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{{ | A '''Pokémon Storage System''' (Japanese: '''ポケモンの{{tt|預かり|あずかり}}システム''' ''Pokémon storage system'') allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the [[party]]. The first such system was originally developed by [[Bill]]. Most [[core series]] [[region]]s use nominally different versions of the Pokémon Storage System. | ||
Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s, {{pkmn|Day Care}}s, and battle facilities such as the [[Battle Frontier]] and [[Battle Tower]]. | Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s, {{pkmn|Day Care}}s, and battle facilities such as the [[Battle Frontier]] and [[Battle Tower]]. | ||
==Versions== | ==Versions== | ||
[[File:Bill PC HGSS.png|thumb|right|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]] | [[File:Bill PC HGSS.png|thumb|right|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]] | ||
There have | Different Pokémon Storage Systems are used in different [[region]]s. The original Pokémon Storage System was developed by [[Bill]], and the systems used in other regions have all derived either directly or indirectly from Bill's system. | ||
There are five Pokémon Storage Systems used in the [[core series]] regions: | |||
* [[Bill]]'s Pokémon Storage System, used in [[Kanto]] and [[Johto]]. | |||
* [[Lanette]]'s Pokémon Storage System, used in [[Hoenn]]. | |||
* [[Bebe]]'s Pokémon Storage System, used in [[Sinnoh]]. | |||
* [[Amanita]]'s Pokémon Storage System, used in [[Unova]]. | |||
* [[Cassius]]'s Pokémon Storage System, used in [[Kalos]]. | |||
In the [[PC]], these systems are initially referred to as "Someone's PC", but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC"). | |||
There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations. | |||
A few other games also present different versions of Pokémon Storage Systems: | |||
* In [[Orre]], two different Pokémon Storage Systems are featured in the games {{g|Colosseum}} and {{g|XD: Gale of Darkness}}. No administrator is ever mentioned for these systems. | |||
* [[Brigette]] manages the Pokémon Storage Systems in [[Pokémon Box Ruby & Sapphire]] and [[Pokémon Bank]]. | |||
[[My Pokémon Ranch]] also offers an alternative to the digital Pokémon Storage System. In My Pokémon Ranch, Pokémon from {{game|Diamond and Pearl|s}} and Japanese versions of {{game|Platinum}} can be sent to stay on a farm owned by [[Hayley]]. | |||
==Limitations== | |||
Prior to [[Generation III]], the Pokémon Storage System had several limitations. | |||
One was the Box interface, which was a simple scrollable list of names in [[Generation I]], to which [[Generation II]] only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite. | |||
Another significant limitation was a requirement to [[save]] when changing from one Box to another or when organizing Boxes (in Generation II). Generation III rid the Pokémon Storage System of that requirement entirely, so that Boxes can be switched and organized freely. | |||
Another limitation in Generations I and II was the inability to catch [[wild Pokémon]] if the current Box is full. Until the player changed to a Box that was not full, the game would prevent the player from even throwing a [[Poké Ball]]. In Generation III, though, if the current Box is full, when a new Pokémon is caught, the game will simply send it to the next open Box. | |||
There was also a minor change between Generations I and II. In Generation I, a Pokémon that was sent to the Pokémon Storage System would retain its current HP value. In Generation II, however, a Pokémon that is sent to the Pokémon Storage System regains its full HP. | |||
==Features== | ==Features== | ||
===Storage=== | |||
====Core series games==== | |||
{{incomplete|section|Double-check the numbers of Boxes that become available in Gen VI if you reach the end-game requirement ''before'' unlocking Box 8 or later}} | |||
Starting in [[Generation V]], the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. Eventually more Boxes will be made available, until the maximum number of Boxes is reached. In order to unlock the extra Boxes, each currently available Box must have at least one Pokémon in it. In [[Generation VI]], this requirement may be bypassed by using [[Pokémon Bank]]. | |||
In Generation VI, the final Box is only unlocked after capturing a certain [[Legendary Pokémon]]. | |||
* {{g|X and Y}}: after capturing {{p|Xerneas}} or {{p|Yveltal}}. | |||
* {{g|Omega Ruby and Alpha Sapphire}}: after capturing {{p|Rayquaza}} during the finale of the [[Delta Episode]]. | |||
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf" | |||
! Generation !! Boxes !! Box capacity !! Total capacity | |||
|- style="background:#fff" | |||
| {{gen|I}} || 12<br>(8<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 240 | |||
|- style="background:#fff" | |||
| {{gen|II}} || 14<br>(9<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 280<br>(270<sup> JP</sup>) | |||
|- style="background:#fff" | |||
| {{gen|III}} || 14 || 30 || 420 | |||
|- style="background:#fff" | |||
| {{gen|IV}} || 18 || 30 || 540 | |||
|- style="background:#fff" | |||
| {{gen|V}} || 8/16/24 || 30 || 720 | |||
|- style="background:#fff" | |||
| {{gen|VI}} || 7/15/23/30/31 || 30 || 930 | |||
|} | |||
====Spin-off games==== | |||
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf" | |||
! Games !! Boxes !! Box capacity !! Total capacity | |||
|- style="background:#fff" | |||
| {{gameabbrev3|Colo}} || 3 || 30 || 90 | |||
|- style="background:#fff" | |||
| {{gameabbrev3|XD}} || 8 || 30 || 240 | |||
|- style="background:#fff" | |||
| [[Pokémon Box Ruby & Sapphire|Box RS]] || 25 || 60 || 1,500 | |||
|- style="background:#fff" | |||
