Pokémon Shuffle

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Shuffle redirects here. For the random mixing of cards, see Appendix:Glossary (TCG) → Shuffle.
Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Basic info
Platform: Nintendo 3DS
Category: Puzzle
Players: 1
Connectivity: StreetPass, Nintendo Network
Developer: Genius Sonority
Publisher: Nintendo
Part of: Generation VI side series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015
North America: February 18, 2015
Australia: February 18, 2015
Europe: February 18, 2015
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site
Nintendo.co.jp
English: Official site
Pokémon.com
Nintendo.com
Japanese boxart
PokéToru logo.png
Japanese logo
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Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game released for the Nintendo 3DS. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called "check in").

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Gameplay

Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match. No-match moves are allowed in timed stages, however.

Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.

If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.

Tutorial

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In v1.2.0 onward, does the player start with 5 regenerating Hearts, or 5 bonus Hearts? Is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?

The tutorial portion of the game lasts until the player completes Stage 11. Throughout the tutorial, the player is guided by Amelia.

The player starts the game with 5 Hearts, 0 Coins, 0 Jewels, and no Support Pokémon. Upon starting the game, Amelia introduces the game and forces the player to play Stage 1: Espurr (without offering the player the opportunity to buy items), on which the game forces the player's moves, guaranteeing that Espurr has 100% catchability. The game then forces the player to add Espurr to their party, then play Stage 2: Bulbasaur. Because the player now has Coins (from completing Stage 1), Amelia introduces the concept of buying items; the player does not currently have enough Coins to buy any, but she gives them a free Moves +5 to demonstrate the item.

After successfully completing Stage 2, the game opens the menu for Stage 3. The Optimize button (which did not appear before) is now added and Amelia explains it to the player. Amelia explains type effectiveness to the player.

After starting Stage 4, Amelia explains the concept of skills to the player.

After completing Stage 5, when the player tries the catch Eevee, the game forces the Poké Ball to fail, but Amelia then gives the player a Great Ball for free. After that, the player is given a free Jewel, followed by Amelia explaining the concept of Jewels. The game then offers the player the Jewel purchase menu, encouraging them to purchase 5 Hearts.

At the start of Stage 6, Amelia explains the concept of disruptions due to Pidgey turning a Support Pokémon into a breakable-rock.

When the player opens the menu for Stage 8, Amelia explains the concept of a 3-Pokémon stage due to it being one.

After completing Stage 9, when Stage 10: Mega Audino appears, Amelia hints that the stage is different to other stages. After completing the stage, Amelia explains how Mega Evolution works, and the first slot in the player's party changes to a large circle with a Mega Stone slot in order to facilitate Mega Evolution. After completing Stage 10, the game automatically opens the menu for Stage 11. Amelia then gives the player a free Heart.

After completing Stage 11, the check in button appears, which Amelia explains. She then departs, assuring the player they will meet again.

Disruptions

Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.

Disruption Effect
Barrier-type Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.
Non-Support Pokémon icon A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.
Coin An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+ or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
Unbreakable-block A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.
Breakable-rock A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffected by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.
Black-cloud Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.

Ranks

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Thresholds for lower ranks

Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to "Meowth's Coin Mania", competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.

For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank.

For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.

All Competitive Stages and Stage 149: Haxorus will always grant an S-rank upon competition, regardless of performance.

Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.

Check in

The player can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.

Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.

Checking in also adds any special stages the player does not already have (daily stages, such as "The Daily Pokémon (#1)", only need to be downloaded once, and will be cycled through with the system's clock). If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again.

Version history

Version 1.0.x

Version Release date Changes
1.0.0 February 18, 2015 Initial release
1.0.1 February 18, 2015 Adds the special stages "Launch Special: Meet Mew" (first edition) and "The Daily Pokémon (#1)".
1.0.2 February 20, 2015 Fixes a glitch that allowed a player to use any Pokémon in the game at any time.

Version 1.1.x

Version Release date Changes
1.1.0 March 6, 2015 Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.
1.1.1 March 6, 2015 Restores access to special stages.
1.1.2 March 9, 2015 Adds the "Great Challenge" special stage "Kyogre Makes a Splash" and the "Launch Special: Meet Mew" special stage "Mew Strikes Again".
1.1.3 March 15, 2015 Adds the timed Competitive Stage for Mega Lucario.
1.1.4 March 17, 2015 Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.
1.1.5 March 23, 2015 Adds main stages 151-165, the "Great Challenge" special stage "Keldeo Rears Its Head", and the special stage "The Daily Pokémon (#2)". Also awards the Lucarionites and consolation prize Jewels from the competition.
1.1.6 March 27, 2015 Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)
1.1.7 March 30, 2015 Adds the Great Challenge special stage "Rayquaza's Ascension". Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.
1.1.8 April 6, 2015 Adds the Competitive Stage for Mega Blastoise.
1.1.9 April 13, 2015 Adds main stages 166-180 as well as the "Great Challenge" special stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition.
1.1.10 April 20, 2015 Adds the "Pokémon Safari" special stage.
1.1.11 April 27, 2015 Adds the "3.5 Million Celebration" Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the "The Daily Pokémon (#1)" special stage (available starting May 4), "One chance a day!" Pinsir special stage (available starting May 7), and compatibility for a code for 5 "Exp. Points x1.5" items (redeemable starting April 30).
1.1.12 May 11, 2015 Adds main stages 181-190 as well as the "Great Challenge" special stage "Regirock Rocks the Scene".
1.1.13 May 18, 2015 Adds the special stage "The Daily Pokémon (#3)" as well as the move-limited Mega Lucario Competitive Stage.
1.1.14 May 25, 2015 Adds the "4 Million Celebration" Shaymin special stage. Changes the description of the item "Complexity -1" , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.

