Pokémon Shuffle: Difference between revisions

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|jbox2=PokéToru Smartphone Version logo.png
|jbox2=PokéToru Smartphone Version logo.png
|jcaption2=Japanese logo of Pokémon Shuffle Mobile
|jcaption2=Japanese logo of Pokémon Shuffle Mobile
|platform=[[Nintendo 3DS]], {{wp|Android (operating system)|Android}}, {{wp|iOS}}
|platform=[[Nintendo 3DS]], {{wp|Android (operating system)|Android}}, {{wp|iOS}}, {{wp|iPadOS}}
|category=Puzzle
|category=Puzzle
|players=1
|players=1
|link_method=[[Nintendo Network]], [[StreetPass]] <small>(3DS)</small>
|link_method=[[Nintendo Network]], [[StreetPass]] <small>(3DS)</small>
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]
|gen_series=[[Generation VI]] and {{gen|VII}} [[Spin-off Pokémon games|spin-off series]]
|release_date_ja=February 18, 2015 <small>(3DS)</small><br>August 24, 2015 <small>(Mobile)</small><ref>[https://itunes.apple.com/jp/app/pokemon-shuffle-mobile/id1014919815 Pokémon Shuffle Mobile on the App Store on iTunes (Japan)]</ref><ref>[https://play.google.com/store/apps/details?id=jp.pokemon.poketoru&hl=ja Pokémon Shuffle Mobile on the Google Play Store (Japanese)]</ref>
|release_date_ja=February 18, 2015 <small>(3DS)</small><br>August 24, 2015 <small>(Mobile)</small><ref>[http://www.poketoru.jp/ Pokémon Shuffle Mobile official site (Japanese)]</ref>
|release_date_na=February 18, 2015 <small>(3DS)</small><br>August 31, 2015 <small>(Mobile)</small><ref>[https://itunes.apple.com/us/app/pokemon-shuffle-mobile/id1014919815 Pokémon Shuffle Mobile on the App Store on iTunes (North America)]</ref><ref name="PlayStoreEnglish">[https://play.google.com/store/apps/details?id=jp.pokemon.poketoru&hl=en Pokémon Shuffle Mobile on the Google Play Store (English)]</ref>
|release_date_na=February 18, 2015 <small>(3DS)</small><br>September 1, 2015 <small>(Mobile)</small><ref>[http://www.pokemon.com/us/pokemon-video-games/pokemon-shuffle-mobile/ Pokémon Shuffle Mobile on Pokémon.com (United States)]</ref>
|release_date_au=February 18, 2015 <small>(3DS)</small><br>August 31, 2015 <small>(Mobile)</small><ref>[https://itunes.apple.com/au/app/pokemon-shuffle-mobile/id1014919815 Pokémon Shuffle Mobile on the App Store on iTunes (Australia)]</ref><ref name="PlayStoreEnglish" />
|release_date_au=February 18, 2015 <small>(3DS)</small><br>September 1, 2015 <small>(Mobile)</small>
|release_date_eu=February 18, 2015 <small>(3DS)</small><br>August 31, 2015 <small>(Mobile)</small><ref>[https://itunes.apple.com/gb/app/pokemon-shuffle-mobile/id1014919815 Pokémon Shuffle Mobile on the App Store on iTunes (United Kingdom)]</ref><ref name="PlayStoreEnglish" />
|release_date_eu=February 18, 2015 <small>(3DS)</small><br>September 1, 2015 <small>(Mobile)</small><ref>[http://www.pokemon.com/uk/pokemon-video-games/pokemon-shuffle-mobile/ Pokémon Shuffle Mobile on Pokémon.com (United Kingdom)]</ref>
|publisher=[[Nintendo]]
|release_date_kr=January 20, 2016 <small>(Mobile)</small><ref>[http://pokemonkorea.co.kr/?inc=special_site-shuffle-main Official Korean site]</ref><ref>[https://story.kakao.com/ch/pokemonkorea/f1qZEvGWC50 Pokémon Korea KakaoStory account]</ref>
|release_date_cn=September 28, 2015 <small>(Mobile)</small>
|release_date_hk=September 1, 2015 <small>(Mobile)</small>
|release_date_tw=September 1, 2015 <small>(Mobile)</small>
|publisher=[[Nintendo]]/[[The Pokémon Company]]
|developer=[[Genius Sonority]]
|developer=[[Genius Sonority]]
|cero=A
|cero=A
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{{bulbanews|game}}
{{bulbanews|game}}
{{StrategyWiki|Pokémon Shuffle}}
{{StrategyWiki|Pokémon Shuffle}}
'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game released for the [[Nintendo 3DS]]. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called "check in").
'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during "{{DL||check in}}".


Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five {{DL|Currency (Shuffle)|Hearts}} and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with {{DL|Currency (Shuffle)|Jewels}}, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.


A version for iOS and Android called '''[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released on August 24, 2015 in Japan and August 31, 2015 in North America and Europe.
A version for iOS, iPadOS, and Android called '''{{DL||Pokémon Shuffle Mobile}}''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.
 
In February 2018, both the 3DS and Mobile versions of the game received their final content update: [[special stage]]s now automatically repeat on a [[Pokémon Shuffle event cycle|24-week schedule]] until 2037, with holiday-related events set to occur at the corresponding times every year. Genius Sonority has no plans to add more content to the game.
 
The 3DS version of the game became unavailable after the discontinuation of the 3DS Nintendo eShop on March 27, 2023 at 12:00 AM UTC. On March 31, 2023 at 6:00 AM UTC, the 3DS version's servers were also shut down, disabling check in rewards and competitive stages. Since special stages automatically cycle after just a single download, non-competitive stages can still be played after the shutdown if they are already downloaded. However, if the system's date and time settings are changed, then these stages are blocked off - checking in would normally restore them, but that will no longer be an option.<ref>https://www.pokemon.co.jp/info/2022/08/220819_at01.html</ref> Standard stages do not require an additional download or internet connection to play, and will remain available.


==Blurb==
==Blurb==
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==Pokémon Shuffle Mobile==
==Pokémon Shuffle Mobile==
Pokémon Shuffle Mobile is a version of Pokémon Shuffle for iOS and Android. It is currently on version 1.0.5 (iOS)/1.1.0 (Android). The app can only be played with an internet connection, and cannot be played otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these times. According the the official support website, Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. It requires Android 4.1 or later or iOS 7.0 or later and does not support rooted devices. Shuffle Mobile requires on-device storage of approximately XX MB, and periodically updates which will require additional on-device storage.
Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS, iPadOS, and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that {{DL||Differences from the 3DS version|differ}} between Mobile and 3DS versions in addition to having a slightly different user interface. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.
 
Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile requires iOS 7 or later or Android Jelly Bean (4.1) or later and requires on-device storage of approximately 200 MB, although periodically updates will require additional on-device storage. Rooted and jailbroken devices are not supported. When using Android 1GB of free memory is required.


Players may not purchase more than ¥10,000 (or equivalent) per month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases. Additionally, Facebook integration is disabled for players under 13. Game data may be transferred between devices, but not to/from the 3DS version or shared between devices. Once a transfer code is issued under "Model Upgrade" in "Options", in can be entered along with the client number when the game is first launched on the new device. Jewels cannot be transferred to a different OS. Transfer codes expire after expire 30 days after it is issued, and cannot be issued for 30 days from the last transfer.
Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. {{DL|Currency (Shuffle)|Jewels}} will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.


Unlike the 3DS version, Pokémon Shuffle Mobile does not make use of [[StreetPass]], instead using {{wp|Facebook}} integration. Facebook integration is used to allow players to send and receive mini Hearts to and from their friends. When mini Hearts are collected, it fills up the Friend Gauge. When the Friend Gauge fills completely, a Heart is obtained. [[Special Stages]] are held on a different schedule to the 3DS version. The Check In function is replaced by the game logging in automatically when played, under "Data Updates". Gifts can be received under the "Gifts" tab. Notifications can be turned on and off for when the player has 5 Hearts, when the player can log in again, or when a notice is posted. Competitive Stage rankings for Shuffle Mobile are counted separately from those of the 3DS version. Passcodes are incompatible between Shuffle and Shuffle Mobile. Prices for items and Jewels differ between the 3DS and mobile versions, as noted below. Some stages require two Hearts to be played, unlike the 3DS version.
===Differences from the 3DS version===
* Graphics are higher resolution.
* Stages scroll vertically instead of horizontally.
* Players who use older devices to play the app may experience severe lag and audio muffling. The Nintendo 3DS version performs the same on all variants.
* An Internet connection is required.
* The {{DL||check in}} function occurs automatically when the application launches. Players must exit and restart the game in order to check in again.
* Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their {{DL|Currency (Shuffle)|Hearts}} have regenerated.
* {{DL||StreetPass}} is not available. {{wp|Facebook}} integration, or player "Friend Codes" for non-Facebook users (since [[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6.0]]), is utilized instead. Through these features, mini {{DL|Currency (Shuffle)|Hearts}} can be sent to and received from each of the player's friends once per day. Each mini Heart sent or received fills a bar called the Friend Gauge slightly; sending a mini Heart fills a quarter of the bar, while receiving one fills a tenth.{{fact}} When the Friend Gauge fills completely, an extra Heart is obtained. This feature is disabled for players under 13.
* The first successful completion of a battle against {{pkmn|Trainer}}s with [[Mega Evolution (Shuffle)|Mega Evolved]] Pokémon at the end of each {{DL|Stage (Shuffle)|Main stage|Main stage area}} earns 5 {{DL|Currency (Shuffle)|Hearts}} instead of a {{DL|Currency (Shuffle)|Jewels|Jewel}}.
* A number of early stages had adjustments to their stage data, including the total amount of experience available, the Pokémon's catch rates, and the types of [[disruption]]s.
* Prior to July 2016, [[special stage]]s were not always held on the same schedule, and some had different rewards or costs per play.
* Competitive Stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region.
* Gifts are received under the "Gifts" tab.
* In countries outside Asia, players who are younger than 13 years old cannot make in-app {{DL|Currency (Shuffle)|Jewels|purchases}}.
* Players may not {{DL|Currency (Shuffle)|Jewels|purchase}} more than ¥10,000 (or equivalent) per month.
* Prices for {{DL|List of items (Shuffle)|Stage-use items|items}} and {{DL|Currency (Shuffle)|Jewels}} differ, as noted in their respective sections of this article.
* {{DL||Passcodes}} are incompatible.


==Gameplay==
==Gameplay==
Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a [[Skill]] that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). No-match moves are allowed in timed stages, however.
Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to {{DL||Catching Pokémon|capture}} Pokémon by defeating them. To defeat a wild Pokémon, players must cause damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) and do so within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as {{DL||Support Pokémon}} to help them capture more wild Pokémon. {{DL||Damage}} done to an opposing wild Pokémon depends on the {{DL||Attack power, Level, and XP|Attack power}} of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a {{OBP|Skill|Shuffle}} that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the {{DL||Damage|combo}} (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but will immediately revert their positions if they do not cause a match. Once a match has been made, no icons can be moved by the player until the combo and the wild Pokémon's subsequent [[disruption]] (if any) have ended. In time-limited stages, no-match moves are eligible, and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.


[[Mega Stone]]s are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the [[Mega Evolution]] is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a [[Mega Evolution#Mega Effects|Mega Effect]] that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.
===Catching Pokémon===
{{incomplete|section|Chance a Pokémon will run, Super Catch Power numbers confirmation}}
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" {{DL|List of items (Shuffle)|Stage-use items|item}} before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial {{i|Poké Ball}} fails, a {{DL|List of items (Shuffle)|Great Ball}}, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small {{i|Poké Ball}} icon will appear next to its icon on the stage selection screen.


If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.
In [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2.0]] (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%{{fact}} to the capture rate. This does not increase the cost of the Great Ball.


===Tutorial===
===Attack Power, level, and experience===
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}
{{main|List of Pokémon by Pokémon Shuffle list number}}
The tutorial portion of the game lasts until the player completes Stage 11. Throughout the tutorial, the player is guided by [[Amelia]].
A Pokémon's Attack Power is the primary variable that determines how much {{DL||damage}} a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level {{DL|List of Pokémon by Pokémon Shuffle list number|Attack Power table|increases}}. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level {{DL|List of items (Shuffle)|Enhancements}}. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see [[List of Pokémon by Pokémon Shuffle list number]].
 
Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most special stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by {{OBP|Skill|Shuffle}}s or [[Mega Evolution (Shuffle)|Mega Effects]] do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.


The player starts the game with 5 regenerating Hearts, 0 bonus hearts, 0 Coins, 0 Jewels, and no Support Pokémon. Upon starting the game, Amelia introduces the game and forces the player to play Stage 1: Espurr (without offering the player the opportunity to buy items), on which the game forces the player's moves, guaranteeing that Espurr has 100% catchability. The game then forces the player to add Espurr to their party, then play Stage 2: Bulbasaur. Because the player now has Coins (from completing Stage 1), Amelia introduces the concept of buying items; the player does not currently have enough Coins to buy any, but she gives them a free Moves +5 to demonstrate the item.
===Damage===
Damage for each match is equal to the {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|Attack power}} as shown in the [[List of Pokémon by Pokémon Shuffle list number|Pokémon List]] for the given level of the Pokémon and then modified (multiplied) by the following factors.


