Pokémon Storage System: Difference between revisions

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A '''Pokémon Storage System''' (Japanese: '''ポケモンの{{tt|預かり|あずかり}}システム''' ''Pokémon storage system'') allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the [[party]]. The first such system was originally developed by [[Bill]]. There have been at least six versions of the Storage System seen in various games.
A '''Pokémon Storage System''' (Japanese: '''ポケモンの{{tt|預かり|あずかり}}システム''' ''Pokémon storage system'') allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the [[party]]. The first such system was originally developed by [[Bill]]. Most [[core series]] [[region]]s use nominally different versions of the Pokémon Storage System.


Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s, {{pkmn|Day Care}}s, and battle facilities such as the [[Battle Frontier]] and [[Battle Tower]].
Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s, {{pkmn|Day Care}}s, and battle facilities such as the [[Battle Frontier]] and [[Battle Tower]].
In [[Generation III]], [[Pokémon Box Ruby & Sapphire]] allowed a player to store 1500 Pokémon from {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. In [[Generation VI]], an online version of the storage system, called [[Pokémon Bank]], is capable of storing up to 3000 Pokémon.


==Versions==
==Versions==
[[File:Bill PC HGSS.png|thumb|right|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]]
[[File:Bill PC HGSS.png|thumb|right|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]]
There have been at least six versions of the Pokémon Storage System seen in various games:
Different Pokémon Storage Systems are used in different [[region]]s. The original Pokémon Storage System was developed by [[Bill]], and the systems used in other regions have all derived either directly or indirectly from Bill's system.
 
There are five Pokémon Storage Systems used in the [[core series]] regions:
* [[Bill]]'s Pokémon Storage System, used in [[Kanto]] and [[Johto]].
* [[Lanette]]'s Pokémon Storage System, used in [[Hoenn]].
* [[Bebe]]'s Pokémon Storage System, used in [[Sinnoh]].
* [[Amanita]]'s Pokémon Storage System, used in [[Unova]].
* [[Cassius]]'s Pokémon Storage System, used in [[Kalos]].
In the [[PC]], these systems are initially referred to as "Someone's PC", but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").
 
There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.
 
A few other games also present different versions of Pokémon Storage Systems:
* In [[Orre]], two different Pokémon Storage Systems are featured in the games {{g|Colosseum}} and {{g|XD: Gale of Darkness}}. No administrator is ever mentioned for these systems.
* [[Brigette]] manages the Pokémon Storage Systems in [[Pokémon Box Ruby & Sapphire]] and [[Pokémon Bank]].
 
[[My Pokémon Ranch]] also offers an alternative to the digital Pokémon Storage System. In My Pokémon Ranch, Pokémon from {{game|Diamond and Pearl|s}} and Japanese versions of {{game|Platinum}} can be sent to stay on a farm owned by [[Hayley]].
 
==Limitations==
Prior to [[Generation III]], the Pokémon Storage System had several limitations.


