Pokémon Storage System: Difference between revisions

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m (→‎Generation VI: It's the other way around. The full wallpapers can be very pretty, but the box name bars are part of the theme and shouldn't really be ignored)
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A '''Pokémon Storage System''' allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the [[party]]. The first such system was originally developed by [[Bill]]. There have been at least six versions of the Storage System seen in various games.
A '''Pokémon Storage System''' (Japanese: '''ポケモンの{{tt|預かり|あずかり}}システム''' ''Pokémon Storage System'') allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the [[party]]. The first such system was originally developed by [[Bill]]. Most [[core series]] [[region]]s use nominally different versions of the Pokémon Storage System.


Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s, {{pkmn|Day Care}}s, and battle facilities such as the [[Battle Frontier]] and [[Battle Tower]].
Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s, {{pkmn|Day Care}}s, and battle facilities such as the [[Battle Frontier]] and [[Battle Tower]].
In [[Generation III]], [[Pokémon Box Ruby & Sapphire]] allowed a player to store 1500 Pokémon from {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. In [[Generation VI]], an online version of the storage system, called [[Pokémon Bank]], is capable of storing up to 3000 Pokémon.


==Versions==
==Versions==
[[File:Bill PC HGSS.png|thumb|right|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]]
[[File:Bill PC HGSS.png|thumb|right|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]]
There have been at least six versions of the Pokémon Storage System seen in various games:
Different Pokémon Storage Systems are used in different [[region]]s. The original Pokémon Storage System was developed by [[Bill]], and the systems used in other regions have all derived either directly or indirectly from Bill's system.


* '''[[Bill]]'s Pokémon Storage System''' (as seen in {{game2|Red|Blue|Yellow}}, {{game2|Gold|Silver|Crystal}}, and {{game|HeartGold and SoulSilver|s}}) is a Pokémon Storage System used in both regions of [[Kanto]] and [[Johto]]. In [[Generation I]] and [[Generation II]] (including the Korean versions of {{game|Gold and Silver|s}}), Bill's system can store 20 {{OBP|Pokémon|species}} per Box, while there are 12 Boxes in Generation I and 14 in Generation II. (In the Japanese versions, 30 Pokémon can be stored per Box, and there are 8 Boxes in Generation I and 9 in Generation II.) Generation II also adds the ability to rename the Boxes for easier organization. However, each time a Box is changed, the game must be saved. If a Box becomes full, the [[Player character|player]] must change Boxes or no more Pokémon can be [[Caught Pokémon|caught]]. In Generation II, Bill will contact the player via [[Pokégear]] when a Box has become full. In HeartGold and SoulSilver, the Pokémon Storage System uses the [[Nintendo DS]]'s touch screen and otherwise operates in the same manner as Bebe's system does in [[Generation IV]]. In Generation I only, Pokémon sent to Bill's PC are not restored to full health.
There are five Pokémon Storage Systems used in the [[core series]] regions:
* '''[[Lanette]]'s Pokémon Storage System''' (as seen in {{game|Ruby and Sapphire|s}}) is an entirely new Pokémon Storage System, with a graphical user interface and the capacity to store up to 420 Pokémon in 14 Boxes, each of which can hold 30 Pokémon. An added feature is usage of the <sc>start</sc> and <sc>select</sc> button, which respectively move the cursor to go to the Box title and highlight the cursor, giving strict movement of Pokémon. When a Box becomes full, Pokémon will be moved to the next available Box, eliminating the worry of running out of space. When the Select button is pressed, the hand cursor turns yellow, allowing players to simply pick up and drop multiple Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed)
* [[Bill]]'s Pokémon Storage System, used in [[Kanto]] and [[Johto]].
* '''[[Brigette]]'s Pokémon Storage System''' (as seen in [[Pokémon Box Ruby & Sapphire]]) is based on Lanette's Pokémon Storage System, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
* [[Lanette]]'s Pokémon Storage System, used in [[Hoenn]].
* '''Lanette's Pokémon Storage System''' (upgraded by Bill, as seen in {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}) adds the ability to manage [[held item]]s directly from the PC. The amount of Boxes stayed the same as the amount in Pokémon Ruby and Sapphire, and each Box holds 30 Pokémon.
* [[Bebe]]'s Pokémon Storage System, used in [[Sinnoh]].
* '''[[Bebe]]'s Pokémon Storage System''' (as seen in {{game2|Diamond|Pearl|Platinum}}) is the same as Lanette's system, but the number of Boxes has been increased from 14 to 18, for a maximum capacity of 540. It was created with help from Bill. It is possibly an upgraded version of Lanette's modification of Bill's system. In Platinum, six more wallpaper designs were added. When the Y button is pressed, the hand turns yellow instead of white, allowing players to simply pick up and drop Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). Each Box holds 30 Pokémon.
* [[Amanita]]'s Pokémon Storage System, used in [[Unova]].
* '''[[Amanita]]'s Pokémon Storage System''' (as seen in [[Pokémon Black and White Versions|Pokémon Black and White]], and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]) has the player start out with eight Boxes capable of holding 240 Pokémon total. When all 8 Boxes have at least one Pokémon in them, the storage capacity will be increased to 16 Boxes, holding 480 Pokémon. When all 16 of those Boxes have at least one Pokémon in them, the capacity will be increased again to a maximum of 24 Boxes, or 720 Pokémon. This allows for quicker save times early on, as [[Saving|save]] data for non-"unlocked" Boxes does not need to be calculated, solving a common complaint about Generation IV's long save times. Each Box still holds 30 Pokémon. The other Boxes are also shown on the right, as opposed to the top as they were in HeartGold and SoulSilver. Box names cannot be any [[List of censored words in Pokémon Black and White Versions|censored words]]; in Black and White only, Box names cannot contain more than four numerical characters.
* [[Cassius]]'s Pokémon Storage System, used in [[Kalos]].
* '''[[Cassius]]'s Pokémon Storage System''' (as seen in [[Pokémon X and Y]]) is like Amanita's, but starts with seven Boxes at first. Each time the player places at least one Pokémon in all available Boxes, the storage capacity will increase to 15 Boxes, then 23, and then 30 Boxes. After {{p|Xerneas}} or {{p|Yveltal}} is caught, a 31st Box will become available, for a maximum of 930 Pokémon. Box names can also now contain the É and é characters. The "Move Pokémon" and "Move Items" features were renamed to "Organize Boxes" and "Organize Items", respectively.<!-- if there are other differences, I haven't found them -->
In the [[PC]], these systems are initially referred to as "Someone's PC", but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").
* '''[[Brigette]]'s Pokémon Storage System''' (as seen in [[Generation VI]] onwards) has Brigette as the head of the [[Pokémon Bank]], an online cloud storage system that features multiple enhancements to Pokémon management, such as searching for, sorting, and grouping deposited Pokémon. The storage capacity consists of 100 Boxes, with each Box holding up to 30 Pokémon, for a maximum of 3000 Pokémon held by the service. Pokémon deposited into Pokémon Bank are prohibited from holding items; if they hold an item when deposited, that item is sent to the player's Bag (items will disappear if the player's Bag is full). Boxes can be organized into up to 10 groups, with the player being able to rename each group. An Internet connection is required to download and use the application to the [[Nintendo 3DS]], as well as an annual fee of $4.99 (United States). The [[Poké Transporter]] permits Pokémon migration from [[Generation V]] to Generation VI, wherein Pokémon from {{game|Black and White|s}} and {{game|Black and White|s|Pokémon Black 2 and White 2|2}} can be permanently transferred to Pokémon Bank, from where they can be moved to and from {{pkmn|X and Y|Pokémon X, Y}}, {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire}}. [[Poké Mile]]s or [[Battle Point]]s are also awarded to the player, depending on the amount of Pokémon deposited into Pokémon Bank and the length of time that Pokémon Bank is used to hold Pokémon. The service also acts as a safeguard, providing an opportunity to recover deposited Pokémon in the event of lost Pokémon game cartridges.


===Others involved===
There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.
* [[Celio]] operates a system in the [[Sevii Islands]] which initially was separate from all others. With the help of Bill, he was able to link his system to mainland Kanto, allowing travelers from the nearby region, such as the {{player}}, to access their Pokémon. Eventually, with more help from the player, as well as the {{DL|List of key items in Generation III|Ruby}} and {{DL|List of key items in Generation III|Sapphire}} to boost the power, Celio was able to connect to the far-off [[Hoenn]] region.
 
* [[Hayley]] owns a [[My Pokémon Ranch|Pokémon ranch]] where she collects information and data from Pokémon. She is good friends with [[Bebe]] and they still keep in contact with each other.
A few other games also present different versions of Pokémon Storage Systems:
* The Storage System featured in [[Pokémon Colosseum]] and {{XD}} does not have a known administrator. It features three boxes in Colosseum and eight boxes in XD; they can contain 30 Pokémon each for a maximum of 90 or 240 Pokémon. It retains many of the features from Lanette's system, but the Wallpaper cannot be changed. In XD, the Storage System is integrated with the [[Purify Chamber]] for easy mobility of [[Shadow Pokémon]].
* In [[Orre]], two different Pokémon Storage Systems are featured in the games {{g|Colosseum}} and {{g|XD: Gale of Darkness}}. No administrator is ever mentioned for these systems.
* [[Brigette]] manages the Pokémon Storage Systems in [[Pokémon Box Ruby & Sapphire]] and [[Pokémon Bank]].
 
[[My Pokémon Ranch]] also offers an alternative to the digital Pokémon Storage System. In My Pokémon Ranch, Pokémon from {{game|Diamond and Pearl|s}} and Japanese versions of {{game|Platinum}} can be sent to stay on a farm owned by [[Hayley]].
 
==Limitations==
Prior to [[Generation III]], the Pokémon Storage System had several limitations.
 
One was the Box interface, which was a simple scrollable list of names in [[Generation I]], to which [[Generation II]] only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.
 
Another significant limitation was a requirement to [[save]] when changing from one Box to another or when organizing Boxes (in Generation II). In Generation III, the game no longer needs to be saved when changing Boxes, so that Boxes can be switched and organized freely.
 
Another limitation in Generations I and II was the inability to catch [[wild Pokémon]] if both their party and the current Box are full. Until the player's current Box is a Box that is not full or the player's party is not full, the game prevents the player from even throwing a [[Poké Ball]]. From Generation III onward, if the current Box is full, when a new Pokémon is caught while the player's party is full, the game will simply send it to the next open Box.
 