After successfully completing Stage 2, the game opens the menu for Stage 3. The Optimize button (which did not appear before) is now added and Amelia explains it to the player. Amelia explains type effectiveness to the player.
{| class="roundy" width="100%" style="background:#{{cute color}}; border:3px solid #{{cute color light}}
| style="background:#fff; {{roundybl|5px}}; {{roundytl|5px}}; width:50%; vertical-align: top;" |
* '''Combo:''' (multiple matches occurring without all icons fully settling)
** 1: ×1
** 2-4: ×1.1
** 5-9: ×1.15
** 10-24: ×1.2
** 25-49: ×1.3
** 50-74: ×1.4
** 75-99: ×1.5
** 100-199: ×2
** 200+: ×2.5


After starting Stage 4, Amelia explains the concept of Skills to the player.
* '''{{DL||Effectiveness}}:''' (the combination of different {{DL||type}}s of Pokémon in a battle)
** Not very effective: ×0.5
** Normal effectiveness: ×1
** Super effective: ×2


After completing Stage 5, when the player tries the catch Eevee, the game forces the Poké Ball to fail, but Amelia then gives the player a {{ball|Great}} for free. After that, the player is given a free Jewel, followed by Amelia explaining the concept of Jewels. The game then offers the player the Jewel purchase menu, encouraging them to purchase 5 Hearts (6 Hearts in Shuffle Mobile).
| style="background:#fff; {{roundybr|5px}}; {{roundytr|5px}}; width:50%; vertical-align: top;" |
* '''Length of Match:'''
** 3: ×1
** 4: ×1.5
** 5: ×2
** 6: ×3


At the start of Stage 6, Amelia explains the concept of disruptions due to Pidgey turning a Support Pokémon into a breakable-rock.
* '''{{OBP|Skill|Shuffle}}s:'''
** Many Skills impact damage calculations. Damage multipliers for each Skill are listed on the "{{OBP|Skill|Shuffle}}" page.


When the player opens the menu for Stage 8, Amelia explains the concept of a 3-Pokémon stage due to it being one.
* '''Status conditions:''' (depends on which status has been afflicted on the opposing Pokémon)
** {{status|Burn}}: damage ×1.5 for attacking {{typecolor|Fire}} types
** Spooked: damage ×1.5 for attacking {{typecolor|Ghost}} types
** {{status|Poisoned}}: damage ×1.5 for attacking {{typecolor|Poison}} types
** {{status|Frozen}}: damage ×1.2 for attacking {{typecolor|Ice}} types
** {{status|Asleep}}: damage ×1.2 for any attacking Pokémon


After completing Stage 9, when Stage 10: Mega Audino appears, Amelia hints that the stage is different to other stages. After completing the stage, Amelia explains how [[Mega Evolution]] works, and the first slot in the player's party changes to a large circle with a Mega Stone slot in order to facilitate Mega Evolution. After completing Stage 10, the game automatically opens the menu for Stage 11. Amelia then gives the player a free Heart (5 regenerating Hearts in Shuffle Mobile at the end of the stage).
* The '''[[File:Attack Power Up.png|20px]] {{DL|List of items (Shuffle)|Stage-use items|Attack Power ↑ item}}''':
** 2× multiplier if the item is active.
|}


After completing Stage 11, the check in button appears, which Amelia explains. She then departs, assuring the player they will meet again.
Special cases:
* Certain skills will deal damage equal to 5% or 10% of the enemy's current HP before the match, rounded down. This damage is not affected by the Pokémon's attack power or any multipliers, and cannot KO the opponent (dealing 0 damage if necessary). If facing a foe that does not have an HP bar (such as in [[Competitive Stage]]s), these skills will always deal 0 damage. Applicable skills: {{DL|Skill (Shuffle)|Absorb}}, {{DL|Skill (Shuffle)|Big Eater}}, {{DL|Skill (Shuffle)|Downpour}}, {{DL|Skill (Shuffle)|Hyper Drain}}, {{DL|Skill (Shuffle)|Poisonous Mist}}, {{DL|Skill (Shuffle)|Vitality Drain}}.
* Certain skills will add flat damage that is not affected by the Pokémon's attack power or any multipliers, however the base damage of the match is still affected. Applicable skills: {{DL|Skill (Shuffle)|Counterattack}} ({{DL|Skill (Shuffle)|Counterattack+|+}}), {{DL|Skill (Shuffle)|Crowd Control}} ({{DL|Skill (Shuffle)|Crowd Control+|+}}), {{DL|Skill (Shuffle)|Crowd Power}}, {{DL|Skill (Shuffle)|Flash Mob}}.
* The skill {{DL|Skill (Shuffle)|Brute Force}} sets the effectiveness multiplier to normal effectiveness, or 1×, for attacks that would normally be not very effective.
* The skill {{DL|Skill (Shuffle)|Swat}} sets the effectiveness multiplier to super effective, or 2×, for {{typecolor|Psychic}} type attacks against {{typecolor|Flying}}, {{typecolor|Bug}}, or {{typecolor|Fairy}} type enemies.
* [[Mega Evolution (Shuffle)|Mega Evolved Pokémon]] calculate damage using their attack power and Mega Effect. The result is then multiplied by the remaining factors.
** If the effect targets only unbreakable-blocks (not breakable-rocks or coins) or only barrier-covered icons, then each of those icons erased adds +100 damage.
** If the effect targets unbreakable-blocks, breakable-rocks, and coins, then each of those icons erased adds +50 damage.
** Otherwise, each icon erased adds (attack power of the Mega Pokémon) × 0.2 damage.


===Disruptions===
===Disruptions===
Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.
{{main|Disruption}}
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
Disruptions are special icons or effects on tiles found in most [[Stage (Shuffle)|Stage]]s that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Disruption
 
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Effect
Many {{OBP|Skill|Shuffle}}s and effects have an effect on the disruption counter.
 
All disruptions can be erased by Mega Effects. A {{DL|Skill (Shuffle)|Stabilize}} or {{DL|Skill (Shuffle)|Swap}} [[Skill (Shuffle)|Skill]] can remove or replace most disruptions.
 
===Let's shake things up!===
If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and [[disruption]]s will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a {{DL|List of items (Shuffle)|Jewels|Jewel}} is spent.
 
===Mega Evolution===
{{main|Mega Evolution (Shuffle)}}
[[Mega Stone]]s are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}, through [[Mission Card]] rewards, or as prizes on [[special stage]]s. When players {{DL||Catching Pokémon|capture}} the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. Mega Evolution is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same {{DL||type}} that have the {{DL|Skill (Shuffle)|Mega Boost}}({{DL|Skill (Shuffle)|Mega Boost+|+}}) {{OBP|Skill|Shuffle}} can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular {{OBP|Skill|Shuffle}} is replaced by a Mega Effect that activates whenever it is matched.
 
===Ranks===
When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of [[special stage]]s, ranks are not given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.
 
* For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
* While a "Moves +5" or "Time +10" {{DL|List of items (Shuffle)|Stage-use items|item}} does not affect {{DL||Catching Pokémon|catch}} rate percentages, it ''does'' affect Rank.
* S-Rank requirements for special stages tend to vary greatly based on the specific stage.
 
[[Expert Stages]] are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and special stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.
 
===Skills===
{{main|Skill (Shuffle)}}
Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a [[List of Pokémon by Pokémon Shuffle list number|specific Pokémon]] never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" {{DL|List of items (Shuffle)|Enhancements}}. The list of skills that may be swapped are unique to each Pokémon.
 
===Support Pokémon===
Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to Mega Evolve. Most stages allow players to choose up to four different Support Pokémon, but in {{DL||3-Pokémon Stages}}, only three may be chosen.
 
Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" {{DL|List of items (Shuffle)|Stage-use items|item}} is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).
 
For most stages, the default Support Pokémon are {{p|Pidgey}}, {{p|Happiny}}, {{p|Azurill}} and {{p|Pichu}} in that order.
 
====Optimize====
The Optimize button, located below the chosen Support Pokémon when a stage has been selected on the overworld, is designed to speed up the process of choosing Support Pokémon. Clicking on it will automatically choose four Support Pokémon based on several criteria. A random Pokémon that can Mega Evolve and has the greatest {{DL||Effectiveness|type advantage}} (i.e. super effective, then normal effectiveness if there are no super effective Pokémon capable of Mega Evolution, and so on) against the selected stage's Pokémon opponent will be chosen for the leftmost slot. The remaining slots will be filled by the Support Pokémon that currently have highest base {{DL||damage}} (taking current {{DL||Attack power, Level, and XP|Attack power}} and type effectiveness into account, but no other factors). If multiple Pokémon have the same base damage, they will be chosen randomly from within that group. If the player has no Pokémon that are able to Mega Evolve, all four slots will be filled in this way instead.
 
===Type===
{{main|Type}}
Like most Pokémon games, each Pokémon in Pokémon Shuffle has a specific [[type]], which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon types. Each Pokémon's type in Pokémon Shuffle matches one of their two Pokémon types in the main [[core series|video games]]. See the [[List of Pokémon by Pokémon Shuffle list number]] for Pokémon Shuffle specific type information.
 
====Effectiveness====
In Pokémon Shuffle, Pokémon {{DL||type}} affects gameplay by determining how effective the matchup of any two Pokémon will be. Any given matchup can be "Not very effective" (½× {{DL||damage}}), Normal effectiveness (1× damage), or "Super effective" (2× damage). See the chart below for more information. (This chart is the same as the [[Generation VI]] type effectiveness table, except that 0× effectivenesses become ½×.)
 
{| class="roundy" style="background:#{{cute color}}; border: 3px solid #{{cute color light}}; margin-right: 5px; margin-bottom: 5px"
|-
! colspan="2" rowspan="2" | ×
! colspan="18" style="{{roundytr|5px}} background:#4C4BA4; color:#FFFFFF;" | <small>Defending type</small>
|-
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{fighting color}}" | {{ic|Fighting}}
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{ground color}}" | {{ic|Ground}}
! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{steel color}}" | {{ic|Steel}}
! style="background:#{{fire color}}" | {{ic|Fire}}
! style="background:#{{water color}}" | {{ic|Water}}
! style="background:#{{grass color}}" | {{ic|Grass}}
! style="background:#{{electric color}}" | {{ic|Electric}}
! style="background:#{{psychic color}}" | {{ic|Psychic}}
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
! style="background:#{{dark color}}" | {{ic|Dark}}
! style="background:#{{fairy color}}" | {{ic|Fairy}}
|- style="text-align:center; background:#FFF; font-size:90%"
! rowspan="18"style="background:#A44C4B; writing-mode:vertical-rl;text-orientation:upright;letter-spacing:5px;width:25px; color:#FFFFFF;" | <small>Attacking type</small>
! style="background:#{{normal color}}" | {{ic|Normal}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{fighting color}}" | {{ic|Fighting}}
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{flying color}}" | {{ic|Flying}}
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{poison color}}" | {{ic|Poison}}
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{ground color}}" | {{ic|Ground}}
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{rock color}}" | {{ic|Rock}}
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{bug color}}" | {{ic|Bug}}
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{ghost color}}" | {{ic|Ghost}}
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{steel color}}" | {{ic|Steel}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{fire color}}" | {{ic|Fire}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{water color}}" | {{ic|Water}}
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{grass color}}" | {{ic|Grass}}
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{electric color}}" | {{ic|Electric}}
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{psychic color}}" | {{ic|Psychic}}
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{ice color}}" | {{ic|Ice}}
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{dragon color}}" | {{ic|Dragon}}
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{dark color}}" | {{ic|Dark}}
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{fairy color}}" | {{ic|Fairy}}
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
|}
 
====Immunity====
{{main|Status condition#Pokémon Shuffle|Status condition → Pokémon Shuffle}}
Some types are not affected by certain status conditions:
*'''{{status|Asleep}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Nap Time}} or {{DL|Skill (Shuffle)|Sleep Charm}}): Dark, Dragon, Fighting, Ghost, Grass, Ice, Rock, Steel
*'''{{status|Burned}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Burn}} or {{DL|Skill (Shuffle)|Burn+}}): Dragon, Fire, Ghost, Ground, Poison, Rock, Water
* '''Disruption Delay''' (Caused by the [[File:Disruption Delay.png|20px|link=]] Disruption Delay item, as well as the Skills {{DL|Skill (Shuffle)|Astonish}}, {{DL|Skill (Shuffle)|Chill}}, {{DL|Skill (Shuffle)|Constrict}}, {{DL|Skill (Shuffle)|Crushing Step}}, {{DL|Skill (Shuffle)|Daunt}}, {{DL|Skill (Shuffle)|Fascinate}}, {{DL|Skill (Shuffle)|Flap}}, {{DL|Skill (Shuffle)|Sand Sport}}, or {{DL|Skill (Shuffle)|Whirlpool}}): No immunities.
*'''{{status|Frozen}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Freeze}} or {{DL|Skill (Shuffle)|Freeze+}}): Electric, Fairy, Fighting, Fire, Ghost, Ice, Poison, Psychic, Steel
*'''{{status|Paralyzed}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Dragon Shriek}}, {{DL|Skill (Shuffle)|Lightning}}, {{DL|Skill (Shuffle)|Paralyze}}, {{DL|Skill (Shuffle)|Paralyze+}}, {{DL|Skill (Shuffle)|Quake}}, or {{DL|Skill (Shuffle)|Shock Attack}}): Dragon, Electric, Fairy, Flying, Ghost, Poison, Psychic, Steel
*'''{{status|Poisoned}}''' (Caused by the Skill {{DL|Skill (Shuffle)|Poison}}): Ghost, Ground, Poison, Rock, Steel
*'''{{status|Spooked}}''' (Caused by the Skills {{DL|Skill (Shuffle)|Spookify}} or {{DL|Skill (Shuffle)|Spookify+}}): Bug, Dark, Dragon, Fighting, Grass, Ground, Ice, Poison, Rock, Steel
 
