Pokémon Shuffle: Difference between revisions

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(→‎Stages: The Special Stages page needs to be reconstructed as the proposed change had them split up. I'll work on this a little this evening but may finish tomorrow, and the section will be slowly removed as merging everything is completed.)
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==Stages==
==Stages==
The main game, as of September 5, 2015, consists of 247 stages, each of which gives the player a Pokémon to catch. Each stage in the main area must be played in succession, without deviation, at the cost of one Heart apiece. If the playing is interrupted by the power being turned off or the game quit to the home menu, the Heart cannot be recovered except by normal means of regeneration and another must be spent to play the stage again. Each area finishes with a battle against a trainer using a Mega Evolved Pokémon (referred to here as the area boss). Victory against that Pokémon earns the player a Jewel and access to the next area.
The main game, as of September 5, 2015, consists of 247 stages, each of which gives the player a Pokémon to catch. Each stage in the main area must be played in succession, without deviation, at the cost of one Heart apiece. If the playing is interrupted by the power being turned off or the game quit to the home menu, the Heart cannot be recovered except by normal means of regeneration and another must be spent to play the stage again. Each area finishes with a battle against a trainer using a Mega Evolved Pokémon (referred to here as the area boss). Victory against that Pokémon earns the player that Mega Stone, a Jewel and access to the next area.


New stages are currently being added in routine updates to the game.
New stages are currently being added in routine updates to the game.

Revision as of 05:19, 5 September 2015

Shuffle redirects here. For the random mixing of cards, see Appendix:Glossary (TCG) → Shuffle.
Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Pokémon Shuffle Mobile
ポケとる スマホ版
Pokémon Shuffle Mobile logo.png
Logo of Pokémon Shuffle Mobile
Basic info
Platform: Nintendo 3DS, Android, iOS
Category: Puzzle
Players: 1
Connectivity: Nintendo Network, StreetPass (3DS)
Developer: Genius Sonority
Publisher: Nintendo
Part of: Generation VI side series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015 (3DS)
August 24, 2015 (Mobile)[1][2]
North America: February 18, 2015 (3DS)
August 31, 2015 (Mobile)[3][4]
Australia: February 18, 2015 (3DS)
August 31, 2015 (Mobile)[5][4]
Europe: February 18, 2015 (3DS)
August 31, 2015 (Mobile)[6][4]
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site (3DS)
Official site (Mobile)
Nintendo.co.jp
English: Official site (3DS)
Official site (Mobile)
Pokémon.com (3DS)
Pokémon.com (Mobile)
Nintendo.com (3DS)
Japanese boxart
PokéToru logo.png
Japanese logo of Pokémon Shuffle
PokéToru Smartphone Version logo.png
Japanese logo of Pokémon Shuffle Mobile
Bulbanews
Bulbanews has multiple articles related to this subject:
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game released for the Nintendo 3DS. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called "check in").

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.

A version for iOS and Android called Pokémon Shuffle Mobile (Japanese: ポケとる スマホ版 PokéToru Smartphone Version) was released on August 24, 2015 in Japan and August 31, 2015 in North America and Europe.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Gameplay

Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). No-match moves are allowed in timed stages, however.

Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.

If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.

Tutorial

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?

The tutorial portion of the game lasts until the player completes Stage 11. Throughout the tutorial, the player is guided by Amelia.

The player starts the game with 5 regenerating Hearts, 0 bonus hearts, 0 Coins, 0 Jewels, and no Support Pokémon. Upon starting the game, Amelia introduces the game and forces the player to play Stage 1: Espurr (without offering the player the opportunity to buy items), on which the game forces the player's moves, guaranteeing that Espurr has 100% catchability. The game then forces the player to add Espurr to their party, then play Stage 2: Bulbasaur. Because the player now has Coins (from completing Stage 1), Amelia introduces the concept of buying items; the player does not currently have enough Coins to buy any, but she gives them a free Moves +5 to demonstrate the item.

After successfully completing Stage 2, the game opens the menu for Stage 3. The Optimize button (which did not appear before) is now added and Amelia explains it to the player. Amelia explains type effectiveness to the player.

After starting Stage 4, Amelia explains the concept of Skills to the player.

After completing Stage 5, when the player tries the catch Eevee, the game forces the Poké Ball to fail, but Amelia then gives the player a Great Ball for free. After that, the player is given a free Jewel, followed by Amelia explaining the concept of Jewels. The game then offers the player the Jewel purchase menu, encouraging them to purchase 5 Hearts (6 Hearts in Shuffle Mobile).

At the start of Stage 6, Amelia explains the concept of disruptions due to Pidgey turning a Support Pokémon into a breakable-rock.

When the player opens the menu for Stage 8, Amelia explains the concept of a 3-Pokémon stage due to it being one.

After completing Stage 9, when Stage 10: Mega Audino appears, Amelia hints that the stage is different to other stages. After completing the stage, Amelia explains how Mega Evolution works, and the first slot in the player's party changes to a large circle with a Mega Stone slot in order to facilitate Mega Evolution. After completing Stage 10, the game automatically opens the menu for Stage 11. Amelia then gives the player a free Heart (5 regenerating Hearts in Shuffle Mobile at the end of the stage).

After completing Stage 11, the check in button appears, which Amelia explains. She then departs, assuring the player they will meet again.

Disruptions

Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.

Disruption Effect
Barrier-type Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.
Non-Support Pokémon icon A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.
Coin An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+, Swap, or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
Unbreakable-block A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.
Breakable-rock A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffected by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.
Black-cloud Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.

Ranks

Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to "Meowth's Coin Mania", competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.

For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank. While the purchase of a +5 Moves does not affect catch percentages, it does affect rank.

For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.

All Competitive Stages and Stage 149: Haxorus will always grant an S-rank upon competition, regardless of performance. Meowth's Coin Mania also shares this trait.

Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.

The ranks below S are A, B, and C, respectively. Remaining move numbers for each rank are typically arbitrary, as on many stages with low starting moves it can be impossible to get a B or C rank. Ranks below S serve no functional value, regardless, and do not contribute to the unlocking of extra stages.

Check in

The player can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.

Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.

