Pokémon Shuffle: Difference between revisions

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Revision as of 15:55, 1 May 2015

Shuffle redirects here. For the random mixing of cards, see Glossary (TCG) → Shuffle.
Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Basic info
Platform: Nintendo 3DS
Category: Puzzle
Players: 1
Connectivity: StreetPass, Nintendo Network
Developer: Genius Sonority
Publisher: Nintendo
Part of: Generation VI side series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015
North America: February 18, 2015
Australia: February 18, 2015
Europe: February 18, 2015
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site
Nintendo.co.jp
English: Official site
Pokémon.com
Nintendo.com
Japanese boxart
PokéToru logo.png
Japanese logo
Bulbanews
Bulbanews has multiple articles related to this subject:
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Shuffle (Japanese: ポケとる PokéToru) is a puzzle game released for the Nintendo 3DS. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called "check in").

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Gameplay

Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. During normal game-play, Pokémon can be moved anywhere on the board, but cannot be moved if it does not cause a match at either end during a stage with a fixed number of moves (no-match moves are allowed in timed stages).

Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.

The player is guided by Amelia during the tutorial portion of the game, which lasts until the player completes Stage 11 for the first time.

If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Board (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, they will be made to pay a Jewel to continue, even if the reset board contains matches (and before any of them deal damage).

Disruptions

Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilise, Stabilise+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.

Disruption Effect
Barrier-type Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Quirky or Quirky+. If cleared by anything other than erasure the Pokémon icon under it is not destroyed. Can affect other disruptions.
Non-Support Pokémon icon A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.
Coin An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six regardless of any combos.
Unbreakable-block A metal block that falls, but cannot be moved by the stylus. Can be cleared by making a certain number of moves after it appears on the field and by Block Bash.
Breakable-rock A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it and Rock Break. Multiple matches required if it is under a barrier-type disruption.
Black-cloud Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. Other disruptions can be present under it.

Check in

The player can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.

Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.

Checking in also adds any special stages the player does not already have (daily stages, such as "The Daily Pokémon (#1)", only need to be downloaded once, and will be cycled through with the system's clock).

Version history

Version 1.0.x

Version Release date Changes
1.0.0 February 18, 2015 Initial release
1.0.1 February 18, 2015 Adds the special stage "Launch Special: Meet Mew" (original Mew stage).
1.0.2 February 20, 2015 Fixes a glitch that allowed a player to use any Pokémon in the game at any time.

Version 1.1.x

Version Release date Changes
1.1.0 March 6, 2015 Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.
1.1.1 March 6, 2015 Restores access to special stages.
1.1.2 March 9, 2015 Adds the "Great Challenge" special stage "Kyogre Makes a Splash". Access to "Launch Special: Meet Mew" (under the new event name of "Mew Strikes Again") is restored for a new period of time.
1.1.3 March 15, 2015 Adds the Competitive Stage for Mega Lucario.
1.1.4 March 17, 2015 Fixes a glitch that caused a high score of 9,999,999, rendering contest score submission impossible.
1.1.5 March 23, 2015 Adds main stages 151-165 and the "Great Challenge" special stage "Keldeo Rears Its Head" as well as "The Daily Pokémon (#2)" (a series of stages with varying Pokémon). Also awards the Lucarionites and consolation prize Jewels from the competition.
1.1.6 March 27, 2015 Corrected the issue where Lucarionite winners did not get their free Jewel for participation. The update grants those players one Jewel each. The Jewel given is shown as being received between the free Disruption Delay and the Lucarionite on the day they were received in the Past Updates, not as when the update was downloaded.
1.1.7 March 30, 2015 Adds the Great Challenge special stage "Rayquaza's Ascension". Resets all ranks on special stages, and allows the player to get 200 coins instead of 30 upon the first re-clear of each stage after the update.
1.1.8 April 6, 2015 Adds the Competitive Stage for Mega Blastoise.
1.1.9 April 13, 2015 Adds main stages 166-180 as well as the "Great Challenge" special stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition.
1.1.10 April 20, 2015 Adds the "Pokémon Safari" event.
1.1.11 April 27, 2015 Adds the "3.5 Million Celebration" Celebi special stage.

