards. | ||
: ''NOTE: There is a separate Daily login bonus that may be received by logging into either [[Pokémon.com]] or TCGO each day starting at 12:00 AM {{wp|UTC}} (Coordinated Universal Time or Greenwich Mean Time), which earn players/website users 12 [[#Trainer Tokens|Trainer Tokens]]. This Daily Login bonus to independent of the TCGO reward system. | : ''NOTE: There is a separate Daily login bonus that may be received by logging into either [[Pokémon.com]] or TCGO each day starting at 12:00 AM {{wp|UTC}} (Coordinated Universal Time or Greenwich Mean Time), which earn players/website users 12 [[#Trainer Tokens|Trainer Tokens]]. This Daily Login bonus to independent of the TCGO reward system. | ||
==Daily Match Bonus== | ===Daily Match Bonus=== | ||
The Daily Match Bonus or ''"Daily PvP Game Reward"'' awards 10 [[#Trainer Tokens|Trainer Tokens]] for completing the first [[# | The '''Daily Match Bonus''' or ''"Daily PvP Game Reward"'' awards 10 [[#Trainer Tokens|Trainer Tokens]] for completing the first [[#Random Battle|Random Battle]] match each day (12:00 AM {{wp|UTC}}, Coordinated Universal Time or Greenwich Mean Time), regardless of whether players win or lose and in addition to any other rewards. All player versus player match [[#Miscellaneous|play time minimums]] apply. | ||
===Game play rewards=== | |||
There are several reward systems built into the '''four primary [[#Play modes|Play modes]]''': [[#Trainer Challenge|Trainer Challenge]], [[#Versus Mode|Versus Mode]], [[#Tournament Mode|Tournament Mode]], and [[#Tutorial Mode|Tutorial Mode]]. | |||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | |||
|- | |||
! Play Mode: | |||
! Brief Description of Game Play Rewards: | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center; width: 13%;" | [[#Trainer Challenge|Trainer Challenge]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Earning ''"Stars"'' after defeating computer-controlled [[Game Store|Trainers]] in the [[#Trainer Challenge|Trainer Challenge]] earns 1, 3, or 10 [[#Trainer Tokens|Trainer Tokens]] and a 10-card {{TCG|Booster pack}} once for each of the 36 Trainer opponents. Players additionally obtain 3 more Booster packs by earning 4 Stars with all 12 Trainers in each of the three ''"Leagues"''. Finally, purchasable [[#Non-exclusive Theme decks|Non-exclusive Theme decks]] provide 1 Trainer Token after beating each of the 36 [[Game Store|Trainers]] plus a 10-card {{TCG|Booster pack}} after beating the first 12 Trainers once per Theme deck. | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | [[#Versus Mode|Versus Mode]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | A single [[#Trainer Tokens|Trainer Token]] and a [[#Bonus Wheel|Bonus Wheel]] spin are earned when a {{DL|Appendix:Glossary (TCG)|Match|match}} is played regardless of who {{DL|Appendix:Glossary (TCG)|Winning|wins}} or loses in [[#Versus Mode|Versus Mode]], provided minimum [[#Miscellaneous|Minimum Playtime Requirement]]s are met. Two additional Trainer Tokens are earned if players win again an opponent who the [[#Player rank|Player rank]] system determined to have the ''"Advantage"''. The [[#Versus Ladder|Versus Ladder]] reward system is also integrated into Versus Mode as are all of [[#Daily Challenge|Daily Challenges]]. | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | [[#Tournament Mode|Tournament Mode]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Same as [[#Versus Mode|Versus Mode]] as summarized above (accept for the [[#Versus Ladder|Versus Ladder]]). Additionally, players earn [[#Tournament rewards|Tournament rewards]] based on Tournament type and Tournament placement. All [[#Daily Challenge|Daily Challenges]] may also be completed in [[#Tournament Mode|Tournament Mode]]. | |||
|- style="color: black; vertical-align: center; text-align: left;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | [[#Tutorial Mode|Tutorial Mode]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Each of the seven [[#Tutorial Mode|Tutorial Mode]] Tutorials earn players 25 to 75 [[#Trainer Tokens|Trainer Tokens]] (250 Trainer Tokens total) or a 10-card {{TCG|Booster pack}}. | |||
|} | |||
===Mystery Box=== | |||
'''Mystery Box''' rewards are earned on [[#Bonus Wheel|Bonus Wheel]] spins. Rewards include both static rewards (25 [[#Trainer Tokens|Trainer Token]], 4 [[#Tournament Tickets|Tournament Tickets]], a 5-card {{TCG|Booster pack}} from the current {{TCG|Standard format}} expansion or randomly selected from current Standard format [[List of Pokémon Trading Card Game expansions|expansions]]) or items that are updated weekly such as a single expansion or promo card or a [[#Gameplay items|Gameplay item]] such as Coin or Card sleeve. The February 4, 2015 update increased the rewards in a Victor’s Mystery Box to include 50 Trainer Tokens, a larger Tournament Ticket amount, [[#Trade|tradable]] single cards, and tradable 10-card Booster packs. | |||
==Special Challenges== | ===Special Challenges=== | ||
Special Challenges are like [[#Daily Challenge|Daily Challenge]]s except they | '''Special Challenges''' are like [[#Daily Challenge|Daily Challenge]]s except they take more time to complete. They also offer greater rewards. They are [[#View/Abandon challenge|viewed or abandoned]] just like Daily Challenges. New Special Challenges often accompany a major update to the [[Pokémon Trading Card Game Online]]. Known Special Challenges include: | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | ||
Line 551: | Line 1,285: | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | ||
* Put 135 {{DL|Appendix:Glossary (TCG)|Basic Pokémon}} into play. | * Put 135 {{DL|Appendix:Glossary (TCG)|Basic Pokémon}} into play. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] | ||
| style="background: #FFF;" | 5 days | | style="background: #FFF;" | 5 days | ||
| style="background: #FFF;" | 10-card {{TCG|Booster pack}} | | style="background: #FFF;" | non-tradeable, 10-card {{TCG|Booster pack}} ×2 from the current [[List of Pokémon Trading Card Game expansions|expansion]] | ||
| style="background: #FFF;" | n/a | | style="background: #FFF;" | n/a | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | ||
Line 560: | Line 1,294: | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | ||
* Put 90 {{DL|Evolution|In the TCG|Evolution}} cards into play. | * Put 90 {{DL|Evolution|In the TCG|Evolution}} cards into play. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] | ||
| style="background: #FFF;" | 5 days | | style="background: #FFF;" | 5 days | ||
| style="background: #FFF;" | 10-card {{TCG|Booster pack}} | | style="background: #FFF;" | non-tradeable, 10-card {{TCG|Booster pack}} ×2 from the current [[List of Pokémon Trading Card Game expansions|expansion]] | ||
| style="background: #FFF;" | 3 {{ene|Dragon}} | | style="background: #FFF;" | 3 {{ene|Dragon}} | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | ||
Line 569: | Line 1,303: | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | | style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | ||
* {{DL|Appendix:Glossary (TCG)|Knock Out}} 60 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}}. | * {{DL|Appendix:Glossary (TCG)|Knock Out}} 60 opposing {{DL|Appendix:Glossary (TCG)|Pokémon card|Pokémon}}. | ||
| style="background: #FFF;" | [[# | | style="background: #FFF;" | [[#Random Battle|Random Battle]] | ||
| style="background: #FFF;" | 5 days | | style="background: #FFF;" | 5 days | ||
| style="background: #FFF;" | 10-card {{TCG|Booster pack}} | | style="background: #FFF;" | non-tradeable, 10-card {{TCG|Booster pack}} ×2 from the current [[List of Pokémon Trading Card Game expansions|expansion]] | ||
| style="background: #FFF;" | | | style="background: #FFF;" | N/A | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | |||
|- style="color: black; vertical-align: center; text-align: center;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top; text-align: left;" | | |||
* {{DL|Appendix:Glossary (TCG)|Winning|Win}} 20 [[#Versus Mode|Versus Mode]] matches. | |||
| style="background: #FFF;" | [[#Random Battle|Random Battle]] | |||
| style="background: #FFF;" | 5 days | |||
| style="background: #FFF;" | non-tradeable, 10-card {{TCG|Booster pack}} ×2 from the current [[List of Pokémon Trading Card Game expansions|expansion]] | |||
| style="background: #FFF;" | N/A | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Common {{rar|Common}} | ||
|} | |} | ||
===Tournament Chests=== | |||
'''Tournament Chests''' are earned at the end of [[#Tournament Mode|Tournament Mode]] tournaments. The exact number of chests awarded, if any, depends on player placement in a tournament. Each Tournament Chest contains a random number of [[#Trainer Tokens|Trainer Tokens]] and a single [[#Trade|tradable]] card of Uncommon {{rar|Uncommon}} [[Rarity]] or higher from a {{TCG|Standard format}} expansion.<ref>[http://www.pokemon.com/us/pokemon-news/new-features-roar-into-the-pokemon-tcg-online/ Tournament Chests/Special Challenges — May 6, 2015]</ref> | |||
===Versus Ladder=== | |||
The '''Versus Ladder''' provides a improving stage or ladder rung of rewards for players successfully {{DL|Appendix:Glossary (TCG)|Winning|winning}} matches in [[#Versus Mode|Versus Mode]]. Players earn 10 [[#Versus Points|Versus Points]] for every {{DL|Appendix:Glossary (TCG)|Match|match}} they win and an additional 5 Versus Points when they win against an opponent with the ''[[#Player rank|"Advantage"]]''. Players have 3 weeks or 21 days to progress as far as they can up the Versus Ladder before the ladder is reset. Player rewards include [[#Trainer Tokens|Trainer Tokens]], [[#Tournament Chests|Tournament Chests]], [[#Tournament Tickets|Tournament Tickets]], {{TCG|Booster pack}}s, groups of one to three {{TCG|Pokémon|Pokémon cards}} (including {{TCG|Pokémon-EX}}s), and a [[holofoil]] {{TCG|Trainer card}}. | |||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | |||
! Ladder Stage: | |||
! Versus Points: | |||
! Reward: | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #1 | |||
| style="background: #FFF; text-align: center;" | 10 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Trainer Tokens|Trainer Token]] x25 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #2 | |||
| style="background: #FFF; text-align: center;" | 30 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | {{TCG|Pokémon|Pokémon card}} x2 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #3 | |||
| style="background: #FFF; text-align: center;" | 50 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Tournament Chests|Tournament Chest]] x1 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #4 | |||
| style="background: #FFF; text-align: center;" | 70 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Trainer Tokens|Trainer Token]] x50 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #5 | |||
| style="background: #FFF; text-align: center;" | 90 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | {{TCG|Pokémon|Pokémon card}} x3 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #6 | |||
| style="background: #FFF; text-align: center;" | 120 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 10-card {{TCG|Booster pack}} x1 from the current [[List of Pokémon Trading Card Game expansions|expansion]] | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #7 | |||
| style="background: #FFF; text-align: center;" | 150 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | {{TCG|Pokémon-EX|Pokémon-EX card}} x1 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #8 | |||
| style="background: #FFF; text-align: center;" | 180 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Trainer Tokens|Trainer Token]] x100 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #9 | |||
| style="background: #FFF; text-align: center;" | 220 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | {{TCG|Pokémon|Pokémon card}} x3 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #10 | |||
| style="background: #FFF; text-align: center;" | 260 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Tournament Tickets|Tournament Ticket]] x3 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #11 | |||
| style="background: #FFF; text-align: center;" | 320 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | {{TCG|Pokémon-EX|Pokémon-EX card}} x1 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #12 | |||
| style="background: #FFF; text-align: center;" | 380 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 10-card {{TCG|Booster pack}} x3 from the current [[List of Pokémon Trading Card Game expansions|expansion]] | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #13 | |||
| style="background: #FFF; text-align: center;" | 460 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Trainer Tokens|Trainer Token]] x250 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #14 | |||
| style="background: #FFF; text-align: center;" | 540 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Tournament Tickets|Tournament Ticket]] x5 | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #15 | |||
| style="background: #FFF; text-align: center;" | 640 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 10-card {{TCG|Booster pack}} x5 from the current [[List of Pokémon Trading Card Game expansions|expansion]] | |||
|- style="color: black;" | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #16 | |||
| style="background: #FFF; text-align: center;" | 760 [[#Versus Points|Versus Points]] | |||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[holofoil]] {{TCG|Trainer card}} x1 | |||
|} | |||
To date, the Versus Ladder has been themed around [[Venusaur-EX (XY 1)|Venusaur]]{{EX}} and {{TCG|Grass}} {{ene|Grass}} type Pokémon, [[Blastoise-EX (XY 29)|Blastoise]]{{EX}} and {{TCG|Water}} {{ene|Water}}, and [[Charizard-EX (Flashfire 11)|Charizard]]{{EX}} and {{TCG|Fire}} {{ene|Fire}} type Pokémon. | |||
==Shop== | |||
'''Shop''' button (shopping cart). The in-game Shop system allows players to purchase [[#Non-exclusive Theme decks|Non-exclusive Theme decks]], 5-card {{TCG|Booster pack}}s, [[#Gameplay items|Gameplay items]] (Card sleeves, Coins, Deck boxes, etc.), and [[#Avatar Creator|Avatar items]] with either [[#Trainer Tokens|Trainer Tokens]] or [[#Gems|Gems]]. Redeeming [[#Redeem codes|Redemption codes]], found with the physical purchase of the above items, is also done through this in-game Shop. Finally, the Shop allows adult players to purchase Gems and [[#Tournament Tickets|Tournament Tickets]] with real currency. A Gem is typically equal to 2 Trainer Tokens. | |||
===Shop items=== | |||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | |||
|- | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | |||
* [[#Non-exclusive Theme decks|Non-exclusive Theme decks]] cost 500 [[#Trainer Tokens|Trainer Tokens]]. | |||
* 5-card {{TCG|Booster pack}}s cost 95 [[#Trainer Tokens|Trainer Tokens]]. | |||
* Limited available [[#Gameplay items|Card sleeves]] cost 275 [[#Trainer Tokens|Trainer Tokens]]. | |||
* Limited available [[#Gameplay items|Deck boxes]] cost 150 [[#Trainer Tokens|Trainer Tokens]]. | |||
* [[#Avatar Creator|Avatar items]] availability are limited and [[#Trainer Tokens|Trainer Tokens]] cost varies. A wide variety of Avatar items are available at [[Pokémon.com]], and new Avatar items are more routinely release at the Pokémon.com website than in the ''Pokémon Trading Card Game Online'' in-game Shop. | |||
* ''Weekly special rotated'' items vary widely but often include themed Bundles<ref>[http://forums.pokemontcg.com/topic/29839-now-in-the-shop-xy-4-booster-pack-bundle-with-krookodile-ex/ Booster pack bundle, XY 4 Booster Pack Bundle with Krookodile-EX — April 1, 2015]</ref> or Blister packs with a cost range of 200 to 900 [[#Trainer Tokens|Trainer Tokens]] that typically include some combination of {{TCG|Booster pack}}(s), {{TCG|Promotional cards|Promotional card}}(s), and game [[#Gameplay items|Coin]]. | |||
|} | |||
===Shop rotation=== | |||
Starting on March 13, 2015, the predictability of item availability was streamlined and standardized.<ref>[http://forums.pokemontcg.com/topic/29317-development-update-tournaments-shop-and-next-game-update/ Shop rotation, Development Update: Tournaments, Shop and Next Game Update — March 13, 2015]</ref> A '''weekly special rotation''' was established, which occurs at midnight Wednesday {{wp|UTC}} (Coordinated Universal Time or Greenwich Mean Time), when a new ''Weekly special'' is offered and the former ''Weekly special'' is removed. The rotation should see a specific item's eventual return in the rotation cycle. ''Quarterly'', new [[#Non-exclusive Theme decks|Non-exclusive Theme decks]] and {{TCG|Booster pack}}s are introduced following the release of a new [[List of Pokémon Trading Card Game expansions|Pokémon Trading Card Game expansion]]. ''Annually'', older Non-exclusive Theme decks and sometimes {{TCG|Booster pack}}s are removed following the start of a new format {{TCG|Rotation}} usually after the Trading Card Game [[World Championships]] in August of each year. ''Finally'', there are occasional, exclusive items made available for time to time that may only remain available for a less defined, limited period. | |||
==Trade== | |||
'''Trade''' button (right & left arrows). The Trade system allows players to view and create public and private trade offers in-game. Players may trade one or several items, cards, and packs in each transaction. Items, cards, and packs obtained from [[#Daily Challenge|Daily Challenges]], the [[#Trainer Challenge|Trainer Challenges]], redeeming the [[#Redeem codes|multiple-use Redemption codes]] or with [[#Trainer Tokens|Trainer Tokens]] are not available for trade with other players (appeared as ''"Trade Locked"'') to prevent players from accumulating these items by creating multiple accounts. | |||
==Theme decks== | ==Theme decks== | ||
{{main|Theme Deck (TCG)}} | {{main|Theme Deck (TCG)}} | ||
Currently, new players have access to | Currently, new players have access to six [[#Online-exclusive Theme decks|Online-exclusive Theme decks]] unique to the ''Pokémon Trading Card Game Online''. These '''Theme decks''' are composed of cards from various Black & White and XY [[List of Pokémon Trading Card Game expansions|expansions]] of the [[Pokémon Trading Card Game]]. Many Non-exclusive Theme decks are also available. | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | ||
Line 585: | Line 1,427: | ||
===Online-exclusive Theme decks=== | ===Online-exclusive Theme decks=== | ||
{{main|List of Pokémon Trading Card Game Online decks#Online-exclusive decks|Online-exclusive Theme decks}} | {{main|List of Pokémon Trading Card Game Online decks#Online-exclusive decks|Online-exclusive Theme decks}} | ||
* {{TCG|Black & White - Basic | * {{TCG|X & Y - Basic Yellow|XY Basic Yellow}} [[Starter Pokémon]] Theme deck is gradually unlocked for use in all [[#Play modes|Play modes]] by completing the final five in-game [[#Tutorial Mode|Tutorials]]. | ||
* {{TCG|Black & White - Basic Blue|BW Basic Blue}}, {{TCG|Black & White - Basic Green|BW Basic Green}}, and {{TCG|Black & White - Basic Red|BW Basic Red}} are the three additional [[Starter Pokémon]] Theme decks. They are slowly unlocked for use in all [[#Play modes|Play modes]] by beating seven different computer-controlled Trainers in the [[#Trainer Challenge|Trainer Challenge]] with each deck. This automatically replaces certain cards per Trainer beaten. | |||