Version 1.2.x

The top screen as shown in Version 1.2.1

Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.

  • Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
  • A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.
  • Levels and experience points are now displayed on the Optimize screen.
  • After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
  • After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.
  • The Skill "Block Bash" has been renamed "Block Smash", and the "Bonbon Boulevard" area has been renamed "Sweet Strasse".
  • If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.
  • New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.
  • Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.
  • Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
  • Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.
Version Release date Changes
1.2.0 May 26, 2015 As detailed above.
1.2.1 May 26, 2015 Restores access to special stages. "The Daily Pokémon (#3)" notice has its background color changed from green to orange, while the "Competition Now Live" notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the "Tons of Exp. Points" special stage to the game, along with the data for the Venusaur competitive stage. The Shaymin special stage "4 Million Celebration" now only gives 1000 Coins upon the first clear, not the first daily clear.
1.2.2 June 8, 2015 Adds main stages 191-200, expert stages EX22-EX24 and the special stage "Escalation Battles". Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.
1.2.3 June 15, 2015 Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.
1.2.4 June 22, 2015 Adds the Manaphy stage "4.5 Million Celebration" and the new version of the Pokémon safari.

Passcodes

The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015
04482045 5 Exp. Points x1.5 April 30 to June 1, 2015
06150503 3 Moves +5 June 15 to September 14, 2015

Unique codes

Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015

Jewels

The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), via other special means, and via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000). Additionally, one Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.

Each time the player plays a stage, a Heart is consumed; Hearts are replenished over time, or can be obtained in exchange for Jewels. Additionally, each time the player clears a stage they will be rewarded with a number of Coins based on their performance; Coins can be spent on items in-game.

If the player runs out of turns or time during a stage, they can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.

Exchange

Jewels can be exchanged for either Hearts or Coins at the following rates:

Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)

StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.

Additionally, the player will receive rewards based on the number of StreetPass tags they have had.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags before 10,000 tags total 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.

Days between tags Reward
?? 2 Hearts

Stages

Main stages

Puerto Blanco

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
1 Espurr Espurr 200 Psychic 8 75% 5% 8
2 Bulbasaur Bulbasaur 360 Grass 7 75% 4% 7
3 Squirtle Squirtle 400 Water 15 50% 4% 15
4 Charmander Charmander 400 Fire 15 30% 5% 15
5 Eevee Eevee 450 Normal 15 20% 3% 15
6 Pidgey Pidgey 650 Flying 12 60% 4% 12
7 Togepi Togepi 650 Fairy 10 20% 8% 10
8 Pichu Pichu 800 Electric 7 7% 7% 7
9 Audino Audino 900 Normal 15 60% 3% 15
10 Audino Mega Audino 1,200 Normal 15 N/A N/A 15

Sandy Bazaar

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
11 Happiny Happiny 2,000 Normal 15 70% 2% 15
12 Mareep Mareep 1,411 Electric 16 40% 4% 16
13 Purrloin Purrloin 1,194 Dark 15 70% 2% 15
14 Torchic Torchic 491 Fire 5 5% 9% 5
15 Phanpy Phanpy 1,803 Ground 13 30% 6% 13
16 Nidoran♀ Nidoran♀ 398 Poison 3 70% 10% 3
17 Nidoran♂ Nidoran♂ 2,268 Poison 15 20% 6% 15
18 Klefki Klefki 1,755 Steel 16 5% 6% 16
19 Kangaskhan Kangaskhan 1,244 Normal 15 70% 2% 15
20 Kangaskhan Mega Kangaskhan 2,463 Normal 20 N/A N/A 20

Night Festival

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
21 Buneary Buneary 3,257 Normal 30 50% 2% 30
22 Treecko Treecko 1,978 Grass 15 5% 3% 15
23 Pikachu Pikachu 903 Electric 7 30% 10% 7
24 Sableye Sableye 2,095 Dark 15 55% 3% 15
25 Litwick Litwick 1,734 Ghost 16 45% 4% 16
26 Chingling Chingling 1,978 Psychic 15 80% 2% 15
27 Swirlix Swirlix 2,474 Fairy 16 70% 2% 16
28 Volbeat Volbeat 2,045 Bug 15 30% 5% 15
29 Illumise Illumise 1,859 Bug 15 30% 5% 15
30 Sableye Mega Sableye 4,386 Dark 20 N/A N/A 20

Isla Asul

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
31 Slowpoke Slowpoke 4,765 Psychic 19 20% 5% 15
32 Azurill Azurill 2,873 Fairy 16 60% 3% 16
33 Riolu Riolu 3,344 Fighting 15 3% 4% 15
34 Swablu Swablu 908 Flying 6 40% 10% 6
35 Surskit Surskit 3,344 Bug 15 60% 3% 15
36 Taillow Taillow 615 Flying 5 70% 6% 5
37 Meowth Meowth 1,160 Normal 8 15% 5% 8
38 Croagunk Croagunk 3,344 Poison 15 60% 3% 15
39 Corsola Corsola 3,027 Water 16 70% 2% 16
40 Marill Marill 658 Fairy 3 60% 14% 3
41 Mudkip Mudkip 2,340 Water 15 10% 3% 15
42 Vulpix Vulpix 1,054 Fire 5 30% 14% 5
43 Lapras Lapras 3,344 Water 15 10% 6% 15
44 Pidgeotto Pidgeotto 2,078 Flying 15 60% 3% 15
45 Slowbro Mega Slowbro 7,014 Psychic 23 N/A N/A 23

