Pokémon Shuffle: Difference between revisions

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* Expert Stages consist of 41 time-limited stages. As more Pokémon are defeated (not captured) in Main Stages at S-rank, a sequential list of Expert Stages are revealed. Defeating the same Pokémon at S-rank multiple times does not count towards revealing new Expert Stages.
* Expert Stages consist of 41 time-limited stages. As more Pokémon are defeated (not captured) in Main Stages at S-rank, a sequential list of Expert Stages are revealed. Defeating the same Pokémon at S-rank multiple times does not count towards revealing new Expert Stages.
* Special Stages consist of a changing set of stages available for limited time periods, are a mixture of move-limited and time-limited stages, and often have designs that are unique. The exact number of stages vary. Special Stages are also the only stages that may require [[#Coins|Coins]] to play rather than [[#Hearts|Hearts]].
* Special Stages consist of a changing set of stages available for limited time periods, are a mixture of move-limited and time-limited stages, and often have designs that are unique. The exact number of stages vary. Special Stages are also the only stages that may require [[#Coins|Coins]] to play rather than [[#Hearts|Hearts]].
* Survival Mode is an unvarying series of stages during which players cannot alter their initial selection of [[#Support Pokémon|Support Pokémon]]. Different Support Pokémon may be selected only when restarting the Survival Mode challenge. One-time only special rewards are provided based on player progress. Players receive additional special rewards only if they progress further into the challenge then they had previously. Starting Survival Mode costs three [[#Hearts|Hearts]], while individual stages have no cost. Progress may be paused.
* Survival Mode is a series of stages during which players cannot alter their initial selection of [[#Support Pokémon|Support Pokémon]]. Different Support Pokémon may be selected only when restarting the Survival Mode challenge. Stages progress through a partially randomized reuse of the Main Stage progression path. Special rewards are provided based on player progress into the challenge. Players receive additional special rewards only if they progress further into the challenge then they had previously or if they at least progress as far as Stage 11. Starting Survival Mode costs three [[#Hearts|Hearts]], while individual stages have no cost. Defeating opposing Pokémon always rewards 20 [[#Coins|Coins]] and a fixed distribution of [[#Attack power - Level - XP|XP]]. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point. Only one temporary save point is maintained at a time.
 
NOTE: If play is interrupted by the power being turned off, the Internet connection being lost, or players quitting to the home menu, the Hearts or Coins used to play the Stage are lost.
NOTE: If play is interrupted by the power being turned off, the Internet connection being lost, or players quitting to the home menu, the Hearts or Coins used to play the Stage are lost.



Revision as of 09:57, 24 May 2016

Shuffle redirects here. For the random mixing of cards, see Appendix:Glossary (TCG) → Shuffle.
140Kabuto.png This article contains old or outdated information, or has not been updated in a while.
Please check the content of this article and update it as required.
Specifically, it needs Information from 1.3.0 update (3DS Version) and 1.6.0 (Mobile Version).
Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Pokémon Shuffle Mobile
ポケとる スマホ版
Pokémon Shuffle Mobile logo.png
Logo of Pokémon Shuffle Mobile
Basic info
Platform: Nintendo 3DS, Android, iOS
Category: Puzzle
Players: 1
Connectivity: Nintendo Network, StreetPass (3DS)
Developer: Genius Sonority
Publisher: Nintendo
Part of: Generation VI side series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015 (3DS)
August 25, 2015 (Mobile)[1]
North America: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[2]
Australia: February 18, 2015 (3DS)
September 1, 2015 (Mobile)
Europe: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[3]
South Korea: January 20, 2016 (Mobile)[4][5]
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site (3DS)
Official site (Mobile)
Nintendo.co.jp
English: Official site (3DS)
Official site (Mobile)
Pokémon.com (3DS)
Pokémon.com (Mobile)
Nintendo.com (3DS)
Japanese boxart
PokéToru logo.png
Japanese logo of Pokémon Shuffle
PokéToru Smartphone Version logo.png
Japanese logo of Pokémon Shuffle Mobile
Bulbanews
Bulbanews has multiple articles related to this subject:
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game first released for the Nintendo 3DS in Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called "Check in").

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts may be purchased with Jewels, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when playing Stage 11 for the first time, even if the player has Hearts remaining.

A version for iOS and Android called Pokémon Shuffle Mobile (Japanese: ポケとる スマホ版 PokéToru Smartphone Version) was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Pokémon Shuffle Mobile

Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after 3DS Shuffle and took many version releases before it reached feature parity with 3DS Shuffle. There are several minor game elements that differ between Shuffle Mobile and 3DS Shuffle in addition to different layout requirements. Shuffle Mobile is currently on Version 1.6.x. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.

Shuffle Mobile can only be played with an Internet connection. Unlike 3DS Shuffle, it will not fully load otherwise. Regular server maintenance for Shuffle Mobile is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these hours. According to the official support website, Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. It does not support rooted devices. However, there are many users who successfully use Shuffle Mobile on many other devices. These other devices are just not verified by the The Pokémon Company to work correctly. Shuffle Mobile requires iOS 7.0 or later or Android 4.1 or later. Shuffle Mobile requires on-device storage of approximately 26 MB, but periodically updates will require additional on-device storage.