This is also summarized in the chart below, where an "X" indicates an immunity.
{| class="roundtable" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color light}}"
|- style="background:#{{beauty color light}}"
! colspan=19 style="{{roundytop}}" | Status condition effectiveness
|- style="background:#{{beauty color light}}"
! rowspan=2 | Condition
! colspan=18 | Defender's type
|- style="background:#fff"
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{fighting color}}" | {{ic|Fighting}}
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{ground color}}" | {{ic|Ground}}
! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{steel color}}" | {{ic|Steel}}
! style="background:#{{fire color}}" | {{ic|Fire}}
! style="background:#{{water color}}" | {{ic|Water}}
! style="background:#{{grass color}}" | {{ic|Grass}}
! style="background:#{{electric color}}" | {{ic|Electric}}
! style="background:#{{psychic color}}" | {{ic|Psychic}}
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
! style="background:#{{dark color}}" | {{ic|Dark}}
! style="background:#{{fairy color}}" | {{ic|Fairy}}
|- style="background:#fff"
! class="l" style="background:#{{flying color}};" | {{color2|FFF|Sleep (status condition)#Pokémon Shuffle|Asleep}}
| || {{no}} || || || || {{no}} || || {{no}} || {{no}} || || || {{no}} || || || {{no}} || {{no}} || {{no}} ||
|- style="background:#fff"
! class="l" style="background:#{{fire color}};" | {{color2|FFF|Burn (status condition)#Pokémon Shuffle|Burned}}
| || || || {{no}} || {{no}} || {{no}} || || {{no}} || || {{no}} || {{no}} || || || || || {{no}} || ||
|- style="background:#fff"
|- style="background:#fff"
|Barrier-type
! class="l" style="background:#{{violet color}}; color:#FFFFFF;" | [[File:Disruption Delay.png|20px|link=]] Disruption Delay
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.
| || || || || || || || || || || || || || || || || ||
|- style="background:#fff"
|- style="background:#fff"
|Non-Support Pokémon icon
! class="l" style="background:#{{ice color}};" | {{color2|000|Freeze (status condition)#Pokémon Shuffle|Frozen}}
|A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.
| || {{no}} || || {{no}} || || || || {{no}} || {{no}} || {{no}} || || || {{no}} || {{no}} || {{no}} || || || {{no}}
|- style="background:#fff"
|- style="background:#fff"
|Coin
! class="l" style="background:#{{electric color}};" | {{color2|000|Paralysis (status condition)#Pokémon Shuffle|Paralyzed}}
|An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+, Swap, or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
| || || {{no}} || {{no}} || || || || {{no}} || {{no}} || || || || {{no}} || {{no}} || || {{no}} || || {{no}}
|- style="background:#fff"
|- style="background:#fff"
|Unbreakable-block
! class="l" style="background:#{{poison color}};" | {{color2|FFF|Poison (status condition)#Pokémon Shuffle|Poisoned}}
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.
| || || || {{no}} || {{no}} || {{no}} || || {{no}} || {{no}} || || || || || || || || ||
|- style="background:#fff"
|- style="background:#fff"
|Breakable-rock
! class="l" style="background:#{{ghost color}}; color:#FFFFFF;" | Spooked
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffected by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.
| || {{no}} || || {{no}} || {{no}} || {{no}} || {{no}} || || {{no}} || || || {{no}} || || || {{no}} || {{no}} || {{no}} ||
|-
|- style="background:#{{beauty color light}}"
| style="background:#fff; {{roundybl|5px}}" | Black-cloud
! colspan=19 style="{{roundybottom}}" |
| style="background:#fff; {{roundybr|5px}}" | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.
|}
|}


===Ranks===
===3-Pokémon Stages===
Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to "Meowth's Coin Mania", competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.
Pokémon Shuffle [[Stage (Shuffle)|Stage]]s that allow players to only select three {{DL||Support Pokémon}} are known as 3-Pokémon Stages. The [[File:Complexity -1.png|20px|link=]] Complexity -1 {{DL|List of items (Shuffle)|Stage-use items|item}} is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large {{DL||Damage|combos}} are much more frequent.


For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank. While the purchase of a +5 Moves does not affect catch percentages, it ''does'' affect rank.
==Check in==
{{incomplete|section|Not checking in for a long period of time will allegedly increase the check in bonus (maybe after a certain update). Confirmation/details needed.}}
Nintendo 3DS players can use the "check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants [[File:Coin Shuffle.png|20px|link=]] Coins ×500, but will instead grant [[File:Coin Shuffle.png|20px|link=]] Coins ×1,000 every 10 times players check in. Checking in more than once in a 24-hour period does not contribute toward 1,000-Coin rewards.


For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.
If the player checks in after not doing so for 30 days, the check in reward is changed to [[File:Coin Shuffle.png|20px|link=]] Coins ×10,000 and [[File:Heart Shuffle.png|20px|link=]] Hearts ×30 as a welcome-back bonus. This welcome-back bonus was later updated to [[File:Coin Shuffle.png|20px|link=]] Coins ×5,000 coins and [[File:Heart Shuffle.png|20px|link=]] Hearts ×30 instead.


All Competitive Stages and Stage 149: {{p|Haxorus}} will always grant an S-rank upon competition, regardless of performance. Meowth's Coin Mania also shares this trait.
Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot check in. If a patch is released part way through the day and the check in function has already been used, the patch can still be downloaded on that day by checking-in again.


Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.
Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[special stage]]s appear. If the system time is changed, players must check in again to regain access to any active special stages they have, thereby resyncing with the server. Special stages that do not begin on the day a new version is released can be accessed even if players have not checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had checked in on or after the release time).


The ranks below S are A, B, and C, respectively. Remaining move numbers for each rank are typically arbitrary, as on many stages with low starting moves it can be impossible to get a B or C rank. Ranks below S serve no functional value, regardless, and do not contribute to the unlocking of extra stages.
{{DL||Pokémon Shuffle Mobile}} does not have the "check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires an Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.


==Check in==
[[File:Shuffle_check_in_bonus_stamp_card.png|thumb|right|The track of 15 check in rewards, represented as a stamp card.]]
The player can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.
Starting in January 2018, the rewards for check in were expanded to include Hearts, Items, and Enhancements. Different rewards are given for each time players check in for up to 15 times, after which the rewards will cycle back to those of the first time. The rewards of 500 and 1,000 [[File:Coin Shuffle.png|20px|link=]] Coins are still present, but operate independently of this reward cycle.


Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Day
! style="background:#{{beauty color light}}; {{roundytr|5px}}" colspan="2" | Reward
|- style="background:#fff"
| 1
|[[File:Heart Shuffle.png|32px]]
| 5 Hearts
|- style="background:#fff"
| 2
|[[File:Moves Plus 5.png|32px]]
| Moves + 5
|- style="background:#fff"
| 3
|[[File:Exp Booster S.png|32px]]
| Exp Booster S
|- style="background:#fff"
| 4
|[[File:Heart Shuffle.png|32px]]
| 5 Hearts
|- style="background:#fff"
| 5
|[[File:Skill Booster SML.png|32px]]
| Skill Booster S
|- style="background:#fff"
| 6
|[[File:Mega Start.png|32px]]
| Mega Start
|- style="background:#fff"
| 7
|[[File:Heart Shuffle.png|32px]]
| 5 Hearts
|- style="background:#fff"
| 8
|[[File:Disruption Delay.png|32px]]
| Disruption Delay
|- style="background:#fff"
| 9
|[[File:Exp Booster M.png|32px]]
| Exp Booster M
|- style="background:#fff"
| 10
|[[File:Raise Max Level.png|32px]]
| Raise Max Level
|- style="background:#fff"
| 11
|[[File:Heart Shuffle.png|32px]]
| 5 Hearts
|- style="background:#fff"
| 12
|[[File:Exp Booster L.png|32px]]
| Exp Booster L
|- style="background:#fff"
| 13
|[[File:Time Plus 10.png|32px]]
| Time +10
|- style="background:#fff"
| 14
|[[File:Heart Shuffle.png|32px]]
| 10 Hearts
|- style="background:#fff"
| style="{{roundybl|5px}}" | 15
|[[File:Jewel Shuffle.png|32px]]
| style="{{roundybr|5px}}" | Jewel
|}


Checking in also syncronizes the system's copy of UTC time with the server, regulating when special stages appear. If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again. Special stages that do not begin on the day a new version is realeased can be accessed even if the player has not checked in on that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on the monday, reguardless of if they had checked in on or after the release time).
===Celebration Challenge===
The Celebration Challenge is an event that began in August 2017 and concluded in February 2018. In it, players are given rewards if they check in on enough days during a given month. The rewards are distributed near the beginning of the following month.


==Version history==
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
===Version 1.0.x===
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Period
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Rewards
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
|- style="background:#fff"
! style="background: #{{beauty color light}}" | Release date
|August 8, 2017<br>to September 1, 2017
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
|5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025BeachWalk|Pikachu}} Pikachu (Celebration: Beach Walk)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025BeachWalk|Pikachu}} Pikachu (Celebration: Beach Walk), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
|- style="background:#FFF"
|- style="background:#fff"
| 1.0.0
|September 1, 2017<br>to October 1, 2017
| February 18, 2015
|5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025PastryChef|Pikachu}} Pikachu (Celebration: Pastry Chef)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025PastryChef|Pikachu}} Pikachu (Celebration: Pastry Chef), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
| Initial release
|- style="background:#fff"
|- style="background:#FFF"
| October 1, 2017<br>to November 1, 2017
| 1.0.1
| 5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025Artist|Pikachu}} Pikachu (Celebration: Artist)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025Artist|Pikachu}} Pikachu (Celebration: Artist), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
| February 18, 2015
|- style="background:#fff"
| Adds the special stages "Launch Special: Meet Mew" (first edition) and "The Daily Pokémon (#1)".
| November 1, 2017<br>to December 1, 2017
|-
| 5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025MushroomHarvest|Pikachu}} Pikachu (Celebration: Mushroom Harvest)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025MushroomHarvest|Pikachu}} Pikachu (Celebration: Mushroom Harvest), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
| style="background:#FFF; {{roundybl|5px}}" | 1.0.2
|- style="background:#fff"
| style="background:#FFF" | February 20, 2015
| December 1, 2017<br>to January 1, 2018
| style="background:#FFF; {{roundybr|5px}}" | Fixes [[List of glitches in spin-off games#Use any Pokémon glitch|a glitch]] that allowed a player to use any Pokémon in the game at any time.
| 5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025YearsEnd|Pikachu}} Pikachu (Celebration: Year's End)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025YearsEnd|Pikachu}} Pikachu (Celebration: Year's End), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
|- style="background:#fff"
| style="{{roundybl|5px}}" | January 1, 2018<br>to February 1, 2018
| style="{{roundybr|5px}}" | 5 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5<br>10 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025LionDancer|Pikachu}} Pikachu (Celebration: Lion Dancer)<br>15 days or more: [[File:Heart Shuffle.png|20px|link=]] Heart ×5, {{ShImg|025LionDancer|Pikachu}} Pikachu (Celebration: Lion Dancer), [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
|}
|}


===Version 1.1.x===
===Check in ten times!===
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
"Check in ten times!" is an ongoing event that began in February 2018. Similar to Celebration Challenge, this event offers a Pikachu (Celebration) as a reward for logging in 10 or more times within a month. However, unlike Celebration Challenge no Hearts or Mega Speedups are given as rewards, and the Pikachu (Celebration) is awarded immediately upon the tenth check in instead of at the start of the following month.
! style="background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}" | Version
 