Rainbow Park

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
46 Minccino Minccino 730 Normal 5 70% 6% 5
47 Vanillite Vanillite 2,590 Ice 15 50% 4% 15
48 Chatot Chatot 2,866 Flying 16 35% 5% 16
49 Axew Axew 2,327 Dragon 15 15% 6% 15
50 Zorua Zorua 3,710 Dark 15 10% 3% 15
51 Mawile Mawile 645 Steel 3 15% 29% 3
52 Lopunny Lopunny 750 Normal 5 35% 13% 5
53 Flaaffy Flaaffy 2,297 Electric 15 70% 2% 15
54 Vaporeon Vaporeon 2,597 Water 15 5% 7% 15
55 Charmeleon Charmeleon 3,710 Fire 15 7% 3% 15
56 Buizel Buizel 3,200 Water 16 60% 3% 20
57 Wartortle Wartortle 2,597 Water 15 7% 3% 15
58 Hawlucha Hawlucha 2,077 Fighting 9 30% 8% 7
59 Ivysaur Ivysaur 738 Grass 3 7% 15% 3
60 Lopunny Mega Lopunny 6,195 Normal 20 N/A N/A 15

Galerie Rouge

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
61 Bonsly Bonsly 3,820 Rock 16 70% 2% 20
62 Gastly Gastly 3,022 Ghost 11 15% 8% 7
63 Marshtomp Marshtomp 3,710 Water 15 7% 3% 15
64 Dratini Dratini 1,075 Dragon 5 45% 11% 5
65 Amaura Amaura 2,866 Rock 15 60% 4% 15
66 Combusken Combusken 738 Fire 3 7% 15% 3
67 Meowstic Meowstic
(male)
3,830 Psychic 15 35% 5% 15
68 Togetic Togetic 1,190 Fairy 5 60% 8% 5
69 Slowbro Slowbro 1,736 Psychic 7 8% 6% 7
70 Umbreon Umbreon 3,116 Dark 15 5% 7% 15
71 Espeon Espeon 5,325 Psychic 15 5% 7% 15
72 Grovyle Grovyle 835 Grass 4 7% 11% 3
73 Swellow Swellow 3,350 Flying 16 70% 2% 20
74 Cubone Cubone 3,578 Ground 15 15% 6% 15
75 Altaria Mega Altaria 6,730 Dragon 20 N/A N/A 15

Sweet Strasse

Prior to version 1.2.0, this area was known as Bonbon Boulevard.

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
76 Azumarill Azumarill 3,508 Fairy 16 80% 2% 20
77 Mienfoo Mienfoo 3,836 Fighting 15 50% 4% 15
78 Snorunt Snorunt 2,982 Ice 15 40% 4% 15
79 Sylveon Sylveon 4,477 Fairy 15 5% 7% 15
80 Miltank Miltank 3,982 Normal 16 70% 2% 5
81 Meowstic Meowstic
(female)
1,736 Psychic 7 45% 8% 7
82 Masquerain Masquerain 3,118 Bug 15 70% 2% 15
83 Cottonee Cottonee 1,380 Grass 5 60% 8% 5
84 Petilil Petilil 3,118 Grass 15 50% 4% 15
85 Dedenne Dedenne 3,490 Electric 15 7% 3% 15
86 Slurpuff Slurpuff 3,508 Fairy 16 25% 5% 20
87 Liepard Liepard 4,290 Dark 15 12% 3% 15
88 Chansey Chansey 921 Normal 3 10% 30% 3
89 Gulpin Gulpin 4,376 Poison 16 55% 3% 20
90 Mawile Mega Mawile 5,410 Steel 20 N/A N/A 15

Silbern Museum

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
91 Bronzor Bronzor 3,778 Steel 16 70% 2% 16
92 Emolga Emolga 1,000 Electric 5 25% 15% 5
93 Sudowoodo Sudowoodo 3,957 Rock 15 50% 4% 15
94 Scyther Scyther 4,455 Bug 15 40% 4% 15
95 Nidorina Nidorina 4,923 Poison 16 15% 6% 16
96 Nidorino Nidorino 4,064 Poison 15 45% 4% 15
97 Carbink Carbink 1,340 Rock 5 60% 8% 5
98 Throh Throh 5,206 Fighting 15 20% 6% 15
99 Sawk Sawk 5,480 Fighting 15 20% 6% 15
100 Chimecho Chimecho 5,163 Psychic 16 70% 2% 16
101 Donphan Donphan 1,305 Ground 5 20% 16% 5
102 Fraxure Fraxure 4,260 Dragon 15 35% 5% 15
103 Raichu Raichu 3,438 Electric 13 3% 8% 13
104 Aerodactyl Aerodactyl 3,598 Rock 15 15% 6% 15
105 Ampharos Mega Ampharos 6,215 Electric 20 N/A N/A 20

Mt. Vinter

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
106 Delibird Delibird 4,985 Ice 16 25% 5% 16
107 Misdreavus Misdreavus 738 Ghost 3 55% 15% 3
108 Glalie Glalie 5,654 Ice 15 15% 6% 15
109 Dragonair Dragonair 3,430 Dragon 15 2% 7% 15
110 Mienshao Mienshao 5,480 Fighting 15 25% 5% 15
111 Vanillish Vanillish 1,948 Ice 7 65% 1% 7
112 Jolteon Jolteon 4,070 Electric 15 5% 7% 15
113 Cinccino Cinccino 3,430 Normal 15 40% 4% 15
114 Glaceon Glaceon 5,140 Ice 15 5% 7% 15
115 Blissey Blissey 4,322 Normal 16 5% 6% 16
116 Aurorus Aurorus 4,112 Rock 15 60% 3% 15
117 Ninetales Ninetales 1,574 Fire 7 25% 11% 7
118 Altaria Altaria 4,900 Dragon 15 30% 5% 15
119 Vanilluxe Vanilluxe 5,348 Ice 16 45% 4% 16
120 Glalie Mega Glalie 7,655 Ice 20 N/A N/A 20