Passcodes

The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015
04482045 5 Exp. Points x1.5 April 30, 2015 to a later date

Unique codes

Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015

Jewels

The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), via other special means, and via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000). Additionally, one Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.

Each time the player plays a stage, a Heart is consumed; Hearts are replenished over time, or can be obtained in exchange for Jewels. Additionally, each time the player clears a stage they will be rewarded with a number of Coins based on their performance; Coins can be spent on items in-game.

If the player runs out of turns or time during a stage, they can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.

Exchange

Jewels can be exchanged for either Hearts or Coins (but only one at a time) at the following rates:

Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)

StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.

Additionally, the player will receive rewards based on the number of StreetPass tags they have had.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.

Days between tags Reward
?? 2 Hearts

Stages

Main stages

Puerto Blanco

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
1 Espurr 200 Psychic 8 75% 5%
2 Bulbasaur 360 Grass 7 75% 4%
3 Squirtle 400 Water 15 50% 4%
4 Charmander 400 Fire 15 30% 5%
5 Eevee 450 Normal 15 20% 3%
6 Pidgey 650 Flying 12 60% 4%
7 Togepi 650 Fairy 10 20% 8%
8 Pichu 800 Electric 7 7% 7%
9 Audino 900 Normal 15 60% 3%
10 Mega Audino 1,200 Normal 15 N/A N/A

Sandy Bazaar

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
11 Happiny 2,000 Normal 15 70% 2%
12 Mareep 1,411 Electric 16 40% 4%
13 Purrloin 1,194 Dark 15 70% 2%
14 Torchic 491 Fire 5 5% 9%
15 Phanpy 1,803 Ground 13 30% 6%
16 Nidoran♀ 398 Poison 3 70% 10%
17 Nidoran♂ 2,268 Poison 15 20% 6%
18 Klefki 1,755 Steel 16 5% 6%
19 Kangaskhan 1,244 Normal 15 70% 2%
20 Mega Kangaskhan 2,463 Normal 20 N/A N/A

Night Festival

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
21 Buneary 3,257 Normal 30 50% 2%
22 Treecko 1,978 Grass 15 5% 3%
23 Pikachu 903 Electric 7 30% 10%
24 Sableye 2,095 Dark 15 55% 3%
25 Litwick 1,734 Ghost 16 45% 4%
26 Chingling 1,978 Psychic 15 80% 2%
27 Swirlix 2,474 Fairy 16 70% 2%
28 Volbeat 2,045 Bug 15 30% 5%
29 Illumise 1,859 Bug 15 30% 5%
30 Mega Sableye 4,386 Dark 20 N/A N/A

Isla Asul

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
31 Slowpoke 4,765 Psychic 19 20% 5%
32 Azurill 2,873 Fairy 16 60% 3%
33 Riolu 3,344 Fighting 15 3% 4%
34 Swablu 908 Flying 6 40% 10%
35 Surskit 3,344 Bug 15 60% 3%
36 Taillow 615 Flying 5 70% 6%
37 Meowth 1,160 Normal 8 15% 5%
38 Croagunk 3,344 Poison 15 60% 3%
39 Corsola 3,027 Water 16 70% 2%
40 Marill 658 Fairy 3 60% 14%
41 Mudkip 2,340 Water 15 10% 3%
42 Vulpix 1,054 Fire 5 30% 14%
43 Lapras 3,344 Water 15 10% 6%
44 Pidgeotto 2,078 Flying 15 60% 3%
45 Mega Slowbro 7,014 Psychic 23 N/A N/A

Rainbow Park

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
46 Minccino 730 Normal 5 70% 6%
47 Vanillite 2,590 Ice 15 50% 4%
48 Chatot 2,866 Flying 16 35% 5%
49 Axew 2,327 Dragon 15 15% 6%
50 Zorua 3,710 Dark 15 10% 3%
51 Mawile 645 Steel 3 15% 29%
52 Lopunny 750 Normal 5 35% 13%
53 Flaaffy 2,297 Electric 15 70% 2%
54 Vaporeon 2,597 Water 15 5% 7%
55 Charmeleon 3,710 Fire 15 7% 3%
56 Buizel 3,200 Water 16 60% 3%
57 Wartortle 2,597 Water 15 7% 3%
58 Hawlucha 2,077 Fighting 9 30% 8%
59 Ivysaur 738 Grass 3 7% 15%
60 Mega Lopunny 6,195 Normal 20 N/A N/A

