Difference between revisions of "Pokémon Stadium (English)"

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General changes include:
General changes include:
*The duration of {{DL|Status ailment|sleep}} is reduced to 1-3 turns.
*The duration of {{DL|Status condition|sleep}} is reduced to 1-3 turns.
*If a Pokémon defeats an opposing Pokémon with a [[recoil]] move, the Pokémon does not suffer recoil damage.
*If a Pokémon defeats an opposing Pokémon with a [[recoil]] move, the Pokémon does not suffer recoil damage.
*An immobilized Pokémon can still select an attack.
*An immobilized Pokémon can still select an attack.
*Consecutive moves such as {{m|Wrap}} end when the target switches out.
*Consecutive moves such as {{m|Wrap}} end when the target switches out.
*All [[status ailment]]s and HP-draining moves have no effect against a substitute.
*All [[status condition]]s and HP-draining moves have no effect against a substitute.
*If a Pokémon is fully paralyzed during the invulnerable turn of {{m|Dig}} or {{m|Fly}}, the move resets.
*If a Pokémon is fully paralyzed during the invulnerable turn of {{m|Dig}} or {{m|Fly}}, the move resets.
*When a paralyzed Pokémon's Speed is modified, its {{stat|Speed}} reduction is no longer nullified.
*When a paralyzed Pokémon's Speed is modified, its {{stat|Speed}} reduction is no longer nullified.

Revision as of 01:12, 22 March 2014

Pokémon Stadium
Stadium EN boxart.jpg
Boxart of Pokémon Stadium
Basic info
Platform: Nintendo 64
Category: Battle Simulation
Players: 1-4
Connectivity: Transfer Pak
Developer: Nintendo, HAL Laboratory
Publisher: Nintendo
Part of: Generation I side series
Release dates
Japan: April 30, 1999[1]
North America: February 29, 2000[2]
Australia: March 23, 2000[3]
Europe: April 7, 2000[4]
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Japanese: Pokémon.co.jp
English: Pokémon.com
Stadium 2 JP boxart.png
Japanese boxart of Pokémon Stadium
StrategyWiki has more about this subject:

Pokémon Stadium (Japanese: ポケモンスタジアム2 Pokémon Stadium 2, officially Pocket Monsters' Stadium 2) is a Nintendo 64 game that allows players to upload and battle their Pokémon from the first generation Pokémon games, Pokémon Red, Blue, Yellow, and Green in Japan. It features several battle arenas, introducing Stadium Mode's original four cups, the Pika Cup, Petit Cup, Poké Cup, and Prime Cup, the latter two of which would return in the sequel, and the original Gym Leader Castle. It also features new Pokémon cries, a feature that was carried on in the sequel for Pokémon from Generation II.

This game is the sequel to the mostly incomplete original, which was never released anywhere but Japan.


The ultimate Pokémon battle is about to begin...
At long last, all of your favorite Pokémon are ready to go head-to-head on the N64! Whether you're battling a friend, a Gym Leader or a tournament contestant, you're about to witness some of the most spectacular battle scenes in history! Select a team from a huge stable of "rental" battlers, or use the included N64 Transfer Pack to upload your own team from Pokémon Red, Blue or Yellow! This stadium is packed and ready to rock!

Game modes

Free battle

An open battle mode where players can battle with each other or the CPU with their favorite Pokémon. Players can use the Stadium rulesets (plus the available rentals), or choose "Anything Goes" for only the basic rules with no level limit.

Exclusive to Anything Goes is the ability to bring any number of Pokémon from one to six into battle, and play team matches with 3 or 4 players. When two players are on a given side, each selects up to 3 Pokémon to control.

Stadium Title Screen
Stadium Game Mode Selection


Main article: Stadium Mode

This is the main game mode. There are four different cup rules to win; Pika Cup, Petit Cup, Poké Cup, and Prime Cup. In the latter two, there are four levels of difficulty; Poké Ball, Great Ball, Ultra Ball and Master Ball.

Gym Leader Castle

Main article: Gym Leader Castle

In this mode, the goal is to climb to the castle's top by facing, in order, all 8 Gym Leaders from Kanto, followed by the Elite 4, and finally the player's rival. Each of the Gym Leaders has 3 apprentices that the player must defeat first in order to battle the Gym Leader themselves.