! style="background: #{{beauty color light}}; text-align:center" width="90px" | Release date
Players who check in 10 times in a month but have already received that month's Pikachu (Celebration) will receive [[File:Level Up.png|20px|link=]] Level Up ×1 instead.
! style="background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}" | Changes
 
|- style="background:#FFF"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
| 1.1.0
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Month
| March 6, 2015
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Rewards
| Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.
|- style="background:#fff"
|- style="background:#FFF"
|January
| 1.1.1
|{{ShImg|025LionDancer|Pikachu}} Pikachu (Celebration: Lion Dancer)
| March 6, 2015
|- style="background:#fff"
| Restores access to special stages.
|February
|- style="background:#FFF"
|{{ShImg|025Kotatsu|Pikachu}} Pikachu (Celebration: Kotatsu)
| 1.1.2
|- style="background:#fff"
| March 9, 2015
|March
| Adds the "Great Challenge" special stage "Kyogre Makes a Splash" and the "Launch Special: Meet Mew" special stage "Mew Strikes Again".
|{{ShImg|025Graduate|Pikachu}} Pikachu (Celebration: Graduate)
|- style="background:#FFF"
|- style="background:#fff"
| 1.1.3
|April
| March 15, 2015
|{{ShImg|025Intern|Pikachu}} Pikachu (Celebration: Intern)
| Adds the timed Competitive Stage for Mega Lucario.
|- style="background:#fff"
|- style="background:#FFF"
|May
| 1.1.4
|{{ShImg|025ChildrensDay|Pikachu}} Pikachu (Celebration: Children's Day)
| March 17, 2015
|- style="background:#fff"
| Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.
|June
|- style="background:#FFF"
|{{ShImg|025RainySeason|Pikachu}} Pikachu (Celebration: Rainy Season)
| 1.1.5
|- style="background:#fff"
| March 23, 2015
|July
| Adds main stages 151-165, the "Great Challenge" special stage "Keldeo Rears Its Head", and the special stage "The Daily Pokémon (#2)". Also awards the Lucarionites and consolation prize Jewels from the competition.
|{{ShImg|025SummerFestival|Pikachu}} Pikachu (Celebration: Summer Festival)
|- style="background:#FFF"
|- style="background:#fff"
| 1.1.6
|August
| March 27, 2015
|{{ShImg|025BeachWalk|Pikachu}} Pikachu (Celebration: Beach Walk)
| Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)
|- style="background:#fff"
|- style="background:#FFF"
|September
| 1.1.7
|{{ShImg|025PastryChef|Pikachu}} Pikachu (Celebration: Pastry Chef)
| March 30, 2015
|- style="background:#fff"
| Adds the Great Challenge special stage "Rayquaza's Ascension". Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.
|October
|- style="background:#FFF"
|{{ShImg|025Artist|Pikachu}} Pikachu (Celebration: Artist)
| 1.1.8
|- style="background:#fff"
| April 6, 2015
|November
| Adds the Competitive Stage for Mega Blastoise.
|{{ShImg|025MushroomHarvest|Pikachu}} Pikachu (Celebration: Mushroom Harvest)
|- style="background:#FFF"
|- style="background:#fff"
| 1.1.9
| style="{{roundybl|5px}}" |December
| April 13, 2015
| style="{{roundybr|5px}}" |{{ShImg|025YearsEnd|Pikachu}} Pikachu (Celebration: Year's End)
| Adds main stages 166-180 as well as the "Great Challenge" special stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition.
|- style="background:#FFF"
| 1.1.10
| April 20, 2015
| Adds the "Pokémon Safari" special stage.
|- style="background:#FFF"
| 1.1.11
| April 27, 2015
| Adds the "3.5 Million Celebration" Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the "The Daily Pokémon (#1)" special stage (available starting May 4), "One chance a day!" Pinsir special stage (available starting May 7), and compatibility for a code for 5 "Exp. Points x1.5" items (redeemable starting April 30).
|- style="background:#FFF"
| 1.1.12
| May 11, 2015
| Adds main stages 181-190 as well as the "Great Challenge" special stage "Regirock Rocks the Scene".
|- style="background:#FFF"
| 1.1.13
| May 18, 2015
| Adds the special stage "The Daily Pokémon (#3)" as well as the move-limited Mega Lucario Competitive Stage.
|-
| style="background:#fff; {{roundybl|5px}}" | 1.1.14
| style="background:#fff" | May 25, 2015
| style="background:#fff; {{roundybr|5px}}" | Adds the "4 Million Celebration" Shaymin special stage. Changes the description of the item "Complexity -1" , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.
|}
|}


===Version 1.2.x===
==Stages==
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]
{{main|Stage (Shuffle)}}
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.
Stages are the individual puzzles that the player can challenge. Stages are split into three game modes: main stages, [[Expert Stages|expert stage]]s, and [[special stage]]s. There is also a [[Survival Mode]]. Stages can also be differentiated by their win condition: time-limited (win within a certain amount of time) or move-limited (win within a certain number of moves).
 
Stages typically cost a {{DL|Currency (Shuffle)|Heart}} to play. Some stages may cost more, while certain [[special stage]]s require {{DL|Currency (Shuffle)|Coin}}s instead. Clearing a stage awards Coins, [[experience]], and often extra currencies or items.
 
Main Stages are essentially the game's story mode and offer the chance to {{DL||Catching Pokémon|catch}} a wide variety of Pokémon. These stages are move-limited and there are 700 in total, subdivided into thematic locations. Usually the final battle is against a Mega Evolved Pokémon that rewards a [[Mega Stone]]. The first 11 stages make up the tutorial. Harder UX stage versions of the main stages can also be unlocked.
 
[[Expert Stages]] consist of 53 time-limited stages. As more Pokémon are defeated in Main Stages at {{DL||Ranks|S-rank}}, more Expert Stages are revealed.
 
[[Special stage]]s are stages that are available for limited time periods. They are unlocked after completing the tutorial and consist of a mix of move-limited and time-limited stages. Special stages are downloaded during the {{DL||check in}} process.
 
[[Survival Mode]] is a marathon challenge involving 50 of the early main stages, wherein the player cannot alter their initial selection of {{DL||Support Pokémon}}. Survival Mode is unlocked after defeating the first 150 Main Stages. Certain milestones in the challenge garner rewards. Starting Survival Mode costs three Hearts.
 
===Tutorial===
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}
The first 11 Main Stages act as the game's tutorial. The player must first complete the tutorial in order to have full access to all game features. Throughout the tutorial, the player is guided by [[Amelia]]. The player starts the game with 5 regenerating [[File:Heart Shuffle.png|20px|link=]] Hearts, 0 bonus Hearts, 0 [[File:Coin Shuffle.png|20px|link=]] Coins, 0 [[File:Jewel Shuffle.png|20px|link=]] Jewels, and no {{DL||Support Pokémon}}.
 
During the first stage, Amelia directs the player's moves, guaranteeing that Espurr is {{DL||Catching Pokémon|caught}}. In stage 2, she introduces Coins, items, and type {{DL||effectiveness}}. In stage 4, Amelia explains {{OBP|Skill|Shuffle}}s. Stage 5 is rigged to fail so that Amelia can introduce {{DL|List of items (Shuffle)|Great Ball}}s, as well as Jewels and the shop. Stage 6 introduces [[disruption]]s. Stage 8 explains {{DL||3-Pokémon Stage}}s. In Stage 10, the player faces a Trainer with a {{me|Audino}} {{ShImg|531M|Audino}} and is introduced to Mega Evolution. After stage 11, Amelia gives the player a free Heart (5 regenerating Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}) and explains the purpose of the {{DL||check in}} button that has now appeared (3DS Shuffle only).
 
==Mission Card==
{{main|Mission Card}}
Mission Cards are a feature that were added in [[Pokémon Shuffle/Version history#Version 1.3.x|Version 1.3.0]] in the 3DS version and [[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6.0]] in Pokémon Shuffle Mobile. Each Mission Card specifies a number of missions, each of which will earn the player a specified amount of Stars for completing it. A mission's requirements must be completed within a single attempt of a stage. Once specified amounts of Stars are earned within the current Mission Card, the player will receive rewards. Only one Mission Card may be active at a time, but different Mission Cards may be swapped to at any time without losing progress on the current one.
 
==Currencies==
{{main|Currency (Shuffle)}}
[[File:Heart Shuffle.png|20px|link=]] Hearts are the game's limiting resource. Starting a stage consumes a heart, and one heart is gained every 30 minutes (to a maximum of 99). Extra hearts may be obtained through other means (up to an independent limit of 99).


*Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
[[File:Coin Shuffle.png|20px|link=]] Coins are rewarded for completing stages (much less on repeat clears). Coins can be spent on in-game [[List of items (Shuffle)|items]] and are required to access certain special stages (instead of Hearts). The maximum number of stored Coins is 99,999.
*A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.
*Levels and experience points are now displayed on the Optimize screen.
*After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
*After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.
*The Skill "Block Bash" has been renamed "Block Smash", and the "Bonbon Boulevard" area has been renamed "Sweet Strasse".
*If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.


*New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.
The game's microtransactions are focused around [[File:Jewel Shuffle.png|20px|link=]] Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain special stages, for obtaining {{DL||StreetPass}}es, and occasionally as gifts. They can also be purchased. The maximum number of Jewels is 150.
*Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.


*Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
Jewels can be spent to gain time or turns on stages. They can also be exchanged for Hearts or Coins.
*Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.


{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
==Items==
! style="background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}" | Version
{{main|List of items (Shuffle)}}
! style="background: #{{beauty color light}}; text-align:center" width="90px" | Release date
There are broadly three types of items in the game:
! style="background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}" | Changes
* Items that affect a single stage. These cost Coins, or can be obtained from [[special stage]]s or check-in bonuses.
|- style="background:#FFF"
* Items that affect the game for a period of time (bought from the Special Shop). These cost Jewels.
| 1.2.0
* Items that affect Pokémon permanently (Enhancements). These can be obtained from later [[Stage (Shuffle)|main stages]], [[Survival Mode]], or [[special stage]]s.
| May 26, 2015
 
| As detailed above.
The maximum number of any one type of stored item is 99.
|- style="background:#FFF"
| 1.2.1
| May 26, 2015
| Restores access to special stages. "The Daily Pokémon (#3)" notice has its background color changed from green to orange, while the "Competition Now Live" notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the "Tons of Exp. Points" special stage to the game, along with the data for the Venusaur competitive stage. The Shaymin special stage "4 Million Celebration" now only gives 1000 Coins upon the first clear, not the first daily clear.
|- style="background:#FFF"
| 1.2.2
| June 8, 2015
| Adds main stages 191-200, expert stages EX22-EX24 and the special stage "Escalation Battles". Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.
|- style="background:#FFF"
| 1.2.3
| June 15, 2015
| Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.
|- style="background:#FFF"
| 1.2.4
| June 22, 2015
| Adds the Manaphy stage "4.5 Million Celebration" and the second wave of Pokémon Safari.
|- style="background:#FFF"
| 1.2.5
| June 29, 2015
| Adds the one-week Manectite competition.
|- style="background:#FFF"
| 1.2.6
| July 6, 2015
| Adds main stages 201-210, Tepig stage "Trots onto Stage!", Jirachi stage "One chance a day!" (July 6-10), and the Daily Pokémon (#4). Also adds data for Arceus "Ultra Challenge" stage, playable starting July 11.
|- style="background:#FFF"
| 1.2.7
| July 13, 2015
| Adds the move-limited Mega Lucario Competitive Stage again.
|- style="background:#FFF"
| 1.2.8
| July 20, 2015
| Adds Mega Blaziken Competitive Stage, the Cresselia "Escalation Battle" stage, and the first of four Wobbuffet "Try 'em Items Stage" events. "The Daily Pokémon (#3)" returns, while Lucarionites and Jewels from the competition are awarded. Data for "Hoenn Legends Stage ①" is included, available for play starting July 24.
|- style="background:#FFF"
| 1.2.9
| July 27, 2015
| Adds the second version of the Wobbuffet "Try 'em Items Stage" event. Adds data for "Hoenn Legends Stage ②", made available starting July 31. Also awards prizes from the Mega Blaziken competition.
|- style="background:#FFF"
| 1.2.10
| August 3, 2015
| Adds the third version of Wobbuffet "Try 'em Items Stage" event. Adds the Pignite stage "Blazes onto Stage!" and the third wave of Pokémon Safari for immediate play, and data for the Mega Garchomp Competitive Stage and "Hoenn Legends Stage ③" to be added on August 7.
|- style="background:#FFF"
| 1.2.11
| August 10, 2015
| Adds the fourth and final version of the Wobbuffet "Try 'em Items Stage" event.
|- style="background:#FFF"
| 1.2.12
| August 17, 2015
| Adds the new [[Albens Town]] area through stage 220 (Vivillon) as well as three new Expert stages for the [[Swords of Justice]]. Adds Darkrai "Escalation Battle" event. Makes "The Daily Pokémon 1" available for play once again. Adds data for the Mega Venusaur competition, which began on August 24.
|- style="background:#FFF"
| 1.2.13
| August 24, 2015
| Added new passcodes for players to use. Contest became playable from previous update without further checking in. No new stage data.
|- style="background:#FFF"
| 1.2.14
| August 31, 2015
| Adds ''"Lugia Swoops In!"'' and ''"Emboar Roars onto Stage!"'' events, as well as the Carnivine edition of "Try 'em Items Stage". Makes "Pokémon Safari" (first edition) playable again in advance of the next competition using one of its' Pokémon.
|- style="background:#FFF"
| style="{{roundybl|5px}}" | 1.2.15
| September 4, 2015
| style="{{roundybr|5px}}" | Adds the data for the Mega Sharpedo event, which became available on September 7.
|}


==Passcodes==
==Passcodes==
The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the "Receive via code" option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.
{{incomplete|section|The passcode entry option was supposedly removed from the mobile version before March 2017. When exactly did this happen?}}
 
The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.