Galerie Rouge

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
61 Bonsly 3,820 Rock 16 70% 2%
62 Gastly 3,022 Ghost 11 15% 8%
63 Marshtomp 3,710 Water 15 7% 3%
64 Dratini 1,075 Dragon 5 45% 11%
65 Amaura 2,866 Rock 15 60% 4%
66 Combusken 738 Fire 3 7% 15%
67 Meowstic (male) 3,830 Psychic 15 35% 5%
68 Togetic 1,190 Fairy 5 60% 8%
69 Slowbro 1,736 Psychic 7 8% 6%
70 Umbreon 3,116 Dark 15 5% 7%
71 Espeon 5,325 Psychic 15 5% 7%
72 Grovyle 835 Grass 4 7% 11%
73 Swellow 3,350 Flying 16 70% 2%
74 Cubone 3,578 Ground 15 15% 6%
75 Mega Altaria 6,730 Dragon 20 N/A N/A

Bonbon Boulevard

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
76 Azumarill 3,508 Fairy 16 80% 2%
77 Mienfoo 3,836 Fighting 15 50% 4%
78 Snorunt 2,982 Ice 15 40% 4%
79 Sylveon 4,477 Fairy 15 5% 7%
80 Miltank 3,982 Normal 16 70% 2%
81 Meowstic (female) 1,736 Psychic 7 45% 8%
82 Masquerain 3,118 Bug 15 70% 2%
83 Cottonee 1,380 Grass 5 60% 8%
84 Petilil 3,118 Grass 15 50% 4%
85 Dedenne 3,490 Electric 15 7% 3%
86 Slurpuff 3,508 Fairy 16 25% 5%
87 Liepard 4,290 Dark 15 12% 3%
88 Chansey 921 Normal 3 10% 30%
89 Gulpin 4,376 Poison 16 55% 3%
90 Mega Mawile 5,410 Steel 20 N/A N/A

Silbern Museum

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
91 Bronzor 3,778 Steel 16 70% 2%
92 Emolga 1,000 Electric 5 25% 15%
93 Sudowoodo 3,957 Rock 15 50% 4%
94 Scyther 4,455 Bug 15 40% 4%
95 Nidorina 4,923 Poison 16 15% 6%
96 Nidorino 4,064 Poison 15 45% 4%
97 Carbink 1,340 Rock 5 60% 8%
98 Throh 5,206 Fighting 15 20% 6%
99 Sawk 5,480 Fighting 15 20% 6%
100 Chimecho 5,163 Psychic 16 70% 2%
101 Donphan 1,305 Ground 5 20% 16%
102 Fraxure 4,260 Dragon 15 35% 5%
103 Raichu 3,438 Electric 13 3% 8%
104 Aerodactyl 3,598 Rock 15 15% 6%
105 Mega Ampharos 6,215 Electric 20 N/A N/A

Mt. Vinter

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
106 Delibird 4,985 Ice 16 25% 5%
107 Misdreavus 738 Ghost 3 55% 15%
108 Glalie 5,654 Ice 15 15% 6%
109 Dragonair 3,430 Dragon 15 2% 7%
110 Mienshao 5,480 Fighting 15 25% 5%
111 Vanillish 1,948 Ice 7 65% 1%
112 Jolteon 4,070 Electric 15 5% 7%
113 Cinccino 3,430 Normal 15 40% 4%
114 Glaceon 5,140 Ice 15 5% 7%
115 Blissey 4,322 Normal 16 5% 6%
116 Aurorus 4,112 Rock 15 60% 3%
117 Ninetales 1,574 Fire 7 25% 11%
118 Altaria 4,900 Dragon 15 30% 5%
119 Vanilluxe 5,348 Ice 16 45% 4%
120 Mega Glalie 7,655 Ice 20 N/A N/A