| [[Pokémon Bank]] || 100 || 30 || 3,000 | |||
|} | |||
Though not strictly a Pokémon Storage System, [[My Pokémon Ranch]] is also able to store 1,000 Pokémon. If a Japanese update is applied, it can store 1,500 Pokémon. | |||
===Printing=== | |||
{{main|Game Boy Printer#Pokémon Storage System}} | |||
In {{game|Yellow}} and the [[Generation II]] games, it was possible to print a Box's contents using the [[Game Boy Printer]]. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode. | |||
===Naming Boxes=== | |||
The ability to customize Box names was introduced in Generation II. | |||
Starting in [[Generation V]], Box names are passed through a filter. This filter prohibits any [[List of censored words in Pokémon Black and White Versions|censored words]] from being used. In Pokémon Black and White, the filter also prohibits words that contain more than four numerical characters. | |||
===Organizing=== | |||
Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. This mode has limitations in Generation II, however: it could only move Pokémon that were not holding [[Mail]], and every move required a save. In Generation II, the "Move Pokémon" mode would also only allow a Pokémon to be inserted before or after others. but in Generation III, it became possible to switch two Pokémon instead. | |||
{{game|FireRed and LeafGreen|s}} introduced a mode for explicitly manipulating the [[held item]]s of Pokémon in Boxes. This mode allows [[item]]s to be moved to or from the [[Bag]] or directly between two Pokémon. Starting in [[Generation IV]], an entry would also be added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon's item. | |||
In Generation VI, the "Move Pokémon" mode was changed to "Organize Boxes" and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode. | |||
===Wallpaper=== | ===Wallpaper=== | ||
A wallpaper is a Box's background in the Pokémon Storage System introduced in [[Generation III]]. A Box's wallpaper can be changed, making it easier to distinguish between Boxes. | |||
Most games have two basic sets of basically similar wallpapers categorized as "Scenery" and "Etcetera" or "Misc", with 12 and 4 wallpapers in each set respectively. Generation IV also introduced an extra set of 8 unique wallpapers that had to be unlocked. | |||
====[[Generation III]]==== | ====[[Generation III]]==== | ||
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======Walda====== | ======Walda====== | ||
In {{game|Emerald}}, certain unique phrases will result in [[Walda]] in [[Rustboro City]] giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at [http://www.filb.de/games/gba/emerald/word Filb.de]. The player can only have one customized wallpaper, which is categorized under "Friends". The following are a few examples of the wallpapers that can be generated. | In {{game|Emerald}}, certain unique phrases will result in [[Walda]] in [[Rustboro City]] giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at [http://www.filb.de/games/gba/emerald/word?lang=2 Filb.de]. The player can only have one customized wallpaper, which is categorized under "Friends". The following are a few examples of the wallpapers that can be generated. | ||
{| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}" | ||
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| style="background: #80C860; {{roundybottom|5px}}" | {{pcolor|Ludicolo|000}} | | style="background: #80C860; {{roundybottom|5px}}" | {{pcolor|Ludicolo|000}} | ||
| style="background: #D8D058; {{roundybottom|5px}}" | {{pcolor|Whiscash|000}} | | style="background: #D8D058; {{roundybottom|5px}}" | {{pcolor|Whiscash|000}} | ||
|}{{-}} | |||
====={{pkmn|Colosseum}}===== | |||
Each Box in Colosseum has a different wallpaper, but it is not possible to customize a Box's wallpaper. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{colosseum color dark}}; border: 5px solid #{{colosseum color}}" | |||
|- | |||
| style="background: #{{Locationcolor/med|forest}}; {{roundytl|5px}}" | [[File:Box 1 Colo.png|200px]] | |||
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box 2 Colo.png|200px]] | |||
| style="background: #{{Locationcolor/med|sand}}; {{roundytr|5px}}" | [[File:Box 3 Colo.png|200px]] | |||
|- | |||
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Box 1 | |||
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Box 2 | |||
| style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Box 3 | |||
|}{{-}} | |||
====={{XD}}===== | |||
Each Box in XD has a different wallpaper, but it is not possible to customize a Box's wallpaper. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{XD color dark}}; border: 5px solid #{{XD color}}" | |||
|- | |||
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box 1 XD.png|200px]] | |||
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box 2 XD.png|200px]] | |||
| style="background: #{{steel color}}" | [[File:Box 3 XD.png|200px]] | |||
| style="background: #{{Locationcolor/med|forest}}" | [[File:Box 4 XD.png|200px]] | |||
|- | |||
| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Box 1 | |||
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Box 2 | |||
| style="background: #{{steel color light}}; {{roundybottom|5px}}" | Box 3 | |||
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Box 4 | |||
|- | |||
| style="background: #{{Locationcolor/med|road}}" | [[File:Box 5 XD.png|200px]] | |||
| style="background: #{{rock color}}" | [[File:Box 6 XD.png|200px]] | |||
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box 7 XD.png|200px]] | |||
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box 8 XD.png|200px]] | |||
|- | |||
| style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | Box 5 | |||