===Common codes===
===Common codes===
{|
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|- style="vertical-align:top"
|
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Passcode
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Passcode
Line 314: Line 850:
|- style="background:#fff"
|- style="background:#fff"
| 20150007
| 20150007
| 2 Mega Starts
| [[File:Mega Start.png|20px|link=]] Mega Start ×2
| March 8 to April 30, 2015
| March 8 to April 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 04482045
| 04482045
| 5 Exp. Points x1.5
| [[File:Exp. Points x1.5.png|20px|link=]] Exp. Points ×1.5 ×5
| April 30 to June 1, 2015
| April 30 to June 1, 2015
|- style="background:#fff"
|- style="background:#fff"
| 06150503
| 06150503
| 3 Moves +5
| [[File:Moves Plus 5.png|20px|link=]] Moves +5 ×3
| June 15 to September 14, 2015
| June 15 to September 14, 2015
|- style="background:#fff"
|- style="background:#fff"
| [[Pokémon Super Mystery Dungeon|20150917]]
| 20150917
| 1 Jewel
| [[File:Jewel Shuffle.png|20px|link=]] Jewel ×1
| July 13 to September 30, 2015
| July 13 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 07080704
| 07080704
| 1 Disruption Delay
| [[File:Disruption Delay.png|20px|link=]] Disruption Delay ×1
| August 7 to September 4, 2015
| August 7 to September 4, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08645601
| 08645601
| 1 Mega Speedup
| [[File:Mega Speedup.png|20px|link=]] Mega Speedup ×1
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 86010010
| 86010010
| 100 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×100
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08620009
| 08620009
| 200 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×200
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08630007
| 08630007
| 300 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×300
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 86040006
| 86040006
| 400 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×400
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08650005
| 08650005
| 500 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×500
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 86100002
| 86100002
| 1000 Coins
| [[File:Coin Shuffle.png|20px|link=]] Coins ×1,000
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|- style="background:#fff"
|- style="background:#fff"
| 08601003
| 08601003
| 1 Time +10
| [[File:Time Plus 10.png|20px|link=]] Time +10 ×1
| August 24 to September 30, 2015
|- style="background:#fff"
| 86000504
| [[File:Moves Plus 5.png|20px|link=]] Moves +5 ×1
| August 24 to September 30, 2015
| August 24 to September 30, 2015
|-
|- style="background:#fff;
| style="background:#fff; {{roundybl|5px}}" | 86000504
| 20160123
| style="background:#fff" | 1 Moves +5
| [[File:Coin Shuffle.png|20px|link=]] Coins ×3,000
| style="background:#fff; {{roundybr|5px}}" | August 24 to September 30, 2015
| January 23 to February 23, 2016
|- style="background:#fff"
| style="{{roundybl|5px}}" | 20150218
| [[File:Coin Shuffle.png|20px|link=]] Coins ×5,000
| style="{{roundybr|5px}}" | February 19 to April 20, 2016
|}
|}
|
 
|
{| class="roundy" style="display: inline-table; background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle Mobile
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Passcode
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Passcode
Line 377: Line 920:
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Period
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Period
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 65607110
| style="background:#fff;" | 65607110
| style="background:#fff" | Lucarionite
| style="background:#fff" | [[File:Lucarionite Shuffle.png|link=]] [[Lucarionite]]
| style="background:#fff; {{roundybr|5px}}" | August 25 to September 30, 2015
| style="background:#fff;" | August 25 to September 30, 2015
|}
|-
| style="background:#fff; {{roundybl|5px}}" | 20160123
| style="background:#fff" | [[File:Coin Shuffle.png|20px|link=]] Coins ×3,000
| style="background:#fff; {{roundybr|5px}}" | January 23 to February 23, 2016
|}
|}


Line 390: Line 936:
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Period
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Period
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]
| style="background:#fff" | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]
| style="background:#fff" | 1 Jewel
| style="background:#fff" | [[File:Jewel Shuffle.png|20px|link=]] Jewel ×1
| style="background:#fff; {{roundybr|5px}}" | March 19 to May 1, 2015
| style="background:#fff" | March 19 to May 1, 2015
|}
 
==Currencies==
===Jewels===
The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), as prizes in contest stages (often to runner-ups), for obtaining StreetPasses, and occasionally as gifts.  One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.
 
In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).
 
In Pokémon Shuffle Mobile, all players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
 
{|
|- style="vertical-align:top"
|
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}};" | United States
! style="background:#{{beauty color light}};" | Eurozone
! style="background:#{{beauty color light}};" | United Kingdom
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Japan
|- style="background:#fff"
|1
|$0.99
|€0.99
|£0.89
|¥100
|- style="background:#fff"
|6 (5 + 1)
|$4.99
|€4.99
|£4.49
|¥500
|- style="background:#fff"
|12 (9 + 3)
|$8.99
|€8.99
|£8.09
|¥950
|- style="background:#fff"
|35 (25 + 10)
|$24.99
|€24.99
|£22.49
|¥2,500
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 75 (48 + 27)
| style="background:#fff; {{roundybl|5px}}" | [https://startselect.com/gb-en/search?phrase=Pok%C3%A9mon%20Shuffle Jewel Set DLC purchased from Startselect.com]
| style="background:#fff" | $47.99
| style="background:#fff" | [[File:Jewel Shuffle.png|20px|link=]] Jewels ×1, 6, 12
| style="background:#fff" | €47.99
| style="background:#fff; {{roundybr|5px}}" | Feb 18, 2018 onward
| style="background:#fff" | £42.99
| style="background:#fff; {{roundybr|5px}}" | ¥4,800
|}
|
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}};" | Purchase points
! style="background:#{{beauty color light}};" | United States
! style="background:#{{beauty color light}};" | Eurozone
! style="background:#{{beauty color light}};" | United Kingdom
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Japan
|- style="background:#fff"
|1
|12
|$0.99
|
|
|
|- style="background:#fff"
|6 (5 + 1)
|60
|$4.99
|
|
|
|- style="background:#fff"
|10 (8 + 2)
|96
|$7.99
|
|
|
|- style="background:#fff"
|26 (20 + 6)
|240
|$19.99
|
|
|
|-
| style="background:#fff; {{roundybl|5px}}" | 56 (40 + 16)
| style="background:#fff" | 480
| style="background:#fff" | $39.99
| style="background:#fff" |
| style="background:#fff" |
| style="background:#fff; {{roundybr|5px}}" |  
|}
|}
|}
Jewels can be exchanged for either Hearts or Coins at the following rates:
{|
|- style="vertical-align:top"
|
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}};" | Hearts
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Coins
|- style="background:#fff"
|1
|5
|3,000
|- style="background:#fff"
|3
|18 (+20%)
|10,000 (+11%)
|- style="background:#fff"
|6
|38 (+27%)
|22,000 (+22%)
|-
| style="background:#fff; {{roundybl|5px}}" | 12
| style="background:#fff" | 80 (+33%)
| style="background:#fff; {{roundybr|5px}}" | 48,000 (+33%)
|}
|
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}};" | Hearts
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Coins
|- style="background:#fff"
|1
|6
|4,000
|- style="background:#fff"
|3
|20 (+11%)
|13,000 (+8)
|- style="background:#fff"
|6
|42 (+16%)
|28,000 (+16%)
|-
| style="background:#fff; {{roundybl|5px}}" | 12
| style="background:#fff" | 87 (+20%)
| style="background:#fff; {{roundybr|5px}}" | 58,000 (+20%)
|}
|}
Upon running out of turns or time during a stage, a player can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Dates of purchase
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Dates of bonus availability
|- style="background:#fff"
| July 31 to August 3, 2015
| August 5 to September 5, 2015
|- style="background:#fff"
| August 3 to 10, 2015
| August 12 to September 12, 2015
|-
| style="background:#fff; {{roundybl|5px}}" | August 10 to 17, 2015
| style="background:#fff; {{roundybr|5px}}" | August 19 to September 19, 2015
|}
===Hearts===
The player begins the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via StreetPass (see below).
===Coins===
Each time a stage is successfully completed, a player is rewarded with a fixed number of Coins. For main stages in Shuffle, this is generally 100 Coins, with repeat clears obtaining an additional 30 Coins. For main stages in Shuffle Mobile, this is generally 100 Coins, with repeat clears obtaining an additional 20 Coins. Special stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins can be spent on items in-game.


==StreetPass==
==StreetPass==
If [[StreetPass]] is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.
{{main|StreetPass}}
If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have cleared in [[Survival Mode]], as well as the time they were last StreetPassed.


Additionally, the player will receive rewards based on the number of StreetPass tags they have had.
Additionally, players receive rewards based on the number of StreetPass tags they have gained.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Number of Tags
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Number of Tags
Line 575: Line 955:
|- style="background:#fff"
|- style="background:#fff"
| First StreetPass tag
| First StreetPass tag
| 1 Jewel
| [[File:Jewel Shuffle.png|20px|link=]] Jewel ×1
|- style="background:#fff"
|- style="background:#fff"
| 5 StreetPass tags
| 5 StreetPass tags
| 1 Heart
| [[File:Heart Shuffle.png|20px|link=]] Heart ×1
|- style="background:#fff"
|- style="background:#fff"
| Every 10 StreetPass tags{{tt|*|Unless the player would receive a Jewel due to it being 100 StreetPass tags}}
| Every 10 StreetPass tags{{tt|*|Unless the player would receive a Jewel due to it being 100 StreetPass tags}}
| 1 Heart
| [[File:Heart Shuffle.png|20px|link=]] Heart ×1
|-
|-
| style="background:#fff; {{roundybl|5px}}" |Every 100 StreetPass tags before 10,000 tags total
| style="background:#fff; {{roundybl|5px}}" |Every 100 StreetPass tags before 10,000 tags total
| style="background:#fff; {{roundybr|5px}}" |1 Jewel
| style="background:#fff; {{roundybr|5px}}" |[[File:Jewel Shuffle.png|20px|link=]] Jewel ×1
|}
|}


Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.
Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits. If multiple Streetpasses are checked at once, these rewards will be nullified, regardless of the order of the Streetpasses.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Tags
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Tags
Line 593: Line 973:
|- style="background:#fff"
|- style="background:#fff"
| 3-4
| 3-4
| 1 Heart
| [[File:Heart Shuffle.png|20px|link=]] Heart ×1
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 5
| style="background:#fff; {{roundybl|5px}}" | 5
| style="background:#fff; {{roundybr|5px}}" | 2 Hearts
| style="background:#fff; {{roundybr|5px}}" | [[File:Heart Shuffle.png|20px|link=]] Heart ×2
|}
|}


Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.
Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row. StreetPass tags are not counted by the game until the menu is opened.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Days between tags
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Days between tags
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
|-
|-
| style="background:#fff; {{roundybl|5px}}" | ?? <!--This number is at least 12 days, but it could be less.-->
| style="background:#fff; {{roundybl|5px}}" | 5 Days{{tt|*|120 hours since the last tag was counted}}
| style="background:#fff; {{roundybr|5px}}" | 2 Hearts
| style="background:#fff; {{roundybr|5px}}" | [[File:Heart Shuffle.png|20px|link=]] Heart ×2
|}
|}


==Items==
In {{DL||Pokémon Shuffle Mobile}}, Facebook integration or "Friend Codes" ([[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6.0]] onward) is used instead of StreetPass.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
 
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Item
In the 3DS version from [[Pokémon Shuffle/Version history#Version 1.4.x|Version 1.4.0]] onward, if a StreetPassed player has not updated to 1.4.0 then they will not be added to the StreetPass List and the pass will not count towards Heart or Jewel rewards. However, the 3DS home menu icon will still display a green dot, and the records tab visible on the world map will still display a blue dot if such a pass is received.
! style="background:#{{beauty color light}}" | Japanese name
 
! style="background:#{{beauty color light}}" | Cost (3DS)
==Version history==
! style="background:#{{beauty color light}}" | Cost (Mobile)
{{main|Pokémon Shuffle/Version history}}
! style="background:#{{beauty color light}}" | Description
For a full history of all content released in Pokémon Shuffle, please see [[Pokémon Shuffle/Version history]].
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Availability
 
|- style="background:#fff"
==Post-shutdown functionality==
|[[File:Moves Plus 5.png|32px]]
As of March 31, 2023 at 6:00 am UTC, the servers for the 3DS version have been shut down. This impacts several of the game's functions.
|Moves +5
 
|手かず+5<br>''Number of Moves + 5''
'''Check in'''
|800 Coins
 
|1000 Coins
Check in and its associated item rewards are no longer available. By extension, the monthly "Check in ten times!" costumed Pikachu are also no longer obtainable by legitimate means.
|{{tt|Increases the moves left by 5 moves, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
 
|Only available in stages with a move limit.
'''Updating'''
|- style="background:#fff"
 
|[[File:Time Plus 10.png|32px]]
The version of Pokémon Shuffle available on the eShop was version 1.5.0. Updates 1.5.1 - 1.5.11 could only be obtained by checking in - these updates are installed as "extra data", rather than the update format used by other 3DS games.
|Time +10
 
|制限時間+10秒<br>''Time Limit + 10 Seconds''
Due to check in no longer being available, a copy of Shuffle is unable to update its version after the shutdown.
|800 Coins
 
|1000 Coins
Version 1.5.0 lacks a substantial amount of data from later versions, including:
|{{tt|Increases the time left by 10 seconds, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
* Main stages 641-700, EX stage 53, and UX stages 1–700
|Only available in stages with a time limit.<br>Not available in "Competitive Stage".
* All special stage data, including the automated 24-week cycle.
|- style="background:#fff"
 
|[[File:Exp. Points x1.5.png|32px]]
'''Time offset lockout'''
|Exp. Points ×1.5
 
|経験値1.5倍<br>''Experience Points 1.5×''
The 3DS's time used in games and on the home menu is determined by its internal RTC time (determined when the system is manufactured), combined with a user-entered time offset.
|300 Coins
 
|800 Coins
When Pokémon Shuffle is first opened, it creates a save file and records the current user time offset. Whenever the game is opened again, it checks to ensure that this offset has not changed.
|Increases the Exp. Points earned at the end of a stage by 50%.
 