Game data may be transferred between devices, but not to/from 3DS Shuffle or shared between devices. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. Jewels will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.

Differences from the 3DS version

  • Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying them when Hearts have regenerated.
  • In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
  • Pokémon Shuffle Mobile does not make use of StreetPass like 3DS Shuffle. It instead uses Facebook integration or player "Friend Codes" for non-Facebook users (since version 1.6.0). Players send and receive mini Hearts to and from their friends. When mini Hearts are collected, it fills up the Friend Gauge. When the Friend Gauge fills completely, a Heart is obtained. Players can send mini Hearts to multiple friends, but they cannot send a mini Heart to the same friend more than once per day. Additionally, this feature is disabled for players under 13.
  • The first successfully completion of a battle against Trainers with Mega Evolved Pokémon at the end of each area earns 5 Hearts instead of a Jewel like 3DS Shuffle.
  • Special stages are not always held on the same schedule as 3DS Shuffle.
  • Special Competitive Stage rankings for Shuffle Mobile are counted separately from those of 3DS Shuffle.
  • The Check in function is replaced by the game logging in automatically when the application launches.
  • Gifts are received under the "Gifts" tab.
  • Shuffle Mobile players may not purchase more than ¥10,000 (or equivalent) per month.
  • Prices for Items and Jewels differ between the 3DS Shuffle and Mobile Shuffle, as noted in their respective sections of this article.
  • Passcodes are incompatible between 3DS Shuffle and Shuffle Mobile.

Gameplay

Pokémon Shuffle is a puzzle game in which players match Pokémon icons to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. Players try to capture Pokémon by defeating them and then using them as Support Pokémon to capture more Pokémon. Each Pokémon has a Skill that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in combinations or Combo (matches that immediately follow one after the other without players making any additional moves). During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). No-match moves are allowed in time-limited stages (rather than move-limited stages). Frozen Pokémon ("Barrier") and non-Pokémon Rock ("Unbreakable-block" and "Breakable-rock") Disruptions cannot be moved by players.

Tutorial

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?

All players must complete the tutorial portion of the game, which lasts until Stage 11 is completed, before they will have full access to all game features. Throughout the tutorial, players are guided by Amelia. Players start the game with 5 regenerating Hearts, 0 bonus Hearts, 0 Coins, 0 Jewels, and no Support Pokémon.

  • Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 versus Espurr. Players are not offered the opportunity to buy Items. During the battle, Amelia directs the moves, guaranteeing that Espurr is not only defeated but 100% catchable. Espurr is now the first "Support Pokémon" available to players to battle other Pokémon.
  • Amelia next directs players to Stage 2 versus Bulbasaur. Because players now have "Coins" after completing Stage 1, Amelia introduces the concept of buying "Items". While players currently do not have enough Coins to buy any Items, Amelia gives them a free "Moves +5" to demonstrate how purchasing Items works.
  • After successfully completing Stage 2, the game opens the menu directly into Stage 3 versus Squirtle. An "Optimize" button (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective Pokémon from their captured "Support Pokèmon" inventory for the given stage's Pokémon opponent. She also explains Type Effectiveness. Pokémon each has a "Type". Each Type is more or less effective against other Types. Players may still choose their Pokémon manually if they prefer.
  • After starting Stage 4 versus Charmander, Amelia explains the concept of "Skills". Skills are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Some Skills are more common than others. Only one Skill is activated during multiple matches, typically the first match. Some Skills have specials conditions that must be met before they activate.
  • After completing Stage 5, when players try to catch the Eevee opponent, the game forces the Poké Ball to fail. However, Amelia then gives them a "Great Ball" for free. Players are automatically successful when they use the Great Ball. Afterward, players are given a free "Jewel", followed by Amelia explaining the concept of Jewels. The game then offers players the Jewel purchase menu, encouraging them to purchase 5 Hearts (6 Hearts in Shuffle Mobile). Doing so is not necessary to continue playing and enjoying Pokémon Shuffle.
  • At the start of Stage 6, Amelia explains the concept of "Disruptions" since Pidgey turns Support Pokémon into "Breakable-Rock" Disruptions. Disruptions are an opponent's means of hindering progress. Some Stages start with them already in place, as well as being applied by the opposing Pokémon.
  • Players face Togepi in Stage 7.
  • When players open the menu for Stage 8 versus Pichu, Amelia explains the concept of a "3-Pokémon Stage", of which this is an example. Players have just three Pokémon Support slots to use in the battle instead of the typical four.
  • In Stage 9, players face an Audino.
  • In Stage 10 versus a Trainer with a Mega Audino, Amelia hints that the stage will be different from all the other stages but lets players discover for themselves just how "Mega Evolution" works in Pokémon Shuffle.
  • Upon starting Stage 11 versus Happiny, Amelia explains that the very first slot (furthermost to the left) available when players assemble their Support Pokémon changed to include a large circle, which is a Mega Stone slot, in order to facilitate Pokémon that can Mega Evolve. When Pokémon Mega Evolve, its Skill is replaced by a powerful Mega Evolution ability. While often similar to one another, each Mega Evolution ability is unique within Pokémon Shuffle.
  • Before starting Stage 12 versus Mareep, Amelia gives players a free Heart (5 regenerating Hearts in Shuffle Mobile). She also explains the "Check In" button that now appears for the first time (3DS Shuffle only). Check in provides players with daily Coin rewards (typically 500 Coins). She then departs, assuring players they will meet again.