| style="background: #{{rock color light}}; {{roundybottom|5px}}" | Box 6 | |||
| style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Box 7 | |||
| style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | Box 8 | |||
|}{{-}} | |}{{-}} | ||
====[[Generation IV]]==== | ====[[Generation IV]]==== | ||
All Generation IV games have the same Scenery and Etcetera wallpapers. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}" | ||
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====={{2v2|Diamond|Pearl}}===== | ====={{2v2|Diamond|Pearl}}===== | ||
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color dark}}; border: 5px solid #{{diamond color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color dark}}; border: 5px solid #{{diamond color}}" | ||
|- | |- | ||
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====={{v2|Platinum}}===== | ====={{v2|Platinum}}===== | ||
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color dark}}; border: 5px solid #{{platinum color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color dark}}; border: 5px solid #{{platinum color}}" | ||
|- | |- | ||
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====={{2v2|HeartGold|SoulSilver}}===== | ====={{2v2|HeartGold|SoulSilver}}===== | ||
The wallpapers in HeartGold and SoulSilver are not categorized. | These wallpapers must be unlocked by telling [[Primo]] at the [[Violet City]] Pokémon Center custom phrases. The phrase for a given wallpaper depends on the player's game, [[Trainer ID]], and game language. [http://www.filb.de/games/tools/aikotoba Online generators] have been created to provide the required phrases for any game. | ||
The wallpapers in HeartGold and SoulSilver are not categorized. High-resolution versions of these wallpapers were made available on the [http://www.pokemon.co.jp/otanosimi/hgss/aikotoba/ Pokémon Daisuki Club website]. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 5px solid #{{soulsilver color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 5px solid #{{soulsilver color}}" | ||
|- | |- | ||
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====[[Generation V]]==== | ====[[Generation V]]==== | ||
All Generation V games have the same Scenery and Misc wallpapers. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}" | ||
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====={{2v2|Black|White}}===== | ====={{2v2|Black|White}}===== | ||
The Special 1 wallpapers are unlocked after the end credits roll. The Special 2 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}" | ||
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====={{2v2|Black|White|2}}===== | ====={{2v2|Black|White|2}}===== | ||
The Special 1 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time. The Special 2 wallpapers are unlocked after capturing {{p|Zekrom}}{{sup/5|B2}}/{{p|Reshiram}}{{sup/5|W2}} and both new formes of {{p|Kyurem}}. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{black 2 color dark}}; border: 5px solid #{{black 2 color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{black 2 color dark}}; border: 5px solid #{{black 2 color}}" | ||
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====[[Generation VI]]==== | ====[[Generation VI]]==== | ||
{{bad image|section|All wallpapers should include name bar and other icons}} | |||
All Generation VI games have the same Scenery and Misc wallpapers. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{kalos color dark}}; border: 5px solid #{{kalos color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{kalos color dark}}; border: 5px solid #{{kalos color}}" | ||
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| style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest VI.png]] | | style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest VI.png]] | ||
| style="background: #{{Locationcolor/med|road}}" | [[File:Box City VI.png]] | | style="background: #{{Locationcolor/med|road}}" | [[File:Box City VI.png]] | ||
| style="background: #{{Locationcolor/med|sand}}" | | | style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert VI.png]] | ||
| style="background: #{{Locationcolor/med|land}}" | | | style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna VI.png]] | ||
|- | |- | ||
| style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest | | style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest | ||
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| style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna | | style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna | ||
|- | |- | ||
| style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Scenery 2}} | | style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Scenery 2}} | ||
|- | |- | ||
| style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag VI.png]] | | style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag VI.png]] | ||
| style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano VI.png]] | | style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano VI.png]] | ||
| style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow VI.png]] | | style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow VI.png]] | ||
| style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave VI.png]] | | style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave VI.png]] | ||
|- | |- | ||
| style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag | | style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag | ||
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| style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave | | style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave | ||
|- | |- | ||