* '''[[Bill]]'s Pokémon Storage System''' (as seen in {{game2|Red|Blue|Yellow}}, {{game2|Gold|Silver|Crystal}}, {{game|FireRed and LeafGreen|s}}, and {{game|HeartGold and SoulSilver|s}}) is a Pokémon Storage System used in both regions of [[Kanto]] and [[Johto]]. In [[Generation I]] and [[Generation II]] (including the Korean versions of {{game|Gold and Silver|s}}), Bill's system can store 20 {{OBP|Pokémon|species}} per Box, while there are 12 Boxes in Generation I and 14 in Generation II. (In the Japanese versions, 30 Pokémon can be stored per Box, and there are 8 Boxes in Generation I and 9 in Generation II.) Generation II also adds the ability to rename the Boxes for easier organization. However, each time a Box is changed, the game must be saved. If a Box becomes full, the [[Player character|player]] must change Boxes or no more Pokémon can be [[Caught Pokémon|caught]]. In Generation II, Bill will contact the player via [[Pokégear]] when a Box has become full. In FireRed and LeafGreen, it works like Lanette's storage system in Ruby and Sapphire, but like Emerald allows the player to organize [[held item]]s. In HeartGold and SoulSilver, the Pokémon Storage System uses the [[Nintendo DS]]'s touch screen and otherwise operates in the same manner as Bebe's system does in [[Generation IV]]. In Generation I only, Pokémon sent to Bill's PC are not restored to full health.
One was the Box interface, which was a simple scrollable list of names in [[Generation I]], to which [[Generation II]] only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.
* '''[[Lanette]]'s Pokémon Storage System''' (as seen in {{game|Ruby and Sapphire|s}} and {{pkmn|Omega Ruby and Alpha Sapphire}}) is an entirely new Pokémon Storage System, with a graphical user interface and the capacity to store up to 420 Pokémon in 14 Boxes, each of which can hold 30 Pokémon. An added feature is usage of the <sc>start</sc> and <sc>select</sc> button, which respectively move the cursor to go to the Box title and highlight the cursor, giving strict movement of Pokémon. When a Box becomes full, Pokémon will be moved to the next available Box, eliminating the worry of running out of space. When the Select button is pressed, the hand cursor turns yellow, allowing players to simply pick up and drop multiple Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). In Omega Ruby and Alpha Sapphire, it works like Cassius's from X and Y and like his it initially has 7 Boxes but doubles every time all boxes are filled up. The final, 31st box is added after {{p|Rayquaza}} is captured during the finale of the [[Delta Episode]].
* '''[[Brigette]]'s Pokémon Storage System''' (as seen in [[Pokémon Box Ruby & Sapphire]]) is based on Lanette's Pokémon Storage System, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
* '''Lanette's Pokémon Storage System''' (upgraded by Bill, as seen in {{game|Emerald}}) adds the ability to manage held items directly from the PC. The amount of Boxes stayed the same as the amount in Pokémon Ruby and Sapphire, and each Box holds 30 Pokémon.
* '''[[Bebe]]'s Pokémon Storage System''' (as seen in {{game2|Diamond|Pearl|Platinum}}) is the same as Lanette's system, but the number of Boxes has been increased from 14 to 18, for a maximum capacity of 540. It was created with help from Bill. It is possibly an upgraded version of Lanette's modification of Bill's system. In Platinum, six more wallpaper designs were added. When the Y button is pressed, the hand turns yellow instead of white, allowing players to simply pick up and drop Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). Each Box holds 30 Pokémon.
* '''[[Amanita]]'s Pokémon Storage System''' (as seen in [[Pokémon Black and White Versions|Pokémon Black and White]], and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]) has the player start out with eight Boxes capable of holding 240 Pokémon total. When all 8 Boxes have at least one Pokémon in them, the storage capacity will be increased to 16 Boxes, holding 480 Pokémon. When all 16 of those Boxes have at least one Pokémon in them, the capacity will be increased again to a maximum of 24 Boxes, or 720 Pokémon. This allows for quicker save times early on, as [[Saving|save]] data for non-"unlocked" Boxes does not need to be calculated, solving a common complaint about Generation IV's long save times. Each Box still holds 30 Pokémon. The other Boxes are also shown on the right, as opposed to the top as they were in HeartGold and SoulSilver. Box names cannot be any [[List of censored words in Pokémon Black and White Versions|censored words]]; in Black and White only, Box names cannot contain more than four numerical characters.
* '''[[Cassius]]'s Pokémon Storage System''' (as seen in [[Pokémon X and Y]]) is like Amanita's, but starts with seven Boxes at first. Each time the player places at least one Pokémon in all available Boxes, the storage capacity will increase to 15 Boxes, then 23, and then 30 Boxes. After {{p|Xerneas}} or {{p|Yveltal}} is caught, a 31st Box will become available, for a maximum of 930 Pokémon. Box names can also now contain the É and é characters. The "Move Pokémon" and "Move Items" features were renamed to "Organize Boxes" and "Organize Items", respectively.<!-- if there are other differences, I haven't found them -->
* '''[[Brigette]]'s Pokémon Storage System''' (as seen in [[Generation VI]] onwards) has Brigette as the head of the [[Pokémon Bank]], an online cloud storage system that features multiple enhancements to Pokémon management, such as searching for, sorting, and grouping deposited Pokémon. The storage capacity consists of 100 Boxes, with each Box holding up to 30 Pokémon, for a maximum of 3000 Pokémon held by the service. Pokémon deposited into Pokémon Bank are prohibited from holding items; if they hold an item when deposited, that item is sent to the player's Bag (items will disappear if the player's Bag is full). Boxes can be organized into up to 10 groups, with the player being able to rename each group. An Internet connection is required to download and use the application to the [[Nintendo 3DS]], as well as an annual fee of $4.99 (United States). The [[Poké Transporter]] permits Pokémon migration from [[Generation V]] to Generation VI, wherein Pokémon from {{game|Black and White|s}} and {{game|Black and White|s|Pokémon Black 2 and White 2|2}} can be permanently transferred to Pokémon Bank, from where they can be moved to and from {{pkmn|X and Y|Pokémon X, Y}}, {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire}}. [[Poké Mile]]s or [[Battle Point]]s are also awarded to the player, depending on the amount of Pokémon deposited into Pokémon Bank and the length of time that Pokémon Bank is used to hold Pokémon. The service also acts as a safeguard, providing an opportunity to recover deposited Pokémon in the event of lost Pokémon game cartridges.


===Others involved===
Another significant limitation was a requirement to [[save]] when changing from one Box to another or when organizing Boxes (in Generation II). Generation III rid the Pokémon Storage System of that requirement entirely, so that Boxes can be switched and organized freely.
* [[Celio]] operates a system in the [[Sevii Islands]] which initially was separate from all others. With the help of Bill, he was able to link his system to mainland Kanto, allowing travelers from the nearby region, such as the {{player}}, to access their Pokémon. Eventually, with more help from the player, as well as the {{DL|List of key items in Generation III|Ruby}} and {{DL|List of key items in Generation III|Sapphire}} to boost the power, Celio was able to connect to the far-off [[Hoenn]] region.
 
* [[Hayley]] owns a [[My Pokémon Ranch|Pokémon ranch]] where she collects information and data from Pokémon. She is good friends with [[Bebe]] and they still keep in contact with each other.
Another limitation in Generations I and II was the inability to catch [[wild Pokémon]] if the current Box is full. Until the player changed to a Box that was not full, the game would prevent the player from even throwing a [[Poké Ball]]. In Generation III, though, if the current Box is full, when a new Pokémon is caught, the game will simply send it to the next open Box.
* The Storage System featured in [[Pokémon Colosseum]] and {{XD}} does not have a known administrator. It features three boxes in Colosseum and eight boxes in XD; they can contain 30 Pokémon each for a maximum of 90 or 240 Pokémon. It retains many of the features from Lanette's system, but the Wallpaper cannot be changed. In XD, the Storage System is integrated with the [[Purify Chamber]] for easy mobility of [[Shadow Pokémon]].
 
There was also a minor change between Generations I and II. In Generation I, a Pokémon that was sent to the Pokémon Storage System would retain its current HP value. In Generation II, however, a Pokémon that is sent to the Pokémon Storage System regains its full HP.