* {{TCG|Mental Might}} is given as the first [[#Daily Login Bonus|Daily Login Bonus]] and is '''NOT''' playable in the [[#Trainer Challenge|Trainer Challenge]]. | * {{TCG|Mental Might}} is given as the first [[#Daily Login Bonus|Daily Login Bonus]] and is '''NOT''' playable in the [[#Trainer Challenge|Trainer Challenge]]. | ||
* {{TCG|Rallying Cry}} is unlocked by entering non-exclusive [[# | * {{TCG|Rallying Cry}} is unlocked by entering non-exclusive [[#Redeem codes|Redemption codes]] (e.g. "plasmablast") in the in-game [[#Shop|Shop]]. It is '''NOT''' playable in the [[#Trainer Challenge|Trainer Challenge]]. | ||
| style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | | style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ||
===Rotated Online-exclusive Theme decks=== | ===Rotated Online-exclusive Theme decks=== | ||
{{main|List of Pokémon Trading Card Game Online decks#Rotated online-exclusive decks|Rotated Online-exclusive Theme decks}} | {{main|List of Pokémon Trading Card Game Online decks#Rotated online-exclusive decks|Rotated Online-exclusive Theme decks}} | ||
* Four original [[Starter Pokémon]] Theme decks — {{TCG|Basic | * Four original [[Starter Pokémon]] Theme decks — {{TCG|Basic Blue}}, {{TCG|Basic Green}}, {{TCG|Basic Red}}, and {{TCG|Basic Yellow}} — were available to players prior to the April 18, 2013 update. These decks are composed of cards from the {{DL|Theme Deck (TCG)|HeartGold & SoulSilver Series}} of [[List of Pokémon Trading Card Game expansions|expansions]]. Players with accounts created prior to this update may access these rotated Starter Theme decks as well as the current {{DL|Theme Deck (TCG)|Generation V|Black & White series}} and {{DL|Theme Deck (TCG)|Generation VI|XY series}} Starter Theme decks in all [[#Play modes|Play modes]]. | ||
* {{TCG|Basic Orange}} was formally unlocked as the first [[#Daily Login Bonus|Daily Login Bonus]] prior to the 13 | * {{TCG|Basic Orange}} was formally unlocked as the first [[#Daily Login Bonus|Daily Login Bonus]] prior to the August 13, 2014 update. It can no longer be unlocked. It is still accessible to players who have already obtained it. It is '''NOT''' playable in the [[#Trainer Challenge|Trainer Challenge]]. | ||
* {{TCG|Power Relay}} was formally unlocked by entering a special [[# | * {{TCG|Power Relay}} was formally unlocked by entering a special [[#Redeem codes|Redemption code]] (e.g. "plasmablast") in the in-game [[#Shop|Shop]] prior to the October 2, 2013 update. It can no longer be redeemed. It is '''NOT''' playable in the [[#Trainer Challenge|Trainer Challenge]]. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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===Non-exclusive Theme decks=== | ===Non-exclusive Theme decks=== | ||
{{main|List of Pokémon Trading Card Game Online decks#Non-exclusive redeemable decks|Non-exclusive redeemable decks}} | {{main|List of Pokémon Trading Card Game Online decks#Non-exclusive redeemable decks|Non-exclusive redeemable decks}} | ||
These {{TCG|Theme deck|Theme decks}} correspond to the physical decks in the {{DL|Theme Deck (TCG)|Fifth generation|Black & White Series}} [[List of Pokémon Trading Card Game expansions|expansion]] onward and be may unlocked in ''Pokémon Trading Card Game Online'' by redeeming the deck-access [[# | These {{TCG|Theme deck|Theme decks}} correspond to the physical decks in the {{DL|Theme Deck (TCG)|Fifth generation|Black & White Series}} [[List of Pokémon Trading Card Game expansions|expansion]] onward and be may unlocked in ''Pokémon Trading Card Game Online'' by redeeming the deck-access [[#Redeem codes|Redemption codes]] included in the Theme deck box. Only one Theme deck of the same kind per account can be unlocked regardless of the number of codes. Alternatively, newer Theme decks may also be purchased with [[#Trainer Tokens|Trainer Tokens]] or [[#Gems|Gems]] in the in-game [[#Shop|Shop]]. There is no limit to the number of in-game Shop copies of a Theme deck that may be purchased. | ||
Players obtain a single Trainer Token for beating each of the 36 [[Game Store|Trainers]] in the [[#Trainer Challenge|Trainer Challenge]] once per Theme deck. Additionally, players also obtain a non-tradable, 10-card {{TCG|Booster pack}} from the current {{TCG|Standard format}} by beating 12 Trainers once per Theme deck. These Trainer Tokens and Booster packs can only be obtained once per account. | |||
|} | |} | ||
== | ==Game menu== | ||
=== | The '''Game menu navigation system''' is accessible at the top of most ''Pokémon Trading Card Game Online'' screens. Game menu options appear in the following order left to right: ''[[#Home|Home]]'', ''[[#Play!|Play!]]'', ''[[#Cards|Cards]]'', ''[[#Shop & Redeem|Shop & Redeem]]'', ''[[#Player Profile|Player Profile]]'', ''[[#TCGO graphic|TCGO graphic]]'', ''[[#Trainer Token total|Trainer Token total]]'', ''[[#Tournament Tickets total|Tournament Tickets total]]'', ''[[#Options|Options]]'', and ''[[#Social menu|Social menu]]''. Many primary Game menu options provide access to additional secondary options. All game features should be accessible through this unified navigation system. | ||
===Home=== | |||
'''Home''' button (house symbol on green background). Selecting this button in the very upper left corner of most ''Pokémon Trading Card Game Online'' screens takes players back to the initial post-login [[#Landing screen|Landing screen]]. | |||
===Play!=== | |||
'''Play!''' button (triangle “play” symbol on green background). Allows players to select from the following [[#Play modes|Play modes]]: ''[[#Trainer Challenge|Trainer Challenge]]'' (star), ''[[#Versus Mode|Versus Mode]]'' (lightning bolt), ''[[#Tournament Mode|Tournament Mode]]'' (trophy cup), in-game ''[[#Tutorial Mode|Tutorial]]'' (graduation cap), and ''[[#Quick Match|Quick Match]]'' (triangle “play” symbol). | |||
===Cards=== | |||
'''Cards''' button (three cards on green background). Allows players to select the following Pokémon card related features: ''[[#Collection viewer|Collection viewer]]'' (three cards), ''[[#Deck Manager|Deck Manager]]'' (open deck box), and ''[[#Trade|Trade]]'' (right & left arrows). | |||
===Shop & Redeem=== | |||
'''Shop & Redeem''' button (shopping cart on orange background). It is where players go to purchase, typically through in-game [[#Currency|Currency]], items in the in-game [[#Shop|Shop]] such as [[#Non-exclusive Theme decks|Non-exclusive Theme decks]], 5-card, non-tradable {{TCG|Booster pack}}s, [[#Gameplay items|Gameplay items]], and [[#Avatar Creator|Avatar items]] or [[#Redeem Codes|redeem codes]] for similar items. | |||
===Player Profile=== | |||
'''Player Profile''' (Lvl Number – yellow text on green background). It is located just to the left of the large [[#TCGO graphic|TCGO graphic]] in the upper center of most screens. Selecting the Player Profile provides access to the [[#Avatar Creator|Avatar Creator]], [[#Daily Challenge|Daily Challenge]] information, and player game [[#Statistics|Statistics]]. | |||
====Avatar Creator==== | |||
Selecting the '''Avatar Creator''' icon (left most of three icon near the upper righthand corner of the [[#Player Profile|Player Profile]] screen — short sleeve t-shirt) allows players to customize their online Avatar in-game picture. Players may select from several skin and hair colors, hair styles, facial features, and clothes (also known as ''"Avatar items"''). Players may unlock various Avatar items (clothes) by purchasing them with [[#Trainer Tokens|Trainer Tokens]] or [[#Gems|Gems]] in the in-game [[#Shop|Shop]], [[#Trainer Tokens|redeeming codes]] in the Shop, or by in-game [[#Trade|Trading]] with other players. Trainer Tokens may also be used to unlock clothing items on [[Pokémon.com]] by going to ''Customize Trainer''. Avatar and/or Trainer clothing items available for purchase in one, are not always available for purchase in the other. Items added in one are not always available in the other. Like Pokémon cards, Avatar items cannot always be traded. Items purchased on Pokémon.com typically cannot be traded. | |||
The Avatar Creator in the ''Pokémon Trading Card Game Online'' adopts changes made by players on Pokémon.com to their Customize Trainer the next time that players logs back in to the ''Pokémon Trading Card Game Online'', and visa versa. | |||
====Active Challenges/Level Progress==== | |||
This is the default screen that opens when players select their [[#Player Profile|Player Profile]], represented as the middle of three icon near the upper righthand corner of the [[#Player Profile|Player Profile]] screen (an upward pointing arrow). All '''[[#Daily Challenge|Active Challenges]]''' are displayed here after they are first presented to players in a popup window upon login into the ''Pokémon Trading Card Game Online''. Additionally, player progress toward achieving specific {{TCG|Type|Energy type}} '''level and rewards''' and overall [[#Player level|Player level]] are also viewable here. | |||
====Statistics==== | |||
The '''Statistics icon''' (right most of three icon near the upper righthand corner of the [[#Player Profile|Player Profile]] screen with three dots followed by three short lines). It allows players to view their cumulative ''"Game Stats"'' and ''"Collection Stats"'' on one of two tabs. Before being retired, information about the [[#Achievements|Achievements]] reward system was also located here. | |||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | ||
|- | ! Game Stats: | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ! Collection Stats: | ||
* | |- style="color: black; vertical-align:top;" | ||
* | | style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ||
* ' | * Total Cards Drawn | ||
* Total {{DL|Appendix:Glossary (TCG)|Damage|Damage}} Dealt | |||
* Total {{DL|Appendix:Glossary (TCG)|Damage|Damage}} Taken | |||
* Total Games Played | |||
* Total Game Points | |||
* Total Hours Played | |||
* Tournament Points | |||
* Total Upset {{DL|Appendix:Glossary (TCG)|Winning|Wins}} | |||
| style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | |||
* Percent Complete — percentage of cards obtained out of all cards available in the game | |||
* Different Cards Owned — number of different cards in a player's collection | |||
* Total Cards Owned — total number of cards in a player's collection | |||
* Set Nearest to Completion — [[List of Pokémon Trading Card Game expansions|expansion]] or set with the highest percentage of total cards are in a player's collection | |||
* Complete Sets — enumeration of [[List of Pokémon Trading Card Game expansions|expansion]] or sets of which all cards are in a player's collection | |||
* Most of One Card | |||
* Foil Cards Owned — number of [[Holofoil|holofoil and reverse-holofoil]] rare cards | |||
|} | |} | ||
=== | ===TCGO graphic=== | ||
{{ | Selecting the large '''Pokémon Trading Card Game Online graphic''' in the upper center of most ''Pokémon Trading Card Game Online'' screens takes players back to the initial post-login [[#Landing screen|Landing screen]]. | ||
===Trainer Token total=== | |||
'''Trainer Token total''' (yellow coin on blue). This area provides the total number of player earned [[#Trainer Tokens|Trainer Tokens]]. Nothing happens when selecting the '''Trainer Token total''' image area. It is provided strictly for display purposes only. | |||
===Tournament Tickets total=== | |||
'''Tournament Tickets total''' (yellow ticket on blue background). This area provides the total number of player earned [[#Tournament Tickets|Tournament Tickets]]. Selecting the '''Tournament Ticket total''' take adult players to a webpage where additional Tickets may be purchased. Otherwise, it is provided strictly for display purposes only. | |||
===Options=== | |||
'''Options''' button (2 gears on green background). The '''Options menu''' is the second to last option in the upper righthand corner of most screens. It allows players to access the in-game ''[[#Settings|Settings]]'', ''[[#Help|Help]]'', and ''[[#Exit|Exit]]'' the game. It is one of two [[#Game menu|Game menu]] navigation system options available while players are competing in a Pokémon Trading Card Game {{DL|Appendix:Glossary (TCG)|Match}}. | |||
====Settings==== | |||
Located in [[#Options|Options]], this feature allows players to change various '''Game Settings''' such as ''"Game Play"'', ''"Video"'', ''"Audio"'', and ''"Image Cache"''. Multiple players using the same ''Pokémon Trading Card Game Online'' program have individual/per-account settings. | |||
* ''NOTE: Turning off '''"Tool Tip Hints"''' may negatively affect game play by making certain in-game information inaccessible, such as how many cards are left in the player's or an opponent's deck.'' | |||
=====Pokémon Trainer Club===== | |||
{{main|Pokémon Trainer Club}} | |||
Some game settings are inaccessible in the ''Pokémon Trading Card Game Online'' game itself and can only be found in the '''{{DL|Pokémon.com|Pokémon Trainer Club}}''' by signing into [[Pokémon.com]] and viewing a player Profile. Adult players may adjust all available settings by selecting ''"Pokémon TCG Online Settings"'' under the adult player's Profile. | |||
=====Child accounts===== | |||
{{main|Pokémon.com#User profile|Pokémon.com, User profile}} | |||
While the ''Pokémon Trading Card Game Online'' strives to be [http://www.pokemon.com/us/pokemon-tcg/play-online/parents-guide/ child friendly], parents may further restrict access to certain in-game features by signing into the parent's account on [[Pokémon.com]], selecting the '''child's account''' under the parent account, and selecting Pokémon TCG Online Settings. Parents should be certain to select ''"Pokémon TCG Online Settings"'' under the child's account, not the parent's account. Parents may then restrict some in-game features such as Friend Chat, Game Chat, [[#Shop|Shopping]], and [[#Trade|Trading]]. | |||
* ''NOTE: Some in-game features are inaccessible in child accounts, such as Public Chat and Private Messaging, while other in-game features are restricted by limiting available options. Adult accounts do not have such restrictions.'' | |||
====Help==== | |||
The '''Help''' menu is found under [[#Options|Options]]. It provides links to web-browser based ''"Support"'', ''"Pokémon Rules"'', and ''"Pokémon Tutorials"'' (online [[Professor (TCGO)]]). The final ''"Legal"'' entry provides access to the in-game ''"End User License Agreement"'' and ''"Privacy Policy"''. | |||
====Exit==== | |||
Also located in [[#Options|Options]], players ''"Exit"'' or ''"Logout"'' of the ''Pokémon Trading Card Game Online'' by selecting. | |||
=== | ===Social menu=== | ||
'''Social menu''' button (left facing triangle with three head silhouettes on green background). The Social menu is found in the upper lefthand corner of most screens. When it is selected, it opens a side bar that slides out from the right side of the screen. When open, this Social menu side bar allows players to search for online ''"Friends"'', participate in ''"Public Chats"'', and review many recent in-game notification ''"Messages"''. It is one of two [[#Game menu|Game menu]] navigation system options available while players are competing in a Pokémon Trading Card Game {{DL|Appendix:Glossary (TCG)|Match}}, although its feature set is adjusted to reflect the in progress match context. | |||
=== | ====Friends Tab==== | ||
By selecting the head silhouette image next to a ''"Friend"'''s screen name, players are provided with several options: ''"Challenge Friend To A Game"'' (lightning with two head silloettes), ''"Private Message"'' (word bubble with three dots), ''"Remove Friend"'' (minus sign with head silhouette), and ''"Block And Ignore Player"'' (circle with strikeout line). | |||
=== | ====Blocking players==== | ||
Players may choose to '''Block''' other players from interacting with them for any reason within the ''Pokémon Trading Card Game Online'', including features such as ''"Chat"'' and [[#Versus Mode|Versus Mode]] ''Random Battles''. This ''"Block and Ignore Player"'' feature is found in the [[#Social menu|Social menu's]] ''"Freind"'' and ''"Chat"'' sections by selecting the head silhouette icon next a player's name and then selecting the "''Block and Ignore Player"'' option. | |||
==Other features== | |||
====Earning stars==== | |||
Players earn up to '''four stars''' for each of the 36 Trainer opponents in the [[#Trainer Challenge|Trainer Challenge]]. Whether players {{DL|Appendix:Glossary (TCG)|Winning|win}} or lose, points are calculated at the end of a {{DL|Appendix:Glossary (TCG)|Match|match}}. These points are added to the current point total for that individual Trainer in that position in a given league. Based on that cumulative total, players earn the following four stars and game rewards: | |||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | |||
|- | |||
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top;" | | |||
* ''1 Star'' (at 1,000 points) = 1 [[#Trainer Tokens|Trainer Token]] (per Trainer opponent) | |||
* ''2 Stars'' (at 5,000 points) = 3 [[#Trainer Tokens|Trainer Tokens]] (per Trainer opponent) | |||
* ''3 Stars'' (at 14,000 points) = 10 [[#Trainer Tokens|Trainer Tokens]] (per Trainer opponent) | |||
* ''4 Stars'' (at 30,000+ points) = 1 non-tradable, 10-card {{TCG|Booster pack}} from the current {{TCG|Standard format}} (per Trainer opponent) | |||
* Additionally, players obtain 3 more non-tradable, 10-card {{TCG|Booster pack}}s from the current {{TCG|Standard format}} format by earning 4 Stars with all 12 Trainers in a league for 9 more Booster packs. | |||
These [[#Trainer Tokens|Trainer Tokens]] and 45 total {{TCG|Booster pack}}s may only be obtained once per account.<ref>[http://forums.pokemontcg.com/topic/17376-new-trainer-challenge-scoring-system/ New Trainer Challenge scoring system — April 23, 2013]</ref> | |||
| style="width: 30%; background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; vertical-align: top;" | | |||
'''Scoring points''' in a [[#Trainer Challenge|Trainer Challenge]] match is based on various player performance criteria and on the difficulty level chosen, with a higher difficulty level earning more points per {{DL|Appendix:Glossary (TCG)|Match|match}}: | |||
* ''Easy'' = ½ the point bonus (×0.5) | |||
* ''Medium'' = normal point bonus (×1) | |||
* ''Hard'' = triple the point bonus (×3) | |||
|} | |||
===Game notifications=== | ===Game notifications=== | ||
Game | '''Game notifications''' are posted via two methods: 1.) the Game Information section at the bottom of the ''Pokémon Trading Card Game Online'' log-in screen, and 2.) Pop-up Windows that appear shortly after logging into the game. Notices include [[#Daily Challenge|Daily Challenge]] announcements as well as announcements concerning future [[#Tournament special events|Tournament special events]], server maintenance that will make the ''Pokémon Trading Card Game Online'' unplayable for a few hours, information about a recent program upgrade or patch, etc. | ||
===Gameplay items=== | ===Gameplay items=== | ||
'''Gameplay items''' include ''Card sleeves'', ''Coins'', and ''Deck boxes''. There is no unique advantage to selecting any one Gameplay item over another. It is solely a matter of player preferences about how certain game elements look. Gameplay items may be purchased from time to time in the in-game [[#Shop|Shop]], made available along with the purchase of [[#Theme decks|Theme decks]] directly from the in-game Shop or through [[#Redeem codes|Redemption codes]] provided with the purchase of physical Theme decks and other select card collections, or may be [[#Trade|Traded]] for with other players. | |||