|Unavailable in special stages that do not award experience.
If the system clock is changed in system settings, the system's time offset is changed, while RTC remains the same. Upon opening Shuffle again, the mismatched offset will be detected, and special stages will be inaccessible until the player checks in to the game's servers to update the save file's offset. This lockout is also activated if the system's battery is removed or replaced. However, the data for special stages is still installed, just not accessible.
|- style="background:#fff"
 
|[[File:Mega Start.png|32px]]
During the game's life, data for two weeks' worth of stages would be downloaded at a time, with the stages moving in or out of availability according to the system clock. This offset-checking would prevent users from "time traveling" to the latter week earlier than intended.
|Mega Start
 
|メガスタート<br>''Mega Start''
Since check in is no longer possible after the shutdown, it is not possible to undo this lockout by legitimate means. However, the lockout is controlled by a single value in the save file, which can be edited through hacking to undo the lockout. The lockout can also be avoided by using a hacking tool to change the offset back to its prior value before opening Shuffle again - or by changing the RTC time directly, which would change the 3DS's time but leave the offset unchanged.
|2000 Coins
 
|2500 Coins
'''Special Stage availability'''
|Your Pokémon in the first slot Mega Evolves as a stage begins.
 
|Only available if the player brings a Pokémon with its Mega Stone in the first slot.<br>Not available in "Competitive Stage".
Starting with version 1.5.7, special stages cycle automatically on a 24-week schedule, according to the system clock. Additionally, certain events will occur on specific days of the year, such as around Halloween or Christmas. These events occur without requiring any additional check in to the game's servers, as long as the time offset lockout is not active.
|- style="background:#fff"
 
|[[File:Complexity -1.png|32px]]
Competitive stages still appear in the cycling schedule after the shutdown, but since they require connecting to the server in order to enter them, they can no longer be played after the shutdown. The items from these competitions, some of which are exclusive Mega Stones, are therefore no longer obtainable by legitimate means.
|Complexity -1
|パズルポケモン-1<br>''Puzzle Pokémon -1''
|9000 Coins
|9500 Coins
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read <nowiki>"One less kind of Pokémon will appear in the Puzzle Area."</nowiki>}}
|Not available in some circumstances.
|- style="background:#fff"
|[[File:Disruption Delay.png|32px]]
|Disruption Delay
|オジャマガード<br>''Disruption Guard''
|1500 Coins
|2000 Coins
|Delays your opponent's disruptions.
|Only available if the opponent can cause disruptions.
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:Attack Power Up.png|32px]]
| style="background:#fff" | Attack Power ↑
| style="background:#fff" | パワーアップ<br>''Power Up''
| style="background:#fff" | 3000 Coins
| style="background:#fff" | 5000 Coins
| style="background:#fff" | Attack power gets doubled.
| style="background:#fff; {{roundybr|5px}}" | Exclusively available in some special stages.
|}


===Great Balls===
'''Jewels'''
If the player fails to catch a Pokémon with the provided Poké Ball, they can use a {{ball|Great}} to increase the catchability of the Pokémon at a cost of 2500 Coins on the 3DS version or 3500 Coins in Shuffle Mobile.


===Enhancements===
It is no longer possible to purchase additional Jewels, due to the closure of the 3DS eShop. Since check in is no longer available, there is also no longer a renewable source of free Jewels.  
Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are Mega Speedups, and cannot be gained via Coins or Jewels. They permanently improve a Pokémon's rate of Mega Evolution.


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
The Shop and Special Shop do not use an internet connection, so any already-owned Jewels can still be spent there.
! style="background:#{{beauty color light}}; {{roundytl|5px}}" colspan="2" | Enhancement
! style="background:#{{beauty color light}}" | Japanese name
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Effects
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:Mega Speedup.png|32px]]
| style="background:#fff;" | Mega Speedup
| style="background:#fff;" | メガスキルアップ<br>''Mega Skills Up''
| style="background:#fff; {{roundybr|5px}}" | Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner!
|}


==Stages==
==Staff==
The main game, as of September 20, 2015, consists of 257 stages, each of which gives the player a Pokémon to catch. The main game path currently consists of 230 stages that must be played in succession, without deviation, at the cost of one Heart apiece. If a playing is interrupted by the power being turned off, the game being quit to the home menu, or the stage being abandoned, the Heart cannot be recovered except by normal means of regeneration and another must be spent to play the stage again. Each area finishes with a battle against a trainer using a Mega Evolved Pokémon (referred to here as the area boss). Victory against that Pokémon earns the player that Mega Stone, a Jewel and access to the next area.
{{main|Staff of Pokémon Shuffle}}


Expert stages are located in a separate area and may be played at any time upon being unlocked. They may be played in any order upon being unlocked.
==Gallery==
<gallery>
Shuffle 3DS icon.png|Icon on Nintendo 3DS
Shuffle Mobile icon iOS.png|Icon on iOS
Shuffle Mobile icon.png|Icon on Android
</gallery>


New stages are currently being added in routine updates to the game.
==Trivia==
* Pokémon Shuffle Mobile was discontinued in Vietnam on January 31, 2020.<ref>[https://vn.portal-pokemon.com/apps/pokemon_shuffle.html Pokémon Shuffle mobile" sẽ ngưng hoạt động tại Việt Nam từ thứ sáu 31/01/2020 | Ứng dụng | The official Pokémon Website in Vietnam] (Vietnamese)</ref>
* While the final content update was released in February 2018, the last Pokémon, Marshadow, was not obtainable until July 2018 due to its placement in week 23 of the 24-week schedule.
* With 802 [[species]] of Pokémon included, this game has more Pokémon obtainable than any other Pokémon game without the use of other games.
** It ranks fourth for most Pokémon included in a game, tied with [[Pokémon Sun and Moon]], and behind [[Pokémon Ultra Sun and Ultra Moon]] (807), [[Pokémon Bank]] (807), and [[Pokémon HOME]].
* The 12 "Celebration" Pikachu are based on the [[Pikachu Celebrations]] line of plush toys, where each toy celebrated a specific month of the year. In Shuffle, each of these Pikachu are obtained by checking in 10 times during the corresponding plush toy's month.
* When damage is dealt, the damage number is displayed in three different places, all of which have different display caps: at the site of the match on the bottom screen (cap of 9,999), on the enemy Pokémon when the projectile from a match hits it on the top screen (cap of 99,999), and added to the score on the top screen (cap unknown).
* The "time remaining" counter rounds differently on special stages and in the Special Shop: special stages will round the amount of days down, while the Special Shop will round the amount of days up by 1. For example, if special stages would say that 3 days are remaining, then the Special Shop would say 4 days are remaining, even though both are counting down to the same time (Tuesday at 6:00 AM UTC). In the last 24 hours of a rotation week, the two counters switch to a format of hours, minutes, and seconds, and they are synchronized.


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
==In other languages==
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Area
<div style="display:inline-block">
! style="background:#{{beauty color light}}" | Stages
''Pokémon Shuffle''
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Boss
{{langtable|color={{beauty color}}|bordercolor={{cute color light}}
|- style="background:#fff"
|ja=ポケとる ''PokéToru''
|[[Puerto Blanco]]
|fr=Pokémon Shuffle
|10
|de=Pokémon Shuffle
|{{me|Audino}}
|it=Pokémon Shuffle
|- style="background:#fff"
|es=Pokémon Shuffle}}</div>
|[[Sandy Bazaar]]
<div style="display:inline-block">
|10
''Pokémon Shuffle Mobile''
|{{me|Kangaskhan}}
{{langtable|color={{beauty color}}|bordercolor={{cute color light}}
|- style="background:#fff"
|ja=ポケとる スマホ版 ''PokéToru Smartphone Version''
|[[Night Festival]]
|fr=Pokémon Shuffle Mobile
|10
|de=Pokémon Shuffle Mobile
|{{me|Sableye}}
|it=Pokémon Shuffle Mobile
|- style="background:#fff"
|ko=포켓몬 셔플 모바일 ''Pokémon Shuffle Mobile''
|[[Isla Asul]]
|es=Pokémon Shuffle Mobile}}</div>
|15
|{{me|Slowbro}}
|- style="background:#fff"
|[[Rainbow Park]]
|15
|{{me|Lopunny}}
|- style="background:#fff"
|[[Galerie Rouge]]
|15
|{{me|Altaria}}
|- style="background:#fff"
|[[Sweet Strasse]]*
|15
|{{me|Mawile}}
|- style="background:#fff"
|[[Silbern Museum]]
|15
|{{me|Ampharos}}
|- style="background:#fff"
|[[Mt. Vinter]]
|15
|{{me|Glalie}}
|- style="background:#fff"
|[[Castle Noapte]]
|15
|{{me|Gengar}}
|- style="background:#fff"
|[[Jungle Verde]]
|15
|{{Me|Mewtwo}} Y
|- style="background:#fff"
|[[Wacky Workshop]]
|30
|{{me|Aerodactyl}}
|- style="background:#fff"
|[[Pedra Valley]]
|30
|{{me|Heracross}}
|- style="background:#fff"
|[[Albens Town]]
|20
|Not announced
|- style="background:#fff"
|[[Expert Stages]]
|27
|N/A
|-
| style="background:#fff; {{roundybl|5px}}" | [[Special Stages]]
| style="background:#fff" | N/A
| style="background:#fff; {{roundybr|5px}}" | N/A
|}
:<small>* Prior to version 1.2.0, Sweet Strasse was known as Bonbon Boulevard.</small>


==See also==
==See also==
*[[List of Pokémon by Pokémon Shuffle list number]]
*[[List of Pokémon by Pokémon Shuffle list number]]
*[[Mega Evolution (Shuffle)]]
*{{OBP|Skill|Shuffle}}


==References==
==References==
Line 776: Line 1,084:


==External links==
==External links==
* [https://miiverse.nintendo.net/titles/14866558073577442972/14866558073577442985 Pokémon Shuffle Miiverse community]
*[https://archiverse.guide/game/14866558073577442985 American Miiverse community] (archive)
*[https://archiverse.guide/game/14866558073577818374 European Miiverse community] (archive)
*[https://archiverse.guide/game/14866558073576500257 Japanese Miiverse community] (archive)


{{Other games}}<br/>
{{Other games}}<br/>
Line 786: Line 1,096:


[[de:Pokémon Shuffle]]
[[de:Pokémon Shuffle]]
[[es:Pokémon Shuffle]]
[[fr:Pokémon Shuffle]]
[[fr:Pokémon Shuffle]]
[[it:Pokémon Shuffle]]
[[it:Pokémon Shuffle]]
[[ja:ポケとる]]
[[ja:ポケとる]]
[[zh:神奇消消樂]]
[[zh:寶可消消樂]]

Latest revision as of 10:58, 6 March 2024

Shuffle redirects here. For the random mixing of cards, see Appendix:Glossary (TCG) → Shuffle.
Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Pokémon Shuffle Mobile
ポケとる スマホ版
Pokémon Shuffle Mobile logo.png
Logo of Pokémon Shuffle Mobile
Basic info
Platform: Nintendo 3DS, Android, iOS, iPadOS
Category: Puzzle
Players: 1
Connectivity: Nintendo Network, StreetPass (3DS)
Developer: Genius Sonority
Publisher: Nintendo/The Pokémon Company
Part of: Generation VI and VII spin-off series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015 (3DS)
August 24, 2015 (Mobile)[1]
North America: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[2]
Australia: February 18, 2015 (3DS)
September 1, 2015 (Mobile)
Europe: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[3]
South Korea: January 20, 2016 (Mobile)[4][5]
Mainland China: September 28, 2015 (Mobile)
Hong Kong: September 1, 2015 (Mobile)
Taiwan: September 1, 2015 (Mobile)
Websites
Japanese: Official site (3DS)
Official site (Mobile)
Nintendo.co.jp
English: Official site (3DS)
Official site (Mobile)
Pokémon.com (3DS)
Pokémon.com (Mobile)
Nintendo.com (3DS)
Japanese boxart
PokéToru logo.png
Japanese logo of Pokémon Shuffle
PokéToru Smartphone Version logo.png
Japanese logo of Pokémon Shuffle Mobile
Bulbanews
Bulbanews has multiple articles related to this subject:
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game first released for the Nintendo 3DS through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during "check in".

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with Jewels, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.

A version for iOS, iPadOS, and Android called Pokémon Shuffle Mobile (Japanese: ポケとる スマホ版 PokéToru Smartphone Version) was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.

In February 2018, both the 3DS and Mobile versions of the game received their final content update: special stages now automatically repeat on a 24-week schedule until 2037, with holiday-related events set to occur at the corresponding times every year. Genius Sonority has no plans to add more content to the game.

The 3DS version of the game became unavailable after the discontinuation of the 3DS Nintendo eShop on March 27, 2023 at 12:00 AM UTC. On March 31, 2023 at 6:00 AM UTC, the 3DS version's servers were also shut down, disabling check in rewards and competitive stages. Since special stages automatically cycle after just a single download, non-competitive stages can still be played after the shutdown if they are already downloaded. However, if the system's date and time settings are changed, then these stages are blocked off - checking in would normally restore them, but that will no longer be an option.[6] Standard stages do not require an additional download or internet connection to play, and will remain available.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Pokémon Shuffle Mobile

Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS, iPadOS, and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that differ between Mobile and 3DS versions in addition to having a slightly different user interface. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.

Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile requires iOS 7 or later or Android Jelly Bean (4.1) or later and requires on-device storage of approximately 200 MB, although periodically updates will require additional on-device storage. Rooted and jailbroken devices are not supported. When using Android 1GB of free memory is required.

Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. Jewels will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.