Castle Noapte

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
121 Haunter Haunter 5,082 Ghost 16 10% 6% 16
122 Lampent Lampent 4,561 Ghost 15 25% 5% 15
123 Flareon Flareon 1,779 Fire 7 5% 14% 7
124 Swalot Swalot 4,088 Poison 15 50% 4% 15
125 Gengar Gengar 6,516 Ghost 15 2% 4% 15
126 Persian Persian 3,230 Normal 15 5% 7% 15
127 Lilligant Lilligant 1,535 Grass 5 70% 6% 5
128 Froslass Froslass 921 Ice 3 50% 17% 3
129 Zoroark Zoroark 4,795 Dark 15 5% 3% 15
130 Ampharos Ampharos 15,550 Electric 50 2% 2% 50
131 Mismagius Mismagius 5,009 Ghost 16 50% 4% 16
132 Slowking Slowking 4,200 Psychic 15 2% 7% 15
133 Bronzong Bronzong 5,500 Steel 15 10% 6% 15
134 Chandelure Chandelure 2,149 Ghost 7 50% 8% 7
135 Gengar Mega Gengar 8,090 Ghost 20 N/A N/A 20

Jungle Verde

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
136 Stunfisk Stunfisk 5,670 Ground 16 25% 5% 16
137 Pidgeot Pidgeot 4,634 Flying 15 7% 7% 15
138 Whimsicott Whimsicott 5,363 Grass 16 50% 4% 16
139 Marowak Marowak 4,672 Ground 15 20% 6% 15
140 Nidoqueen Nidoqueen 5,840 Poison 15 5% 7% 15
141 Nidoking Nidoking 5,840 Poison 15 10% 6% 15
142 Leafeon Leafeon 4,483 Grass 15 5% 7% 15
143 Scizor Scizor 3,636 Bug 15 5% 7% 15
144 Skarmory Skarmory 5,500 Steel 15 35% 5% 15
145 Floatzel Floatzel 5,201 Water 16 50% 4% 16
146 Toxicroak Toxicroak 5,840 Poison 15 25% 5% 15
147 Togekiss Togekiss 3,162 Fairy 9 10% 10% 9
148 Heracross Heracross 5,195 Bug 15 5% 7% 15
149 Haxorus Haxorus 1,666 Dragon 5 65% 7% 5
150 Mewtwo Mega Mewtwo Y 11,111 Psychic 23 N/A N/A 23

Wacky Workshop

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
151 Munchlax Munchlax 5,558 Normal 18 55% 3% 18
152 Chespin Chespin 6,553 Grass 16 5% 3% 16
153 Onix Onix 12,355 Rock 18 25% 5% 18
154 Froakie Froakie 4,384 Water 10 5% 5% 10
155 Smeargle Smeargle 900 Normal 5 65% 7% 5
156 Fennekin Fennekin 4,771 Fire 12 5% 4% 12
157 Larvesta Larvesta 9,159 Bug 15 40% 4% 15
158 Feebas Feebas 8,120 Water 20 70% 2% 20
159 Poochyena Poochyena 4,176 Dark 10 67% 4% 10
160 Trubbish Trubbish 1,443 Poison 5 44% 12% 5
161 Hippopotas Hippopotas 5,544 Ground 15 30% 5% 15
162 Bagon Bagon 11,645 Dragon 17 17% 5% 17
163 Pancham Pancham 8,000 Fighting 10 20% 3% 10
164 Yamask Yamask 6,816 Ghost 12 25% 7% 12
165 Milotic Milotic 11,745 Water 30 3% 4% 30
166 Solosis Solosis 15,200 Psychic 20 36% 4% 20
167 Honedge Honedge 5,112 Steel 15 22% 6% 15
168 Drilbur Drilbur 7,392 Ground 16 45% 4% 16
169 Larvitar Larvitar 7,603 Rock 18 24% 5% 18
170 Shuppet Shuppet 3,776 Ghost 10 7% 7% 10
171 Rufflet Rufflet 7,952 Flying 16 40% 4% 16
172 Bergmite Bergmite 5,166 Ice 12 13% 8% 12
173 Mightyena Mightyena 7,114 Dark 22 7% 3% 22
174 Snubbull Snubbull 7,270 Fairy 16 31% 5% 16
175 Lickitung Lickitung 14,720 Normal 23 12% 4% 23
176 Timburr Timburr 21,252 Fighting 35 21% 3% 35
177 Banette Banette 12,096 Ghost 15 6% 5% 19
178 Tangela Tangela 1,228 Grass 3 52% 16% 3
179 Pupitar Pupitar 5,913 Rock 14 33% 5% 14
180 Aerodactyl Mega Aerodactyl 15,840 Rock 25 N/A N/A 25

Pedra Valley

Unlike earlier areas, the stages in this area appear one at a time instead of in groups of five.