* ''NOTE: ''' | * ''NOTE: '''Playmats''' are not currently available in the ''Pokémon Trading Card Game Online'', although an option to select one in the [[#Deck Manager|Deck Manager]] indicates that they may become available in the future.'' | ||
====Coins==== | |||
{{main|Coin (TCG)}} | |||
Coins are [[#Gameplay items|Gameplay items]] that are used in-game when a move, status effect, or ability requires a coin flip. Different coins have no special effects; their only difference is their appearance. Players start out with the Red {{p|Arceus}} coin. At one time, the Blue Energy coin was given to players by completing certain in-game achievements (currently unavailable to newer players). Additional coins are made available when players redeem a purchased [[#Non-exclusive Theme decks|Non-exclusive Theme deck]]'s [[#Redeem codes|Redemption code]] or event code in the in-game [[#Shop|Shop]] or when players purchase a Non-exclusive Theme deck through [[#Trainer Tokens|Trainer Tokens]] or [[#Gems|Gems]]. | |||
=== | ===Landing screen=== | ||
The | The '''Landing screen''' is what players see immediately upon logging into the game. The [[#Game menu|Game menu]] on the Landing screen lacks a [[#Home|Home]] or selectable [[#TCGO graphic|TCGO graphic]] since these options navitage the player back to this screen. Players may re-access the Landing screen by clicking on the [[#Home|Home]] button or the [[#TCGO graphic|TCGO graphic]] logo. The Landing screen is the only way to access the five day [[#Daily Login Bonus|Daily Login Bonus]] chart by selecting the Pokéball in the lower right. | ||
=== | ===Login screen=== | ||
The | The first sceen players see upon logging into ''Pokémon Trading Card Game Online''. If players already have a [[#Pokémon Trainer Club|Pokémon Trainer Club]] account, they may enter their ''"Username"'' and ''"Password"'' to log into the game. Additionally, in the upper left, players may select from one of several languages. They may choose to ''Exit'' the game by selecting the red ''"Power"'' button in the upper right. Finally, across bottom of the screen, players my select from ''"Forget Login Info?"'', ''"Create New Account"'', and ''"Play as Guest"''. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
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| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | | style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ||
;Card Detail View | ;Card Detail View | ||
:For the Windows PC client, detail about a given card is available to the player by ''right clicking'' on the card. During {{DL|Appendix:Glossary (TCG)|Match|matches}}, a much larger image of the card is displayed. When opening a new {{TCG|Booster pack}} or [[#Theme decks|Theme deck]] or when using the [[#Deck Manager|Deck Manager]] and [[# | :For the Windows PC client, detail about a given card is available to the player by ''right clicking'' on the card. During {{DL|Appendix:Glossary (TCG)|Match|matches}}, a much larger image of the card is displayed. When opening a new {{TCG|Booster pack}} or [[#Theme decks|Theme deck]] or when using the [[#Deck Manager|Deck Manager]] and [[#Trade|Trade]], players are presented with a card interface similar to the [[#Collection viewer|Collection viewer]], which displays how many total copies of that card the player already has in their collection and what number of these cards are tradeable or locked. Players can also mark the cards ''"For Trade"'', ''"Wanted"'', and ''"For Review"''. When opening Booster packs and Theme decks, this is often the only way to see this additional card information. | ||
;Full Screen/Window Display | ;Full Screen/Window Display | ||
:For the Windows PC client, players may switch between a full screen display and a window display by using the following keyboard key combination: hold down the ''Alt'' key and then press the ''Enter'' key. For the Mac client, hold down the ''Command'' key then press the ''Enter'' key. Display issues may arise when not playing the | :For the Windows PC client, players may switch between a full screen display and a window display by using the following keyboard key combination: hold down the ''Alt'' key and then press the ''Enter'' key. For the Mac client, hold down the ''Command'' key then press the ''Enter'' key. Display issues may arise when not playing the ''Pokémon Trading Card Game Online'' inside a full screen. | ||
;Match Inactivity | ;Match Inactivity | ||
:Players must remain actively engaged in {{DL|Appendix:Glossary (TCG)|Match|matches}} with other online players in [[#Versus Mode|Versus Mode]] or [[#Tournament Mode|Tournament Mode]]. Discussions in the [[#Social menu|Social menu]]'s ''"Game Chat"'' do not count toward player activity. Players should be considerate of the time invested not only by themselves but also their opponents. If the | :Players must remain actively engaged in {{DL|Appendix:Glossary (TCG)|Match|matches}} with other online players in [[#Versus Mode|Versus Mode]] or [[#Tournament Mode|Tournament Mode]]. Discussions in the [[#Social menu|Social menu]]'s ''"Game Chat"'' do not count toward player activity. Players should be considerate of the time invested not only by themselves but also their opponents. If the ''Pokémon Trading Card Game Online'' determines that players are inactive too long, it will display a 15 second warning. Ignoring the warning causes players to lose matches. This activity mechanism is designed to help insure players do not take advantage of another player. | ||
;Minimum Playtime Requirement | ;Minimum Playtime Requirement | ||
:During [[#Versus Mode|Versus Mode]] ''Random Battle'' and [[#Tournament Mode|Tournament Mode]] matches against other online players, [[#Trainer | :During [[#Versus Mode|Versus Mode]] ''Random Battle'' and [[#Tournament Mode|Tournament Mode]] matches against other online players, [[#Trainer Tokens|Trainer Token]] and [[#Bonus Wheel|Bonus Wheel]] rewards are earned if {{DL|Appendix:Glossary (TCG)|Match|matches}} lasts at least 2 minutes (5 minutes prior to the April 3, 2014 update).<ref>[http://forums.pokemontcg.com/topic/23061-2181402-hotfix-notes-april-3-2014/ Minimum PvP match time/Daily Login Bonus, 2.18.1.402 Hotfix Notes | April 3, 2014]</ref> This minimum amount of time was increased with the December 22, 2014 update for players forfeiting matches early (actively leaving a match, remaining inactive for an extended period of time, or not taking at least one {{DL|Appendix:Glossary (TCG)|Prize Card|Prize card}}) back to 5 minutes while guaranteeing rewards for players whose opponent forfeits matches regardless of the amount of time that passed.<ref>[http://forums.pokemontcg.com/topic/27448-22501042-patch-notes-december-17-2014/ PvP match forfeiting, 2.25.0.1042 Patch Notes | December 17, 2014]</ref> This change was designed to discourage players for only playing long enough to earn Trainer Token and Bonus Wheel rewards. | ||
;Loss of Internet Connection | ;Loss of Internet Connection | ||
:During online player versus player matches in [[#Versus Mode|Versus Mode]] or [[#Tournament Mode|Tournament Mode]], if players lose their Internet connection, they have 5 minutes to log back into the game before their opponents are declared the winner. When the Internet connection is lost by an opponent, players are notified with a pop-up message. | :During online player versus player matches in [[#Versus Mode|Versus Mode]] or [[#Tournament Mode|Tournament Mode]], if players lose their Internet connection, they have 5 minutes to log back into the game before their opponents are declared the winner. When the Internet connection is lost by an opponent, players are notified with a pop-up message. | ||
|} | |} | ||
===Player level=== | ===Player level=== | ||
''"Player level"'' strictly corresponds to player progress in the [[#Daily Challenge|Daily Challenge]] reward system. It should not be confused with ''"[[#Player rank|Player rank]]"'', which is related to player versus player ''[[#Verses Mode|Random Battle]]s'' or ''[[#Tournament Mode|Tournament]]'' {{DL|Appendix:Glossary (TCG)|Match|matches}}. Successful completion of challenges earns players ''Experience Points (or XP)'' that are applied to a specific {{TCG|Type|Energy type}} related to a given challenge. Players eventually earn levels (Levels 0 to 3) for each Energy type. Earning Energy type levels increases overall Player level. Every players starts at Player level 0 (zero). Higher Player level grants greater flexibility in completing Daily Challenges. | '''"Player level"''' strictly corresponds to player progress in the [[#Daily Challenge|Daily Challenge]] reward system. It should not be confused with ''"[[#Player rank|Player rank]]"'', which is related to player versus player ''[[#Verses Mode|Random Battle]]s'' or ''[[#Tournament Mode|Tournament]]'' {{DL|Appendix:Glossary (TCG)|Match|matches}}. Successful completion of challenges earns players ''Experience Points (or XP)'' that are applied to a specific {{TCG|Type|Energy type}} related to a given challenge. Players eventually earn levels (Levels 0 to 3) for each Energy type. Earning Energy type levels increases overall Player level. Every players starts at Player level 0 (zero). Higher Player level grants greater flexibility in completing Daily Challenges. | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;" | ||
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|- style="text-align: center; color: black;" | |- style="text-align: center; color: black;" | ||
| style="width: 10%; background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | 0 to 2 | | style="width: 10%; background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | 0 to 2 | ||
| style="width: 10%; background: #FFF;" | 1 | | style="width: 10%; background: #FFF;" | 1 | ||
| style="width: 10%; background: #FFF;" | 1 | | style="width: 10%; background: #FFF;" | 1 | ||
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| style="background: #FFF;" | 1 | | style="background: #FFF;" | 1 | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: left;" | Players choose | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: left;" | Players choose one of two [[#Daily Challenge|Daily Challenges]] per day and may pursue one Daily Challenge at a time. | ||
|- style="text-align: center; color: black;" | |- style="text-align: center; color: black;" | ||
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| style="background: #FFF;" | 2 | | style="background: #FFF;" | 2 | ||
| style="background: #FFF;" | 2 | | style="background: #FFF;" | 2 | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: left;" | Players choose | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: left;" | Players choose one of two [[#Daily Challenge|Daily Challenges]] per day and may pursue up to two Daily Challenges at a time. | ||
|- style="text-align: center; color: black;" | |- style="text-align: center; color: black;" | ||
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| style="background: #FFF;" | 3 | | style="background: #FFF;" | 3 | ||
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| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: left;" | Players choose | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: left;" | Players choose one of three [[#Daily Challenge|Daily Challenges]] per day and may pursue up to two Daily Challenges at a time. | ||
|- style="text-align: center; color: black;" | |- style="text-align: center; color: black;" | ||
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| style="background: #FFF;" | 3 | | style="background: #FFF;" | 3 | ||
| style="background: #FFF;" | 3 | | style="background: #FFF;" | 3 | ||
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: left;" | Players choose | | style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: left;" | Players choose one of three [[#Daily Challenge|Daily Challenges]] per day and may pursue up to three Daily Challenges at a time. | ||
|} | |} | ||
===Player rank=== | ===Player rank=== | ||
Little is known about the specific mechanics of the | Little is known about the specific mechanics of the Pokémon Trading Card Game Online's '''"Player rank"''' system or exactly when and why players are identified to have an ''"Advantage"'' in a ''[[#Verses Mode|Random Battle]]'' or ''[[#Tournament Mode|Tournament]]'' match. The ranking system appears to be based on specific player deck history instead of overall player history. A separate matchmaking system for the [[#Play types|Theme Deck]] format Play type was implemented in Versus Mode so that player history with Theme Decks format would not directly translate over to other Play type formats.<ref>[http://forums.pokemontcg.com/topic/32127-229-patch-notes-july-14-2015/ Theme Deck format & Player rank – 2.29 Patch Notes | July 14, 2015]</ref> | ||
: | |||
Based on the ranking system, players with an ''"Advantage"'' are not always identified during a {{DL|Appendix:Glossary (TCG)|Match|match}}. However, if ''Pokémon Trading Card Game Online'' does and the player ''without the "Advantage"'' {{DL|Appendix:Glossary (TCG)|Winning|wins}} the match, the winning player earns 2 [[#Trainer Tokens|Trainer Token]]s. The ranking system is also used to help match players of similar experience during player versus player ''Random Battle'' matches. The Player rank system is more effective matching players during high player active and less effective when fewer players are looking to play a ''Random Battle'' against other online player. ''"Player rank"'' should not be confused with ''"[[#Player level|Player level]]"'', which is related to the [[#Daily Challenge|Daily Challenge]] reward system. | |||
=== | ===Versus Points=== | ||
'''Versus Points''' allow players to advance along the [[#Versus Ladder|Versus Ladder]] reward system. Players earn 10 [[#Versus Points|Versus Points]] for every {{DL|Appendix:Glossary (TCG)|Match|match}} they {{DL|Appendix:Glossary (TCG)|Winning|win}} in [[#Versus Mode|Versus Mode]] and an additional 5 Versus Points when the win against an opponent with the advantage. | |||
===Unavailable features=== | ===Unavailable features=== | ||
The following are features still unavailable worldwide: | The following are features still '''unavailable''' worldwide: | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | ||
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| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | | style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ||
* Gems (Canada only) | * Gems (Canada only) | ||
|} | |} | ||
==Retired game features== | ==Retired game features== | ||
The Pokémon Trading Card Game Online has been in continual development since its initial inception. Often updates involve the addition of new rules and card as new [[List of Pokémon Trading Card Game expansions|expansion]] sets are released, the resolution of program errors, player interface changes improving usability, | The ''Pokémon Trading Card Game Online'' has been in continual development since its initial inception. Often updates involve the addition of new rules and card as new [[List of Pokémon Trading Card Game expansions|expansion]] sets are released, the resolution of program errors, player interface changes improving usability, and the addition or re-addition of new game features. Occasionally, updates to the game involve the '''removal of previously existing game features'''. | ||
{| width="100%" class="expandable" | {| width="100%" class="expandable" | ||
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===Achievements=== | ===Achievements=== | ||
|- | |- | ||
| | | The '''Achievements''' reward system was another feature retired on March 25, 2015,<ref>[http://forums.pokemontcg.com/topic/29604-227-patch-notes-march-25-2015/ Feature Retirement, 2.27 Patch Notes | March 25, 2015]</ref> though it had not been actively updated for some time prior to its retirement. Players earned Achievements for completing various tasks. These Achievements had no special effect on the game. ''Pokémon Trading Card Game Online'' has announced the intention to reward players who completed a significant number of Achievements before it was retired with special card sleeve(s) to commemorate given Achievements. Specific details are not yet known. | ||
;Misc. Achievements | ;Misc. Achievements | ||
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* Legendary. Earn 6,000 or more points in a single game in the [[#Trainer Challenge|Trainer Challenge]] | * Legendary. Earn 6,000 or more points in a single game in the [[#Trainer Challenge|Trainer Challenge]] | ||
* Legendary Trainer. Play a {{TCG|Pokémon LEGEND|Legendary Pokémon}}, which are found in {{DL|Pokémon Trading Card Game|HeartGold & SoulSilver Series}} [[List of Pokémon Trading Card Game expansions|expansions]] | * Legendary Trainer. Play a {{TCG|Pokémon LEGEND|Legendary Pokémon}}, which are found in {{DL|Pokémon Trading Card Game|HeartGold & SoulSilver Series}} [[List of Pokémon Trading Card Game expansions|expansions]] | ||
* Studious. View all [[# | * Studious. View all [[#Tutorials|Tutorials]] (unavailable to newer players after TCGO become a downloadable game) | ||
* Technician. Play 3 {{DL|Appendix:Glossary (TCG)|Trainer card|Trainer - Item cards}} in one turn | * Technician. Play 3 {{DL|Appendix:Glossary (TCG)|Trainer card|Trainer - Item cards}} in one turn | ||
* Trader. [[# | * Trader. [[#Trade|Trade]] a card | ||
|} | |} | ||
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===Booster Credits=== | ===Booster Credits=== | ||
|- | |- | ||
| This former in-game [[#Currency|Currency]] was originally used with [[# | | This former in-game [[#Currency|Currency]] was originally used with [[#Redeem codes|Redemption code]] cards found in physical {{TCG|Booster pack}}s. '''Booster Credits''' could be redeemed for Booster packs of the player’s choice in the ''Pokémon Trading Card Game Online'' from {{TCG|HeartGold & SoulSilver}} through {{TCG|Boundaries Crossed}} expansions. This Redemption code card method ended with the release of the {{TCG|Plasma Storm}} expansion when codes from a specific [[List of Pokémon Trading Card Game expansions|expansion]] Booster pack became redeemable for a virtual version of that specific Booster pack.<ref>[http://forums.pokemontcg.com/topic/16075-1094-patch-notes-february-6-2013/ Booster Credit, 1.0.94 Patch Notes | February 6, 2013]</ref> The Booster Credit system officially ended on July 1, 2013.<ref>[http://forums.pokemontcg.com/topic/18169-booster-credit-sunsetting%E2%80%94phase-ii/ Booster Credit Sunsetting—Phase II — May 31, 2013]</ref> From July 2013 to December 2013, players with Booster Credits redeemed before July 2013 could redeem these credits for any pack from {{TCG|Next Destinies}} to Boundaries Crossed expansions. Players who still had Booster Credits after the February 7, 2014 update automatically had any remained credits redeemed for Boundaries Crossed Booster packs. | ||
|} | |} | ||
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===Diamond League=== | ===Diamond League=== | ||
|- | |- | ||
| A higher difficulty, fourth '''Diamond League''' existed in the [[#Trainer Challenge|Trainer Challenge]] prior to the | | A higher difficulty, fourth '''"Diamond League"''' existed in the [[#Trainer Challenge|Trainer Challenge]] prior to the February 7, 2014 update. | ||
|} | |} | ||
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===Practice Battle=== | ===Practice Battle=== | ||
|- | |- | ||