| style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Scenery 3}} | | style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Scenery 3}} | ||
|- | |- | ||
| style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach VI.png]] | | style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach VI.png]] | ||
| style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor VI.png]] | | style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor VI.png]] | ||
| style="background: #{{Locationcolor/med|lake}}" | [[File:Box River VI.png]] | | style="background: #{{Locationcolor/med|lake}}" | [[File:Box River VI.png]] | ||
| style="background: #{{flying color}}" | [[File:Box Sky VI.png]] | | style="background: #{{flying color}}" | [[File:Box Sky VI.png]] | ||
|- | |- | ||
| style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach | | style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach | ||
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| style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky | | style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky | ||
|- | |- | ||
| style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Misc}} | | style="background: #{{kalos color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{kalos color dark}}|Misc}} | ||
|- | |- | ||
| style="background: #B03010" | [[File:Box Poké Center VI.png]] | | style="background: #B03010" | [[File:Box Poké Center VI.png]] | ||
| style="background: #{{steel color}}" | [[File:Box Machine VI.png]] | | style="background: #{{steel color}}" | [[File:Box Machine VI.png]] | ||
| style="background: #{{summer color}}" | [[File:Box Checks VI.png]] | | style="background: #{{summer color}}" | [[File:Box Checks VI.png]] | ||
| style="background: #{{white color}}" | [[File:Box Simple VI.png]] | | style="background: #{{white color}}" | [[File:Box Simple VI.png]] | ||
|- | |- | ||
| style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|Poké Center}} | | style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|Poké Center}} | ||
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====={{pkmn|X and Y}}===== | ====={{pkmn|X and Y}}===== | ||
These wallpapers are unlocked after entering the [[Hall of Fame]] for the first time. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{x color dark}}; border: 5px solid #{{x color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{x color dark}}; border: 5px solid #{{x color}}" | ||
|- | |- | ||
| style="background: #{{kalos color}}; {{roundytop|5px}}" | [[File:Box Special 1 XY.png]] | | style="background: #{{kalos color}}; {{roundytop|5px}}" | [[File:Box Special 1 XY.png]] | ||
| style="background: #{{x color}}; {{roundytop|5px}}" | [[File:Box Special 2 XY.png]] | | style="background: #{{x color}}; {{roundytop|5px}}" | [[File:Box Special 2 XY.png]] | ||
| style="background: #{{y color}}; {{roundytop|5px}}" | [[File:Box Special 3 XY.png]] | | style="background: #{{y color}}; {{roundytop|5px}}" | [[File:Box Special 3 XY.png]] | ||
| style="background: #{{grass color light}}; {{roundytop|5px}}" | [[File:Box Special 4 XY.png]] | | style="background: #{{grass color light}}; {{roundytop|5px}}" | [[File:Box Special 4 XY.png]] | ||
|- | |- | ||
| style="background: #{{kalos color light}}; {{roundybottom|5px}}" | Special 1<br/>(Kalos Starter Trio) | | style="background: #{{kalos color light}}; {{roundybottom|5px}}" | Special 1<br/>(Kalos Starter Trio) | ||
| style="background: #{{x color light}}; {{roundybottom|5px}}" | Special 2<br/>({{color2|000|Xerneas (Pokémon)|Xerneas}}) | | style="background: #{{x color light}}; {{roundybottom|5px}}" | Special 2<br/>({{color2|000|Xerneas (Pokémon)|Xerneas}}) | ||
| style="background: #{{y color light}}; {{roundybottom|5px}}" | Special 3<br/>({{color2|000|Yveltal (Pokémon)|Yveltal}}) | | style="background: #{{y color light}}; {{roundybottom|5px}}" | Special 3<br/>({{color2|000|Yveltal (Pokémon)|Yveltal}}) | ||
| style="background: #{{psychic color light}}; {{roundybottom|5px}}" | Special 4<br/>({{color2|000|Mega Evolution}}) | | style="background: #{{psychic color light}}; {{roundybottom|5px}}" | Special 4<br/>({{color2|000|Mega Evolution}}) | ||
|- | |- | ||
| style="background: #{{red color dark}}; {{roundytop|5px}}" | [[File:Box Special 5 XY.png]] | | style="background: #{{red color dark}}; {{roundytop|5px}}" | [[File:Box Special 5 XY.png]] | ||
| style="background: #{{yellow color}}; {{roundytop|5px}}" | [[File:Box Special 6 XY.png]] | | style="background: #{{yellow color}}; {{roundytop|5px}}" | [[File:Box Special 6 XY.png]] | ||
| style="background: #{{fairy color}}; {{roundytop|5px}}" | [[File:Box Special 7 XY.png]] | | style="background: #{{fairy color}}; {{roundytop|5px}}" | [[File:Box Special 7 XY.png]] | ||
| style="background: #{{thlon color}}; {{roundytop|5px}}" | [[File:Box Special 8 XY.png]] | | style="background: #{{thlon color}}; {{roundytop|5px}}" | [[File:Box Special 8 XY.png]] | ||
|- | |- | ||
| style="background: #{{red color}}; {{roundybottom|5px}}" | Special 5<br/>({{color2|000|Team Flare}}) | | style="background: #{{red color}}; {{roundybottom|5px}}" | Special 5<br/>({{color2|000|Team Flare}}) | ||
Line 526: | Line 640: | ||
| style="background: #{{fairy color light}}; {{roundybottom|5px}}" | Special 7<br/>({{color2|000|Pokémon-Amie}}) | | style="background: #{{fairy color light}}; {{roundybottom|5px}}" | Special 7<br/>({{color2|000|Pokémon-Amie}}) | ||
| style="background: #{{thlon color light}}; {{roundybottom|5px}}" | Special 8<br/>({{color2|000|Super Training}}) | | style="background: #{{thlon color light}}; {{roundybottom|5px}}" | Special 8<br/>({{color2|000|Super Training}}) | ||
|}{{-}} | |||
====={{pkmn|Omega Ruby and Alpha Sapphire}}===== | |||