Stage Pokémon Hit Points Type Moves Base capture % Move Bonus EXP granted
181 Sneasel Sneasel 7,372 Dark 16 77% 2% 16
182 Duosion Duosion 6,627 Psychic 10 12% 6% 10
183 Snorlax Snorlax 31,955 Normal 55 2% 2% 55
184 Granbull Granbull 10,672 Fairy 17 66% 2% 17
185 Frogadier Frogadier 2,576 Water 7 11% 6% 7
186 Gurdurr Gurdurr 16,544 Fighting 22 32% 4% 22
187 Quilladin Quilladin 4,636 Grass 8 2% 13% 8
188 Shelgon Shelgon 15,238 Dragon 18 7% 3% 18
189 Braixen Braixen 4,108 Fire 7 17% 12% 7
190 Steelix Steelix 9,484 Steel 26 22% 3% 26
191 Blitzle Blitzle 9,893 Electric 16 62% 3% 16
192 Lickilicky Lickilicky 12,705 Normal 22 29% 4% 22
193 Pangoro Pangoro 10,496 Fighting 16 7% 5% 16
194 Garbodor Garbodor 5,940 Poison 12 45% 5% 12
195 Doublade Doublade 8,778 Steel 22 12% 2% 22
196 Cofagrigus Cofagrigus 13,524 Ghost 9 55% 5% 9
197 Reuniclus Reuniclus 20,160 Psychic 30 9% 3% 30
198 Conkeldurr Conkeldurr 17,740 Fighting 24 19% 3% 24
199 Tangrowth Tangrowth 8,976 Grass 16 65% 3% 16
200 Tyranitar Tyranitar 16,740 Rock 30 3% 3% 30

Expert stages

Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.

Stage Pokémon Hit points Type S-ranks to
unlock
Time limit Base
capture
%
Bonus per
3 seconds
EXP granted
EX1 Absol Absol 3,420 Dark 12 01:00 1% 5% 10
EX2 Rotom Rotom 3,456 Electric 12 01:00 1% 5% 10
EX3 Lucario Lucario 10,935 Fighting 12 02:00 1% 3% 10
EX4 Articuno Articuno 11,340 Ice 20 02:00 1% 3% 10
EX5 Zapdos Zapdos 2,700 Electric 25 00:30 1% 10% 10
EX6 Moltres Moltres 6,300 Fire 30 01:00 1% 5% 10
EX7 Venusaur Venusaur 5,630 Grass 35 01:00 1% 5% 10
EX8 Blastoise Blastoise 8,446 Water 40 01:30 1% 4% 10
EX9 Charizard Charizard 5,342 Fire 45 01:00 1% 5% 10
EX10 Dragonite Dragonite 12,020 Dragon 50 02:00 1% 3% 10
EX11 Sceptile Sceptile 5,918 Grass 55 01:00 1% 5% 10
EX12 Blaziken Blaziken 4,223 Fire 60 00:30 1% 10% 10
EX13 Swampert Swampert 5,918 Water 65 01:00 1% 5% 10
EX14 Entei Entei 1,709 Fire 75 00:15 1% 20% 10
EX15 Suicune Suicune 1,871 Water 80 00:15 1% 20% 10
EX16 Raikou Raikou 1,482 Electric 85 00:15 1% 20% 10
EX17 Heatran Heatran 15,423 Fire 95 02:00 1% 3% 10
EX18 Xerneas Xerneas 10,125 Fairy 100 01:00 1% 5% 10
EX19 Yveltal Yveltal 10,328 Dark 110 01:00 1% 5% 10
EX20 Mewtwo Mewtwo 25,596 Psychic 150 02:00 1% 3% 10
EX21 Genesect Genesect 13,652 Bug 180 01:30 1% 5% 10
EX22 Chesnaught Chesnaught 26,158 Grass 191 01:30 1% 4% 10
EX23 Delphox Delphox 5,868 Fire 195 00:30 1% 10% 10
EX24 Greninja Greninja 9,738 Water 200 01:00 1% 5% 10

Special stages

Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use "SP" as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage.

Legendary and Mythical Pokémon events

Launch Special: Meet Mew

At the game's release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.

The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as "Mew Strikes Again" and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Availability
Mew Mew 4,896 Psychic 20 10% 4% 5 February 18 to March 22, 2015
Great Challenge

"Great Challenge" is the stage name of numerous Legendary and Mythical Pokémon event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.

Event Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Initial
Reward
Availability
Kyogre Makes a Splash Kyogre Kyogre 9,214 Water 30 5% 3% 5 1 Jewel March 9 to 22, 2015
Keldeo Rears Its Head Keldeo Keldeo
(Ordinary Form)
13,051 Water 20 15% 4% 5 5,000 Coins March 23 to April 5, 2015
Rayquaza's Ascension Rayquaza Rayquaza 11,847 Dragon 30 7% 2% 5 1 Jewel March 30 to April 19, 2015
Groudon Lands at Last Groudon Groudon 7,011 Ground 20 10% 4% 5 3,000 Coins April 13 to 26, 2015
Regirock Rocks the Scene Regirock Regirock 22,572 Rock 30 3% 2% 5 1,000 Coins May 11 to 25, 2015
Dialga Descends Dialga Dialga 17,820 Steel 25 8% 2% 5 1,000 Coins June 15 to 29, 2015
3.5 Million Celebration

To celebrate 3.5 million downloads, Celebi was made available from April 27 to May 18, 2015. Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Celebi Celebi 9,616 Psychic 20 10% 3% 5 April 27 to May 18, 2015
4 Million Celebration

To celebrate 4 million downloads, Shaymin was made available from May 25 to June 15, 2015 with an event called "Shaymin Enters!" Players received 1,000 Coins upon their first successful completion of the stage. While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Shaymin Shaymin
(Land Forme)
12,237 Grass 22 20% 3% 5 May 25 to June 15, 2015
4.5 Million Celebration

To celebrate 4.5 million downloads, Manaphy was made available from June 22 to July 6, 2015 with an event called "Manaphy Manifests!" Players received 1,000 Coins upon their first successful completion of the stage.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Manaphy Manaphy
6,345 Water 12 12% 4% 5 June 22 to July 6, 2015
Tons of Exp. Points

On May 30, 2015, a new regular event stage featuring Victini became available with the event "Exp. Points from Victini!". The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as "Meowth's Coin Mania" and "One chance a day!" in that the stage disappears after being played at any time during the 24-hour period of its availability. Players can obtain a massive experience boost from playing of this stage.