Differences from the 3DS version

  • Graphics are higher resolution.
  • Stages scroll vertically instead of horizontally.
  • Players who use older devices to play the app may experience severe lag and audio muffling. The Nintendo 3DS version performs the same on all variants.
  • An Internet connection is required.
  • The check in function occurs automatically when the application launches. Players must exit and restart the game in order to check in again.
  • Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their Hearts have regenerated.
  • StreetPass is not available. Facebook integration, or player "Friend Codes" for non-Facebook users (since Version 1.6.0), is utilized instead. Through these features, mini Hearts can be sent to and received from each of the player's friends once per day. Each mini Heart sent or received fills a bar called the Friend Gauge slightly; sending a mini Heart fills a quarter of the bar, while receiving one fills a tenth.[citation needed] When the Friend Gauge fills completely, an extra Heart is obtained. This feature is disabled for players under 13.
  • The first successful completion of a battle against Trainers with Mega Evolved Pokémon at the end of each Main stage area earns 5 Hearts instead of a Jewel.
  • A number of early stages had adjustments to their stage data, including the total amount of experience available, the Pokémon's catch rates, and the types of disruptions.
  • Prior to July 2016, special stages were not always held on the same schedule, and some had different rewards or costs per play.
  • Competitive Stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region.
  • Gifts are received under the "Gifts" tab.
  • In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
  • Players may not purchase more than ¥10,000 (or equivalent) per month.
  • Prices for items and Jewels differ, as noted in their respective sections of this article.
  • Passcodes are incompatible.

Gameplay

Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. Players try to capture Pokémon by defeating them. To defeat a wild Pokémon, players must cause damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) and do so within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as Support Pokémon to help them capture more wild Pokémon. Damage done to an opposing wild Pokémon depends on the Attack power of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a Skill that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the combo (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but will immediately revert their positions if they do not cause a match. Once a match has been made, no icons can be moved by the player until the combo and the wild Pokémon's subsequent disruption (if any) have ended. In time-limited stages, no-match moves are eligible, and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.

Catching Pokémon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chance a Pokémon will run, Super Catch Power numbers confirmation

Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" item before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial Poké Ball fails, a Great Ball, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small Poké Ball icon will appear next to its icon on the stage selection screen.

In Version 1.2.0 (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%[citation needed] to the capture rate. This does not increase the cost of the Great Ball.

Attack Power, level, and experience

Main article: List of Pokémon by Pokémon Shuffle list number

A Pokémon's Attack Power is the primary variable that determines how much damage a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level increases. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level Enhancements. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see List of Pokémon by Pokémon Shuffle list number.

Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most special stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by Skills or Mega Effects do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.

Damage

Damage for each match is equal to the Attack power as shown in the Pokémon List for the given level of the Pokémon and then modified (multiplied) by the following factors.

  • Combo: (multiple matches occurring without all icons fully settling)
    • 1: ×1
    • 2-4: ×1.1
    • 5-9: ×1.15
    • 10-24: ×1.2
    • 25-49: ×1.3
    • 50-74: ×1.4
    • 75-99: ×1.5
    • 100-199: ×2
    • 200+: ×2.5
  • Effectiveness: (the combination of different types of Pokémon in a battle)
    • Not very effective: ×0.5
    • Normal effectiveness: ×1
    • Super effective: ×2
  • Length of Match:
    • 3: ×1
    • 4: ×1.5
    • 5: ×2
    • 6: ×3
  • Skills:
    • Many Skills impact damage calculations. Damage multipliers for each Skill are listed on the "Skill" page.
  • Status conditions: (depends on which status has been afflicted on the opposing Pokémon)

Special cases:

  • Certain skills will deal damage equal to 5% or 10% of the enemy's current HP before the match, rounded down. This damage is not affected by the Pokémon's attack power or any multipliers, and cannot KO the opponent (dealing 0 damage if necessary). If facing a foe that does not have an HP bar (such as in Competitive Stages), these skills will always deal 0 damage. Applicable skills: Absorb, Big Eater, Downpour, Hyper Drain, Poisonous Mist, Vitality Drain.
  • Certain skills will add flat damage that is not affected by the Pokémon's attack power or any multipliers, however the base damage of the match is still affected. Applicable skills: Counterattack (+), Crowd Control (+), Crowd Power, Flash Mob.
  • The skill Brute Force sets the effectiveness multiplier to normal effectiveness, or 1×, for attacks that would normally be not very effective.
  • The skill Swat sets the effectiveness multiplier to super effective, or 2×, for  Psychic  type attacks against  Flying ,  Bug , or  Fairy  type enemies.
  • Mega Evolved Pokémon calculate damage using their attack power and Mega Effect. The result is then multiplied by the remaining factors.
    • If the effect targets only unbreakable-blocks (not breakable-rocks or coins) or only barrier-covered icons, then each of those icons erased adds +100 damage.
    • If the effect targets unbreakable-blocks, breakable-rocks, and coins, then each of those icons erased adds +50 damage.
    • Otherwise, each icon erased adds (attack power of the Mega Pokémon) × 0.2 damage.

Disruptions

Main article: Disruption

Disruptions are special icons or effects on tiles found in most Stages that are usually meant to hinder the player's ability to do damage to the opposing Pokémon. They are most frequently placed on the stage by the opposing Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an opposing Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.

Many Skills and effects have an effect on the disruption counter.

All disruptions can be erased by Mega Effects. A Stabilize or Swap Skill can remove or replace most disruptions.

Let's shake things up!

If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and disruptions will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a Jewel is spent.

Mega Evolution

Main article: Mega Evolution (Shuffle)

Mega Stones are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a Trainer, through Mission Card rewards, or as prizes on special stages. When players capture the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. Mega Evolution is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same type that have the Mega Boost(+) Skill can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular Skill is replaced by a Mega Effect that activates whenever it is matched.

Ranks

When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of special stages, ranks are not given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.

  • For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
  • While a "Moves +5" or "Time +10" item does not affect catch rate percentages, it does affect Rank.
  • S-Rank requirements for special stages tend to vary greatly based on the specific stage.

Expert Stages are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and special stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.

Skills

Main article: Skill (Shuffle)

Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a specific Pokémon never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" Enhancements. The list of skills that may be swapped are unique to each Pokémon.

Support Pokémon

Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to Mega Evolve. Most stages allow players to choose up to four different Support Pokémon, but in 3-Pokémon Stages, only three may be chosen.

Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" item is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).

For most stages, the default Support Pokémon are Pidgey, Happiny, Azurill and Pichu in that order.

Optimize

The Optimize button, located below the chosen Support Pokémon when a stage has been selected on the overworld, is designed to speed up the process of choosing Support Pokémon. Clicking on it will automatically choose four Support Pokémon based on several criteria. A random Pokémon that can Mega Evolve and has the greatest type advantage (i.e. super effective, then normal effectiveness if there are no super effective Pokémon capable of Mega Evolution, and so on) against the selected stage's Pokémon opponent will be chosen for the leftmost slot. The remaining slots will be filled by the Support Pokémon that currently have highest base damage (taking current Attack power and type effectiveness into account, but no other factors). If multiple Pokémon have the same base damage, they will be chosen randomly from within that group. If the player has no Pokémon that are able to Mega Evolve, all four slots will be filled in this way instead.

Type

Main article: Type

Like most Pokémon games, each Pokémon in Pokémon Shuffle has a specific type, which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon types. Each Pokémon's type in Pokémon Shuffle matches one of their two Pokémon types in the main video games. See the List of Pokémon by Pokémon Shuffle list number for Pokémon Shuffle specific type information.

Effectiveness

In Pokémon Shuffle, Pokémon type affects gameplay by determining how effective the matchup of any two Pokémon will be. Any given matchup can be "Not very effective" (½× damage), Normal effectiveness (1× damage), or "Super effective" (2× damage). See the chart below for more information. (This chart is the same as the Generation VI type effectiveness table, except that 0× effectivenesses become ½×.)

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Attacking type Normal ½× ½× ½×
Fighting ½× ½× ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½× ½×
Ground ½× ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½× ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½× ½×
Psychic ½× ½× ½×
Ice ½× ½× ½× ½×
Dragon ½× ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×

Immunity

Main article: Status condition → Pokémon Shuffle

Some types are not affected by certain status conditions:

This is also summarized in the chart below, where an "X" indicates an immunity.

Status condition effectiveness
Condition Defender's type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Asleep
Burned
Disruption Delay.png Disruption Delay
Frozen
Paralyzed
Poisoned
Spooked

3-Pokémon Stages

Pokémon Shuffle Stages that allow players to only select three Support Pokémon are known as 3-Pokémon Stages. The Complexity -1.png Complexity -1 item is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large combos are much more frequent.

Check in

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Not checking in for a long period of time will allegedly increase the check in bonus (maybe after a certain update). Confirmation/details needed.

Nintendo 3DS players can use the "check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants Coin Shuffle.png Coins ×500, but will instead grant Coin Shuffle.png Coins ×1,000 every 10 times players check in. Checking in more than once in a 24-hour period does not contribute toward 1,000-Coin rewards.

If the player checks in after not doing so for 30 days, the check in reward is changed to Coin Shuffle.png Coins ×10,000 and Heart Shuffle.png Hearts ×30 as a welcome-back bonus. This welcome-back bonus was later updated to Coin Shuffle.png Coins ×5,000 coins and Heart Shuffle.png Hearts ×30 instead.

Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot check in. If a patch is released part way through the day and the check in function has already been used, the patch can still be downloaded on that day by checking-in again.

Checking in also synchronizes the system's copy of UTC time with the server, regulating when special stages appear. If the system time is changed, players must check in again to regain access to any active special stages they have, thereby resyncing with the server. Special stages that do not begin on the day a new version is released can be accessed even if players have not checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had checked in on or after the release time).

Pokémon Shuffle Mobile does not have the "check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires an Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.

The track of 15 check in rewards, represented as a stamp card.

Starting in January 2018, the rewards for check in were expanded to include Hearts, Items, and Enhancements. Different rewards are given for each time players check in for up to 15 times, after which the rewards will cycle back to those of the first time. The rewards of 500 and 1,000 Coin Shuffle.png Coins are still present, but operate independently of this reward cycle.

Day Reward
1 Heart Shuffle.png 5 Hearts
2 Moves Plus 5.png Moves + 5
3 Exp Booster S.png Exp Booster S
4 Heart Shuffle.png 5 Hearts
5 Skill Booster SML.png Skill Booster S
6 Mega Start.png Mega Start
7 Heart Shuffle.png 5 Hearts
8 Disruption Delay.png Disruption Delay
9 Exp Booster M.png Exp Booster M
10 Raise Max Level.png Raise Max Level
11 Heart Shuffle.png 5 Hearts
12 Exp Booster L.png Exp Booster L
13 Time Plus 10.png Time +10
14 Heart Shuffle.png 10 Hearts
15 Jewel Shuffle.png Jewel

Celebration Challenge

The Celebration Challenge is an event that began in August 2017 and concluded in February 2018. In it, players are given rewards if they check in on enough days during a given month. The rewards are distributed near the beginning of the following month.

Period Rewards
August 8, 2017
to September 1, 2017
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Beach Walk)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Beach Walk), Mega Speedup.png Mega Speedup ×1
September 1, 2017
to October 1, 2017
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Pastry Chef)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Pastry Chef), Mega Speedup.png Mega Speedup ×1
October 1, 2017
to November 1, 2017
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Artist)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Artist), Mega Speedup.png Mega Speedup ×1
November 1, 2017
to December 1, 2017
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Mushroom Harvest)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Mushroom Harvest), Mega Speedup.png Mega Speedup ×1
December 1, 2017
to January 1, 2018
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Year's End)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Year's End), Mega Speedup.png Mega Speedup ×1
January 1, 2018
to February 1, 2018
5 days or more: Heart Shuffle.png Heart ×5
10 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Lion Dancer)
15 days or more: Heart Shuffle.png Heart ×5, Pikachu Pikachu (Celebration: Lion Dancer), Mega Speedup.png Mega Speedup ×1

Check in ten times!

"Check in ten times!" is an ongoing event that began in February 2018. Similar to Celebration Challenge, this event offers a Pikachu (Celebration) as a reward for logging in 10 or more times within a month. However, unlike Celebration Challenge no Hearts or Mega Speedups are given as rewards, and the Pikachu (Celebration) is awarded immediately upon the tenth check in instead of at the start of the following month.

Players who check in 10 times in a month but have already received that month's Pikachu (Celebration) will receive Level Up.png Level Up ×1 instead.

Month Rewards
January Pikachu Pikachu (Celebration: Lion Dancer)
February Pikachu Pikachu (Celebration: Kotatsu)
March Pikachu Pikachu (Celebration: Graduate)
April Pikachu Pikachu (Celebration: Intern)
May Pikachu Pikachu (Celebration: Children's Day)
June Pikachu Pikachu (Celebration: Rainy Season)
July Pikachu Pikachu (Celebration: Summer Festival)
August Pikachu Pikachu (Celebration: Beach Walk)
September Pikachu Pikachu (Celebration: Pastry Chef)
October Pikachu Pikachu (Celebration: Artist)
November Pikachu Pikachu (Celebration: Mushroom Harvest)
December Pikachu Pikachu (Celebration: Year's End)

Stages

Main article: Stage (Shuffle)

Stages are the individual puzzles that the player can challenge. Stages are split into three game modes: main stages, expert stages, and special stages. There is also a Survival Mode. Stages can also be differentiated by their win condition: time-limited (win within a certain amount of time) or move-limited (win within a certain number of moves).