These wallpapers are unlocked after completing the [[Delta Episode]]. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{Omega Ruby color dark}}; border: 5px solid #{{Omega Ruby color}}" | |||
|- | |||
| style="background: #{{hoenn color}}; {{roundytop|5px}}" | [[File:Box Special 1 ORAS.png]] | |||
| style="background: #{{Omega Ruby color}}; {{roundytop|5px}}" | [[File:Box Special 2 ORAS.png]] | |||
| style="background: #{{Alpha Sapphire color}}; {{roundytop|5px}}" | [[File:Box Special 3 ORAS.png]] | |||
| style="background: #{{emerald color}}; {{roundytop|5px}}" | [[File:Box Special 4 ORAS.png]] | |||
|- | |||
| style="background: #{{hoenn color light}}; {{roundybottom|5px}}" | Special 1<br/>(Hoenn Starter Trio) | |||
| style="background: #{{Omega Ruby color light}}; {{roundybottom|5px}}" | Special 2<br/>({{color2|000|Primal Reversion|Primal}} {{color2|000|Groudon (Pokémon)|Groudon}}) | |||
| style="background: #{{Alpha Sapphire color light}}; {{roundybottom|5px}}" | Special 3<br/>({{color2|000|Primal Reversion|Primal}} {{color2|000|Kyogre (Pokémon)|Kyogre}}) | |||
| style="background: #{{emerald color light}}; {{roundybottom|5px}}" | Special 4<br/>({{color2|000|Mega Evolution|Mega}} {{color2|000|Rayquaza (Pokémon)|Rayquaza}}) | |||
|- | |||
| style="background: #{{ground color}}; {{roundytop|5px}}" | [[File:Box Special 5 ORAS.png]] | |||
| style="background: #{{water color}}; {{roundytop|5px}}" | [[File:Box Special 6 ORAS.png]] | |||
| style="background: #{{orange color}}; {{roundytop|5px}}" | [[File:Box Special 7 ORAS.png]] | |||
| style="background: #{{contest color}}; {{roundytop|5px}}" | [[File:Box Special 8 ORAS.png]] | |||
|- | |||
| style="background: #{{ruby color light}}; {{roundybottom|5px}}" | Special 5<br/>({{color2|000|Team Magma}}) | |||
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Special 6<br/>({{color2|000|Team Aqua}}) | |||
| style="background: #{{orange color light}}; {{roundybottom|5px}}" | Special 7<br/>({{color2|000|Secret Base|Super Secret Bases}}) | |||
| style="background: #{{contest color light}}; {{roundybottom|5px}}" | Special 8<br/>({{color2|000|Pokémon Contest|Contest Spectacular}}) | |||
|}{{-}} | |}{{-}} | ||
===Markings=== | ===Markings=== | ||
A marking tool was introduced in the [[Generation III]] games | A marking tool was introduced in the [[Generation III]] games. Prior to {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, markings could only be set within the Pokémon Storage System, but since then, it is also possible to do from the Pokémon's [[Menu#Pokémon|summary screen]] by simply tapping the icons on the touch screen. These markings have no effect or purpose except what the player may invent for them. | ||
In Generation III, there were four markings: ●, ■, ▲, and ♥. In [[Generation IV]], two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥, ★, and ♦. Pokémon can be marked with any combination of markings. A Pokémon will keep its marking settings if traded to another Trainer. | |||
In [[Generation VI]], | ===Selection modes=== | ||
Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes. | |||
* '''Default''': pops up a context menu when the Pokémon is selected. | |||
* '''Relocate Mode''': automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu. | |||
* '''Group Move Mode''', or '''Tray''': allows any rectangular group of Pokémon to be selected, picked up, and moved together. | |||
** In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions. | |||
In Generation III, {{game2|Diamond|Pearl|Platinum}}, and [[Pokémon Black and White Versions|Pokémon Black and White]], the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button. | |||
* [[Generation III]] core games: <sc>select</sc> button | |||
* {{g|Colosseum}} and {{XD}}: X or Y buttons | |||
* {{3v2|Diamond|Pearl|Platinum}}: Y button | |||
** In these games, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode. | |||
* [[Pokémon Black and White Versions|Black and White]]: <sc>select</sc> button | |||
These games have no Group Move Mode (or no explicit such mode, for Diamond, Pearl, and Platinum), and {{game|HeartGold and SoulSilver|s}} have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode. | |||
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button. | |||
* [[Pokémon Black and White Versions 2|Black 2 and White 2]]: <sc>select</sc> button | |||
* [[Generation VI]]: <sc>select</sc> or <sc>start</sc> buttons | |||
===Compare=== | |||
The Compare mode is an exclusive Pokémon Storage System feature in {{game2|Diamond|Pearl|Platinum}}. This mode allows the player to compare the [[Nature]] and [[stats]], [[Contest condition]], or [[move]]s of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves. | |||
===Filters=== | |||
Generation IV introduced the first filter feature in {{game2|Diamond|Pearl|Platinum}}. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes. | |||
The feature next returned in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter's options include: Name (any species the player has seen), [[Nature]], [[Ability]], [[Gender]] (male, female, or unknown), [[Held item|Held Item]] (holding or not), and Mark; in Generation VI, there are also options for: [[Type]] 1, Type 2, [[Move]], and [[TM]]s & [[HM]]s (compatability). | |||
===Battle Box=== | ===Battle Box=== | ||
The Battle Box is a feature introduced in | The Battle Box is a feature introduced in [[Generation V]]. It allows the player to store six Pokémon, which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup in Generation V, and the [[Battle Maison]] and the {{DL|Player Search System|Battle Spot}} in Generation VI. | ||
Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition. | Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition. | ||