The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Victini Victini 2,016 Psychic 7 2% 3% 400
Escalation Battle

Escalation Battle is a stage that has many levels and special rewards to it. It stars a single Pokémon, Giratina, and increases in difficulty using an associated stage level, also providing higher catchability over time. The catch rate is equal to the stage level, and there is no move bonus for moves remaining.

There are set rewards at various levels:

  • Stage level 5 rewards the player with 1,000 Coins.
  • Stage level 10 rewards a Disruption Delay.
  • Stage level 30 rewards a Mega Start.
  • Stage level 50 rewards a Mega Speedup.
  • Stage level 100 rewards a Mega Speedup.

At stage level 100, the final stage type is triggered on any future playings. It is not known if further rewards are given after stage level 100.

There is no bonus for any remaining moves in these stages. All items are available with the exception of the first four levels, where Disruption Delay cannot be used as there are no disruptions.

Pokémon Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Giratina Giratina Ghost 18 Equal to
stage level
N/A 5

There are seven types of stages confirmed in the event.

Stage
type
Stage
levels
Hit points Additional hit points
per level up
Stage differences
1 1-4 2,165 180 No disruptions.
2 5-9 2,886 180 Breakable-rocks. Four per 3 turns.
3 10-29 5,692 60 Breakable-rocks. Four per 2 turns.
4 30-39 6,950 145 4 barriers at start, after 3 turns.
Every turn starting after 6 turns.
5 40-49 9,198 80 Barriers on four outside columns, fixed layout.
Unbreakable blocks drop in left columns.
Single matches trigger 2 barriers; later, column of barriers per 2 turns
6 50-99 10,425 70 Shaymin appears (or Spinda if Shaymin is a Support).
3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.
Uses different music to previous stage levels.
7 100 26,065 50 Barriers (two times), then breakable-rocks every two turns.

Regular events

The following events are either regular events that take place on a weekly basis or have otherwise seen several releases.

Meowth's Coin Mania

A special stage called "Meowth's Coin Mania" can be played once per 24 hour period for which it becomes available. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.

The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with "Tons of Exp. Points" available on Saturdays.

Large numbers of coins appear in the stage at the beginning, while others fall into the stage from above during gameplay. If the player clears a combination (several groups in one move), this triggers Meowth's "disruption" whereby more coins replace tiles currently in the stage; this in turn can trigger an immediate coin match and possibly another combo, meaning multiple "disruptions" can occur without the player using any moves.

The stage disappears upon completion until it can be played again.

Pokémon Type Move
limit
EXP
granted
Availability
Meowth Meowth Normal 10 0 Available until May 24, 2015 on Saturdays and Sundays, and only on Sundays since May 31, 2015
The Daily Pokémon

The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.

Thus far, there have been three Daily Pokémon events.

The Daily Pokémon (#1)

The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015 and from May 4 to May 16, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.

With the May 4 re-release, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Rotom Rotom (Frost Rotom) 2,063 Ice 15 5% 6% 5 Monday only
Rotom Rotom (Heat Rotom) 2,321 Fire 15 5% 6% 5 Tuesday only
Rotom Rotom (Wash Rotom) 2,599 Water 15 5% 6% 5 Wednesday only
Rotom Rotom (Mow Rotom) 2,599 Grass 15 5% 6% 5 Thursday only
Rotom Rotom (Fan Rotom) 2,156 Flying 15 5% 6% 5 Friday only
The Daily Pokémon (#2)

The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015, and again from June 8 to June 20, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available.

The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Pachirisu Pachirisu 1,339 Electric 7 15% 12% 5 Monday only
Sigilyph Sigilyph 1,654 Psychic 15 8% 4% 5 Tuesday only
Tropius Tropius 2,363 Grass 20 7% 6% 5 Wednesday only
Farfetch'd Farfetch'd 3,930 Flying 10 3% 9% 5 Thursday only
Druddigon Druddigon 3,723 Dragon 20 9% 4% 5 Friday only
The Daily Pokémon (#3)

The Daily Pokémon (#3) is available for download from May 18 to June 6, 2015 with a different Pokémon available each day. Shuckle is a three Pokémon stage, while the others are normal stages.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Girafarig Girafarig 2,654 Psychic 7 8% 4% 5 Monday only
Kecleon Kecleon 3,675 Normal 20 7% 2% 5 Tuesday only
Shuckle Shuckle 5,899 Bug 5 10% 3% 5 Wednesday only
Relicanth Relicanth 4,752 Rock 15 8% 3% 5 Thursday only
Spiritomb Spiritomb 3,100 Ghost 17 5% 3% 5 Friday only

Pokémon Safari

The Pokémon Safari was a special series of five 3-Pokémon stages that had the player randomly battle one of 5 different opponents when accessed, not telling the player which they will be battled until it appeared. Due to the nature of the stage in not indicating which Pokémon would appear, it was impossible for players to optimize their teams with the Optimize button, requiring players to select a team manually before accessing the stage. The stage was initially available from April 20 to May 2, 2015. A second version is available from June 22 to July 7, 2015, featuring a different set of five Pokémon.

Complexity -1 was not available on these stages as there were only three Pokémon involved.