==Features==
==Features==
===Storage===
====Core series games====
{{incomplete|section|Double-check the numbers of Boxes that become available in Gen VI if you reach the end-game requirement ''before'' unlocking Box 8 or later}}
Starting in [[Generation V]], the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. Eventually more Boxes will be made available, until the maximum number of Boxes is reached. In order to unlock the extra Boxes, each currently available Box must have at least one Pokémon in it. In [[Generation VI]], this requirement may be bypassed by using [[Pokémon Bank]].
In Generation VI, the final Box is only unlocked after capturing a certain [[Legendary Pokémon]].
* {{g|X and Y}}: after capturing {{p|Xerneas}} or {{p|Yveltal}}.
* {{g|Omega Ruby and Alpha Sapphire}}: after capturing {{p|Rayquaza}} during the finale of the [[Delta Episode]].
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
! Generation !! Boxes !! Box capacity !! Total capacity
|- style="background:#fff"
| {{gen|I}} || 12<br>(8<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 240
|- style="background:#fff"
| {{gen|II}} || 14<br>(9<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 280<br>(270<sup> JP</sup>)
|- style="background:#fff"
| {{gen|III}} || 14 || 30 || 420
|- style="background:#fff"
| {{gen|IV}} || 18 || 30 || 540
|- style="background:#fff"
| {{gen|V}} || 8/16/24 || 30 || 720
|- style="background:#fff"
| {{gen|VI}} || 7/15/23/30/31 || 30 || 930
|}
====Spin-off games====
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
! Games !! Boxes !! Box capacity !! Total capacity
|- style="background:#fff"
| {{gameabbrev3|Colo}} || 3 || 30 || 90
|- style="background:#fff"
| {{gameabbrev3|XD}} || 8 || 30 || 240
|- style="background:#fff"
| [[Pokémon Box Ruby & Sapphire|Box RS]] || 25 || 60 || 1,500
|- style="background:#fff"
| [[Pokémon Bank]] || 100 || 30 || 3,000
|}
Though not strictly a Pokémon Storage System, [[My Pokémon Ranch]] is also able to store 1,000 Pokémon. If a Japanese update is applied, it can store 1,500 Pokémon.
===Printing===
{{main|Game Boy Printer#Pokémon Storage System}}
In {{game|Yellow}} and the [[Generation II]] games, it was possible to print a Box's contents using the [[Game Boy Printer]]. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode.
===Naming Boxes===
The ability to customize Box names was introduced in Generation II.
Starting in [[Generation V]], Box names are passed through a filter. This filter prohibits any [[List of censored words in Pokémon Black and White Versions|censored words]] from being used. In Pokémon Black and White, the filter also prohibits words that contain more than four numerical characters.
===Organizing===
Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. This mode has limitations in Generation II, however: it could only move Pokémon that were not holding [[Mail]], and every move required a save. In Generation II, the "Move Pokémon" mode would also only allow a Pokémon to be inserted before or after others. but in Generation III, it became possible to switch two Pokémon instead.
{{game|FireRed and LeafGreen|s}} introduced a mode for explicitly manipulating the [[held item]]s of Pokémon in Boxes. This mode allows [[item]]s to be moved to or from the [[Bag]] or directly between two Pokémon. Starting in [[Generation IV]], an entry would also be added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon's item.
In Generation VI, the "Move Pokémon" mode was changed to "Organize Boxes" and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.
===Wallpaper===
===Wallpaper===
Wallpaper is a background to the Pokémon Storage System. Beginning with the interface of [[Generation III]], the background of each Box can be decorated with one of sixteen different default wallpapers. It can be changed, making it easier to distinguish between Boxes. Changing wallpaper doesn't affect the Pokémon in the Pokémon Storage System.
A wallpaper is a Box's background in the Pokémon Storage System introduced in [[Generation III]]. A Box's wallpaper can be changed, making it easier to distinguish between Boxes.
 
Most games have two basic sets of basically similar wallpapers categorized as "Scenery" and "Etcetera" or "Misc", with 12 and 4 wallpapers in each set respectively. Generation IV also introduced an extra set of 8 unique wallpapers that had to be unlocked.


====[[Generation III]]====
====[[Generation III]]====
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====={{pkmn|Colosseum}}=====
====={{pkmn|Colosseum}}=====
Each Box in Colosseum has a different wallpaper, but it is not possible to customize a Box's wallpaper.
{| class="roundy" style="margin:auto; text-align:center; background: #{{colosseum color dark}}; border: 5px solid #{{colosseum color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{colosseum color dark}}; border: 5px solid #{{colosseum color}}"
|-  
|-  
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====={{XD}}=====
====={{XD}}=====
Each Box in XD has a different wallpaper, but it is not possible to customize a Box's wallpaper.
{| class="roundy" style="margin:auto; text-align:center; background: #{{XD color dark}}; border: 5px solid #{{XD color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{XD color dark}}; border: 5px solid #{{XD color}}"
|-
|-
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====[[Generation IV]]====
====[[Generation IV]]====
The games of Generation IV all share the same basic wallpapers, most of which are derived from the wallpaper types of the preceding generation. In addition, there are 24 unlockable wallpapers; 8 for {{2v2|Diamond|Pearl}}, 8 for {{v2|Platinum}}, and 8 for {{2v2|HeartGold|SoulSilver}}. In [[Sinnoh]], these eight special wallpapers can be unlocked by speaking an unique series of words from the [[Easy chat system]] to a man in [[Jubilife TV]], located in [[Jubilife City]]. In {{game|HeartGold and SoulSilver|s}}, the wallpapers can be unlocked by talking to [[Primo]]  at [[Violet City]]'s Pokémon Center. With the correct phrases, players can access eight wallpapers related to the two games, as well as three {{pkmn|Egg}}s. Like with {{v2|Emerald}}, [http://www.filb.de/games/tools/aikotoba online generators] have been created to supply players with these phrases. The phrases generated are dependent on the player's game, ID number, and region.
All Generation IV games have the same Scenery and Etcetera wallpapers.