In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up. | In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up. | ||
==In the anime== | ==In the anime== | ||
Line 552: | Line 711: | ||
It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of [[Ash's Krabby]] in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Misty}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System. | It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of [[Ash's Krabby]] in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Misty}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System. | ||
==In other languages== | |||
{{Incomplete|section|2=needs Korean name}} | |||
{{langtable|color=ddf|bordercolor=ccf | |||
|de=Pokémon-Lagerungssystem | |||
|fr=Système de Stockage Pokémon | |||
|it=Sistema Memoria Pokémon | |||
|ko= | |||
|es=Sistema de Almacenamiento Pokémon | |||
}} | |||
==External links== | ==External links== | ||
* [http://www.filb.de/games/gba/emerald/word Emerald Wallpaper Generator at Filb.de] | * [http://www.filb.de/games/gba/emerald/word?lang=2 Emerald Wallpaper Generator at Filb.de] | ||
* [http://www.filb.de/games/tools/aikotoba Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de] | * [http://www.filb.de/games/tools/aikotoba Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de] | ||
* [http://www.pokemonbank.com Pokémon Bank website] | * [http://www.pokemonbank.com Pokémon Bank website] |
Revision as of 15:09, 24 November 2015
A Pokémon Storage System (Japanese: ポケモンの預かりシステム Pokémon storage system) allows Pokémon to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the party. The first such system was originally developed by Bill. Most core series regions use nominally different versions of the Pokémon Storage System.
Pokémon Storage Systems are typically accessed through the PCs in Pokémon Centers, Day Cares, and battle facilities such as the Battle Frontier and Battle Tower.
Versions
Different Pokémon Storage Systems are used in different regions. The original Pokémon Storage System was developed by Bill, and the systems used in other regions have all derived either directly or indirectly from Bill's system.
There are five Pokémon Storage Systems used in the core series regions:
- Bill's Pokémon Storage System, used in Kanto and Johto.
- Lanette's Pokémon Storage System, used in Hoenn.
- Bebe's Pokémon Storage System, used in Sinnoh.
- Amanita's Pokémon Storage System, used in Unova.
- Cassius's Pokémon Storage System, used in Kalos.
In the PC, these systems are initially referred to as "Someone's PC", but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").
There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.
A few other games also present different versions of Pokémon Storage Systems:
- In Orre, two different Pokémon Storage Systems are featured in the games Pokémon Colosseum and Pokémon XD: Gale of Darkness. No administrator is ever mentioned for these systems.
- Brigette manages the Pokémon Storage Systems in Pokémon Box Ruby & Sapphire and Pokémon Bank.
My Pokémon Ranch also offers an alternative to the digital Pokémon Storage System. In My Pokémon Ranch, Pokémon from Pokémon Diamond and Pearl and Japanese versions of Pokémon Platinum can be sent to stay on a farm owned by Hayley.
Limitations
Prior to Generation III, the Pokémon Storage System had several limitations.
One was the Box interface, which was a simple scrollable list of names in Generation I, to which Generation II only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.
Another significant limitation was a requirement to save when changing from one Box to another or when organizing Boxes (in Generation II). Generation III rid the Pokémon Storage System of that requirement entirely, so that Boxes can be switched and organized freely.
Another limitation in Generations I and II was the inability to catch wild Pokémon if the current Box is full. Until the player changed to a Box that was not full, the game would prevent the player from even throwing a Poké Ball. In Generation III, though, if the current Box is full, when a new Pokémon is caught, the game will simply send it to the next open Box.
There was also a minor change between Generations I and II. In Generation I, a Pokémon that was sent to the Pokémon Storage System would retain its current HP value. In Generation II, however, a Pokémon that is sent to the Pokémon Storage System regains its full HP.
Features
Storage
Core series games
Starting in Generation V, the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. Eventually more Boxes will be made available, until the maximum number of Boxes is reached. In order to unlock the extra Boxes, each currently available Box must have at least one Pokémon in it. In Generation VI, this requirement may be bypassed by using Pokémon Bank.
In Generation VI, the final Box is only unlocked after capturing a certain Legendary Pokémon.
- Pokémon X and Y: after capturing Xerneas or Yveltal.
- Pokémon Omega Ruby and Alpha Sapphire: after capturing Rayquaza during the finale of the Delta Episode.
Generation | Boxes | Box capacity | Total capacity |
---|---|---|---|
I | 12 (8 JP) |
20 (30 JP) |
240 |
II | 14 (9 JP) |
20 (30 JP) |
280 (270 JP) |
III | 14 | 30 | 420 |
IV | 18 | 30 | 540 |
V | 8/16/24 | 30 | 720 |
VI | 7/15/23/30/31 | 30 | 930 |
Spin-off games
Games | Boxes | Box capacity | Total capacity |
---|---|---|---|
3 | 30 | 90 | |
8 | 30 | 240 | |
Box RS | 25 | 60 | 1,500 |
Pokémon Bank | 100 | 30 | 3,000 |
Though not strictly a Pokémon Storage System, My Pokémon Ranch is also able to store 1,000 Pokémon. If a Japanese update is applied, it can store 1,500 Pokémon.