There was also a minor change between Generations I and II. In Generation I, a Pokémon that was sent to the Pokémon Storage System retains its current HP value. From Generation II onward, a Pokémon that is sent to the Pokémon Storage System has it current HP reset to its maximum HP and is cured of any [[status condition]].


==Features==
==Features==
===Storage===
====Core series games====
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
! Generation !! Boxes !! Box capacity !! Total capacity
|- style="background:#fff"
| {{gen|I}} || 12<br>(8<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 240
|- style="background:#fff"
| {{gen|II}} || 14<br>(9<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 280<br>(270<sup> JP</sup>)
|- style="background:#fff"
| {{gen|III}} || 14 || 30 || 420
|- style="background:#fff"
| {{gen|IV}} || 18 || 30 || 540
|- style="background:#fff"
| {{gen|V}} || 8/16/24 || 30 || 720
|- style="background:#fff"
| {{gen|VI}} || 7/15/23/30/31 || 30 || 930
|}
Starting in [[Generation V]], the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes [[save|saving]] the game quicker initially, as data belonging to locked boxes does not have to be touched. In [[Generation VI]], the unlock requirements may be bypassed by using [[Pokémon Bank]].
In Generation VI, a final Box is only unlocked after catching a certain [[Legendary Pokémon]].
* {{g|X and Y}}: after capturing {{p|Xerneas}} or {{p|Yveltal}}.
* {{g|Omega Ruby and Alpha Sapphire}}: after capturing {{p|Rayquaza}} during the finale of the [[Delta Episode]].
This requirement ensures that the player will be able to (and forced to) catch it, unlike in Generation V where the otherwise mandatory catching of {{p|Reshiram}}/{{p|Zekrom}} could be bypassed by completely filling all 720 spaces in the Storage System beforehand.
====Side series games====
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
! Games !! Boxes !! Box capacity !! Total capacity
|- style="background:#fff"
| {{gameabbrevss|Colo}} || 3 || 30 || 90
|- style="background:#fff"
| {{gameabbrevss|XD}} || 8 || 30 || 240
|- style="background:#fff"
| [[Pokémon Box Ruby & Sapphire|Box RS]] || 25 || 60 || 1,500
|- style="background:#fff"
| [[Pokémon Bank]] || 100 || 30 || 3,000
|}
Though not strictly a Pokémon Storage System, [[My Pokémon Ranch]] is also able to store 1,000 Pokémon. If an update to the game (which was only released in Japan) is applied, it can store 1,500 Pokémon. Additionally, [[Pokémon Stadium 2]] can store up to 280 Pokémon (14 boxes of 20) on the game cartridge.
===Printing===
{{main|Game Boy Printer#Pokémon Storage System|Game Boy Printer → Pokémon Storage System}}
In {{game|Yellow}} and the [[Generation II]] games, it was possible to print a Box's contents using the [[Game Boy Printer]]. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode. Game Boy Printer features are disabled in the [[Virtual Console]] release of Pokémon Yellow.
===Naming Boxes===
The ability to customize Box names was introduced in Generation II.
Starting in [[Generation V]], Box names are passed through a filter. This filter prohibits any [[List of censored words in Pokémon Black and White Versions|censored words]] from being used. In Pokémon Black and White, the filter also prohibits words that contain more than four numerical characters.
===Organizing===
Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. However, in Generation II it can only move Pokémon that are not holding [[Mail]], and every move requires the game to be saved. In Generation II, the "Move Pokémon" mode only allows a Pokémon to be inserted before or after others. In Generation III, it became possible to switch two Pokémon instead.
{{game|FireRed and LeafGreen|s}} introduced a mode for explicitly manipulating the [[held item]]s of Pokémon in Boxes. This mode allows [[item]]s to be moved to or from the [[Bag]] or directly between two Pokémon. Starting in [[Generation IV]], an entry was added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon's item.
In Generation VI, the "Move Pokémon" mode was changed to "Organize Boxes" and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.
===Wallpaper===
===Wallpaper===
Wallpaper is a background to the Pokémon Storage System. Beginning with the interface of [[Generation III]], the background of each Box can be decorated with one of sixteen different default wallpapers. It can be changed, making it easier to distinguish between Boxes. Changing wallpaper doesn't affect the Pokémon in the Pokémon Storage System.
A wallpaper is a Box's background in the Pokémon Storage System introduced in [[Generation III]]. A Box's wallpaper can be changed, making it easier to distinguish between Boxes.
 
Most games have two basic sets of basically similar wallpapers categorized as "Scenery" and "Etcetera" or "Misc", with 12 and 4 wallpapers in each set respectively. Generation IV also introduced an extra set of 8 unique wallpapers that had to be unlocked.


====[[Generation III]]====
====[[Generation III]]====
====={{2v2|Ruby|Sapphire}}=====
====={{2v2|Ruby|Sapphire}}=====
{| class="roundy" style="margin:auto; text-align:center; background: #{{ruby color dark}}; border: 5px solid #{{ruby color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{ruby color dark}}; border: 5px solid #{{ruby color}}"
|-  
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 1}}
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 1}}
|-  
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest FRLG.png]]
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest FRLG.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City FRLG.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City FRLG.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert FRLG.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert FRLG.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna FRLG.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna FRLG.png]]
|-  
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-  
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 2}}
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 2}}
|-  
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag FRLG.png]]
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag FRLG.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano FRLG.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano FRLG.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow FRLG.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow FRLG.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave FRLG.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave FRLG.png]]
|-  
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-  
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 3}}
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 3}}
|-  
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach FRLG.png]]
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach FRLG.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor FRLG.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor FRLG.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River FRLG.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River FRLG.png]]
| style="background: #{{flying color}}" | [[File:Box Sky FRLG.png]]
| style="background: #{{flying color}}" | [[File:Box Sky FRLG.png]]
|-  
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-  
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Etcetera}}
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Etcetera}}
|-  
|-
| style="background: #{{heartgold color light}}" | [[File:Box Polka-Dot RS.png]]
| style="background: #{{heartgold color light}}" | [[File:Box Polka-Dot RS.png]]
| style="background: #{{heartgold color light}}" | [[File:Box PokéCenter RS.png]]
| style="background: #{{heartgold color light}}" | [[File:Box PokéCenter RS.png]]
| style="background: #{{heartgold color}}" | [[File:Box Machine RS.png]]
| style="background: #{{heartgold color}}" | [[File:Box Machine RS.png]]
| style="background: #{{white color}}" | [[File:Box Plain RS.png]]
| style="background: #{{white color}}" | [[File:Box Plain RS.png]]
|-  
|-
| style="background: #{{Poké Balls color light}}; {{roundybottom|5px}}" | Polka-Dot
| style="background: #{{Poké Balls color light}}; {{roundybottom|5px}}" | Polka-Dot
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
Line 83: Line 150:
FireRed and LeafGreen have the same Scenery wallpapers as Ruby and Sapphire, but their Etcetera wallpapers differ.
FireRed and LeafGreen have the same Scenery wallpapers as Ruby and Sapphire, but their Etcetera wallpapers differ.
{| class="roundy" style="margin:auto; text-align:center; background: #{{firered color dark}}; border: 5px solid #{{firered color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{firered color dark}}; border: 5px solid #{{firered color}}"
|-  
|-
| style="background: #{{leafgreen color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{leafgreen color dark}}|Etcetera}}
| style="background: #{{leafgreen color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{leafgreen color dark}}|Etcetera}}
|-  
|-
| style="background: #{{key items color}}" | [[File:Box Stars FRLG.png]]
| style="background: #{{key items color}}" | [[File:Box Stars FRLG.png]]
| style="background: #B03010" | [[File:Box PokéCenter FRLG.png]]
| style="background: #B03010" | [[File:Box PokéCenter FRLG.png]]
| style="background: #{{steel color}}" | [[File:Box Tiles FRLG.png]]
| style="background: #{{steel color}}" | [[File:Box Tiles FRLG.png]]
| style="background: #{{Poké Balls color}}" | [[File:Box Simple FRLG.png]]
| style="background: #{{Poké Balls color}}" | [[File:Box Simple FRLG.png]]
|-  
|-
| style="background: #{{key items color light}}; {{roundybottom|5px}}" | Stars
| style="background: #{{key items color light}}; {{roundybottom|5px}}" | Stars
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
Line 99: Line 166:
====={{v2|Emerald}}=====
====={{v2|Emerald}}=====
{| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}"
|-  
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Scenery 1}}
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Scenery 1}}
|-  
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest E.png]]
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest E.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City E.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City E.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert E.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert E.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna E.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna E.png]]
|-  
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-  
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Scenery 2}}
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Scenery 2}}
|-  
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag E.png]]
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag E.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano E.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano E.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow E.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow E.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave E.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave E.png]]
|-  
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-  
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Scenery 3}}
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Scenery 3}}
|-  
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach E.png]]
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach E.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor E.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor E.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River E.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River E.png]]
| style="background: #{{flying color}}" | [[File:Box Sky E.png]]
| style="background: #{{flying color}}" | [[File:Box Sky E.png]]
|-  
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-  
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Etcetera}}
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Etcetera}}
|-  
|-
| style="background: #{{water color}}" | [[File:Box Polka-Dot E.png]]
| style="background: #{{water color}}" | [[File:Box Polka-Dot E.png]]
| style="background: #B03010" | [[File:Box PokéCenter E.png]]
| style="background: #B03010" | [[File:Box PokéCenter E.png]]
| style="background: #{{steel color}}" | [[File:Box Machine E.png]]
| style="background: #{{steel color}}" | [[File:Box Machine E.png]]
| style="background: #{{white color}}" | [[File:Box Simple E.png]]
| style="background: #{{white color}}" | [[File:Box Simple E.png]]
|-  
|-
| style="background: #{{water color light}}; {{roundybottom|5px}}" | Polka-Dot
| style="background: #{{water color light}}; {{roundybottom|5px}}" | Polka-Dot
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
Line 150: Line 217:


======Walda======
======Walda======
In {{game|Emerald}}, certain unique phrases will result in [[Walda]] in [[Rustboro City]] giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at [http://www.filb.de/games/gba/emerald/word Filb.de]. The player can only have one customized wallpaper, which is categorized under "Friends". The following are a few examples of the wallpapers that can be generated.  
In {{game|Emerald}}, certain unique phrases will result in [[Walda]] in [[Rustboro City]] giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at [http://www.filb.de/games/gba/emerald/word?lang=2 Filb.de]. The player can only have one customized wallpaper, which is categorized under "Friends". The following are a few examples of the wallpapers that can be generated.


{| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}"
|-  
|-
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Friends}}
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Friends}}
|-  
|-
| style="background: #A87858" | [[File:Box Zigzagoon E.png]]
| style="background: #A87858" | [[File:Box Zigzagoon E.png]]
| style="background: #3060C0" | [[File:Box Screen E.png]]
| style="background: #3060C0" | [[File:Box Screen E.png]]
| style="background: #338DA6" | [[File:Box Horizontal E.png]]
| style="background: #338DA6" | [[File:Box Horizontal E.png]]
| style="background: #000000" | [[File:Box Diagonal E.png]]
| style="background: #000" | [[File:Box Diagonal E.png]]
|-  
|-
| style="background: #E0D0A8; {{roundybottom|5px}}" | {{pcolor|Zigzagoon|000}}
| style="background: #E0D0A8; {{roundybottom|5px}}" | {{pcolor|Zigzagoon|000}}
| style="background: #A8C8F0; {{roundybottom|5px}}" | Screen
| style="background: #A8C8F0; {{roundybottom|5px}}" | Screen
| style="background: #4FD9FF; {{roundybottom|5px}}" | Horizontal
| style="background: #4FD9FF; {{roundybottom|5px}}" | Horizontal
| style="background: #FFFFFF; {{roundybottom|5px}}" | Diagonal
| style="background: #FFF; {{roundybottom|5px}}" | Diagonal
|-  
|-
| style="background: #610000" | [[File:Box Blocks E.png]]
| style="background: #610000" | [[File:Box Blocks E.png]]
| style="background: #e090a8" | [[File:Box Ribbon E.png]]
| style="background: #e090a8" | [[File:Box Ribbon E.png]]
| style="background: #EDE9EE" | [[File:Box Pokémon Center E.png]]
| style="background: #EDE9EE" | [[File:Box Pokémon Center E.png]]
| style="background: #ED6374" | [[File:Box Frame E.png]]
| style="background: #ED6374" | [[File:Box Frame E.png]]
|-  
|-
| style="background: #AE8976; {{roundybottom|5px}}" | Blocks
| style="background: #AE8976; {{roundybottom|5px}}" | Blocks
| style="background: #EBB7C6; {{roundybottom|5px}}" | {{color2|000|Ribbon}}{{tt|*|The English version of this wallpaper lacks the large ribbon in the center}}
| style="background: #EBB7C6; {{roundybottom|5px}}" | {{color2|000|Ribbon}}{{tt|*|The English version of this wallpaper lacks the large ribbon in the center}}
| style="background: #ED6374; {{roundybottom|5px}}" | {{color2|000|Pokémon Center}}
| style="background: #ED6374; {{roundybottom|5px}}" | {{color2|000|Pokémon Center}}
| style="background: #A00000; {{roundybottom|5px}}" | Frame
| style="background: #A00000; {{roundybottom|5px}}" | Frame
|-  
|-
| style="background: #E0B192" | [[File:Box Symbol E.png]]
| style="background: #E0B192" | [[File:Box Symbol E.png]]
| style="background: #584030" | [[File:Box Circles E.png]]
| style="background: #584030" | [[File:Box Circles E.png]]
| style="background: #58A8E0" | [[File:Box Azumarill E.png]]
| style="background: #58A8E0" | [[File:Box Azumarill E.png]]
| style="background: #D07058" | [[File:Box Pikachu E.png]]
| style="background: #D07058" | [[File:Box Pikachu E.png]]
|-  
|-
| style="background: #A66A42; {{roundybottom|5px}}" | Symbol
| style="background: #A66A42; {{roundybottom|5px}}" | Symbol
| style="background: #E0D0A0; {{roundybottom|5px}}" | Circles
| style="background: #E0D0A0; {{roundybottom|5px}}" | Circles
| style="background: #F8F8F8; {{roundybottom|5px}}" | {{pcolor|Azumarill|000}}
| style="background: #F8F8F8; {{roundybottom|5px}}" | {{pcolor|Azumarill|000}}
| style="background: #F85888; {{roundybottom|5px}}" | {{pcolor|Pikachu|000}}
| style="background: #F85888; {{roundybottom|5px}}" | {{pcolor|Pikachu|000}}
|-  
|-
| style="background: #5959C1" | [[File:Box Legendary E.png]]
| style="background: #5959C1" | [[File:Box Legendary E.png]]
| style="background: #D86850" | [[File:Box Dusclops E.png]]
| style="background: #D86850" | [[File:Box Dusclops E.png]]
| style="background: #C8C860" | [[File:Box Ludicolo E.png]]
| style="background: #C8C860" | [[File:Box Ludicolo E.png]]
| style="background: #6878B0" | [[File:Box Whiscash E.png]]
| style="background: #6878B0" | [[File:Box Whiscash E.png]]
|-  
|-
| style="background: #C15959; {{roundybottom|5px}}" | Legendary
| style="background: #C15959; {{roundybottom|5px}}" | Legendary
| style="background: #C15959; {{roundybottom|5px}}" | {{pcolor|Dusclops|000}}
| style="background: #C15959; {{roundybottom|5px}}" | {{pcolor|Dusclops|000}}
Line 198: Line 265:


====={{pkmn|Colosseum}}=====
====={{pkmn|Colosseum}}=====
Each Box in Colosseum has a different wallpaper, but it is not possible to customize a Box's wallpaper.
{| class="roundy" style="margin:auto; text-align:center; background: #{{colosseum color dark}}; border: 5px solid #{{colosseum color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{colosseum color dark}}; border: 5px solid #{{colosseum color}}"
|-  
|-
| style="background: #{{Locationcolor/med|forest}}; {{roundytl|5px}}" | [[File:Box 1 Colo.png|200px]]
| style="background: #{{Locationcolor/med|forest}}; {{roundytl|5px}}" | [[File:Box 1 Colo.png|200px]]
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box 2 Colo.png|200px]]
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box 2 Colo.png|200px]]
| style="background: #{{Locationcolor/med|sand}}; {{roundytr|5px}}" | [[File:Box 3 Colo.png|200px]]
| style="background: #{{Locationcolor/med|sand}}; {{roundytr|5px}}" | [[File:Box 3 Colo.png|200px]]
|-  
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Box 1
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Box 1
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Box 2
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Box 2
Line 210: Line 279:


====={{XD}}=====
====={{XD}}=====
Each Box in XD has a different wallpaper, but it is not possible to customize a Box's wallpaper.
{| class="roundy" style="margin:auto; text-align:center; background: #{{XD color dark}}; border: 5px solid #{{XD color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{XD color dark}}; border: 5px solid #{{XD color}}"
|-
|-
Line 216: Line 287:
| style="background: #{{steel color}}" | [[File:Box 3 XD.png|200px]]
| style="background: #{{steel color}}" | [[File:Box 3 XD.png|200px]]
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box 4 XD.png|200px]]
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box 4 XD.png|200px]]
|-  
|-
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Box 1
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Box 1
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Box 2
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Box 2
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Box 3
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Box 3
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Box 4
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Box 4
|-  
|-
| style="background: #{{Locationcolor/med|road}}" | [[File:Box 5 XD.png|200px]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box 5 XD.png|200px]]
| style="background: #{{rock color}}" | [[File:Box 6 XD.png|200px]]
| style="background: #{{rock color}}" | [[File:Box 6 XD.png|200px]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box 7 XD.png|200px]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box 7 XD.png|200px]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box 8 XD.png|200px]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box 8 XD.png|200px]]
|-  
|-
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | Box 5
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | Box 5
| style="background: #{{rock color light}}; {{roundybottom|5px}}" | Box 6
| style="background: #{{rock color light}}; {{roundybottom|5px}}" | Box 6
Line 234: Line 305:


====[[Generation IV]]====
====[[Generation IV]]====
The games of Generation IV all share the same basic wallpapers, most of which are derived from the wallpaper types of the preceding generation. In addition, there are 24 unlockable wallpapers; 8 for {{2v2|Diamond|Pearl}}, 8 for {{v2|Platinum}}, and 8 for {{2v2|HeartGold|SoulSilver}}. In [[Sinnoh]], these eight special wallpapers can be unlocked by speaking an unique series of words from the [[Easy chat system]] to a man in [[Jubilife TV]], located in [[Jubilife City]]. In {{game|HeartGold and SoulSilver|s}}, the wallpapers can be unlocked by talking to [[Primo]]  at [[Violet City]]'s Pokémon Center. With the correct phrases, players can access eight wallpapers related to the two games, as well as three {{pkmn|Egg}}s. Like with {{v2|Emerald}}, [http://www.filb.de/games/tools/aikotoba online generators] have been created to supply players with these phrases. The phrases generated are dependent on the player's game, ID number, and region.
All Generation IV games have the same Scenery and Etcetera wallpapers.


{| class="roundy" style="margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}"
|-  
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 1}}
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 1}}
|-  
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest IV.png]]
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest IV.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City IV.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City IV.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert IV.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert IV.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna IV.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna IV.png]]
|-  
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-  
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 2}}
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 2}}
|-  
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag IV.png]]
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag IV.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano IV.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano IV.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow IV.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow IV.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave IV.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave IV.png]]
|-  
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-  
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 3}}
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 3}}
|-  
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach IV.png]]
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach IV.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor IV.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor IV.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River IV.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River IV.png]]
| style="background: #{{flying color}}" | [[File:Box Sky IV.png]]
| style="background: #{{flying color}}" | [[File:Box Sky IV.png]]
|-  
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-  
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Etcetera}}
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Etcetera}}
|-  
|-
| style="background: #{{cute color}}" | [[File:Box Checks IV.png]]
| style="background: #{{cute color}}" | [[File:Box Checks IV.png]]
| style="background: #B03010" | [[File:Box PokéCenter IV.png]]
| style="background: #B03010" | [[File:Box PokéCenter IV.png]]
| style="background: #{{steel color}}" | [[File:Box Machine IV.png]]
| style="background: #{{steel color}}" | [[File:Box Machine IV.png]]
| style="background: #{{Poké Balls color}}" | [[File:Box Simple IV.png]]
| style="background: #{{Poké Balls color}}" | [[File:Box Simple IV.png]]
|-  
|-
| style="background: #{{cute color light}}; {{roundybottom|5px}}" | Checks
| style="background: #{{cute color light}}; {{roundybottom|5px}}" | Checks
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
Line 288: Line 359:


====={{2v2|Diamond|Pearl}}=====
====={{2v2|Diamond|Pearl}}=====
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game.
{| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color dark}}; border: 5px solid #{{diamond color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color dark}}; border: 5px solid #{{diamond color}}"
|-  
|-
| style="background: #{{pearl color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{pearl color dark}}|Friends 1}}
| style="background: #{{pearl color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{pearl color dark}}|Friends 1}}
|-  
|-
| style="background: #{{Locationcolor/med|space}}" | [[File:Box Space DP.png]]
| style="background: #{{Locationcolor/med|space}}" | [[File:Box Space DP.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Backyard DP.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Backyard DP.png]]
| style="background: #{{green color dark}}" | [[File:Box Nostalgic DP.png]]
| style="background: #{{green color dark}}" | [[File:Box Nostalgic DP.png]]
| style="background: #{{fire color}}" | [[File:Box Torchic DP.png]]
| style="background: #{{fire color}}" | [[File:Box Torchic DP.png]]
|-  
|-
| style="background: #{{Locationcolor/light|space}}; {{roundybottom|5px}}" | {{color|FFF|Space}}
| style="background: #{{Locationcolor/light|space}}; {{roundybottom|5px}}" | {{color|FFF|Space}}
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Backyard  
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Backyard
| style="background: #{{green color light}}; {{roundybottom|5px}}" | Nostalgic
| style="background: #{{green color light}}; {{roundybottom|5px}}" | Nostalgic
| style="background: #{{fire color light}}; {{roundybottom|5px}}" | {{pcolor|Torchic|000}}
| style="background: #{{fire color light}}; {{roundybottom|5px}}" | {{pcolor|Torchic|000}}
|-  
|-
| style="background: #{{pearl color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{pearl color dark}}|Friends 2}}
| style="background: #{{pearl color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{pearl color dark}}|Friends 2}}
|-  
|-
| style="background: #{{key items color}}" | [[File:Box Trio DP.png]]
| style="background: #{{key items color}}" | [[File:Box Trio DP.png]]
| style="background: #{{electric color}}" | [[File:Box PikaPika DP.png]]
| style="background: #{{electric color}}" | [[File:Box PikaPika DP.png]]
| style="background: #{{diamond color}}" | [[File:Box Legend DP.png]]
| style="background: #{{diamond color}}" | [[File:Box Legend DP.png]]
| style="background: #{{silver color}}" | [[File:Box Team Galactic DP.png]]
| style="background: #{{silver color}}" | [[File:Box Team Galactic DP.png]]
|-  
|-
| style="background: #{{items color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Sinnoh|Trio}}
| style="background: #{{items color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Sinnoh|Trio}}
| style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{pcolor|Pikachu|000|Pika}}{{pcolor|Pichu|000|Pika}}
| style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{pcolor|Pikachu|000|Pika}}{{pcolor|Pichu|000|Pika}}
Line 316: Line 389:


====={{v2|Platinum}}=====
====={{v2|Platinum}}=====
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game.
{| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color dark}}; border: 5px solid #{{platinum color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color dark}}; border: 5px solid #{{platinum color}}"
|-  
|-
| style="background: #{{platinum color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{platinum color dark}}|Friends 1}}
| style="background: #{{platinum color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{platinum color dark}}|Friends 1}}
|-  
|-
| style="background: #{{Locationcolor/med|distortion}}" | [[File:Box Distortion Pt.png]]
| style="background: #{{Locationcolor/med|distortion}}" | [[File:Box Distortion Pt.png]]
| style="background: #{{contest color}}" | [[File:Box Contest Pt.png]]
| style="background: #{{contest color}}" | [[File:Box Contest Pt.png]]
| style="background: #{{red color dark}}" | [[File:Box Nostalgic Pt.png]]
| style="background: #{{red color dark}}" | [[File:Box Nostalgic Pt.png]]
| style="background: #{{poison color}}" | [[File:Box Croagunk Pt.png]]
| style="background: #{{poison color}}" | [[File:Box Croagunk Pt.png]]
|-  
|-
| style="background: #{{Locationcolor/light|distortion}}; {{roundybottom|5px}}" | {{color|{{#switch: distortion|marsh=573118|volcano=FFBC00|space|shadow=FFFFFF|distortion=E0FAFF|000000}}|Distortion}}
| style="background: #{{Locationcolor/light|distortion}}; {{roundybottom|5px}}" | {{color|{{#switch: distortion|marsh=573118|volcano=FFBC00|space|shadow=FFFFFF|distortion=E0FAFF|000000}}|Distortion}}
| style="background: #{{contest color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Super Contest|Contest}}
| style="background: #{{contest color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Super Contest|Contest}}
| style="background: #{{red color light}}; {{roundybottom|5px}}" | Nostalgic
| style="background: #{{red color light}}; {{roundybottom|5px}}" | Nostalgic
| style="background: #{{fighting color light}}; {{roundybottom|5px}}" | {{pcolor|Croagunk|000}}
| style="background: #{{fighting color light}}; {{roundybottom|5px}}" | {{pcolor|Croagunk|000}}
|-  
|-
| style="background: #{{platinum color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{platinum color dark}}|Friends 2}}
| style="background: #{{platinum color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{platinum color dark}}|Friends 2}}
|-  
|-
| style="background: #{{berries color}}" | [[File:Box Trio Pt.png]]
| style="background: #{{berries color}}" | [[File:Box Trio Pt.png]]
| style="background: #{{electric color}}" | [[File:Box PikaPika Pt.png]]
| style="background: #{{electric color}}" | [[File:Box PikaPika Pt.png]]
| style="background: #{{platinum color}}" | [[File:Box Legend Pt.png]]
| style="background: #{{platinum color}}" | [[File:Box Legend Pt.png]]
| style="background: #{{silver color}}" | [[File:Box Team Galactic Pt.png]]
| style="background: #{{silver color}}" | [[File:Box Team Galactic Pt.png]]
|-  
|-
| style="background: #{{berries color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Sinnoh|Trio}}
| style="background: #{{berries color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Sinnoh|Trio}}
| style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{pcolor|Pikachu|000|Pika}}{{pcolor|Raichu|000|Pika}}
| style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{pcolor|Pikachu|000|Pika}}{{pcolor|Raichu|000|Pika}}
Line 344: Line 419:


====={{2v2|HeartGold|SoulSilver}}=====
====={{2v2|HeartGold|SoulSilver}}=====
The wallpapers in HeartGold and SoulSilver are not categorized.
These wallpapers must be unlocked by telling [[Primo]] at the [[Violet City]] Pokémon Center custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game.
 
The wallpapers in HeartGold and SoulSilver are not categorized. High-resolution versions of these wallpapers were made available on the [http://www.pokemon.co.jp/otanosimi/hgss/aikotoba/ Pokémon Daisuki Club website].
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 5px solid #{{soulsilver color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 5px solid #{{soulsilver color}}"
|-  
|-
| style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:Box Heart HGSS.png]]
| style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:Box Heart HGSS.png]]
| style="background: #{{soulsilver color}}; {{roundytop|5px}}" | [[File:Box Soul HGSS.png]]
| style="background: #{{soulsilver color}}; {{roundytop|5px}}" | [[File:Box Soul HGSS.png]]
| style="background: #{{power color}}; {{roundytop|5px}}" | [[File:Box Big Brother HGSS.png]]
| style="background: #{{power color}}; {{roundytop|5px}}" | [[File:Box Big Brother HGSS.png]]
| style="background: #{{thlon color}}; {{roundytop|5px}}" | [[File:Box Pokéathlon HGSS.png]]
| style="background: #{{thlon color}}; {{roundytop|5px}}" | [[File:Box Pokéathlon HGSS.png]]
|-  
|-
| style="background: #{{heartgold color light}}; {{roundybottom|5px}}" | {{pcolor|Ho-Oh|000|Heart}}
| style="background: #{{heartgold color light}}; {{roundybottom|5px}}" | {{pcolor|Ho-Oh|000|Heart}}
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{pcolor|Lugia|000|Soul}}
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{pcolor|Lugia|000|Soul}}
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Primo|Big Brother}}
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Primo|Big Brother}}
| style="background: #{{thlon color light}}; {{roundybottom|5px}}" | {{color2|000|Pokéathlon}}
| style="background: #{{thlon color light}}; {{roundybottom|5px}}" | {{color2|000|Pokéathlon}}
|-  
|-
| style="background: #{{johto color}}; {{roundytop|5px}}" | [[File:Box Trio HGSS.png]]
| style="background: #{{johto color}}; {{roundytop|5px}}" | [[File:Box Trio HGSS.png]]
| style="background: #{{electric color}}; {{roundytop|5px}}" | [[File:Box Spiky Pika HGSS.png]]
| style="background: #{{electric color}}; {{roundytop|5px}}" | [[File:Box Spiky Pika HGSS.png]]
| style="background: #{{autumn color}}; {{roundytop|5px}}" | [[File:Box Kimono Girl HGSS.png]]
| style="background: #{{autumn color}}; {{roundytop|5px}}" | [[File:Box Kimono Girl HGSS.png]]
| style="background: #666666; {{roundytop|5px}}" | [[File:Box Revival HGSS.png]]
| style="background: #666; {{roundytop|5px}}" | [[File:Box Revival HGSS.png]]
|-  
|-
| style="background: #{{johto color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Johto|Trio}}
| style="background: #{{johto color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Johto|Trio}}
| style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{color2|000|Spiky-eared Pichu|Spiky}} {{color2|000|Shiny Pokémon|Pika}}
| style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{color2|000|Spiky-eared Pichu|Spiky}} {{color2|000|Shiny Pokémon|Pika}}
| style="background: #{{autumn color}}; {{roundybottom|5px}}" | {{color2|000|Kimono Girl}}
| style="background: #{{autumn color}}; {{roundybottom|5px}}" | {{color2|000|Kimono Girl}}
| style="background: #CCCCCC; {{roundybottom|5px}}" | {{color2|000|Team Rocket|Revival}}
| style="background: #CCC; {{roundybottom|5px}}" | {{color2|000|Team Rocket|Revival}}
|}{{-}}
|}{{-}}


====[[Generation V]]====
====[[Generation V]]====
The scenic wallpapers of Generation V are nearly identical to those of Generation IV. Like Generation IV, there are eight unique unlockable wallpapers for {{2v2|Black|White}} and eight more for {{2v2|Black|White|2}}. However, instead of being unlocked through online generators, these wallpapers are awarded to the player upon completing objectives.
All Generation V games have the same Scenery and Misc wallpapers.