Checking in also syncronizes the system's copy of UTC time with the server, regulating when special stages appear. If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again. Special stages that do not begin on the day a new version is realeased can be accessed even if the player has not checked in on that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on the monday, reguardless of if they had checked in on or after the release time).

Version history

Version 1.0.x

Version Release date Changes
1.0.0 February 18, 2015 Initial release
1.0.1 February 18, 2015 Adds the special stages "Launch Special: Meet Mew" (first edition) and "The Daily Pokémon (#1)".
1.0.2 February 20, 2015 Fixes a glitch that allowed a player to use any Pokémon in the game at any time.

Version 1.1.x

Version Release date Changes
1.1.0 March 6, 2015 Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.
1.1.1 March 6, 2015 Restores access to special stages.
1.1.2 March 9, 2015 Adds the "Great Challenge" special stage "Kyogre Makes a Splash" and the "Launch Special: Meet Mew" special stage "Mew Strikes Again".
1.1.3 March 15, 2015 Adds the timed Competitive Stage for Mega Lucario.
1.1.4 March 17, 2015 Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.
1.1.5 March 23, 2015 Adds main stages 151-165, the "Great Challenge" special stage "Keldeo Rears Its Head", and the special stage "The Daily Pokémon (#2)". Also awards the Lucarionites and consolation prize Jewels from the competition.
1.1.6 March 27, 2015 Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)
1.1.7 March 30, 2015 Adds the Great Challenge special stage "Rayquaza's Ascension". Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.
1.1.8 April 6, 2015 Adds the Competitive Stage for Mega Blastoise.
1.1.9 April 13, 2015 Adds main stages 166-180 as well as the "Great Challenge" special stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition.
1.1.10 April 20, 2015 Adds the "Pokémon Safari" special stage.
1.1.11 April 27, 2015 Adds the "3.5 Million Celebration" Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the "The Daily Pokémon (#1)" special stage (available starting May 4), "One chance a day!" Pinsir special stage (available starting May 7), and compatibility for a code for 5 "Exp. Points x1.5" items (redeemable starting April 30).
1.1.12 May 11, 2015 Adds main stages 181-190 as well as the "Great Challenge" special stage "Regirock Rocks the Scene".
1.1.13 May 18, 2015 Adds the special stage "The Daily Pokémon (#3)" as well as the move-limited Mega Lucario Competitive Stage.
1.1.14 May 25, 2015 Adds the "4 Million Celebration" Shaymin special stage. Changes the description of the item "Complexity -1" , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.

Version 1.2.x

The top screen as shown in Version 1.2.1

Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.

  • Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
  • A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.
  • Levels and experience points are now displayed on the Optimize screen.
  • After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
  • After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.
  • The Skill "Block Bash" has been renamed "Block Smash", and the "Bonbon Boulevard" area has been renamed "Sweet Strasse".
  • If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.
  • New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.
  • Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.
  • Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
  • Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.
Version Release date Changes
1.2.0 May 26, 2015 As detailed above.
1.2.1 May 26, 2015 Restores access to special stages. "The Daily Pokémon (#3)" notice has its background color changed from green to orange, while the "Competition Now Live" notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the "Tons of Exp. Points" special stage to the game, along with the data for the Venusaur competitive stage. The Shaymin special stage "4 Million Celebration" now only gives 1000 Coins upon the first clear, not the first daily clear.
1.2.2 June 8, 2015 Adds main stages 191-200, expert stages EX22-EX24 and the special stage "Escalation Battles". Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.
1.2.3 June 15, 2015 Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.
1.2.4 June 22, 2015 Adds the Manaphy stage "4.5 Million Celebration" and the second wave of Pokémon Safari.
1.2.5 June 29, 2015 Adds the one-week Manectite competition.
1.2.6 July 6, 2015 Adds main stages 201-210, Tepig stage "Trots onto Stage!", Jirachi stage "One chance a day!" (July 6-10), and the Daily Pokémon (#4). Also adds data for Arceus "Ultra Challenge" stage, playable starting July 11.
1.2.7 July 13, 2015 Adds the move-limited Mega Lucario Competitive Stage again.
1.2.8 July 20, 2015 Adds Mega Blaziken Competitive Stage, Wobbuffet "Try 'em Items Stage" and Cresselia "Escalation Battles" stage. "The Daily Pokémon (#3)" returns, while Lucarionites and Jewels from the competition are awarded. Data for "Hoenn Legends Stage ①" is included, available for play starting July 24.
1.2.9 July 27, 2015 Adds data for "Hoenn Legends Stage ②", made available starting July 31. Also awards prizes from the Mega Blaziken competition.
1.2.10 August 3, 2015 Adds the Pignite stage "Blazes onto Stage!" and the third wave of Pokémon Safari for immediate play, and data for the Mega Garchomp Competitive Stage and "Hoenn Legends Stage ③" to be added on August 7.

Passcodes

The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Pokémon Shuffle
Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015
04482045 5 Exp. Points x1.5 April 30 to June 1, 2015
06150503 3 Moves +5 June 15 to September 14, 2015
20150917 1 Jewel July 13 to September 30, 2015
07080704 1 Disruption Delay August 7 to September 4, 2015
08645601 1 Mega Speedup ???
86010010 100 Coins ???
08620009 200 Coins ???
08630007 300 Coins ???
86040006 400 Coins ???
08650005 500 Coins ???
86100002 1000 Coins ???
08601003 1 Time +10 ???
86000504 1 Moves +5 ??? to September 30, 2015
Pokémon Shuffle Mobile
Passcode Reward Period
65607110 Lucarionite August 25 to September 30, 2015

Unique codes

Pokémon Shuffle
Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015

Jewels

The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), as prizes in contest stages (often to runner-ups), for obtaining StreetPasses, and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.

In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).

In Pokémon Shuffle Mobile, all players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.