When the rival is finally defeated, the player will be rewarded one of the following 8 Pokémon at random, each of them uncommon in Generation I and usually only available once in a particular Game Boy game without trading. The starters are at level 5, the Fossil and Dojo Pokémon are at level 20, and Eevee is at level 25.

001 001 Bulbasaur Grass Poison
004 004 Charmander Fire
007 007 Squirtle Water
106 106 Hitmonlee Fighting
107 107 Hitmonchan Fighting
133 133 Eevee Normal
138 138 Omanyte Rock Water
140 140 Kabuto Rock Water

Battle Now

In this mode, the player can play a battle without having to select Pokémon. Rather, the Pokémon are randomly selected, and the player must fight with three of them.

Vs. Mewtwo

Once the player has completed the Stadium Mode and Gym Leader Castle, Mewtwo's silhouette will appear in the sky over the Stadium for selection. This is simply a showdown against Mewtwo itself, under essentially "Anything Goes" rules: up to six Pokémon (the player's own or Prime Cup rentals) can be brought to the battle, but Mewtwo is the only opponent. It has infinite PP.

Defeating Mewtwo launches the credits, changes the title screen and unlocks Round 2. Re-unlocking and defeating Mewtwo in Round 2 (where its stats are increased to the max) awards special hidden stickers available in the Gallery mode.

Round 1 Round 2

Kids' Club

292Shedinja.png The contents of this article have been suggested to be split into Pokémon Stadium series mini-games.
Please discuss it on the talk page for this article.
Kid's Club main screen

This park houses 9 different mini-games for One to Four players. They can be played freely or in a "Who's the Champion?" mode where the first player to accumulate a certain number of wins is declared the champ. Any slots not used by players will be filled in by the computer, with Easy, Normal and Hard difficulty levels available. The secret Hyper difficulty can be unlocked by winning a Champion match on Hard.

  • Clefairy Says: A Clefairy teacher will write increasingly tricky arrow patterns on a chalkboard. They must be repeated back. Last player standing wins.
    Controls: Control Pad to repeat the pattern.
  • Dig! Dig! Dig!: As Sandshrew, players need to dig to the underground well before the others.
    Controls: Tap L and R alternatively to dig.
  • Ekans Hoop Hurl: In 60 seconds, players must toss as many Ekans around as many Diglett as they can. Gold Diglett are worth extra points.
    Controls: Control Pad Left/Right to aim and Up/Down to adjust the angle, Control Stick Down to throw.
  • Magikarp Splash: Magikarp must Splash high enough to hit the button at the top of the screen as many times as it can.
    Controls: A to Splash/Jump.
  • Rock Harden: As either Metapod or Kakuna, players must use Harden at the right time to avoid taking damage from the incoming rocks. Using Harden also depletes stamina as well so it must be used carefully. Last player standing wins.
    Controls: A to Harden.
  • Run, Rattata, Run: Rattata needs to avoid obstacles as it runs on a treadmill to reach the finish line.
    Controls: A (repeatedly) to run, Control Pad Up to jump.
  • Snore War: Drowzee must use Hypnosis when the pendulum hits the center of its swing to put the other Drowzee to sleep. Last one left awake wins.
    Controls: A for Hypnosis.
  • Sushi-Go-Round: Lickitung must eat as many foods as it can from the circular table of rotating plates, so as to run up a high bill. There are several types of food, each worth a different price; certain foods are spicier than others, which can slow Lickitung down. The player that racks up the most expensive bill when time is up wins.
    Controls: Control Stick to Move, A to eat.
  • Thundering Dynamo: As either Pikachu or Voltorb, players need to press the button corresponding to the lightbulb's color to charge up electricity. The player who is fully charged first wins.
    Controls: Mash A or B to charge.


This feature, which only exists in the international versions of the game, is used to take pictures of Pokémon from a Red, Blue, or Yellow cartridge inserted into the Transfer Pak or any rental Pokémon. Any of the game's arenas can be selected for a backdrop and the photos are stored in an in-game album. These pictures can be printed out as stickers (in 16×1 or 4×4 sizes) via the same Sticker Station that was used for Pokémon Snap.