{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
|-  
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 1}}
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 1}}
|-  
|-
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest V.png]]
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest V.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City V.png]]
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City V.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert V.png]]
| style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert V.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna V.png]]
| style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna V.png]]
|-  
|-
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-  
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 2}}
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 2}}
|-  
|-
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag V.png]]
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag V.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano V.png]]
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano V.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow V.png]]
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow V.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave V.png]]
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave V.png]]
|-  
|-
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-  
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 3}}
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 3}}
|-  
|-
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach V.png]]
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach V.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor V.png]]
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor V.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River V.png]]
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River V.png]]
| style="background: #{{flying color}}" | [[File:Box Sky V.png]]
| style="background: #{{flying color}}" | [[File:Box Sky V.png]]
|-  
|-
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-  
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Misc}}
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Misc}}
|-  
|-
| style="background: #{{red color}}" | [[File:Box Checks V.png]]
| style="background: #{{red color}}" | [[File:Box Checks V.png]]
| style="background: #B03010" | [[File:Box Poké Center V.png]]
| style="background: #B03010" | [[File:Box Poké Center V.png]]
| style="background: #{{steel color}}" | [[File:Box Machine V.png]]
| style="background: #{{steel color}}" | [[File:Box Machine V.png]]
| style="background: #{{white color}}" | [[File:Box Simple V.png]]
| style="background: #{{white color}}" | [[File:Box Simple V.png]]
|-  
|-
| style="background: #{{red color light}}; {{roundybottom|5px}}" | Checks
| style="background: #{{red color light}}; {{roundybottom|5px}}" | Checks
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|Poké Center}}
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|Poké Center}}
Line 423: Line 501:


====={{2v2|Black|White}}=====
====={{2v2|Black|White}}=====
In {{game|Black and White|s}}, four additional wallpapers are unlocked after the end credits roll. Another four are unlocked after beating {{pkmn|Champion}} [[Alder]].
The Special 1 wallpapers are unlocked after the end credits roll. The Special 2 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time.


{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
|-  
|-
| style="background: #{{white color light}}; {{roundytop|5px}}" colspan="4" | Special 1
| style="background: #{{white color light}}; {{roundytop|5px}}" colspan="4" | Special 1
|-  
|-
| style="background: #{{black color}}" | [[File:Box Reshiram BW.png]]
| style="background: #{{black color}}" | [[File:Box Reshiram BW.png]]
| style="background: #{{white color}}" | [[File:Box Zekrom BW.png]]
| style="background: #{{white color}}" | [[File:Box Zekrom BW.png]]
| style="background: #000" | [[File:Box Monochrome BW.png]]
| style="background: #000" | [[File:Box Monochrome BW.png]]
| style="background: #{{platinum color}}" | [[File:Box Team Plasma BW.png]]
| style="background: #{{platinum color}}" | [[File:Box Team Plasma BW.png]]
|-  
|-
| style="background: #{{black color light}}; {{roundybottom|5px}}" | {{pcolor|Reshiram|fff}}
| style="background: #{{black color light}}; {{roundybottom|5px}}" | {{pcolor|Reshiram|fff}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{pcolor|Zekrom|000}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{pcolor|Zekrom|000}}
| style="background: #fff; {{roundybottom|5px}}" | Monochrome
| style="background: #fff; {{roundybottom|5px}}" | Monochrome
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{color2|000|Team Plasma}}
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{color2|000|Team Plasma}}
|-  
|-
| style="background: #{{white color light}}; {{roundytop|5px}}" colspan="4" | Special 2
| style="background: #{{white color light}}; {{roundytop|5px}}" colspan="4" | Special 2
|-  
|-
| style="background: #{{dream color}}" | [[File:Box Munna BW.png]]
| style="background: #{{dream color}}" | [[File:Box Munna BW.png]]
| style="background: #{{dark color}}" | [[File:Box Zoroark BW.png]]
| style="background: #{{dark color}}" | [[File:Box Zoroark BW.png]]
| style="background: #{{unova color}}" | [[File:Box Subway BW.png]]
| style="background: #{{unova color}}" | [[File:Box Subway BW.png]]
| style="background: #{{contest color}}" | [[File:Box Musical BW.png]]
| style="background: #{{contest color}}" | [[File:Box Musical BW.png]]
|-  
|-
| style="background: #{{dream color light}}; {{roundybottom|5px}}" | {{pcolor|Munna|000}}
| style="background: #{{dream color light}}; {{roundybottom|5px}}" | {{pcolor|Munna|000}}
| style="background: #{{dark color light}}; {{roundybottom|5px}}" | {{pcolor|Zoroark|000}}
| style="background: #{{dark color light}}; {{roundybottom|5px}}" | {{pcolor|Zoroark|000}}
Line 453: Line 531:


====={{2v2|Black|White|2}}=====
====={{2v2|Black|White|2}}=====
In {{game|Black and White|s|4=2}} an additional four wallpapers are unlocked after beating the {{DL|Elite Four|Unova Elite Four}} and {{pkmn|Champion}} [[Iris]]. Another four are unlocked after capturing {{p|Zekrom}}{{sup/5|B2}}/{{p|Reshiram}}{{sup/5|W2}} and both new formes of {{p|Kyurem}}.
The Special 1 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time. The Special 2 wallpapers are unlocked after capturing {{p|Zekrom}}{{sup/5|B2}}/{{p|Reshiram}}{{sup/5|W2}} and both new formes of {{p|Kyurem}}.


{| class="roundy" style="margin:auto; text-align:center; background: #{{black 2 color dark}}; border: 5px solid #{{black 2 color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{black 2 color dark}}; border: 5px solid #{{black 2 color}}"
|-  
|-
| style="background: #{{white 2 color light}}; {{roundytop|5px}}" colspan="4" | Special 1
| style="background: #{{white 2 color light}}; {{roundytop|5px}}" colspan="4" | Special 1
|-  
|-
| style="background: #000" | [[File:Box Monochrome B2W2.png]]
| style="background: #000" | [[File:Box Monochrome B2W2.png]]
| style="background: #{{platinum color}}" | [[File:Box Team Plasma B2W2.png]]
| style="background: #{{platinum color}}" | [[File:Box Team Plasma B2W2.png]]
| style="background: #{{gold color}}" | [[File:Box Movie B2W2.png]]
| style="background: #{{gold color}}" | [[File:Box Movie B2W2.png]]
| style="background: #{{unova color}}" | [[File:Box PWT B2W2.png]]
| style="background: #{{unova color}}" | [[File:Box PWT B2W2.png]]
|-  
|-
| style="background: #fff; {{roundybottom|5px}}" | Monochrome
| style="background: #fff; {{roundybottom|5px}}" | Monochrome
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{color2|000|Team Plasma}}
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{color2|000|Team Plasma}}
| style="background: #{{gold color light}}; {{roundybottom|5px}}" | {{color2|000|Pokéstar Studios|Movie}}
| style="background: #{{gold color light}}; {{roundybottom|5px}}" | {{color2|000|Pokéstar Studios|Movie}}
| style="background: #{{unova color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon World Tournament|PWT}}
| style="background: #{{unova color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon World Tournament|PWT}}
|-  
|-
| style="background: #{{white 2 color light}}; {{roundytop|5px}}" colspan="4" | Special 2
| style="background: #{{white 2 color light}}; {{roundytop|5px}}" colspan="4" | Special 2
|-  
|-
| style="background: #{{black 2 color}}" | [[File:Box Black Kyurem B2W2.png]]
| style="background: #{{black 2 color}}" | [[File:Box Black Kyurem B2W2.png]]
| style="background: #{{white 2 color}}" | [[File:Box White Kyurem B2W2.png]]
| style="background: #{{white 2 color}}" | [[File:Box White Kyurem B2W2.png]]
| style="background: #{{black color}}" | [[File:Box Reshiram B2W2.png]]
| style="background: #{{black color}}" | [[File:Box Reshiram B2W2.png]]
| style="background: #{{white color}}" | [[File:Box Zekrom B2W2.png]]
| style="background: #{{white color}}" | [[File:Box Zekrom B2W2.png]]
|-  
|-
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{color2|fff|Form differences#Kyurem|Black}} {{pcolor|Kyurem|fff}}
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{color2|fff|List of Pokémon with form differences#Kyurem|Black}} {{pcolor|Kyurem|fff}}
| style="background: #{{white 2 color light}}; {{roundybottom|5px}}" | {{color2|000|Form differences#Kyurem|White}} {{pcolor|Kyurem|000}}
| style="background: #{{white 2 color light}}; {{roundybottom|5px}}" | {{color2|000|List of Pokémon with form differences#Kyurem|White}} {{pcolor|Kyurem|000}}
| style="background: #{{black color light}}; {{roundybottom|5px}}" | {{pcolor|Reshiram|fff}}
| style="background: #{{black color light}}; {{roundybottom|5px}}" | {{pcolor|Reshiram|fff}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{pcolor|Zekrom|000}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{pcolor|Zekrom|000}}
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====[[Generation VI]]====
====[[Generation VI]]====
{{bad image|section|All wallpapers should include name bar and other icons}}
All Generation VI games have the same Scenery and Misc wallpapers.
While most of the scenic wallpapers have the same basic patterns as their Generation IV and Generation V counterparts, they are given more detail thanks to the [[Nintendo 3DS]]'s enhanced graphical capabilities.


{| class="roundy" style="margin:auto; text-align:center; background: #{{kalos color dark}}; border: 5px solid #{{kalos color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{kalos color dark}}; border: 5px solid #{{kalos color}}"
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====={{pkmn|X and Y}}=====
====={{pkmn|X and Y}}=====
In {{g|X and Y}}, all eight additional wallpapers are unlocked after beating {{pkmn|Champion}} [[Diantha]]. They are the given non-descriptive label "Special", followed by an ordinal number.
These wallpapers are unlocked after entering the [[Hall of Fame]] for the first time.


{| class="roundy" style="margin:auto; text-align:center; background: #{{x color dark}}; border: 5px solid #{{x color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{x color dark}}; border: 5px solid #{{x color}}"
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| style="background: #{{psychic color light}}; {{roundybottom|5px}}" | Special 4<br/>({{color2|000|Mega Evolution}})
| style="background: #{{psychic color light}}; {{roundybottom|5px}}" | Special 4<br/>({{color2|000|Mega Evolution}})
|-
|-
| style="background: #{{red color dark}}; {{roundytop|5px}}" | [[File:Box Special 5 XY.png]]  
| style="background: #{{red color dark}}; {{roundytop|5px}}" | [[File:Box Special 5 XY.png]]
| style="background: #{{yellow color}}; {{roundytop|5px}}" | [[File:Box Special 6 XY.png]]
| style="background: #{{yellow color}}; {{roundytop|5px}}" | [[File:Box Special 6 XY.png]]
| style="background: #{{fairy color}}; {{roundytop|5px}}" | [[File:Box Special 7 XY.png]]
| style="background: #{{fairy color}}; {{roundytop|5px}}" | [[File:Box Special 7 XY.png]]
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====={{pkmn|Omega Ruby and Alpha Sapphire}}=====
====={{pkmn|Omega Ruby and Alpha Sapphire}}=====
In {{g|Omega Ruby and Alpha Sapphire}}, all eight additional wallpapers are unlocked after completing the [[Delta Episode]]. They are the given non-descriptive label "Special", followed by an ordinal number.
These wallpapers are unlocked after completing the [[Delta Episode]].