Pokémon Shuffle
Jewels United States Eurozone United Kingdom Japan
1 $0.99 €0.99 £0.89 ¥100
6 (5 + 1) $4.99 €4.99 £4.49 ¥500
12 (9 + 3) $8.99 €8.99 £8.09 ¥950
35 (25 + 10) $24.99 €24.99 £22.49 ¥2,500
75 (48 + 27) $47.99 €47.99 £42.99 ¥4,800
Pokémon Shuffle Mobile
Jewels Purchase points United States Eurozone United Kingdom Japan
1 12 $0.99
6 (5 + 1) 60 $4.99
10 (8 + 2) 96 $7.99
26 (20 + 6) 240 $19.99
56 (40 + 16) 480 $39.99

Jewels can be exchanged for either Hearts or Coins at the following rates:

Pokémon Shuffle
Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)
Pokémon Shuffle Mobile
Jewels Hearts Coins
1 6 4,000
3 20 (+11%) 13,000 (+8)
6 42 (+16%) 28,000 (+16%)
12 87 (+20%) 58,000 (+20%)

Upon running out of turns or time during a stage, a player can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.

From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:

Dates of purchase Dates of bonus availability
July 31 to August 3, 2015 August 5 to September 5, 2015
August 3 to 10, 2015 August 12 to September 12, 2015
August 10 to 17, 2015 August 19 to September 19, 2015

Upon running out of turns or time during a stage, a player can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.

From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:

Dates of purchase Dates of bonus availability
July 31 to August 3, 2015 August 5 to September 5, 2015
August 3 to 10, 2015 August 12 to September 12, 2015
August 10 to 17, 2015 August 19 to September 19, 2015

Hearts

The player begins the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via Streetpass (see below).

Coins

Each time a stage is successfully completed, a player is rewarded with a fixed number of Coins. For main stages, this is generally 100 Coins, with repeat clears obtaining an additional 30 Coins. Special stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins can be spent on items in-game.

StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.

Additionally, the player will receive rewards based on the number of StreetPass tags they have had.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags before 10,000 tags total 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.

Days between tags Reward
?? 2 Hearts

Items

Item Japanese name Cost (3DS) Cost (Mobile) Description Availability
Moves Plus 5.png Moves +5 手かず+5
Number of Moves + 5
800 Coins 1000 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Time Plus 10.png Time +10 制限時間+10秒
Time Limit + 10 Seconds
800 Coins 1000 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in "Competitive Stage".
Exp. Points x1.5.png Exp. Points ×1.5 経験値1.5倍
Experience Points 1.5×
300 Coins 800 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in special stages that do not award experience.
Mega Start.png Mega Start メガスタート
Mega Start
2000 Coins 2500 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if the player brings a Pokémon with its Mega Stone in the first slot.
Not available in "Competitive Stage".
Complexity -1.png Complexity -1 パズルポケモン-1
Puzzle Pokémon -1
9000 Coins 9500 Coins One less kind of Pokémon, rock, or block will appear. Not available in some circumstances.
Disruption Delay.png Disruption Delay オジャマガード
Disruption Guard
1500 Coins 2000 Coins Delays your opponent's disruptions. Only available if the opponent can cause disruptions.
Attack Power Up.png Attack Power ↑ パワーアップ
Power Up
3000 Coins 5000 Coins Attack power gets doubled. Exclusively available in some special stages.

Great Balls

If the player fails to catch a Pokémon with the provided Poké Ball, they can use a Great Ball to increase the catchability of the Pokémon at a cost of 2500 Coins on the 3DS version or 3500 Coins in Shuffle Mobile.

Enhancements

Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are Mega Speedups, and cannot be gained via Coins or Jewels. They permanently improve a Pokémon's rate of Mega Evolution.

Enhancement Japanese name Effects
Mega Speedup.png Mega Speedup メガスキルアップ
Mega Skills Up
Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner!

Stages

The main game, as of September 5, 2015, consists of 247 stages, each of which gives the player a Pokémon to catch. Each stage in the main area must be played in succession, without deviation, at the cost of one Heart apiece. If the playing is interrupted by the power being turned off or the game quit to the home menu, the Heart cannot be recovered except by normal means of regeneration and another must be spent to play the stage again. Each area finishes with a battle against a trainer using a Mega Evolved Pokémon (referred to here as the area boss). Victory against that Pokémon earns the player that Mega Stone, a Jewel and access to the next area.

New stages are currently being added in routine updates to the game.

Area Stages Area Boss
Puerto Blanco 10 Mega Audino
Sandy Bazaar 10 Mega Kangaskhan
Night Festival 10 Mega Sableye
Isla Asul 15 Mega Slowbro
Rainbow Park 15 Mega Lopunny
Galerie Rouge 15 Mega Altaria
Sweet Strasse* 15 Mega Mawile
Silbern Museum 15 Mega Ampharos
Mt. Vinter 15 Mega Glalie
Castle Noapte 15 Mega Gengar
Jungle Verde 15 Mega Mewtwo Y
Wacky Workshop 30 Mega Aerodactyl
Pedra Valley 30 Mega Heracross
Albens Town 10 Not announced
Expert Stages 27 N/A
* Prior to version 1.2.0, Sweet Strasse was known as Bonbon Boulevard.

Special stages

Special stages are downloaded during the check in process, and can only be played during the event period. Generally, special stages use "SP" as their stage number, but an exception exists for Escalation Battle events where the stage number corresponds to the current stage level of the player. Many special stages have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage, though there are again notable exceptions such as Wobbuffet, who always gives a single coin upon completion.

Launch Special: Meet Mew

At the game's release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.

The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as "Mew Strikes Again" and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Availability
Mew Mew 4,896 Psychic 20 10% 4% 5 February 18 to March 22, 2015

Great Challenge

"Great Challenge" is the stage name of numerous Legendary and Mythical Pokémon event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.

Event Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Initial
Reward
Availability
Kyogre Makes a Splash Kyogre Kyogre 9,214 Water 30 5% 3% 5 1 Jewel March 9 to 22, 2015
Keldeo Rears Its Head Keldeo Keldeo
(Ordinary Form)
13,051 Water 20 15% 4% 5 5,000 Coins March 23 to April 5, 2015
Rayquaza's Ascension Rayquaza Rayquaza 11,847 Dragon 30 7% 2% 5 1 Jewel March 30 to April 19, 2015
Groudon Lands at Last Groudon Groudon 7,011 Ground 20 10% 4% 5 3,000 Coins April 13 to 26, 2015
Regirock Rocks the Scene Regirock Regirock 22,572 Rock 30 3% 2% 5 1,000 Coins May 11 to 25, 2015
Dialga Descends Dialga Dialga 17,820 Steel 25 8% 2% 5 1,000 Coins June 15 to 29, 2015

Other events released that follow the format of "Great Challenge", but they do not use that stage name. These generally are released as celebration milestones or otherwise have unique stage names themselves.