Oak's Lab

This can only be used if the player has a copy of Pokémon Red, Blue or Yellow inserted into a Transfer Pak (although this may cause Mew to be lost from the PC). Here, the player can access boxes to organize and store Pokémon and items, trade Pokémon between game cartridges, and accept prize Pokémon won elsewhere in the game.

GB Tower

This is used to play an emulated version of Red, Blue, or Yellow on the Nintendo 64. Different borders can be applied, some exclusive to particular versions. In addition, a Doduo Game Boy Tower can be unlocked by completing either the Poké Cup or Prime Cup in Round 1, which allows the game to be played at double the speed. A Dodrio Game Boy Tower can also be unlocked by beating both the Poké Cup and Prime Cup in Round 1, allowing the game to be played at triple speed.

Hall of Fame

When the player clears the final division of a Stadium Cup or defeats the Rival in the Gym Leader Castle, all of the Pokémon on the player's team will be registered in the Hall of Fame.

Round 2

When the Vs. Mewtwo battle is cleared, Round 2 can be toggled on and off by pressing C-Right on the main menu. Round 2 challenges the player to battle through the game all over again, against the same opponents with different Pokémon and a much higher difficulty. Mew can also be rented in the Prime Cup. The surrounding Stadium area in Round 2 is set at night.


Trainer class changes

As there is a seven-letter limit for Trainer names, some Trainer classes go by different names.

Original Stadium
Lt. Surge Surge
Giovanni Giovani
Bug Catcher Bug Boy
Youngster Lad
Engineer Mr. Fix
Fisherman Fisher
Channeler Medium
Gentleman Old Man
Black Belt Judoboy
Cooltrainer Cool♂ or Cool♀
Bird Keeper Birdboy
Jr. Trainer Jr.♂ or Jr.♀
Super Nerd Nerd
PokéManiac Pkmniac

Game mechanic changes

Pokémon Stadium features a number of changes to the battle system. Many of these fix glitches present in the first generation games.[5][6]

General changes include:

  • The duration of sleep is reduced to 1-3 turns.
  • If a Pokémon defeats an opposing Pokémon with a recoil move, the Pokémon does not suffer recoil damage.
  • An immobilized Pokémon can still select an attack.
  • Consecutive moves such as Wrap end when the target switches out.
  • All status conditions and HP-draining moves have no effect against a substitute.
  • If a Pokémon is fully paralyzed during the invulnerable turn of Dig or Fly, the move resets.
  • When a paralyzed Pokémon's Speed is modified, its Speed reduction is no longer nullified.
  • After a move which causes self-inflicted confusion (e.g. Thrash) ends, the game will display a message stating that the target is confused.
  • The variable that determines the last damage dealt is reset whenever a Pokémon switches, is fully paralyzed, or uses a two-turn attack.
  • Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511.
  • In the Japanese version, the stat modifiers for accuracy and evasion were changed.

In addition, the following moves were changed:

Move Type
Acid  Poison  Status
Aurora Beam  Ice  Status
Bide  Normal  Status
BubbleBeam  Water  Status
Counter  Fighting  Status
Disable  Normal  Status
Focus Energy  Normal  Status
Haze  Ice  Status
Hyper Beam  Normal  Status
Mimic  Normal  Status
Mirror Move  Flying  Status
Rest  Psychic  Status
Transform  Normal  Status
Substitute  Normal  Status
Struggle  Normal  Status

Localization changes

Like the Generation I handheld games, Pokémon Stadium had several changes from the Japanese version.

  • The Japanese version had six Stadium Cups. In addition to the Pika, Petit, and Prime Cups, there were three cups based upon official tournaments: the Nintendo Cup '97, Nintendo Cup '98, and Nintendo Cup '99. In the international versions, the Nintendo Cups were replaced with the Poké Cup from Pokémon Yellow's Colosseum 2.
  • A Gallery mode was added.
  • A method to obtain a Surf Pikachu was added. Japanese players could only obtain a Surf Pikachu in the original Pokémon Stadium.
  • The number of teams that could be registered was decreased from 12 to 10.
  • In Clefairy Says, the Clefairy sing rather than repeat the same sound effect.

Special Pokémon

Two Pokémon with unique moves can be obtained and transferred to any Generation I game.

Amnesia Psyduck

This Psyduck with the special move Amnesia is obtained by registering all 151 Pokémon in the Hall of Fame.