Castle Noapte

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
121 Haunter 5,082 Ghost 16 10% 6%
122 Lampent 4,561 Ghost 15 25% 5%
123 Flareon 1,779 Fire 7 5% 14%
124 Swalot 4,088 Poison 15 50% 4%
125 Gengar 6,516 Ghost 15 2% 4%
126 Persian 3,230 Normal 15 5% 7%
127 Lilligant 1,535 Grass 5 70% 6%
128 Froslass 921 Ice 3 50% 17%
129 Zoroark 4,795 Dark 15 5% 3%
130 Ampharos 15,550 Electric 50 2% 2%
131 Mismagius 5,009 Ghost 16 50% 4%
132 Slowking 4,200 Psychic 15 2% 7%
133 Bronzong 5,500 Steel 15 10% 6%
134 Chandelure 2,149 Ghost 7 50% 8%
135 Mega Gengar 8,090 Ghost 20 N/A N/A

Jungle Verde

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
136 Stunfisk 5,670 Ground 16 25% 5%
137 Pidgeot 4,634 Flying 15 7% 7%
138 Whimsicott 5,363 Grass 16 50% 4%
139 Marowak 4,672 Ground 15 20% 6%
140 Nidoqueen 5,840 Poison 15 5% 7%
141 Nidoking 5,840 Poison 15 10% 6%
142 Leafeon 4,483 Grass 15 5% 7%
143 Scizor 3,636 Bug 15 5% 7%
144 Skarmory 5,500 Steel 15 35% 5%
145 Floatzel 5,201 Water 16 50% 4%
146 Toxicroak 5,840 Poison 15 25% 5%
147 Togekiss 3,162 Fairy 9 10% 10%
148 Heracross 5,195 Bug 15 5% 7%
149 Haxorus 1,666 Dragon 5 65% 7%
150 Mega Mewtwo Y 11,111 Psychic 23 N/A N/A

Wacky Workshop

Stage Pokémon Hit Points Type Moves Base capture % Move bonus
151 Munchlax 5,558 Normal 18 55% 3%
152 Chespin 6,553 Grass 16 5% 3%
153 Onix 12,355 Rock 18 25% 5%
154 Froakie 4,384 Water 10 5% 5%
155 Smeargle 900 Normal 5 65% 7%
156 Fennekin 4,771 Fire 12 5% 4%
157 Larvesta 9,159 Bug 15 40% 4%
158 Feebas 8,120 Water 20 70% 2%
159 Poochyena 4,176 Dark 10 67% 4%
160 Trubbish 1,443 Poison 5 44% 12%
161 Hippopotas 5,544 Ground 15 30% 5%
162 Bagon 11,645 Dragon 17 17% 5%
163 Pancham 8,000 Fighting 10 20% 3%
164 Yamask 6,816 Ghost 12 25% 7%
165 Milotic 11,745 Water 30 3% 4%
166 Solosis 15,200 Psychic 20 36% 4%
167 Honedge 5,112 Steel 15 22% 6%
168 Drilbur 7,392 Ground 16 45% 4%
169 Larvitar 7,603 Rock 18 24% 5%
170 Shuppet 3,776 Ghost 10 7% 7%
171 Rufflet 7,952 Flying 16 40% 4%
172 Bergmite 5,166 Ice 12 13% 8%
173 Mightyena 7,114 Dark 22 7% 3%
174 Snubbull 7,270 Fairy 16 31% 5%
175 Lickitung 14,720 Normal 23 12% 4%
176 Timburr 21,252 Fighting 35 21% 3%
177 Banette 12,096 Ghost 15 6% 5%
178 Tangela 1,228 Grass 3 52% 16%
179 Pupitar 5,913 Rock 14 33% 5%
180 Mega Aerodactyl 15,840 Rock 25 N/A N/A

Expert stages

Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.