3.5 Million Celebration

To celebrate 3.5 million downloads, Celebi was made available from April 27 to May 18, 2015 with an event called "Celebi Enters!". Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Celebi Celebi 9,616 Psychic 20 10% 3% 5 April 27 to May 18, 2015
4 Million Celebration

To celebrate 4 million downloads, Shaymin was made available from May 25 to June 15, 2015 with an event called "Shaymin Enters!" Players received 1,000 Coins upon their first successful completion of the stage. While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Shaymin Shaymin
(Land Forme)
12,237 Grass 22 20% 3% 5 May 25 to June 15, 2015
4.5 Million Celebration

To celebrate 4.5 million downloads, Manaphy was made available from June 22 to July 6, 2015 with an event called "Manaphy Manifests!" Players received 1,000 Coins upon their first successful completion of the stage.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Manaphy Manaphy
6,345 Water 12 12% 4% 5 June 22 to July 6, 2015
Ultra Challenge

Arceus was made available from July 10 to July 24, 2015 with an event called "Arceus Arrives!" Players received 1,000 Coins upon their first successful completion of the stage.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Arceus Arceus
24,360 Normal 28 3% 2% 5 July 10 to July 24, 2015
Hoenn Legends Stages

The Pokémon of the weather trio were made available again from July 24 to September 3, 2015 for the Japanese release of Hoopa and the Clash of Ages, with the available Pokémon rotating weekly. Rankings from each stage's first week are not carried over to the second week, and all first clear bonuses can be obtained once in both the first and second weeks of each stage.

Event Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Initial
Reward
Availability
Hoenn Legends Stage ①
Kyogre Makes a Splash
Kyogre Kyogre 8,468 Water 18 10% 3% 5 500 Coins July 24 to 30, 2015
August 14 to 20, 2015
Hoenn Legends Stage ②
Groudon Lands at Last
Groudon Groudon 11,352 Ground 20 5% 4% 5 500 Coins July 31 to August 6, 2015
August 21 to 27, 2015
Hoenn Legends Stage ③
Rayquaza's Ascension
Rayquaza Rayquaza 10,627 Dragon 20 9% 3% 5 500 Coins August 7 to 13, 2015
August 28 to September 3, 2015

High-Speed Challenge

Lugia was made available from August 31 to September 24, 2015 with an event called "Lugia Swoops In!" Unlike most previous Special Stages, this stage is timed.

Pokémon Hit points Type Time
limit
Base
capture %
Bonus per
3 seconds
EXP
granted
Availability
Lugia Lugia
10,887 Psychic 00:30 8% 5% 10 July 10 to July 24, 2015

Meowth's Coin Mania

A special stage called "Meowth's Coin Mania" can be played once per 24 hour period for which it becomes available. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.

The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with "Tons of Exp. Points" available on Saturdays.

Large numbers of coins appear in the stage at the beginning, while others fall into the stage from above during gameplay. If the player clears a combination (several groups in one move), this triggers Meowth's "disruption" whereby more coins replace tiles currently in the stage; this in turn can trigger an immediate coin match and possibly another combo, meaning multiple "disruptions" can occur without the player using any moves.

The stage disappears upon completion until it can be played again.

Pokémon Type Move
limit
EXP
granted
Availability
Meowth Meowth Normal 10 0 Available until May 24, 2015 on Saturdays and Sundays, and only on Sundays since May 31, 2015

The Daily Pokémon

The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.

Thus far, there have been four Daily Pokémon events.

The Daily Pokémon (#1)

The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015; from May 4 to May 16, 2015; and from August 17 to August 29, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.

With the May 4 and August 17 re-releases, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Rotom Rotom (Frost Rotom) 2,063 Ice 15 5% 6% 5 Monday only
Rotom Rotom (Heat Rotom) 2,321 Fire 15 5% 6% 5 Tuesday only
Rotom Rotom (Wash Rotom) 2,599 Water 15 5% 6% 5 Wednesday only
Rotom Rotom (Mow Rotom) 2,599 Grass 15 5% 6% 5 Thursday only
Rotom Rotom (Fan Rotom) 2,156 Flying 15 5% 6% 5 Friday only
The Daily Pokémon (#2)

The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015, and again from June 8 to June 20, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available.

The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Pachirisu Pachirisu 1,339 Electric 7 15% 12% 5 Monday only
Sigilyph Sigilyph 1,654 Psychic 15 8% 4% 5 Tuesday only
Tropius Tropius 2,363 Grass 20 7% 6% 5 Wednesday only
Farfetch'd Farfetch'd 3,930 Flying 10 3% 9% 5 Thursday only
Druddigon Druddigon 3,723 Dragon 20 9% 4% 5 Friday only
The Daily Pokémon (#3)

The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015 with a different Pokémon available each day. Shuckle is a three Pokémon stage, while the others are normal stages.

This set of stages was rerun from July 20, 2015 to August 1, 2015.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Girafarig Girafarig 2,654 Psychic 7 8% 4% 5 Monday only
Kecleon Kecleon 3,675 Normal 20 7% 2% 5 Tuesday only
Shuckle Shuckle 5,899 Bug 5 10% 3% 5 Wednesday only
Relicanth Relicanth 4,752 Rock 15 8% 3% 5 Thursday only
Spiritomb Spiritomb 3,100 Ghost 17 5% 3% 5 Friday only
The Daily Pokémon (#4)

The Daily Pokémon (#4) is available for download from July 6 to July 18, 2015 with a different Pokémon available each day. Wynaut and Luvdisc have three-Pokémon stages.