{| class="roundy" style="margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}"
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====={{2v2|Diamond|Pearl}}=====
====={{2v2|Diamond|Pearl}}=====
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game.
{| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color dark}}; border: 5px solid #{{diamond color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color dark}}; border: 5px solid #{{diamond color}}"
|-  
|-  
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====={{v2|Platinum}}=====
====={{v2|Platinum}}=====
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game.
{| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color dark}}; border: 5px solid #{{platinum color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color dark}}; border: 5px solid #{{platinum color}}"
|-  
|-  
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====={{2v2|HeartGold|SoulSilver}}=====
====={{2v2|HeartGold|SoulSilver}}=====
These wallpapers must be unlocked by telling [[Primo]] at the [[Violet City]] Pokémon Center custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game.
The wallpapers in HeartGold and SoulSilver are not categorized. High-resolution versions of these wallpapers were made available on the [http://www.pokemon.co.jp/otanosimi/hgss/aikotoba/ Pokémon Daisuki Club website].
The wallpapers in HeartGold and SoulSilver are not categorized. High-resolution versions of these wallpapers were made available on the [http://www.pokemon.co.jp/otanosimi/hgss/aikotoba/ Pokémon Daisuki Club website].
{| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 5px solid #{{soulsilver color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 5px solid #{{soulsilver color}}"
|-  
|-  
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====[[Generation V]]====
====[[Generation V]]====
The scenic wallpapers of Generation V are nearly identical to those of Generation IV. Like Generation IV, there are eight unique unlockable wallpapers for {{2v2|Black|White}} and eight more for {{2v2|Black|White|2}}. However, instead of being unlocked through online generators, these wallpapers are awarded to the player upon completing objectives.
All Generation V games have the same Scenery and Misc wallpapers.


{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
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====={{2v2|Black|White}}=====
====={{2v2|Black|White}}=====
In {{game|Black and White|s}}, four additional wallpapers are unlocked after the end credits roll. Another four are unlocked after beating {{pkmn|Champion}} [[Alder]].
The Special 1 wallpapers are unlocked after the end credits roll. The Special 2 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time.


{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
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====={{2v2|Black|White|2}}=====
====={{2v2|Black|White|2}}=====
In {{game|Black and White|s|4=2}} an additional four wallpapers are unlocked after beating the {{DL|Elite Four|Unova Elite Four}} and {{pkmn|Champion}} [[Iris]]. Another four are unlocked after capturing {{p|Zekrom}}{{sup/5|B2}}/{{p|Reshiram}}{{sup/5|W2}} and both new formes of {{p|Kyurem}}.
The Special 1 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time. The Special 2 wallpapers are unlocked after capturing {{p|Zekrom}}{{sup/5|B2}}/{{p|Reshiram}}{{sup/5|W2}} and both new formes of {{p|Kyurem}}.


{| class="roundy" style="margin:auto; text-align:center; background: #{{black 2 color dark}}; border: 5px solid #{{black 2 color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{black 2 color dark}}; border: 5px solid #{{black 2 color}}"
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====[[Generation VI]]====
====[[Generation VI]]====
{{bad image|section|All wallpapers should include name bar and other icons}}
{{bad image|section|All wallpapers should include name bar and other icons}}
While most of the scenic wallpapers have the same basic patterns as their Generation IV and Generation V counterparts, they are given more detail thanks to the [[Nintendo 3DS]]'s enhanced graphical capabilities.
All Generation VI games have the same Scenery and Misc wallpapers.


{| class="roundy" style="margin:auto; text-align:center; background: #{{kalos color dark}}; border: 5px solid #{{kalos color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{kalos color dark}}; border: 5px solid #{{kalos color}}"
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====={{pkmn|X and Y}}=====
====={{pkmn|X and Y}}=====
In {{g|X and Y}}, all eight additional wallpapers are unlocked after beating {{pkmn|Champion}} [[Diantha]]. They are the given non-descriptive label "Special", followed by an ordinal number.
These wallpapers are unlocked after entering the [[Hall of Fame]] for the first time.


{| class="roundy" style="margin:auto; text-align:center; background: #{{x color dark}}; border: 5px solid #{{x color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{x color dark}}; border: 5px solid #{{x color}}"
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====={{pkmn|Omega Ruby and Alpha Sapphire}}=====
====={{pkmn|Omega Ruby and Alpha Sapphire}}=====
In {{g|Omega Ruby and Alpha Sapphire}}, all eight additional wallpapers are unlocked after completing the [[Delta Episode]]. They are the given non-descriptive label "Special", followed by an ordinal number.
These wallpapers are unlocked after completing the [[Delta Episode]].