Stage Pokémon Hit points Type S-ranks to
unlock
Time limit Base
capture
%
Bonus per
3 seconds
EX1 Absol 3,420 Dark 12 01:00 1% 5%
EX2 Rotom 3,456 Electric 12 01:00 1% 5%
EX3 Lucario 10,935 Fighting 12 02:00 1% 3%
EX4 Articuno 11,340 Ice 20 02:00 1% 3%
EX5 Zapdos 2,700 Electric 25 00:30 1% 10%
EX6 Moltres 6,300 Fire 30 01:00 1% 5%
EX7 Venusaur 5,630 Grass 35 01:00 1% 5%
EX8 Blastoise 8,446 Water 40 01:30 1% 4%
EX9 Charizard 5,342 Fire 45 01:00 1% 5%
EX10 Dragonite 12,020 Dragon 50 02:00 1% 3%
EX11 Sceptile 5,918 Grass 55 01:00 1% 5%
EX12 Blaziken 4,223 Fire 60 00:30 1% 10%
EX13 Swampert 5,918 Water 65 01:00 1% 5%
EX14 Entei 1,709 Fire 75 00:15 1% 20%
EX15 Suicune 1,871 Water 80 00:15 1% 20%
EX16 Raikou 1,482 Electric 85 00:15 1% 20%
EX17 Heatran 15,423 Fire 95 02:00 1% 3%
EX18 Xerneas 10,125 Fairy 100 01:00 1% 5%
EX19 Yveltal 10,328 Dark 110 01:00 1% 5%
EX20 Mewtwo 25,596 Psychic 150 02:00 1% 3%
EX21 Genesect Bug 180 01:30 1% 5%

Special stages

Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use "SP" as their stage number.

Legendary and Mythical Pokémon stages

Launch Special: Meet Mew

At the game's release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.

The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as "Mew Strikes Again" and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
Availability
Mew 4,896 Psychic 20 10% 4% February 18 to March 22, 2015
Great Challenge

"Great Challenge" is the stage name of numerous Legendary and Mythical Pokémon event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.

Event Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
Initial
Reward
Availability
Kyogre Makes a Splash Kyogre 9,214 Water 30 5% 3% 1 Jewel March 9 to March 22, 2015
Keldeo Rears Its Head Keldeo
(Ordinary Form)
13,051 Water 20 15% 4% 5,000 Coins March 23 to April 5, 2015
Rayquaza's Ascension Rayquaza Dragon 30 7% 2% 1 Jewel March 30 to April 19, 2015
Groudon Lands at Last Groudon 7,011 Ground 20 10% 4% 3,000 Coins April 13 to April 26, 2015
3.5 Million Celebration

To celebrate 3.5 million downloads, Celebi was made available from April 27 to May 18, 2015. Player receive 1,000 Coins upon their first successful completion of the stage; there are no bonus rewards for further completion.

Pokémon Hit points Type Move
limit
Base capture % Move bonus Availability
Celebi 9,616 Psychic 20 10% 3% April 27 to May 18, 2015

Meowth's Coin Mania

The special stage "Meowth's Coin Mania" can only be played on Saturdays and Sundays during its availability, and only once per 24 hour period. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.

Large numbers of coins appear in the stage at the beginning, while others fall into the stage from above during gameplay. If the player clears a combination (several groups in one move), this triggers Meowth's "disruption" whereby more coins replace tiles currently in the stage; this in turn can trigger an immediate coin match and possibly another combo, meaning multiple "disruptions" can occur without the player using any moves.

The stage disappears upon completion until it can be played again.

Pokémon Type Move
limit
Availability
Meowth Normal 10 February 21, 2015 to a future date

The Daily Pokémon

The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.

Thus far, there have been two Daily Pokémon events.

The Daily Pokémon (#1)

The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves. On Saturday and Sunday, "Meowth's Coin Mania", a different promotional stage, could be played.

Pokémon Hit points Type Move
limit
Base capture % Move bonus Availability
Rotom (Frost Rotom) 2,063 Ice 15 5% 6% Playable on Monday only.
Rotom (Heat Rotom) 2,321 Fire 15 5% 6% Playable on Tuesday only.
Rotom (Wash Rotom) 2,599 Water 15 5% 6% Playable on Wednesday only.
Rotom (Mow Rotom) 2,599 Grass 15 5% 6% Playable on Thursday only.
Rotom (Fan Rotom) 2,156 Flying 15 5% 6% Playable on Friday only.
The Daily Pokémon (#2)

The Daily Pokémon (#2) is available for download from March 23 to April 17, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available. On Saturday and Sunday, "Meowth's Coin Mania", a different promotional stage, could be played.