| Practice Battle was originally an [[# | | '''Practice Battle''' was originally an '''[[#Random Battle|Opponent type]]''' in [[#Versus Mode|Versus Mode]] found under [[#Ranked Battle|Ranked Battle]]. This mode allowed players to practice using their chosen deck against another randomly selected player. These {{DL|Appendix:Glossary (TCG)|Match|matches}} did not count toward player [[#Player rank|Player rank]] or earn [[#Trainer Tokens|Trainer Tokens]] or [[#Bonus Wheel|Bonus Wheel]] spins. The Practice Battle option was retired on March 25, 2015. | ||
|} | |} | ||
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===Professor Tutorials=== | ===Professor Tutorials=== | ||
|- | |- | ||
| The original dedicated set of tutorials taught by the {{OBP|Professor|TCGO}} in the original browser-based release of the Pokémon Trading Card Game Online were never transferred to the downloadable version of the game, though a new set of [[# | | The '''original dedicated set of tutorials''' taught by the {{OBP|Professor|TCGO}} in the original browser-based release of the ''Pokémon Trading Card Game Online'' were never transferred to the downloadable version of the game, though a new set of in-game [[#Tutorial Mode|Tutorials]] has since been added to the beginning of the game for first time players. The original tutorials continue to exist as a stand-alone browser-based program found on the {{pkmn|Trading Card Game}} section of the [[Pokémon.com]] website. | ||
|} | |} | ||
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===Ranked Battle=== | ===Ranked Battle=== | ||
|- | |- | ||
| The Ranked Battle option was folded directly into ''"Random Battle"'' in [[#Versus Mode|Versus Mode]] with the 25 | | The '''Ranked Battle''' option was folded directly into ''"Random Battle"'' in [[#Versus Mode|Versus Mode]] with the March 25, 2015 update after the removal of [[#Practice Battle|Practice Battle]] option rather than ''"Random Battle"'' being one of two options under ''"Ranked Battle"''. | ||
|} | |} | ||
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===Tournament Keys=== | ===Tournament Keys=== | ||
|- | |- | ||
| Early expectation for the [[#Tournament Mode|Tournament Mode]] envisioned Tournament Keys as the in-game [[#Currency|Currency]] used to access special Tournament events. Tournament Keys were never implemented in open beta testing, which instead utilized [[#Tournament Tickets|Tournament Tickets]].<ref>[http://forums.pokemontcg.com/topic/16919-march-community-update/ Tournament Keys, 2013 March Community Update — 28 | | Early expectation for the [[#Tournament Mode|Tournament Mode]] envisioned '''Tournament Keys''' as the in-game [[#Currency|Currency]] used to access special Tournament events. Tournament Keys were never implemented in open beta testing, which instead utilized [[#Tournament Tickets|Tournament Tickets]].<ref>[http://forums.pokemontcg.com/topic/16919-march-community-update/ Tournament Keys, 2013 March Community Update — March 28, 2013]</ref> | ||
|} | |} | ||
==History== | ==History== | ||
The '''Pokémon Trading Card Game Online''' was originally released on 24 | The '''Pokémon Trading Card Game Online''' was originally released on March 24, 2011<ref>[http://web.archive.org/web/20110330181722/http://www.pokemon.com/us/news/ Web-based, Pokémon Trading Card Game Online announcements — February 25 & March 23, 2011]</ref> as a browser-based game. The game was subsequently redesigned as a downloadable game utilizing the {{wp|Unity (game engine)}}<ref>[http://forums.pokemontcg.com/topic/11423-april-community-update/ Unity Game Engine, 2012 April Community Update — April 27, 2012]</ref>, and relauched on May 15, 2012 for PC,<ref>[http://forums.pokemontcg.com/topic/11770-build-notes-may-15th-2012/ TCGO Beta Release for PC, Build Notes — May 15, 2012]</ref> on November 5, 2012 for Mac,<ref>[http://forums.pokemontcg.com/topic/14696-october-community-update/ TCGO Beta Release for Mac, 2012 October Community Update — October 27, 2012]</ref><ref>[http://forums.pokemontcg.com/topic/15015-patch-notes-for-1116/ TCGO Beta Release for Mac, 2012 Patch notes for 11/16 — November 17, 2012]</ref> and on September 30, 2014 for iPad.<ref>[http://www.pokemon.com/us/pokemon-news/the-pokemon-tcg-online-comes-to-ipad/ TCGO Release, The Pokémon TCG Online Comes to iPad! — September 30, 2014]</ref> The original browser-based version continued to function until August 8, 2012.<ref>[http://forums.pokemontcg.com/topic/13278-web-based-pokemon-tcg-online-now-offline/ Web-based Pokemon TCG Online now offline — August 8, 2012]</ref> Development continues on the downloadable version even after it officially emerged from open beta testing in February 2015.<ref>[http://forums.pokemontcg.com/topic/26008-september-2014-community-update/?hl=beta End of Open Beta, September 2014 Community Update — September 25, 2014]</ref> Additionally, some early features have also been [[#Retired game features|retired]] or removed from the game. | ||
The reprogramming and relaunch of the Pokémon Trading Card Game Online<ref>[http://forums.pokemontcg.com/topic/10592-march-community-update/ Relaunch, 2012 March Community Update — 30 | The reprogramming and relaunch of the ''Pokémon Trading Card Game Online''<ref>[http://forums.pokemontcg.com/topic/10592-march-community-update/ Relaunch, 2012 March Community Update — March 30, 2012]</ref> initially required the removal all game features except for the [[#Trainer Challenge|Trainer Challenge]]<ref>[http://forums.pokemontcg.com/topic/11681-new-trainer-challenge-build-heads-up/ Initial features, New Trainer Challenge build heads up — May 11, 2012]</ref> and the now retired [[#Achievements|Achievements]] reward system.<ref>[http://forums.pokemontcg.com/topic/11770-build-notes-may-15th-2012/ Achievements, Build Notes | May 15, 2012]</ref><ref>[http://forums.pokemontcg.com/topic/12043-state-of-the-game-may-21-2012/ Achievements, State of the Game | May 21, 2012]</ref> Other features were gradually readded or added over time: | ||
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | :{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;" | ||
|- | |- | ||
| style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | | style="background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" | | ||
* [[#Avatar Creator|Avatar Creator]] — While rudimentary Avatar options (4 male and 4 female) were reintroduced on 12 | * [[#Avatar Creator|Avatar Creator]] — While rudimentary Avatar options (4 male and 4 female) were reintroduced on June 12, 2012,<ref>[http://forums.pokemontcg.com/topic/12472-build-notes-june-12th-2012/ Avatar Creator, Build Notes | June 12, 2012]</ref> true functionality was not reintroduced until the June 20, 2013 update.<ref>[http://forums.pokemontcg.com/topic/18818-june-community-update/ Avatar Creator, 2013 June Community Update — June 29, 2013]</ref> | ||
* [[#Collection viewer|Collection viewer]], [[#Deck Manager|Deck Manager]], [[#Social menu|Social menu]], and [[#Player Profile|Player Profile]] — | * [[#Collection viewer|Collection viewer]], [[#Deck Manager|Deck Manager]], [[#Social menu|Social menu]], and [[#Player Profile|Player Profile]] — Reintroduced on August 21, 2012.<ref>[http://forums.pokemontcg.com/topic/13036-july-community-update/ Many features reintroduced, 2012 July Community Update — July 24, 2012]</ref> | ||
* [[#Versus Mode|Versus Mode]] — Also reintroduced on 21 | * [[#Versus Mode|Versus Mode]] — Also reintroduced on August 21, 2012 and [[#Play types|Deck formats]] introduced on December 12, 2012.<ref>[http://forums.pokemontcg.com/topic/15310-1071-build-notes-december-12-2012/ Versus Mode, 1.0.71 Build Notes | December 12, 2012]</ref> | ||
* [[# | * In-game [[#Shop|Shop]] — Also reintroducted on August 21, 2012 (initially allowing for just [[#Redeem codes|Code Redemption]] and {{TCG|Booster pack}} purchases through the now retired [[#Booster Credits|Booster Credit]] system)<ref>[http://forums.pokemontcg.com/topic/13353-notes-for-build-101021/ in-game Shop, Notes for Build 1.0.10.21 — August 21, 2012]</ref> with the current [[#Gems|Gems]] system added on April 19, 2013<ref>[http://forums.pokemontcg.com/topic/17258-180-patch-notes-april-18-2013/ Gems, 1.8.0 Patch Notes | April 18, 2013]</ref><ref>[http://forums.pokemontcg.com/topic/17428-april-community-update/ Gems, 2013 April Community Update — April 25, 2013]</ref> and the [[#Trainer Tokens|Trainer Token]] system on July 25, 2013.<ref>[http://forums.pokemontcg.com/topic/19467-11118-patch-notes-july-25-2013/ Trainer Tokens, 1.11.18 Patch Notes | July 25, 2013]</ref> | ||
* [[# | * [[#Trade|Trade]] interface — Reintroduced with the October 24, 2012 update.<ref>[http://forums.pokemontcg.com/topic/14644-1042-build-notes-october-23-2012/ Trading, 1.0.42 Build Notes | October 23, 2012]</ref> | ||
* [[#Daily Login Bonus|Daily Login Bonus]] and [[#Daily Match Bonus|Daily Match Bonus]] reward systems — Introduced on 16 | * [[#Daily Login Bonus|Daily Login Bonus]] and [[#Daily Match Bonus|Daily Match Bonus]] reward systems — Introduced on January 16, 2013 as two parallel reward systems.<ref>[http://forums.pokemontcg.com/topic/15716-1084-build-notes-january-16-2013/ Daily Bonuses, 1.0.84 Build Notes | January 16, 2013]</ref> Both were temporarily [[#Retired game features|retired]] on March 25, 2015 in favor of the new [[#Daily Challenge|Daily Challenge]] reward system, but the Daily Match Bonus was subsequently reintroduced on April 23, 2015<ref>[http://forums.pokemontcg.com/topic/30424-server-update-april-23-2015/ Daily Match Bonus, Server Update | April 23, 2015]</ref> and the Daily Login Bonus on June 2, 2015.<ref>[http://forums.pokemontcg.com/topic/31194-2281-patch-notes-june-2nd/ Daily Login Bonus, 2.28.1 Patch Notes | June 2, 2015]</ref> | ||
* {{TCG|Booster pack}}, Exclusive TCGO 5-card — Introduced with the 25 | * {{TCG|Booster pack}}, Exclusive TCGO 5-card — Introduced with the July 25, 2013 update.<ref>[http://forums.pokemontcg.com/topic/19609-july-community-update/ 5-card Booster pack, 2013 July Community Update — July 31, 2013]</ref> | ||
* [[#Player rank|Player rank]] — ''"Advantage"'' notification feature added on 2 | * [[#Player rank|Player rank]] — ''"Advantage"'' notification feature added on October 2, 2013.<ref>[http://forums.pokemontcg.com/topic/20731-11327-patch-notes-october-3-2013/ Player rank, 1.13.27 Patch Notes | October 3, 2013]</ref> | ||
* "Play as a Guest" option — Introduced in October 2013.<ref>[http://forums.pokemontcg.com/topic/21210-october-community-update/ Play as a Guest, 2013 October Community Update — 1 | * "Play as a Guest" option — Introduced in October 2013.<ref>[http://forums.pokemontcg.com/topic/21210-october-community-update/ Play as a Guest, 2013 October Community Update — November 1, 2013]</ref> | ||
* Player Interface overhaul — Substantial changes to the game interface began in mid-2013<ref>[http://forums.pokemontcg.com/topic/19609-july-community-update/ Interface changes, 2013 July Community Update — 31 | * Player Interface overhaul — Substantial changes to the game interface began in mid-2013<ref>[http://forums.pokemontcg.com/topic/19609-july-community-update/ Interface changes, 2013 July Community Update — July 31, 2013]</ref><ref>[http://forums.pokemontcg.com/topic/20723-september-community-update/ Interface changes, 2013 September Community Update — October 2, 2013]</ref><ref>[http://forums.pokemontcg.com/topic/21639-november-community-update/ Interface changes, 2013 November Community Update — November 28, 2013]</ref> and continued to early-2014,<ref>[http://forums.pokemontcg.com/topic/22107-january-2014-community-update/ Interface changes, January 2014 Community Update — January 9, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/22415-217239-february-5-2014/ Interface changes, 2.17.239 | February 5, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/22966-2180380-patch-notes-march-27-2014/ Interface changes, 2.18.0.380 Patch Notes | March 27, 2014]</ref> which allowed for the introduction of the touchscreen based iPad client in September 2014.<ref>[http://forums.pokemontcg.com/topic/26008-september-2014-community-update/ Interface changes & iPad, September 2014 Community Update — September 25, 2014]</ref> A streamlining of the overall [[#Game menu|Game menu]] navigation system was introduced on July 14, 2015.<ref>[http://forums.pokemontcg.com/topic/31468-dev-update-versus-rewards-new-layout-stomped-bugs/ Dev Update: Versus Rewards, New Layout & Stomped Bugs — July 14, 2015]</ref> | ||
* [[#Tournament Mode|Tournament Mode]] — Introduced for testing with the March 27, 2014 update<ref>[http://forums.pokemontcg.com/topic/22755-february-2014-community-update/ Tournament Mode, February 2014 Community Update — March 1, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/22966-2180380-patch-notes-march-27-2014/ Tournament Mode, 2.18.0.380 Patch Notes | March 27, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/23168-tournaments-alpha-testing-status-update/ Tournaments Alpha Testing Status Update — April 11, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/23410-april-2014-community-update/ Tournament Mode, April 2014 Community Update — May 1, 2014]</ref> with occasional trial [[#Tournament special events|Tournament special events]] until it officially premiered on February 5, 2015<ref>[http://forums.pokemontcg.com/topic/28289-the-clash-of-magma-vs-aqua-the-very-first-pok%C3%A9mon-tcg-online-tournament-event/ The Clash of Magma vs. Aqua - The very first Pokémon TCG Online tournament event! — February 4, 2015]</ref> and [[#Tournament rotation|continuously running tournaments]] on February 24, 2015.<ref>[http://forums.pokemontcg.com/topic/28953-play-tournaments/ Play Tournaments! On-demand — February 24, 2015]</ref> | |||
* [[#Bonus Wheel|Bonus Wheel]] and [[#Mystery Box|Mystery Box]] — Added with the June 24, 2014 update,<ref>[http://www.pokemon.com/us/pokemon-news/give-the-bonus-wheel-a-spin/ Give the Bonus Wheel a Spin! — June 25, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/24781-mystery-box-contents-updates/ Mystery Box contents updates — July 28, 2014]</ref> while the February 4, 2015 update split the Bonus Wheel into a Victor's and a Loser's Bonus Wheel.<ref>[http://forums.pokemontcg.com/topic/28258-226-patch-notes-february-4-2015/ Bonus Wheel, 2.26 Patch Notes | February 4, 2015]</ref> | |||
* [[#Tutorial Mode|Tutorials Mode]] — Two match based Tutorials added on August 14, 2014.<ref>[http://forums.pokemontcg.com/topic/25129-2220755-patch-notes-august-13-2014/ Tutorials, 2.22.0.755 Patch Notes | August 13, 2014]</ref> Five additional Tutorials with ''[[#Online-exclusive Theme decks|XY Basic Yellow Starter Theme Deck]]'' and Tutorial Reward Ladder added on July 14, 2015.<ref>[http://forums.pokemontcg.com/topic/32019-dev-update-new-tutorial-and-xy-basic-yellow-deck-in-version-229/ New Tutorial and XY Basic Yellow Deck in Version 2.29 — July 14, 2015]</ref> | |||
* [[# | * [[#Pokémon Trainer Club|Pokémon Trainer Club]] — Added ability for players to register for a Pokémon Trainer Club account from within the game on September 3, 2014.<ref>[http://forums.pokemontcg.com/topic/25619-2230822-patch-notes-september-3-2014/ Pokémon Trainer Club, 2.23.0.822 Patch Notes | September 3, 2014]</ref> | ||
* [[#Daily Challenge|Daily Challenge]] — Implemented on March 25, 2015 replacing the briefly retired [[#Daily Login Bonus|Daily Login Bonus]] and [[#Daily Match Bonus|Daily Match Bonus]] and retired [[#Achievements|Achievements]] reward systems.<ref>[http://forums.pokemontcg.com/topic/29577-daily-challenge-details-%E2%80%93-achievements-and-daily-login/ Daily Challenge Details – Achievements and Daily Login — March 24, 2015]</ref> The June 2, 2015 update reduced the requirements for {{DL|Evolution|In the TCG|Evolution}} challenges by ½ and {{DL|Appendix:Glossary (TCG)|Knock Out}} challenges by 10, replaced challenges with a ''"Play Basic Pokémon"'' completion requirement to a ''"Do damage to opposing Pokémon"'' requirement, and temporarily removed all challenges with {{TCG|Special Conditions|Special Condition}} completion requirements. | |||
* [[#Special Challenges|Special Challenges]] and [[#Tournament Chests|Tournament Chests]] — Implemented with the May 6, 2015 update.<ref>[http://forums.pokemontcg.com/topic/30472-228-patch-notes-may-6-2015/ Special Challenges/Tournament Chests, 2.28 Patch Notes | May 6, 2015]</ref> | |||
* [[#Versus Ladder|Versus Ladder]] — Introduced on July 14, 2015 to complement the other existing [[#Reward systems|Reward systems]].<ref>[http://forums.pokemontcg.com/topic/31298-dev-update-refining-rewards-and-coming-features/ Dev Update: Refining Rewards and Coming Features — June 5, 2015]</ref><ref>[http://www.pokemon.com/us/pokemon-news/earn-versus-points-for-victories/ Earn Versus Points for Victories! — July 14, 2015]</ref> | |||
|} | |} | ||
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* [http://www.pokemon.com/us/pokemon-tcg/play-online/download/ Download Pokémon Trading Card Game Online] | * [http://www.pokemon.com/us/pokemon-tcg/play-online/download/ Download Pokémon Trading Card Game Online] | ||
* [http://forums.pokemontcg.com/ Pokémon Trading Card Game Online official forums] | * [http://forums.pokemontcg.com/ Pokémon Trading Card Game Online official forums] | ||
* [http://www.pokemon.com/us/pokemon-tcg/play-online/tutorial/ Step-by-step Web Browser TCG | * [http://www.pokemon.com/us/pokemon-tcg/play-online/tutorial/ Step-by-step Web Browser TCG tutorials] | ||
==References== | ==References== | ||
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[[Category:Pokémon Trading Card Game]] | [[Category:Pokémon Trading Card Game]] | ||
[[it:Gioco di Carte Collezionabili Pokémon Online | [[it:Gioco di Carte Collezionabili Pokémon Online]] | ||
[[zh:神奇宝贝集换式卡片游戏 Online]] | [[zh:神奇宝贝集换式卡片游戏 Online]] |
Revision as of 00:18, 29 August 2015
Pokémon Trading Card Game Online | |
---|---|
Logo of Pokémon Trading Card Game Online | |
Basic info
| |
Platform: | PC, Mac, and iPad |
Category: | Strategy |
Players: | 1-2, with unlimited in chat |
Connectivity: | Internet |
Developer: | Electrified Games, Sleepy Giant Entertainment, Plexipixel, Inversoft |
Publisher: | The Pokémon Company International |
Part of: | Generation IV/V/VI misc |
Ratings
| |
CERO: | |
ESRB: | E |
ACB: | N/A |
OFLC: | G |
PEGI: | |
GRAC: | N/A |
GSRR: | N/A |
Release dates
| |
Japan: | N/A |
North America: | March 24, 2011 (TC beta) |
Australia: | March 24, 2011 (TC beta) |
Europe: | March 24, 2011 (TC beta) |
South Korea: | N/A |
Hong Kong: | N/A |
Taiwan: | N/A |
Websites
| |
Japanese: | N/A |
English: | Game site |
Pokémon Trading Card Game Online (also referred to as Pokémon TCG Online or TCGO) is a downloadable game and the first Pokémon game of the MMOTCG (massively-multiplayer online trading card game) genre. It is based on the Pokémon Trading Card Game or TCG aspect of the Pokémon franchise and follows the same rules. The game was originally released as a browser-based game in March 2011 before being relaunched as a downloadable game in 2012 for the PC and Mac and for iPad in 2014. It officially emerged from open beta testing in February 2015 but continues to be refined and improved upon on a continual basis. The game is free to download and is accessible to both beginners and experienced players. It is also intended to be used by both adults and children. Players do not need to purchase physical Theme decks or Booster packs from a store in order to play. Players are provided with everything they need, and there are multiple means of earning new cards and other rewards as the game is played.