{| class="roundy" style="margin:auto; text-align:center; background: #{{Omega Ruby color dark}}; border: 5px solid #{{Omega Ruby color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Omega Ruby color dark}}; border: 5px solid #{{Omega Ruby color}}"
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===Markings===
===Markings===
A marking tool was introduced in the [[Generation III]] games, with [[Lanette]]'s Pokémon Storage System. This tool helps the player to organize their {{OBP|Pokémon|species}} within the Boxes, but is not necessary for game play. Each Pokémon can be marked with any combination of the different markings. Prior to {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, this could be done only while the player was operating the Pokémon Storage System. In Generation III, there were four markings: ●, ■, ▲, and ♥. In [[Generation IV]], two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥, ★, and ♦, in that order (this order is kept in all later generations). The markings appear in the Pokémon Storage System and on the Pokémon's [[Menu#Pokémon|summary screen]]. A Pokémon will keep its marking settings if traded to another Trainer.
A marking tool was introduced in the [[Generation III]] games. Prior to {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, markings could only be set within the Pokémon Storage System, but since then, it is also possible to do from the Pokémon's [[Menu#Pokémon|summary screen]] by simply tapping the icons on the touch screen. These markings have no effect or purpose except what the player may invent for them.
 
In Generation III, there were four markings: ●, ■, ▲, and ♥. In [[Generation IV]], two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥, ★, and ♦. Pokémon can be marked with any combination of markings. A Pokémon will keep its marking settings if traded to another Trainer.
 
===Selection modes===
Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.
* '''Default''': pops up a context menu when the Pokémon is selected.
* '''Relocate Mode''': automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu.
* '''Group Move Mode''', or '''Tray''': allows any rectangular group of Pokémon to be selected, picked up, and moved together.
** In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions.
 
In Generation III, {{game2|Diamond|Pearl|Platinum}}, and [[Pokémon Black and White Versions|Pokémon Black and White]], the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button.
* [[Generation III]] core games: <sc>select</sc> button
* {{g|Colosseum}} and {{XD}}: X or Y buttons
* {{3v2|Diamond|Pearl|Platinum}}: Y button
** In these games, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode.
* [[Pokémon Black and White Versions|Black and White]]: <sc>select</sc> button
These games have no Group Move Mode (or no explicit such mode, for Diamond, Pearl, and Platinum), and {{game|HeartGold and SoulSilver|s}} have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.
 
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.
* [[Pokémon Black and White Versions 2|Black 2 and White 2]]: <sc>select</sc> button
* [[Generation VI]]: <sc>select</sc> or <sc>start</sc> buttons
 
===Compare===
The Compare mode is an exclusive Pokémon Storage System feature in {{game2|Diamond|Pearl|Platinum}}. This mode allows the player to compare the [[Nature]] and [[stats]], [[Contest condition]], or [[move]]s of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.
 
===Filters===
Generation IV introduced the first filter feature in {{game2|Diamond|Pearl|Platinum}}. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.
 
The feature next returned in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter's options include: Name (any species the player has seen), [[Nature]], [[Ability]], [[Gender]] (male, female, or unknown), [[Held item|Held Item]] (holding or not), and Mark; in Generation VI, there are also options for: [[Type]] 1, Type 2, [[Move]], and [[TM]]s & [[HM]]s (compatability).


===Battle Box===
===Battle Box===
The Battle Box is a feature introduced in {{game|Black and White|s}}. It allows the player to store six Pokémon, which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup in Generation V, and the [[Battle Maison]] and the {{DL|Player Search System|Battle Spot}} in Generation VI.
The Battle Box is a feature introduced in [[Generation V]]. It allows the player to store six Pokémon, which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup in Generation V, and the [[Battle Maison]] and the {{DL|Player Search System|Battle Spot}} in Generation VI.


Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.
Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.


In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up.
In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up.
===Naming Boxes===
Starting in [[Generation V]], the inability to use [[List of censored words in Generation V|censored]] words in any player-inputs applies to Box names. This also prevented players from including four or more numerical digits; however, in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, this limit was removed.
===Trays===
Trays are a method of moving Pokémon inside the Boxes. Introduced in Black 2 and White 2, the Trays are found at the top of the touch screen when accessing the Move Pokémon/Organize Boxes option in the developer's PC.
The red Tray is the default setting customarily found in previous games; when on, selecting a Pokémon provides a full list of options for the player to choose from: Move, Summary, Held Item, Markings, and Release. The blue Tray bypasses the options provided by the red Tray and automatically selects a Pokémon to be moved around. The yellow{{sup/5|B2W2}} or green{{sup/6|XYORAS}} Tray is a multi-select tool that can pick up multiple Pokémon within a boxed field, all of which will be moved in bulk and can be moved over to a different Box.


==In the anime==
==In the anime==
Line 611: Line 711:


It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of [[Ash's Krabby]] in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Misty}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.
It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of [[Ash's Krabby]] in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Misty}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.
==In other languages==
{{Incomplete|section|2=needs Korean name}}
{{langtable|color=ddf|bordercolor=ccf
|de=Pokémon-Lagerungssystem
|fr=Système de Stockage Pokémon
|it=Sistema Memoria Pokémon
|ko=
|es=Sistema de Almacenamiento Pokémon
}}


==External links==
==External links==
* [http://www.filb.de/games/gba/emerald/word Emerald Wallpaper Generator at Filb.de]
* [http://www.filb.de/games/gba/emerald/word?lang=2 Emerald Wallpaper Generator at Filb.de]
* [http://www.filb.de/games/tools/aikotoba Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de]
* [http://www.filb.de/games/tools/aikotoba Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de]
* [http://www.pokemonbank.com Pokémon Bank website]
* [http://www.pokemonbank.com Pokémon Bank website]

Revision as of 15:09, 24 November 2015

A Pokémon Storage System (Japanese: ポケモンの預かりシステム Pokémon storage system) allows Pokémon to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the party. The first such system was originally developed by Bill. Most core series regions use nominally different versions of the Pokémon Storage System.

Pokémon Storage Systems are typically accessed through the PCs in Pokémon Centers, Day Cares, and battle facilities such as the Battle Frontier and Battle Tower.