Printing
- Main article: Game Boy Printer#Pokémon Storage System
In Pokémon Yellow and the Generation II games, it was possible to print a Box's contents using the Game Boy Printer. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode.
Naming Boxes
The ability to customize Box names was introduced in Generation II.
Starting in Generation V, Box names are passed through a filter. This filter prohibits any censored words from being used. In Pokémon Black and White, the filter also prohibits words that contain more than four numerical characters.
Organizing
Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. This mode has limitations in Generation II, however: it could only move Pokémon that were not holding Mail, and every move required a save. In Generation II, the "Move Pokémon" mode would also only allow a Pokémon to be inserted before or after others. but in Generation III, it became possible to switch two Pokémon instead.
Pokémon FireRed and LeafGreen introduced a mode for explicitly manipulating the held items of Pokémon in Boxes. This mode allows items to be moved to or from the Bag or directly between two Pokémon. Starting in Generation IV, an entry would also be added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon's item.
In Generation VI, the "Move Pokémon" mode was changed to "Organize Boxes" and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.
Wallpaper
A wallpaper is a Box's background in the Pokémon Storage System introduced in Generation III. A Box's wallpaper can be changed, making it easier to distinguish between Boxes.
Most games have two basic sets of basically similar wallpapers categorized as "Scenery" and "Etcetera" or "Misc", with 12 and 4 wallpapers in each set respectively. Generation IV also introduced an extra set of 8 unique wallpapers that had to be unlocked.
Generation III
Ruby and Sapphire
Scenery 1 | |||
Forest | City | Desert | Savanna |
Scenery 2 | |||
Crag | Volcano | Snow | Cave |
Scenery 3 | |||
Beach | Seafloor | River | Sky |
Etcetera | |||
Polka-Dot | PokéCenter | Machine | Plain |
FireRed and LeafGreen
FireRed and LeafGreen have the same Scenery wallpapers as Ruby and Sapphire, but their Etcetera wallpapers differ.
Etcetera | |||
Stars | PokéCenter | Tiles | Simple |
Emerald
Scenery 1 | |||
Forest | City | Desert | Savanna |
Scenery 2 | |||
Crag | Volcano | Snow | Cave |
Scenery 3 | |||
Beach | Seafloor | River | Sky |
Etcetera | |||
Polka-Dot | PokéCenter | Machine | Simple |
Walda
In Pokémon Emerald, certain unique phrases will result in Walda in Rustboro City giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at Filb.de. The player can only have one customized wallpaper, which is categorized under "Friends". The following are a few examples of the wallpapers that can be generated.
Friends | |||
Zigzagoon | Screen | Horizontal | Diagonal |
Blocks | Ribbon* | Pokémon Center | Frame |
Symbol | Circles | Azumarill | Pikachu |
Legendary | Dusclops | Ludicolo | Whiscash |
Colosseum
Each Box in Colosseum has a different wallpaper, but it is not possible to customize a Box's wallpaper.
Box 1 | Box 2 | Box 3 |
XD
Each Box in XD has a different wallpaper, but it is not possible to customize a Box's wallpaper.
Box 1 | Box 2 | Box 3 | Box 4 |
Box 5 | Box 6 | Box 7 | Box 8 |
Generation IV
All Generation IV games have the same Scenery and Etcetera wallpapers.
Scenery 1 | |||
Forest | City | Desert | Savanna |
Scenery 2 | |||
Crag | Volcano | Snow | Cave |
Scenery 3 | |||
Beach | Seafloor | River | Sky |
Etcetera | |||
Checks | PokéCenter | Machine | Simple |
Diamond and Pearl
These wallpapers must be unlocked by telling a TV producer at Jubilife TV custom phrases. The phrase for a given wallpaper depends on the player's game, Trainer ID, and game language. Online generators have been created to provide the required phrases for any game.
Friends 1 | |||
Space | Backyard | Nostalgic | Torchic |
Friends 2 | |||
Trio | PikaPika | Legend | Team Galactic |
Platinum
These wallpapers must be unlocked by telling a TV producer at Jubilife TV custom phrases. The phrase for a given wallpaper depends on the player's game, Trainer ID, and game language. Online generators have been created to provide the required phrases for any game.
Friends 1 | |||
Distortion | Contest | Nostalgic | Croagunk |
Friends 2 | |||
Trio | PikaPika | Legend | Team Galactic |
HeartGold and SoulSilver
These wallpapers must be unlocked by telling Primo at the Violet City Pokémon Center custom phrases. The phrase for a given wallpaper depends on the player's game, Trainer ID, and game language. Online generators have been created to provide the required phrases for any game.
The wallpapers in HeartGold and SoulSilver are not categorized. High-resolution versions of these wallpapers were made available on the Pokémon Daisuki Club website.
Heart | Soul | Big Brother | Pokéathlon |
Trio | Spiky Pika | Kimono Girl | Revival |
Generation V
All Generation V games have the same Scenery and Misc wallpapers.