{| class="roundy" style="margin:auto; text-align:center; background: #{{Omega Ruby color dark}}; border: 5px solid #{{Omega Ruby color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Omega Ruby color dark}}; border: 5px solid #{{Omega Ruby color}}"
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| style="background: #{{emerald color light}}; {{roundybottom|5px}}" | Special 4<br/>({{color2|000|Mega Evolution|Mega}} {{color2|000|Rayquaza (Pokémon)|Rayquaza}})
| style="background: #{{emerald color light}}; {{roundybottom|5px}}" | Special 4<br/>({{color2|000|Mega Evolution|Mega}} {{color2|000|Rayquaza (Pokémon)|Rayquaza}})
|-
|-
| style="background: #{{ground color}}; {{roundytop|5px}}" | [[File:Box Special 5 ORAS.png]]  
| style="background: #{{ground color}}; {{roundytop|5px}}" | [[File:Box Special 5 ORAS.png]]
| style="background: #{{water color}}; {{roundytop|5px}}" | [[File:Box Special 6 ORAS.png]]
| style="background: #{{water color}}; {{roundytop|5px}}" | [[File:Box Special 6 ORAS.png]]
| style="background: #{{orange color}}; {{roundytop|5px}}" | [[File:Box Special 7 ORAS.png]]
| style="background: #{{orange color}}; {{roundytop|5px}}" | [[File:Box Special 7 ORAS.png]]
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===Markings===
===Markings===
A marking tool was introduced in the [[Generation III]] games, with [[Lanette]]'s Pokémon Storage System. This tool helps the player to organize their {{OBP|Pokémon|species}} within the Boxes, but is not necessary for game play. Each Pokémon can be marked with any combination of the different markings. Prior to {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, this could be done only while the player was operating the Pokémon Storage System. In Generation III, there were four markings: ●, ■, ▲, and ♥. In [[Generation IV]], two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥, ★, and ♦, in that order (this order is kept in all later generations). The markings appear in the Pokémon Storage System and on the Pokémon's [[Menu#Pokémon|summary screen]]. A Pokémon will keep its marking settings if traded to another Trainer.
A marking tool was introduced in the [[Generation III]] games. Prior to {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, markings could only be set within the Pokémon Storage System, but since then, it is also possible to do from the Pokémon's [[Menu#Pokémon|summary screen]] by simply tapping the icons on the touch screen. These markings have no effect or purpose except what the player may invent for them.
 
In Generation III, there were four markings: ●, ■, ▲, and ♥. In [[Generation IV]], two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥, ★, and ♦. In [[Generation VII]], it was made possible to mark the icons with 2 different colors; cyan and magenta. Pokémon can be marked with any combination of markings. A Pokémon will keep its marking settings if traded to another Trainer.
 
===Selection modes===
Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.
* '''Default''': pops up a context menu when the Pokémon is selected.
* '''Relocate Mode''': automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu.
* '''Group Move Mode''', or '''Tray''': allows any rectangular group of Pokémon to be selected, picked up, and moved together.
** In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions.


In [[Generation VI]], another polygonal symbol may also appear to the left of the markings: a blue ⬟. This symbol indicates Pokémon obtained in Generation VI and cannot be altered. If a Pokémon originated in an earlier generation, it will not have this symbol.
In Generation III, {{game2|Diamond|Pearl|Platinum}}, and [[Pokémon Black and White Versions|Pokémon Black and White]], the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button.
* [[Generation III]] core games: <sc>select</sc> button
* {{g|Colosseum}} and {{XD}}: X or Y buttons
* {{3v2|Diamond|Pearl|Platinum}}: Y button
** In these games, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode.
* [[Pokémon Black and White Versions|Black and White]]: <sc>select</sc> button
These games have no Group Move Mode (or no explicit such mode, for Diamond, Pearl, and Platinum), and {{game|HeartGold and SoulSilver|s}} have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.
 
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.
* [[Pokémon Black and White Versions 2|Black 2 and White 2]]: <sc>select</sc> button
* [[Generation VI]]: <sc>select</sc> or <sc>start</sc> buttons
 
===Compare===
The Compare mode is an exclusive Pokémon Storage System feature in {{game2|Diamond|Pearl|Platinum}}. This mode allows the player to compare the [[Nature]] and [[stats]], [[Contest condition]], or [[move]]s of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.
 
===Filters===
Generation IV introduced the first filter feature in {{game2|Diamond|Pearl|Platinum}}. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.
 
The feature next returned in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter's options include: Name (any species the player has seen), [[Nature]], [[Ability]], [[Gender]] (male, female, or unknown), [[Held item|Held Item]] (holding or not), and Mark; in Generation VI, there are also options for: [[Type]] 1, Type 2, [[Move]], and [[TM]]s & [[HM]]s (compatability).


===Battle Box===
===Battle Box===
The Battle Box is a feature introduced in {{game|Black and White|s}}. It allows the player to store six Pokémon, which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup in Generation V, and the [[Battle Maison]] and the {{DL|Player Search System|Battle Spot}} in Generation VI.
The Battle Box is a feature introduced in [[Generation V]]. It allows the player to store six Pokémon, which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup in Generation V, and the [[Battle Maison]] and the {{DL|Player Search System|Battle Spot}} in Generation VI.


Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.
Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.
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In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up.
In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up.


===Naming Boxes===
==In the anime==
Starting in [[Generation V]], the inability to use [[List of censored words in Generation V|censored]] words in any player-inputs applies to Box names. This also prevented players from including four or more numerical digits; however, in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, this limit was removed.
A system for transferring Pokémon electronically exists, and is utilized in all [[Pokémon Center]]s as well as the labs of all [[Pokémon Professor]]s. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was [[Dr. Akihabara]]. [[EP038|On one occasion]], [[Jessie]], [[James]], and {{MTR}} were able to invade this system in an attempt to steal Pokémon, but failed thanks to Ash and his friends.
 
It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of [[Ash's Krabby]] in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Misty}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.
 
==In the manga==
The Pokémon Storage System has been seen several times over the course of [[Pokémon Adventures]]. Unlike the games, however, Trainers do not have a fixed limit to the number of Pokémon they can hold on hand, and thus automatic teleportation of Poké Balls to the storage system does not seem to exist. Similar to the games, Trainers can access the system through PCs to manage their Pokémon on hand. Pokémon in the System appear to be held by the regional Professor, similar to how [[Professor Oak]] holds onto Ash's Pokémon in the anime, but usually kept in their Poké Balls instead. Records for the Pokémon Storage System are managed by the respective regional developers.
 
The Pokémon Storage System is first mentioned in ''[[PS009|...But Fearow Itself!]]'', when {{adv|Red}} finds himself bogged down by a large number of Poké Balls containing Pokémon he has captured. After he encounters Bill at [[Sea Cottage]], Bill helps Red to manage his Pokémon storage, allowing Red to change his lineup over the course of the [[Red, Green & Blue chapter (Adventures)|first chapter]]. In ''[[PS028|Peace of Mime]]'', Red discovers that his storage account has been broken into by [[Team Rocket]] so they could steal his {{p|Eevee}}, [[Vee]].
 
In the [[Yellow chapter (Adventures)|second chapter]], {{adv|Green}} attempts to infiltrate Sea Cottage and look at Bill's storage system records, as a part of her investigation on Red's disappearance. With Bill's help, she learns that Red accessed the system after his disappearance, confirming that he is alive.


===Trays===
The Pokémon Storage System's breakdown is a subplot of the [[Gold, Silver & Crystal chapter (Adventures)|third chapter]], first mentioned in ''[[PS099|Sunkern Treasure]]''. As a result of the breakdown, no Pokémon can be transferred digitally, which poses a problem for {{adv|Crystal}} as she is tasked with capturing Pokémon specimens all over the [[Johto]] region for Professor Oak's research. In ''[[PS120|Surrounded by Staryu]]'', Crystal is given a portable transfer system, presented in the form of a cable that connects her Pokédex to her [[Pokégear]]. This allows her to transfer Pokémon she captures to the receiver at the end, although since the portable system is still a prototype, transfers can only be done one-way. The breakdown is eventually revealed to be the work of [[Neo Team Rocket]], who stole all the electrical power needed for the system to work, and is fixed by Bill in time to allow Trainers from all over the region to transfer their Pokémon and help in calming the rampaging {{p|Lugia}} and {{p|Ho-Oh}}.
Trays are a method of moving Pokémon inside the Boxes. Introduced in Black 2 and White 2, the Trays are found at the top of the touch screen when accessing the Move Pokémon/Organize Boxes option in the developer's PC.


The red Tray is the default setting customarily found in previous games; when on, selecting a Pokémon provides a full list of options for the player to choose from: Move, Summary, Held Item, Markings, and Release. The blue Tray bypasses the options provided by the red Tray and automatically selects a Pokémon to be moved around. The yellow{{sup/5|B2W2}} or green{{sup/6|XYORAS}} Tray is a multi-select tool that can pick up multiple Pokémon within a boxed field, all of which will be moved in bulk and can be moved over to a different Box.
In the [[Emerald chapter (Adventures)|sixth chapter]], Crystal is seen managing the Pokémon Storage System from Professor Oak's laboratory so she can send {{adv|Emerald}} the Pokémon he needs to conquer the [[Battle Frontier (Generation III)|Battle Frontier]].


==In the anime==
{{adv|Platinum}} accesses the Pokémon Storage System in the [[Platinum chapter (Adventures)|eighth chapter]] to retrieve her new Pokémon, tasking them with the investigation of [[Stark Mountain]] after the disappearance of [[Looker]] and [[Buck]].
A system for transferring Pokémon electronically exists, and is utilized in all [[Pokémon Center]]s as well as the labs of all [[Pokémon Professor]]s. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was [[Dr. Akihabara]]. [[EP038|On one occasion]], [[Jessie]], [[James]], and {{MTR}} were able to invade this system in an attempt to steal Pokémon, but failed thanks to Ash and his friends.


