Pokémon Platinum beta: Difference between revisions

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'''{{game|Platinum}}''', released on September 13th, 2008 in Japan and on March 22, 2009 in the United States, was in development for a long time beforehand. During its planning and development stages, various things were going to be a part of the games, but many did not make it to the final games.
{{move|Development of Pokémon Platinum}}
{{game|Platinum}}, like other solitary versions of the [[core series]] games, contains less pre-release information because it is based on the previous paired versions of the [[Generation IV|generation]]. Likewise, few things changed in comparison to {{game|Diamond and Pearl|s}}.


==Locations==
==Pre-release==
{| align="right" style="{{roundy|20px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color}};"
===Sprites===
|- align=center
{{incomplete|section|Pre-release screenshots, whether officially available or taken from official video footage, of the other sprites (Giratina, etc.)}}
|style="{{roundy|20px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color light}}; width:80px"|
[[File:Early Garchomp FrontSprite Platinum.png|right|thumb|{{wp|Garchomp}}'s earlier sprite]]
[[File:Battle Park Pt beta.png|200px]]
A prototype front sprite of {{p|Garchomp}} can be seen in an early Japanese trailer for the game, titled '''''Pocket Monsters: Platinum&mdash;Game Introduction Movie''''' (Japanese: '''ポケットモンスタープラチナ:ゲーム{{tt|紹介|しょうかい}}ムービー''').<ref>[http://www.nintendo.co.jp/ds/cpuj/movie.html ポケットモンスター プラチナ:ゲーム紹介ムービー]</ref>
|- align=center style="font-size: 80%;"
{{-}}
| The Battle Park in Platinum. Notice the lack of shadow and the updated environment
 
|}
==Post-release==
The {{si|Battle Park}} from {{game|Diamond and Pearl|s}} appears in the coding of {{v2|Platinum}} by modifying the game with specialized devices and software. This indicates that the {{Gdis|Battle Frontier|IV}} was created some time after the development of Platinum begun.
===Locations===
{{Incomplete|section|There's a load of other unused maps ([https://tcrf.net/Pok%C3%A9mon_Platinum/Unused_Maps link]). Check which ones are in Diamond and Pearl and, unless they're different in Platinum, place them in the DP dev article}}
====Battle Park====
[[File:Battle Park unused Pt.png|thumb|right|The Battle Park in Platinum]]
In {{game|Platinum}}, the Battle Park appears as a leftover map in the internal data. It has index number '''0x0142''', like in {{game|Diamond and Pearl|s}}<!--, and uses ファイトエリア (バトルフロンティア) ''[[Nintendo DS Pokémon Black 2 & White 2 Super Music Complete|Fight Area (Battle Frontier)]]'' as the music theme-->.
 
The {{Gdis|Battle Tower|IV}}'s exterior matches the one at the {{Gdis|Battle Frontier|IV}}, including the lack of shadow, and the building's warps have been removed. The prize lists in the Exchange Service Corner are unchanged and are visually the same as the ones at the Battle Frontier's {{DL|Battle Frontier (Generation IV)|Exchange Service Corner}}. The Battle Park's [[gate]] was replaced with the Battle Frontier's gate but the [[non-player character]]s remain unaltered given their positioning in the map; their events as well as the warps inside the gate have also been removed.
 
The event where the player first meets {{FB|Tower Tycoon|Palmer}} is still present. The {{DL|Evolution-inducing held item|Razor Fang}} also remains.
 
{{youtubevid|Yl3wQaraAC0|SatoMew|platinum}}


==Sprites==  
====Distortion World====
During the planning and development stages of {{game|Platinum}}, several sprites were going to be a part of the games. As the game contains a different sprite set from that of {{v2|Diamond and Pearl|s}}, some sprites were dropped or changed since the early screenshots that were officially released.
There are 9 unused maps of the [[Distortion World]] in the data of the game's ROM. They use the regular camera angle and not the special one used in the final Distortion World.