Pokémon Hit points Type Move
limit
Base capture % Move bonus EXP granted Availability
Wynaut Wynaut 3,000 Psychic 13 40% 5% 5 Monday only
Torkoal Torkoal 5,565 Fire 20 20% 3% 5 Tuesday only
Zangoose Zangoose 4,158 Normal 18 8% 5% 5 Wednesday only
Luvdisc Luvdisc 2,760 Water 12 20% 5% 5 Thursday only
Seviper Seviper 4,739 Poison 18 15% 4% 5 Friday only

Pokémon Safari

The Pokémon Safari was a special series of five 3-Pokémon stages that had the player randomly battle one of 5 different opponents when accessed, not telling the player which they will be battled until it appeared. Due to the nature of the stage in not indicating which Pokémon would appear, it was impossible for players to optimize their teams with the Optimize button, requiring players to select a team manually before accessing the stage. The stage was initially available from April 20 to May 2, 2015. This set was later repeated from August 31 to September 14, 2015. A second version was available from June 22 to July 7, 2015, featuring a different set of five Pokémon. The third version is available from August 3 to August 17, 2015, this time featuring a set of seven Pokémon.

Complexity -1 was not available on these stages as there were only three Pokémon involved.

Pokémon Safari #1
Pokémon Encounter
rate
Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Carvanha Carvanha 30% 3,710 Dark 4 5% 11% 5
Sharpedo Sharpedo 3.3% 12,928 Dark 20 7% 2% 5
Spinda Spinda 30% 5,899 Normal 12 3% 3% 5
Cherubi Cherubi 30% 1,675 Grass 5 11% 7% 5
Cherrim Cherrim
(Sunshine Form)
6.7% 8,549 Grass 10 5% 4% 5
Pokémon Safari #2
Pokémon Encounter
rate
Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Electrike Electrike 28.3% 5,512 Electric 12 8% 3% 5
Manectric Manectric 5% 7,072 Electric 12 5% 3% 5
Stantler Stantler 28.3% 1,972 Normal 7 25% 12% 5
Darumaka Darumaka 28.3% 2,859 Fire 7 10% 7% 5
Darmanitan Darmanitan
(Standard Mode)
10% 5,960 Fire 10 5% 6% 5
Pokémon Safari #3

The third release of the Pokémon Safari was made available on August 3, 2015 for a two week run through August 17, 2015.

Staryu's stage has eight coins in the layout. This means it's possible to win up to 600 Coins as a stage bonus.

Pokémon Encounter
rate
Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Staryu Staryu 16% 1,888 Water 8 8% 2% 5
Starmie Starmie 15% 5,704 Water 13 6% 2% 100
Phione Phione 1% 3,375 Water 10 40% 3% 5
Furfrou Furfrou 26% 3,120 Normal 13 10% 3% 5
Gible Gible 26% 4,388 Ground 10 5% 2% 5
Gabite Gabite 10% 2,226 Ground 6 10% 5% 5
Garchomp Garchomp 6% 7,725 Ground 15 15% 3% 5

One chance a day!

On May 7, 2015, a special stage featuring Pinsir became available from the earlier 1.1.11 update. This stage, released as the "Seize Hold of Pinsir" event, was unique in that it could only be played once a day over a four day period, thereby limiting the player to only four opportunities to catch it over the duration of the event. If a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability. On July 6, 2015, "Jump on a Chance for Jirachi" provided the Mythical Pokémon as the second once-a-day for four days, expiring on July 10, 2015.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Pinsir Pinsir 6,788 Bug 16 3% 2% 5
Jirachi Jirachi 4,326 Steel 14 7% 3% 5

Tons of Exp. Points

On May 30, 2015, a new regular event stage featuring Victini became available with the event "Exp. Points from Victini!". The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as "Meowth's Coin Mania" and "One chance a day!" in that the stage disappears after being played at any time during the 24-hour period of its availability. Players can obtain a massive experience boost from playing of this stage.

The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Victini Victini 2,016 Psychic 7 2% 3% 400

Escalation Battle

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: There are probably other Darkrai stage levels that contain coins.

Escalation Battle is a stage that has many levels and special rewards to it. It stars a single Pokémon who both gets stronger and provides a higher difficulty level using an associated stage level, also providing higher catchability over time. The catch rate is equal to the stage level, and there is no move bonus for moves remaining.

There have so far been three releases of Escalation Battle in the game.

There were set rewards at various levels:

  • Stage level 5 rewarded the player with 1,000 Coins (Giratina) / a Moves +5 (Cresselia)/ an Exp. Points x1.5 (Darkrai).
  • Stage level 10 rewarded a Disruption Delay.
  • Stage level 30 rewarded a Mega Start/ Stage level 25 (Darkrai)
  • Stage level 50 rewarded a Mega Speedup.
  • Stage level 75 rewarded five bonus Hearts (Darkrai only).
  • Stage level 100 rewarded a Mega Speedup.
  • Stage level 200 rewarded a Mega Speedup (Cresselia and Darkrai).

At stage level 50, the stage's music changes to a unique song that has so far only been used in escalation battles.

At stage level 100, the final stage type was triggered on any future playings for the Giratina stages. No further rewards were given after stage level 100.

At stage level 201, the final stage type was triggered on any future playings for the Cresselia stages. No further rewards were given after stage level 200.

There was no capture bonus for any remaining moves in these stages. All items were available with the exception of the first four levels, where Disruption Delay could not be used as there were no disruptions.

A minor glitch occurs where, once the starring Pokémon is captured, no Poké Ball appears on the stage icon in the special stages area.

Pokémon Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Availability
Giratina Giratina
(Altered Forme)
Ghost 18 Equal to
stage level
N/A 5 June 8 to June 29, 2015
Cresselia Cresselia Psychic 18* Equal to
stage level
N/A 5 July 20 to August 3, 2015
Darkrai Darkrai Dark 18* Equal to
stage level
N/A 5 August 17 to August 31, 2015
*There are exceptions where coins appear in the grid, and the player has either 10 moves or 8 moves to complete the stage. This occurs for Cresselia at stage levels 35, 55, 75, 95, 120, 140, 160 and 180, and Darkrai at stage levels 30 and 55.

There were seven types of stages confirmed in the Giratina event.

Stage
type
Stage
levels
Hit points Additional hit points
per level up
Stage differences
1 1-4 2,165 180 No disruptions.
2 5-9 2,886 180 Breakable-rocks. Four per 3 turns.
3 10-29 5,692 60 Breakable-rocks. Four per 2 turns.
4 30-39 6,950 145 4 barriers at start, after 3 turns.
Every turn starting after 6 turns.
5 40-49 9,198 80 Barriers on four outside columns, fixed layout.
Unbreakable blocks drop in left columns.
Single matches trigger 2 barriers; later, column of barriers per 2 turns
6 50-99 10,425 70 Shaymin, Spinda, Munchlax, Kecleon, or Smeargle appears as a disruption.
3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.
Uses different music to previous stage levels.
7 100 26,065 50 Barriers (two times), then breakable-rocks every two turns.