Catching Pokémon

Players must first defeat a Pokémon in order to have a chance to catch it. Caught Pokémon are represented in the overworld, next to the stage, by a small Pokéball. Fixed capture rates vary between Stages, but the rate always increases based on the number of moves unused at the end of a battle (or time left unused in time-limited stages). The more moves (or time, in increments of three seconds) left unused, the higher the capture rate percentage, which is not affected by the items "Moves +5" for move-limited stages, or "Time +10" for time-limited stages. If the Pokémon has not been caught, and the player is offered the choice to purchase a Great Ball after a failed capture attempt, for 2500 or 3500 coins for 3DS and Mobile respectively. Great Balls always double the capture rate percentage of the initial attempt, including the moves/time remaining bonus. Finally, Version 1.2.0 introduced a random "Super Catch Power" event that will occasionally be offered for free that will automatically increase the capture rate randomly, limited by an unknown system. This bonus will occur after throwing the initial Poke Ball, but before throwing a Great Ball, for the same cost as a Great Ball. (2500 coins for 3DS, 3500 coins for Mobile)

Attack power - Level - XP

Main article: List of Pokémon by Pokémon Shuffle list number

A Pokémon's Attack power represents how hard it hits opposing Pokémon. Attack power is represented by a number between 30 and 120. The higher a Pokémon's Attack power the more Damage it will do. Pokémon Attack powers increases as Pokémon increase in Level, typically 1 to 10, though it is possible to increase some Pokémon to Level 15 using "Raise Max Level" Enhancements. Pokémon typically advance in Level by earning Experience Points or XP. Players always earn XP when they complete battles against opposing Pokémon. Full XP is earned when players defeat their opponent, while half XP is earned when they are defeated. For details on individual Pokémon Attack powers, see List of Pokémon by Pokémon Shuffle list number.

Attack power always represents the primary variable in determining opponent Damage, though there are a number of other variables that can affect damage.

Damage

Damage for each match is equal to the Attack power as shown in the Pokémon List for the given level of the Pokémon and then modified (multiplied) by the following factors.

  • Combo: (multiple matches occurring with only a single move)
    • 1: x1
    • 2-4: x1.1
    • 5-9: x1.15
    • 10-24: x1.2
    • 25-49: x1.3
    • 50-74: x1.4
    • 75-99: x1.5
    • 100-199: x2
    • 200+: x2.5
  • Length of Match:
    • 1: x0.3
    • 2: x0.6
    • 3: x1
    • 4: x1.5
    • 5: x2
    • 6: x3
  • Skills:
    • Many Skills impact damage calculations. Damage multipliers for each Skill is listed on the "Skill" page.
  • Status conditions: (depends on which status has been afflicted on the opposing Pokémon)
    • Burn: damage x1.5 for attacking Fire types
    • Spooked: damage x1.5 for attacking Ghost types
    • Frozen: damage x1.2 for attacking Ice types
    • Asleep: damage x1.2 for any attacking Pokémon

Disruptions

Disruptions are events added to some Stages at the start of the battle or by the opposing Pokémon throughout the battle to make clearing the stage more challenging. Disruptions from opposing Pokémon are typically added when the opposing Pokémon's counter reaches zero. Counters decrease when moves are made or time elapses. Counters do not decrease based on Combos or if the opposing Pokémon is Paralyzed, Asleep or Frozen.

All Disruptions can be erased by Mega Effects. All Disruptions except for Non-Support Pokémon can be removed by the Stabilize, Stabilize+, Stabilize++ and Disrupt Buster Skills. Swap, Swap+ and Swap++ Skills can replace Disruptions with Support Pokémon, although Pokémon within Barrier or Black-cloud Disruptions will still be inside them. Additional Disruption removal information is listed in the Disruption descriptions below.