It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of [[Ash's Krabby]] in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Misty}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|de=Pokémon-Lagerungssystem
|fr=Système de Stockage Pokémon
|it=Sistema Memoria Pokémon
|ko=포켓몬 보관 시스템 ''Pokémon Bogwan System''
|es=Sistema de Almacenamiento Pokémon
|vi=Hệ thống truyền gửi Pokémon
}}


==External links==
==External links==
* [http://www.filb.de/games/gba/emerald/word Emerald Wallpaper Generator at Filb.de]
* [http://www.filb.de/games/gba/emerald/word?lang=2 Emerald Wallpaper Generator at Filb.de]
* [http://www.filb.de/games/tools/aikotoba Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de]
* [http://www.filb.de/games/tools/aikotoba Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de]
* [http://www.pokemonbank.com Pokémon Bank website]
* [http://www.pokemonbank.com Pokémon Bank website]
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[[de:Pokémon-Lagerungssystem]]
[[de:Pokémon-Lagerungssystem]]
[[fr:Système de Stockage Pokémon]]
[[fr:Système de Stockage Pokémon]]
[[it:Sistema Memoria Pokémon]]
[[it:Sistema Memoria Pokémon]]
[[ja:ポケモン預かりシステム]]
[[ja:ポケモン預かりシステム]]
[[zh:神奇宝贝传送系统]]
[[zh:寶可夢寄放系統]]

Revision as of 07:46, 5 December 2016

A Pokémon Storage System (Japanese: ポケモンの預かりシステム Pokémon Storage System) allows Pokémon to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the party. The first such system was originally developed by Bill. Most core series regions use nominally different versions of the Pokémon Storage System.

Pokémon Storage Systems are typically accessed through the PCs in Pokémon Centers, Day Cares, and battle facilities such as the Battle Frontier and Battle Tower.

Versions

Bill's Pokémon Storage System in Pokémon HeartGold and SoulSilver

Different Pokémon Storage Systems are used in different regions. The original Pokémon Storage System was developed by Bill, and the systems used in other regions have all derived either directly or indirectly from Bill's system.

There are five Pokémon Storage Systems used in the core series regions:

In the PC, these systems are initially referred to as "Someone's PC", but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").

There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.

A few other games also present different versions of Pokémon Storage Systems:

My Pokémon Ranch also offers an alternative to the digital Pokémon Storage System. In My Pokémon Ranch, Pokémon from Pokémon Diamond and Pearl and Japanese versions of Pokémon Platinum can be sent to stay on a farm owned by Hayley.

Limitations

Prior to Generation III, the Pokémon Storage System had several limitations.

One was the Box interface, which was a simple scrollable list of names in Generation I, to which Generation II only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.

Another significant limitation was a requirement to save when changing from one Box to another or when organizing Boxes (in Generation II). In Generation III, the game no longer needs to be saved when changing Boxes, so that Boxes can be switched and organized freely.

Another limitation in Generations I and II was the inability to catch wild Pokémon if both their party and the current Box are full. Until the player's current Box is a Box that is not full or the player's party is not full, the game prevents the player from even throwing a Poké Ball. From Generation III onward, if the current Box is full, when a new Pokémon is caught while the player's party is full, the game will simply send it to the next open Box.

There was also a minor change between Generations I and II. In Generation I, a Pokémon that was sent to the Pokémon Storage System retains its current HP value. From Generation II onward, a Pokémon that is sent to the Pokémon Storage System has it current HP reset to its maximum HP and is cured of any status condition.

Features

Storage

Core series games

Generation Boxes Box capacity Total capacity
I 12
(8 JP)
20
(30 JP)
240
II 14
(9 JP)
20
(30 JP)
280
(270 JP)
III 14 30 420
IV 18 30 540
V 8/16/24 30 720
VI 7/15/23/30/31 30 930

Starting in Generation V, the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes saving the game quicker initially, as data belonging to locked boxes does not have to be touched. In Generation VI, the unlock requirements may be bypassed by using Pokémon Bank.

In Generation VI, a final Box is only unlocked after catching a certain Legendary Pokémon.

This requirement ensures that the player will be able to (and forced to) catch it, unlike in Generation V where the otherwise mandatory catching of Reshiram/Zekrom could be bypassed by completely filling all 720 spaces in the Storage System beforehand.

Side series games

Games Boxes Box capacity Total capacity
Colo. 3 30 90
XD 8 30 240
Box RS 25 60 1,500
Pokémon Bank 100 30 3,000

Though not strictly a Pokémon Storage System, My Pokémon Ranch is also able to store 1,000 Pokémon. If an update to the game (which was only released in Japan) is applied, it can store 1,500 Pokémon. Additionally, Pokémon Stadium 2 can store up to 280 Pokémon (14 boxes of 20) on the game cartridge.

Printing

Main article: Game Boy Printer → Pokémon Storage System

In Pokémon Yellow and the Generation II games, it was possible to print a Box's contents using the Game Boy Printer. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode. Game Boy Printer features are disabled in the Virtual Console release of Pokémon Yellow.

Naming Boxes

The ability to customize Box names was introduced in Generation II.

Starting in Generation V, Box names are passed through a filter. This filter prohibits any censored words from being used. In Pokémon Black and White, the filter also prohibits words that contain more than four numerical characters.

Organizing

Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. However, in Generation II it can only move Pokémon that are not holding Mail, and every move requires the game to be saved. In Generation II, the "Move Pokémon" mode only allows a Pokémon to be inserted before or after others. In Generation III, it became possible to switch two Pokémon instead.

Pokémon FireRed and LeafGreen introduced a mode for explicitly manipulating the held items of Pokémon in Boxes. This mode allows items to be moved to or from the Bag or directly between two Pokémon. Starting in Generation IV, an entry was added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon's item.

In Generation VI, the "Move Pokémon" mode was changed to "Organize Boxes" and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.

Wallpaper

A wallpaper is a Box's background in the Pokémon Storage System introduced in Generation III. A Box's wallpaper can be changed, making it easier to distinguish between Boxes.

Most games have two basic sets of basically similar wallpapers categorized as "Scenery" and "Etcetera" or "Misc", with 12 and 4 wallpapers in each set respectively. Generation IV also introduced an extra set of 8 unique wallpapers that had to be unlocked.

Generation III

Ruby and Sapphire
Scenery 1
Box Forest FRLG.png Box City FRLG.png Box Desert FRLG.png Box Savanna FRLG.png
Forest City Desert Savanna
Scenery 2
Box Crag FRLG.png Box Volcano FRLG.png Box Snow FRLG.png Box Cave FRLG.png
Crag Volcano Snow Cave
Scenery 3
Box Beach FRLG.png Box Seafloor FRLG.png Box River FRLG.png Box Sky FRLG.png
Beach Seafloor River Sky
Etcetera
Box Polka-Dot RS.png Box PokéCenter RS.png Box Machine RS.png Box Plain RS.png
Polka-Dot PokéCenter Machine Plain


FireRed and LeafGreen

FireRed and LeafGreen have the same Scenery wallpapers as Ruby and Sapphire, but their Etcetera wallpapers differ.

Etcetera
Box Stars FRLG.png Box PokéCenter FRLG.png Box Tiles FRLG.png Box Simple FRLG.png
Stars PokéCenter Tiles Simple


Emerald
Scenery 1
Box Forest E.png Box City E.png Box Desert E.png Box Savanna E.png
Forest City Desert Savanna
Scenery 2
Box Crag E.png Box Volcano E.png Box Snow E.png Box Cave E.png
Crag Volcano Snow Cave
Scenery 3
Box Beach E.png Box Seafloor E.png Box River E.png Box Sky E.png
Beach Seafloor River Sky
Etcetera
Box Polka-Dot E.png Box PokéCenter E.png Box Machine E.png Box Simple E.png
Polka-Dot PokéCenter Machine Simple


Walda

In Pokémon Emerald, certain unique phrases will result in Walda in Rustboro City giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at Filb.de. The player can only have one customized wallpaper, which is categorized under "Friends". The following are a few examples of the wallpapers that can be generated.

Friends
Box Zigzagoon E.png Box Screen E.png Box Horizontal E.png Box Diagonal E.png
Zigzagoon Screen Horizontal Diagonal
Box Blocks E.png Box Ribbon E.png Box Pokémon Center E.png Box Frame E.png
Blocks Ribbon* Pokémon Center Frame
Box Symbol E.png Box Circles E.png Box Azumarill E.png Box Pikachu E.png
Symbol Circles Azumarill Pikachu
Box Legendary E.png Box Dusclops E.png Box Ludicolo E.png Box Whiscash E.png
Legendary Dusclops Ludicolo Whiscash


Colosseum

Each Box in Colosseum has a different wallpaper, but it is not possible to customize a Box's wallpaper.

Box 1 Colo.png Box 2 Colo.png Box 3 Colo.png
Box 1 Box 2 Box 3


XD

Each Box in XD has a different wallpaper, but it is not possible to customize a Box's wallpaper.

Box 1 XD.png Box 2 XD.png Box 3 XD.png Box 4 XD.png
Box 1 Box 2 Box 3 Box 4
Box 5 XD.png Box 6 XD.png Box 7 XD.png Box 8 XD.png
Box 5 Box 6 Box 7 Box 8


Generation IV

All Generation IV games have the same Scenery and Etcetera wallpapers.

Scenery 1
Box Forest IV.png Box City IV.png Box Desert IV.png Box Savanna IV.png
Forest City Desert Savanna
Scenery 2
Box Crag IV.png Box Volcano IV.png Box Snow IV.png Box Cave IV.png
Crag Volcano Snow Cave
Scenery 3
Box Beach IV.png Box Seafloor IV.png Box River IV.png Box Sky IV.png
Beach Seafloor River Sky
Etcetera
Box Checks IV.png Box PokéCenter IV.png Box Machine IV.png Box Simple IV.png
Checks PokéCenter Machine Simple


Diamond and Pearl

These wallpapers must be unlocked by telling a TV producer at Jubilife TV custom phrases. The phrase for a given wallpaper depends on the player's game, Trainer ID, and game language. Online generators have been created to provide the required phrases for any game.

Friends 1
Box Space DP.png Box Backyard DP.png Box Nostalgic DP.png Box Torchic DP.png
Space Backyard Nostalgic Torchic
Friends 2
Box Trio DP.png Box PikaPika DP.png Box Legend DP.png Box Team Galactic DP.png
Trio PikaPika Legend Team Galactic


Platinum

These wallpapers must be unlocked by telling a TV producer at Jubilife TV custom phrases. The phrase for a given wallpaper depends on the player's game, Trainer ID, and game language. Online generators have been created to provide the required phrases for any game.