The Cresselia difficulty escalations are similar to the Giratina ones, however instead of blocks, Cresselia's disruptions are mainly Barrier-type ones. Levels 35, 55, 75, 95, 120, 140, 160 and 180 are exceptions, with the stages being full of coins, as well as Cresselia using coin-type disruptions. Additionally, stage levels 50, 100 and 200 are diferent from all other stage levels, and they are signifigantly more challenging than the other stage levels, with barriers in the stage layout and Solosis, Duosion, Reuniclus, Espurr, or male Meowstic appearing as a disruption.. Darkrai tends to use unbreakable-blocks or copies of itself as disruptions, and is more challenging in a similar way at stage levels 50, 75, 100, 125, 150, 175 and 200.


An Evolving Challenge!

Tepig became available for capture on July 6, 2015, with Pignite appearing on August 3. An announcement of Emboar becoming available later in August was included in the notice for Pignite's event. While all Pokémon in the group of Unova starters have been added to the game list, none of the others have been confirmed.

Event Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
EXP
granted
Initial
Reward
Availability
Tepig Trots onto Stage! Tepig Tepig 3,982 Fire 18 5% 3% 5 500 Coins July 6 to 20, 2015
Pignite Blazes onto Stage! Pignite Pignite 5,880 Fire 20 3% 3% 5 500 Coins August 3 to 17, 2015
Emboar Roars onto Stage! Emboar Emboar 7,593 Fire 22 Number of victories against Emboar% 3% 5 500 Coins September 4 to 18, 2015

Try 'em Items Stage

From July 20, 2015 to August 15, 2015, a special stage called "Wobbuffet Wobbles In!" provides a special opportunity to use items for free in attempts to capture it. The variety of items available is expected to be increased every Monday. At release, the only item available is a Mega Start. The stage is not available on weekends. After beating a stage, unlike other stages, the player is rewarded with 1 coin.

From August 31 to September 12, 2015, the event ran a second time, only with the title "Carnivine Crops Up!", and a time limit enforced.

The schedule for item availability in the stage is as follows:

Start date Items
Mega Start Disruption Delay Attack Power ↑ Complexity-1
July 20
July 27
August 3
August 10

Both Wobbuffet and Carnivine have been featured. The catch rate has been confirmed to differ from week to week.

Pokémon Hit points Type Move or
time limit
Base capture % Move/Time
bonus
EXP Availability
Wobbuffet Wobbuffet 8,888 Psychic 10 moves 1% 1% 3 July 20 to July 25, 2015
Wobbuffet Wobbuffet 8,888 Psychic 10 moves 1% 2% 3 July 27 to August 1, 2015
Wobbuffet Wobbuffet 15,555 Psychic 10 moves 1% 2% 3 August 3 to August 8, 2015
Wobbuffet Wobbuffet 42,222 Psychic 8 moves 1% 2% 3 August 10 to August 15, 2015
Carnivine Carnivine 6,468 Grass 01:00 5% 3% 3 August 31 to September 5, 2015

Competitive Stage

Various competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute (or a limited amount of moves in re-releases) to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.

When time expires, the player's score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A "CLEAR" indication and an "S" letter ranking are displayed upon conclusion of the stage like in all other stages, but the S ranking is not displayed again afterwards; this happens even if the player makes no moves for a score of 0.

When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel, or a Distruption Delay in the re-release of Mega Venusaur's competition. The Mega Lucario event advertised that all participants would get a Jewel including winners; however, only players who did not receive the Lucarionite received the Jewel initially (like future events), although a patch released shortly after gave Lucarionite winners a Jewel as well.

Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage, with the exception of the Mega Manectric and Mega Garchomp competitive stages, where the Attack up item is available in addition.

On May 18, 2015, Mega Lucario's competition became available once again. As before, all who place in the contest receive a Lucarionite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 20 move limit. The Mega Start item is also available for this event in addition to Complexity-1 and Disruption Delay. The competition was available again from July 13 to July 20, 2015, but with a different stage setup to begin.

On June 15, 2015, Mega Blastoise's competition became available once again. As before, all who place in the contest receive a Blastoisinite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 17 move limit. The Mega Start, Disruption Delay and Attack Power ↑ items are available for this stage, but the Complexity -1 is not.

On August 24, 2015, Mega Venusaur's competition became available once again. Those who place above a certain score in the contest receive a Venusaurite, but anyone placing who already owns one will receive a Jewel. The move limit was re-introduced for this event with a 15 move limit. The Mega Start, Distruption Delay, and Attack Power ↑ items are available for this stage, but not the Complexity -1.

In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.