Guided story
So as to not overwhelm new players of all age levels with the complexity of the full game and in order to assist less experienced players in learning basic game mechanics, all players are initially directed through a set of in-game Tutorials and then the beginning set of Matches in the Trainer Challenge before all game features are accessible.
Upon logging into the Pokémon Trading Card Game Online, players start their adventure at a virtual "Game Store", where Trainers Zach and Ella welcome them. Players begin by playing through two in-game Tutorials with a simplified Basic Blue Starter Theme deck and its Water and Colorless type Pokémon against Zach and Ella before slowly unlocking a Basic Yellow Starter Theme deck and its Lightning and Colorless Pokémon against five additional computer-controlled Trainers. These seven Trainers uses a variety of different Deck and Pokémon types and often use Pokémon cards with attacks that apply Special Conditions, thus introducing players to a variety of basic game mechanics. Advancement through the in-game Tutorials does not require players to win a given match.
Next, players compete against another set of computer-controlled Trainer characters from the Trainer Challenge. Players are provided with four Starter Theme decks, each representing one of four Starter Pokémon types — Fire , Grass , Lightning , and Water . Player proceed sequentially through the Trainer Challenge as they win matches in three in-game "Leagues". The full set of features in the Pokémon Trading Card Game Online is not unlocked until players have won a match against the first several Trainers in the Gold League. Once the full feature set is unlocked, the Trainer Challenge may be pursued at the player's own pace or bypassed entirely.
Bypass training
Players already familiar with the game may bypass this directed training phase by disabling the "New User Experience" under Options.
Rotation chart
Many in-game Pokémon Trading Card Game Online features rotate or change on a recurring basis:
Game Feature Rotation Daily login bonus to either Pokémon.com or the TCGO (12 Trainer Tokens) — inclusive of but independent from the TCGO Daily, 12:00 AM UTC Daily Match Bonus (10 Trainer Tokens) Daily, 12:00 AM UTC Daily Login Bonus reward system rotation Daily, 12:00 AM UTC Daily Challenge reward system rotation Daily, 9:00 AM UTC Weekly Tournament rotation Monday, 7:00 PM UTC Weekly Shop rotation Wednesday, 12:00 AM UTC Weekly Pokémon.com website ONLY 15 Trainer Token maximum per week — independent from the TCGO but relevant for Trainer Token acquisition purposes Saturday, 4:00 AM UTC
Play modes
There are five primary Play modes available. These are Trainer Challenge, Versus Mode, Tournament Mode, Tutorial Mode, and Quick Match. Additionally, Friend Battle and Play Testing are available under Friends in the Social menu and the Deck Manager respectively.
Trainer Challenge
In the Trainer Challenge, players face various computer-controlled Trainer characters using only Theme decks, including Online-exclusive Theme decks featuring Starter Pokémon Tepig and Fire-type Pokémon , Snivy and Grass-type Pokémon , and Oshawott and Water-type Pokémon from the Black & White Series (BW Basic Red, BW Basic Green, and BW Basic Blue) and the XY Basic Yellow featuring Pikachu and Lightning type Pokémon , unlocked in Tutorial Mode, from the X & Y Series. Players may also use Theme decks unlocked by Redemption codes from code cards found inside appropriately marked, physical Theme decks as well as those purchased virtually with Trainer Tokens or Gems from the in-game Shop. Code cards are obtainable from the Black & White Series onward.
Zach | Ella | Game Store | Professor |
Ali | Brittney | Calvin | Cammie |
Daniel | Grayson | Juji | Kendall |
Logan | Mick | Nathan | Otis |
Penelope | Rika | Tyson |
Players battle in three "Leagues": Gold League, Platinum League, and City Championship. Players have the option of adjusting the match difficulty between: "Easy", "Medium", and "Hard" (see Earning stars). Changing the difficulty setting changes the composition of the opponent's deck. Players must defeat a given Trainer in a specific spot or position once before unlocking the next Trainer position. Players must also defeat a given league once before unlocking the next, starting with Gold League and ending with City Championship. Unlike more traditional Pokémon Trading Card Game Tournaments such as the multi-player Tournament Mode, defeat on the part of players in these Trainer Challenge leagues does not result in players changing their standing. In other words, players may pickup right where they left off rather than start all over again.
Winning matches in the Trainer Challenge earn players Trainer Challenge Points that apply toward each Trainer in a unique league position. Trainer Challenge Points then Earns 1 to 4 stars with 1, 3, or 10 Trainer Token or Booster pack awards.
There are also 12 circles at the bottom of the "Select A Trainer" screen for a Trainer Challenge match, which correspond to each of the 12 Trainers in that league. By clicking on the corresponding circle, players may quickly select that Trainer in that specific spot or position. Some Trainers appear more than once in a league. Some do not appear at all. A padlocked circle means that the corresponding Trainer has not yet been unlocked. An open grey circle indicates that the Trainer has been unlocked but has not been beaten with any of the player's Theme decks. A dark green check mark over a grey circle means that the Trainer has not yet been defeated with the player selected Theme deck. A light green check mark indicates that the Trainer has already been defeated with the player selected Theme deck. Each Theme deck has its own set of dark green and light green check marks for each Trainer position in each league.
Unlocking decks
Players must defeat 7 Trainers with the same Starter Theme deck (except for the XY Basic Yellow Theme deck) to fully unlock all the cards in that deck. Two cards are replaced automatically with each Trainer beaten. Beating the same Trainer in a different position in a league or in a different leagues counts toward the 7 successes. Beating a Trainer in the same position in a league more than once does not count toward the 7 successes.
- NOTE: The XY Basic Yellow Theme deck is unlocked in Tutorial Mode.
- NOTE: The October 2, 2013 update retired a feature that also gradually unlocked redeemable or purchased Theme decks over the course of 11 successful wins as described above. All redeemed or purchased Theme decks are now fully "unlocked" immediately upon redeeming or purchasing them in the in-game Shop.
Versus Mode
Players take on other players in a Random Battle with one of four Play types or Deck formats (Theme, Standard, Expanded, or Unlimited) and a deck appropriate to the selected Play type.
Random Battle
The Random Battle feature allows players to play against another randomly selected online player. Players earn a single Trainer Token for each match played ("Expert Matchmaking Reward"), provided they have met minimum playtime requirements, plus 2 Trainer Tokens if they win a match versus a player who was ranked by the Pokémon Trading Card Game Online as having an "Advantage" based on player/deck play history ("Game Advantage Upset Reward"). Additionally, players are give the chance to spin the Bonus Wheel, which provides an opportunity to receive Trainer Tokens, Tournament Tickets, or a Mystery Box reward. Trainer Tokens and the Bonus Wheel are provided to both players regardless of the outcome of the match. This feature was formally an option under Ranked Battle and Opponent Types.
Winning a match also earns players Versus Points, which advance players along a Versus Ladder reward system.
Play types
Players select from four Play types, also known Game type or Deck format:
- Theme
- Only preconstructed Theme decks are allowed in this play type. Apart from the Starter themed Online-exclusive Theme decks, Theme decks are obtained by either using Redemption codes or by purchase with Trainer Tokens or Gems in the in-game Shop.
- Standard
- Only decks composed entirely of cards from expansions or sets officially sanctioned for Play! Pokémon events for the Standard format are allowed in this play type. The list of allowed expansions is updated with a game patch shortly after as the official, annual Rotation is announced. Expansions are added to the Standard format as they are released (typically four a year), and the oldest legal expansions are rotated out of the Standard format on an annual basis. The Standard format was previously called the Modified format.
- Expanded
- Only decks composed entirely of cards from expansions or sets officially sanctioned for Play! Pokémon events for the Expanded format are allowed in this play type. This format was added in the 2014-2015 season to allow a greater number of expansions than the Standard format but not be as unpredictable in card combinations as the Unlimited format. The list of allowed expansions is updated with a game patch shortly after as the official, annual Rotation is announced. Expansions are added to the Expanded format as they are released.
- Unlimited
- Any deck composed of cards currently available in the game are allowed in this play type (including Expanded format decks, Standard format decks, and Theme decks). Currently, only HeartGold & SoulSilver, Black & White, and XY sets and their expansion are available in the game.
Tournament Mode
Entry into Tournaments versus other players require either Tournament Tickets or Trainer Tokens. Players may use one of four Deck formats or Play types (Theme, Standard, Expanded, or Unlimited), though not all Deck formats are always available. Playing in tournaments with other players provide the opportunity to gain at least a single Trainer Token and a spin on the Bonus Wheel at the end of each match as well as the opportunity to earn Trainer Tokens, Tournament Tickets, Booster packs, and Tournament Chests based on player placement in a given tournament.
Each tournament is composed of three-round single elimination matches between 8 players. Upon selecting a Deck format with either a Tournament Ticket or Trainer Token entry requirement, players are placed into a queue until 8 players join. Once that queue is full, the tournament will begin and a new queue will be created. The maximum duration of a tournament is 1 hour and 18 minutes with up to 25 minutes minutes per match (12 and ½ minutes per player) and one minute between rounds.
Tournament rotation
Continuously running tournaments currently offer three Deck formats: two require a Tournament Ticket entry fee and one a Trainer Token entry fee. The exact Deck formats and entry fee costs rotate on a weekly basis on Mondays at 7:00 PM UTC (Coordinated Universal Time or Greenwich Mean Time).[1] On weekends, one of the two Tournament Ticket entry fee tournaments is increased to a 6 Tournament Tickets cost instead of 4 but also offers increased placement rewards.
- Week 1: Theme deck (49 Trainer Token entry fee), Standard (4 Tournament Ticket entry fee), and Unlimited (4 Tournament Ticket entry fee)
- Week 2: Theme deck (4 Tournament Ticket entry), Standard (49 TTrainer Token entry fee), and Extended (4 Tournament Ticket entry fee)
Tournament special events
The first non-trial Tournament special event officially premiered on February 5, 2015 as a weeklong tournament in which players battled in all four Deck formats for special themed rewards based on Team Magma and Team Aqua from the Pokémon Omega Ruby and Alpha Sapphire video games. Other Tournament special events occur from time to time.
Tournament rewards
Entry costs and rewards vary widely for Tournament special events. Continuously running tournament entry costs and rewards are standardized:
Trainer Tokens Tournament Tickets Entry Cost: 49 Trainer Tokens
Rewards:
- 1st Place — Tournament Tickets ×3
- 2nd Place — Tournament Tickets ×2
- 3rd to 4th Place — Tournament Tickets ×1
- 5th to 8th Place — Trainer Tokens ×12
Entry Cost: 4 Tournament Tickets
Rewards:
- 1st Place — Current expansion Booster packs ×2 and Random Booster packs ×1
- 2nd Place — Current expansion Booster packs ×1 and Random Booster packs ×1
- 3rd to 4th Place — Random Booster packs ×1
- 5th to 8th Place — Tournament Chests ×1
Entry Cost: 6 Tournament Tickets (weekend)
Rewards:
- 1st Place — Current expansion Booster packs ×2, Random Booster packs ×2, and Tournament Chests ×3
- 2nd Place — Current expansion Booster packs ×2, Random Booster packs ×1, and Tournament Chests ×1
- 3rd to 4th Place — Random Booster packs ×1 and Tournament Chests ×1
- 5th to 8th Place — Tournament Chests ×1 and Trainer Tokens ×25
Tutorial Mode
- Main article: Tutorial (TCGO)
After being welcomed to the "Game Store", players face Zach and Ella in two Tutorial Pokémon Trading Card Game matches designed to teach players the basics of game play. Players advance regardless of whether they win or loose a match. If players "Play as a Guest" and complete the initial two Tutorials, they will be presented with a full match against a random computer-controlled Trainer from the Trainer Challenge. Players may repeat but will not advance beyond this random battle stage. Players will, however, be encouraged to create a Pokémon Trainer Club "User Name" and "Password" after each of these matches.
- Pokémon Trainer Club
- Players who create a Pokémon Trainer Club account also may use this account on the official Pokémon.com website and at Play! Pokémon events.
After logging into the Pokémon Trading Card Game Online with a Pokémon Trainer Club account, players advance directly from the second Tutorial to five additional Tutorials. These final set are more like traditional matches rather the first two Tutorials. Instead, of computer-controlled Trainers discussing specific game mechanics, these Tutorials use abbreviated matches to introduce players to Special Conditions imposed by attacks and introduce players to different Deck types and builds. In these final five matches, players are also presented with and slowly unlock a XY Basic Yellow Theme deck. By the end of the seventh match, players will gain full access to this XY Basic Yellow deck.
Tutorial Ladder: Tutorial #: Reward: Tutorial #1 25 Trainer Tokens. Tutorial #2 25 Trainer Tokens. Tutorial #3 25 Trainer Tokens. Tutorial #4 50 Trainer Tokens. Tutorial #5 50 Trainer Tokens. Tutorial #6 75 Trainer Tokens. Tutorial #7 one non-tradable, 10-card Booster pack.
Tutorial Ladder
At the bottom of the main Tutorial screen, players find seven steps or ladder rungs on a Tutorial Ladder represented by seven Trainers images and connected to one of seven unique Tutorials. When an individual Tutorial is completed, a green "check mark" is placed over the Tutorial Ladder image and the background turns from light blue to dark blue. Completing an individual Tutorial on the Tutorial Ladder earns players 25 to 75 Trainer Tokens (250 Trainer Tokens total) or a non-tradable, 10-card Booster pack. Players are welcome to replay a given Tutorial by selecting it on the Tutorial Ladder; however, the rewards may only be earned once.
Additional tutorials
For those seeking Additional tutorials outside of the Pokémon Trading Card Game Online itself, a brief description of How to play appears on the Pokémon Trading Card Game (TCG) page. The Appendix:Glossary also defines most TCG terminology and game mechanics. Players may also browse Bulbapedia related TCG articles at Category:Pokémon Trading Card Game. Bulbagarden additionally hosts forums to discuss the TCG at the Forum: Pokémon Trading Card Games. Finally, there are browser-based step-by-step TCG tutorials on Pokémon.com.
Quick Match
Quick Match is a single player mode using a randomly selected Theme deck that players have unlocked. Players battle against another randomly selected player. The match does not count toward Player rank, earn Trainer Tokens, or a Bonus Wheel spin.
Friend Battle
Friend Battle is located under the Friends section of the Social menu by selecting the head silhouette next to a friend who is currently logged into the game. This mode allows players to play against another player who is on their Friends List. This mode does not count toward Player rank or earn Trainer Tokens and a Bonus Wheel spin.