Disruption Effect
Barrier Prevents the Pokémon icon or Disruption under it from moving in any way, including falling, as if it was frozen in place. Can be cleared by making a match using the Pokémon icon under it, using the Barrier Bash, Barrier Bash+, Barrier Bash++, Quirky and Quirky+ Skills, and if the icon it affects being erased by Mega Effects. If cleared by matching the icon underneath or a Skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other Disruptions, and can be under a Black-cloud Disruption.
Non-Support Pokémon Any Pokémon icon of a Pokémon that was not selected as a Support Pokémon for the stage. Can be moved freely, performing matches with itself and activating its Skill. Can be cleared with the Eject, Eject+, and Eject++ Skills and in any way a normal Pokémon icon can (including by another one of them activating Quirky, Quirky+) but not by the Stabilize, Stabilize+, Stabilize++ or Disrupt Buster Skills. They come in three sub-types: 1) as an additional Support Pokémon (but without immunity to Eject), 2) in the level at the start but not added by falling in, and 3) added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's Support Pokémon.
Coin An icon that gives players bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
Unbreakable-block A square gray metal block that falls but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field, using the Block Smash, Block Smash+, Block Smash++, Stabilize, Stabilize+, Stabilize++ and Disrupt Buster Skills, and Mega Effects.
Breakable-rock A square brown rock that falls but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally), using the Rock Break, Rock Break+, Rock Break++, Stabilize, Stabilize+, Stabilize++ and Disrupt Buster Skills, and Mega Effects. Unaffected by the removal of an adjoining Barrier Disruption, but destroyed if an adjoining Unbreakable-block Disruption breaks from players performing five moves since its introduction.
Black-cloud Prevents players from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can be cleared by Cloud Clear, Cloud Clear+, Cloud Clear++, Stabilize, Stabilize+, Stabilize++, Disrupt Buster, Quirky or Quirky+ Skills, or having whatever is under it erased with (Mega Effects. Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other Disruptions can be present under it.

Let's shake things up!

If at any time during a stages there are no valid moves available to players (that at least result in a triplet match), the game will say "Let's shake things up!" and randomly replace all Pokémon on the Puzzle Area. In so doing, all current Disruptions are removed from play and any Disruptions present at the start of the match are reestablished. Players then continue to play as normal. The clock during time-limited Stages stops while the match is "Shaken up!". If players are out of moves or time when this happens, even if the reset board contains matches, none of them will deal damage unless players chooses to continue by paying a Jewel.

Mega Evolution

Main article: Mega Evolution → Pokémon Shuffle

Mega Stones are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a Trainer. When players capture the corresponding Pokémon (always on a different stage, never the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the very first or front Support position when setting up for a battle. The Mega Evolution is activated by repeatedly matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full. Pokémon of the same Type that have the Mega Boost, Mega Boost+ and Mega Boost++ Skills can also fill the Support Pokémon's Mega Gauge. While Mega Evolved, the Pokémon's regular Skill is replaced by a Mega Effect that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.

Disruptions can typically be erased if they are targeted by a Mega Effect ability. Each Pokémon or Disruption erased by the Mega Effect, not counting empty spaces, increases the amount of Damage inflicted by the attach. A Mega Evolved Pokémon match and its resulting Mega Effect always take priority over other matches and are completed in isolation to all other matches. Unlike non-Mega Evolved Pokémon, Mega Evolved Pokémon do not contribute to Combos or in any other way affect the damage done by subsequent matches. To be sure that a non-Mega Evolved Pokémon match is triggered first, players must move the non-Mega Evolved Pokémon first in order to complete its match before subsequent Mega Evolved Pokémon matches. If the Mega Evolved Pokémon is moved first, the resulting Mega Effect may eliminate the other Pokémon needed for the non-Mega Evolved Pokémon match.

Ranks

When players complete a stage, they will be awarded a Rank, which is displayed next to their total score on a popup. From lowest to highest, the four play ranks are: "C", "B", "A", and "S". The highest rank players have ever earned on a particular stage is what is displayed in the overworld, next to the stage. The rank players earns is determined by the number of moves or amount of time players have remaining plus the total number of moves or amount of time with which players started the stage. On some Special Stages, including but not limited to "Meowth's Coin Mania", Competitive Stages, and the "Pokémon Safari", previous rankings do not appear because the "S-rank" is always granted regardless of performance.

  • For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), players will be awarded an "S-rank". While the purchase of a "Moves +5" or "Time +10" Item does not affect catch rate percentages, it does affect Rank.
  • For most time-limited stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), players will be awarded an "S-rank".
  • All Competitive Stages and Stage 149: Haxorus will always grant an "S-rank" upon competition, regardless of performance. "Meowth's Coin Mania" also shares this trait.

Expert Stages are unlocked depending on the total number of "S-ranks" players have received on the Main Stage path. "S-ranks" earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.

The specific range of moves (or time) that earn a given rank below S serve no functional value to the game's mechanics. They do not affect the strength of the Pokémon you capture, nor do they contribute to unlocking Expert Stages. They simply provide players with a rough indication of their performance. It is impossible to even earn a B or C rank on stages that start with a low move count.

Skills

Main article: Skill

Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle, but the specific skill associated with a specific Pokémon never changes in Pokémon Shuffle.

Support Pokémon

Pokémon that players select to take into a battle against opposing Pokémon are referred to as Support Pokémon. Players typically select four Support Pokémon, although in 3-Pokémon Stages or with a "Puzzle Pokémon -1" Item, players only select three Support Pokémon. Additionally, only Pokémon placed in the first or front Support position in the selection menu can Mega Evolve.

Type

Main article: Type

Like most Pokémon games, each Pokémon in Pokémon Shuffle is of a specific Type, which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon Types: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Steel, Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark, and Fairy. While there are exceptions, the Pokémon Type in Pokémon Shuffle typically matches or matches one of the two Pokémon Types in the main video games. See the List of Pokémon by Pokémon Shuffle list number for Pokémon Shuffle specific Type information.