Versions

Bill's Pokémon Storage System in Pokémon HeartGold and SoulSilver

Different Pokémon Storage Systems are used in different regions. The original Pokémon Storage System was developed by Bill, and the systems used in other regions have all derived either directly or indirectly from Bill's system.

There are five Pokémon Storage Systems used in the core series regions:

In the PC, these systems are initially referred to as "Someone's PC", but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").

There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.

A few other games also present different versions of Pokémon Storage Systems:

My Pokémon Ranch also offers an alternative to the digital Pokémon Storage System. In My Pokémon Ranch, Pokémon from Pokémon Diamond and Pearl and Japanese versions of Pokémon Platinum can be sent to stay on a farm owned by Hayley.

Limitations

Prior to Generation III, the Pokémon Storage System had several limitations.

One was the Box interface, which was a simple scrollable list of names in Generation I, to which Generation II only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.

Another significant limitation was a requirement to save when changing from one Box to another or when organizing Boxes (in Generation II). Generation III rid the Pokémon Storage System of that requirement entirely, so that Boxes can be switched and organized freely.

Another limitation in Generations I and II was the inability to catch wild Pokémon if the current Box is full. Until the player changed to a Box that was not full, the game would prevent the player from even throwing a Poké Ball. In Generation III, though, if the current Box is full, when a new Pokémon is caught, the game will simply send it to the next open Box.

There was also a minor change between Generations I and II. In Generation I, a Pokémon that was sent to the Pokémon Storage System would retain its current HP value. In Generation II, however, a Pokémon that is sent to the Pokémon Storage System regains its full HP.

Features

Storage

Core series games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Double-check the numbers of Boxes that become available in Gen VI if you reach the end-game requirement before unlocking Box 8 or later

Starting in Generation V, the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. Eventually more Boxes will be made available, until the maximum number of Boxes is reached. In order to unlock the extra Boxes, each currently available Box must have at least one Pokémon in it. In Generation VI, this requirement may be bypassed by using Pokémon Bank.

In Generation VI, the final Box is only unlocked after capturing a certain Legendary Pokémon.

Generation Boxes Box capacity Total capacity
I 12
(8 JP)
20
(30 JP)
240
II 14
(9 JP)
20
(30 JP)
280
(270 JP)
III 14 30 420
IV 18 30 540
V 8/16/24 30 720
VI 7/15/23/30/31 30 930

Spin-off games

Games Boxes Box capacity Total capacity
3 30 90
8 30 240
Box RS 25 60 1,500
Pokémon Bank 100 30 3,000

Though not strictly a Pokémon Storage System, My Pokémon Ranch is also able to store 1,000 Pokémon. If a Japanese update is applied, it can store 1,500 Pokémon.

Printing

Main article: Game Boy Printer#Pokémon Storage System

In Pokémon Yellow and the Generation II games, it was possible to print a Box's contents using the Game Boy Printer. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode.

Naming Boxes

The ability to customize Box names was introduced in Generation II.

Starting in Generation V, Box names are passed through a filter. This filter prohibits any censored words from being used. In Pokémon Black and White, the filter also prohibits words that contain more than four numerical characters.

Organizing

Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. This mode has limitations in Generation II, however: it could only move Pokémon that were not holding Mail, and every move required a save. In Generation II, the "Move Pokémon" mode would also only allow a Pokémon to be inserted before or after others. but in Generation III, it became possible to switch two Pokémon instead.

Pokémon FireRed and LeafGreen introduced a mode for explicitly manipulating the held items of Pokémon in Boxes. This mode allows items to be moved to or from the Bag or directly between two Pokémon. Starting in Generation IV, an entry would also be added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon's item.

In Generation VI, the "Move Pokémon" mode was changed to "Organize Boxes" and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.

Wallpaper

A wallpaper is a Box's background in the Pokémon Storage System introduced in Generation III. A Box's wallpaper can be changed, making it easier to distinguish between Boxes.

Most games have two basic sets of basically similar wallpapers categorized as "Scenery" and "Etcetera" or "Misc", with 12 and 4 wallpapers in each set respectively. Generation IV also introduced an extra set of 8 unique wallpapers that had to be unlocked.

Generation III

Ruby and Sapphire
Scenery 1
Box Forest FRLG.png Box City FRLG.png Box Desert FRLG.png Box Savanna FRLG.png
Forest City Desert Savanna
Scenery 2
Box Crag FRLG.png Box Volcano FRLG.png Box Snow FRLG.png Box Cave FRLG.png
Crag Volcano Snow Cave
Scenery 3
Box Beach FRLG.png Box Seafloor FRLG.png Box River FRLG.png Box Sky FRLG.png
Beach Seafloor River Sky
Etcetera
Box Polka-Dot RS.png Box PokéCenter RS.png Box Machine RS.png Box Plain RS.png
Polka-Dot PokéCenter Machine Plain


FireRed and LeafGreen

FireRed and LeafGreen have the same Scenery wallpapers as Ruby and Sapphire, but their Etcetera wallpapers differ.

Etcetera
Box Stars FRLG.png Box PokéCenter FRLG.png Box Tiles FRLG.png Box Simple FRLG.png
Stars PokéCenter Tiles Simple


Emerald
Scenery 1
Box Forest E.png Box City E.png Box Desert E.png Box Savanna E.png
Forest City Desert Savanna
Scenery 2
Box Crag E.png Box Volcano E.png Box Snow E.png Box Cave E.png
Crag Volcano Snow Cave
Scenery 3
Box Beach E.png Box Seafloor E.png Box River E.png Box Sky E.png
Beach Seafloor River Sky
Etcetera
Box Polka-Dot E.png Box PokéCenter E.png Box Machine E.png Box Simple E.png
Polka-Dot PokéCenter Machine Simple


Walda

In Pokémon Emerald, certain unique phrases will result in Walda in Rustboro City giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at Filb.de. The player can only have one customized wallpaper, which is categorized under "Friends". The following are a few examples of the wallpapers that can be generated.