Play Testing
Play Testing is located under the Deck Manager. This mode allows players to practice using their chosen deck against a random computer-controlled Trainer from the Trainer Challenge and does not count toward Player rank or earn Trainer Tokens and a Bonus Wheel spin.
Collection viewer
Collection viewer button (three cards). The Collection viewer shows cards, unopened Booster packs and Non-exclusive Theme decks, and Avatar and Gameplay items in a player's collection as well as items players tag "For Trade", "Wanted", or "For Review".
Trade Locked cards
Most cards available in the Pokémon Trading Card Game Online are "Trade Locked", meaning that they may not be Traded with other players. This limitation is designed to discourage "card farming" — players creating extra accounts solely to expand their card collection through card trading (including trades with the player's primary account). Only cards redeemed with Redemption codes found with the purchase of physical Non-exclusive Theme decks, Booster packs, and similar collections, gained through Booster packs earned in Tournament Mode, and Booster packs and individual cards earned through the Victor's Bonus Wheel are "Tradable". Two symbols at the bottom of each card in the Collection viewer represent how many Tradable or Trade Locked cards players have in their collection. The left number with a blue background represents tradable cards, while the right number next to the padlock symbol with the grey background represents Trade Locked cards.
Currency
There are three currencies available in the Pokémon Trading Card Game Online. These are Trainer Tokens, Tournament Tickets, and Gems. Only Trainer Tokens and Tournament Tickets are currently obtainable worldwide.
Trainer Tokens
- Main article: Trainer Token
Trainer Tokens may be used to redeem non-tradable, 5-card Booster packs (95 Trainer Tokens) from current expansions of the game and Non-exclusive Theme decks (500 Trainer Tokens) also from current expansions, as well as Avatar and Gameplay items. They are obtained through various means, including Daily Challenges, Trainer Challenges, Tutorial Ladder, Versus Ladder, Random Battle matches in the Versus Mode and Tournament Mode, and the Bonus Wheel.
Trainer Tokens are also obtained by playing various browser-based games, earning Stamps, and reading articles on Pokémon.com. They may also be spent on various items for a player's Pokémon.com Trainer Avatar. This is similar to but distinct from the Pokémon TCG Online Avatar within the game itself.
- NOTE: 5-card Booster packs are unique to the Pokémon Trading Card Game Online. They contain at least 3 Common (), 1 Uncommon (), and the chance for 1 Rare () cards from a given expansion. Most Booster packs typically contain 10 cards and have a higher percentage of common cards in them, including those received as rewards in the Pokémon Trading Card Game Online and redeemed with Redemption codes in the in-game Shop.
Tournament Tickets: - 9.99 USD for 10 Tournament Tickets
- 24.99 USD for 25 Tournament Tickets
- 49.99 USD for 50 Tournament Tickets
- 99.99 USD for 100 Tournament Tickets
Tournament Tickets
Tournament Tickets are currently available as Daily Login Bonus rewards, as rewards on the Versus Ladder, or by spinning the Bonus Wheel. They are used to gain access to tournaments in Tournament Mode by redeeming a certain amount of tickets needed to enter a given tournament.
Additionally, Tournament Tickets my be purchased by clicking on the Ticket icon on upper right side of Game menu found on most screens or by going directly to www.pokemontcg.com/us/purchase.
Gems
Gems are currently only available to adult players in Canada for testing and are purchased from the in-game Shop. Similar to Trainer Tokens, Gems may be used to purchase Booster packs, Non-exclusive Theme decks, Avatar items, and Gameplay items in the in-game Shop or used as a currency for trading with other players.
- NOTE: A Gem is typically equal to 2 Trainer Tokens.
Deck Manager
Deck Manager button (open deck box). The Deck Manager allows the players to view, clone, edit or create decks using obtained cards and items. Decks may be created in either the Standard, Expanded or Unlimited format Play types. Selecting a Standard format or Expanded format filters out cards not sanctioned for official Pokémon Trading Card Game events. After selecting a set of 60 cards, a Deck box, Coin, and Card sleeve Gameplay item may also be selected. While the Pokémon Trading Card Game Online presents an option to select a Playmat, only the default Playmat is available at this time. These Gameplay items may be obtained by Redemption codes from code cards or event codes in the in-game Shop or purchased with Trainer Tokens or Gems.
Redeem codes
Redeem codes button (gift box w/ bow). Redemption codes are unique codes that allow players to unlock Theme decks, Booster packs and more. They are only found on specially marked packs and decks. "Contains 1 code card" is found on the back of Booster packs which contain a Redemption code card. Only Theme decks that are clearly marked "Play This Deck Online" will contain Redemption codes. These unique Redemption codes can only be used once.
However, there are generic Redemption codes which may be used by all Pokémon TGCO players. The following are confirmed codes which unlock Theme decks, Booster packs, and Avatar items (all of which are non-tradable):
- PlasmaFreeze - Rallying Cry deck
- PlasmaBlast - Rallying Cry deck
- PlasmaStorm - Rallying Cry deck
- BoundariesCrossed - Rallying Cry deck
- LegendaryTreasures - Rallying Cry deck
- Flashfire - Rallying Cry deck
- FuriousFists - Rallying Cry deck
- PhantomForces - Rallying Cry deck
- PrimalClash - Rallying Cry deck
- RoaringSkies - Rallying Cry deck
- AncientOrigins - Rallying Cry deck
- DragonsExalted - Pokémon-EX Hat (Avatar Item)
- DarkExplorers - Pokémon-EX Hat (Avatar Item)
- NextDestinies - Pokémon-EX Hat (Avatar Item)
- PokemonTCG - Black Cap (Avatar Item)
Reward systems
These multiple and overlapping Reward systems built into the Pokémon Trading Card Game Online allow players to be rewarded for using the game based on their current area of interest rather than playing to any one specific Reward system. Players do not need to specifically focus on progressing within a specific Reward system track, but should instead feel free to play in the type of online Pokémon Trading Card Game matches they want and be rewarded for doing so. The eight primary Reward systems include: Bonus Wheel, Daily Challenge, Daily Login Bonus, Daily Match Bonus, Game play rewards, Mystery Box, Special Challenges, Tournament Chests, and Versus Ladder. Additional game play reward systems are built into each of the four primary modes of game play: Trainers Challenge, Versus Mode, Tournament Mode, and Tutorial Mode.
Bonus Wheel
The Bonus Wheel provides an opportunity to receive special bonus rewards such as Trainer Tokens, Tournament Tickets, or a Mystery Box. Spins on the Bonus Wheel are earned through participation in a Random Battle in Versus Mode or a tournament match in Tournament Mode against another player.
There are two Bonus Wheels: a Victor’s Bonus Wheel and a Basic Bonus Wheel. The Victor’s Bonus Wheel includes greater Trainer Token amounts, an opportunity to receive Tournament Tickets, and a high value Mystery Box.
- Victor's Bonus Wheel: 5 Trainer Tokens ×3, 10 Trainer Tokens ×2, 15 Trainer Tokens ×1, 25 Trainer Tokens ×1, 1 Tournament Tickets ×2, and a Mystery Box ×1
- Basic Bonus Wheel: 1 Trainer Tokens ×4, 3 Trainer Tokens ×3, 5 Trainer Tokens ×2, and a Mystery Box ×1
- NOTE: The original, now retired, single Bonus wheel contained 1 to 5 Trainer Tokens, 1 Tournament Ticket, and a Mystery Box.
Daily Challenge
The Daily Challenge rewards players for playing the Pokémon Trading Card Game Online on a daily basis. Players are presented with specific game related challenges starting at 9:00 AM UTC (Coordinated Universal Time or Greenwich Mean Time) each day.[2] Players may ONLY accept a single challenge during a single day. The challenge does not need to be completed before the end of a given day. However, players will not be offered a new challenge until they finish their current challenge or "Abandon" it, except as a new day's challenge may be worked on simultaneously as players advance in Player level. The first four challenges cannot be abandoned. If players complete their current challenge and a new day has already started, players will be offered that new day's challenge. If more than one day passes before players complete their current challenge, only the current new day's challenge will be presented. The challenge backlog or queue is never greater than one day at a time.
- NOTE: Players can only choose ONE CHALLENGE PER DAY. At higher Player levels, players have the opportunity to choice between two and eventually three options each day. However, they can only choose ONE of them. All additional challenges that players do not select are LOST. While players may choose another challenge on the following day and may also store up to two or three old challenges at higher Player levels, players can never pick up more than one new challenge each day.
As players successfully complete challenges, they earn Trainer Tokens and random Booster packs. Each Daily Challenge has an Pokémon type associated with it as well as an Experience Point (or XP) value, which are applied to that given Pokémon type. Each Pokémon type starts at Level 0 (zero) and increases to Level 3, unlocking special Pokémon type themed Coins (Level 1), Card sleeves (Level 2), and Deck boxes (Level 3). It takes a total of 5 XP for players to reach Level 1 in a given Pokémon type and then 5 more XP for Level 2. Pokémon type Level 3 requires 10 additional XP. If more XP is earned then required to reach the next level, it rolls over. However, at present, no XP will be applied after players reach Level 3 in a given Pokémon type. Active Challenges/Level Progress in the Player Profile will not read more than "20/20".
Earning a Pokémon type level also increases overall Player level by one. Players starts at Player level 0 (zero). Increasing Player level eventually allows players to save and pursue up to three Daily Challenges at one time.
- NOTE: "Player level" should not be confused with "Player rank", by which Pokémon Trading Card Game Online tracks player skill level when matching players for Random Battles matches and for indicating player "Advantage" in both Random Battle and Tournament matches
View/Abandon challenge
A popup window introduces the Daily Challenge to players following their logging into the game. Afterward, "Active Challenge" and "Level Progress" may be viewed in the center icon/tab under Player Profile. Selecting an active challenge will display a small trash can icon. Selecting the trash can icon allows players to "Abandon" that challenge. "Abandoning" a challenge will cause all progress to be lost.
- NOTE: The first four Daily Challenges may not be abandoned. Players must complete these first four challenges before additional, random challenges are presented.
By hovering over a given Pokémon type with the mouse pointer (or iPad equivalent), a small indicator will show players how much XP they have earned to date for the next Pokémon type level and how much total XP is needed to reach that level. Players must hover over the progress bar itself on a Daily Challenge in order for a similar indicator to appear detailing challenge progress.
Challenge list
The very first four challenges are presented in order and cannot be abandoned or bypassed. After these first four challenges are completed and continuing through Player level 5, challenges are selected randomly from a set of three challenge types based on four Pokémon types (Fire , Grass , Psychic , and Water ). These initial Pokémon types correspond to the Pokémon found in the three Starter Theme decks unlocked in the Trainer Challenge plus the Daily Login Bonus Theme deck, Mental Might. Players may use these four Theme decks or any other deck that qualifies for the challenge criteria. Player level 6 challenges represent a blending of the initial set of random challenges and the second set of random challenges. The second set of random challenges are based on all Pokémon types (except for Colorless ) and becomes the default set at Player level 7. Random challenges haves a Rarity frequency that defines how often players should expect to be presented with a particular type of challenge: Common (), Uncommon (), and Rare (). The less common the challenge, the better the rewards. Booster packs awarded with the completion of Rare () challenges may be either 5-card or 10-card Booster packs, with 10-card Booster packs becoming more typical as players increase their Player level. Challenges known to be presented so far include:
Challenge Name: First Four Challenges: Game mode: Reward: XP: Sequence: Driving In
- Win a match with 1 Theme Deck that contains Water Pokémon.
Any 25 Trainer Tokens 2 Challenge #1 Burning Attack
- Win a match with 1 Theme Deck that contains Fire Pokémon.
Any 25 Trainer Tokens 2 Challenge #2 ...
- Win a match with 1 Theme Deck that contains Grass Pokémon.
Any 25 Trainer Tokens 2 Challenge #3 ...
Random Battle or
Tournament Mode5-card Booster pack 2 Challenge #4 Challenge Name: Challenges appearing randomly during Player levels 0 to 5 with the following rarity frequency: Game mode: Reward: XP: Rarity: ...
Any 25 Trainer Tokens 1 Common ...
Any 25 Trainer Tokens 1 Common ...
Any 25 Trainer Tokens 1 Common ...
Random Battle or
Tournament Mode25 Trainer Tokens 1 Common ...
Any 50 Trainer Tokens 2 Uncommon ...
Any 50 Trainer Tokens 2 Uncommon ...
Any 50 Trainer Tokens 2 Uncommon Psy Awakening
Random Battle or
Tournament Mode50 Trainer Tokens 2 Uncommon ...
Any 5 or 10-card Booster pack 3 Rare ...
Any 5 or 10-card Booster pack 3 Rare Undertow
Any 5 or 10-card Booster pack 3 Rare ...
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Player level 6 challenges are a mixture of the above and below sets. Challenge Name: Challenges appearing randomly during Player levels 7 to 15 with the following rarity frequency: Game mode: Reward: XP: Rarity: Shadow Strike
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common Sharp Claws
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common ...
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common Roundhouse Kick
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common ...
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common Dangerous Spores
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common Powerful Jolt
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common Iron Crash
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common ...
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common ...
Random Battle or
Tournament Mode30 Trainer Tokens 1 Common Total Eclipse
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon ...
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon Dazzling Sparkle
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon Training Hard
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon Burning Bright
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon ...
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon High Voltage
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon Reinforcing
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon ...
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon ...
Random Battle or
Tournament Mode55 Trainer Tokens 2 Uncommon Shroud of Pain
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare ...
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare ...
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Rock Slide
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Fire Spin
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Forest Flurry
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Turbo Laser
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare ...
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Terror Strike
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare ...
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Challenge Name: Challenges appearing randomly during Player levels 16 to 30 with the following rarity frequency: Game mode: Reward: XP: Rarity: Total Darkness
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Sonic Power
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Sweet Disaster
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Flying Fists
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Fire Storm
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Nature's Wrath
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Lightning Storm
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Cut Down
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Nightmare
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Hurricane
Random Battle or
Tournament Mode35 Trainer Tokens 1 Common Eternal Night
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Dragon's Roar
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Brilliant Light
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Powered Up
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Blazing Hot
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Growing Strong
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Turbocharged
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Gleaming Steel
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Superior Mind
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Raging River
Random Battle or
Tournament Mode60 Trainer Tokens 2 Uncommon Fade to Black
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Dragon Rage
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Rainbow Power
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Earthquake
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Inferno
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Chocking Vines
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Lightning Blast
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Slice and Dice
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Psychic Assault
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare ...
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare Challenge Name: Challenges temporarily removed with the June 2, 2015 update: Game mode: Reward: XP: Rarity: ...
- Leave 20 opposing Pokémon Asleep
- — The conditions may be applied by any card.
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare ...
- Leave 24 opposing Pokémon Burned.
- — The conditions may be applied by any card.
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare ...
- Leave 24 opposing Pokémon Confused.
- — The conditions may be applied by any card.
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare ...
- Leave 20 opposing Pokémon Paralyzed.
- — The conditions may be applied by any card.
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 ... Rare ...
- Leave 20 opposing Pokémon Poisoned.
- — The conditions may be applied by any card.
Random Battle or
Tournament Mode5 or 10-card Booster pack 3 Rare
Daily Login Bonus
The Daily Login Bonus provides a reward for playing Pokémon Trading Card Game Online on a daily basis simply by logging into the game. It consists of an initial track designed to help new players get started in the game, and a track that provides recurring rewards to existing players. Each reward unlocks the first time players login each day starting at 12:00 AM UTC (Coordinated Universal Time or Greenwich Mean Time). This reward system does not require players to login on consecutive days to maintain progress on the track. Once players complete the introductory New Player track, they are migrated to the recurring Existing Player track. There is no limit to the number of times players may complete the Existing Player track, as they are cycled back to the beginning of the track after receiving the bonus reward for the fifth day.
- New Player Track
- Day 1 - 1 Online-exclusive Theme deck (currently Mental Might)
- Day 2 - 25 Trainer Tokens
- Day 3 - 5 non-tradable, 10-card Booster pack (randomly selected from Standard format expansions)
- Existing Player Track
- Day 1 - 5 Trainer Tokens (Prior to the June 2, 2015 update, Day 1 awarded 15 Trainer Tokens.)
- Day 2 - 10 Trainer Tokens (Prior to the June 2, 2015 update, Day 2 awarded 15 Trainer Tokens.)
- Day 3 - 15 Trainer Tokens (Prior to the June 2, 2015 update, Day 3 awarded 1 Tournament Ticket. Prior to the April 3, 2014 update, Day 3 awarded 15 Trainer Tokens.)
- Day 4 - 1 Tournament Ticket (Prior to the June 2, 2015 update, Day 4 awarded 15 Trainer Tokens.)
- Day 5 - 1 non-tradable, 10-card Booster pack (randomly selected from Standard format expansions)
This reward system was briefly retired with the March 25, 2015 update in favor of the new Daily Challenge reward system but was reintroduced on June 2, 2015 to allow players who are not interested in pursuing Daily Challenges to continue earning daily rewards.
- NOTE: There is a separate Daily login bonus that may be received by logging into either Pokémon.com or TCGO each day starting at 12:00 AM UTC (Coordinated Universal Time or Greenwich Mean Time), which earn players/website users 12 Trainer Tokens. This Daily Login bonus to independent of the TCGO reward system.
Daily Match Bonus
The Daily Match Bonus or "Daily PvP Game Reward" awards 10 Trainer Tokens for completing the first Random Battle match each day (12:00 AM UTC, Coordinated Universal Time or Greenwich Mean Time), regardless of whether players win or lose and in addition to any other rewards. All player versus player match play time minimums apply.
Game play rewards
There are several reward systems built into the four primary Play modes: Trainer Challenge, Versus Mode, Tournament Mode, and Tutorial Mode.