An alternate sprite of [[Giratina (Pokémon)#Trivia|Giratina]] was also shown in several pre-release screenshots of the game. Also, the internal coding of Platinum also holds different sets of sprites for {{p|Shaymin}}'s [[Form differences#Shaymin|Land Forme]], which are not accessible during normal gameplay.
{{youtubevid|TGL7q4te30U|SatoMew|Platinum}}


Prototype sprites for the items which change {{p|Rotom}}'s [[Form differences#Rotom|forms]] were also found.
===Sprites===
An earlier sprite for {{p|Giratina}}'s {{DL|List of Pokémon with form differences|Giratina|Origin Forme}} appeared in several pre-release screenshots. An unused animation frame for the final sprite has also been found in the internal data. Unused sets of sprites for {{p|Shaymin}}'s {{DL|List of Pokémon with form differences|Shaymin|Land Forme}} as well as prototype sprites for the items which change {{p|Rotom}}'s {{DL|List of Pokémon with form differences|Rotom|forms}} are also present.


{| align="center" style="{{roundy|20px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color}};"
{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color}};"
|- align=center
|-  
|style="{{roundy|20px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color light}}; width:80px"|
[[File:Spr 4p 492b.png]]
[[File:Spr 4p 492b.png]]
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|style="{{roundy|20px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color light}}; width:80px"|
[[File:Rotom_beta_sprites.png]]
[[File:Rotom_beta_sprites.png]]
|- align=center style="font-size: 80%;"
|-  
| Alternate Land Forme Shaymin sprite. Notice the mouth is open.
| Unused {{color2|000|List of Pokémon with form differences#Shaymin|Land Forme Shaymin}} sprite
| Leftover animation frame for Giratina's Altered Forme sprite
| Unused animation frame for the sprite of {{color2|000|List of Pokémon with form differences#Giratina|Alternate Forme Giratina}}
| Beta Origin Forme Giratina sprite
| Unused {{color2|000|List of Pokémon with form differences#Giratina|Origin Forme Giratina}} sprite
| Initial sprites for Rotom's form changing items
| Unused sprites for {{color2|000|Rotom (Pokémon)|Rotom}}'s {{color2|000|List of Pokémon with form differences#Rotom|form}}-changing items
|}
|}


==Music==
===Music===
In addition to {{v2|Platinum}}'s exclusive tracks, [[Pokémon Diamond and Pearl beta#Unused music|all tracks]] found in the coding of {{2v2|Diamond|Pearl}} are also present within the programming of the game.
In addition to {{game|Platinum}}'s exclusive tracks, [[Pokémon Diamond and Pearl beta#Unused music|all unused tracks]] found in the internal data of {{game|Diamond and Pearl|s}} are also present.


==Items==  
===Items===
[[Pokémon Diamond and Pearl beta#Hidden items|The unused items]] discovered in the coding of {{2v2|Diamond|Pearl}} are also available in {{v2|Platinum}}, alongside its own set of exclusive items. However, two finalized and used items from Diamond and Pearl that have no use in Platinum still remain in the game's programming:
[[Pokémon Diamond and Pearl beta#Hidden items|The unused items]] discovered in the internal data of {{game|Diamond and Pearl|s}} are also available in {{game|Platinum}}, alongside its own set of exclusive items. However, two finalized and used items from Diamond and Pearl that have no use in Platinum still remain in the game's programming code.
*{{DL|List of key items in Generation IV|Point Card}}, which stores [[Battle Point]]s earned in the {{si|Battle Tower}}. Surprisingly, it will still function despite the fact that Battle Points are now tracked by the [[Vs. Recorder]];
* {{key|IV|Point Card}}, which stores [[Battle Point]]s earned in the {{Gdis|Battle Tower|IV}}. Surprisingly, it will still function despite the fact that Battle Points are now tracked by the [[Vs. Recorder]];
*{{DL|List of key items in Generation IV|Storage Key}}, which allows entrance to the [[Team Galactic]] [[Galactic Warehouse|Warehouse]]. It is now used by [[Looker]] instead. Hacking the item will not allow it to function, however.
* {{key|IV|Storage Key}}, which allows entrance to the [[Team Galactic]] [[Team Galactic HQ|Warehouse]]. It is now used by [[Looker]] instead. Modifying the saved game to add the item back to the [[Bag]] will not allow it to function.