Friends
Box Zigzagoon E.png Box Screen E.png Box Horizontal E.png Box Diagonal E.png
Zigzagoon Screen Horizontal Diagonal
Box Blocks E.png Box Ribbon E.png Box Pokémon Center E.png Box Frame E.png
Blocks Ribbon* Pokémon Center Frame
Box Symbol E.png Box Circles E.png Box Azumarill E.png Box Pikachu E.png
Symbol Circles Azumarill Pikachu
Box Legendary E.png Box Dusclops E.png Box Ludicolo E.png Box Whiscash E.png
Legendary Dusclops Ludicolo Whiscash


Colosseum

Each Box in Colosseum has a different wallpaper, but it is not possible to customize a Box's wallpaper.

Box 1 Colo.png Box 2 Colo.png Box 3 Colo.png
Box 1 Box 2 Box 3


XD

Each Box in XD has a different wallpaper, but it is not possible to customize a Box's wallpaper.

Box 1 XD.png Box 2 XD.png Box 3 XD.png Box 4 XD.png
Box 1 Box 2 Box 3 Box 4
Box 5 XD.png Box 6 XD.png Box 7 XD.png Box 8 XD.png
Box 5 Box 6 Box 7 Box 8


Generation IV

All Generation IV games have the same Scenery and Etcetera wallpapers.

Scenery 1
Box Forest IV.png Box City IV.png Box Desert IV.png Box Savanna IV.png
Forest City Desert Savanna
Scenery 2
Box Crag IV.png Box Volcano IV.png Box Snow IV.png Box Cave IV.png
Crag Volcano Snow Cave
Scenery 3
Box Beach IV.png Box Seafloor IV.png Box River IV.png Box Sky IV.png
Beach Seafloor River Sky
Etcetera
Box Checks IV.png Box PokéCenter IV.png Box Machine IV.png Box Simple IV.png
Checks PokéCenter Machine Simple


Diamond and Pearl

These wallpapers must be unlocked by telling a TV producer at Jubilife TV custom phrases. The phrase for a given wallpaper depends on the player's game, Trainer ID, and game language. Online generators have been created to provide the required phrases for any game.

Friends 1
Box Space DP.png Box Backyard DP.png Box Nostalgic DP.png Box Torchic DP.png
Space Backyard Nostalgic Torchic
Friends 2
Box Trio DP.png Box PikaPika DP.png Box Legend DP.png Box Team Galactic DP.png
Trio PikaPika Legend Team Galactic


Platinum

These wallpapers must be unlocked by telling a TV producer at Jubilife TV custom phrases. The phrase for a given wallpaper depends on the player's game, Trainer ID, and game language. Online generators have been created to provide the required phrases for any game.

Friends 1
Box Distortion Pt.png Box Contest Pt.png Box Nostalgic Pt.png Box Croagunk Pt.png
Distortion Contest Nostalgic Croagunk
Friends 2
Box Trio Pt.png Box PikaPika Pt.png Box Legend Pt.png Box Team Galactic Pt.png
Trio PikaPika Legend Team Galactic


HeartGold and SoulSilver

These wallpapers must be unlocked by telling Primo at the Violet City Pokémon Center custom phrases. The phrase for a given wallpaper depends on the player's game, Trainer ID, and game language. Online generators have been created to provide the required phrases for any game.

The wallpapers in HeartGold and SoulSilver are not categorized. High-resolution versions of these wallpapers were made available on the Pokémon Daisuki Club website.

Box Heart HGSS.png Box Soul HGSS.png Box Big Brother HGSS.png Box Pokéathlon HGSS.png
Heart Soul Big Brother Pokéathlon
Box Trio HGSS.png Box Spiky Pika HGSS.png Box Kimono Girl HGSS.png Box Revival HGSS.png
Trio Spiky Pika Kimono Girl Revival


Generation V

All Generation V games have the same Scenery and Misc wallpapers.

Scenery 1
Box Forest V.png Box City V.png Box Desert V.png Box Savanna V.png
Forest City Desert Savanna
Scenery 2
Box Crag V.png Box Volcano V.png Box Snow V.png Box Cave V.png
Crag Volcano Snow Cave
Scenery 3
Box Beach V.png Box Seafloor V.png Box River V.png Box Sky V.png
Beach Seafloor River Sky
Misc
Box Checks V.png Box Poké Center V.png Box Machine V.png Box Simple V.png
Checks Poké Center Machine Simple


Black and White

The Special 1 wallpapers are unlocked after the end credits roll. The Special 2 wallpapers are unlocked after entering the Hall of Fame for the first time.

Special 1
Box Reshiram BW.png Box Zekrom BW.png Box Monochrome BW.png Box Team Plasma BW.png
Reshiram Zekrom Monochrome Team Plasma
Special 2
Box Munna BW.png Box Zoroark BW.png Box Subway BW.png Box Musical BW.png
Munna Zoroark Subway Musical


Black 2 and White 2

The Special 1 wallpapers are unlocked after entering the Hall of Fame for the first time. The Special 2 wallpapers are unlocked after capturing ZekromB2/ReshiramW2 and both new formes of Kyurem.