Effectiveness

In Pokémon Shuffle, Pokémon Type affects gameplay by determining how effective the matchup of any two Pokémon will be. Any given matchup can be "Not very effective" (x½ damage), Normal effectiveness (x1 damage), or "Super effective" (x2 damage). See the chart below for more information:

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½× ½×
Fighting ½× ½× ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½× ½×
Ground ½× ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½× ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½× ½×
Psychic ½× ½× ½×
Ice ½× ½× ½× ½×
Dragon ½× ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×

3-Pokémon Stages

Pokémon Shuffle Stages that allow players to only selected three Support Pokémon are known as 3-Pokémon Stages. "Puzzle Pokémon -1" Items are not available in 3-Pokémon Stages. The chance for long chains of combinations or Combos greatly increases in 3-Pokémon Stages.

Check in

Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.

Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot Check in. If a patch is released part way through the day and the check-in function has already been used, the patch can be downloaded on that day by selecting the "Check-in" button.

Checking in also synchronizes the system's copy of UTC time with the server, regulating when Special Stages appear. If the system time is changed, players must Check in again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time).

Pokémon Shuffle Mobile does not have the "Check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires a Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.

Stages

As of April 26, 2016, all versions of Pokémon Shuffle consist of over 441 stages, each of which gives players the chance to catch a unique Pokémon. New stages are still being added with routine updates to the game.

Area Stages Boss
Puerto Blanco 10 Mega Audino
Sandy Bazaar 10 Mega Kangaskhan
Night Festival 10 Mega Sableye
Isla Asul 15 Mega Slowbro
Rainbow Park 15 Mega Lopunny
Galerie Rouge 15 Mega Altaria
Sweet Strasse* 15 Mega Mawile
Silbern Museum 15 Mega Ampharos
Mt. Vinter 15 Mega Glalie
Castle Noapte 15 Mega Gengar
Jungle Verde 15 Mega Mewtwo Y
Wacky Workshop 30 Mega Aerodactyl
Pedra Valley 30 Mega Heracross
Albens Town 30 Mega Medicham
Roseus Center 60 Mega Rayquaza
Desert Umbra 50 Mega Mewtwo X
Violeta Palace 50 Mega Scizor
Expert Stages 41 N/A
Special Stages N/A N/A
Survival Mode N/A N/A
* Prior to version 1.2.0, Sweet Strasse was known as Bonbon Boulevard.

There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one Heart to play and require players to defeat the opposing Pokémon within a maximum number of moves (move-limited stages) or within a maximum amount of time (time-limited stages).

  • Main Stages are composed of 400 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a Trainer using a Mega Evolved Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated (not captured). Victory against a Mega Evolved Pokémon earns players a Mega Stone and a Jewel on the 3DS or a Mega Stone and five Hearts in Pokémon Shuffle Mobile.
  • Expert Stages consist of 41 time-limited stages. As more Pokémon are defeated (not captured) in Main Stages at S-rank, a sequential list of Expert Stages are revealed. Defeating the same Pokémon at S-rank multiple times does not count towards revealing new Expert Stages.
  • Special Stages consist of a changing set of stages available for limited time periods, are a mixture of move-limited and time-limited stages, and often have designs that are unique. The exact number of stages vary. Special Stages are also the only stages that may require Coins to play rather than Hearts.
  • Survival Mode is a series of stages during which players cannot alter their initial selection of Support Pokémon. Different Support Pokémon may be selected only when restarting the Survival Mode challenge. Stages progress through a partially randomized reuse of the Main Stage progression path. Special rewards are provided based on player progress into the challenge. Players receive additional special rewards only if they progress further into the challenge then they had previously or if they at least progress as far as Stage 11. Starting Survival Mode costs three Hearts, while individual stages have no cost. Defeating opposing Pokémon always rewards 20 Coins and a fixed distribution of XP. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point. Only one temporary save point is maintained at a time.

NOTE: If play is interrupted by the power being turned off, the Internet connection being lost, or players quitting to the home menu, the Hearts or Coins used to play the Stage are lost.

Currencies

Jewels

The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer Mega Pokémon stages (first time only, 3DS Shuffle only), as prizes in Special contest stages (often to runner-ups), for obtaining StreetPasses, and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.

In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop (Shuffle Mobile). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).

In Pokémon Shuffle Mobile, players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.

Pokémon Shuffle
Jewels United States Eurozone United Kingdom Japan
1 $0.99 €0.99 £0.89 ¥100
6 (5 + 1) $4.99 €4.99 £4.49 ¥500
12 (9 + 3) $8.99 €8.99 £8.09 ¥950
35 (25 + 10) $24.99 €24.99 £22.49 ¥2,500
75 (48 + 27) $47.99 €47.99 £42.99 ¥4,800
Pokémon Shuffle Mobile
Jewels Purchase points United States Eurozone United Kingdom Japan
1 12 $0.99 €0.99 £0.79
6 (5 + 1) 60 $4.99 €4.99 £3.99
10 (8 + 2) 96 $7.99 €7.99 £5.99
26 (20 + 6) 240 $19.99 €19.99 £14.99
56 (40 + 16) 480 $39.99 €39.99 £29.99

Jewels can be exchanged for either Hearts or Coins at the following rates:

Pokémon Shuffle
Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)
Pokémon Shuffle Mobile
Jewels Hearts Coins
1 6 4,000
3 20 (+11%) 13,000 (+8.33%)
6 42 (+16%) 28,000 (+16%)
12 87 (+20%) 58,000 (+20%)

Upon running out of turns or time during a stage, players can spend 1 Jewel to gain 5 additoinal turns or 15 seconds. This bonus is not counted towards the time/move bonus when catching the Pokémon.