Play Mode: Brief Description of Game Play Rewards: Trainer Challenge Earning "Stars" after defeating computer-controlled Trainers in the Trainer Challenge earns 1, 3, or 10 Trainer Tokens and a 10-card Booster pack once for each of the 36 Trainer opponents. Players additionally obtain 3 more Booster packs by earning 4 Stars with all 12 Trainers in each of the three "Leagues". Finally, purchasable Non-exclusive Theme decks provide 1 Trainer Token after beating each of the 36 Trainers plus a 10-card Booster pack after beating the first 12 Trainers once per Theme deck. Versus Mode A single Trainer Token and a Bonus Wheel spin are earned when a match is played regardless of who wins or loses in Versus Mode, provided minimum Minimum Playtime Requirements are met. Two additional Trainer Tokens are earned if players win again an opponent who the Player rank system determined to have the "Advantage". The Versus Ladder reward system is also integrated into Versus Mode as are all of Daily Challenges. Tournament Mode Same as Versus Mode as summarized above (accept for the Versus Ladder). Additionally, players earn Tournament rewards based on Tournament type and Tournament placement. All Daily Challenges may also be completed in Tournament Mode. Tutorial Mode Each of the seven Tutorial Mode Tutorials earn players 25 to 75 Trainer Tokens (250 Trainer Tokens total) or a 10-card Booster pack.
Mystery Box
Mystery Box rewards are earned on Bonus Wheel spins. Rewards include both static rewards (25 Trainer Token, 4 Tournament Tickets, a 5-card Booster pack from the current Standard format expansion or randomly selected from current Standard format expansions) or items that are updated weekly such as a single expansion or promo card or a Gameplay item such as Coin or Card sleeve. The February 4, 2015 update increased the rewards in a Victor’s Mystery Box to include 50 Trainer Tokens, a larger Tournament Ticket amount, tradable single cards, and tradable 10-card Booster packs.
Special Challenges
Special Challenges are like Daily Challenges except they take more time to complete. They also offer greater rewards. They are viewed or abandoned just like Daily Challenges. New Special Challenges often accompany a major update to the Pokémon Trading Card Game Online. Known Special Challenges include:
Special Challenge: Game mode: Time Limit: Reward: XP: Rarity: - Put 135 Basic Pokémon into play.
Random Battle 5 days non-tradeable, 10-card Booster pack ×2 from the current expansion n/a Common - Put 90 Evolution cards into play.
Random Battle 5 days non-tradeable, 10-card Booster pack ×2 from the current expansion 3 Common Random Battle 5 days non-tradeable, 10-card Booster pack ×2 from the current expansion N/A Common - Win 20 Versus Mode matches.
Random Battle 5 days non-tradeable, 10-card Booster pack ×2 from the current expansion N/A Common
Tournament Chests
Tournament Chests are earned at the end of Tournament Mode tournaments. The exact number of chests awarded, if any, depends on player placement in a tournament. Each Tournament Chest contains a random number of Trainer Tokens and a single tradable card of Uncommon Rarity or higher from a Standard format expansion.[3]
Versus Ladder
The Versus Ladder provides a improving stage or ladder rung of rewards for players successfully winning matches in Versus Mode. Players earn 10 Versus Points for every match they win and an additional 5 Versus Points when they win against an opponent with the "Advantage". Players have 3 weeks or 21 days to progress as far as they can up the Versus Ladder before the ladder is reset. Player rewards include Trainer Tokens, Tournament Chests, Tournament Tickets, Booster packs, groups of one to three Pokémon cards (including Pokémon-EXs), and a holofoil Trainer card.
Ladder Stage: Versus Points: Reward: Stage #1 10 Versus Points Trainer Token x25 Stage #2 30 Versus Points Pokémon card x2 Stage #3 50 Versus Points Tournament Chest x1 Stage #4 70 Versus Points Trainer Token x50 Stage #5 90 Versus Points Pokémon card x3 Stage #6 120 Versus Points 10-card Booster pack x1 from the current expansion Stage #7 150 Versus Points Pokémon-EX card x1 Stage #8 180 Versus Points Trainer Token x100 Stage #9 220 Versus Points Pokémon card x3 Stage #10 260 Versus Points Tournament Ticket x3 Stage #11 320 Versus Points Pokémon-EX card x1 Stage #12 380 Versus Points 10-card Booster pack x3 from the current expansion Stage #13 460 Versus Points Trainer Token x250 Stage #14 540 Versus Points Tournament Ticket x5 Stage #15 640 Versus Points 10-card Booster pack x5 from the current expansion Stage #16 760 Versus Points holofoil Trainer card x1
To date, the Versus Ladder has been themed around Venusaur and Grass type Pokémon, Blastoise and Water , and Charizard and Fire type Pokémon.
Shop
Shop button (shopping cart). The in-game Shop system allows players to purchase Non-exclusive Theme decks, 5-card Booster packs, Gameplay items (Card sleeves, Coins, Deck boxes, etc.), and Avatar items with either Trainer Tokens or Gems. Redeeming Redemption codes, found with the physical purchase of the above items, is also done through this in-game Shop. Finally, the Shop allows adult players to purchase Gems and Tournament Tickets with real currency. A Gem is typically equal to 2 Trainer Tokens.
Shop items
- Non-exclusive Theme decks cost 500 Trainer Tokens.
- 5-card Booster packs cost 95 Trainer Tokens.
- Limited available Card sleeves cost 275 Trainer Tokens.
- Limited available Deck boxes cost 150 Trainer Tokens.
- Avatar items availability are limited and Trainer Tokens cost varies. A wide variety of Avatar items are available at Pokémon.com, and new Avatar items are more routinely release at the Pokémon.com website than in the Pokémon Trading Card Game Online in-game Shop.
- Weekly special rotated items vary widely but often include themed Bundles[4] or Blister packs with a cost range of 200 to 900 Trainer Tokens that typically include some combination of Booster pack(s), Promotional card(s), and game Coin.
Shop rotation
Starting on March 13, 2015, the predictability of item availability was streamlined and standardized.[5] A weekly special rotation was established, which occurs at midnight Wednesday UTC (Coordinated Universal Time or Greenwich Mean Time), when a new Weekly special is offered and the former Weekly special is removed. The rotation should see a specific item's eventual return in the rotation cycle. Quarterly, new Non-exclusive Theme decks and Booster packs are introduced following the release of a new Pokémon Trading Card Game expansion. Annually, older Non-exclusive Theme decks and sometimes Booster packs are removed following the start of a new format Rotation usually after the Trading Card Game World Championships in August of each year. Finally, there are occasional, exclusive items made available for time to time that may only remain available for a less defined, limited period.
Trade
Trade button (right & left arrows). The Trade system allows players to view and create public and private trade offers in-game. Players may trade one or several items, cards, and packs in each transaction. Items, cards, and packs obtained from Daily Challenges, the Trainer Challenges, redeeming the multiple-use Redemption codes or with Trainer Tokens are not available for trade with other players (appeared as "Trade Locked") to prevent players from accumulating these items by creating multiple accounts.
Theme decks
- Main article: Theme Deck (TCG)
Currently, new players have access to six Online-exclusive Theme decks unique to the Pokémon Trading Card Game Online. These Theme decks are composed of cards from various Black & White and XY expansions of the Pokémon Trading Card Game. Many Non-exclusive Theme decks are also available.
Online-exclusive Theme decks
- Main article: Online-exclusive Theme decks
- XY Basic Yellow Starter Pokémon Theme deck is gradually unlocked for use in all Play modes by completing the final five in-game Tutorials.
- BW Basic Blue, BW Basic Green, and BW Basic Red are the three additional Starter Pokémon Theme decks. They are slowly unlocked for use in all Play modes by beating seven different computer-controlled Trainers in the Trainer Challenge with each deck. This automatically replaces certain cards per Trainer beaten.
- Mental Might is given as the first Daily Login Bonus and is NOT playable in the Trainer Challenge.
- Rallying Cry is unlocked by entering non-exclusive Redemption codes (e.g. "plasmablast") in the in-game Shop. It is NOT playable in the Trainer Challenge.
Rotated Online-exclusive Theme decks
- Main article: Rotated Online-exclusive Theme decks
- Four original Starter Pokémon Theme decks — Basic Blue, Basic Green, Basic Red, and Basic Yellow — were available to players prior to the April 18, 2013 update. These decks are composed of cards from the HeartGold & SoulSilver Series of expansions. Players with accounts created prior to this update may access these rotated Starter Theme decks as well as the current Black & White series and XY series Starter Theme decks in all Play modes.
- Basic Orange was formally unlocked as the first Daily Login Bonus prior to the August 13, 2014 update. It can no longer be unlocked. It is still accessible to players who have already obtained it. It is NOT playable in the Trainer Challenge.
- Power Relay was formally unlocked by entering a special Redemption code (e.g. "plasmablast") in the in-game Shop prior to the October 2, 2013 update. It can no longer be redeemed. It is NOT playable in the Trainer Challenge.
Non-exclusive Theme decks
- Main article: Non-exclusive redeemable decks
These Theme decks correspond to the physical decks in the Black & White Series expansion onward and be may unlocked in Pokémon Trading Card Game Online by redeeming the deck-access Redemption codes included in the Theme deck box. Only one Theme deck of the same kind per account can be unlocked regardless of the number of codes. Alternatively, newer Theme decks may also be purchased with Trainer Tokens or Gems in the in-game Shop. There is no limit to the number of in-game Shop copies of a Theme deck that may be purchased.
Players obtain a single Trainer Token for beating each of the 36 Trainers in the Trainer Challenge once per Theme deck. Additionally, players also obtain a non-tradable, 10-card Booster pack from the current Standard format by beating 12 Trainers once per Theme deck. These Trainer Tokens and Booster packs can only be obtained once per account.
The Game menu navigation system is accessible at the top of most Pokémon Trading Card Game Online screens. Game menu options appear in the following order left to right: Home, Play!, Cards, Shop & Redeem, Player Profile, TCGO graphic, Trainer Token total, Tournament Tickets total, Options, and Social menu. Many primary Game menu options provide access to additional secondary options. All game features should be accessible through this unified navigation system.
Home
Home button (house symbol on green background). Selecting this button in the very upper left corner of most Pokémon Trading Card Game Online screens takes players back to the initial post-login Landing screen.
Play!
Play! button (triangle “play” symbol on green background). Allows players to select from the following Play modes: Trainer Challenge (star), Versus Mode (lightning bolt), Tournament Mode (trophy cup), in-game Tutorial (graduation cap), and Quick Match (triangle “play” symbol).
Cards
Cards button (three cards on green background). Allows players to select the following Pokémon card related features: Collection viewer (three cards), Deck Manager (open deck box), and Trade (right & left arrows).
Shop & Redeem
Shop & Redeem button (shopping cart on orange background). It is where players go to purchase, typically through in-game Currency, items in the in-game Shop such as Non-exclusive Theme decks, 5-card, non-tradable Booster packs, Gameplay items, and Avatar items or redeem codes for similar items.
Player Profile
Player Profile (Lvl Number – yellow text on green background). It is located just to the left of the large TCGO graphic in the upper center of most screens. Selecting the Player Profile provides access to the Avatar Creator, Daily Challenge information, and player game Statistics.
Avatar Creator
Selecting the Avatar Creator icon (left most of three icon near the upper righthand corner of the Player Profile screen — short sleeve t-shirt) allows players to customize their online Avatar in-game picture. Players may select from several skin and hair colors, hair styles, facial features, and clothes (also known as "Avatar items"). Players may unlock various Avatar items (clothes) by purchasing them with Trainer Tokens or Gems in the in-game Shop, redeeming codes in the Shop, or by in-game Trading with other players. Trainer Tokens may also be used to unlock clothing items on Pokémon.com by going to Customize Trainer. Avatar and/or Trainer clothing items available for purchase in one, are not always available for purchase in the other. Items added in one are not always available in the other. Like Pokémon cards, Avatar items cannot always be traded. Items purchased on Pokémon.com typically cannot be traded.
The Avatar Creator in the Pokémon Trading Card Game Online adopts changes made by players on Pokémon.com to their Customize Trainer the next time that players logs back in to the Pokémon Trading Card Game Online, and visa versa.
Active Challenges/Level Progress
This is the default screen that opens when players select their Player Profile, represented as the middle of three icon near the upper righthand corner of the Player Profile screen (an upward pointing arrow). All Active Challenges are displayed here after they are first presented to players in a popup window upon login into the Pokémon Trading Card Game Online. Additionally, player progress toward achieving specific Energy type level and rewards and overall Player level are also viewable here.
Statistics
The Statistics icon (right most of three icon near the upper righthand corner of the Player Profile screen with three dots followed by three short lines). It allows players to view their cumulative "Game Stats" and "Collection Stats" on one of two tabs. Before being retired, information about the Achievements reward system was also located here.
Game Stats: Collection Stats: - Percent Complete — percentage of cards obtained out of all cards available in the game
- Different Cards Owned — number of different cards in a player's collection
- Total Cards Owned — total number of cards in a player's collection
- Set Nearest to Completion — expansion or set with the highest percentage of total cards are in a player's collection
- Complete Sets — enumeration of expansion or sets of which all cards are in a player's collection
- Most of One Card
- Foil Cards Owned — number of holofoil and reverse-holofoil rare cards
TCGO graphic
Selecting the large Pokémon Trading Card Game Online graphic in the upper center of most Pokémon Trading Card Game Online screens takes players back to the initial post-login Landing screen.
Trainer Token total
Trainer Token total (yellow coin on blue). This area provides the total number of player earned Trainer Tokens. Nothing happens when selecting the Trainer Token total image area. It is provided strictly for display purposes only.
Tournament Tickets total
Tournament Tickets total (yellow ticket on blue background). This area provides the total number of player earned Tournament Tickets. Selecting the Tournament Ticket total take adult players to a webpage where additional Tickets may be purchased. Otherwise, it is provided strictly for display purposes only.
Options
Options button (2 gears on green background). The Options menu is the second to last option in the upper righthand corner of most screens. It allows players to access the in-game Settings, Help, and Exit the game. It is one of two Game menu navigation system options available while players are competing in a Pokémon Trading Card Game Match.
Settings
Located in Options, this feature allows players to change various Game Settings such as "Game Play", "Video", "Audio", and "Image Cache". Multiple players using the same Pokémon Trading Card Game Online program have individual/per-account settings.
- NOTE: Turning off "Tool Tip Hints" may negatively affect game play by making certain in-game information inaccessible, such as how many cards are left in the player's or an opponent's deck.
Pokémon Trainer Club
- Main article: Pokémon Trainer Club
Some game settings are inaccessible in the Pokémon Trading Card Game Online game itself and can only be found in the Pokémon Trainer Club by signing into Pokémon.com and viewing a player Profile. Adult players may adjust all available settings by selecting "Pokémon TCG Online Settings" under the adult player's Profile.
Child accounts
- Main article: Pokémon.com, User profile
While the Pokémon Trading Card Game Online strives to be child friendly, parents may further restrict access to certain in-game features by signing into the parent's account on Pokémon.com, selecting the child's account under the parent account, and selecting Pokémon TCG Online Settings. Parents should be certain to select "Pokémon TCG Online Settings" under the child's account, not the parent's account. Parents may then restrict some in-game features such as Friend Chat, Game Chat, Shopping, and Trading.
- NOTE: Some in-game features are inaccessible in child accounts, such as Public Chat and Private Messaging, while other in-game features are restricted by limiting available options. Adult accounts do not have such restrictions.
Help
The Help menu is found under Options. It provides links to web-browser based "Support", "Pokémon Rules", and "Pokémon Tutorials" (online Professor (TCGO)). The final "Legal" entry provides access to the in-game "End User License Agreement" and "Privacy Policy".
Exit
Also located in Options, players "Exit" or "Logout" of the Pokémon Trading Card Game Online by selecting.
Social menu button (left facing triangle with three head silhouettes on green background). The Social menu is found in the upper lefthand corner of most screens. When it is selected, it opens a side bar that slides out from the right side of the screen. When open, this Social menu side bar allows players to search for online "Friends", participate in "Public Chats", and review many recent in-game notification "Messages". It is one of two Game menu navigation system options available while players are competing in a Pokémon Trading Card Game Match, although its feature set is adjusted to reflect the in progress match context.
Friends Tab
By selecting the head silhouette image next to a "Friend"'s screen name, players are provided with several options: "Challenge Friend To A Game" (lightning with two head silloettes), "Private Message" (word bubble with three dots), "Remove Friend" (minus sign with head silhouette), and "Block And Ignore Player" (circle with strikeout line).
Blocking players
Players may choose to Block other players from interacting with them for any reason within the Pokémon Trading Card Game Online, including features such as "Chat" and Versus Mode Random Battles. This "Block and Ignore Player" feature is found in the Social menu's "Freind" and "Chat" sections by selecting the head silhouette icon next a player's name and then selecting the "Block and Ignore Player" option.
Other features
Earning stars
Players earn up to four stars for each of the 36 Trainer opponents in the Trainer Challenge. Whether players win or lose, points are calculated at the end of a match. These points are added to the current point total for that individual Trainer in that position in a given league. Based on that cumulative total, players earn the following four stars and game rewards:
- 1 Star (at 1,000 points) = 1 Trainer Token (per Trainer opponent)
- 2 Stars (at 5,000 points) = 3 Trainer Tokens (per Trainer opponent)
- 3 Stars (at 14,000 points) = 10 Trainer Tokens (per Trainer opponent)
- 4 Stars (at 30,000+ points) = 1 non-tradable, 10-card Booster pack from the current Standard format (per Trainer opponent)
- Additionally, players obtain 3 more non-tradable, 10-card Booster packs from the current Standard format format by earning 4 Stars with all 12 Trainers in a league for 9 more Booster packs.
These Trainer Tokens and 45 total Booster packs may only be obtained once per account.[6]
Scoring points in a Trainer Challenge match is based on various player performance criteria and on the difficulty level chosen, with a higher difficulty level earning more points per match:
- Easy = ½ the point bonus (×0.5)
- Medium = normal point bonus (×1)
- Hard = triple the point bonus (×3)
Game notifications
Game notifications are posted via two methods: 1.) the Game Information section at the bottom of the Pokémon Trading Card Game Online log-in screen, and 2.) Pop-up Windows that appear shortly after logging into the game. Notices include Daily Challenge announcements as well as announcements concerning future Tournament special events, server maintenance that will make the Pokémon Trading Card Game Online unplayable for a few hours, information about a recent program upgrade or patch, etc.