Friends 1
Box Distortion Pt.png Box Contest Pt.png Box Nostalgic Pt.png Box Croagunk Pt.png
Distortion Contest Nostalgic Croagunk
Friends 2
Box Trio Pt.png Box PikaPika Pt.png Box Legend Pt.png Box Team Galactic Pt.png
Trio PikaPika Legend Team Galactic


HeartGold and SoulSilver

These wallpapers must be unlocked by telling Primo at the Violet City Pokémon Center custom phrases. The phrase for a given wallpaper depends on the player's game, Trainer ID, and game language. Online generators have been created to provide the required phrases for any game.

The wallpapers in HeartGold and SoulSilver are not categorized. High-resolution versions of these wallpapers were made available on the Pokémon Daisuki Club website.

Box Heart HGSS.png Box Soul HGSS.png Box Big Brother HGSS.png Box Pokéathlon HGSS.png
Heart Soul Big Brother Pokéathlon
Box Trio HGSS.png Box Spiky Pika HGSS.png Box Kimono Girl HGSS.png Box Revival HGSS.png
Trio Spiky Pika Kimono Girl Revival


Generation V

All Generation V games have the same Scenery and Misc wallpapers.

Scenery 1
Box Forest V.png Box City V.png Box Desert V.png Box Savanna V.png
Forest City Desert Savanna
Scenery 2
Box Crag V.png Box Volcano V.png Box Snow V.png Box Cave V.png
Crag Volcano Snow Cave
Scenery 3
Box Beach V.png Box Seafloor V.png Box River V.png Box Sky V.png
Beach Seafloor River Sky
Misc
Box Checks V.png Box Poké Center V.png Box Machine V.png Box Simple V.png
Checks Poké Center Machine Simple


Black and White

The Special 1 wallpapers are unlocked after the end credits roll. The Special 2 wallpapers are unlocked after entering the Hall of Fame for the first time.

Special 1
Box Reshiram BW.png Box Zekrom BW.png Box Monochrome BW.png Box Team Plasma BW.png
Reshiram Zekrom Monochrome Team Plasma
Special 2
Box Munna BW.png Box Zoroark BW.png Box Subway BW.png Box Musical BW.png
Munna Zoroark Subway Musical


Black 2 and White 2

The Special 1 wallpapers are unlocked after entering the Hall of Fame for the first time. The Special 2 wallpapers are unlocked after capturing ZekromB2/ReshiramW2 and both new formes of Kyurem.

Special 1
Box Monochrome B2W2.png Box Team Plasma B2W2.png Box Movie B2W2.png Box PWT B2W2.png
Monochrome Team Plasma Movie PWT
Special 2
Box Black Kyurem B2W2.png Box White Kyurem B2W2.png Box Reshiram B2W2.png Box Zekrom B2W2.png
Black Kyurem White Kyurem Reshiram Zekrom


Generation VI

All Generation VI games have the same Scenery and Misc wallpapers.

Scenery 1
Box Forest VI.png Box City VI.png Box Desert VI.png Box Savanna VI.png
Forest City Desert Savanna
Scenery 2
Box Crag VI.png Box Volcano VI.png Box Snow VI.png Box Cave VI.png
Crag Volcano Snow Cave
Scenery 3
Box Beach VI.png Box Seafloor VI.png Box River VI.png Box Sky VI.png
Beach Seafloor River Sky
Misc
Box Poké Center VI.png Box Machine VI.png Box Checks VI.png Box Simple VI.png
Poké Center Machine Checks Simple


X and Y

These wallpapers are unlocked after entering the Hall of Fame for the first time.

Box Special 1 XY.png Box Special 2 XY.png Box Special 3 XY.png Box Special 4 XY.png
Special 1
(Kalos Starter Trio)
Special 2
(Xerneas)
Special 3
(Yveltal)
Special 4
(Mega Evolution)
Box Special 5 XY.png Box Special 6 XY.png Box Special 7 XY.png Box Special 8 XY.png
Special 5
(Team Flare)
Special 6
(PSS)
Special 7
(Pokémon-Amie)
Special 8
(Super Training)


Omega Ruby and Alpha Sapphire

These wallpapers are unlocked after completing the Delta Episode.

Box Special 1 ORAS.png Box Special 2 ORAS.png Box Special 3 ORAS.png Box Special 4 ORAS.png
Special 1
(Hoenn Starter Trio)
Special 2
(Primal Groudon)
Special 3
(Primal Kyogre)
Special 4
(Mega Rayquaza)
Box Special 5 ORAS.png Box Special 6 ORAS.png Box Special 7 ORAS.png Box Special 8 ORAS.png
Special 5
(Team Magma)
Special 6
(Team Aqua)
Special 7
(Super Secret Bases)
Special 8
(Contest Spectacular)


Markings

A marking tool was introduced in the Generation III games. Prior to Pokémon Black 2 and White 2, markings could only be set within the Pokémon Storage System, but since then, it is also possible to do from the Pokémon's summary screen by simply tapping the icons on the touch screen. These markings have no effect or purpose except what the player may invent for them.

In Generation III, there were four markings: ●, ■, ▲, and ♥. In Generation IV, two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥, ★, and ♦. In Generation VII, it was made possible to mark the icons with 2 different colors; cyan and magenta. Pokémon can be marked with any combination of markings. A Pokémon will keep its marking settings if traded to another Trainer.

Selection modes

Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.

  • Default: pops up a context menu when the Pokémon is selected.
  • Relocate Mode: automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu.
  • Group Move Mode, or Tray: allows any rectangular group of Pokémon to be selected, picked up, and moved together.
    • In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions.

In Generation III, Pokémon Diamond, Pearl, and Platinum, and Pokémon Black and White, the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button.

  • Generation III core games: select button
  • Pokémon Colosseum and XD: X or Y buttons
  • Diamond, Pearl, and Platinum: Y button
    • In these games, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode.
  • Black and White: select button

These games have no Group Move Mode (or no explicit such mode, for Diamond, Pearl, and Platinum), and Pokémon HeartGold and SoulSilver have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.

In Pokémon Black 2 and White 2 and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.

Compare

The Compare mode is an exclusive Pokémon Storage System feature in Pokémon Diamond, Pearl, and Platinum. This mode allows the player to compare the Nature and stats, Contest condition, or moves of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.

Filters

Generation IV introduced the first filter feature in Pokémon Diamond, Pearl, and Platinum. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.

The feature next returned in Pokémon Black 2 and White 2 and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter's options include: Name (any species the player has seen), Nature, Ability, Gender (male, female, or unknown), Held Item (holding or not), and Mark; in Generation VI, there are also options for: Type 1, Type 2, Move, and TMs & HMs (compatability).

Battle Box

The Battle Box is a feature introduced in Generation V. It allows the player to store six Pokémon, which can be used instead of the current party in infrared link battles, the Battle Subway, and Random Matchup in Generation V, and the Battle Maison and the Battle Spot in Generation VI.

Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the Global Battle Union tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.

In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up.

In the anime

A system for transferring Pokémon electronically exists, and is utilized in all Pokémon Centers as well as the labs of all Pokémon Professors. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was Dr. Akihabara. On one occasion, Jessie, James, and Meowth were able to invade this system in an attempt to steal Pokémon, but failed thanks to Ash and his friends.

It also seems that the Pokédex automatically connects to this system when a capture is made while there are six Pokémon in a user's party, as seen with the capture of Ash's Krabby in Mystery at the Lighthouse. Misty also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in Sewaddle and Burgh in Pinwheel Forest!, when Ash catches Sewaddle as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.

In the manga

The Pokémon Storage System has been seen several times over the course of Pokémon Adventures. Unlike the games, however, Trainers do not have a fixed limit to the number of Pokémon they can hold on hand, and thus automatic teleportation of Poké Balls to the storage system does not seem to exist. Similar to the games, Trainers can access the system through PCs to manage their Pokémon on hand. Pokémon in the System appear to be held by the regional Professor, similar to how Professor Oak holds onto Ash's Pokémon in the anime, but usually kept in their Poké Balls instead. Records for the Pokémon Storage System are managed by the respective regional developers.

The Pokémon Storage System is first mentioned in ...But Fearow Itself!, when Red finds himself bogged down by a large number of Poké Balls containing Pokémon he has captured. After he encounters Bill at Sea Cottage, Bill helps Red to manage his Pokémon storage, allowing Red to change his lineup over the course of the first chapter. In Peace of Mime, Red discovers that his storage account has been broken into by Team Rocket so they could steal his Eevee, Vee.

In the second chapter, Green attempts to infiltrate Sea Cottage and look at Bill's storage system records, as a part of her investigation on Red's disappearance. With Bill's help, she learns that Red accessed the system after his disappearance, confirming that he is alive.

The Pokémon Storage System's breakdown is a subplot of the third chapter, first mentioned in Sunkern Treasure. As a result of the breakdown, no Pokémon can be transferred digitally, which poses a problem for Crystal as she is tasked with capturing Pokémon specimens all over the Johto region for Professor Oak's research. In Surrounded by Staryu, Crystal is given a portable transfer system, presented in the form of a cable that connects her Pokédex to her Pokégear. This allows her to transfer Pokémon she captures to the receiver at the end, although since the portable system is still a prototype, transfers can only be done one-way. The breakdown is eventually revealed to be the work of Neo Team Rocket, who stole all the electrical power needed for the system to work, and is fixed by Bill in time to allow Trainers from all over the region to transfer their Pokémon and help in calming the rampaging Lugia and Ho-Oh.

In the sixth chapter, Crystal is seen managing the Pokémon Storage System from Professor Oak's laboratory so she can send Emerald the Pokémon he needs to conquer the Battle Frontier.

Platinum accesses the Pokémon Storage System in the eighth chapter to retrieve her new Pokémon, tasking them with the investigation of Stark Mountain after the disappearance of Looker and Buck.

In other languages

Language Title
France Flag.png French Système de Stockage Pokémon
Germany Flag.png German Pokémon-Lagerungssystem
Italy Flag.png Italian Sistema Memoria Pokémon
South Korea Flag.png Korean 포켓몬 보관 시스템 Pokémon Bogwan System
Spain Flag.png Spanish Sistema de Almacenamiento Pokémon
Vietnam Flag.png Vietnamese Hệ thống truyền gửi Pokémon

External links

Pokémon Storage System developers
Bill (Adventures) • LanetteBrigetteCelioBebeHayleyAmanitaCassiusMolayne (Masters) • Grand Oak