First release
Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Carvanha Carvanha 3,710 Dark 4 5% 11% 5
Sharpedo Sharpedo 12,928 Dark 20 7% 2% 5
Spinda Spinda 5,899 Normal 12 3% 3% 5
Cherubi Cherubi 1,675 Grass 5 11% 7% 5
Cherrim Cherrim
(Sunshine Form)
8,549 Grass 10 5% 4% 5
Second release
Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Electrike Electrike 5,512 Electric 12 8% 3% 5
Manectric Manectric 7,072 Electric 12 5% 3% 5
Stantler Stantler 1,972 Normal 7 25% 12% 5
Darumaka Darumaka 2,859 Fire 7 10% 7% 5
Darmanitan Darmanitan
(Standard Mode)
5,960 Fire 10 5% 6% 5

Competitive Stage

Four competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute (or a limited amount of moves in re-releases) to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.

When time expires, the player's score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A "CLEAR" indication and an "S" letter ranking are displayed upon conclusion of the stage like in all other stages, but the S ranking is not displayed again afterwards; this happens even if the player makes no moves for a score of 0.

When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel. The Mega Lucario event advertised that all participants would get a Jewel including winners; however, only players who did not receive the Lucarionite received the Jewel initially (like future events), although a patch released shortly after gave Lucarionite winners a Jewel as well.

Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage.

On May 18, 2015, Mega Lucario's competition became available once again. As before, all who place in the contest receive a Lucarionite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 20 move limit. The Mega Start item is also available for this event in addition to Complexity-1 and Disruption Delay.

On June 15, 2015, Mega Blastoise's competition became available once again. As before, all who place in the contest receive a Blastoisinite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 17 move limit. The Mega Start, Disruption Delay and Attack Power ↑ items are available for this stage, but the Complexity -1 is not.

In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.

Pokémon Type Time or moves
limit
Prize Winning threshold Availability
North America PAL region Japan
Lucario Mega Lucario Fighting 1:00 Lucarionite 20,000 20,000 50,000 March 15 to 22, 2015
Blastoise Mega Blastoise Water 1:00 Blastoisinite 20,000 10,000 50,000 April 6 to 12, 2015
Banette Mega Banette Ghost 1:00 Banettite 20,000 10,000 50,000 April 30 to May 6, 2015
Lucario Mega Lucario Fighting 20 moves Lucarionite 30,000 15,000 65,000 May 18 to May 25, 2015
Venusaur Mega Venusaur Grass 1:00 Venusaurite 20,000 10,000 50,000 May 29 to June 8, 2015
Blastoise Mega Blastoise Water 17 moves Blastoisinite 30,000 15,000 65,000 June 15 to 22, 2015
Manectric Mega Manectric Electric 1:00 Manectite 40,000 (20,000 for Mega Start, or 6,000 for Mega Speedup) 20,000 (10,000 for Mega Start, or 3,000 for Mega Speedup) June 29 to July 6, 2015

One-time events

The following events are one-off events that have yet to be repeated.

One chance a day!

On May 7, 2015, a special stage featuring Pinsir became available from the earlier 1.1.11 update. This stage, released as the "Seize Hold of Pinsir" event, was unique in that it could only be played once a day over a four day period, thereby limiting the player to only four opportunities to catch it over the duration of the event. If a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Pinsir Pinsir 6,788 Bug 16 3% 2% 5

List of Skills

Skills are Pokémon abilities that trigger either when certain conditions are met, or randomly, depending on the skill. If the player makes a move that completes two matches at once, the first match made will be the one to trigger its skill. Only one skill can be triggered per move, no matter how large the following combo may be. Skills will ony trigger in timed stages when the player maes a move if the match is not in the middle of a combo.

As of Version 1.2.0, the unused Skills "Fearless" and "Disrupt Buster" no longer appear in the search dropdown menu when searching for Skills (but they are still in the game data).