From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:

Dates of purchase Dates of bonus availability
July 31 to August 3, 2015 August 5 to September 5, 2015
August 3 to 10, 2015 August 12 to September 12, 2015
August 10 to 17, 2015 August 19 to September 19, 2015

From December 22, 2015 to January 12, 2016, a bulk rate on 118 Jewels was offered for ¥9,800 or US $79.99, requiring 980 purchase points.

Hearts

Players begin the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via StreetPass.

Coins

Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. For Main Stages, this is typically 100 Coins. Repeating stages successfully obtains an additional 20 Coins. Special Stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins are spent on in-game Items.

Items

Item Japanese name Cost (3DS) Cost (Mobile) Description Availability
Moves Plus 5.png Moves +5 手かず+5
Number of Moves + 5
800 Coins 1000 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Time Plus 10.png Time +10 制限時間+10秒
Time Limit + 10 Seconds
800 Coins 1000 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in Special "Competitive Stages"].
Exp. Points x1.5.png Exp. Points ×1.5 経験値1.5倍
Experience Points 1.5×
300 Coins 800 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in Special Stages that do not award experience.
Mega Start.png Mega Start メガスタート
Mega Start
2000 Coins 2500 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if players bring a Pokémon with its Mega Stone in the first slot.
Complexity -1.png Complexity -1 パズルポケモン-1
Puzzle Pokémon -1
9000 Coins 9500 Coins One less kind of Pokémon, rock, or block will appear. Not available in some circumstances.
Disruption Delay.png Disruption Delay オジャマガード
Disruption Guard
1500 Coins 2000 Coins Delays your opponent's Disruptions. Only available if the opponent can cause Disruptions.
Attack Power Up.png Attack Power ↑ パワーアップ
Power Up
3000 Coins 5000 Coins Attack power gets doubled. Exclusively available in some Special Stages.

Great Balls

If players fail to catch a Pokémon with the regular provided Poké Ball, they can use a Great Ball to double its catchability percentage rate at a cost of 2500 Coins on the 3DS Shuffle or 3500 Coins in Shuffle Mobile.

Enhancements

140Kabuto.png This section contains old or outdated information, or has not been updated in a while.
Please check the content of this section and update it as required.

Enhancements may be used on a Pokémon when selecting Pokémon for a stage, in the Pokémon swap menu. They are consumed when used. These enhancements cannot be bought with Coins or Jewels. They permanently improve a Pokémon as described in the table below.

Enhancement Japanese name Effects
Mega Speedup.png Mega Speedup メガスキルアップ
Mega Skills Up
Use this Enhancement on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner!
Raise Max Level* マックスレベルアップ
Max Level Up
Raise a Pokémon's maximum level by one. There are currently a limited number of 24 Pokémon on which you can use this Enhancement. There is also a limited number of times you can use this Enhancement on each particular Pokémon. These two limits are expected to gradually increase over time.
Level Up レベルアップ
Level Up
Increases a Pokémon's Experience Points by the amount needed to bring it to the next level.
Exp. Booster S けいけんちアップS
Experience Points Up S
Increases a Pokémon's Experience Points by 50.
Exp. Booster M けいけんちアップM
Experience Points Up M
Increases a Pokémon's Experience Points by 200.
Exp. Booster L けいけんちアップL
Experience Points Up L
Increases a Pokémon's Experience Points by 1000.
Skill Booster S スキルパワーS
Skill Power S
Fills a Pokémon's Skill Gauge by a small amount.
Skill Booster M スキルパワーM
Skill Power M
Moderately fills a Pokémon's Skill Gauge.
Skill Booster L スキルパワーL
Skill Power L
Fills a Pokémon's Skill Gauge by a large amount.
*"Raise Max Level" is currently limited to the following 24 Pokémon: Sableye, Altaira, Druddigon, Azumarill, Charmander, Charmeleon, Charizard, Braixen, Quilladin, Bulbassaur, Ivysaur, Venusaur, Groudon, Mew, Frogadier, Kyogre, Lapras, Squirtle, Wartortle, Blastoise, Eevee, Umbreon, Sylveon, Espeon.