Stages typically cost a Heart to play. Some stages may cost more, while certain special stages require Coins instead. Clearing a stage awards Coins, experience, and often extra currencies or items.

Main Stages are essentially the game's story mode and offer the chance to catch a wide variety of Pokémon. These stages are move-limited and there are 700 in total, subdivided into thematic locations. Usually the final battle is against a Mega Evolved Pokémon that rewards a Mega Stone. The first 11 stages make up the tutorial. Harder UX stage versions of the main stages can also be unlocked.

Expert Stages consist of 53 time-limited stages. As more Pokémon are defeated in Main Stages at S-rank, more Expert Stages are revealed.

Special stages are stages that are available for limited time periods. They are unlocked after completing the tutorial and consist of a mix of move-limited and time-limited stages. Special stages are downloaded during the check in process.

Survival Mode is a marathon challenge involving 50 of the early main stages, wherein the player cannot alter their initial selection of Support Pokémon. Survival Mode is unlocked after defeating the first 150 Main Stages. Certain milestones in the challenge garner rewards. Starting Survival Mode costs three Hearts.

Tutorial

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?

The first 11 Main Stages act as the game's tutorial. The player must first complete the tutorial in order to have full access to all game features. Throughout the tutorial, the player is guided by Amelia. The player starts the game with 5 regenerating Heart Shuffle.png Hearts, 0 bonus Hearts, 0 Coin Shuffle.png Coins, 0 Jewel Shuffle.png Jewels, and no Support Pokémon.

During the first stage, Amelia directs the player's moves, guaranteeing that Espurr is caught. In stage 2, she introduces Coins, items, and type effectiveness. In stage 4, Amelia explains Skills. Stage 5 is rigged to fail so that Amelia can introduce Great Balls, as well as Jewels and the shop. Stage 6 introduces disruptions. Stage 8 explains 3-Pokémon Stages. In Stage 10, the player faces a Trainer with a Mega Audino Audino and is introduced to Mega Evolution. After stage 11, Amelia gives the player a free Heart (5 regenerating Hearts in Shuffle Mobile) and explains the purpose of the check in button that has now appeared (3DS Shuffle only).

Mission Card

Main article: Mission Card

Mission Cards are a feature that were added in Version 1.3.0 in the 3DS version and Version 1.6.0 in Pokémon Shuffle Mobile. Each Mission Card specifies a number of missions, each of which will earn the player a specified amount of Stars for completing it. A mission's requirements must be completed within a single attempt of a stage. Once specified amounts of Stars are earned within the current Mission Card, the player will receive rewards. Only one Mission Card may be active at a time, but different Mission Cards may be swapped to at any time without losing progress on the current one.

Currencies

Main article: Currency (Shuffle)

Heart Shuffle.png Hearts are the game's limiting resource. Starting a stage consumes a heart, and one heart is gained every 30 minutes (to a maximum of 99). Extra hearts may be obtained through other means (up to an independent limit of 99).

Coin Shuffle.png Coins are rewarded for completing stages (much less on repeat clears). Coins can be spent on in-game items and are required to access certain special stages (instead of Hearts). The maximum number of stored Coins is 99,999.

The game's microtransactions are focused around Jewel Shuffle.png Jewels. Jewels can be obtained in-game by completing Trainer Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain special stages, for obtaining StreetPasses, and occasionally as gifts. They can also be purchased. The maximum number of Jewels is 150.

Jewels can be spent to gain time or turns on stages. They can also be exchanged for Hearts or Coins.

Items

Main article: List of items (Shuffle)

There are broadly three types of items in the game:

  • Items that affect a single stage. These cost Coins, or can be obtained from special stages or check-in bonuses.
  • Items that affect the game for a period of time (bought from the Special Shop). These cost Jewels.
  • Items that affect Pokémon permanently (Enhancements). These can be obtained from later main stages, Survival Mode, or special stages.

The maximum number of any one type of stored item is 99.

Passcodes

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: The passcode entry option was supposedly removed from the mobile version before March 2017. When exactly did this happen?

The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Pokémon Shuffle
Passcode Reward Period
20150007 Mega Start.png Mega Start ×2 March 8 to April 30, 2015
04482045 Exp. Points x1.5.png Exp. Points ×1.5 ×5 April 30 to June 1, 2015
06150503 Moves Plus 5.png Moves +5 ×3 June 15 to September 14, 2015
20150917 Jewel Shuffle.png Jewel ×1 July 13 to September 30, 2015
07080704 Disruption Delay.png Disruption Delay ×1 August 7 to September 4, 2015
08645601 Mega Speedup.png Mega Speedup ×1 August 24 to September 30, 2015
86010010 Coin Shuffle.png Coins ×100 August 24 to September 30, 2015
08620009 Coin Shuffle.png Coins ×200 August 24 to September 30, 2015
08630007 Coin Shuffle.png Coins ×300 August 24 to September 30, 2015
86040006 Coin Shuffle.png Coins ×400 August 24 to September 30, 2015
08650005 Coin Shuffle.png Coins ×500 August 24 to September 30, 2015
86100002 Coin Shuffle.png Coins ×1,000 August 24 to September 30, 2015
08601003 Time Plus 10.png Time +10 ×1 August 24 to September 30, 2015
86000504 Moves Plus 5.png Moves +5 ×1 August 24 to September 30, 2015
20160123 Coin Shuffle.png Coins ×3,000 January 23 to February 23, 2016
20150218 Coin Shuffle.png Coins ×5,000 February 19 to April 20, 2016
Pokémon Shuffle Mobile
Passcode Reward Period
65607110 Lucarionite Shuffle.png Lucarionite August 25 to September 30, 2015
20160123 Coin Shuffle.png Coins ×3,000 January 23 to February 23, 2016

Unique codes

Pokémon Shuffle
Source Reward Period
April 2nd and 9th issue of Famitsu magazine Jewel Shuffle.png Jewel ×1 March 19 to May 1, 2015
Jewel Set DLC purchased from Startselect.com Jewel Shuffle.png Jewels ×1, 6, 12 Feb 18, 2018 onward

StreetPass

Main article: StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have cleared in Survival Mode, as well as the time they were last StreetPassed.

Additionally, players receive rewards based on the number of StreetPass tags they have gained.

Number of Tags Reward
First StreetPass tag Jewel Shuffle.png Jewel ×1
5 StreetPass tags Heart Shuffle.png Heart ×1
Every 10 StreetPass tags* Heart Shuffle.png Heart ×1
Every 100 StreetPass tags before 10,000 tags total Jewel Shuffle.png Jewel ×1

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits. If multiple Streetpasses are checked at once, these rewards will be nullified, regardless of the order of the Streetpasses.

Tags Reward
3-4 Heart Shuffle.png Heart ×1
5 Heart Shuffle.png Heart ×2

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row. StreetPass tags are not counted by the game until the menu is opened.

Days between tags Reward
5 Days* Heart Shuffle.png Heart ×2

In Pokémon Shuffle Mobile, Facebook integration or "Friend Codes" (Version 1.6.0 onward) is used instead of StreetPass.

In the 3DS version from Version 1.4.0 onward, if a StreetPassed player has not updated to 1.4.0 then they will not be added to the StreetPass List and the pass will not count towards Heart or Jewel rewards. However, the 3DS home menu icon will still display a green dot, and the records tab visible on the world map will still display a blue dot if such a pass is received.

Version history

Main article: Pokémon Shuffle/Version history

For a full history of all content released in Pokémon Shuffle, please see Pokémon Shuffle/Version history.

Post-shutdown functionality

As of March 31, 2023 at 6:00 am UTC, the servers for the 3DS version have been shut down. This impacts several of the game's functions.

Check in

Check in and its associated item rewards are no longer available. By extension, the monthly "Check in ten times!" costumed Pikachu are also no longer obtainable by legitimate means.

Updating

The version of Pokémon Shuffle available on the eShop was version 1.5.0. Updates 1.5.1 - 1.5.11 could only be obtained by checking in - these updates are installed as "extra data", rather than the update format used by other 3DS games.

Due to check in no longer being available, a copy of Shuffle is unable to update its version after the shutdown.

Version 1.5.0 lacks a substantial amount of data from later versions, including:

  • Main stages 641-700, EX stage 53, and UX stages 1–700
  • All special stage data, including the automated 24-week cycle.

Time offset lockout

The 3DS's time used in games and on the home menu is determined by its internal RTC time (determined when the system is manufactured), combined with a user-entered time offset.

When Pokémon Shuffle is first opened, it creates a save file and records the current user time offset. Whenever the game is opened again, it checks to ensure that this offset has not changed.

If the system clock is changed in system settings, the system's time offset is changed, while RTC remains the same. Upon opening Shuffle again, the mismatched offset will be detected, and special stages will be inaccessible until the player checks in to the game's servers to update the save file's offset. This lockout is also activated if the system's battery is removed or replaced. However, the data for special stages is still installed, just not accessible.

During the game's life, data for two weeks' worth of stages would be downloaded at a time, with the stages moving in or out of availability according to the system clock. This offset-checking would prevent users from "time traveling" to the latter week earlier than intended.

Since check in is no longer possible after the shutdown, it is not possible to undo this lockout by legitimate means. However, the lockout is controlled by a single value in the save file, which can be edited through hacking to undo the lockout. The lockout can also be avoided by using a hacking tool to change the offset back to its prior value before opening Shuffle again - or by changing the RTC time directly, which would change the 3DS's time but leave the offset unchanged.

Special Stage availability

Starting with version 1.5.7, special stages cycle automatically on a 24-week schedule, according to the system clock. Additionally, certain events will occur on specific days of the year, such as around Halloween or Christmas. These events occur without requiring any additional check in to the game's servers, as long as the time offset lockout is not active.

Competitive stages still appear in the cycling schedule after the shutdown, but since they require connecting to the server in order to enter them, they can no longer be played after the shutdown. The items from these competitions, some of which are exclusive Mega Stones, are therefore no longer obtainable by legitimate means.

Jewels

It is no longer possible to purchase additional Jewels, due to the closure of the 3DS eShop. Since check in is no longer available, there is also no longer a renewable source of free Jewels.

The Shop and Special Shop do not use an internet connection, so any already-owned Jewels can still be spent there.

Staff

Main article: Staff of Pokémon Shuffle

Gallery

Trivia

  • Pokémon Shuffle Mobile was discontinued in Vietnam on January 31, 2020.[7]
  • While the final content update was released in February 2018, the last Pokémon, Marshadow, was not obtainable until July 2018 due to its placement in week 23 of the 24-week schedule.
  • With 802 species of Pokémon included, this game has more Pokémon obtainable than any other Pokémon game without the use of other games.
  • The 12 "Celebration" Pikachu are based on the Pikachu Celebrations line of plush toys, where each toy celebrated a specific month of the year. In Shuffle, each of these Pikachu are obtained by checking in 10 times during the corresponding plush toy's month.
  • When damage is dealt, the damage number is displayed in three different places, all of which have different display caps: at the site of the match on the bottom screen (cap of 9,999), on the enemy Pokémon when the projectile from a match hits it on the top screen (cap of 99,999), and added to the score on the top screen (cap unknown).
  • The "time remaining" counter rounds differently on special stages and in the Special Shop: special stages will round the amount of days down, while the Special Shop will round the amount of days up by 1. For example, if special stages would say that 3 days are remaining, then the Special Shop would say 4 days are remaining, even though both are counting down to the same time (Tuesday at 6:00 AM UTC). In the last 24 hours of a rotation week, the two counters switch to a format of hours, minutes, and seconds, and they are synchronized.

In other languages

Pokémon Shuffle

Language Title
Japan Flag.png Japanese ポケとる PokéToru
France Flag.png French Pokémon Shuffle
Germany Flag.png German Pokémon Shuffle
Italy Flag.png Italian Pokémon Shuffle
Spain Flag.png Spanish Pokémon Shuffle

Pokémon Shuffle Mobile

Language Title
Japan Flag.png Japanese ポケとる スマホ版 PokéToru Smartphone Version
France Flag.png French Pokémon Shuffle Mobile
Germany Flag.png German Pokémon Shuffle Mobile
Italy Flag.png Italian Pokémon Shuffle Mobile
South Korea Flag.png Korean 포켓몬 셔플 모바일 Pokémon Shuffle Mobile
Spain Flag.png Spanish Pokémon Shuffle Mobile

See also

References

External links


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon Shuffle
Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon QuestPokémon Café ReMixPokémon UNITEPokémon TV
PC: Pokémon Project Studio Red and BluePokéROMsPokémon the Movie 2000 Adventure
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Pokémon GardenPokémon Medallion BattlePokémon Tower Battle
Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp PokémonPokémon Jukebox
Learn Real English Through Pokémon: XY Translation ScopePokémon Shuffle Mobile
Dancing? Pokémon BandPokémon Photo BoothPokémon GOPokémon Duel
Pokémon: Magikarp JumpPokémon PlayhousePokémon QuestPokémon PassPokémon Masters EX
Pokémon Wave HelloPokémon SmilePokémon Café ReMixPokémon UNITEPokémon Sleep
Smart speakers: Pikachu Talk
Arcade: Print Club Pokémon BDance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén TournamentPokémon Corogarena
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
CoCoPad: Pocket Monsters Advanced Generation: Pokémon Super Drill Let's Learn Numbers from 1 to 20!!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallCyber Poké Ball
Cyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
Eevee × Tamagotchi
Pokémon game templates


Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.