==Debugging features==
===Debugging features===
Leftover dialogue within {{v2|Platinum}} (and later {{2v2|HeartGold|SoulSilver}}) provides further details on how the game developers might have debugged the game. For instance, such text refers to features such as a "Sound test" and an option to modify the real-time clock (RTC).<ref>http://stuff.veekun.com/pokemon-heartgold-text-dump</ref>
Leftover dialogue within the internal data provides further details on how the game developers might have debugged the game. For instance, such text refers to features such as a ''Sound test'' and an option to modify the {{wp|real-time clock}} (RTC).<ref>[http://stuff.veekun.com/pokemon-platinum-text-dump-en.bz2 veekun's English Pokémon Platinum text dump]</ref>


==References==
==References==
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{{beta|platinum}}<br>
{{beta|platinum}}<br>
{{Project Games notice}}
{{Project Games notice}}
[[Category:Pokémon meta]]
[[Category:Games]]


[[de:Pokémon Platin (Beta)]]
[[de:Pokémon Platin (Vorabversion)]]
[[it:Pokémon Platino beta]]
[[it:Pokémon Platino beta]]

Revision as of 22:47, 25 October 2016

018Pidgeot.png It has been suggested that this article be moved to Development of Pokémon Platinum.
Please discuss whether or not to move it on its talk page.

Pokémon Platinum, like other solitary versions of the core series games, contains less pre-release information because it is based on the previous paired versions of the generation. Likewise, few things changed in comparison to Pokémon Diamond and Pearl.

Pre-release

Sprites

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pre-release screenshots, whether officially available or taken from official video footage, of the other sprites (Giratina, etc.)
Garchomp's earlier sprite

A prototype front sprite of Garchomp can be seen in an early Japanese trailer for the game, titled Pocket Monsters: Platinum—Game Introduction Movie (Japanese: ポケットモンスタープラチナ:ゲーム紹介ムービー).[1]

Post-release

Locations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: There's a load of other unused maps (link). Check which ones are in Diamond and Pearl and, unless they're different in Platinum, place them in the DP dev article

Battle Park

The Battle Park in Platinum

In Pokémon Platinum, the Battle Park appears as a leftover map in the internal data. It has index number 0x0142, like in Pokémon Diamond and Pearl.

The Battle Tower's exterior matches the one at the Battle Frontier, including the lack of shadow, and the building's warps have been removed. The prize lists in the Exchange Service Corner are unchanged and are visually the same as the ones at the Battle Frontier's Exchange Service Corner. The Battle Park's gate was replaced with the Battle Frontier's gate but the non-player characters remain unaltered given their positioning in the map; their events as well as the warps inside the gate have also been removed.

The event where the player first meets Palmer is still present. The Razor Fang also remains.

By SatoMew
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Distortion World

There are 9 unused maps of the Distortion World in the data of the game's ROM. They use the regular camera angle and not the special one used in the final Distortion World.

By SatoMew
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Sprites

An earlier sprite for Giratina's Origin Forme appeared in several pre-release screenshots. An unused animation frame for the final sprite has also been found in the internal data. Unused sets of sprites for Shaymin's Land Forme as well as prototype sprites for the items which change Rotom's forms are also present.

Spr 4p 492b.png

Spr 4p 487b.png

Spr 4p 487Ob.png

Rotom beta sprites.png

Unused Land Forme Shaymin sprite Unused animation frame for the sprite of Alternate Forme Giratina Unused Origin Forme Giratina sprite Unused sprites for Rotom's form-changing items

Music

In addition to Pokémon Platinum's exclusive tracks, all unused tracks found in the internal data of Pokémon Diamond and Pearl are also present.

Items

The unused items discovered in the internal data of Pokémon Diamond and Pearl are also available in Pokémon Platinum, alongside its own set of exclusive items. However, two finalized and used items from Diamond and Pearl that have no use in Platinum still remain in the game's programming code.

Debugging features

Leftover dialogue within the internal data provides further details on how the game developers might have debugged the game. For instance, such text refers to features such as a Sound test and an option to modify the real-time clock (RTC).[2]

References


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.