Passcodes

The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Pokémon Shuffle
Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015
04482045 5 Exp. Points x1.5 April 30 to June 1, 2015
06150503 3 Moves +5 June 15 to September 14, 2015
20150917 1 Jewel July 13 to September 30, 2015
07080704 1 Disruption Delay August 7 to September 4, 2015
08645601 1 Mega Speedup August 24 to September 30, 2015
86010010 100 Coins August 24 to September 30, 2015
08620009 200 Coins August 24 to September 30, 2015
08630007 300 Coins August 24 to September 30, 2015
86040006 400 Coins August 24 to September 30, 2015
08650005 500 Coins August 24 to September 30, 2015
86100002 1000 Coins August 24 to September 30, 2015
08601003 1 Time +10 August 24 to September 30, 2015
86000504 1 Moves +5 August 24 to September 30, 2015
20160123 3000 Coins January 23 to February 23, 2016
20150218 5000 Coins February 19 to April 20, 2016
Pokémon Shuffle Mobile
Passcode Reward Period
65607110 Lucarionite August 25 to September 30, 2015
20160123 3000 Coins January 23 to February 23, 2016

Unique codes

Pokémon Shuffle
Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015

StreetPass

Main article: StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPasses another player with StreetPass enabled for Pokémon Shuffle on their Ninento 3DS they will share data with each other. Players are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.

Additionally, players receive rewards based on the number of StreetPass tags they have gained.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags before 10,000 tags total 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.

Days between tags Reward
?? 2 Hearts

In Pokémon Shuffle Mobile, Facebook integration is used instead of StreetPass

Version history

3DS

Version 1.0.x

Version 1.1.x

Version 1.2.x

The top screen as shown in Version 1.2.1

Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.

  • Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts players had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
  • A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.
  • Levels and experience points are now displayed on the Optimize screen.
  • After successfully completing a stage, if players fail to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (players still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
  • After successfully catching a Pokémon, its Attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.
  • The Skill "Block Bash" has been renamed "Block Smash", and the "Bonbon Boulevard" area has been renamed "Sweet Strasse".
  • If players leave a stage select screen and later returns to it, it will reappear exactly as players left it. Previously, the screen would be focused on the last available stage in that category.
  • New mechanics added to detect cheating and remove such entries from Competitive Stages. Such removed entries are given the lowest possible rank. Any cheating player must legitimately beat the score used from cheating to rank in the competition again; this means if players submit a score of 50,000 and is removed, players cannot submit a new score unless they can score 50,001.
  • Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both Expert Stages and Competitive Stages.
  • Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
  • Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.

Version 1.3.x

Version 1.3.0 was available from the Nintendo eShop on March 23, 2016. This update provides several new features and fixes:

  • Ditto no longer works as a wildcard due to competition hacks.
  • Challenge cards and Survival Mode added.
  • New Pokémon added to the database, such as Zygarde forms, Hoopa and Volcanion.
  • New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L).
  • Some Pokémon can now be raised up to level 15.
  • The skill Flap now works on all types instead of only Ground.
  • Pokémon Safari now shows the caught Pokémon.
  • Competitions now show the current reward the player will get, as well as the minimum scores for each prize.
  • The game congratulates the player for catching every Pokémon in a Safari.

Aesthetic & UI Changes

  • Title screen has changed.
  • New fonts and borders have been added throughout the game
  • Notes for how many Pokémon have been caught in each area
  • Recommended level added on some Stages.
  • Amelia's Recommendation added for some stages
  • Next Expert Level beyond what the player has unlocked is added, with a note showing how many S Ranks the player has
  • In Competitive Stage rankings, in addition to the Top 5, it now lists the various cut-off points for each prize including the current score for it.
  • In Pokémon Safari stages, silhouettes and icons are shown of the Pokémon that haven't and have been caught respectively
  • Touch a Pokémon on the stage select screen to show its details
  • Experience gained value added at the end of each stage.
  • Shows type Effectiveness when scrolling through the Support Pokémon list to select a Support Pokémon.
  • Remaining experience to level up listed on Pokémon List
  • In Event Stages, a blue exclamation mark is shown if the stage has yet to be played
  • Mega Diancie makes a different noise when removing Pokémon.

Functional Updates

  • New mode added: Survival Mode
  • New mode added: Mission Cards
  • New Enhancement Items added: Exp. Booster, Raise Max Level, Level Up
  • Multiple Pokémon now able to go beyond Level 10 due to the Raise Max Level item
  • Ability to search for Pokémon based on type Effectiveness when selecting Support Pokémon
  • Functionality to allow for the quick travel to the various areas is added.
  • SpotPass Functionality added to allow for news on updates to be sent automatically to the 3DS
  • If the player has purchased between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in.
  • Meowth and Victini's stage can be replayed in the same day, at the cost of 1 Jewel.

Mobile

Version 1.0.x

Version 1.1.x

Version 1.2.x

Version 1.2.0 became available on November 3, 2015. This update makes several graphical and functional changes to the user interface.

  • A counter has been added to the upper-left corner of the screen while viewing Main or Expert Stages. This counter shows how many Pokémon players have caught out of the amount currently available. For example, at the time of the 1.2.0 update the counter shows x/168 while viewing Main Stages, and x/20 while viewing Expert Stages.
  • The Pokéball and ranking icons that can appear next to a stage have been changed. Rather than appearing as a small icon above the ranking, the Pokéball has been enlarged and now acts as a backdrop for the ranking.
  • A red exclamation point appears next to stages that have not been played yet.
  • The option to search for Super Effective Pokémon has been added to the search menu's "Type" drop-down menu.
  • In the search menu, each skill in the "Skill" drop-down menu now displays a short description of what it does.
  • The design for the arrows that indicate Super Effective and Not Very Effective has been changed from three small arrows to a single large arrow.
  • After selecting a stage but before selecting "continue", pressing and holding the icon of a Pokémon from the current team will show its full Pokémon List description. This also works in the pause menu during a stage.