Special 1
Box Monochrome B2W2.png Box Team Plasma B2W2.png Box Movie B2W2.png Box PWT B2W2.png
Monochrome Team Plasma Movie PWT
Special 2
Box Black Kyurem B2W2.png Box White Kyurem B2W2.png Box Reshiram B2W2.png Box Zekrom B2W2.png
Black Kyurem White Kyurem Reshiram Zekrom


Generation VI

Spr 1g 006.png The picture used in this section is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: All wallpapers should include name bar and other icons

All Generation VI games have the same Scenery and Misc wallpapers.

Scenery 1
Box Forest VI.png Box City VI.png Box Desert VI.png Box Savanna VI.png
Forest City Desert Savanna
Scenery 2
Box Crag VI.png Box Volcano VI.png Box Snow VI.png Box Cave VI.png
Crag Volcano Snow Cave
Scenery 3
Box Beach VI.png Box Seafloor VI.png Box River VI.png Box Sky VI.png
Beach Seafloor River Sky
Misc
Box Poké Center VI.png Box Machine VI.png Box Checks VI.png Box Simple VI.png
Poké Center Machine Checks Simple


X and Y

These wallpapers are unlocked after entering the Hall of Fame for the first time.

Box Special 1 XY.png Box Special 2 XY.png Box Special 3 XY.png Box Special 4 XY.png
Special 1
(Kalos Starter Trio)
Special 2
(Xerneas)
Special 3
(Yveltal)
Special 4
(Mega Evolution)
Box Special 5 XY.png Box Special 6 XY.png Box Special 7 XY.png Box Special 8 XY.png
Special 5
(Team Flare)
Special 6
(PSS)
Special 7
(Pokémon-Amie)
Special 8
(Super Training)


Omega Ruby and Alpha Sapphire

These wallpapers are unlocked after completing the Delta Episode.

Box Special 1 ORAS.png Box Special 2 ORAS.png Box Special 3 ORAS.png Box Special 4 ORAS.png
Special 1
(Hoenn Starter Trio)
Special 2
(Primal Groudon)
Special 3
(Primal Kyogre)
Special 4
(Mega Rayquaza)
Box Special 5 ORAS.png Box Special 6 ORAS.png Box Special 7 ORAS.png Box Special 8 ORAS.png
Special 5
(Team Magma)
Special 6
(Team Aqua)
Special 7
(Super Secret Bases)
Special 8
(Contest Spectacular)


Markings

A marking tool was introduced in the Generation III games. Prior to Pokémon Black 2 and White 2, markings could only be set within the Pokémon Storage System, but since then, it is also possible to do from the Pokémon's summary screen by simply tapping the icons on the touch screen. These markings have no effect or purpose except what the player may invent for them.

In Generation III, there were four markings: ●, ■, ▲, and ♥. In Generation IV, two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥, ★, and ♦. Pokémon can be marked with any combination of markings. A Pokémon will keep its marking settings if traded to another Trainer.

Selection modes

Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.

  • Default: pops up a context menu when the Pokémon is selected.
  • Relocate Mode: automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu.
  • Group Move Mode, or Tray: allows any rectangular group of Pokémon to be selected, picked up, and moved together.
    • In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions.

In Generation III, Pokémon Diamond, Pearl, and Platinum, and Pokémon Black and White, the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button.

  • Generation III core games: select button
  • Pokémon Colosseum and XD: X or Y buttons
  • Diamond, Pearl, and Platinum: Y button
    • In these games, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode.
  • Black and White: select button

These games have no Group Move Mode (or no explicit such mode, for Diamond, Pearl, and Platinum), and Pokémon HeartGold and SoulSilver have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.

In Pokémon Black 2 and White 2 and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.

Compare

The Compare mode is an exclusive Pokémon Storage System feature in Pokémon Diamond, Pearl, and Platinum. This mode allows the player to compare the Nature and stats, Contest condition, or moves of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.

Filters

Generation IV introduced the first filter feature in Pokémon Diamond, Pearl, and Platinum. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.

The feature next returned in Pokémon Black 2 and White 2 and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter's options include: Name (any species the player has seen), Nature, Ability, Gender (male, female, or unknown), Held Item (holding or not), and Mark; in Generation VI, there are also options for: Type 1, Type 2, Move, and TMs & HMs (compatability).

Battle Box

The Battle Box is a feature introduced in Generation V. It allows the player to store six Pokémon, which can be used instead of the current party in infrared link battles, the Battle Subway, and Random Matchup in Generation V, and the Battle Maison and the Battle Spot in Generation VI.

Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the Global Battle Union tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.

In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up.

In the anime

A system for transferring Pokémon electronically exists, and is utilized in all Pokémon Centers as well as the labs of all Pokémon Professors. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was Dr. Akihabara. On one occasion, Jessie, James, and Meowth were able to invade this system in an attempt to steal Pokémon, but failed thanks to Ash and his friends.

It also seems that the Pokédex automatically connects to this system when a capture is made while there are six Pokémon in a user's party, as seen with the capture of Ash's Krabby in Mystery at the Lighthouse. Misty also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in Sewaddle and Burgh in Pinwheel Forest!, when Ash catches Sewaddle as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.

In other languages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: needs Korean name
Language Title
France Flag.png French Système de Stockage Pokémon
Germany Flag.png German Pokémon-Lagerungssystem
Italy Flag.png Italian Sistema Memoria Pokémon
Spain Flag.png Spanish Sistema de Almacenamiento Pokémon

External links

Pokémon Storage System developers
Bill (Adventures) • LanetteBrigetteCelioBebeHayleyAmanitaCassiusMolayne (Masters) • Grand Oak