Gameplay items
Gameplay items include Card sleeves, Coins, and Deck boxes. There is no unique advantage to selecting any one Gameplay item over another. It is solely a matter of player preferences about how certain game elements look. Gameplay items may be purchased from time to time in the in-game Shop, made available along with the purchase of Theme decks directly from the in-game Shop or through Redemption codes provided with the purchase of physical Theme decks and other select card collections, or may be Traded for with other players.
- NOTE: Playmats are not currently available in the Pokémon Trading Card Game Online, although an option to select one in the Deck Manager indicates that they may become available in the future.
Coins
- Main article: Coin (TCG)
Coins are Gameplay items that are used in-game when a move, status effect, or ability requires a coin flip. Different coins have no special effects; their only difference is their appearance. Players start out with the Red Arceus coin. At one time, the Blue Energy coin was given to players by completing certain in-game achievements (currently unavailable to newer players). Additional coins are made available when players redeem a purchased Non-exclusive Theme deck's Redemption code or event code in the in-game Shop or when players purchase a Non-exclusive Theme deck through Trainer Tokens or Gems.
Landing screen
The Landing screen is what players see immediately upon logging into the game. The Game menu on the Landing screen lacks a Home or selectable TCGO graphic since these options navitage the player back to this screen. Players may re-access the Landing screen by clicking on the Home button or the TCGO graphic logo. The Landing screen is the only way to access the five day Daily Login Bonus chart by selecting the Pokéball in the lower right.
Login screen
The first sceen players see upon logging into Pokémon Trading Card Game Online. If players already have a Pokémon Trainer Club account, they may enter their "Username" and "Password" to log into the game. Additionally, in the upper left, players may select from one of several languages. They may choose to Exit the game by selecting the red "Power" button in the upper right. Finally, across bottom of the screen, players my select from "Forget Login Info?", "Create New Account", and "Play as Guest".
Miscellaneous
- Card Detail View
- For the Windows PC client, detail about a given card is available to the player by right clicking on the card. During matches, a much larger image of the card is displayed. When opening a new Booster pack or Theme deck or when using the Deck Manager and Trade, players are presented with a card interface similar to the Collection viewer, which displays how many total copies of that card the player already has in their collection and what number of these cards are tradeable or locked. Players can also mark the cards "For Trade", "Wanted", and "For Review". When opening Booster packs and Theme decks, this is often the only way to see this additional card information.
- Full Screen/Window Display
- For the Windows PC client, players may switch between a full screen display and a window display by using the following keyboard key combination: hold down the Alt key and then press the Enter key. For the Mac client, hold down the Command key then press the Enter key. Display issues may arise when not playing the Pokémon Trading Card Game Online inside a full screen.
- Match Inactivity
- Players must remain actively engaged in matches with other online players in Versus Mode or Tournament Mode. Discussions in the Social menu's "Game Chat" do not count toward player activity. Players should be considerate of the time invested not only by themselves but also their opponents. If the Pokémon Trading Card Game Online determines that players are inactive too long, it will display a 15 second warning. Ignoring the warning causes players to lose matches. This activity mechanism is designed to help insure players do not take advantage of another player.
- Minimum Playtime Requirement
- During Versus Mode Random Battle and Tournament Mode matches against other online players, Trainer Token and Bonus Wheel rewards are earned if matches lasts at least 2 minutes (5 minutes prior to the April 3, 2014 update).[7] This minimum amount of time was increased with the December 22, 2014 update for players forfeiting matches early (actively leaving a match, remaining inactive for an extended period of time, or not taking at least one Prize card) back to 5 minutes while guaranteeing rewards for players whose opponent forfeits matches regardless of the amount of time that passed.[8] This change was designed to discourage players for only playing long enough to earn Trainer Token and Bonus Wheel rewards.
- Loss of Internet Connection
- During online player versus player matches in Versus Mode or Tournament Mode, if players lose their Internet connection, they have 5 minutes to log back into the game before their opponents are declared the winner. When the Internet connection is lost by an opponent, players are notified with a pop-up message.
Player level
"Player level" strictly corresponds to player progress in the Daily Challenge reward system. It should not be confused with "Player rank", which is related to player versus player Random Battles or Tournament matches. Successful completion of challenges earns players Experience Points (or XP) that are applied to a specific Energy type related to a given challenge. Players eventually earn levels (Levels 0 to 3) for each Energy type. Earning Energy type levels increases overall Player level. Every players starts at Player level 0 (zero). Higher Player level grants greater flexibility in completing Daily Challenges.
Player level Available Challenges Total Active Challenges NOTES 0 to 2 1 1 Players receive one Daily Challenge option per day and may pursue one Daily Challenge at a time. 3 to 4 2 1 Players choose one of two Daily Challenges per day and may pursue one Daily Challenge at a time. 5 to 7 2 2 Players choose one of two Daily Challenges per day and may pursue up to two Daily Challenges at a time. 8 to 9 3 2 Players choose one of three Daily Challenges per day and may pursue up to two Daily Challenges at a time. 10 or more 3 3 Players choose one of three Daily Challenges per day and may pursue up to three Daily Challenges at a time.
Player rank
Little is known about the specific mechanics of the Pokémon Trading Card Game Online's "Player rank" system or exactly when and why players are identified to have an "Advantage" in a Random Battle or Tournament match. The ranking system appears to be based on specific player deck history instead of overall player history. A separate matchmaking system for the Theme Deck format Play type was implemented in Versus Mode so that player history with Theme Decks format would not directly translate over to other Play type formats.[9]
Based on the ranking system, players with an "Advantage" are not always identified during a match. However, if Pokémon Trading Card Game Online does and the player without the "Advantage" wins the match, the winning player earns 2 Trainer Tokens. The ranking system is also used to help match players of similar experience during player versus player Random Battle matches. The Player rank system is more effective matching players during high player active and less effective when fewer players are looking to play a Random Battle against other online player. "Player rank" should not be confused with "Player level", which is related to the Daily Challenge reward system.
Versus Points
Versus Points allow players to advance along the Versus Ladder reward system. Players earn 10 Versus Points for every match they win in Versus Mode and an additional 5 Versus Points when the win against an opponent with the advantage.
The following are features still unavailable worldwide:
- Gems (Canada only)
Retired game features
The Pokémon Trading Card Game Online has been in continual development since its initial inception. Often updates involve the addition of new rules and card as new expansion sets are released, the resolution of program errors, player interface changes improving usability, and the addition or re-addition of new game features. Occasionally, updates to the game involve the removal of previously existing game features.
Achievements | ||||||
The Achievements reward system was another feature retired on March 25, 2015,[10] though it had not been actively updated for some time prior to its retirement. Players earned Achievements for completing various tasks. These Achievements had no special effect on the game. Pokémon Trading Card Game Online has announced the intention to reward players who completed a significant number of Achievements before it was retired with special card sleeve(s) to commemorate given Achievements. Specific details are not yet known.
|
Booster Credits |
This former in-game Currency was originally used with Redemption code cards found in physical Booster packs. Booster Credits could be redeemed for Booster packs of the player’s choice in the Pokémon Trading Card Game Online from HeartGold & SoulSilver through Boundaries Crossed expansions. This Redemption code card method ended with the release of the Plasma Storm expansion when codes from a specific expansion Booster pack became redeemable for a virtual version of that specific Booster pack.[11] The Booster Credit system officially ended on July 1, 2013.[12] From July 2013 to December 2013, players with Booster Credits redeemed before July 2013 could redeem these credits for any pack from Next Destinies to Boundaries Crossed expansions. Players who still had Booster Credits after the February 7, 2014 update automatically had any remained credits redeemed for Boundaries Crossed Booster packs. |
Diamond League |
A higher difficulty, fourth "Diamond League" existed in the Trainer Challenge prior to the February 7, 2014 update. |
Practice Battle |
Practice Battle was originally an Opponent type in Versus Mode found under Ranked Battle. This mode allowed players to practice using their chosen deck against another randomly selected player. These matches did not count toward player Player rank or earn Trainer Tokens or Bonus Wheel spins. The Practice Battle option was retired on March 25, 2015. |
Professor Tutorials |
The original dedicated set of tutorials taught by the Professor in the original browser-based release of the Pokémon Trading Card Game Online were never transferred to the downloadable version of the game, though a new set of in-game Tutorials has since been added to the beginning of the game for first time players. The original tutorials continue to exist as a stand-alone browser-based program found on the Trading Card Game section of the Pokémon.com website. |
Ranked Battle |
The Ranked Battle option was folded directly into "Random Battle" in Versus Mode with the March 25, 2015 update after the removal of Practice Battle option rather than "Random Battle" being one of two options under "Ranked Battle". |
Tournament Keys |
Early expectation for the Tournament Mode envisioned Tournament Keys as the in-game Currency used to access special Tournament events. Tournament Keys were never implemented in open beta testing, which instead utilized Tournament Tickets.[13] |
History
The Pokémon Trading Card Game Online was originally released on March 24, 2011[14] as a browser-based game. The game was subsequently redesigned as a downloadable game utilizing the Unity (game engine)[15], and relauched on May 15, 2012 for PC,[16] on November 5, 2012 for Mac,[17][18] and on September 30, 2014 for iPad.[19] The original browser-based version continued to function until August 8, 2012.[20] Development continues on the downloadable version even after it officially emerged from open beta testing in February 2015.[21] Additionally, some early features have also been retired or removed from the game.
The reprogramming and relaunch of the Pokémon Trading Card Game Online[22] initially required the removal all game features except for the Trainer Challenge[23] and the now retired Achievements reward system.[24][25] Other features were gradually readded or added over time:
- Avatar Creator — While rudimentary Avatar options (4 male and 4 female) were reintroduced on June 12, 2012,[26] true functionality was not reintroduced until the June 20, 2013 update.[27]
- Collection viewer, Deck Manager, Social menu, and Player Profile — Reintroduced on August 21, 2012.[28]
- Versus Mode — Also reintroduced on August 21, 2012 and Deck formats introduced on December 12, 2012.[29]
- In-game Shop — Also reintroducted on August 21, 2012 (initially allowing for just Code Redemption and Booster pack purchases through the now retired Booster Credit system)[30] with the current Gems system added on April 19, 2013[31][32] and the Trainer Token system on July 25, 2013.[33]
- Trade interface — Reintroduced with the October 24, 2012 update.[34]
- Daily Login Bonus and Daily Match Bonus reward systems — Introduced on January 16, 2013 as two parallel reward systems.[35] Both were temporarily retired on March 25, 2015 in favor of the new Daily Challenge reward system, but the Daily Match Bonus was subsequently reintroduced on April 23, 2015[36] and the Daily Login Bonus on June 2, 2015.[37]
- Booster pack, Exclusive TCGO 5-card — Introduced with the July 25, 2013 update.[38]
- Player rank — "Advantage" notification feature added on October 2, 2013.[39]
- "Play as a Guest" option — Introduced in October 2013.[40]
- Player Interface overhaul — Substantial changes to the game interface began in mid-2013[41][42][43] and continued to early-2014,[44][45][46] which allowed for the introduction of the touchscreen based iPad client in September 2014.[47] A streamlining of the overall Game menu navigation system was introduced on July 14, 2015.[48]
- Tournament Mode — Introduced for testing with the March 27, 2014 update[49][50][51][52] with occasional trial Tournament special events until it officially premiered on February 5, 2015[53] and continuously running tournaments on February 24, 2015.[54]
- Bonus Wheel and Mystery Box — Added with the June 24, 2014 update,[55][56] while the February 4, 2015 update split the Bonus Wheel into a Victor's and a Loser's Bonus Wheel.[57]
- Tutorials Mode — Two match based Tutorials added on August 14, 2014.[58] Five additional Tutorials with XY Basic Yellow Starter Theme Deck and Tutorial Reward Ladder added on July 14, 2015.[59]
- Pokémon Trainer Club — Added ability for players to register for a Pokémon Trainer Club account from within the game on September 3, 2014.[60]
- Daily Challenge — Implemented on March 25, 2015 replacing the briefly retired Daily Login Bonus and Daily Match Bonus and retired Achievements reward systems.[61] The June 2, 2015 update reduced the requirements for Evolution challenges by ½ and Knock Out challenges by 10, replaced challenges with a "Play Basic Pokémon" completion requirement to a "Do damage to opposing Pokémon" requirement, and temporarily removed all challenges with Special Condition completion requirements.
- Special Challenges and Tournament Chests — Implemented with the May 6, 2015 update.[62]
- Versus Ladder — Introduced on July 14, 2015 to complement the other existing Reward systems.[63][64]
External links
- Pokémon Trading Card Game Online
- Download Pokémon Trading Card Game Online
- Pokémon Trading Card Game Online official forums
- Step-by-step Web Browser TCG tutorials
References
- ↑ Tournament Rotation Refined — March 31, 2015
- ↑ Daily Challenge Details — Clocks, Levels and More - April 3, 2015
- ↑ Tournament Chests/Special Challenges — May 6, 2015
- ↑ Booster pack bundle, XY 4 Booster Pack Bundle with Krookodile-EX — April 1, 2015
- ↑ Shop rotation, Development Update: Tournaments, Shop and Next Game Update — March 13, 2015
- ↑ New Trainer Challenge scoring system — April 23, 2013
- ↑ Minimum PvP match time/Daily Login Bonus, 2.18.1.402 Hotfix Notes | April 3, 2014
- ↑ PvP match forfeiting, 2.25.0.1042 Patch Notes | December 17, 2014
- ↑ Theme Deck format & Player rank – 2.29 Patch Notes | July 14, 2015
- ↑ Feature Retirement, 2.27 Patch Notes | March 25, 2015
- ↑ Booster Credit, 1.0.94 Patch Notes | February 6, 2013
- ↑ Booster Credit Sunsetting—Phase II — May 31, 2013
- ↑ Tournament Keys, 2013 March Community Update — March 28, 2013
- ↑ Web-based, Pokémon Trading Card Game Online announcements — February 25 & March 23, 2011
- ↑ Unity Game Engine, 2012 April Community Update — April 27, 2012
- ↑ TCGO Beta Release for PC, Build Notes — May 15, 2012
- ↑ TCGO Beta Release for Mac, 2012 October Community Update — October 27, 2012
- ↑ TCGO Beta Release for Mac, 2012 Patch notes for 11/16 — November 17, 2012
- ↑ TCGO Release, The Pokémon TCG Online Comes to iPad! — September 30, 2014
- ↑ Web-based Pokemon TCG Online now offline — August 8, 2012
- ↑ End of Open Beta, September 2014 Community Update — September 25, 2014
- ↑ Relaunch, 2012 March Community Update — March 30, 2012
- ↑ Initial features, New Trainer Challenge build heads up — May 11, 2012
- ↑ Achievements, Build Notes | May 15, 2012
- ↑ Achievements, State of the Game | May 21, 2012
- ↑ Avatar Creator, Build Notes | June 12, 2012
- ↑ Avatar Creator, 2013 June Community Update — June 29, 2013
- ↑ Many features reintroduced, 2012 July Community Update — July 24, 2012
- ↑ Versus Mode, 1.0.71 Build Notes | December 12, 2012
- ↑ in-game Shop, Notes for Build 1.0.10.21 — August 21, 2012
- ↑ Gems, 1.8.0 Patch Notes | April 18, 2013
- ↑ Gems, 2013 April Community Update — April 25, 2013
- ↑ Trainer Tokens, 1.11.18 Patch Notes | July 25, 2013
- ↑ Trading, 1.0.42 Build Notes | October 23, 2012
- ↑ Daily Bonuses, 1.0.84 Build Notes | January 16, 2013
- ↑ Daily Match Bonus, Server Update | April 23, 2015
- ↑ Daily Login Bonus, 2.28.1 Patch Notes | June 2, 2015
- ↑ 5-card Booster pack, 2013 July Community Update — July 31, 2013
- ↑ Player rank, 1.13.27 Patch Notes | October 3, 2013
- ↑ Play as a Guest, 2013 October Community Update — November 1, 2013
- ↑ Interface changes, 2013 July Community Update — July 31, 2013
- ↑ Interface changes, 2013 September Community Update — October 2, 2013
- ↑ Interface changes, 2013 November Community Update — November 28, 2013
- ↑ Interface changes, January 2014 Community Update — January 9, 2014
- ↑ Interface changes, 2.17.239 | February 5, 2014
- ↑ Interface changes, 2.18.0.380 Patch Notes | March 27, 2014
- ↑ Interface changes & iPad, September 2014 Community Update — September 25, 2014
- ↑ Dev Update: Versus Rewards, New Layout & Stomped Bugs — July 14, 2015
- ↑ Tournament Mode, February 2014 Community Update — March 1, 2014
- ↑ Tournament Mode, 2.18.0.380 Patch Notes | March 27, 2014
- ↑ Tournaments Alpha Testing Status Update — April 11, 2014
- ↑ Tournament Mode, April 2014 Community Update — May 1, 2014
- ↑ The Clash of Magma vs. Aqua - The very first Pokémon TCG Online tournament event! — February 4, 2015
- ↑ Play Tournaments! On-demand — February 24, 2015
- ↑ Give the Bonus Wheel a Spin! — June 25, 2014
- ↑ Mystery Box contents updates — July 28, 2014
- ↑ Bonus Wheel, 2.26 Patch Notes | February 4, 2015
- ↑ Tutorials, 2.22.0.755 Patch Notes | August 13, 2014
- ↑ New Tutorial and XY Basic Yellow Deck in Version 2.29 — July 14, 2015
- ↑ Pokémon Trainer Club, 2.23.0.822 Patch Notes | September 3, 2014
- ↑ Daily Challenge Details – Achievements and Daily Login — March 24, 2015
- ↑ Special Challenges/Tournament Chests, 2.28 Patch Notes | May 6, 2015
- ↑ Dev Update: Refining Rewards and Coming Features — June 5, 2015
- ↑ Earn Versus Points for Victories! — July 14, 2015
This article is part of both Project Sidegames and Project TCG, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Sidegames and TCG, respectively. |