Pokémon Type Time or moves
limit
Prize Winning threshold Availability
North America PAL region Japan
Lucario Mega Lucario Fighting 1:00 Lucarionite 20,000 20,000 50,000 March 15 to 22, 2015
Blastoise Mega Blastoise Water 1:00 Blastoisinite 20,000 10,000 50,000 April 6 to 12, 2015
Banette Mega Banette Ghost 1:00 Banettite 20,000 10,000 50,000 April 30 to May 6, 2015
Lucario Mega Lucario Fighting 20 moves Lucarionite 30,000 15,000 65,000 May 18 to May 25, 2015
Venusaur Mega Venusaur Grass 1:00 Venusaurite 20,000 10,000 50,000 May 29 to June 8, 2015
Blastoise Mega Blastoise Water 17 moves Blastoisinite 30,000 15,000 65,000 June 15 to 22, 2015
Manectric Mega Manectric Electric 1:00 Manectite 40,000 = Manectite
20,000 = Manectite + Mega Start
6,000 = Manectite + Mega Speedup
20,000 = Manectite
10,000 = Manectite + Mega Start
3,000 = Manectite + Mega Speedup
100,000 = Manectite
50,000 = Manectite + Mega Start
15,000 = Manectite + Mega Speedup
June 29 to July 6, 2015
Lucario Mega Lucario Fighting 20 moves Lucarionite 30,000 15,000 65,000 July 13 to 20, 2015
Blaziken Mega Blaziken Fire 1:00 Blazikenite 25,000 = Complexity -1
20,000 = Blazikenite
6,000 = Blazikenite + Mega Speedup
16,000 = Complexity -1
12,000 = Blazikenite
4,000 = Blazikenite + Mega Speedup
65,000 = Complexity -1
50,000 = Blazikenite
15,000 = Blazikenite + Mega Speedup
July 20 to 27, 2015
Garchomp Mega Garchomp Ground 1:20 Garchompite 26,000 = 2 Attack Power ↑'s
18,000 = Garchompite
5,000 = Garchompite + Mega Speedup
16,000 = 2 Attack Power ↑'s
12,000 = Garchompite
3,000 = Garchompite + Mega Speedup
70,000 = 2 Attack Power ↑'s
50,000 = Garchompite
15,000 = Garchompite + Mega Speedup
August 7 to 17, 2015
Venusaur Mega Venusaur Grass 15 moves Venusaurite 30,000 = Attack Power ↑
25,000 = Venusaurite
2,000 = Venusaurite + Mega Speedup
20,000 = Attack Power ↑
16,000 = Venusaurite
1,200 = Venusaurite + Mega Speedup
80,000 = Attack Power ↑
65,000 = Venusaurite
5,000 = Venusaurite + Mega Speedup
August 24 to 31, 2015

List of Skills

Skills are Pokémon abilities that trigger either when certain conditions are met, or randomly, depending on the skill. If the player makes a move that completes two matches at once, the first match made will be the one to trigger its skill. Only one skill can be triggered per move, no matter how large the following combo may be. Skills will ony trigger in timed stages when the player makes a move if the match is not in the middle of a combo.

As of Version 1.2.0, the unused Skills "Fearless" and "Disrupt Buster" no longer appear in the search dropdown menu when searching for Skills (but they are still in the game data).

English name Japanese name
Translation
Description Effect
Astonish おどろかす
Astonish
Can delay your opponent's disruptions for a turn.
Barrier Bash バリアけし
Barrier Cancellation
Removes one barrier-type disruption without fail.
Block Smash ブロックくずし
Block Demolish
Clears one unbreakable-block disruption without fail.
Block Smash+ ブロックくずし+
Block Demolish+
Sometimes clears three unbreakable-block disruptions.
Brute Force ちからおし
Brute Force
Increases damage for attacks that are not very effective.
Burn やけどさせる
Burn
Leaves the foe burned. When triggered, burns the opponent for a few moves. Fire-type Pokémon deal 50% extra damage to a burnt foe.
Chill さむけ
Chill
Can delay your opponent's disruptions for a turn.
Cloud Clear くもばらい
Cloud Sweep
Clears away one black-cloud disruption without fail.
Counterattack はんげき
Counterattack
The more disruptions on the board, the greater the damage.
Crowd Control むれをなす
Form Groups
The more <Pokémon> in the puzzle area, the more damage. Always activates when matching four or more of its icon. Adds a flat 50 damage per icon, excluding icons involved in the match (unless those icons are encased in a barrier).
Damage Streak ノンストップ
Non-Stop
Does more damage the more times in a row it is triggered.
Dancing Dragons ドラゴンコンボ
Dragon Combo
Increases damage done by any Dragon types in a combo.
Disrupt Buster オジャマブレイク
Nuisance Break
Occasionally erases all of the foe's disruptions.
Double Normal Increases damage done by any Normal types in a combo. Multiplies damage by 2.5 for Normal-type Pokémon for the combo stating from its activation. Affects the match that activates it.
Dragon Talon ドラゴンのつめ
Dragon Talon
Attacks sometimes deal greater damage than usual.
Eject ふりはらう
Shake Off
Removes one non-Support Pokémon icon without fail.
Eject+ ふりはらう+
Shake Off+
Sometimes removes three non-Support Pokémon icons.
Fearless こわいものしらず
Unaffected by Scary Things
Combos do more damage if the opponent is Ghost type.
Flap はばたく
Flap
Occasionally delays a Ground-type opponent's disruptions.
Freeze こおらせる
Freeze
Leaves the foe frozen. When triggered, freezes the opponent for a few moves. A frozen foe cannot use disruptions. Ice-type Pokémon deal extra damage to a frozen foe.
Heavy Hitter パワーパンチ
Power Punch
Attacks sometimes deal greater damage than usual.
Hitting Streak れんげき
Cheap Attack
Does more damage the more times in a row it is triggered.
Last-Ditch Effort さいごのちから
Last Stand
Attacks do more damage when things are looking desperate.
Mega Boost メガパワー
Mega Power
Fills the Mega Gauge of a Pokémon of the same type.
Mega Boost+ メガパワー+
Mega Power+
Fills the Mega Gauge of the same type of Pokémon more.
Mind Zap わすれさせる
Make Forget
Can delay your opponent's disruptions for a turn. When triggered, resets the foe's disruption countdown to its maximum value.
Opportunist きゅうしょをつく
Attack Vital Point
Attacks can occasionally deal greater damage than usual.
Paralyze まひさせる
Paralyze
Leaves the foe paralyzed. When triggered, paralyzes the opponent for a few moves. A paralyzed foe cannot use any disruptions.
Pixie Power フェアリーパワー
Fairy Power
Increases damage done by any Fairy types in a combo.
Power of 4 4つのちから
Power of 4
Attacks do more damage when you make a match of four.
Power of 4+ 4つのちから+
Power of 4+
Attacks do even more damage when you make a match of four. When matching four of that Pokémon, deals triple damage.
Power of 5 5つのちから
Power of 5
Attacks do more damage when you make a match of five.
Prank いたずら
Prank
Occasionally changes when a foe will next disrupt your play.
Pummel そうこうげき
General Offense
Increases damage done by any Fighting types in a combo.
Pyre おくりび
Ceremonial Bonfire
Increases damage done by any Fire types in a combo.
Quake ゆさぶる
Shake
Sometimes increases damage and leaves opponent paralyzed.
Quirky きまぐれ
Quirky
Occasionally erases one extra matching Pokémon elsewhere.
Quirky+ きまぐれ+
Quirky+
Occasionally erases two extra matching Pokémon elsewhere.
Risk-Taker アップダウン
Up Down
Damage may randomly be increased or decreased.
Rock Break いわをけす
Rock Erase
Destroys one breakable-rock disruption without fail.
Sinister Power ダークパワー
Dark Power
Increases damage done by any Dark types in a combo.
Sky Blast Increases damage done by any Flying types in a combo.
Sleep Charm ねむらせる
Make Sleep
Leaves the foe asleep. When triggered, puts the opponent to sleep for a few moves. A sleeping foe cannot use any disruptions, and also takes 20% more damage.
Spookify こわがらせる
Frighten
Leaves the foe spooked. When triggered, spooks the opponent for a few moves. Ghost-type Pokémon deal 50% extra damage to a spooked foe.
Stabilize オジャマけし
Nuisance Cancellation
Occasionally erases one of the foe's disruptions on the board.
Stabilize+ オジャマけし+
Nuisance Cancellation+
Occasionally erases two of the foe's disruptions on the board.
Steely Resolve はがねのこころ
Steel Heart
Attacks do more damage when things are looking desperate.
Swap いれかえ
Substitution
Can replace a disruption with one of your Pokémon.
Swarm むしのしらせ
Bug Notification
Attacks do more damage when things are looking desperate.
Swat たたきおとす
Knock Down
Does more damage against Flying, Bug, or Fairy types.
Vitality Drain パワードレイン
Power Drain
Does more damage when the opponent has more HP left.