Scenery 1 | |||
Forest | City | Desert | Savanna |
Scenery 2 | |||
Crag | Volcano | Snow | Cave |
Scenery 3 | |||
Beach | Seafloor | River | Sky |
Misc | |||
Checks | Poké Center | Machine | Simple |
Black and White
The Special 1 wallpapers are unlocked after the end credits roll. The Special 2 wallpapers are unlocked after entering the Hall of Fame for the first time.
Special 1 | |||
Reshiram | Zekrom | Monochrome | Team Plasma |
Special 2 | |||
Munna | Zoroark | Subway | Musical |
Black 2 and White 2
The Special 1 wallpapers are unlocked after entering the Hall of Fame for the first time. The Special 2 wallpapers are unlocked after capturing ZekromB2/ReshiramW2 and both new formes of Kyurem.
Special 1 | |||
Monochrome | Team Plasma | Movie | PWT |
Special 2 | |||
Black Kyurem | White Kyurem | Reshiram | Zekrom |
Generation VI
The picture used in this section is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: All wallpapers should include name bar and other icons |
All Generation VI games have the same Scenery and Misc wallpapers.
Scenery 1 | |||
Forest | City | Desert | Savanna |
Scenery 2 | |||
Crag | Volcano | Snow | Cave |
Scenery 3 | |||
Beach | Seafloor | River | Sky |
Misc | |||
Poké Center | Machine | Checks | Simple |
X and Y
These wallpapers are unlocked after entering the Hall of Fame for the first time.
Special 1 (Kalos Starter Trio) |
Special 2 (Xerneas) |
Special 3 (Yveltal) |
Special 4 (Mega Evolution) |
Special 5 (Team Flare) |
Special 6 (PSS) |
Special 7 (Pokémon-Amie) |
Special 8 (Super Training) |
Omega Ruby and Alpha Sapphire
These wallpapers are unlocked after completing the Delta Episode.
Special 1 (Hoenn Starter Trio) |
Special 2 (Primal Groudon) |
Special 3 (Primal Kyogre) |
Special 4 (Mega Rayquaza) |
Special 5 (Team Magma) |
Special 6 (Team Aqua) |
Special 7 (Super Secret Bases) |
Special 8 (Contest Spectacular) |
Markings
A marking tool was introduced in the Generation III games. Prior to Pokémon Black 2 and White 2, markings could only be set within the Pokémon Storage System, but since then, it is also possible to do from the Pokémon's summary screen by simply tapping the icons on the touch screen. These markings have no effect or purpose except what the player may invent for them.
In Generation III, there were four markings: ●, ■, ▲, and ♥. In Generation IV, two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥, ★, and ♦. Pokémon can be marked with any combination of markings. A Pokémon will keep its marking settings if traded to another Trainer.
Selection modes
Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.
- Default: pops up a context menu when the Pokémon is selected.
- Relocate Mode: automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu.
- Group Move Mode, or Tray: allows any rectangular group of Pokémon to be selected, picked up, and moved together.
- In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions.
In Generation III, Pokémon Diamond, Pearl, and Platinum, and Pokémon Black and White, the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button.
- Generation III core games: select button
- Pokémon Colosseum and XD: X or Y buttons
- Diamond, Pearl, and Platinum: Y button
- In these games, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode.
- Black and White: select button
These games have no Group Move Mode (or no explicit such mode, for Diamond, Pearl, and Platinum), and Pokémon HeartGold and SoulSilver have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.
In Pokémon Black 2 and White 2 and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.
- Black 2 and White 2: select button
- Generation VI: select or start buttons
Compare
The Compare mode is an exclusive Pokémon Storage System feature in Pokémon Diamond, Pearl, and Platinum. This mode allows the player to compare the Nature and stats, Contest condition, or moves of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.
Filters
Generation IV introduced the first filter feature in Pokémon Diamond, Pearl, and Platinum. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.
The feature next returned in Pokémon Black 2 and White 2 and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter's options include: Name (any species the player has seen), Nature, Ability, Gender (male, female, or unknown), Held Item (holding or not), and Mark; in Generation VI, there are also options for: Type 1, Type 2, Move, and TMs & HMs (compatability).
Battle Box
The Battle Box is a feature introduced in Generation V. It allows the player to store six Pokémon, which can be used instead of the current party in infrared link battles, the Battle Subway, and Random Matchup in Generation V, and the Battle Maison and the Battle Spot in Generation VI.
Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the Global Battle Union tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.
In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up.
In the anime
A system for transferring Pokémon electronically exists, and is utilized in all Pokémon Centers as well as the labs of all Pokémon Professors. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was Dr. Akihabara. On one occasion, Jessie, James, and Meowth were able to invade this system in an attempt to steal Pokémon, but failed thanks to Ash and his friends.
It also seems that the Pokédex automatically connects to this system when a capture is made while there are six Pokémon in a user's party, as seen with the capture of Ash's Krabby in Mystery at the Lighthouse. Misty also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in Sewaddle and Burgh in Pinwheel Forest!, when Ash catches Sewaddle as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.
In other languages
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: needs Korean name |
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External links
- Emerald Wallpaper Generator at Filb.de
- Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de
- Pokémon Bank website
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