Version 1.3.x

Version 1.3.0 became available on December 9, 2015. This update makes a few graphical changes to the user interface, and features the return of Amelia.

  • Amelia returns to introduce a new recommended-Pokémon system. Each Pokémon is ranked from zero to three token-like icons (which resemble Amelia's face), based on some unknown criteria related to usefulness. The more icons a Pokémon has, the more the game recommends that players catch and use it. These icons are visible while browsing stages, as well as when players look at Pokémon in the Pokémon List.
  • All Main Stage Mega Pokémon stages, all Expert Stages, and several difficult Main Stages now display a "recommended level" when selected. It is suggested that the player's Pokémon be around this level before attempting the corresponding stage. This does not appear on event stages.
  • When the game is closed the player's last position is saved, and players are returned to that position upon reopening the game. For example, if players were to close the game while at the Meowth stage, then they would start there upon reopening the game. Prior to this update, players would always start at the furthest Main Stage that they had unlocked.
  • The rank symbol appearing after clearing a level flashes continuously.

Version 1.4.x

Version 1.5.x

Version 1.6.x

Version 1.6.0 became available on April 26, 2016. This update introduces new features, that were in version 1.3.0 in the 3DS version.

Changes

  • Mission Cards that give you rewards for clearing stages with certain conditions. These rewards even include rare items like the elusive Lucarionite!
  • New Survival Mode that lets you attempt to set new records for most stages cleared in a row!
  • New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L).
  • A slew of new Pokémon and special skills!
  • Functionality to allow for the quick travel to the various areas is added.
  • The friend system is also compatibile with non-facebook users with the use of codes. Player can also set any caught Pokemon as avatar.
  • Pokémon Safari now shows the caught Pokémon.
  • Multiple Pokémon now able to go beyond Level 10 due to the Raise Max Level item.
    • With that, some Pokémon can now be raised up to level 15.
  • If the player has purchased between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in.
  • Victini's stage appears now in every saturday.
  • Competitions now show the current reward the player will get, as well as the minimum scores for each prize.

Aesthetic & UI Changes

  • Title screen has changed.
  • New fonts and borders have been added throughout the game.
  • Notice board is now wider.
  • Next Expert Level beyond what the player has unlocked is added, with a note showing how many S Ranks the player has.
  • In Pokémon Safari stages, silhouettes and icons are shown of the Pokémon that haven't and have been caught respectively.
    • The game congratulates the player for catching every Pokémon in a Safari.
  • Experience gained value added at the end of each stage.
  • Remaining experience to level up listed on Pokémon List.
  • In Event Stages, a blue exclamation mark is shown if the stage has yet to be played.
  • Mega Diancie makes a different noise when removing Pokémon.
  • Player's info shows now "High Score/Stage" and "Best Survival Mode Record".

In other languages

Pokémon Shuffle

Language Title
Japan Flag.png Japanese ポケとる PokéToru
France Flag.png French Pokémon Shuffle
Germany Flag.png German Pokémon Shuffle
Italy Flag.png Italian Pokémon Shuffle
Spain Flag.png Spanish Pokémon Shuffle

Pokémon Shuffle Mobile

Language Title
Japan Flag.png Japanese ポケとる スマホ版 PokéToru Smartphone Version
France Flag.png French Pokémon Shuffle Mobile
Germany Flag.png German Pokémon Shuffle Mobile
Italy Flag.png Italian Pokémon Shuffle Mobile
South Korea Flag.png Korean 포켓몬 셔플 모바일 Pokémon Shuffle Mobile
Spain Flag.png Spanish Pokémon Shuffle Mobile

See also

References

External links


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon Shuffle
Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon QuestPokémon Café ReMixPokémon UNITEPokémon TV
PC: Pokémon Project Studio Red and BluePokéROMsPokémon the Movie 2000 Adventure
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Pokémon GardenPokémon Medallion BattlePokémon Tower Battle
Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp PokémonPokémon Jukebox
Pokémon Shuffle MobileDancing? Pokémon BandPokémon Photo BoothPokémon GOPokémon Duel
Pokémon: Magikarp JumpPokémon PlayhousePokémon QuestPokémon PassPokémon Masters EX
Pokémon Wave HelloPokémon SmilePokémon Café ReMixPokémon UNITEPokémon Sleep
Smart speakers: Pikachu Talk
Arcade: Print Club Pokémon BDance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén TournamentPokémon Corogarena
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
CoCoPad: Pocket Monsters Advanced Generation: Pokémon Super Drill Let's Learn Numbers from 1 to 20!!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallCyber Poké Ball
Cyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
Eevee × Tamagotchi
Pokémon game templates


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