Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on
From our friends

Pokémon Ruby and Sapphire Versions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 00:55, 24 September 2009 by GaryMaister31 (Talk | contribs)

Jump to: navigation, search
Ruby and Sapphire redirects here. For the Pokémon Trading Card Game expansion, see EX Ruby & Sapphire (TCG).

Pokémon Ruby and Sapphire Versions
Pokémon Ruby and Sapphire Versions' boxart, featuring Groudon and Kyogre.
Basic info
Platform: {{{platform}}}
Category: RPG
Players: up to 4 players
Connectivity: None
Developer: Game Freak
Publisher: Nintendo
Part of: {{{gen_series}}}
ESRB: E for Everyone
Release dates
Japan: November 21, 2002
North America: March 17, 2003
Australia: April 3, 2003
Europe: July 25, 2003
South Korea: N/A
Japanese: ポケットモンスター ルビー・サファイア
English: Games: Pokémon Ruby
Games: Pokémon Sapphire
Pokémon Ruby & Sapphire
StrategyWiki has more about this subject:

Pokémon Ruby Version (Japanese: ポケットモンスター ルビー Pocket Monsters Ruby) and Pokémon Sapphire Version (Japanese: ポケットモンスター サファイア Pocket Monsters Sapphire) are the ninth and tenth Pokémon games released in Japan, beginning Generation III on November 21, 2002. As was now standard, they are paired versions based in a new region, Hoenn, each having Pokémon exclusive to one game or the other.

Like Gold and Silver before them, Ruby and Sapphire introduced many new Pokémon, with the 135 Pokémon released bringing the running total to 386. Unlike Gold and Silver, however, Ruby and Sapphire have lost backwards compatibility with previous games, due to the difficulty of communications between Game Boy Color and Game Boy Advance games. Due to this, many internal aspects of Pokémon were able to be expanded, with natures now altering stats, an expanded IV system, and a new cap on a Pokémon's stats based on EVs.

Ruby and Sapphire introduced Pokémon Contests, which allow Trainers to use their Pokémon in a manner aside from battle, and introduce another Battle Tower for competitive play. Like all paired games beforehand, Ruby and Sapphire were followed by a third version, Emerald, two years later, and together became the best-selling Game Boy Advance games of all time.

New features


201 Spoiler warning: this article may contain major plot or ending details. 201

The trainer first starts when, as always, the player is asked by one of the Professors (in this case, Professor Birch) what gender he or she is, and what her/his name is. After that, the trainer will be in a moving van. This moving van comes from Johto, where the family first lived, but they moved after the trainer's father, Norman became leader of the Petalburg Gym. After the van has gone, he or she will enter a house (the house of the trainer, to be exact) and there will be Machoke movers carrying boxes. After some dialogue with the mother of the trainer, the trainer will have to meet Professor Birch, but he appears to be out in the field, so he must be found.

Upon encountering him, he will be chased by a Poochyena, and he will ask the trainer to take a Poké Ball out of his backpack, lying on the ground. Here, the trainer has to choose if he/she wants a Treecko, a Torchic, or a Mudkip. Furthermore, the usual story of the Pokémon game is followed, and the trainer gets some Poké Balls, and sets out to become a Pokémon Master (and of course, he or she's gotta catch 'em all).

Before the trainer leaves, however, he or she obtains the running shoes from his/her mother. The trainer then continues through Hoenn, defeating Team Magma or Team Aqua in places, depending on the version. Using Rock Smash, the trainer finishes the Rusturf Tunnel, he or she rescues the Wailmer in Lilycove City, saves the world from either Groudon (in Ruby) or Kyogre (in Sapphire), and does many other things, too countless to name.

Finally, the Elite Four is defeated, and just when Steven Stone crowns the trainer as champion, the rival interrupts, not realizing that the battle already has ended.

After that, the rival finds out the battle is already over, and Professor Birch comes in. He congratulates the trainer, and takes a look at the trainer's Pokédex. Then, the trainer is registered in the Hall of Fame, and the credits begin.