Mega Evolutions

Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effects are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.

Pokémon Type Effect Max Mega Speedups
Mega Audino Normal Erases all Pokémon within one space of the match. 3
Mega Kangaskhan Normal Erases all Pokémon in the five columns to the left and right. 8
Mega Sableye Dark Erases all Pokémon in an O-shaped pattern. 8
Mega Slowbro Psychic Adds one more Mega Slowbro above the match. 2
Mega Lopunny Normal Erases all Pokemon five rows above and five rows below. 8
Mega Altaria Dragon Erases all Pokemon within two spaces of the match. 6
Mega Mawile Steel Erases Pokemon with three lines from upper right to lower left. 7
Mega Ampharos Electric A random lightning strike erases a jagged line of Pokémon. 7
Mega Glalie Ice Erases all Pokémon in a V-shaped pattern. 6
Mega Gengar Ghost Erases all Mega Gengar in the puzzle area. 1
Mega Mewtwo Y Psychic Clears a Pokémon with the same type as Mega Mewtwo Y (max 10). 5
Mega Aerodactyl Rock Erases rocks and blocks (max 10), and also does damage to the foe. 7
Mega Heracross Bug Adds one more Mega Heracross to the left of the match. 6
Mega Lucario Fighting Erases all Pokemon five rows above and five rows below. 4
Mega Blastoise Water Erases all Pokemon within two spaces of the match. 4
Mega Banette Ghost Clears a Pokémon with the same type as Mega Banette (max 10). 8
Mega Venusaur Grass Erases all Pokémon in the five columns to the left and right. 3
Mega Manectric Electric A vertical lightning strike erases a jagged line of Pokémon. 7
Mega Blaziken Fire Erases Pokémon (max 3) of the same type as Mega Blaziken. 3
Mega Garchomp Ground Erases Pokémon with three lines from upper left to lower right. 10

Pokémon Shuffle Mobile

Unlike Pokémon Shuffle, Pokémon Shuffle Mobile does not make use of StreetPass, instead using Facebook integration. The Check In function is replaced by the game logging in automatically when played, under "Data Updates". Gifts can be received under the "Gifts" tab. Notifications can be turned on and off for when the player has 5 Hearts, when the player can log in again, or when a notice is posted.

According the the official support website:

  • Android:
    • Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G) and the Nexus 7 (2013) and may not be displayed correctly on other Android phones and tablets.
    • Shuffle Mobile requires Android 4.1 or later and does not support rooted devices.
    • Shuffle Mobile requires on-device storage of approximately XX MB, and periodically updates which will require additional on-device storage.
  • iOS:
    • Shuffle Mobile requires iOS 7.0 or later and has been tested to run on iPhone. It may also work with iPad and iPod devices, but this has not been tested.
    • Shuffle Mobile does not support "rooted" devices.
    • Shuffle Mobile requires on-device storage of approximately XX MB, and periodically updates which will require additional on device storage.

The app can only be played with an internet connection, and cannot be played otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these times.

Competitive Stage rankings for Shuffle Mobile are counted separately from those of the 3DS version.

Players may not purchase more than ¥10,000 (or equivalent) per month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases. Additionally, Facebook integration is disabled for players under 13.

Game data may be transferred between devices, but not to/from the 3DS version or shared between devices. Once a transfer code is issued under "Model Upgrade" in "Options", in can be entered along with the client number when the game is first launched on the new device. Jewels cannot be transferred to a different OS. Transfer codes expire after expire 30 days after it is issued, and cannot be issued for 30 days from the last transfer.

Passcodes are incompatible between Shuffle and Shuffle Mobile.

See also

References

External links


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon Shuffle
Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon QuestPokémon Café ReMixPokémon UNITEPokémon TV
PC: Pokémon Project Studio Red and BluePokéROMsPokémon the Movie 2000 Adventure
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Pokémon GardenPokémon Medallion BattlePokémon Tower Battle
Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp PokémonPokémon Jukebox
Learn Real English Through Pokémon: XY Translation ScopePokémon Shuffle Mobile
Dancing? Pokémon BandPokémon Photo BoothPokémon GOPokémon Duel
Pokémon: Magikarp JumpPokémon PlayhousePokémon QuestPokémon PassPokémon Masters EX
Pokémon Wave HelloPokémon SmilePokémon Café ReMixPokémon UNITEPokémon Sleep
Smart speakers: Pikachu Talk
Arcade: Print Club Pokémon BDance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén TournamentPokémon Corogarena
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
CoCoPad: Pocket Monsters Advanced Generation: Pokémon Super Drill Let's Learn Numbers from 1 to 20!!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallCyber Poké Ball
Cyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
Eevee × Tamagotchi
Pokémon game templates


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