The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.

Pokémon Hit points Type Move
limit
Base capture % Move bonus Availability
Pachirisu 1,339 Electric 7 15% 12% Playable on Monday only.
Sigilyph 1,654 Psychic 15 8% 4% Playable on Tuesday only.
Tropius 2,363 Grass 20 7% 6% Playable on Wednesday only.
Farfetch'd 3,930 Flying 10 3% 9% Playable on Thursday only.
Druddigon 3,723 Dragon 20 9% 4% Playable on Friday only.

Competitive Stage

Two competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.

When time expires, the player's score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A letter ranking can be earned and displayed upon conclusion of the stage like in all other stages, but is not displayed afterwards.

When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participated but did not receive the Mega Stone prize instead receive a Jewel at the conclusion of the event. While the Mega Lucario event advertised that all participants would get a Jewel, a bug meant that only players who did not receive the Lucarionite were able to receive it; a patch released shortly after gave players who had won the Lucarionite a Jewel.

Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage.

Pokémon Type Time
limit
Prize Winning threshold Availability
North America PAL region Japan
Mega Lucario Fighting 1:00 Lucarionite 20,000 20,000 50,000 March 15 to 22, 2015
Mega Blastoise Water 1:00 Blastoisinite 20,000 10,000 50,000 April 6 to 12, 2015
Mega Bannette Ghost 1:00 Banettite 20,000 10,000 50,000 April 30 to May 6, 2015

Pokémon Safari

The Pokémon Safari is a special 3-Pokémon stage that has the player randomly battle one of 5 different opponents when they attempt it, not telling the player which Pokémon they will battle until it appears. Due to the type of the opponent being unknown before starting the stage, the Optimize button does not appear. The stage is available from April 20 to May 2, 2015.

Complexity -1 is not available on these stages.

Pokémon Hit points Type Move
limit
Base
capture %
Move
bonus
Carvanha 3,710 Dark 4 5% 11%
Sharpedo 12,928 Dark 20 7% 2%
Spinda 5,899 Normal 12 3% 3%
Cherubi 1,675 Grass 5 11% 7%
Cherrim 8,549 Grass 10 5% 4%

List of Skills

Name Effect
Astonish Can delay your opponent's disruptions for a turn.
Barrier Bash Removes one barrier-type disruption without fail.
Block Bash Clears one unbreakable-block disruption without fail.
Brute Force Increases damage for attacks that are not very effective.
Burn Leaves the foe burned.
Chill Can delay your opponent's disruptions for a turn.
Cloud Clear Clears away one black-cloud disruption without fail.
Counterattack The more disruptions on the board, the greater the damage.
Crowd Control The more <Pokémon> in the puzzle area, the more damage.
Damage Streak Does more damage the more times in a row it is triggered.
Dancing Dragons Increases damage done by any Dragon types in a combo.
Disrupt Buster Occasionally erases all of the foe's disruptions.
Dragon Talon Attacks sometimes deal greater damage than usual.
Eject Removes one non-Support Pokémon icon without fail.
Fearless Combos do more damage if the opponent is Ghost type.
Flap Occasionally delays a Ground-type opponent's disruptions.
Freeze Leaves the foe frozen.
Heavy Hitter Attacks sometimes deal greater damage than usual.
Hitting Streak Does more damage the more times in a row it is triggered.
Last-Ditch Effort Attacks do more damage when things are looking desperate.
Mega Boost Fills the Mega Gauge of a Pokémon of the same type.
Mind Zap Can delay your opponent's disruptions for a turn.
Opportunist Attacks can occasionally deal greater damage than usual.
Paralyze Leaves the foe paralyzed.
Pixie Power Increases damage done by any Fairy types in a combo.
Power of 4 Attacks do more damage when you make a match of four.
Power of 5 Attacks do more damage when you make a match of five.
Prank Occasionally changes when a foe will next disrupt your play.
Pummel Increases damage done by any Fighting types in a combo.
Pyre Increases damage done by any Fire types in a combo.
Quake Sometimes increases damage and leaves opponent paralyzed.
Quirky Occasionally erases one extra matching Pokémon elsewhere.
Quirky+ Occasionally erases two extra matching Pokémon elsewhere.
Risk-Taker Damage may randomly be increased or decreased.
Rock Break Destroys one breakable-rock disruption without fail.
Sinister Power Increases damage done by any Dark types in a combo.
Sleep Charm Leaves the foe asleep.
Spookify Leaves the foe spooked.
Stabilize Occasionally erases one of the foe's disruptions on the board.
Stabilize+ Occasionally erases two of the foe's disruptions on the board.
Steely Resolve Attacks do more damage when things are looking desperate.
Swap Can replace a disruption with one of your Pokémon.
Swarm Attacks do more damage when things are looking desperate.
Swat Does more damage against Flying, Bug, or Fairy types.
Vitality Drain Does more damage when the opponent has more HP left.