After the credits, the trainer starts back at his/her home in Littleroot Town. Downstairs, Norman will give the character the S.S. Ticket to take the S.S. Tidal over to the Battle Tower The player will also have the ability to encounter Rayquaza at the Sky Pillar, as well as finding either Latios* or Latias* roaming around Hoenn. See the Walkthrough


"Immerse yourself in the beautiful region of Hoenn, a place of masterful heroes and mysterious teams, of friendship and battles. As the new kid in town, you set off your journey as a Pokémon Trainer. Who knows what wonders and dangers await you? Now it's time to grab your gear and head out on your own..."


Version exclusives

273 273 Seedot Grass
274 274 Nuzleaf Grass Dark
275 275 Shiftry Grass Dark
303 303 Mawile Steel
335 335 Zangoose Normal
338 338 Solrock Rock Psychic
383 383 Groudon Ground
270 270 Lotad Water Grass
271 271 Lombre Water Grass
272 272 Ludicolo Water Grass
302 302 Sableye Dark Ghost
336 336 Seviper Poison
337 337 Lunatone Rock Psychic
382 382 Kyogre Water


Most Pokémon games had some glitches, as did these. There is the infamous berry glitch, which made most time based events, such as berry growing, impossible after the game had been owned for a year, or played for over 100 hours. This glitch is able to be corrected, however, by downloading the berry patch from either the Pokémon Colosseum bonus disc, or FireRed, LeafGreen, and Emerald. These games also host several glitch Pokémon, such as ?????????? or Bad egg.


Unlike previous games, Ruby and Sapphire were not backward compatible with Generations I and II. This prompted remakes of the original games, Pokémon FireRed and LeafGreen. Trading between these games and the third Hoenn-based game, Pokémon Emerald, is possible.

While Ruby and Sapphire cannot trade directly with the Generation IV games Pokémon Diamond, Pearl, and Platinum, a player's Pokémon may be permanently transferred via Pal Park, and some Generation III Pokémon can be found using the dual-slot mode.


Both games were well received, receiving a perfect 5 star rating from GamePro.[1] IGN commented that they where a "wonderful GBA follow-up to the immense Game Boy blockbuster".[2] However, some reviews criticized the repetitive nature of the games, with Eurogamer commenting that "apart from the occasional tense battle with a Gym Leader and the more sophisticated opponents later on in the game, the constant fighting and collecting mechanic gets very tired, very fast".[3] The games received an average score of 82% on Metacritic.[4]


Pokémon Ruby and Sapphire got the 10th spot on IGN's top 25 Gameboy Advance Games of all time.[5]


  • Along with Emerald, they are the only games in the main series where the player cannot choose a name for his/her rival at the start of the game.
  • They are also the only games in the main series where the rival is never encountered with his/her starter in final stage.
  • After release, an unknown person hacked and distributed a version of Sapphire for Game Boy Color.
  • They were released in Japan on the third anniversary of the Japanese release of Pokémon Gold and Silver.
  • Ruby and Sapphire are the first main series games in which Kanto is inaccessible.
  • Ruby and Sapphire's colors, along with Emerald's, are the same as Pokémon Red, Blue, and Green, the first generation games.
  • Players encounter the least amount of in-game trades in Ruby and Sapphire, with only three total.
  • A special promotional coin featuring Groudon and Kyogre were available with American preorders of Ruby and Sapphire, respectively.
  • On the English version's of Ruby and Sapphire box art, the Pokémon logo has the registered trademark symbol(®). However, the in-game title screen has the trademark symbol(™).
  • These were the first Pokémon games to have an FPS of 60. This change carried over to FireRed & LeafGreen, and Emerald. However, the FPS was downgraded to 30 in the Generation IV games.

In other languages

  • French: Version Rubis/Version Saphir
  • Spanish: Edición Rubí/Edición Zafiro
  • German: Rubin-Edition/Saphir-Edition
  • Italain: Versione Rubino/Versione Zaffiro


  2. 2
  3. 3]

Template:Main series

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.