English name
Japanese name
Translation Description Effect
Astonish
おどろかす
Astonish Can delay your opponent's disruptions for a turn.
Barrier Bash
バリアけし
Barrier Cancellation Removes one barrier-type disruption without fail.
Block Smash
ブロックくずし
Block Demolish Clears one unbreakable-block disruption without fail.
Block Smash+
ブロックくずし+
Block Demolish+ Sometimes clears three unbreakable-block disruptions.
Brute Force
ちからおし
Brute Force Increases damage for attacks that are not very effective.
Burn
やけどさせる
Burn Leaves the foe burned. When triggered, burns the opponent for a few moves. Fire-type Pokémon deal 50% extra damage to a burnt foe.
Chill
さむけ
Chill Can delay your opponent's disruptions for a turn.
Cloud Clear
くもばらい
Cloud Sweep Clears away one black-cloud disruption without fail.
Counterattack
はんげき
Counterattack The more disruptions on the board, the greater the damage.
Crowd Control
むれをなす
Form Groups The more <Pokémon> in the puzzle area, the more damage. Always activates when matching four or more of its icon.
Damage Streak
ノンストップ
Non-Stop Does more damage the more times in a row it is triggered.
Dancing Dragons
ドラゴンコンボ
Dragon Combo Increases damage done by any Dragon types in a combo.
Disrupt Buster
オジャマブレイク
Nuisance Break Occasionally erases all of the foe's disruptions.
Dragon Talon
ドラゴンのつめ
Dragon Talon Attacks sometimes deal greater damage than usual.
Eject
ふりはらう
Shake Off Removes one non-Support Pokémon icon without fail.
Fearless
こわいものしらず
Unaffected by Scary Things Combos do more damage if the opponent is Ghost type.
Flap
はばたく
Flap Occasionally delays a Ground-type opponent's disruptions.
Freeze
こおらせる
Freeze Leaves the foe frozen. When triggered, freezes the opponent for a few moves. A frozen foe cannot use disruptions. Ice-type Pokémon deal extra damage to a frozen foe.
Heavy Hitter
パワーパンチ
Power Punch Attacks sometimes deal greater damage than usual.
Hitting Streak
れんげき
Cheap Attack Does more damage the more times in a row it is triggered.
Last-Ditch Effort
さいごのちから
Last Stand Attacks do more damage when things are looking desperate.
Mega Boost
メガパワー
Mega Power Fills the Mega Gauge of a Pokémon of the same type.
Mind Zap
わすれさせる
Make Forget Can delay your opponent's disruptions for a turn. When triggered, resets the foe's disruption countdown to its maximum value.
Opportunist
きゅうしょをつく
Attack Vital Point Attacks can occasionally deal greater damage than usual.
Paralyze
まひさせる
Paralyze Leaves the foe paralyzed. When triggered, paralyzes the opponent for a few moves. A paralyzed foe cannot use any disruptions.
Pixie Power
フェアリーパワー
Fairy Power Increases damage done by any Fairy types in a combo.
Power of 4
4つのちから
Power of 4 Attacks do more damage when you make a match of four.
Power of 4+
4つのちから+
Power of 4+ Attacks do even more damage when you make a match of four. When matching four of that Pokémon, deals triple damage.
Power of 5
5つのちから
Power of 5 Attacks do more damage when you make a match of five.
Prank
いたずら
Prank Occasionally changes when a foe will next disrupt your play.
Pummel
そうこうげき
General Offense Increases damage done by any Fighting types in a combo.
Pyre
おくりび
Ceremonial Bonfire Increases damage done by any Fire types in a combo.
Quake
ゆさぶる
Shake Sometimes increases damage and leaves opponent paralyzed.
Quirky
きまぐれ
Quirky Occasionally erases one extra matching Pokémon elsewhere.
Quirky+
きまぐれ+
Quirky+ Occasionally erases two extra matching Pokémon elsewhere.
Risk-Taker
アップダウン
Up Down Damage may randomly be increased or decreased.
Rock Break
いわをけす
Rock Erase Destroys one breakable-rock disruption without fail.
Sinister Power
ダークパワー
Dark Power Increases damage done by any Dark types in a combo.
Sleep Charm
ねむらせる
Make Sleep Leaves the foe asleep. When triggered, puts the opponent to sleep for a few moves. A sleeping foe cannot use any disruptions.
Spookify
こわがらせる
Frighten Leaves the foe spooked. When triggered, spooks the opponent for a few moves. Ghost-type Pokémon deal 50% extra damage to a spooked foe.
Stabilize
オジャマけし
Nuisance Cancellation Occasionally erases one of the foe's disruptions on the board.
Stabilize+
オジャマけし+
Nuisance Cancellation+ Occasionally erases two of the foe's disruptions on the board.
Steely Resolve
はがねのこころ
Steel Heart Attacks do more damage when things are looking desperate.
Swap
いれかえ
Substitution Can replace a disruption with one of your Pokémon.
Swarm
むしのしらせ
Bug Notification Attacks do more damage when things are looking desperate.
Swat
たたきおとす
Knock Down Does more damage against Flying, Bug, or Fairy types.
Vitality Drain
パワードレイン
Power Drain Does more damage when the opponent has more HP left.

Mega Evolutions

Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effects are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.

Pokémon Type Effect Max Mega Speedups
Mega Audino Normal Erases all Pokémon within one space of the match. 3
Mega Kangaskhan Normal Erases all Pokémon in the five columns to the left and right. 8
Mega Sableye Dark Erases all Pokémon in an O-shaped pattern. 8
Mega Slowbro Psychic Adds one more Mega Slowbro above the match. 2
Mega Lopunny Normal Erases all Pokemon five rows above and five rows below. 8
Mega Altaria Dragon Erases all Pokemon within two spaces of the match. 6
Mega Mawile Steel Erases diagonal Pokemon from upper-right to lower-left corner. 7
Mega Ampharos Electric A random lightning strike erases a jagged line of Pokémon. 7
Mega Glalie Ice Erases all Pokémon in a V-shaped pattern. 6
Mega Gengar Ghost Erases all Mega Gengar in the puzzle area. 1
Mega Mewtwo Y Psychic Clears a Pokémon with the same type as Mega Mewtwo Y (max 10). 5
Mega Aerodactyl Rock Erases rocks and blocks (max 10), and also does damage to the foe. 7
Mega Lucario Fighting Erases all Pokemon five rows above and five rows below. 4
Mega Blastoise Water Erases all Pokemon within two spaces of the match. 4
Mega Banette Ghost Clears a Pokémon with the same type as Mega Banette (max 10). 8
Mega Venusaur Grass Erases all Pokémon in the five columns to the left and right. 3

Items

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs images of each item and enhancement
Item Cost Description Availability
Moves +5 800 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Time +10 800 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in "Competitive Stage".
Exp. Points x1.5 300 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in special stages that do not award experence.
Mega Start 2000 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if the player brings a Pokémon with its Mega Stone in the first slot.
Not available in "Competitive Stage".
Complexity -1 9000 Coins One less kind of Pokémon, rock, or block will appear. Not available in some circumstances.
Disruption Delay 1500 Coins Delays your opponent's disruptions. Only available if the opponent can cause disruptions.
Attack Power ↑ 3000 Coins Attack power gets doubled. Exclusively available in some special stages.

Enhancements

Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are Mega Speedups, and cannot be gained via coins or jewels. These permanently improve a Pokémon's rate of mega-evolution.

Enhancement Effects
Mega Speedup.png Mega Speedup Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner!

See also

External links


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
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