Mega Evolutions

Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effect are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.

Pokémon Type Effect
Mega Audino Normal Erases all Pokémon within one space of the match.
Mega Kangaskhan Normal Erases all Pokémon in the five columns to the left and right.
Mega Sableye Dark Erases all Pokémon in an O-shaped pattern.
Mega Slowbro Psychic Adds one more Mega Slowbro above the match.
Mega Lopunny Normal Erases all Pokemon five rows above and five rows below.
Mega Altaria Dragon Erases all Pokemon within two spaces of the match.
Mega Mawile Steel Erases diagonal Pokemon from upper-right to lower-left corner.
Mega Ampharos Electric A random lightning strike erases a jagged line of Pokémon.
Mega Glalie Ice Erases all Pokémon in a V-shaped pattern.
Mega Gengar Ghost Erases all Mega Gengar in the puzzle area.
Mega Mewtwo Y Psychic Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).
Mega Aerodactyl Rock Erases rocks and blocks (max 10), and also does damage to the foe.
Mega Lucario Fighting Erases all Pokemon five rows above and five rows below.
Mega Blastoise Water Erases all Pokemon within two spaces of the match.
Mega Banette Ghost Clears a Pokémon with the same type as Mega Banette (max 10).

Items

Item Cost Description Availability
Moves +5 800 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Time +10 800 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in "Competitive Stage".
Exp. Points x1.5 300 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in special stages that do not award experence.
Mega Start 2000 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if the player brings a Pokémon with its Mega Stone in the first slot.
Not available in "Competitive Stage".
Complexity -1 9000 Coins One less kind of Pokémon will appear in the Puzzle Area. Not available in some circumstances.
Disruption Delay 1500 Coins Delays your opponent's disruptions. Only available if the opponent can cause disruptions.
Attack Power ↑ 3000 Coins Attack power gets doubled. Exclusively available in some special stages

See also


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon Shuffle
Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon QuestPokémon Café ReMixPokémon UNITEPokémon TV
PC: Pokémon Project Studio Red and BluePokéROMsPokémon the Movie 2000 Adventure
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Pokémon GardenPokémon Medallion BattlePokémon Tower Battle
Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp PokémonPokémon Jukebox
Learn Real English Through Pokémon: XY Translation ScopePokémon Shuffle Mobile
Dancing? Pokémon BandPokémon Photo BoothPokémon GOPokémon Duel
Pokémon: Magikarp JumpPokémon PlayhousePokémon QuestPokémon PassPokémon Masters EX
Pokémon Wave HelloPokémon SmilePokémon Café ReMixPokémon UNITEPokémon Sleep
Smart speakers: Pikachu Talk
Arcade: Print Club Pokémon BDance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén TournamentPokémon Corogarena
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
CoCoPad: Pocket Monsters Advanced Generation: Pokémon Super Drill Let's Learn Numbers from 1 to 20!!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallCyber Poké Ball
Cyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
Eevee × Tamagotchi
Pokémon game templates


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