Pokémon Info Battle Moves
PSYDUCK Normal Scratch
Lv. 15 Dex No. Psychic Amnesia
Spr 1y 054.png 054 -- --
Type -- --
Water Unknown There is no limit to this Pokémon's availability.
It may be obtained on any date, beginning from
when it was released.
It was available in all regions.
Item OT スタジアム*
Normal Box* ID No. 01999*
Can be obtained with: R G B Y
Obtained from: JStad Stad Stad2 Distribution
Please go here to know this Pokémon's in-game effect.

Surf Pikachu

In order to obtain a Surf Pikachu, the Master Ball division of the Round 2 Prime Cup must be cleared with the following restrictions:[7][8]

  • All of the Pokémon must be selected directly from a Game Pak (Pokémon cannot be registered). The Pikachu can come from any Generation I game.
  • Continues may be used, but the game cannot be saved.
  • Pikachu only has to be selected for the final battle and does not have to take part in the battle.

Pokémon Info Battle Moves
PIKACHU Water Surf
Lv. ? Dex No. -- --
Spr 1y 025.png 025 -- --
Type -- --
Electric Unknown There is no limit to this Pokémon's availability.
It may be obtained on any date, beginning from
when it was released.
It was available in North America, Europe, and Australia.
Item OT ?????
Berry* or Light Ball* ID No. ?????
Can be obtained with: R G B Y
Obtained from: JStad Stad Stad2 Distribution
Please go here to know this Pokémon's in-game effect.


Main article: Staff of Pokémon Stadium


  • Pokémon cries have a much more realistic sound in this game. However, the starter Pikachu from Pokémon Yellow says its name like in the anime.
  • This was the first home console game to have all Pokémon in its generation able to be used in battle.
  • Nicknamed Pokémon have slightly altered colorations when used in battle. As a result, most NPC Trainers use nicknamed Pokémon to emphasize the effect. This makes one of the few situations where NPCs have nicknamed Pokémon.
  • Rocket's Pokémon have numbers in their nicknames, even though this was not possible until Generation III. The same applies for Team Rocket Grunts in the sequel.
  • This was the first Pokémon game that allowed more than two players to battle at one time. This feature would not be implemented into the handheld games until Generation III.
  • This is the only game where Lance does not use a Dragonite at any point in the game.
  • Unlike handheld games, if due to glitches (like Pokémon "growing" from Lv. 255 to Lv. 0, thus lowering HP) Pokémon current HP happens to be below 0, it's shown properly (like 64569).
  • Clearing the Gym Leader Castle and Prime Cup on Master Ball mode will unlock an alternate title screen.


  • There are some discrepancies with height in the game.
    • Although there is a 1'4" difference between Nidoking and Venonat, the two appear to be the same height in battle.
  • If a Pokémon knows four HM moves, using a TM in the menu allows the first move to be overwritten. This is the only way to replace HM moves in Generation I.

External links

  1. Pokémon.co.jp
  2. Pokémon.com (US)
  3. Nintendo of Australia (archive)
  4. Pokémon.com (UK)
  5. UPC Attack Explanations
  6. Important RBY Differences
  7. Surf Pikachu requirements
  8. Research topic for Surf Pikachu requirements

Pikachu series: Hey You, Pikachu!Channel
PokéPark series: PokéPark WiiPokéPark 2: Wonders Beyond
TCG: Play It! series: Play It!Play It! Version 2
Game Boy TCG series: Trading Card GameCard GB2: Here Comes Team GR!
Misc. TCG: Trading Card Game OnlinePokémon Card Game: How to Play DS
Pinball series: PinballPinball miniPinball: R&S
Puzzle series: Puzzle LeaguePuzzle Challenge
Mystery Dungeon
Red Rescue Team & Blue Rescue Team
Explorers of Time, Darkness & Sky
Blazing, Stormy & Light Adventure Squad
Gates to Infinity
Super Mystery Dungeon
Ranger series: RangerShadows of AlmiaGuardian Signs
Rumble series: RumbleRumble BlastRumble URumble World
Trozei series: Trozei!Battle Trozei
Puck series: BattrioTrettaTretta LabGa-Olé
Super Smash Bros. series: Super Smash Bros.MeleeBrawlFor Nintendo 3DS/Wii U
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